Operations Research
Operations Research
Module 1
Unit 1
1.1 Origin of Operations Research
1.2 Concept and Definition of OR
1.3 Characteristics of OR
1.4 Management Applications of OR
1.5 Phases of OR
1.6 OR Models
1.7 Principles of Modeling
1.8 Simplifications of OR Models
1.9 General Methods for Solving OR Models
1.10 Scope of OR
1.11 Role of Operations Research in Decision-Making
1.12 Scientific Method in Operations Research
1.13 Development of Operations Research in India
1.14 Role of Computers in OR
Unit 2
2.1 Introduction to Linear Programming
2.2 General Form of LPP
2.3 Assumptions in LPP
2.4 Applications of Linear Programming
2.5 Advantages of Linear Programming Techniques
2.6 Limitations of Linear Programming
2.7 Formulation of LP Problems
Unit 3
3.1 Graphical solution Procedure
3.2 Definitions
3.3 Example Problems
3.4 Special cases of Graphical method
3.4.1 Multiple optimal solutions
3.4.2 No optimal solution
3.4.3 Unbounded solution
Module 2
Unit 1
1.1 Introduction
1.2 Steps to convert GLPP to SLPP
1.3 Some Basic Definitions
1.4 Introduction to Simplex Method
1.5 Computational procedure of Simplex Method
1.6 Worked Examples
Unit 2
2.1 Computational Procedure of Big – M Method (Charne’s Penalty Method)
2.2 Worked Examples
2.3 Steps for Two-Phase Method
2.4 Worked Examples
Unit 3
3.1 Special cases in Simplex Method
3.1.1 Degenaracy
3.1.2 Non-existing Feasible Solution
3.1.3 Unbounded Solution
3.1.4 Multiple Optimal Solutions
Module 3
Unit 1
1.1 The Revised Simplex Method
1.2 Steps for solving Revised Simplex Method in Standard Form-I
1.3 Worked Examples
Unit 2
2.1 Computational Procedure of Revised Simplex Table in Standard Form-II
2.2 Worked Examples
2.3 Advantages and Disadvantages
Unit 3
3.1 Duality in LPP
3.2 Important characteristics of Duality
3.3 Advantages and Applications of Duality
3.4 Steps for Standard Primal Form
3.5 Rules for Converting any Primal into its Dual
3.6 Example Problems
3.7 Primal-Dual Relationship
3.8 Duality and Simplex Method
Module 4
Unit 1
1.1 Introduction
1.2 Computational Procedure of Dual Simplex Method
1.3 Worked Examples
1.4 Advantage of Dual Simplex over Simplex Method
1.5 Introduction to Transportation Problem
1.6 Mathematical Formulation
1.7 Tabular Representation
1.8 Some Basic Definitions
Unit 2
2.1 Methods for Initial Basic Feasible Solution
2.1.1 North-West Corner Rule
2.1.2 Row Minima Method
2.1.3 Column Minima Method
2.1.4 Lowest Cost Entry Method (Matrix Minima Method)
2.1.5 Vogel’s Approximation Method (Unit Cost Penalty Method)
Unit 3
3.1 Examining the Initial Basic Feasible Solution for Non-Degeneracy
3.2 Transportation Algorithm for Minimization Problem
3.3 Worked Examples
Module 5
Unit 1
1.1 Introduction to Assignment Problem
1.2 Algorithm for Assignment Problem
1.3 Worked Examples
1.4 Unbalanced Assignment Problem
1.5 Maximal Assignment Problem
Unit 2
2.1 Introduction to Game Theory
2.2 Properties of a Game
2.3 Characteristics of Game Theory
2.4 Classification of Games
2.5 Solving Two-Person and Zero-Sum Game
Unit 3
3.1 Games with Mixed Strategies
3.1.1 Analytical Method
3.1.2 Graphical Method
3.1.3 Simplex Method
Module 6
Unit 1
1.1 Shortest Route Problem
1.2 Minimal Spanning Tree Problem
1.3 Maximal Flow Problem
Unit 2
2.1 Introduction to CPM / PERT Techniques
2.2 Applications of CPM / PERT
2.3 Basic Steps in PERT / CPM
2.4 Frame work of PERT/CPM
2.5 Network Diagram Representation
2.6 Rules for Drawing Network Diagrams
2.7 Common Errors in Drawing Networks
2.8 Advantages and Disadvantages
2.9 Critical Path in Network Analysis
Unit 3
3.1 Worked Examples on CPM
3.2 PERT
3.3 Worked Examples
Module 1
Unit 1
1.15 Origin of Operations Research
1.16 Concept and Definition of OR
1.17 Characteristics of OR
1.18 Management Applications of OR
1.19 Phases of OR
1.20 OR Models
1.21 Principles of Modeling
1.22 Simplifications of OR Models
1.23 General Methods for Solving OR Models
1.24 Scope of OR
1.25 Role of Operations Research in Decision-Making
1.26 Scientific Method in Operations Research
1.27 Development of Operations Research in India
1.28 Role of Computers in OR
1.1 Origin of Operations Research
The term Operations Research (OR) was first coined by MC Closky and Trefthen in 1940
in a small town, Bowdsey of UK.The main origin of OR was during the second world
war – The military commands of UK and USA engaged several inter-disciplinary teams
of scientists to undertake scientific research into strategic and tactical military operations.
Their mission was to formulate specific proposals and to arrive at the decision on optimal
utilization of scarce military resources and also to implement the decisions effectively. In
simple words, it was to uncover the methods that can yield greatest results with little
efforts. Thus it had gained popularity and was called “An art of winning the war without
actually fighting it”
The name Operations Research (OR) was invented because the team was dealing with
research on military operations. The encouraging results obtained by British OR teams
motivated US military management to start with similar activities. The work of OR team
was given various names in US: Operational Analysis, Operations Evaluation, Operations
Research, System Analysis, System Research, Systems Evaluation and so on.
The first method in this direction was simplex method of linear programming developed
in 1947 by G.B Dantzig, USA. Since then, new techniques and applications have been
developed to yield high profit from least costs.
Now OR activities has become universally applicable to any area such as transportation,
hospital management, agriculture, libraries, city planning, financial institutions,
construction management and so forth. In India many of the industries like Delhi cloth
mills, Indian Airlines, Indian Railway, etc are making use of OR activity.
Operations research seeks the optimum state in all conditions and thus provides optimum
solution to organizational problems.
1.5 Phases of OR
OR study generally involves the following major phases
1. Defining the problem and gathering data
2. Formulating a mathematical model
3. Deriving solutions from the model
4. Testing the model and its solutions
5. Preparing to apply the model
6. Implementation
Example – consider a company producing chairs and tables with the aim of getting
maximum profit, then the decision variables are number of chairs and tables to be
produced (say mathematically x and y). Decision variables are used to construct the
objective function and restrictions in mathematical functions.
The end result of OR model is a mathematical form relating the objective function,
constraints with variables. The mathematical function is to optimize (maximize/
minimize) the magnitude of the objective function, simultaneously satisfying all the
facility constraints.
The resulting solution in the form of magnitude of decision variables value of objective
function is known as “optimum feasible solution”.
Example
Maximize Z = 45x + 80y
Subject to
5x+ 20y≤ 400
10x + 15y ≤ 450
x≥ 0 , y≥ 0
Here x and y are decision variables say
x = number of chairs
y = number of tables
x and y should always be nonnegative values
z= objective function
Optimization
The solution of the model yields the values of the decision variables that maximize or
minimize the value of the objective function while satisfying all the constraints of that
system. Hence optimization may be maximization or minimization.
Example
1. Maximize the profit of the production oriented company.
2. Minimize the loss of the trading company.
Herbert Simon says that “Satisficing is more prevalent than optimizing in actual
practice”. Where satisficing = satisfactory + optimizing
Samuel Eilon says that “Optimizing is the science of the ultimate; Satisficing is the art of
the feasible”.
A systematic approach to test the model is to use Retrospective test. This test uses
historical data to reconstruct the past and then determine the model and the resulting
solution. Comparing the effectiveness of this hypothetical performance with what
actually happened, indicates whether the model tends to yield a significant improvement
over current practice.
6. Implementation
The last phase of an OR study is to implement the system as prescribed by the
management. The success of this phase depends on the support of both top management
and operating management.
1.6 OR Models
The OR models are
1. Allocation models
2. Waiting line models
3. Game theory
4. Inventory models
5. Replacement models
6. Job sequencing models
7. Network models
8. Simulation models
9. Markovian models
Replacement models
These models deals with determination of best time to replace an equipment in situations
that arise when some items or machinery need replacement by a new one or scientific
advance or deterioration due to wear and tear, accidents etc. Individual and group
replacement policies can be used in the case of such equipments that fail completely and
instantaneously.
Network models
These models are applicable in large projects involving complexities and
interdependencies of activities. CPM (Critical Path Method) and PERT (Project
Evaluation and Review Technique) are used for planning, scheduling and controlling
activities of complex project which can be characterized as network diagram.
Simulation models
This model is used much for solving when the number of variables and constrained
relationships may be too large.
Markovian models
These models are applicable in such situations where the state of the system can be
defined by some descriptive measure of numerical value and where the system moves
from one state to another on a probability basis.
Analytic method
If the OR model is solved by using all the tools of classical mathematics such as
differential calculus and finite differences available for this task, then such type of
solutions are called analytic solutions. Solutions of various inventory models are obtained
by adopting the so called analytic procedure.
Iterative method
If classical methods fail because of complexity of the constraints or the number of
variables, then we are usually forced to adopt an iterative method. Such a procedure starts
with a trial solution and a set of rules for improving it. The trial solution is then replaced
by the improved solution and the process is repeated until either no further improvement
is possible or the cost of further calculation cannot be justified.
In agriculture
With the explosion of population and consequent shortage of food, every country is
facing the problem of
Optimum allocation of land to various crops in accordance with the climatic
conditions
Optimum distribution of water from various resources like canal for irrigation
purposes
Thus there is a need of determining best policies under the prescribed restrictions. Hence
a good amount of work can be done in this direction.
In finance
In these modern times of economic crisis, it has become very necessary for every
government to have a careful planning for the economic development of the country. OR
techniques can be fruitfully applied
To maximize the per capita income with minimum resources
To find out the profit plan for the company
To determine the best replacement policies, etc
In industry
If the industry manager decides his policies only on the basis of his past experience and a
day comes when he gets retirement, then a heavy loss is encountered before the industry.
This heavy loss can be immediately be compensated by newly appointing a young
specialist of OR techniques in business management. Thus OR is useful to the industry
director in deciding optimum allocation of various limited resources such as men,
machines, material, etc to arrive at the optimum decision.
In marketing
With the help of OR techniques a marketing administrator can decide
Where to distribute the products for sale so that the total cost of transportation is
minimum
The minimum per unit sale price
The size of the stock to meet the future demand
How to select the best advertising media with respect to time, cost, etc?
How, when and what to purchase at the minimum possible cost?
In personnel management
A personnel manager can use OR techniques
To appoint the most suitable person on minimum salary
To determine the best age of retirement for the employees
To find out the number of persons to be appointed in full time basis when the
workload is seasonal
In production management
A production manager can use OR techniques
To find out the number and size of the items to be produced
In scheduling and sequencing the production run by proper allocation of machines
In calculating the optimum product mix
To select, locate and design the sites for the production plans
In L.I.C
OR approach is also applicable to enable the L.I.C offices to decide
What should be the premium rates for various modes of policies?
How best the profits could be distributed in the cases of with profit policies?
The advantages of OR study approach in business and management decision making may
be classified as follows
Better control
The management of big concerns finds it much costly to provide continuous executive
supervisions over routine decisions. An OR approach directs the executives to devote
their attention to more pressing matters. For example, OR approach deals with production
scheduling and inventory control.
Better coordination
Sometimes OR has been very useful in maintaining the law and order situation out of
chaos. For example, an OR based planning model becomes a vehicle for coordinating
marketing decisions with the limitations imposed on manufacturing capabilities.
Better system
OR study is also initiated to analyze a particular problem of decision making such as
establishing a new warehouse. Later OR approach can be further developed into a system
to be employed repeatedly. Consequently the cost of undertaking the first application
may improve the profits.
Better decisions
OR models frequently yield actions that do improve an intuitive decision making.
Sometimes a situation may be so complicated that the human mind can never hope to
assimilate all the important factors without the help of OR and computer analysis.
In 1953, Prof. P.C. Mahalanobis established an OR team in the Indian Statistical Institute,
Calcutta for solving the problem of national planning and survey.
In 1957, OR society of India was formed and this society became a member of the
International Federation of OR societies in 1960.
As far as the OR education in India is concerned, University of Delhi was the first to
introduce a complete M.Sc course in OR in 1963.
The industries have engaged OR teams and are using OR techniques. Some of them are
Hindustan Lever Ltd
Union Carbide
TELCO
Hindustan Steel
Imperial Chemical Industries
Tata Iron and Steel Company
Sarabhai Group
FCI
Kirloskar Company, etc
Exercise
1. What is Operations Research?
2. Explain the phases of OR.
3. Explain the different models used in OR.
4. What are the significance and applications of OR?
5. What are the general methods of solving OR models?
6. Mention the principles of modeling.
7. Give the essential characteristics of the following types of process
a. Allocation
b. Competitive games
c. Inventory
d. Waiting line
8. Write short notes on the following
a. Role of constraints and objectives in the construction of mathematical
models
b. Area of applications of OR
c. OR as an decision making science
9. Write a note on scope of OR.
10. “Much of success of OR in past few decades is due to computers”. Discuss.
Unit 2
2.1 Introduction to Linear Programming
2.2 General Form of LPP
2.3 Assumptions in LPP
2.4 Applications of Linear Programming
2.5 Advantages of Linear Programming Techniques
2.6 Limitations of Linear Programming
2.7 Formulation of LP Problems
The methods applied for solving a linear programming problem are basically simple
problems; a solution can be obtained by a set of simultaneous equations. However a
unique solution for a set of simultaneous equations in n-variables (x 1, x2…xn), at least one
of them is non-zero, can be obtained if there are exactly n relations. When the number of
relations is greater than or less than n, a unique solution does not exist but a number of
trial solutions can be found.
In various practical situations, the problems are seen in which the number of relations is
not equal to the number of the number of variables and many of the relations are in the
form of inequalities (≤ or ≥) to maximize or minimize a linear function of the variables
subject to such conditions. Such problems are known as Linear Programming Problem
(LPP).
Where
Z = value of overall measure of performance
xj = level of activity (for j = 1,2, ..., n)
cj = increase in Z that would result from each unit increase in level of activity j
bi = amount of resource i that is available for allocation to activities (for i = 1,2,
…, m)
aij = amount of resource i consumed by each unit of activity j
Resource usage per unit of activity
Resource Amount of resource
Activity
available
1 2 …………………….. n
1 a11 a12 …………………….a1n b1
2 a21 a22 …………………….a2n b2
. . .
. . .
. . .
m am1 am2 …………………….amn bm
Contribution to Z
c1 c2 ………………………..cn
per unit of activity
Data needed for LP model
The level of activities x1, x2………xn are called decision variables.
The values of the cj,bi, aij (for i=1,2 …m and j=1,2 …n) are the input constants
for the model. They are called as parameters of the model.
The function being maximized or minimized Z = c1x1 + c2x2 +…. +cnxn is called
objective function.
The restrictions are normally called as constraints. The constraintai1x1 + ai2x2 …
ainxn are sometimes called as functional constraint (L.H.S constraint).xj ≥ 0
restrictions are called non-negativity constraint.
2.3Assumptions in LPP
1. Proportionality
The contribution of each variable in the objective function or its usage of the
resources is directly proportional to the value of the variable i.e. if resource
availability increases by some percentage, then the output shall also increase by
same percentage.
2. Additivity
Sum of the resources used by different activities must be equal to the total
quantity of resources used by each activity for all resources individually or
collectively.
3. Divisibility
The variables are not restricted to integer values
4. Deterministic
Coefficients in the objective function and constraints are completely known and
do not change during the period under study in all the problems considered.
5. Finiteness
Variables and constraints are finite in number.
6. Optimality
In LPP, we determine the decision variables so as to optimize the objective
function of the LPP.
Transportation Problem
Suppose that ‘m’ factories (sources) supply ‘n’ warehouses (destinations) with certain
product. Factory Fi (i=1, 2 … m) produces ai units and warehouse Wj (j=1, 2, 3 … n)
requires bj units. Suppose that the cost of shipping from factory F i to warehouse Wj is
directly proportional to the amount shipped and that the unit cost is c ij. Let the decision
variables xij be the amount shipped from factory F i to warehouse Wj. The objective is to
determine the number of units transported from factory F i to warehouse Wj so that the
total transportation cost
Subject to constraints
Agriculture Applications
Linear programming can be applied in agricultural planning for allocating the limited
resources such as labour, water supply and working capital etc, so as to maximize the net
revenue.
Military Applications
These applications involve the problem of selecting an air weapon system against gurillas
so as to keep them pinned down and simultaneously minimize the amount of aviation
gasoline used, a variation of transportation problem that maximizes the total tonnage of
bomb dropped on a set of targets and the problem of community defense against disaster
to find the number of defense units that should be used in the attack in order to provide
the required level of protection at the lowest possible cost.
Production Management
Linear programming can be applied in production management for determining product
mix, product smoothing and assembly time-balancing.
Marketing Management
Linear programming helps in analyzing the effectiveness of advertising campaign and
time based on the available advertising media. It also helps in travelling salesman in
finding the shortest route for his tour.
Manpower Management
Linear programming allows the personnel manager to analyze personnel policy
combinations in terms of their appropriateness for maintaining a steady-state flow of
people into through and out of the firm.
Physical distribution
Linear programming determines the most economic and efficient manner of locating
manufacturing plants and distribution centers for physical distribution.
2.7Formulation of LP Problems
Example 1
A firm manufactures two types of products A and B and sells them at a profit of Rs. 2 on
type A and Rs. 3 on type B. Each product is processed on two machines G and H. Type A
requires 1 minute of processing time on G and 2 minutes on H; type B requires 1 minute
on G and 1 minute on H. The machine G is available for not more than 6 hours 40
minutes while machine H is available for 10 hours during any working day. Formulate
the problem as a linear programming problem.
Solution
Let
x1 be the number of products of type A
x2 be the number of products of type B
After understanding the problem, the given information can be systematically arranged in
the form of the following table.
Since the profit on type A is Rs. 2 per product, 2 x 1 will be the profit on selling x 1 units of
type A. similarly, 3x2 will be the profit on selling x2 units of type B. Therefore, total
profit on selling x1 units of A and x2 units of type B is given by
Maximize Z =2 x1+3 x2 (objective function)
Since machine G takes 1 minute time on type A and 1 minute time on type B, the total
number of minutes required on machine G is given by x1+ x2.
Similarly, the total number of minutes required on machine H is given by 2x1+ 3x2.
But, machine G is not available for more than 6 hours 40 minutes (400 minutes).
Therefore,
x1+ x2≤ 400 (first constraint)
Also, the machine H is available for 10 hours (600 minutes) only, therefore,
2 x1+ 3x2≤ 600 (second constraint)
Since it is not possible to produce negative quantities
x1≥ 0 and x2≥ 0 (non-negative restrictions)
Hence
Maximize Z = 2 x1+3 x2
Subject to restrictions
x1+ x2≤ 400
2x1+ 3x2≤ 600
and non-negativity constraints
x1≥ 0 , x2≥ 0
Example 2
A company produces two products A and B which possess raw materials 400 quintals and
450 labour hours. It is known that 1 unit of product A requires 5 quintals of raw materials
and 10 man hours and yields a profit of Rs 45. Product B requires 20 quintals of raw
materials, 15 man hours and yields a profit of Rs 80. Formulate the LPP.
Solution
Let
x1 be the number of units of product A
x2 be the number of units of product B
Hence
Maximize Z = 45x1 + 80x2
Subject to
5x1+ 20 x2≤ 400
10x1 + 15x2 ≤ 450
x1≥ 0 , x2≥ 0
Example 3
A firm manufactures 3 products A, B and C. The profits are Rs. 3, Rs. 2 and Rs. 4
respectively. The firm has 2 machines and below is given the required processing time in
minutes for each machine on each product.
Products
Machine A B C
X 4 3 5
Y 2 2 4
Machine X and Y have 2000 and 2500 machine minutes. The firm must manufacture 100
A’s, 200 B’s and 50 C’s type, but not more than 150 A’s.
Solution
Let
x1 be the number of units of product A
x2 be the number of units of product B
x3 be the number of units of product C
Products
Machine A B C Availability
X 4 3 5 2000
Y 2 2 4 2500
Profit 3 2 4
Solution
Let
x1be the no. of days a week the mill A has to work
x2 be the no. of days per week the mill B has to work
Example 5
A company has 3 operational departments weaving, processing and packing with the
capacity to produce 3 different types of clothes that are suiting, shirting and woolen
yielding with the profit of Rs.2,Rs.4 and Rs.3per meters respectively. 1m suiting requires
3mins in weaving 2 mins in processing and 1 min in packing. Similarly 1m of shirting
requires 4 mins in weaving 1 min in processing and 3 mins in packing while 1m of
woolen requires 3mins in each department. In a week total run time of each department is
60, 40 and 80 hours for weaving, processing and packing department respectively.
Formulate a LPP to find the product to maximize the profit.
Solution
Let
x1 be the number of units of suiting
x2 be the number of units of shirting
x3 be the number of units of woolen
Solution
Let
x1 be the number of units of exterior paint
x2 be the number of units of interior paint
b) The maximum daily demand for exterior paint is atmost 2.5 tons
x1≤ 2.5
c) Daily demand for interior paint is atleast 2 tons
x2 ≥ 2
d) Daily demand for interior paint is exactly 1 ton higher than that for exterior paint.
x2 > x1 + 1
Example7
A company produces 2 types of hats. Each hat of the I type requires twice as much as
labour time as the II type. The company can produce a total of 500 hats a day. The market
limits daily sales of I and II types to 150 and 250 hats. Assuming that the profit per hat
are Rs.8 for type A and Rs. 5 for type B. Formulate a LPP models in order to determine
the number of hats to be produced of each type so as to maximize the profit.
Solution
Let x1 be the number of hats produced by type A
Let x2 be the number of hats produced by type B
Example 8
A manufacturer produces 3 models (I, II and III) of a certain product. He uses 2 raw
materials A and B of which 4000 and 6000 units respectively are available. The raw
materials per unit of 3 models are given below.
Raw materials I II III
A 2 3 5
B 4 2 7
The labour time for each unit of model I is twice that of model II and thrice that of model
III. The entire labour force of factory can produce an equivalent of 2500 units of model I.
A model survey indicates that the minimum demand of 3 models is 500, 500 and 375
units respectively. However the ratio of number of units produced must be equal to 3:2:5.
Assume that profits per unit of model are 60, 40 and 100 respectively. Formulate a LPP.
Solution
Let
x1 be the number of units of model I
x2 be the number of units of model II
x3 be the number of units of model III
Yield/unit Cost/Unit
Food Type
Proteins Fats Carbohydrates Rs
1 3 2 6 45
2 4 2 4 40
3 8 7 7 85
4 6 5 4 65
Minimum
800 200 700
Requirement
Solution
Let
x1 be the number of units of food type l
x2 be the number of units of food type 2
x3 be the number of units of food type 3
x4be the number of units of food type 4
Exercise
1. Define the terms used in LPP.
2. Mention the advantages of LPP.
3. What are the assumptions and limitations of LPP?
4. A firm produces three products. These products are processed on three different
machines. The time required manufacturing one unit of each of the three products
and the daily capacity of the three machines are given in the table.
Time per unit (mins) Machine
Machin
capacity
e Product 1 Product 2 Product 3
Min /day
M1 2 3 2 440
M2 4 - 3 470
M3 2 5 - 430
7. A chemical firm produces automobiles cleaner X and polisher Y and realizes Rs.
10 profit on each batch of X and Rs. 30 on Y. Both products require processing
through the same machines, A and B but X requires 4 hours in A and 8 hours in
B, whereas Y requires 6 hours in A and 4 hours in B. during the fourth coming
week machines A and B have 12 and 16 hours of available capacity, respectively.
Assuming that demand exists for both products, how many batches of each should
be produce to realize the optimal profit Z?
8. A firm manufactures headache pills in two sizes A and B. Size A contains 2
grains of aspirin, 5 grains of bicarbonate and 1 grain of codeine. Size B contains 1
grain of aspirin, 8 grains of bicarbonate and 6 grains of codeine. It is formed by
users that it requires at least 12 grains of aspirin, 74 grains of bicarbonate and 24
grains of codeine fro providing immediate effect. It is required to determine the
least number of pills a patient should take to get immediate relief. Formulate the
problem as a standard LPP.
Unit 3
3.1 Graphical solution Procedure
3.2 Definitions
3.3 Example Problems
3.4 Special cases of Graphical method
3.4.1 Multiple optimal solutions
3.4.2 No optimal solution
3.4.3 Unbounded solution
3.2 Definitions
1. Solution – Any specification of the values for decision variable among (x1, x2…
xn) is called a solution.
2. Feasible solution is a solution for which all constraints are satisfied.
3. Infeasible solution is a solution for which atleast one constraint is not satisfied.
4. Feasible region is a collection of all feasible solutions.
5. Optimal solution is a feasible solution that has the most favorable value of the
objective function.
6. Most favorable value is the largest value if the objective function is to be
maximized, whereas it is the smallest value if the objective function is to be
minimized.
7. Multiple optimal solution – More than one solution with the same optimal value
of the objective function.
8. Unbounded solution – If the value of the objective function can be increased or
decreased indefinitely such solutions are called unbounded solution.
9. Feasible region – The region containing all the solutions of an inequality
10. Corner point feasible solution is a solution that lies at the corner of the feasible
region.
3.3 Example problems
Example 1
Solve 3x + 5y < 15 graphically
Solution
Write the given constraint in the form of equation i.e. 3x + 5y = 15
Put x=0 then the value y=3
Put y=0 then the value x=5
Therefore the coordinates are (0, 3) and (5, 0). Thus these points are joined to form a
straight line as shown in the graph.
Put x=0, y=0 in the given constraint then
0<15, the condition is true. (0, 0) is solution nearer to origin. Soshade the region below
the line, which is the feasible region.
Example 2
Solve 3x + 5y >15
Solution
Write the given constraint in the form of equation i.e. 3x + 5y = 15
Put x=0, then y=3
Put y=0, then x=5
So the coordinates are (0, 3) and (5, 0)
Put x =0, y =0 in the given constraint, the condition turns out to be false i.e. 0> 15is false.
So the region does not contain (0, 0) as solution. The feasible region lies on the outer part
of the line as shown in the graph.
Example 3
Max Z = 80x1 + 55x2
Subject to
4x1+ 2x2≤ 40
2x1 + 4x2 ≤ 32
x1≥ 0 , x2≥ 0
Solution
The first constraint 4x1+ 2 x2≤ 40, written in a form of equation
4x1+ 2 x2= 40
Put x1 =0, then x2 = 20
Put x2 =0, then x1 = 10
The coordinates are (0, 20) and (10, 0)
The corner points of feasible region are A, B and C. So the coordinates for the corner
points are
A (0, 8)
B (8, 4) (Solve the two equations 4x1+ 2 x2= 40 and 2x1 + 4x2 =32 to get the coordinates)
C (10, 0)
At B (8, 4)
Z = 80(8) + 55(4) = 860
At C (10, 0)
Z = 80(10) + 55(0) = 800
The maximum value is obtained at the point B. Therefore Max Z = 860 and x1 = 8, x2 = 4
Example 4
Minimize Z = 10x1 + 4x2
Subject to
3x1 + 2x2 ≥ 60
7x1 + 2x2 ≥ 84
3x1 +6x2≥ 72
x1≥ 0 , x2≥ 0
Solution
The first constraint 3x1 + 2x2 ≥ 60, written in a form of equation
3x1 + 2x2 = 60
Put x1 =0, then x2 = 30
Put x2 =0, then x1 = 20
The coordinates are (0, 30) and (20, 0)
At B (6, 21)
Z = 10(6) + 4(21) = 144
At C (18, 3)
Z = 10(18) + 4(3) = 192
At D (24, 0)
Z = 10(24) + 4(0) = 240
The minimum value is obtained at the point B. Therefore Min Z = 144 and x1 = 6, x2 = 21
Example 5
A manufacturer of furniture makes two products – chairs and tables. Processing of this
product is done on two machines A and B. A chair requires 2 hours on machine A and 6
hours on machine B. A table requires 5 hours on machine A and no time on machine B.
There are 16 hours of time per day available on machine A and 30 hours on machine B.
Profit gained by the manufacturer from a chair and a table is Rs 2 and Rs 10 respectively.
What should be the daily production of each of two products?
Solution
Let x1 denotes the number of chairs
Let x2 denotes the number of tables
LPP
Max Z = 2x1 + 10x2
Subject to
2x1+ 5x2≤ 16
6x1 + 0x2 ≤ 30
x1≥ 0 , x2≥ 0
Solving graphically
The first constraint 2x1+ 5x2≤ 16, written in a form of equation
2x1+ 5x2= 16
Put x1 = 0, then x2 = 16/5 = 3.2
Put x2 = 0, then x1 = 8
The coordinates are (0, 3.2) and (8, 0)
The second constraint 6x1 + 0x2 ≤ 30, written in a form of equation
6x1 = 30 → x1 =5
The corner points of feasible region are A, B and C. So the coordinates for the corner
points are
A (0, 3.2)
B (5, 1.2) (Solve the two equations 2x1+ 5x2= 16 and x1 =5 to get the coordinates)
C (5, 0)
At B (5, 1.2)
Z = 2(5) + 10(1.2) = 22
At C (5, 0)
Z = 2(5) + 10(0) = 10
Example 1
Solve by using graphical method
Max Z = 4x1 + 3x2
Subject to
4x1+ 3x2≤ 24
x1 ≤ 4.5
x2 ≤ 6
x1≥ 0 , x2≥ 0
Solution
The first constraint 4x1+ 3x2≤ 24, written in a form of equation
4x1+ 3x2= 24
Put x1 =0, then x2 = 8
Put x2 =0, then x1 = 6
The coordinates are (0, 8) and (6, 0)
The corner points of feasible region are A, B, C and D. So the coordinates for the corner
points are
A (0, 6)
B (1.5, 6) (Solve the two equations 4x1+ 3x2= 24 and x2 = 6 to get the coordinates)
C (4.5, 2) (Solve the two equations 4x1+ 3x2= 24 and x1 = 4.5 to get the coordinates)
D (4.5, 0)
At B (1.5, 6)
Z = 4(1.5) + 3(6) = 24
At C (4.5, 2)
Z = 4(4.5) + 3(2) = 24
At D (4.5, 0)
Z = 4(4.5) + 3(0) = 18
Max Z = 24, which is achieved at both B and C corner points. It can be achieved not only
at B and C but every point between B and C. Hence the given problem has multiple
optimal solutions.
Example 1
Solve graphically
Max Z = 3x1 + 2x2
Subject to
x1+ x2≤ 1
x1+ x2≥ 3
x1≥ 0 , x2≥ 0
Solution
The first constraint x1+ x2≤ 1, written in a form of equation
x1+ x2= 1
Put x1 =0, then x2 = 1
Put x2 =0, then x1 = 1
The coordinates are (0, 1) and (1, 0)
Example
Solve by graphical method
Max Z = 3x1 + 5x2
Subject to
2x1+ x2≥ 7
x1+ x2≥ 6
x1+ 3x2≥ 9
x1≥ 0 , x2≥ 0
Solution
The first constraint 2x1+ x2≥ 7, written in a form of equation
2x1+ x2= 7
Put x1 =0, then x2 = 7
Put x2 =0, then x1 = 3.5
The coordinates are (0, 7) and (3.5, 0)
The corner points of feasible region are A, B, C and D. So the coordinates for the corner
points are
A (0, 7)
B (1, 5) (Solve the two equations 2x1+ x2= 7 and x1+ x2= 6 to get the coordinates)
C (4.5, 1.5) (Solve the two equations x1+ x2= 6 and x1+ 3x2= 9 to get the coordinates)
D (9, 0)
We know that Max Z = 3x1 + 5x2
At A (0, 7)
Z = 3(0) + 5(7) = 35
At B (1, 5)
Z = 3(1) + 5(5) = 28
At C (4.5, 1.5)
Z = 3(4.5) + 5(1.5) = 21
At D (9, 0)
Z = 3(9) + 5(0) = 27
The values of objective function at corner points are 35, 28, 21 and 27. But there exists
infinite number of points in the feasible region which is unbounded. The value of
objective function will be more than the value of these four corner points i.e. the
maximum value of the objective function occurs at a point at ∞. Hence the given problem
has unbounded solution.
Exercise
1. A company manufactures two types of printed circuits. The requirements of transistors,
resistors and capacitor for each type of printed circuits along with other data are given in
table.
Circuit
Stock available (units)
A B
Transistor 15 10 180
Resistor 10 20 200
Capacitor 15 20 210
Profit Rs.5 Rs.8
How many circuits of each type should the company produce from the stock to earn
maximum profit.
[Ans. Max Z = 82, 2 units of type A circuit and 9 units of type B circuit]
2. A company making cool drinks has 2 bottling plants located at towns T1 and T2. Each
plant produces 3 drinks A, B and C and their production capacity per day is given in the
table.
Plant at
Cool drinks
T1 T2
A 6000 2000
B 1000 2500
C 3000 3000
The marketing department of the company forecasts a demand of 80000 bottles of A,
22000 bottles of B and 40000 bottles of C during the month of June. The operating cost
per day of plants at T1 and T2 are Rs. 6000 and Rs. 4000 respectively. Find graphically
the number of days for which each plant must be run in June so as to minimize the
operating cost while meeting the market demand.
[Ans. Min Z = Rs. 88000, 12 days for the plant T1 and 4 days for plant T2]
Unit 1
1.7 Introduction
1.8 Steps to convert GLPP to SLPP
1.9 Some Basic Definitions
1.10 Introduction to Simplex Method
1.11 Computational procedure of Simplex Method
1.12 Worked Examples
1.1 Introduction
Subject to constraints
a11x1 + a12x2 + …..........+a1nxn (≤ or ≥) b1
a21x1 + a22x2 + ………..+a2nxn (≤ or ≥) b2
.
.
.
am1x1 + am2x2 + ……….+amnxn (≤ or ≥) bm
and
x1 ≥ 0, x2 ≥ 0,…, xn ≥ 0
Where constraints may be in the form of any inequality (≤ or ≥) or even in the form of an
equation (=) and finally satisfy the non-negativity restrictions.
Step 3 – The right side element of each constraint should be made non-negative
2x1 +x2 – s2 = -15
-2x1 - x2 + s2 = 15 (That is multiplying throughout by -1)
Step 4 – All variables must have non-negative values.
For example: x1 +x2 ≤ 3
x1 > 0, x2 is unrestricted in sign
Then x2 is written as x2 = x2 –׳x2׳׳where x2׳, x20 ≥ ׳׳
Therefore the inequality takes the form of equation as x1 + (x2 –׳x2 )׳׳+ s1 = 3
Using the above steps, we can write the GLPP in the form of SLPP.
Example 1
Maximize Z = 3x1 + x2
Subject to
2 x1 + x2 ≤ 2
3 x1 + 4 x2 ≥ 12
and x1 ≥ 0, x2 ≥ 0
SLPP
Maximize Z = 3x1 + x2
Subject to
2 x1 + x2 + s1 = 2
3 x1 + 4 x2 – s2 = 12
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0
Example 2
Minimize Z = 4x1 + 2 x2
Subject to
3x1 + x2 ≥ 2
x1 + x2 ≥ 21
x1 + 2x2 ≥ 30
and x1 ≥ 0, x2 ≥ 0
SLPP
Maximize Z4 – = ׳x1 – 2 x2
Subject to
3x1 + x2 – s1 = 2
x1 + x2 – s2 = 21
x1 + 2x2 – s3 = 30
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0, s3≥ 0
Example 3
Minimize Z = x1 + 2 x2 + 3x3
Subject to
2x1 + 3x2 + 3x3 ≥ – 4
3x1 + 5x2 + 2x3 ≤ 7
and x1 ≥ 0, x2 ≥ 0, x3 is unrestricted in sign
SLPP
Maximize Z – = ׳x1 – 2 x2 – 3(x3 –׳x3)׳׳
Subject to
–2x1 – 3x2 – 3(x3 –׳x3 )׳׳+ s1= 4
3x1 + 5x2 + 2(x3 –׳x3 )׳׳+ s2 = 7
x1 ≥ 0, x2 ≥ 0, x30 ≥׳, x30 ≥׳׳, s1 ≥ 0, s2 ≥ 0
Solution of LPP
Any set of variable (x1, x2… xn) which satisfies the given constraint is called solution of
LPP.
Basic solution
It is a solution obtained by setting any ‘n’ variable equal to zero and solving remaining
‘m’ variables. Such ‘m’ variables are called Basic variables and ‘n’ variables are called
Non-basic variables.
Advantages
Simple to solve the problems
The solution of LPP of more than two variables can be obtained.
1.5 Computational Procedure of Simplex Method
Consider an example
Maximize Z = 3x1 + 2x2
Subject to
x1 + x2 ≤ 4
x1 –x2≤ 2
and x1 ≥ 0, x2 ≥ 0
Solution
s2
0 2 1 -1 0 1
Z= CB XB Δj
Step 4 – Calculation of Z and Δj and test the basic feasible solution for optimality by the
rules given.
Z= CB XB
= 0 *4 + 0 * 2 = 0
Δj = Zj– Cj
= C B X j – Cj
Δ1 = CB X1– Cj= 0 * 1 + 0 * 1 – 3 = -3
Δ2 = CB X2– Cj= 0 * 1 + 0 * -1 – 2 = -2
Δ3 = CB X3– Cj= 0 * 1 + 0 * 0 – 0 = 0
Δ4 = CB X4– Cj= 0 * 0 + 0 * 1 – 0 = 0
Procedure to test the basic feasible solution for optimality by the rules given
Rule 1 – If all Δj ≥ 0, the solution under the test will be optimal. Alternate optimal
solution will exist if any non-basic Δj is also zero.
Rule 2 – If atleast one Δj is negative, the solution is not optimal and then proceeds to
improve the solution in the next step.
Rule 3 – If corresponding to any negative Δj, all elements of the column Xj are negative
or zero, then the solution under test will be unbounded.
In this problem it is observed that Δ 1and Δ2 are negative. Hence proceed to improve this
solution
Step 5 – To improve the basic feasible solution, the vector entering the basis matrix and
the vector to be removed from the basis matrix are determined.
Incoming vector
The incoming vector Xk is always selected corresponding to the most negative
value of Δj. It is indicated by (↑).
Outgoing vector
The outgoing vector is selected corresponding to the least positive value of
minimum ratio. It is indicated by (→).
Step 6 – Mark the key element or pivot element by ‘1’‘.The element at the intersection of
outgoing vector and incoming vector is the pivot element.
Cj → 3 2 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables (Xk) XB /Xk
s1 0 4 1 1 1 0 4/1=4
s2
0 2 1 -1 0 1 2 / 1 = 2 → outgoing
↑incoming
Z= CB XB = 0 Δ1=-3 Δ2=-2 Δ3=0 Δ4=0
If the number in the marked position is other than unity, divide all the elements of
that row by the key element.
Then subtract appropriate multiples of this new row from the remaining rows, so
as to obtain zeroes in the remaining position of the column Xk.
3 2 1 -1 0 1 2 / -1 = -2
(neglect in case of
negative)
↑incoming
Z=0*2+3*2= 6 Δ1=0 Δ2=-5 Δ3=0 Δ4=3
Step 7 – Now repeat step 4 through step 6 until an optimal solution is obtained.
Example 1
Maximize Z = 80x1 + 55x2
Subject to
4x1 + 2x2 ≤ 40
2x1+ 4x2≤ 32
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 80x1 + 55x2 + 0s1 + 0s2
Subject to
4x1 + 2x2+ s1= 40
2x1 + 4x2 + s2= 32
x1 ≥ 0, x2 ≥ 0,s1≥ 0, s2 ≥ 0
Cj → 80 55 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables XB /Xk
s1 0 40 4 2 1 0 40 / 4 = 10→
s2 outgoing
0 32 2 4 0 1
32 / 2 = 16
↑incoming
Z= CB XB = 0 Δ1=-80 Δ2=-55 Δ3=0 Δ4=0
(R1=R1 / 4)
x1 80 10 1 1/2 1/4 0 10/1/2 = 20
(R2=R2– 2R1)
s2 0 12 0 3 -1/2 1 12/3 = 4→ outgoing
↑incoming
Z = 800 Δ1=0 Δ2=-15 Δ3=40 Δ4=0
(R1=R1– 1/2R2)
x1 80 8 1 0 1/3 -1/6
(R2=R2 / 3)
x2 55 4 0 1 -1/6 1/3
Example 2
Maximize Z = 5x1 + 3x2
Subject to
3x1 + 5x2 ≤ 15
5x1+ 2x2≤ 10
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 5x1 + 3x2 + 0s1 + 0s2
Subject to
3x1 + 5x2+ s1= 15
5x1 + 2x2 + s2= 10
x1 ≥ 0, x2 ≥ 0,s1≥ 0, s2 ≥ 0
Cj → 5 3 0 0
Basic CB XB X1X2 S1 S2 Min ratio
Variables XB /Xk
s1 0 15 3 5 1 0 15 / 3 = 5
s2
0 10 5 2 0 1 10 / 5 = 2 →
outgoing
↑incoming
Z= CB XB = 0 Δ1=-5 Δ2=-3 Δ3=0 Δ4=0
(R1=R1– 3R2)
(R2=R2 /5)
x1 5 2 1 2/5 0 1/5 2/2/5 = 5
↑
Z = 10 Δ1=0 Δ2=-1 Δ3=0 Δ4=1
(R1=R1 / 19/5)
x2 3 45/19 0 1 5/19 -3/19
(R2=R2–2/5 R1)
x1 5 20/19 1 0 -2/19 5/19
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 235/19, x1 = 20/19 and x2 = 45/19
Example 3
Maximize Z = 5x1 + 7x2
Subject to
x1 + x2 ≤ 4
3x1– 8x2≤ 24
10x1 + 7x2 ≤ 35
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 5x1 + 7x2 + 0s1 + 0s2 + 0s3
Subject to
x1 + x2+ s1= 4
3x1– 8x2 + s2= 24
10x1 + 7x2 + s3= 35
x1 ≥ 0, x2 ≥ 0,s1≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 5 7 0 0 0
Basic CB XB X1 X2 S1 S2 S3 Min ratio
Variable XB /Xk
s
s1 0 4 1 1 1 0 0 4 /1 = 4→outgoing
s2
0 24 3 -8 0 1 0 –
s3
0 35 10 7 0 0 1 35 / 7 = 5
↑incoming
Z= CB XB = 0 -5 -7 0 0 0 ←Δj
x2 7 4 1 1 1 0 0
(R2 = R2 + 8R1)
s2
0 56 11 0 8 1 0
s3 (R3 = R3 – 7R1)
0 7 3 0 -7 0 1
Z = 28 2 0 7 0 0 ←Δj
Example 4
Maximize Z = 2x –3y + z
Subject to
3x + 6y + z ≤ 6
4x + 2y+ z ≤ 4
x –y + z≤ 3
and x≥ 0, y≥ 0, z ≥ 0
Solution
SLPP
Maximize Z = 2x –3y + z + 0s1 + 0s2 + 0s3
Subject to
3x + 6y+ z + s1= 6
4x + 2y + z + s2= 4
x –y+ z + s3= 3
x≥ 0, y≥ 0, z ≥ 0s1≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 2 -3 1 0 0 0
Basic CB XB XYZS1 S2S3 Min ratio
Variables XB /Xk
s1 0 6 3 6 1 10 0 6/3=2
s2
0 4 42 1 01 0 4 / 4 =1→ outgoing
s3
0 3 1 -1 1 0 0 1 3/1=3
↑incoming
Z=0 -23 -1000 ←Δj
s3
0 2 0 -3/2 3/4 0 -1/4 1 8/3 = 2.6→
↑incoming
Z=2 0 4 1/2 0 1/2 0 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 10/3, x = 1/3, y = 0 and z = 8/3
Example 5
Maximize Z = 3x1 + 5x2
Subject to
3x1 + 2x2 ≤ 18
x1≤ 4
x2 ≤ 6
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 3x1 + 5x2 + 0s1 + 0s2 + 0s3
Subject to
3x1 + 2x2+ s1= 18
x1 + s2= 4
x2 + s3= 6
x1 ≥ 0, x2 ≥ 0,s1≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 3 5 0 0 0
Basic CB XB X1 X2 S1 S2 S3 Min ratio
Variables XB /Xk
s1 0 18 3 2 1 0 0 18 / 2 = 9
s2 0 4 1 0 0 1 0 4 / 0= ∞ (neglect)
s3 0 6 0 1 0 0 1 6 / 1 = 6→
↑
Z=0 -3 -5 0 0 0 ←Δj
(R1=R1-2R3)
s1 0 6 3 0 1 0 -2 6/3 = 2→
s2 0 4 1 0 0 1 0 4/1 =4
x2 5 6 0 1 0 0 1 --
↑
Z=30 -3 0 0 0 5 ←Δj
(R1=R1 / 3)
x1 3 2 1 0 1/3 0 -2/3
(R2=R2 - R1)
s2 0 2 0 0 -1/3 1 2/3
x2 5 6 0 1 0 0 1
Z=36 0 0 1 0 3 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 36, x1 = 2, x2 = 6
Example 6
Minimize Z = x1 –3x2 + 2x3
Subject to
3x1 –x2 + 3x3 ≤ 7
-2x1+ 4x2 ≤ 12
-4x1 +3x2 + 8x3≤ 10
and x1≥ 0, x2≥ 0,x3 ≥ 0
Solution
SLPP
Min (-Z) = Max Z = ׳-x1 +3x2 - 2x3+ 0s1 + 0s2 + 0s3
Subject to
3x1 –x2 + 3x3+s1 = 7
-2x1+ 4x2 + s2 = 12
-4x1 +3x2 + 8x3+s3 = 10
x1≥ 0, x2≥ 0, x3 ≥ 0s1≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → -1 3 -2 0 0 0
Basic Min ratio
CB XB X1 X2 X3 S1 S2 S3
Variables XB /Xk
s1 0 7 3 -1 3 1 0 0 -
s2 0 12 -2 4 0 0 1 0 3→
s3 0 10 -4 3 8 0 0 1 10/3
↑
Z' = 0 1 -3 2 0 0 0 ←Δj
(R1 = R1 + R2)
s1 0 10 5/2 0 3 1 1/4 0 4→
(R2 = R2/ 4)
x2 3 3 -1/2 1 0 0 1/4 0 -
(R3 = R3 – 3R2)
s3 0 1 -5/2 0 8 0 -3/4 1 -
↑
Z' = 9 -5/2 0 0 0 3/4 0 ←Δj
(R1 = R1 / 5/2)
s3 0 11 0 1 11 1 -1/2 1
Z' = 11 0 0 3/5 1/5 1/5 0 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained
Therefore the solution is Z' =11 which implies Z = -11, x1= 4, x2 = 5, x3 = 0
Example 7
Max Z = 2x + 5y
x + y ≤ 600
0 ≤ x ≤ 400
0 ≤ y ≤ 300
Solution
SLPP
Max Z = 2x + 5y + 0s1 + 0s2 + 0s3
x + y + s1 = 600
x + s2 = 400
y + s3 = 300
x1≥ 0, y≥ 0, s1≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 2 5 0 0 0
Basic Min ratio
CB XB X Y S1 S2 S3
Variables XB /Xk
s1 0 600 1 1 1 0 0 600 / 1 = 600
s2 0 400 1 0 0 1 0 -
s3 0 300 0 1 0 0 1 300 /1 = 300→
↑
Z=0 -2 -5 0 0 0 ←Δj
(R1 = R1 – R3)
s2 0 100 0 0 -1 1 1
y 5 300 0 1 0 0 1
Z = 2100 0 0 2 0 3 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Z =
2100, x= 300, y = 300
Exercise
Solve by simplex method
1. Maximize Z = 5x1 + 3x2
Subject to
3x1 + 5x2 ≤ 15
5x1+ 2x2≤ 10
and x1 ≥ 0, x2 ≥ 0
[Ans. Max Z = 235/19, x1= 20/19, x2= 45/19]
Step 2 – Add non-negative artificial variable to the left side of each of the equations
corresponding to the constraints of the type ‘≥’ or ‘=’.
When artificial variables are added, it causes violation of the corresponding constraints.
This difficulty is removed by introducing a condition which ensures that artificial
variables will be zero in the final solution (provided the solution of the problem exists).
On the other hand, if the problem does not have a solution, at least one of the artificial
variables will appear in the final solution with positive value. This is achieved by
assigning a very large price (per unit penalty) to these variables in the objective
function. Such large price will be designated by –M for maximization problems (+M for
minimizing problem), where M > 0.
Step 3 – In the last, use the artificial variables for the starting solution and proceed with
the usual simplex routine until the optimal solution is obtained.
Solution
SLPP
Max Z = -2x1 - x2+ 0s1 + 0s2 - Ma1 - Ma2
Subject to
3x1 + x2 + a1= 3
4x1 + 3x2 – s1 + a2 = 6
x1 + 2x2 + s2 = 4
x1 , x2 ,s1, s2, a1,a2 ≥ 0
Cj → -2 -1 0 0 -M -M
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -M 3 3 1 0 0 1 0 3 /3 = 1→
a2 -M 6 4 3 -1 0 0 1 6 / 4 =1.5
s2 0 4 1 2 0 1 0 0 4/1=4
↑
Z = -9M 2 – 7M 1 – 4M M 0 0 0 ←Δj
x1 -2 1 1 1/3 0 0 X 0 1/1/3 =3
a2 -M 2 0 5/3 -1 0 X 1 6/5/3 =1.2→
s2 0 3 0 5/3 0 1 X 0 4/5/3=1.8
0 0 X 0
Z = -2 – 2M 0 ←Δj
x1 -2 3/5 1 0 1/5 0 X X
x2 -1 6/5 0 1 -3/5 0 X X
s2 0 1 0 0 1 1 X X
Z = -12/5 0 0 1/5 0 X X
Since all Δj ≥ 0, optimal basic feasible solution is obtained
Therefore the solution is Max Z = -12/5, x1= 3/5, x2 = 6/5
Example 2
Max Z = 3x1 - x2
Subject to
2x1 + x2 ≥ 2
x1+ 3x2≤ 3
x2 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Max Z = 3x1 - x2+ 0s1 + 0s2 + 0s3 - Ma1
Subject to
2x1 + x2 – s1+ a1= 2
x1+ 3x2+ s2 = 3
x2 + s3 = 4
x1 , x2 ,s1, s2, s3, a1 ≥ 0
Cj
3 -1 0 0 0 -M
→
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB /Xk
a1 -M 2 2 1 -1 0 0 1 2 / 2 = 1→
s2 0 3 1 3 0 1 0 0 3/1=3
s3 0 4 0 1 0 0 1 0 -
↑
Z = -2M -2M-3 -M+1 M 0 0 0 ←Δj
x1 3 1 1 1/2 -1/2 0 0 X -
s2 0 2 0 5/2 1/2 1 0 X 2/1/2 = 4→
s3 0 4 0 1 0 0 1 X -
↑
Z=3 0 5/2 -3/2 0 0 X ←Δj
x1 3 3 1 3 0 1/2 0 X
s1 0 4 0 5 1 2 0 X
s3 0 4 0 1 0 0 1 X
Z=9 0 10 0 3/2 0 X
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 9, x1= 3, x2 = 0
Example 3
Min Z = 2x1 + 3x2
Subject to
x1 + x2 ≥ 5
x1 + 2x2 ≥ 6
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Min Z = Max Z2- = ׳x1 - 3x2+ 0s1 + 0s2 - Ma1 - Ma2
Subject to
x1 + x2 – s1+ a1= 5
x1 + 2x2 – s2+ a2= 6
x1 , x2 , s1, s2, a1, a2 ≥ 0
Cj → -2 -3 0 0 -M -M
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -M 5 1 1 -1 0 1 0 5 /1 = 5
a2 -M 6 1 2 0 -1 0 1 6 / 2 = 3→
↑
- ←Δj
Z11- = ׳M -2M + 2 M M 0 0
3M+3
a1 -M 2 1/2 0 -1 1/2 1 X 2/1/2 = 4→
x2 -3 3 1/2 1 0 -1/2 0 X 3/1/2 =6
↑
Z2- = ׳M- (-M+1) / ←Δj
0 M (-M+3)/2 0 X
9 2
x1 -2 4 1 0 -2 1 X X
x2 -3 1 0 1 1 -1 X X
Z11- = ׳ 0 0 1 1 X X
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Z' =
-11 which implies Max Z = 11, x1= 4, x2 = 1
Example 4
Max Z =3x1 +2x2 + x3
Subject to
2x1 +x2 + x3 = 12
3x1+ 4x2 = 11
and x1 is unrestricted
x2≥ 0,x3 ≥ 0
Solution
SLPP
Max Z= 3(x1' - x1'') +2x2 + x3- Ma1 - Ma2
Subject to
2(x1' - x1'') +x2 + x3 + a1= 12
3(x1' - x1'') + 4x2 + a2 = 11
x1', x1'', x2 , x3, a1, a2 ≥ 0
Cj → 3 -3 2 1 -M -M
Basic Min ratio
CB XB X1' X1'' X2 X3 A1 A2
Variables XB /Xk
a1 -M 12 2 -2 1 1 1 0 12 /2 = 6
a2 -M 11 3 -3 4 0 0 1 11/3 =3.6→
↑
Z= -23M -5M-3 5M+3 -5M-2 -M-1 0 0 ←Δj
a1 -M 14/3 0 0 -5/3 1 1 X 14/3/1 = 14/3→
x1' 3 11/3 1 -1 4/3 0 0 X -
↑
0 -6 5/3M+1 -M-1 0 X ←Δj
x3 1 14/3 0 0 -5/3 1 X X
x1' 3 11/3 1 -1 4/3 0 X X
Z= 47/3 0 0 1/3 0 X X
Example 5
Max Z = 8x2
Subject to
x1 - x2 ≥ 0
2x1+ 3x2≤ -6
and x1 , x2 unrestricted
Solution
SLPP
Max Z = 8 (x2' – x2'')+ 0s1 + 0s2 - Ma1 - Ma2
Subject to
(x1' - x1'') -(x2' – x2'')– s1+ a1= 0
-2(x1' - x1'')- 3(x2' – x2'') - s2 + a2 = 6
x1', x1'', x2', x2'', s1, a1, a2 ≥ 0
Cj → 0 0 8 -8 0 0 -M -M
Basic Min ratio
CB XB X1' X1'' X2' X2'' S1 S2 A1 A2
Variables XB /Xk
a1 -M 0 1 -1 -1 1 -1 0 1 0 0→
a2 -M 6 -2 2 -3 3 0 -1 0 1 2
↑
Z= -6M M -M 4M-8 -4M+8 M M 0 0 ←Δj
x2'' -8 0 1 -1 -1 1 -1 0 X 0 -
a2 -M 6 -5 5 0 0 3 -1 X 1 6/5→
↑
Z = -6M 5M-8 -5M+8 0 0 -3M+8 M X 0 ←Δj
x2'' -8 6/5 0 0 -1 1 -2/5 -1/5 X X
x1'' 0 6/5 -1 1 0 0 3/5 -1/5 X X
The process of eliminating artificial variables is performed in phase-I of the solution and
phase-II is used to get an optimal solution. Since the solution of LPP is computed in two
phases, it is called as Two-Phase Simplex Method.
Phase II – Now assign the actual cost to the variables in the objective function and a zero
cost to every artificial variable that appears in the basis at the zero level. This new
objective function is now maximized by simplex method subject to the given constraints.
Simplex method is applied to the modified simplex table obtained at the end of phase-I,
until an optimum basic feasible solution has been attained. The artificial variables which
are non-basic at the end of phase-I are removed.
Example 1
Max Z = 3x1 - x2
Subject to
2x1 + x2 ≥ 2
x1+ 3x2≤ 2
x2 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 3x1 - x2
Subject to
2x1 + x2 – s1+ a1= 2
x1+ 3x2+ s2 = 2
x2 + s3 = 4
x1 , x2 ,s1, s2, s3,a1 ≥ 0
Auxiliary LPP
Max Z* = 0x1 - 0x2+ 0s1+ 0s2 + 0s3 -1a1
Subject to
2x1 + x2 – s1+ a1= 2
x1+ 3x2+ s2 = 2
x2 + s3 = 4
x1 , x2 ,s1, s2, s3,a1 ≥ 0
Phase I
Cj
0 0 0 0 0 -1
→
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB /Xk
a1 -1 2 2 1 -1 0 0 1 1→
s2 0 2 1 3 0 1 0 0 2
s3 0 4 0 1 0 0 1 0 -
↑
Z* = -2 -2 -1 1 0 0 0 ←Δj
x1 0 1 1 1/2 -1/2 0 0 X
s2 0 1 0 5/2 1/2 1 0 X
s3 0 4 0 1 0 0 1 X
Z* = 0 0 0 0 0 0 X ←Δj
Since all Δj≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to
phase II.
Phase II
Cj → 3 -1 0 0 0
Basic Min ratio
CB XB X1 X2 S1 S2 S3
Variables XB /Xk
x1 3 1 1 1/2 -1/2 0 0 -
s2 0 1 0 5/2 1/2 1 0 2→
s3 0 4 0 1 0 0 1 -
↑
Z=3 0 5/2 -3/2 0 0 ←Δj
x1 3 2 1 3 0 1 0
s1 0 2 0 5 1 2 0
s3 0 4 0 1 0 0 1
Z=6 0 10 0 3 0 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained
Example 2
Max Z = 5x1 + 8x2
Subject to
3x1 + 2x2 ≥ 3
x1+ 4x2≥ 4
x1+x2 ≤ 5
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Auxiliary LPP
Max Z* = 0x1 + 0x2+ 0s1+ 0s2 + 0s3 -1a1-1a2
Subject to
3x1 + 2x2 – s1+ a1= 3
x1+ 4x2– s2+ a2 = 4
x1+x2+ s3 = 5
x1 , x2 ,s1, s2, s3, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1 A2
Variables XB /Xk
a1 -1 3 3 2 -1 0 0 1 0 3/2
a2 -1 4 1 4 0 -1 0 0 1 1→
s3 0 5 1 1 0 0 1 0 0 5
↑
Z* = -7 -4 -6 1 1 0 0 0 ←Δj
a1 -1 1 5/2 0 -1 1/2 0 1 X 2/5→
x2 0 1 1/4 1 0 -1/4 0 0 X 4
s3 0 4 3/4 0 0 1/4 1 0 X 16/3
↑
Z* = -1 -5/2 0 1 -1/2 0 0 X ←Δj
x1 0 2/5 1 0 -2/5 1/5 0 X X
x2 0 9/10 0 1 1/10 -3/10 0 X X
37/1
s3 0 0 0 3/10 1/10 1 X X
0
Z* = 0 0 0 0 0 0 X X ←Δj
Since all Δj≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to
phase II.
Phase II
Cj → 5 8 0 0 0
Basic Min ratio
CB XB X1 X2 S1 S2 S3
Variables XB /Xk
x1 5 2/5 1 0 -2/5 1/5 0 2→
x2 8 9/10 0 1 1/10 -3/10 0 -
s3 0 37/10 0 0 3/10 1/10 1 37
↑
Z = 46/5 0 0 -6/5 -7/5 0 ←Δj
s2 0 2 5 0 -2 1 0 -
x2 8 3/2 3/2 1 -1/2 0 0 -
s3 0 7/2 -1/2 0 1/2 0 1 7→
↑
Z = 12 7 0 -4 0 0 ←Δj
s2 0 16 3 0 0 1 2
x2 8 5 1 1 0 0 1/2
s1 0 7 -1 0 1 0 2
Z = 40 3 0 0 0 4
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 40, x1= 0, x2 = 5
Example 3
Max Z = -4x1 - 3x2 - 9x3
Subject to
2x1 + 4x2 + 6x3 ≥ 15
6x1 + x2 + 6x3 ≥ 12
and x1 ≥ 0, x2 ≥ 0, x3≥ 0
Solution
Standard LPP
Max Z = -4x1 - 3x2 - 9x3
Subject to
2x1 + 4x2 + 6x3- s1+ a1= 15
6x1 + x2 + 6x3 - s2 + a2 = 12
x1 , x2 , s1, s2, a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 - 0x2- 0x3 + 0s1+ 0s2 -1a1 -1a2
Subject to
2x1 + 4x2 + 6x3 - s1+ a1= 15
6x1 + x2 + 6x3 - s2 + a2 = 12
x1 , x2 , s1, s2, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 X3 S1 S2 A1 A2
Variables XB /Xk
a1 -1 15 2 4 6 -1 0 1 0 15/6
a2 -1 12 6 1 6 0 -1 0 1 2→
↑
Z* = -27 -8 -5 -12 1 1 0 0 ←Δj
a1 -1 3 -4 3 0 -1 1 1 X 1→
x3 0 2 1 1/6 1 0 -1/6 0 X 12
↑
Z* = -3 4 -3 0 1 -1 0 X ←Δj
x2 0 1 -4/3 1 0 -1/3 1/3 X X
x3 0 11/6 22/18 0 1 1/18 -4/18 X X
Z* = 0 0 0 0 0 0 X X
Since all Δj≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to
phase II.
Phase II
Cj → -4 -3 -9 0 0
Basic Min ratio
CB XB X1 X2 X3 S1 S2
Variables XB /Xk
x2 -3 1 -4/3 1 0 -1/3 1/3 -
x3 -9 11/6 22/18 0 1 1/18 -4/18 3/2→
↑
Z = -39/2 -3 0 0 1/2 1 ←Δj
x2 -3 3 0 1 12/11 -3/11 1/11
x1 -4 3/2 1 0 18/22 1/22 -4/22
Example 4
Min Z = 4x1 + x2
Subject to
3x1 + x2 = 3
4x1+ 3x2≥ 6
x1+ 2x2 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Min Z = Max Z' =– 4x1 – x2
Subject to
3x1 + x2 + a1= 3
4x1+ 3x2– s1+ a2 = 6
x1+ 2x2+ s2 = 4
x1 , x2 ,s1, s2, a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 – 0x2+ 0s1+ 0s2 –1a1–1a2
Subject to
3x1 + x2 + a1= 3
4x1+ 3x2– s1+ a2 = 6
x1+ 2x2+ s2 = 4
x1 , x2 ,s1, s2, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -1 3 3 1 0 0 1 0 1→
a2 -1 6 4 3 -1 0 0 1 6/4
s2 0 4 1 2 0 1 0 0 4
↑
Z* = -9 -7 -4 1 0 0 0
x1 0 1 1 1/3 0 0 X 0 3
a2 -1 2 0 5/3 -1 0 X 1 6/5→
s2 0 3 0 5/3 0 1 X 0 9/5
↑
Z* = -2 0 -5/3 1 0 X 0
x1 0 3/5 1 0 1/5 0 X X
x2 0 6/5 0 1 -3/5 0 X X
s2 0 1 0 0 1 1 X X
Z* = 0 0 0 0 0 X X
Since all Δj≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to
phase II.
Phase II
Cj → -4 -1 0 0
Basic Min ratio
CB XB X1 X2 S1 S2
Variables XB /Xk
x1 -4 3/5 1 0 1/5 0 3
x2 -1 6/5 0 1 -3/5 0 -
s2 0 1 0 0 1 1 1→
↑
Z' = -18/5 0 0 -1/5 0 ←Δj
x1 -4 2/5 1 0 0 -1/5
x2 -1 9/5 0 1 0 3/5
s1 0 1 0 0 1 1
Exercise
Solve by Big-M method
1. Min Z = 4x1 + 2x2
Subject to
3x1 + x2 ≥ 27
x1 + x2 ≥ 21
and x1 ≥ 0, x2 ≥ 0
[Ans. Min Z = 48, x1= 3, x2 =18]
2. Min Z = x1 + x2+ 3x3
Subject to
3x1 + 2x2 + x3 ≤ 3
2x1 + x2+ 2x3 ≥ 3
and x1 ≥ 0, x2 ≥ 0, x3≥ 0
[Ans. Min Z = 3, x1= 3/4, x2 =0, x3 =3/4]
Unit 3
3.1 Special cases in Simplex Method
3.1.1 Degenaracy
3.1.2 Non-existing Feasible Solution
3.1.3 Unbounded Solution
3.1.4 Multiple Optimal Solutions
3.1.1 Degeneracy
The concept of obtaining a degenerate basic feasible solution in a LPP is known as
degeneracy. The degeneracy in a LPP may arise
At the initial stage when at least one basic variable is zero in the initial basic
feasible solution.
At any subsequent iteration when more than one basic variable is eligible to leave
the basic and hence one or more variables becoming zero in the next iteration and
the problem is said to degenerate. There is no assurance that the value of the
objective function will improve, since the new solutions may remain degenerate.
As a result, it is possible to repeat the same sequence of simplex iterations
endlessly without improving the solutions. This concept is known as cycling or
circling.
Example 1
Max Z = 3x1 + 9x2
Subject to
x1 + 4x2 ≤ 8
x1+ 2x2≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z =3x1 + 9x2+ 0s1+ 0s2
Subject to
x1 + 4x2 + s1= 8
x1+ 2x2+ s2 = 4
x1 , x2 ,s1, s2 ≥ 0
Cj → 3 9 0 0
Basic
CB XB X1 X2 S1 S2 XB / XK S1 / X2
Variables
s1 0 8 1 4 1 0 1/4
s2 0 4 1 2 0 1 0/2→
↑
Z=0 -3 -9 0 0 ←Δj
s1 0 0 -1 0 1 -1
x2 9 2 1/2 1 0 1/2
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 18, x1= 0, x2 = 2
Note – Since a tie in minimum ratio (degeneracy), we find minimum of s1 /xk for these
rows for which the tie exists.
Example 2
Max Z = 2x1 + x2
Subject to
4x1 + 3x2 ≤ 12
4x1 +x2 ≤ 8
4x1 - x2 ≤ 8
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z =2x1 + x2+ 0s1+ 0s2 + 0s3
Subject to
4x1 + 3x2 + s1= 12
4x1 +x2+ s2 = 8
4x1 - x2+ s3 = 8
x1 , x2 ,s1, s2, s3 ≥ 0
Cj → 2 1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3 XB / XK S1 / X1 S2 / X1
Varibles
s1 0 12 4 3 1 0 0 12/4=3
s2 0 8 4 1 0 1 0 8/4=2 4/0=0 1/4
s3 0 8 4 -1 0 0 1 8/4=2 4/0=0 0/4=0→
↑
Z=0 -2 -1 0 0 0 ←Δj
s1 0 4 0 4 1 0 -1 4/4=1
s2 0 0 0 2 0 1 -1 0→
x1 2 2 1 -1/4 0 0 1/4 -
↑
Z=4 0 -3/2 0 0 1/2 ←Δj
s1 0 4 0 0 1 -2 1 0→
x2 1 0 0 1 0 1/2 -1/2 -
x1 2 2 1 0 0 1/8 1/8 16
↑
Z=4 0 0 0 3/4 -1/4 ←Δj
s3 0 4 0 0 1 -2 1
x2 1 2 0 1 1/2 -1/2 0
2
x1 1 0 -1/8 3/8 0
3/2
Since all Δj ≥ 0, optimal basic feasible solution is obtained. Therefore the solution is Max
Z = 5, x1= 3/2, x2 = 2
Example 1
Max Z = 3x1 +2x2
Subject to
2x1 +x2 ≤ 2
3x1 + 4x2 ≥ 12
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Cj→ 3 2 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 A1
Variables XB / XK
s1 0 2 2 1 1 0 0 2/1=2→
a1 -M 12 3 4 0 -1 1 12/4=3
↑
Z= -12M -3M-3 -4M-2 0 M 0 ←Δj
x2 2 2 2 1 1 0 0
a1 -M 4 -5 0 -4 -1 1
Example 2
Min Z = x1–2x2– 3x3
Subject to
–2x1 + x2 + 3x3= 2
2x1 + 3x2 + 4x3= 1
and x1 ≥ 0, x2 ≥ 0, x3≥ 0
Solution
Standard LPP
Min Z = Max Z' =–x1+2x2+ 3x3
Subject to
–2x1 + x2 + 3x3+ a1= 2
2x1 + 3x2 + 4x3+ a2 = 1
x1 , x2 , a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 + 0x2+ 0x3–1a1–1a2
Subject to
–2x1 + x2 + 3x3 + a1 = 2
2x1 + 3x2 + 4x3+ a2 = 1
x1 , x2 , a1, a2 ≥ 0
Phase I
Cj → 0 0 0 -1 -1
Basic Min Ratio
CB XB X1 X2 X3 A1 A2
Variables XB / XK
a1 -1 2 -2 1 3 1 0 2/3
a2 -1 1 2 3 4 0 1 1/4→
↑
Z* = -3 0 -4 -7 0 0 ←Δj
a1 -1 5/4 -7/4 -5/4 0 1 X
x3 0 1/4 1/2 3/4 1 0 X
Since for all Δj≥ 0, optimum level is achieved. At the end of phase-I Max Z* < 0 and one
of the artificial variable a1 appears at the positive optimum level. Hence the given
problem does not posses any feasible solution.
3.1.3 Unbounded Solution
In some cases if the value of a variable is increased indefinitely, the constraints are not
violated. This indicates that the feasible region is unbounded at least in one direction.
Therefore, the objective function value can be increased indefinitely. This means that the
problem has been poorly formulated or conceived.
Example 1
Max Z = 6x1 - 2x2
Subject to
2x1 - x2 ≤ 2
x1≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z =6x1 - 2x2+ 0s1+ 0s2
Subject to
2x1 - x2 + s1= 2
x1+ s2 = 4
x1 , x2 ,s1, s2 ≥ 0
Cj → 6 -2 0 0
Basic Min Ratio
CB XB X1 X2 S1 S2
Variables XB / XK
s1 0 2 2 -1 1 0 1→
s2 0 4 1 0 0 1 4
↑
Z=0 -6 2 0 0 ←Δj
x1 6 1 1 -1/2 1/2 0 -
s2 0 3 0 1/2 -1/2 1 6→
↑
Z=6 0 -1 3 0 ←Δj
x1 6 4 1 0 0 1
x2 -2 6 0 1 -1 2
Z = 12 0 0 2 2 ←Δj
In the starting table, the elements of x 2 are negative and zero. This is an indication that
the feasible region is not bounded. From this we conclude the problem has unbounded
feasible region but still the optimal solution is bounded.
Example 2
Max Z = -3x1 + 2x2
Subject to
x1≤ 3
x1 - x2 ≤ 0
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z =-3x1 + 2 x2+ 0s1+ 0s2
Subject to
x1+ s1= 3
x1 - x2+ s2 = 0
x1 , x2 ,s1, s2 ≥ 0
Cj → -3 2 0 0
Basic Min Ratio
CB XB X1 X2 S1 S2
Variables XB / XK
s1 0 3 1 0 1 0
s2 0 0 1 -1 0 1
↑
Z=0 3 -2 0 0 ←Δj
Corresponding to the incoming vector (column x 2), all elements are negative or zero. So
x2 cannot enter the basis and the outgoing vector cannot be found. This is an indication
that there exists unbounded solution for the given problem.
Example 3
Max Z = 107x1+ x2 +2x3
Subject to
14/3x1 + 1/3x2 - 2x3 ≤ 7/3
16x1 + 1/2x2 - 6x3 ≤ 5
3x1 - x2 - x3 ≤ 0
and x1 ≥ 0, x2 ≥ 0, x3≥ 0
Solution
Standard LPP
Max Z = 107x1+ x2 +2x3
Subject to
14/3x1 + 1/3x2 - 2x3 + s1= 7/3
16x1 + 1/2x2 - 6x3+ s2 = 5
3x1 - x2 - x3 + s3 = 0
x1 , x2 , s1, s2, s3 ≥ 0
Cj→ 107 1 2 0 0 0
Basic Min Ratio
CB XB X1 X2 X3 S1 S2 S3
Variables XB / XK
s1 0 7/3 14/3 1/3 -2 1 0 0 0.5
s2 0 5 16 1/2 -6 0 1 0 0.8
s3 0 0 3 -1 -1 0 0 1 0→
↑
Z=0 -107 -1 -2 0 0 0 ←Δj
s1 0 7/3 0 17/9 -4/9 1 0 -14/9 -
s2 0 5 0 35/6 -2/3 0 1 -16/3 -
x1 107 0 1 -1/3 -1/3 0 0 1/3 -
Corresponding to negative Δ3, all the elements of x3 column are negative. So x3 cannot
enter into the basis matrix. This is an indication that there exists an unbounded solution to
the given problem.
Solution
Standard LPP
Max Z = 6x1 + 4x2+ 0s1+ 0s2 + 0s3 - Ma1
Subject to
2x1 + 3x2 + s1= 30
3x1+ 2x2+ s2 = 24
x1+x2– s3 + a1= 3
x1 , x2 ,s1, s2, s3, a1 ≥ 0
Cj→ 6 4 0 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB / XK
s1 0 30 2 3 1 0 0 0 15
s2 0 24 3 2 0 1 0 0 8
a1 -M 3 1 1 0 0 -1 1 3→
↑
Z = -3M -M-6 -M-4 0 0 M 0 ←Δj
s1 0 24 0 1 1 0 2 X 12
s2 0 15 0 -1 0 1 3 X 5→
x1 6 3 1 1 0 0 -1 X -
↑
Z = 18 0 2 0 0 -6 X ←Δj
s1 0 14 0 5/3 1 -2/3 0 X 42/5→
s3 0 5 0 -1/3 0 1/3 1 X -
x1 6 8 1 2/3 0 1/3 0 X 12
↑
Z = 48 0 0 0 2 0 X ←Δj
Cj→ 6 4 0 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB / XK
x2 4 42/5 0 1 3/5 -2/5 0 X
s3 0 39/5 0 0 1/5 1/5 1 X
x1 6 12/5 1 0 -2/5 3/5 0 X
Z = 48 0 0 0 2 0 X ←Δj
Exercise
Solve
1. Max Z = 3x1 + 2.5x2
Subject to
2x1 + 4x2 ≥ 40
3x1+ 2x2 ≥ 50
and x1 ≥ 0, x2 ≥ 0
[Ans. Unbounded solution]
7. What is degeneracy?
Module 3
Unit 1
1.4 The Revised Simplex Method
1.5 Steps for solving Revised Simplex Method in Standard Form-I
1.6 Worked Examples
The net evaluation row Δj to determine the non-basic variable that enters the
basis.
The pivot column
The current basis variables and their values (X B column) to determine the
minimum positive ratio and then identify the basis variable to leave the basis.
The above information is directly obtained from the original equations by making use of
the inverse of the current basis matrix at any iteration.
SLPP
Max Z = 2x1 + x2+ 0s1+ 0s2
Subject to
3 x1 + 4 x2 + s1 = 6
6 x1 + x2 + s2 = 3
and x1, x2, s1, s2 ≥ 0
Column vector corresponding to Z is usually denoted by e1. It is the first column of the
basis matrix B1, which is usually denoted as B1 = [β0(1), β1(1), β2(1) … βn(1)]
Hence the column β0(1), β1(1), β2(1) constitutes the basis matrix B1 (whose inverse B1-1 is also
B1)
B1-1
Basic e1 a1 (1) a2 (1)
β1 (1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -2 -1
s1 0 1 0 6 3 4
s2 0 0 1 3 6 1
Both Δ1 and Δ2 are negative. So find the most negative value and determine the
incoming vector.
Therefore most negative value is Δ1 = -2. This indicates a1 (1)
(x1) is incoming
vector.
Xk = B1-1 * a1 (1)
Stp 6 – Determine the outgoing vector. We are not supposed to calculate for Z row.
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -2 -
s1 0 1 0 6 3 2
0 0 1 3 6 1/2→outgoing
s2
↑
incoming
β1(1) β2(1) XB X1
R1 0 0 0 -2
R2 1 0 6 3
R3 0 1 3 6
Make the pivot element as 1 and the respective column elements to zero.
β1(1) β2(1) XB X1
R1 0 1/3 1 0
R2 1 -1/2 9/2 0
R3 0 1/6 1/2 1
B1-1
Basic e1 a4 (1) a2 (1)
β1(1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 0 1/3 1 0 -1
s1 0 1 -1/2 9/2 0 4
x1 0 0 1/6 1/2 1 1
Δ4 = 1 * 0 + 0 * 0 + 1/3 *1 = 1/3
Δ2 = 1 * -1 + 0 * 4 + 1/3 *1 = -2/3
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 1/3 1 -2/3 -
s1 0 1 -1/2 9/2 7/2 9/7→outgoing
0 0 1/6 1/2 1/6 3
x1
↑
incoming
β1(1) β2(1) XB X2
R1 0 1/3 1 -2/3
R2 1 -1/2 9/2 7/2
R3 0 1/6 1/2 1/6
β1(1) β2(1) XB X2
R1 4/21 5/21 13/7 0
R2 2/7 -1/7 9/7 1
R3 -1/21 8/42 2/7 0
B1-1
Basic e1 a4 (1) a3 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 4/21 5/21 13/7 0 0
x2 0 2/7 -1/7 9/7 0 1
x1 0 -1/21 8/42 2/7 1 0
Δ4 and Δ3 are positive. Therefore optimal solution is Max Z = 13/7, x1= 2/7, x2 = 9/7
Example 1
Max Z = x1 + 2x2
Subject to
x1 + x2 ≤ 3
x1 + 2x2 ≤ 5
3x1 + x2 ≤ 6
and x1, x2 ≥ 0
Solution
SLPP
Max Z = x1 + 2x2+ 0s1+ 0s2+ 0s3
Subject to
x1 + x2 + s1 = 3
x1 + 2x2 + s2 = 5
3x1 + x2 + s3 = 6
and x1, x2, s1, s2, s3 ≥ 0
Standard Form-I
Z - x1 - 2x2 - 0s1 - 0s2 - 0s3= 0
x1 + x2 + s1 + 0s2 + 0s3= 3
x1 + 2x2 + 0s1 + s2 + 0s3 = 5
3x1 + x2 + 0s1 + 0s2 + s3 = 6
and x1, x2, s1, s2 , s3 ≥ 0
Matrix form
B1-1
Basic e1 a1 (1) a2 (1)
β1 (1)
β2 (1)
β3(1)
XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 0 -1 -2
s1 0 1 0 0 3 1 1
s2 0 0 1 0 5 1 2
s3 0 0 0 1 6 3 1
B1-1
Basic e1
β1(1) β2(1) β3(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 0 -2 -
s1 0 1 0 0 3 1 3
s2 0 0 1 0 5 2 5/2→
s3 0 0 0 1 6 1 6
↑
Improved Solution
β1(1) β2(1) β3(1) XB Xk
R1 0 0 0 0 -2
R2 1 0 0 3 1
R3 0 1 0 5 2
R4 0 0 1 6 1
B1-1
Basic e1 a1 (1) a4 (1)
β1 (1)
β2(1)
β3 (1)
XB Xk XB / Xk
variables (Z)
Z 1 0 1 0 5 -1 0
s1 0 1 -1/2 0 1/2 1 0
x2 0 0 1/2 0 5/2 1 1
s3 0 0 -1/2 1 7/2 3 0
Δ1 = 1 * -1 + 0 * 1 + 1 *1 + 0 *3= 0
Δ4 = 1 * 0 + 0 * 0 + 1 *1+ 0 *0 = 1
Δ1 and Δ4 are positive. Therefore optimal solution is Max Z = 5, x1= 0, x2 = 5/2
Example 2
Max Z = 80x1 + 55x2
Subject to
4x1 +2x2 ≤ 40
2x1 + 4x2 ≤ 32
and x1, x2 ≥ 0
Solution
Max Z = 80x1 + 55x2
Subject to
2x1 +x2 ≤ 20 (divide by 2)
x1 + 2x2 ≤ 16 (divide by 2)
and x1, x2 ≥ 0
SLPP
Max Z = 80x1 + 55x2+ 0s1+ 0s2
Subject to
2x1 +x2+ s1 = 20
x1 + 2x2 + s2 = 16
and x1, x2, s1, s2 ≥ 0
Standard form-I
Z - 80x1 - 55x2 - 0s1 - 0s2 = 0
2x1 +x2+ s1 + 0s2= 20
x1 + 2x2 + 0s1 + s2 = 16
and x1, x2, s1, s2 ≥ 0
Matrix form
B1-1
Basic e1 a1 (1) a2 (1)
β1(1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -80 -55
s1 0 1 0 20 2 1
s2 0 0 1 16 1 2
Xk = B1-1 * a1 (1)
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -80 -
s1 0 1 0 20 2 10→
s2 0 0 1 16 1 16
↑
Improved solution
β1(1) β2(1) XB Xk
R1 0 0 0 -80
R2 1 0 20 2
R3 0 1 16 1
β1(1) β2(1) XB Xk
R1 40 0 800 0
R2 1/2 0 10 1
R3 -1/2 1 6 0
B1-1
Basic e1 β1(1) β2(1) XB Xk XB / Xk a3 (1) a2 (1)
variables
(Z)
Z 1 40 0 800 0 -55
x1 0 1/2 0 10 1 1
s2 0 -1/2 1 6 0 2
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 40 0 800 -15 -
x1 0 1/2 0 10 1/2 20
s2 0 -1/2 1 6 3/2 4→
↑
Improved solution
β1(1) β2(1) XB Xk
R1 40 0 800 -15
R2 1/2 0 10 1/2
R3 -1/2 1 6 3/2
β1(1) β2(1) XB Xk
R1 35 10 860 0
R2 2/3 -1/3 8 0
R3 -1/3 2/3 4 1
B1-1
Basic e1 a3 (1) a4 (1)
β1(1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 35 10 860 0 0
x1 0 2/3 -1/3 8 1 0
x2 0 -1/3 2/3 4 0 1
Computation of Δ3and Δ4
Δ3 = 1 * 0 + 35 * 1 + 10 *0 = 35
Δ4 = 1 * 0 + 35 * 0 + 10 *1 = 10
Δ3 and Δ4 are positive. Therefore optimal solution is Max Z = 860, x1= 8, x2 = 4
Example 3
Max Z = x1 + x2+ x3
Subject to
4x1 + 5x2 + 3x3≤ 15
10x1 + 7x2+ x3 ≤ 12
and x1, x2,x3 ≥ 0
Solution
SLPP
Max Z = x1 + x2+ x3+ 0s1+ 0s2
Subject to
4x1 + 5x2 + 3x3+ s1 = 15
10x1 + 7x2+ x3 + s2 = 12
and x1, x2, x3, s1, s2 ≥ 0
Standard form-I
Z - x1 - x2 - x3 - 0s1 - 0s2 = 0
4x1 +5x2 + 3x3+ s1 + 0s2= 15
10x1 + 7x2+ x3 + 0s1+ s2 = 12
and x1, x2, x3, s1, s2 ≥ 0
Matrix form
B1-1
Basic e1 XB / a1 (1) a2 (1) a3 (1)
β1 (1)
β2(1)
XB Xk
variables (Z) Xk
Z 1 0 0 0 -1 -1 -1
s1 0 1 0 15 4 5 3
s2 0 0 1 12 10 7 1
Example 4
Max Z = 5x1 + 8x2+ 7x3+ 4x4 + 6x5
Subject to
2x1 + 3x2 + 3x3+ 2x4 + 2x5≤ 20
3x1 + 5x2+ 4x3 + 2x4 + 4x5≤ 30
and x1, x2,x3, x4,x5≥ 0
Solution
SLPP
Max Z = 5x1 + 8x2+ 7x3+ 4x4 + 6x5+ 0s1+ 0s2
Subject to
2x1 + 3x2 + 3x3+ 2x4 + 2x5+ s1 = 20
3x1 + 5x2+ 4x3 + 2x4 + 4x5+ s2 = 30
and x1, x2,x3, x4,x5, s1, s2 ≥ 0
Standard form-I
Z - 5x1 - 8x2- 7x3- 4x4 - 6x5 - 0s1- 0s2 = 0
2x1 + 3x2 + 3x3+ 2x4 + 2x5+ s1 + 0s2= 20
3x1 + 5x2+ 4x3 + 2x4 + 4x5+ 0s1+ s2 = 30
and x1, x2,x3, x4,x5, s1, s2 ≥ 0
Matrix form
Additional table
Revised simplex table
B1-1
Basic e1 a1 (1) a2 (1) a3 (1) a4 (1) a5 (1)
β1(1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -5 -8 -7 -4 -6
s1 0 1 0 20 2 3 3 2 2
s2 0 0 1 30 3 5 4 2 4
Computation of Δj for a1 (1) , a2 (1), a3(1), a4(1), a5(1)
Xk = B1-1 * a2(1)
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -8 -
s1 0 1 0 20 3 20/3
s2 0 0 1 30 5 6→
↑
Improved solution
β1(1) β2(1) XB Xk
R1 0 0 0 -8
R2 1 0 20 3
R3 0 1 30 5
β1(1) β2(1) XB Xk
R1 0 8/5 48 0
R2 1 -3/5 2 0
R3 0 1/5 6 1
Additional table
Revised simplex table
B1-1
Basic e1 a1 (1) a7 (1) a3 (1) a4 (1) a5 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 8/5 48 -5 0 -7 -4 -6
s1 0 1 -3/5 2 2 0 3 2 2
x2 0 0 1/5 6 3 1 4 2 4
Xk = B1-1 * a4(1)
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 8/5 48 -4/5 -
s1 0 1 -3/5 2 4/5 10/4→
x2 0 0 1/5 6 2/5 15
↑
Improved solution
β1(1) β2(1) XB Xk
R1 0 8/5 48 -4/5
R2 1 -3/5 2 4/5
R3 0 1/5 6 2/5
β1(1) β2(1) XB Xk
R1 1 1 50 0
R2 5/4 -3/4 5/2 1
R3 -1/2 1/2 5 0
Additional table
Revised simplex table
B1-1
Basic e1 a1 (1) a7 (1) a3 (1) a6(1) a5 (1)
β1(1)
β2(1)
XB Xk XB / Xk
variables (Z)
Z 1 1 1 50 -5 0 -7 0 -6
x4 0 5/4 -3/4 5/2 2 0 3 1 2
x2 0 -1/2 1/2 5 3 1 4 0 4
Δ1= 0, Δ7 = 1, Δ3 = 0, Δ6 = 1, Δ5 = 0
Exercise
Solve by Revised Simplex method
1. Max Z = x1 + x2
Subject to
3x1 + 3x2≤ 6
x1 + 4x2 ≤ 4
x1, x2 ≥ 0
[Ans. Max Z = 11/5, x1 = 8/5,x2 =3/5]
2. Max Z = x1 + 2x2
Subject to
x1 + 2x2≤ 3
x1 + 3x2 ≤ 1
x1, x2 ≥ 0
[Ans. Max Z = 1, x1 = 1,x2 =0]
4. Max Z = x1 + x2
Subject to
x1 + 2x2 ≤ 2
4x1 + x2 ≤ 4
x1, x2 ≥ 0
[Ans. Max Z = 10/7, x1 = 6/7,x2 =4/7]
Unit 2
Phase I – When the artificial variables are present in the initial solution with positive
values
Variables in
e1 e2 β1(2) β2(2) … βm(2) XB(2) Xk(2)
the basis
x0 1 0 0 0 … 0
x'n +1 0 1 0 0 … 0
xn +1 0 0 1 0 … 0
xn +2 0 0 0 1 … 0
. . . . . .
. . . . . .
xn +m 0 0 0 0 … 1
Step 2 – If x'n +1 < 0, compute Δj = second row of B2-1 * aj(2) and continue to step 3. If max
x'n +1 = 0 then go to phase II.
Step 6 – After determining the incoming and outgoing vector, next revised simplex table
can be easily obtained
Repeat the procedure of phase I to get max x'n +1 = 0 or all Δj for phase I are ≥ 0.
If max x'n +1 comes out of zero in phase I, all artificial variables must have the
value zero. It should be noted carefully that max x'n +1 will always come out to be
zero at the end of phase I if the feasible solution to the problem exists.
Proceed to phase II
Phase II - x'n +1 is considered like any other artificial variable; it can be removed from the
basic solution. Only x0 must always remain in the basic solution. However there will
always be at least one artificial vector in B 2, otherwise it is not possible to have an m+2
dimensional bases.The procedure in phase II will be the same as described in standard
form-I
Example 1
Min Z = x1 +2x2
Subject to
2x1 + 5x2 ≥ 6
x1 + x2 ≥ 2
and x1, x2≥ 0
Solution
SLPP
Min Z = Max Z' = -x1 - 2x2+ 0s1+ 0s2
Subject to
2x1 + 5x2 - s1 + a1= 6
x1 + x2 - s2 + a2 = 2
and x1, x2, s1, s2 ≥ 0
Standard form-II
Z' + x1 + 2x2 = 0
-3x1 - 6x2 + s1 + s2 + av = -8 where av = - (a1+ a2)
2x1 + 5x2 - s1 + a1= 6
x1 + x2 – s2 + a2 = 2
and x1, x2, s1, s2 ≥ 0
The second constraint equation is formed by taking the negative sum of two constraints.
Matrix form
Phase -I
I Iteration
Calculation of Δj
Δ1 = second row of B2-1* a1(2)= -3
Δ2 = second row of B2-1* a2(2)= -6
Δ3 = second row of B2-1* a3(2)= 1
Δ4 = second row of B2-1* a4(2)= 1
Δ2 is most negative. Therefore a2(2)(x2) is incoming vector
Basic B2-1
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
e1 1 0 0 0 0 2
av 0 1 0 0 -8 -6
a1 0 0 1 0 6 5 6/5→
a2 0 0 0 1 2 1 2
↑
Improved Solution
β1(1) β2(1) XB Xk
R1 0 0 0 2
R2 0 0 -8 -6
R3 1 0 6 5
R4 0 1 2 1
β1(1) β2(1) XB Xk
R1 -2/5 0 -12/5 0
R2 6/5 0 -4/5 0
R3 1/5 0 6/5 1
R4 -1/5 1 4/5 0
II iteration
Basic B2-1
variable a1(2) a5(2) a3(2) a4(2)
e1 e2 β1 (2)
β2(2)
XB Xk XB/Xk
s
z' 1 0 -2/5 0 -12/5 1 0 0 0
av 0 1 6/5 0 -4/5 -3 0 1 1
x2 0 0 1/5 0 6/5 2 1 -1 0
a2 0 0 -1/5 1 4/5 1 0 0 -1
Calculation of Δj
Δ1 = -3/5, Δ5 = 6/5, Δ3 = -1/5, Δ4 = 1
Δ1 is most negative. Therefore a1(2)(x1) is incoming vector
Improved Solution
β1(1) β2(1) XB Xk
β1(1) β2(1) XB Xk
Phase II
Basic B2-1
variable a3(2) a4(2)
e1 e2 β1 (2)
β2(2)
XB Xk XB/Xk
s
z' 1 0 -1/3 -1/3 -8/3 0 0
av 0 1 1 1 0 1 1
x2 0 0 1/3 -2/3 2/3 -1 0
x1 0 0 -1/3 5/3 4/3 0 -1
Example 2
Max Z = x1 + 2x2+ 3x3 - x4
Subject to
x1 + 2x2+ 3x3 = 15
2x1 + x2+ 5x3 = 20
x1 + 2x2+ x3 + x4 = 10
and x1, x2, x3≥ 0
Solution
SLPP
Max Z = x1 + 2x2+ 3x3 - x4
Subject to
x1 + 2x2+ 3x3 + a1= 15
2x1 + x2+ 5x3 + a2 = 20
x1 + 2x2+ x3 + x4 + a3 = 10
and x1, x2, a1, a2 ≥ 0
Standard form-II
Z - x1 - 2x2- 3x3 + x4 = 0
-4x1 - 5x2 - 9x3 -x4 + av = -45 where av = - (a1+ a2+ a3)
x1 + 2x2+ 3x3 + a1= 15
2x1 + x2+ 5x3 + a2 = 20
x1 + 2x2+ x3 + x4 + a3 = 10
x1, x2, a1, a2, a3 ≥ 0
Matrix form
Phase I
I Iteration
Basic B2-1
a1(2) a2(2) a3(2) a4(2)
variables e1 e2 β1(2)
β2(2)
β3(2)
XB Xk XB/Xk
e1 1 0 0 0 0 0 -1 -2 -3 1
av 0 1 0 0 0 -45 -4 -5 -9 -1
a1 0 0 1 0 0 15 1 2 3 0
a2 0 0 0 1 0 20 2 1 5 0
a3 0 0 0 0 1 10 1 2 1 1
Calculation of Δj
Δ1 = second row of B2-1* a1(2)= -4
Δ2 = second row of B2-1* a2(2)= -5
Δ3 = second row of B2-1* a3(2)= -9
Δ4 = second row of B2-1* a4(2)= -1
Improved Solution
II Iteration
Basic B2-1
a1(2) a2(2) a6(2) a4(2)
variables e1 e2 β1(2)
β2 (2)
β3(2)
XB Xk XB/Xk
z 1 0 0 3/5 0 12 -1 -2 0 1
av 0 1 0 9/5 0 -9 -4 -5 0 -1
a1 0 0 1 -3/5 0 3 1 2 0 0
x3 0 0 0 1/5 0 4 2 1 1 0
a3 0 0 0 -1/5 1 6 1 2 0 1
Calculation of Δj
Δ1 = -2/5, Δ2 = -16/5, Δ6 = 9/5, Δ4 = -1
Δ4 is most negative. Therefore a4(2)(x4) is incoming vector
Basic B2-1
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
Z 1 0 0 3/5 0 12 1
av 0 1 0 9/5 0 -9 -1
a1 0 0 1 -3/5 0 3 0
x3 0 0 0 1/5 0 4 0
a3 0 0 0 -1/5 1 6 1 6→
↑
Improved Solution
III Iteration
Basic B2-1
a1(2) a2(2) a6(2) a7(2)
variables e1 e2 β1(2)
β2(2)
β3(2)
XB Xk XB/Xk
Z 1 0 0 4/5 -1 6 -1 -2 0 0
av 0 1 0 8/5 1 -3 -4 -5 0 0
a1 0 0 1 -3/5 0 3 1 2 0 0
x3 0 0 0 1/5 0 4 2 1 1 0
x4 0 0 0 -1/5 1 6 1 2 0 1
Calculation of Δj
Δ1 = 1/5, Δ2 = -7/5, Δ6 = 8/5, Δ7 = 1
Δ2 is most negative. Therefore a2(2)(x2) is incoming vector
Compute the column vector Xk
Basic B2-1
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
z 1 0 0 4/5 -1 6 -16/5
av 0 1 0 8/5 1 -3 -7/5
a1 0 0 1 -3/5 0 3 7/5 15/7→
x3 0 0 0 1/5 0 4 1/5 20
x4 0 0 0 -1/5 1 6 9/5 30/9
↑
Improved Solution
IV Iteration
Basic B2-1
a1(2) a5(2) a6(2) a7(2)
variables e1 e2 β1(2)
β2(2)
β3(2)
XB Xk XB/Xk
z 1 0 16/7 4/7 -1 90/7 -1 0 0 0
av 0 1 1 1 1 0 -4 0 0 0
x2 0 0 5/7 -3/7 0 15/7 1 1 0 0
x3 0 0 -1/7 2/7 0 25/7 2 0 1 0
x4 0 0 -9/7 4/7 1 15/7 1 0 0 1
Phase II
Basic B2-1
a1(2)
variables e1 e2 β1 (2)
β2 (2)
β3 (2)
XB Xk XB/Xk
z 1 0 16/7 4/7 -1 90/7 -1
av 0 1 1 1 1 0 -4
x2 0 0 5/7 -3/7 0 15/7 1
x3 0 0 -1/7 2/7 0 25/7 2
x4 0 0 -9/7 4/7 1 15/7 1
Δ1 = 0, Δ1is positive. Therefore optimal solution is Z =90/7, x1= 0, x2 = 15/7, x3 = 25/7, x4
= 15/7
2.3 Advantages and Disadvantages
Advantages
The method automatically generates the inverse of the current basis matrix and
the new basic feasible solution as well.
It provides more information at lesser computational effort
It requires lesser computations than the ordinary simplex method
A less number of entries are needed in each table of revised simplex table
The control of rounding-off-errors occurs when a digital computer is used
Disadvantages
In solving the numerical problems side computations are also requires, therefore more
computational mistakes may occur in comparison to original simplex method.
Exercise
Solve by revised simplex method
1. Max Z = 3x1 + 5x2
Subject to
x1≤ 4
x2≤6
3x1 + 2x2≤ 18
x1, x2≥ 0
Matrix Notation
Primal
Max Zx = CX
Subject to
AX ≤ b and X ≥ 0
Dual
Min Zw = bTW
Subject to
ATW ≥ CT and W ≥ 0
1. Sometimes dual problem solution may be easier than primal solution, particularly
when the number of decision variables is considerably less than slack / surplus
variables.
2. In the areas like economics, it is highly helpful in obtaining future decision in the
activities being programmed.
3. In physics, it is used in parallel circuit and series circuit theory.
4. In game theory, dual is employed by column player who wishes to minimize his
maximum loss while his opponent i.e. Row player applies primal to maximize his
minimum gains. However, if one problem is solved, the solution for other also can
be obtained from the simplex tableau.
5. When a problem does not yield any solution in primal, it can be verified with
dual.
6. Economic interpretations can be made and shadow prices can be determined
enabling the managers to take further decisions.
Step 2 – If the constraints have an inequality sign ‘≥’ then multiply both sides by -1 and
convert the inequality sign to ‘≤’.
Step 3 – If the constraint has an ‘=’ sign then replace it by two constraints involving the
inequalities going in opposite directions. For example x1+ 2x2= 4 is written as
x1+2x2≤ 4
x1+2x2≥ 4 (using step2) → -x1-2x2≤ - 4
Step5 – We get the standard primal form of the given LPP in which.
o All constraints have ‘≤’ sign, where the objective function is of
maximization form.
o All constraints have ‘≥’ sign, where the objective function is of
minimization from.
Example 1
Min Zx= 2x2 + 5x3
Subject to
x1+x2 ≥ 2
2x1+x2+6x3 ≤ 6
x1- x2+3x3 = 4
x1, x2, x3≥ 0
Solution
Primal
Max Zx' = -2x2 – 5x3
Subject to
-x1-x2 ≤ -2
2x1+x2+6x3 ≤ 6
x1- x2+3x3 ≤ 4
-x1+ x2-3x3 ≤ -4
x1, x2, x3≥ 0
Dual
Min Zw = -2w1 + 6w2 + 4w3 – 4w4
Subject to
-w1 + 2w2 +w3 –w4 ≥ 0
-w1 + w2- w3 +w4 ≥ -2
6w2 + 3w3 –3w4 ≥ -5
w1, w2, w3, w4 ≥ 0
Example 2
Min Zx= 3x1- 2x2 + 4x3
Subject to
3x1+5x2+ 4x3 ≥ 7
6x1+x2+3x3 ≥ 4
7x1- 2x2-x3≥ 10
x1- 2x2+ 5x3≥ 3
4x1+ 7x2- 2x3≥ 2
x1, x2, x3≥ 0
Solution
Primal
Max Zx' = -3x1 + 2x2 - 4x3
Subject to
-3x1- 5x2- 4x3 ≤ -7
-6x1- x2- 3x3 ≤ -4
-7x1+ 2x2+ x3≤ - 10
-x1+ 2x2- 5x3 ≤ - 3
-4x1- 7x2+ 2x3≤ - 2
x1, x2, x3≥ 0
Dual
Min Zw = -7w1 - 4w2 - 10w3 – 3w4-2w5
Subject to
-3w1 - 6w2 - 7w3 –w4– 4w5 ≥ -3
-5w1 - w2+ 2w3 + 2w4 – 7w5≥ 2
-4w1 - 3w2+ w3 - 5w4 + 2w5≥ -4
w1, w2, w3, w4, w5≥ 0
Example 3
Max Z= 2x1+ 3x2 + x3
Subject to
4x1+ 3x2+ x3 = 6
x1+ 2x2+ 5x3 = 4
x1, x2≥ 0
Solution
Primal
Dual
Min Zw = 6w1 - 6w2 + 4w3 –4w4
Subject to
4w1 - 4w2 + w3 –w4≥ 2
3w1 - 3w2+ 2w3 - 2w4 ≥ 3
w1 - w2+ 5w3 - 5w4 ≥ 1
w1, w2, w3, w4≥ 0
Example 4
Min Zx= x1+ x2 + x3
Subject to
x1- 3x2+ 4x3 = 5
x1- 2x2 ≤ 3
2x2- x3≥ 4
x1, x2≥ 0 ,x3is unrestricted in sign
Solution
Primal
Max Z' = -x1- x2 – x3' + x3''
Subject to
x1- 3x2+ 4(x3' - x3'') ≤ 5
-x1+ 3x2- 4(x3' - x3'') ≤ -5
x1- 2x2 ≤ 3
-2x2+ x3' - x3'' ≤ -4
x1, x2,x3', x3''≥ 0
Dual
Min Zw = 5w1 - 5w2 + 3w3 – 4w4
Subject to
w1 - w2 + w3 ≥ -1
-3w1 + 3w2- 2w3 - 2w4 ≥ -1
4w1 - 4w2+ w4 ≥ -1
-4w1 + 4w2- w4 ≥ 1
w1, w2, w3, w4, ≥ 0
Example 5
Max Z= x1- x2 + 3x3
Subject to
x1+ x2+ x3 ≤ 10
2x1– x3 ≤ 2
2x1 - 2x2 + 3x3≤ 6
x1, x2, x3≥ 0
Solution
Primal
Max Zx= x1- x2 + 3x3
Subject to
x1+ x2+ x3 ≤ 10
2x1- x3 ≤ 2
2x1 - 2x2 + 3x3≤ 6
x1, x2, x3≥ 0
Dual
Min Zw = 10w1 + 2w2 + 6w3
Subject to
w1 + 2w2 +2w3 ≥ 1
w1 - 2w3 ≥ -1
w1 - w2 + 3w3 ≥ 3
w1, w2, w3 ≥ 0
Symmetry property
For any primal problem and its dual problem, all relationships between them must be
symmetric because dual of dual is primal.
If kth constraint of primal is equality then the dual variable wk is unrestricted in sign
If pth variable of primal is unrestricted in sign then pth constraint of dual is an equality.
1. Solve the given primal problem using simplex method. Hence write the solution of
its dual
Max Z = 30x1 + 23x2 + 29x3
Subject to
6x1 + 5x2 + 3x3≤ 26
4x1 + 2x2 + 6x3 ≤ 7
x1 ≥ 0, x2 ≥ 0
Solution
Primal form
Max Z = 30x1 + 23x2 + 29x3
Subject to
6x1 + 5x2 + 3x3≤ 26
4x1 + 2x2 + 6x3 ≤ 7
x1 ≥ 0, x2 ≥ 0
SLPP
Max Z = 30x1 + 23x2 + 29x3+ 0s1+ 0s2
Subject to
6x1 + 5x2 + 3x3+ s1 = 26
4x1 + 2x2 + 6x3 + s2 = 7
x1, x2, s1, s2 ≥ 0
Cj → 30 23 29 0 0
Basic Min Ratio
CB XB X1 X2 X3 S1 S2
Variables XB / XK
s1 0 26 6 5 3 1 0 26/6
s2 0 7 4 2 6 0 1 7/4→
↑
Z=0 -30 -23 -29 0 0 ←Δj
s1 0 31/2 0 2 -6 1 -3/2 31/4
x1 30 7/4 1 1/2 3/2 0 1/4 7/2→
↑
Z = 105/2 0 -8 16 0 15/2 ←Δj
s1 0 17/2 -4 0 -12 1 -5/2
x2 23 7/2 2 1 3 0 1/2
Z =161/2 16 0 40 0 23/2 ←Δj
2. Use duality to solve the given problem. Also read the solution of its primal.
Min Z = 3x1 + x2
Subject to
x1 + x2 ≥ 1
2x1 + 3x2 ≥ 2
x1≥ 0 , x2≥ 0
Solution
Primal
Min Z =Max Z' =-3x1 - x2
Subject to
- x1 - x2 ≤ -1
-2x1 - 3x2 ≤ - 2
x1≥ 0 , x2≥ 0
Dual
Min Zw = -w1 - 2w2
Subject to
-w1 - 2w2 ≥ -3
-w1 - 3w2 ≥ -1
w1, w2≥ 0
Cj → 1 2 0 0
Basic Min Ratio
CB WB W1 W2 S1 S2
Variables WB / WK
s1 0 3 1 2 1 0 3/2
s2 0 1 1 3 0 1 1/3←
↑
Zw'= 0 -1 -2 0 0 ←Δj
s1 0 7/3 1/3 0 1 -2/3 7
w2 2 1/3 1/3 1 0 1/3 1→
↑
Zw'= 2/3 -1/3 0 0 2/3 ←Δj
s1 0 2 0 -1 1 -1
w1 1 1 1 3 0 1
Zw'= 1 0 1 0 1 ←Δj
Cj → 3 2 0 0 -M -M
Basic Min Ratio
CB WB W1 W2 S1 S2 A1 A2
Variables WB / WK
a1 -M 4 -1 -1 -1 0 1 0 -
a2 -M 2 -1 1 0 -1 0 1 2→
↑
2M - 0
Zw'= -6M -2 M M 0 ←Δj
3
a1 -M 6 -2 0 -1 -1 1 X
w2 2 2 -1 1 0 -1 0 X
Δj≥ 0 and at the positive level an artificial vector (a1) appears in the basis. Therefore the
dual problem does not posses any optimal solution. Consequently there exists no finite
optimum solution to the given problem.
Solution
Primal
Min Z =Max Z' =-x1 + x2
Subject to
- 2x1 - x2 ≤ -2
x1 + x2 ≤ -1
x1≥ 0 , x2≥ 0
Dual
Min Zw = -2w1 - w2
Subject to
-2w1 + w2 ≥ -1
-w1 + w2 ≥ 1
w1, w2≥ 0
Auxiliary LPP
Max Zw' = 0w1 + 0w2 + 0s1+ 0s2 -1a1
Subject to
2w1 - w2 + s1= 1
-w1 + w2 - s2 +a1= 1
w1, w2, s1, s2, a1≥ 0
Phase I
Cj→ 0 0 0 0 -1
Basic Min Ratio
CB WB W1 W2 S1 S2 A1
Variables XB / XK
s1 0 1 2 -1 1 0 0 -
a1 -1 1 -1 1 0 -1 1 1→
↑
Zw'= -1 1 -1 0 1 0 ←Δj
s1 0 2 1 0 1 -1 X
w2 0 1 -1 1 0 -1 X
Zw'= 0 0 0 0 0 X ←Δj
Δj≥ 0 and no artificial vector appear at the positive level of the basis. Hence proceed to
phase II
Phase II
Cj → 2 1 0 0
Basic Min Ratio
CB WB W1 W2 S1 S2
Variables XB / XK
s1 0 2 1 0 1 -1 2→
w2 1 1 -1 1 0 -1 -
↑
Zw'= 1 -3 0 0 -1 ←Δj
w1 2 2 1 0 1 -1 -
w2 1 3 0 1 1 -2 -
↑
Zw'= 7 0 0 3 -4 ←Δj
Δj= -4 and all the elements of s2 are negative; hence we cannot find the outgoing vector.
This indicates there is an unbounded solution. Consequently by duality theorem the
original primal problem will have no feasible solution.
5. Solve the given primal problem using simplex method. Hence write the solution of
its dual
Max Z = 40x1 + 50x2
Subject to
2x1 + 3x2 ≤ 3
8x1 + 4x2 ≤ 5
x1 ≥ 0, x2 ≥ 0
Solution
Primal form
Max Z = 40x1 + 50x2
Subject to
2x1 + 3x2 ≤ 3
8x1 + 4x2 ≤ 5
x1 ≥ 0, x2 ≥ 0
SLPP
Max Zx = 40x1 + 50x2 + 0s1+ 0s2
Subject to
2x1 + 3x2 + s1 = 3
8x1 + 4x2 + s2 = 5
x1, x2, s1, s2 ≥ 0
Cj → 40 50 0 0
Basic Min Ratio
CB XB X1 X2 S1 S2
Variables XB / XK
s1 0 3 2 3 1 0 1→
s2 0 5 8 4 0 1 5/4
↑
Zx = 0 -40 -50 0 0 ←Δj
x2 50 1 2/3 1 1/3 0 3/2
s2 0 1 16/3 0 -4/3 1 3/16→
↑
Zx = 50 -20/3 0 50/3 0 ←Δj
x2 50 7/8 0 1 1/2 -1/8
x1 40 3/16 1 0 -1/4 3/16
Exercise
Module 4
Unit 1
1.9 Introduction
1.10 Computational Procedure of Dual Simplex Method
1.11 Worked Examples
1.12 Advantage of Dual Simplex over Simplex Method
1.13 Introduction to Transportation Problem
1.14 Mathematical Formulation
1.15 Tabular Representation
1.16 Some Basic Definitions
1.1 Introduction
Any LPP for which it is possible to find infeasible but better than optimal initial basic
solution can be solved by using dual simplex method. Such a situation can be recognized
by first expressing the constraints in ‘≤’ form and the objective function in the
maximization form. After adding slack variables, if any right hand side element is
negative and the optimality condition is satisfied then the problem can be solved by dual
simplex method.
Negative element on the right hand side suggests that the corresponding slack variable is
negative. This means that the problem starts with optimal but infeasible basic solution
and we proceed towards its feasibility.
The dual simplex method is similar to the standard simplex method except that in the
latter the starting initial basic solution is feasible but not optimum while in the former it is
infeasible but optimum or better than optimum. The dual simplex method works towards
feasibility while simplex method works towards optimality.
Step 1 - First convert the minimization LPP into maximization form, if it is given in the
minimization form.
Step 2 - Convert the ‘≥’ type inequalities of given LPP, if any, into those of ‘≤’ type by
multiplying the corresponding constraints by -1.
Step 3 – Introduce slack variables in the constraints of the given problem and obtain an
initial basic solution.
Step 5 – Select the most negative XB. The corresponding basis vector then leaves the
basis set B. Let Xr be the most negative basic variable.
Step 7 – Test the new iterated dual simplex table for optimality.
Repeat the entire procedure until either an optimum feasible solution has been attained in
a finite number of steps.
1.3Worked Examples
Example 1
Minimize Z = 2x1 + x2
Subject to
3x1 + x2 ≥ 3
4x1 + 3x2 ≥ 6
x1 + 2x2 ≥ 3
and x1 ≥ 0, x2 ≥ 0
Solution
Maximize Z2 – = ׳x1 – x2
Subject to
–3x1– x2 ≤ –3
–4x1 – 3x2≤ –6
–x1– 2x2 ≤ –3
x1, x2 ≥ 0
Maximize Z2 – = ׳x1 – x2
Subject to
–3x1– x2 + s1 = –3
–4x1 – 3x2+ s2 = –6
–x1 – 2x2+ s3 = –3
x1, x2, s1,s2, s3≥ 0
Cj → -2 -1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3
variables
s1 0 -1 -5/3 0 1 -1/3 0 → outgoing
x2 -1 2 4/3 1 0 -1/3 0
s3 0 1 5/3 0 0 -2/3 1
↑
Z2- = ׳ 2/3 0 0 1/3 0 ←Δj
Cj → -2 -1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3
variables
x1 -2 3/5 1 0 -3/5 1/5 0
x2 -1 6/5 0 1 4/5 -3/5 0
s3 0 0 0 0 1 -1 1
Step 10 – Δj ≥ 0 and XB ≥ 0, therefore the optimal solution is Max Z 12/5- = ׳, Z = 12/5,
and x1=3/5, x2 = 6/5
Example 2
Minimize Z = 3x1 + x2
Subject to
x1 + x2 ≥ 1
2x1 + 3x2 ≥ 2
and x1 ≥ 0, x2 ≥ 0
Solution
Maximize Z3 – = ׳x1 – x2
Subject to
–x1– x2 ≤ –1
–2x1 – 3x2≤ –2
x1, x2 ≥ 0
SLPP
Maximize Z3 – = ׳x1 – x2
Subject to
–x1– x2 + s1 = –1
–2x1 – 3x2+ s2 = –2
x1, x2, s1,s2≥ 0
Cj → -3 -1 0 0
Basic
CB XB X1 X2 S1 S2
variables
s1 0 -1 -1 -1 1 0
s2 0 -2 -2 -3 0 1 →
↑
Z0 = ׳ 3 1 0 0 ←Δj
s1 0 -1/3 -1/3 0 1 -1/3 →
x2 -1 2/3 2/3 1 0 -1/3
↑
Z2/3- = ׳ 7/3 0 0 1/3 ←Δj
s2 0 1 1 0 -3 1
x2 -1 1 1 1 -1 0
Example 3
Max Z = –2x1 –x3
Subject to
x1 +x2 – x3 ≥ 5
x1– 2x2 + 4x3≥ 8
and x1≥ 0, x2≥ 0,x3 ≥ 0
Solution
Max Z = –2x1 –x3
Subject to
–x1– x2 + x3 ≤ –5
–x1 + 2x2 – 4x3 ≤ –8
x1, x2,x3 ≥ 0
SLPP
Max Z = –2x1 –x3
Subject to
–x1– x2 + x3 + s1 = –5
–x1 + 2x2 – 4x3 + s2 = –8
x1, x2,x3, s1, s2 ≥ 0
Cj → -2 0 -1 0 0
Basic
CB XB X1 X2 X3 S1 S2
variables
s1 0 -5 -1 -1 1 1 0
s2 0 -8 -1 2 -4 0 1 →
↑
Z=0 2 0 1 0 0 ←Δj
s1 0 -7 -5/4 -1/2 0 1 1/4 →
x3 -1 2 1/4 -1/2 1 0 -1/4
↑
Z = -2 7/4 1/2 0 0 1/4 ←Δj
x2 0 14 5/2 1 0 -2 -1/2
x3 -1 9 3/2 0 1 -1 -1/2
Solution
SLPP
Max Z = –4x1–6x2 –18x3
Subject to
–x1– 3x3 + s1 = –3
–x2 – 2x3 + s2 = –5
x1, x2,x3, s1, s2 ≥ 0
Cj → -4 -6 -18 0 0
Basic
CB XB X1 X2 X3 S1 S2
variables
s1 0 -3 -1 0 -3 1 0
s2 0 -5 0 -1 -2 0 1 →
↑
Z=0 4 6 18 0 0 ←Δj
s1 0 -3 -1 0 -3 1 0 →
x2 -6 5 0 1 2 0 -1
↑
Z = -30 4 0 6 0 6 ←Δj
x3 -18 1 1/3 0 1 -1/3 0
x2 -6 3 -2/3 1 0 2/3 -1
Z = -36 2 0 0 2 6 ←Δj
Example 5
Min Z = 6x1+ 7x2 +3x3+5x4
Subject to
5x1+ 6x2 -3x3+4x4 ≥ 12
x2+ 5x3-6x4 ≥ 10
2x1+ 5x2 +x3+x4 ≥ 8
and x1≥ 0, x2≥ 0,x3 ≥ 0,x4 ≥ 0
Solution
SLPP
Max Z' = - 6x1- 7x2 -3x3-5x4
Subject to
-5x1- 6x2 +3x3-4x4 + s1 = -12
-x2- 5x3+6x4 + s2 = -10
-2x1- 5x2 -x3-x4 + s3 = -8
x1, x2,x3,x4,s1,s2,s3 ≥ 0
Cj → -6 -7 -3 -5 0 0 0
Basic
CB XB X1 X2 X3 X4 S1 S2 S3
variables
s1 0 -12 -5 -6 3 -4 1 0 0 →
s2 0 -10 0 -1 -5 6 0 1 0
s3 0 -8 -2 -5 -1 1 0 0 1
↑
Z'= 0 6 7 3 5 0 0 0
x2 -7 2 5/6 1 -1/2 2/3 -1/6 0 0
s2 0 -8 5/6 0 -11/2 20/3 -1/6 1 0 →
s3 0 2 13/6 0 -7/2 7/3 -5/6 0 1
↑
Z'= -14 1/6 0 13/2 1/3 7/6 0 0
x2 -7 30/11 25/33 1 0 2/33 -5/33 -1/11 0
x3 -3 16/11 -5/33 0 1 -40/33 1/33 -2/11 0
s3 0 78/11 18/11 0 0 -21/11 -8/11 -7/11 1
Z'= -258/11 38/33 0 0 271/33 32/33 13/11 0
It can also be defined as to ship goods from various origins to various destinations in such
a manner that the transportation cost is a minimum.
The availability as well as the requirements is finite. It is assumed that the cost of
shipping is linear.
1.6Mathematical Formulation
Let cij be the cost of shipping one unit from ith source to jth destination
Let xij be the amount to be shipped from ith source to jth destination
It is assumed that the total availabilities Σai satisfy the total requirements Σbj i.e.
1.7Tabular Representation
W→
F Capacities
W1 W2 … Wn
↓ (Availability)
F1 c11 c12 … c1n a1
F2 c21 c22 … c2n a2
. . . . . .
. . . . . .
Fm cm1 cm2 … cmn am
Required b1 b2 … bn Σai = Σbj
W→
F Capacities
W1 W2 … Wn
↓ (Availability)
F1 x11 x12 … x1n a1
F2 x21 x22 … x2n a2
. . . . . .
. . . . . .
Fm xm1 xm2 … xmn am
Required b1 b2 … bn Σai = Σbj
In general these two tables are combined by inserting each unit cost c ij with the
corresponding amount xij in the cell (i, j). The product c ij xij gives the net cost of shipping
units from the factory Fito warehouse Wj.
Feasible Solution
A set of non-negative individual allocations (x ij ≥ 0) which simultaneously
removes deficiencies is called as feasible solution.
Optimum Solution
A feasible solution is said to be optimal if it minimizes the total transportation
cost.
Exercise
Solve by dual simplex method
5. Min Z = x1 + x2
Subject to
2x1 + x2 ≥ 2
-x1 - x2 ≥ 1
and x1 ≥ 0, x2 ≥ 0
[Ans. Pseudo Optimum basic feasible solution]
Unit 2
2.1 Methods for Initial Basic Feasible Solution
2.1.1 North-West Corner Rule
2.1.2 Row Minima Method
2.1.3 Column Minima Method
2.1.4 Lowest Cost Entry Method (Matrix Minima Method)
2.1.5 Vogel’s Approximation Method (Unit Cost Penalty Method)
Some simple methods to obtain the initial basic feasible solution are
Step 1
The first assignment is made in the cell occupying the upper left-hand (north-
west) corner of the table.
The maximum possible amount is allocated here i.e. x 11 = min (a1, b1). This value
of x11 is then entered in the cell (1,1) of the transportation table.
Step 2
i. If b1> a1, move vertically downwards to the second row and make the second
allocation of amount x21 = min (a2, b1- x11) in the cell (2, 1).
ii. If b1< a1, move horizontally right side to the second column and make the second
allocation of amount x12 = min (a1 - x11, b2) in the cell (1, 2).
iii. If b1 = a1, there is tie for the second allocation. One can make a second allocation
of magnitude x12 = min (a1 - a1, b2) in the cell (1, 2) or x 21 = min (a2, b1 - b1) in the
cell (2, 1)
Step 3
Start from the new north-west corner of the transportation table and repeat steps 1 and 2
until all the requirements are satisfied.
Find the initial basic feasible solution by using North-West Corner Rule
1. W→
F Factory
W1 W2 W3 W4
↓ Capacity
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Warehouse
5 8 7 14 34
Requirement
Solution
W1 W2 W3 W5 Availability
5 2
F1 7 2 0
(19) (30)
6 3
F2 9 3 0
(30) (40)
4 14
F3 18 14 0
(70) (20)
5 8 7 14
Requirement
0 6 4 0
0 0
Initial Basic Feasible Solution
x11 = 5, x12 = 2, x22 = 6, x23 = 3, x33 = 4, x34 = 14
The transportation cost is 5 (19) + 2 (30) + 6 (30) + 3 (40) + 4 (70) + 14 (20) = Rs. 1015
2.
D1 D2 D3 D4 Supply
O1 1 5 3 3 34
O2 3 3 1 2 15
O3 0 2 2 3 12
O4 2 7 2 4 19
Demand 21 25 17 17 80
Solution
D1 D2 D3 D4 Supply
21 13
O1 (1) (5) 34 13 0
12 3
O2 (3) (1) 15 3 0
12
O3 (2) 12 0
2 17
O4 (2) (4) 19 17
Demand 21 25 17 17
0 12 14 0
0 2
0
Initial Basic Feasible Solution
x11 = 21, x12 = 13, x22 = 12, x23 = 3, x33 = 12, x43 = 2, x44 = 17
The transportation cost is 21 (1) + 13 (5) + 12 (3) + 3 (1) + 12 (2) + 2 (2) + 17 (4) = Rs.
221
3.
From To Supply
2 11 10 3 7 4
1 4 7 2 1 8 Solution
3 1 4 8 12 9
Demand 3 3 4 5 6
From To Supply
3 1
(2) (11) 4 1 0
2 4 2
(4) (7) (2) 8 6 2 0
3 6
(8) (12) 9 6 0
3 3 4 5 6
Demand 0 2 0 3 0
0 0
Step 1
The smallest cost in the first row of the transportation table is determined.
Allocate as much as possible amount xij = min (a1, bj) in the cell (1, j) so that the
capacity of the origin or the destination is satisfied.
Step 2
If x1j = a1, so that the availability at origin O 1 is completely exhausted, cross out
the first row of the table and move to second row.
If x1j = bj, so that the requirement at destination Dj is satisfied, cross out the jth
column and reconsider the first row with the remaining availability of origin O1.
If x1j = a1= bj, the origin capacity a1 is completely exhausted as well asthe
requirement at destination Dj is satisfied. An arbitrary tie-breaking choice is
made. Cross out the jth column and make the second allocation x1k = 0 in the cell
(1, k) with c1k being the new minimum cost in the first row. Cross out the first row
and move to second row.
Step 3
Repeat steps 1 and 2 for the reduced transportation table until all the requirements are
satisfied
Determine the initial basic feasible solution using Row Minima Method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 80 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
F3 18
(40) (80) (70) (20)
5 8 7 7
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8
F2 (70) (30) (40) (60) 1
F3 18
(40) (80) (70) (20)
5 X 7 7
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8 1
X
F2 (70) (30) (40) (60)
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8 1
X
F2 (70) (30) (40) (60)
5 6 7
X
F3 (40) (80) (70) (20)
X X X X
Initial Basic Feasible Solution
x14 = 7, x22 = 8, x23 = 1, x31 = 5, x33 = 6, x34 = 7
The transportation cost is 7 (10) + 8 (30) + 1 (40) + 5 (40) + 6 (70) + 7 (20) = Rs. 1110
2.
A B C Availability
I 50 30 220 1
II 90 45 170 4
III 250 200 50 4
Requirement 4 2 3
Solution
A B C Availability
1
I 1 0
(30)
3 1
II 4 3 0
(90) (45)
1 3
III 4 1 0
(250) (50)
Requirement 4 2 3
1 1 0
0 0
Step 1
Determine the smallest cost in the first column of the transportation table. Allocate x i1 =
min (ai, b1) in the cell (i, 1).
Step 2
If xi1 = b1, cross out the first column of the table and move towards right to the
second column
If xi1 = ai, cross out the ith row of the table and reconsider the first column with the
remaining demand.
If xi1 = b1= ai, cross out the ith row and make the second allocation x k1 = 0 in the
cell (k, 1) with ck1 being the new minimum cost in the first column, cross out the
column and move towards right to the second column.
Step 3
Repeat steps 1 and 2 for the reduced transportation table until all the requirements are
satisfied.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 80 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
5
F1 2
(19) (30) (50) (10)
9
F2 (70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X 8 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
9
F2 (70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X 6 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6
F2 3
(70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X X 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X X 4 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
4
F3 14
(40) (80) (70) (20)
X X X 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
4 14
F3 X
(40) (80) (70) (20)
X X X X
2.
D1 D2 D3 D4 Availability
S1 11 13 17 14 250
S2 16 18 14 10 300
S3 21 24 13 10 400
Requirement 200 225 275 250
Solution
D1 D2 D3 D4
200 50
S1 250 50 0
(11) (13)
175 125
S2 300 125 0
(18) (10)
275 125
S3 400 125 0
(13) (10)
200 225 275 250
0 175 0 0
0
Step 2
If xij = ai, cross out the ith row of the table and decrease bj by ai. Go to step 3.
If xij = bj, cross out the jth column of the table and decrease ai by bj. Go to step 3.
If xij = ai= bj, cross out the ith row or jth column but not both.
Step 3
Repeat steps 1 and 2 for the resulting reduced transportation table until all the
requirements are satisfied. Whenever the minimum cost is not unique, make an arbitrary
choice among the minima.
Find the initial basic feasible solution using Matrix Minima method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
F1 7
(19) (30) (50) (10)
F2 9 W1 W2 W3 W4
(70) (30) (40) (60) 7
8 F1 X
F3 10 (19) (30) (50) (10)
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
8 7
F3 3
(40) (8) (70) (20)
5 X 7 X
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
3 8 7
F3 X
(40) (8) (70) (20)
2 X 7 X
W1 W2 W3 W4
7
F1 X Initial Basic Feasible Solution
(19) (30) (50) (10)
2 7 x14 = 7, x21 = 2, x23 = 7, x31 = 3, x32 = 8, x34 =
F2 X
(70) (30) (40) (60) 7
3 8 7 The transportation cost is 7 (10) + 2 (70) + 7
F3 X
(40) (8) (70) (20) (40) + 3 (40) + 8 (8)+ 7 (20) = Rs. 814
X X X X
2.
To Availability
2 11 10 3 7 4
From 1 4 7 2 1 8
3 9 4 8 12 9
Requirement 3 3 4 5 6
Solution
To
From 4
4 0
(3)
3 5 8 5 0
(1) (1)
3 4 1 1
9 5 4 1 0
(9) (4) (8) (12)
3 3 4 5 6
0 0 0 1 1
0 0
Initial Basic Feasible Solution
x14 = 4, x21 = 3, x25 = 5, x32 = 3, x33 = 4, x34 = 1, x35 = 1
The transportation cost is 4 (3) + 3 (1) + 5(1) + 3 (9) + 4 (4) + 1 (8)+ 1 (12) = Rs. 78
Step1
For each row of the table, identify the smallest and the next to smallest cost. Determine
the difference between them for each row. These are called penalties. Put them aside by
enclosing them in the parenthesis against the respective rows. Similarly compute
penalties for each column.
Step 2
Identify the row or column with the largest penalty. If a tie occurs then use an arbitrary
choice. Let the largest penalty corresponding to the ith row have the cost cij. Allocate the
largest possible amount xij = min (ai, bj) in the cell (i, j) and cross out either i th row or jth
column in the usual manner.
Step 3
Again compute the row and column penalties for the reduced table and then go to step 2.
Repeat the procedure until all the requirements are satisfied.
Find the initial basic feasible solution using vogel’s approximation method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4 Availability Penalty
F1 19 30 50 10 7 19-10=9
F2 70 30 40 60 9 40-30=10
F3 40 8 70 20 18 20-8=12
Requirement 5 8 7 14
Penalty 40-19=21 30-8=22 50-40=10 20-10=10
W1 W2 W3 W4 Availability Penalty
F1 (19) (30) (50) (10) 7 9
F2 (70) (30) (40) (60) 9 10
F3 (40) 8(8) (70) (20) 18/10 12
Requirement 5 8/0 7 14
Penalty 21 22 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) (10) 7/2 9
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) (20) 18/10 20
Requirement 5/0 X 7 14
Penalty 21 X 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) (10) 7/2 40
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) 10(20) 18/10/0 50
Requirement X X 7 14/4
Penalty X X 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) 7/2/0 40
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) 10(20) X X
Requirement X X 7 14/4/2
Penalty X X 10 50
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) X X
F2 (70) (30) 7(40) 2(60) X X
F3 (40) 8(8) (70) 10(20) X X
Requirement X X X X
Penalty X X X X
2.
Stores Availability
I II III IV
A 21 16 15 13 11
Warehouse B 17 18 14 23 13
C 32 27 18 41 19
Requirement 6 10 12 15
Solution
Availabilit Penalty
Stores
y
I II III IV
A (21) (16) (15) (13) 11 2
Warehouse B (17) (18) (14) (23) 13 3
C (32) (27) (18) (41) 19 9
Requiremen
6 10 12 15
t
Penalty 4 2 1 10
Availabilit Penalty
Stores
y
I II III IV
A (21) (16) (15) 11(13) 11/0 2
Warehouse B (17) (18) (14) (23) 13 3
C (32) (27) (18) (41) 19 9
Requiremen
6 10 12 15/4
t
Penalty 4 2 1 10
Availabilit Penalty
Stores
y
I II III IV
A (21) (16) (15) 11(13) X X
Warehouse B (17) (18) (14) 4(23) 13/9 3
C (32) (27) (18) (41) 19 9
Requiremen
6 10 12 15/4/0
t
Penalty 15 9 4 18
Availabilit Penalty
Stores
y
I II III IV
A (21) (16) (15) 11(13) X X
Warehouse B 6(17) (18) (14) 4(23) 13/9/3 3
C (32) (27) (18) (41) 19 9
Requiremen
6/0 10 12 X
t
Penalty 15 9 4 X
Availabilit Penalty
Stores
y
I II III IV
A (21) (16) (15) 11(13) X X
Warehouse B 6(17) 3(18) (14) 4(23) 13/9/3/0 4
C (32) (27) (18) (41) 19 9
Requiremen
X 10/7 12 X
t
Penalty X 9 4 X
Exercise
1. Determine an initial basic feasible solution to the following transportation
problem using north-west corner rule.
I II III IV Supply
A 13 11 15 20 2000
From B 17 14 12 13 6000
C 18 18 15 12 7000
Demand 3000 3000 4000 5000
5. Determine the minimum cost to the following transportation problem using matrix
minima method and vogel’s method
D1 D2 D3 D4 Capacity
O1 1 2 1 4 30
From O2 3 3 2 1 50
O3 4 2 5 9 20
Demand 20 40 30 10
Unit 3
3.1 Examining the Initial Basic Feasible Solution for Non-Degeneracy
3.2 Transportation Algorithm for Minimization Problem
3.3 Worked Examples
Examine the initial basic feasible solution for non-degeneracy. If it is said to be non-
degenerate then it has the following two properties
Initial basic feasible solution must contain exactly m + n – 1 number of individual
allocations.
These allocations must be in independent positions
Independent Positions
Non-Independent Positions
3.2 Transportation Algorithm for Minimization Problem (MODI
Method)
Step 1
Construct the transportation table entering the origin capacities a i, the destination
requirement bj and the cost cij
Step 2
Find an initial basic feasible solution by vogel’s method or by any of the given method.
Step 3
For all the basic variables xij, solve the system of equations ui + vj = cij, for all i, j for
which cell (i, j) is in the basis, starting initially with some u i = 0, calculate the values of ui
and vj on the transportation table
Step 4
Compute the cost differences dij = cij – ( ui + vj ) for all the non-basic cells
Step 5
Apply optimality test by examining the sign of each dij
If all dij ≥ 0, the current basic feasible solution is optimal
If at least one dij< 0, select the variable xrs (most negative) to enter the basis.
Solution under test is not optimal if any dij is negative and further improvement is
required by repeating the above process.
Step 6
Let the variable xrs enter the basis. Allocate an unknown quantity Ө to the cell (r, s). Then
construct a loop that starts and ends at the cell (r, s) and connects some of the basic cells.
The amount Ө is added to and subtracted from the transition cells of the loop in such a
manner that the availabilities and requirements remain satisfied.
Step 7
Assign the largest possible value to the Ө in such a way that the value of at least one
basic variable becomes zero and the other basic variables remain non-negative. The basic
cell whose allocation has been made zero will leave the basis.
Step 8
Now, return to step 3 and repeat the process until an optimal solution is obtained.
Example 1
Find an optimal solution
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
1. Applying vogel’s approximation method for finding the initial basic feasible
solution
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) X X
F2 (70) (30) 7(40) 2(60) X X
F3 (40) 8(8) (70) 10(20) X X
Requirement X X X X
Penalty X X X X
Minimum transportation cost is 5 (19) + 2 (10) + 7 (40) + 2 (60) + 8 (8)+ 10 (20) = Rs.
779
ui
(19) (10) u1= -10
(40) (60) u2 = 40
(8) (20) u3 = 0
vj v1= 29 v2 = 8 v3 = 0 v4 = 20
Assign a ‘u’ value to zero. (Convenient rule is to select the u i, which has the largest
number of allocations in its row)
Let u3 = 0, then
u3 + v4= 20 which implies 0 + v4 = 20, so v4= 20
u2 + v4= 60 which implies u2 + 20 = 60, so u2 = 40
u1 + v4= 10 which implies u1 + 20 = 10, so u1 = -10
u2 + v3= 40 which implies 40 + v3 = 40, so v3 = 0
u3 + v2= 8 which implies 0 + v2 = 8, so v2 = 8
u1 + v1= 19 which implies -10 + v1= 19, so v1 = 29
4. Calculation of cost differences for non basic cells dij = cij – ( ui + vj )
cij ui + vj
(30) (50) -2 -10
(70) (30) 69 48
(40) (70) 29 0
dij = cij – ( ui + vj )
32 60
1 -18
11 70
5. Optimality test
dij< 0 i.e. d22 = -18
so x22 is entering the basis
5 (19) 2 (10)
2 (30) 7 (40)
6 (8) 12 (20)
Minimum transportation cost is 5 (19) + 2 (10) + 2 (30) + 7 (40) + 6 (8) + 12 (20) = Rs.
743
7. Improved Solution
ui
(19) (10) u1= -10
(30) (40) u2 = 22
(8) (20) u3 = 0
vj v1= 29 v2 = 8 v3 = 18 v4 = 20
cij ui + vj
(30) (50) -2 8
(70) (60) 51 42
(40) (70) 29 18
dij = cij – ( ui + vj )
32 42
19 18
11 52
Example 2
Solve by lowest cost entry method and obtain an optimal solution for the following
problem
Available
50 30 220 1
From 90 45 170 3
250 200 50 4
Required 4 2 2
Solution
By lowest cost entry method
Available
1(30) 1/0
From 2(90) 1(45) 3/2/0
2(250) 2(50) 4/2/0
Required 4/2/2 2/1/0 2/0
Minimum transportation cost is 1 (30) + 2 (90) + 1 (45) + 2 (250) + 2 (50)= Rs. 855
ui
(30) u1= -15
(90) (45) u2 = 0
(250) (50) u3 = 160
vj v1= 90 v2 = 45 v3 = -110
cij ui + vj
50 220 75 -125
170 -110
200 205
dij = cij – ( ui + vj )
-25 345
280
-5
Optimality test
dij< 0 i.e. d11 = -25 is most negative
So x11 is entering the basis
1(50)
2(45
1(90)
)
2(250) 2(50)
Minimum transportation cost is 1 (50) + 1 (90) + 2 (45) + 2 (250) + 2 (50)= Rs. 830
II Iteration
ui
(50) u1= -40
(90) (45) u2 = 0
(250) (50) u3 = 160
vj v1= 90 v2 = 45 v3 = -110
dij = cij – ( ui + vj )
25 370
280
-5
Optimality test
dij< 0 i.e. d32 = -5
So x32 is entering the basis
1(50)
3(90) 0(45)
2(200
2(50)
)
Minimum transportation cost is 1 (50) + 3 (90) + 2 (200) + 2 (50)= Rs. 820
III Iteration
ui
(50) u1= -40
(90) (45) u2 = 0
(200) (50) u3 = 155
vj v1= 90 v2 = 45 v3 = -105
cij ui + vj
30 220 5 -145
170 -105
250 245
dij = cij – ( ui + vj )
25 365
275
5
Example 3
Is x13 = 50, x14 = 20, x21 = 55, x31 = 30, x32 = 35,x34 = 25 an optimal solution to the
transportation problem.
Available
6 1 9 3 70
From 11 5 2 8 55
10 12 4 7 90
Required 85 35 50 45
Solution
Available
50(9) 20(3) X
55(11
X
From )
30(10
35(12) 25(7) X
)
Required X X X X
ui
(9) (3) u1= -4
(11) u2 = 1
(10) (12) (7) u3 = 0
vj v1= 10 v2 = 12 v3 = 13 v4 = 7
Calculation of cost differences for non-basic cellsdij = cij – ( ui + vj )
cij ui + vj
6 1 6 8
5 2 8 13 14 8
4 13
dij = cij – ( ui + vj )
0 -7
-8 -12 0
-9
Optimality test
dij< 0 i.e. d23 = -12 is most negative
So x23 is entering the basis
ui
(9) (3) u1= 8
(11) (2) u2 = 1
(10) (12) u3 = 0
vj v1= 10 v2 = 12 v3 = 1 v4 = -5
cij ui + vj
6 1 18 20
5 8 13 -4
4 7 1 -5
dij = cij – ( ui + vj )
-12 -19
-8 12
3 12
Optimality test
dij< 0 i.e. d12 = -19 is most negative
So x12 is entering the basis
25(1) 45(3)
50(2
5(11)
)
80(10
10(12)
)
Minimum transportation cost is 25 (1) + 45 (3) + 5 (11) + 50 (2)+ 80 (10) + 10 (12)= Rs.
1235
III Iteration
dij = cij – ( ui + vj )
7 19
-8 -7
3 -7
Optimality test
dij< 0 i.e. d22 = -8 is most negative
So x22 is entering the basis
25(1) 45(3)
50(2
5(5)
)
85(10
5(12)
)
Minimum transportation cost is 25 (1) + 45 (3) + 5 (5) + 50 (2)+ 85 (10) + 5 (12)= Rs.
1195
IV Iteration
ui
(1) (3) u1= -11
(5) (2) u2 = -7
(10) (12) u3 = 0
vj v1= 10 v2 = 12 v3 = 9 v4 = 14
cij ui + vj
6 9 -1 -2
11 8 3 7
4 7 9 14
dij = cij – ( ui + vj )
7 11
8 1
-5 -7
Optimality test
dij< 0 i.e. d34 = -7 is most negative
So x34 is entering the basis
30(1) 40(3)
50(2
5(5)
)
85(10
5(7)
)
Minimum transportation cost is 30 (1) + 40 (3) + 5 (5) + 50 (2)+ 85 (10) + 5 (7)= Rs.
1160
V Iteration
cij ui + vj
6 9 6 -2
11 8 10 7
12 4 5 2
dij = cij – ( ui + vj )
0 11
1 1
7 2
Since dij> 0, an optimal solution is obtained with minimal cost Rs.1160. Further more d 11
= 0 which indicates that alternative optimal solution also exists.
Exercise
To Supply
2 3 11 7 6
1 0 6 1 1
From
5 8 15 10 10
Demand 7 5 3 2 17
[Ans. x12 = 5, x13 = 1, x24 = 1, x31 = 7, x33 = 2, x34 = 1 Min cost = Rs 102]
2. Using North-West Corner rule for initial basic feasible solution, obtain an
optimum basic feasible solution to the following problem
To Available
7 3 4 2
From 2 1 3 3
3 4 6 5
Demand 4 1 5 10
To Supply
10 7 3 6 3
1 6 7 3 5
From
7 4 5 3 7
Demand 3 2 6 4
[Ans. x13 = 3, x21 = 3, x24 = 2, x32 = 2, x33 = 3, x34 = 2, Min cost = Rs 47]
Module 5
Unit 1
1.6 Introduction to Assignment Problem
1.7 Algorithm for Assignment Problem
1.8 Worked Examples
1.9 Unbalanced Assignment Problem
1.10 Maximal Assignment Problem
Suppose there are ‘n’ jobs to be performed and ‘n’ persons are available for doing these
jobs. Assume each person can do each job at a time with a varying degree of efficiency.
Let cij be the cost of ith person assigned to jth job. Then the problem is to find an
assignment so that the total cost for performing all jobs is minimum. Such problems are
known as assignment problems.
These problems may consist of assigning men to offices, classes to the rooms or
problems to the research team etc.
Mathematical formulation
Cost matrix: cij= c11 c12 c13 … c1n
c21 c22 c23 … c2n
.
Where xij denotes that jth job is to be assigned to the ith person.
This special structure of assignment problem allows a more convenient method of
solution in comparison to simplex method.
Step 1
Subtract the minimum of each row of the effectiveness matrix, from all the elements of
the respective rows (Row reduced matrix).
Step 2
Further modify the resulting matrix by subtracting the minimum element of each column
from all the elements of the respective columns. Thus first modified matrix is obtained.
Step 3
Draw the minimum number of horizontal and vertical lines to cover all the zeroes in the
resulting matrix. Let the minimum number of lines be N. Now there may be two
possibilities
If N = n, the number of rows (columns) of the given matrix then an optimal
assignment can be made. So make the zero assignment to get the required
solution.
If N < n then proceed to step 4
Step 4
Determine the smallest element in the matrix, not covered by N lines. Subtract this
minimum element from all uncovered elements and add the same element at the
intersection of horizontal and vertical lines. Thus the second modified matrix is obtained.
Step 5
Repeat step 3 and step 4 until minimum number of lines become equal to number of rows
(columns) of the given matrix i.e. N = n.
Step 6
To make zero assignment - examine the rows successively until a row-wise exactly single
zero is found; mark this zero by ‘1’‘to make the assignment. Then, mark a ‘X’ over all
zeroes if lying in the column of the marked zero, showing that they cannot be considered
for further assignment. Continue in this manner until all the rows have been examined.
Repeat the same procedure for the columns also.
Step 7
Repeat the step 6 successively until one of the following situations arise
If no unmarked zero is left, then process ends
If there lies more than one of the unmarked zeroes in any column or row, then
mark ‘1’‘one of the unmarked zeroes arbitrarily and mark a cross in the cells of
remaining zeroes in its row and column. Repeat the process until no unmarked
zero is left in the matrix.
Step 8
Exactly one marked zero in each row and each column of the matrix is obtained. The
assignment corresponding to these marked zeroes will give the optimal assignment.
Example 1
A department head has four subordinates and four tasks have to be performed.
Subordinates differ in efficiency and tasks differ in their intrinsic difficulty. Time each
man would take to perform each task is given in the effectiveness matrix. How the tasks
should be allocated to each person so as to minimize the total man-hours?
Tasks Subordinates
I II III IV
A 8 26 17 11
B 13 28 4 26
C 38 19 18 15
D 19 26 24 10
Solution
I Modified Matrix
N = 4, n = 4
Since N = n, we move on to zero assignment
Zero assignment
a b c d e
A 160 130 175 190 200
B 135 120 130 160 175
C 140 110 155 170 185
D 50 50 80 80 110
E 55 35 70 80 105
Solution
I Modified Matrix
II Modified Matrix
N = 5, n = 5
Since N = n, we move on to zero assignment
Zero assignment
Example 3
Solve the assignment problem whose effectiveness matrix is given in the table
1 2 3 4
A 49 60 45 61
B 55 63 45 69
C 52 62 49 68
D 55 64 48 66
Solution
Row-Reduced Matrix
4 15 0 16
10 18 0 24
3 13 0 19
7 16 0 18
I Modified Matrix
II Modified Matrix
Zero assignment
Multiple optimal assignments exists
Solution - I
Solution – II
Example 4
Certain equipment needs 5 repair jobs which have to be assigned to 5 machines. The
estimated time (in hours) that a mechanic requires to complete the repair job is given in
the table. Assuming that each mechanic can be assigned only one job, determine the
minimum time assignment.
J1 J2 J3 J4 J5
M1 7 5 9 8 11
M2 9 12 7 11 10
M3 8 5 4 6 9
M4 7 3 6 9 5
M5 4 6 7 5 11
Solution
I Modified Matrix
N<n
II Modified Matrix
N=n
Zero assignment
Minimum time = 5 + 7 + 6 + 5 + 4 = 27 hours
If the number of rows and columns are not equal then such type of problems are called as
unbalanced assignment problems.
Example 1
A company has 4 machines on which to do 3 jobs. Each job can be assigned to one and
only one machine. The cost of each job on each machine is given in the following table
Machines
W X Y Z
A 18 24 28 32
Jobs
B 8 13 17 19
C 10 15 19 22
Solution
18 24 28 32
8 13 17 19
10 15 19 22
0 0 0 0
I Modified Matrix
II Modified Matrix
Zero assignment
Solution -I
Minimum cost = 18 + 13 + 19 = Rs 50
Solution -II
Minimum cost = 18 + 17 + 15 = Rs 50
Example 2
Solve the assignment problem whose effectiveness matrix is given in the table
R1 R2 R3 R4
C1 9 14 19 15
C2 7 17 20 19
C3 9 18 21 18
C4 10 12 18 19
C5 10 15 21 16
Solution
9 14 19 15 0
7 17 20 19 0
9 18 21 18 0
10 12 18 19 0
10 15 21 16 0
9 14 19 15 0
7 17 20 19 0
9 18 21 18 0
10 12 18 19 0
10 15 21 16 0
I Modified Matrix
N < n i.e. 4 < 5
II Modified Matrix
N=n
Zero assignment
Example 1
A company has 5 jobs to be done. The following matrix shows the return in terms of
rupees on assigning ith ( i = 1, 2, 3, 4, 5 ) machine to the j th job ( j = A, B, C, D, E ).
Assign the five jobs to the five machines so as to maximize the total expected profit.
Jobs
A B C D E
1 5 11 10 12 4
2 2 4 6 3 5
Machines
3 3 12 5 14 6
4 6 14 4 11 7
5 7 9 8 12 5
Solution
9 3 4 2 10
12 10 8 11 9
11 2 9 0 8
8 0 10 3 7
7 5 6 2 9
I Modified Matrix
II Modified Matrix
N=n
Zero assignment
Optimal assignment 1 – C 2 – E 3 – D 4 – B 5 – A
Maximum profit = 10 + 5 + 14 + 14 + 7 = Rs. 50
Exercise
Find the optimal solution for the assignment problem with the following cost matrix
I II III IV
A 5 3 1 8
B 7 9 2 6
C 6 4 5 7
D 5 7 7 6
The jobs A, B, C are to be assigned to three machines X, Y, Z. The processing costs (Rs.)
are as given in the matrix below. Find the allocation which will minimize the overall
processing cost.
X Y Z
A 19 28 31
B 11 17 16
C 12 15 13
[Ans. A – X, B - Y, C – Z]
A company is faced with the problem of assigning 4 machines to 6 different jobs (one
machine to one job only).the profits are estimated as follows
A B C D
1 3 6 2 6
2 7 1 4 4
3 3 8 5 8
4 6 4 3 7
5 5 2 4 3
6 5 7 6 4
Unit 2
Game theory is a distinct and interdisciplinary approach to the study of human behavior.
The disciplines most involved in game theory are mathematics, economics and the other
social and behavioral sciences. Game theory (like computational theory and so many
other contributions) was founded by the great mathematician John von Neumann.
Game theory is a type of decision theory in which one’s choice of action is determined
after taking into account all possible alternatives available to an opponent playing the
same game, rather than just by the possibilities of several outcome results. Game theory
does not insist on how a game should be played but tells the procedure and principles by
which action should be selected. Thus it is a decision theory useful in competitive
situations.
Game is defined as an activity between two or more persons according to a set of rules at
the end of which each person receives some benefit or suffers loss. The set of rules
defines the game. Going through the set of rules once by the participants defines a play.
A Scientific Metaphor
Since the work of John von Neumann, "games" have been a scientific metaphor for a
much wider range of human interactions in which the outcomes depend on the interactive
strategies of two or more persons, who have opposed or at best mixed motives. Among
the issues discussed in game theory are
1) What does it mean to choose strategies "rationally" when outcomes depend on the
strategies chosen by others and when information is incomplete?
2) In "games" that allow mutual gain (or mutual loss) is it "rational" to cooperate to
realize the mutual gain (or avoid the mutual loss) or is it "rational" to act aggressively in
seeking individual gain regardless of mutual gain or loss?
5) Can moral rules of cooperation emerge spontaneously from the interactions of rational
egoists?
6) How does real human behavior correspond to "rational" behavior in these cases?
7) If it differs, in what direction? Are people more cooperative than would be "rational?"
More aggressive? Both?
Bankruptcy
Barbarians at the Gate
Battle of the Networks
Caveat Emptor
Conscription
Coordination
Escape and Evasion
Frogs Call for Mates
Hawk versus Dove
Mutually Assured Destruction
Majority Rule
Market Niche
Mutual Defense
Prisoner's Dilemma
Subsidized Small Business
Tragedy of the Commons
Ultimatum
Video System Coordination
• Games are a convenient way in which to model the strategic interactions among
economic agents.
• Many economic issues involve strategic interaction.
– Behavior in imperfectly competitive markets, e.g. Coca-Cola versus Pepsi.
– Behavior in auctions, e.g. Investment banks bidding on U.S. Treasury
bills.
– Behavior in economic negotiations, e.g. trade.
• Game theory is not limited to Economics
1. Competitive game
A competitive situation is called a competitive game if it has the following four
properties
1. There are finite number of competitors such that n ≥ 2. In case n =2, it is called a
two-person game and in case n >2, it is referred as n-person game.
2. Each player has a list of finite number of possible activities.
3. A play is said to occur when each player chooses one of his activities. The choices
are assumed to be made simultaneously i.e. no player knows the choice of the
other until he has decided on his own.
4. Every combination of activities determines an outcome which results in a gain of
payments to each player, provided each player is playing uncompromisingly to
get as much as possible. Negative gain implies the loss of same amount.
2. Strategy
The strategy of a player is the predetermined rule by which player decides his course of
action from his own list during the game. The two types of strategy are
1. Pure strategy
2. Mixed strategy
Pure Strategy
If a player knows exactly what the other player is going to do, a deterministic
situation is obtained and objective function is to maximize the gain. Therefore, the
pure strategy is a decision rule always to select a particular course of action.
Mixed Strategy
If a player is guessing as to which activity is to be selected by the other on any
particular occasion, a probabilistic situation is obtained and objective function is
to maximize the expected gain. Thus the mixed strategy is a selection among pure
strategies with fixed probabilities.
• In repeated games, the sequential nature of the relationship allows for the
adoption of strategies that are contingent on the actions chosen in previous plays
of the game.
• Most contingent strategies are of the type known as "trigger" strategies.
• Example trigger strategies
– In prisoners' dilemma: Initially play doesn’t confess. If your opponent
plays Confess, then play Confess in the next round. If your opponent plays
don’t confess, then play doesn’t confess in the next round. This is known
as the "tit for tat" strategy.
– In the investment game, if you are the sender: Initially play Send. Play
Send as long as the receiver plays Return. If the receiver plays keep, never
play Send again. This is known as the "grim trigger" strategy.
3. Number of persons
A game is called ‘n’ person game if the number of persons playing is ‘n’. The person
means an individual or a group aiming at a particular objective.
Two-person, zero-sum game
A game with only two players (player A and player B) is called a ‘two-person,
zero-sum game’, if the losses of one player are equivalent to the gains of the other
so that the sum of their net gains is zero.
Two-person, zero-sum games are also called rectangular games as these are
usually represented by a payoff matrix in a rectangular form.
4. Number of activities
The activities may be finite or infinite.
5. Payoff
The quantitative measure of satisfaction a person gets at the end of each play is called a
payoff
6. Payoff matrix
Suppose the player A has ‘m’ activities and the player B has ‘n’ activities. Then a payoff
matrix can be formed by adopting the following rules
Row designations for each matrix are the activities available to player A
Column designations for each matrix are the activities available to player B
Cell entry Vij is the payment to player A in A’s payoff matrix when A chooses the
activity i and B chooses the activity j.
With a zero-sum, two-person game, the cell entry in the player B’s payoff matrix
will be negative of the corresponding cell entry Vij in the player A’s payoff matrix
so that sum of payoff matrices for player A and player B is ultimately zero.
The best strategies for player A and B will be those which correspond to the row and
column respectively through the saddle point.
Examples
Solve the payoff matrix
1.
Player B
B1 B2 B3
Player A A1 2 4 5
A2 10 7 9
A3 4 5 6
Solution
Strategy of player A – A2
Strategy of player B – B2
Value of the game = 7
2.
Player B
I II III IV V
I -2 0 0 5 3
Player A II 3 2 1 2 2
III -4 -3 0 -2 6
IV 5 3 -4 2 -6
Solution
Strategy of player A – II
Strategy of player B - III
Value of the game = 1
3..
B1 B2 B3 B4
A1 1 7 3 4
A2 5 6 4 5
A3 7 2 0 3
Solution
Strategy of player A – A2
Strategy of player B – B3
Value of the game = 4
4.
B’s Strategy
B1 B2 B3 B4 B5
A1 8 10 -3 -8 -12
A’s A2 3 6 0 6 12
Strategy A3 7 5 -2 -8 17
A4 -11 12 -10 10 20
A5 -7 0 0 6 2
Solution
Strategy of player A – A2
Strategy of player B – B3
Value of the game = 0
5.
Solution
Value of the game = 4
Exercise
1. Explain the concept of game theory.
2. What is a rectangular game?
3. What is a saddle point?
4. Define pure and mixed strategy in a game.
5. What are the characteristics of game theory?
6. Explain two-person zero-sum game giving suitable examples.
7. What are the limitations of game theory?
8. Explain the following terms
a. Competitive Game
b. Strategy
c. Value of the game
d. Pay-off-matrix
e. Optimal strategy
9. Explain Maximin and Minimax used in game theory
10. For the game with payoff matrix
Determine the best strategies for player A and B and also the value of the game.
Unit 3
3.1 Games with Mixed Strategies
3.1.1 Analytical Method
3.1.2 Graphical Method
3.1.3 Simplex Method
In certain cases, no pure strategy solutions exist for the game. In other words, saddle
point does not exist. In all such game, both players may adopt an optimal blend of the
strategies called Mixed Strategy to find a saddle point. The optimal mix for each player
may be determined by assigning each strategy a probability of it being chosen. Thus these
mixed strategies are probabilistic combinations of available better strategies and these
games hence called Probabilistic games.
The probabilistic mixed strategy games without saddle points are commonly solved by
any of the following methods
Sl.
No Method Applicable to
.
1 Analytical Method 2x2 games
2 Graphical Method 2x2, mx2 and 2xn games
3 Simplex Method 2x2, mx2, 2xn and mxn games
A 2 x 2 payoff matrix where there is no saddle point can be solved by analytical method.
Given the matrix
Value of the game is
Find the difference of two numbers in column 1 and enter the resultant under
column 2. Neglect the negative sign if it occurs.
Find the difference of two numbers in column 2 and enter the resultant under
column 1. Neglect the negative sign if it occurs.
Repeat the same procedure for the two rows.
1.Solve
Solution
It is a 2 x 2 matrix and no saddle point exists. We can solve by analytical method
V = 17 / 5
SA = (x1, x2) = (1/5, 4 /5)
SB = (y1, y2) = (3/5, 2 /5)
Solution
V=-1/4
SA = (x1, x2) = (1/4, 3 /4)
SB = (y1, y2) = (1/4, 3 /4)
The graphical method is used to solve the games whose payoff matrix has
Two rows and n columns (2 x n)
m rows and two columns (m x 2)
Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x 1 = 1 and
the points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a 2j on the axis x1 = 0 to give
a straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the highest
point of the lower envelope obtained. This will be the maximin point.
The two or more lines passing through the maximin point determines the required
2 x 2 payoff matrix. This in turn gives the optimum solution by making use of
analytical method.
Example 1
Solve by graphical method
Solution
V = 66/13
SA = (4/13, 9 /13)
SB = (0, 10/13, 3 /13)
Example 2
Solution
V = 8/7
SA = (3/7, 4 /7)
SB = (2/7, 0, 5 /7)
Draw two vertical axes 1 unit apart. The two lines are x1 =0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x 1 = 1 and
the points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a 2j on the axis x1 = 0 to give
a straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the lowest
point of the upper envelope obtained. This will be the minimax point.
The two or more lines passing through the minimax point determines the required
2 x 2 payoff matrix. This in turn gives the optimum solution by making use of
analytical method.
Example 1
Solve by graphical method
Solution
V = 3/9 = 1/3
SA = (0, 5 /9, 4/9, 0)
SB = (3/9, 6 /9)
Example 2
Solution
V = 73/17
SA = (0, 16/17, 1/17, 0, 0)
SB = (5/17, 12 /17)
As per the assumptions, A always attempts to choose the set of strategies with the non-
zero probabilities say p1, p2, p3 where p1 + p2 + p3 = 1 that maximizes his minimum
expected gain.
Similarly B would choose the set of strategies with the non-zero probabilities say q 1, q2,
q3 where q1 + q2 + q3 = 1 that minimizes his maximum expected loss.
Step 1
Find the minimax and maximin value from the given matrix
Step 2
The objective of A is to maximize the value, which is equivalent to minimizing the value
1/V. The LPP is written as
Min 1/V = p1/V + p2/V + p3/V
and constraints ≥ 1
It is written as
Min 1/V = x1 + x2 + x3
and constraints ≥ 1
Similarly for B, we get the LPP as the dual of the above LPP
Max 1/V = Y1 + Y2 + Y3
and constraints ≤ 1
Where Y1 = q1/V, Y2= q2/V, Y3= q3/V
Step 3
Solve the LPP by using simplex table and obtain the best strategy for the players
Example 1
Solve by Simplex method
Solution
We can infer that 2 ≤ V ≤ 3. Hence it can be concluded that the value of the game lies
between 2 and 3 and the V > 0.
LPP
Max 1/V = Y1 + Y2 + Y3
Subject to
3Y1 – 2Y2+ 4Y3 ≤ 1
-1Y1 + 4Y2+ 2Y3 ≤ 1
2Y1 + 2Y2+ 6Y3 ≤ 1
Y1, Y2, Y3 ≥ 0
SLPP
Max 1/V = Y1 + Y2 + Y3 + 0s1 + 0s2 + 0s3
Subject to
3Y1 – 2Y2+ 4Y3 + s1= 1
-1Y1 + 4Y2+ 2Y3 + s2 =1
2Y1 + 2Y2+ 6Y3 + s3 = 1
Y1, Y2, Y3, s1, s2, s3≥ 0
Cj → 1 1 1 0 0 0
Basic Min Ratio
CB YB Y1 Y2 Y3 S1 S2 S3
Variables YB / YK
S1 0 1 3 -2 4 1 0 0 1/3→
S2 0 1 -1 4 2 0 1 0 -
S3 0 1 2 2 6 0 0 1 1/2
↑
1/V = 0 -1 -1 -1 0 0 0
Y1 1 1/3 1 -2/3 4/3 1/3 0 0 -
S2 0 4/3 0 10/3 10/3 1/3 1 0 2/5
S3 0 1/3 0 10/3 10/3 -2/3 0 1 1/10→
↑
1/V =1/3 0 -5/3 1/3 1/3 0 0
Y1 1 2/5 1 0 2 1/5 0 1/5
S2 0 1 0 0 0 1 1 -1
Y2 1 1/10 0 1 1 -1/5 0 3/10
y1 = 2/5 * 2 = 4/5
y2 = 1/10 * 2 = 1/5
y3 = 0 * 2 = 0
x1 = 0*2 = 0
x2 = 0*2 = 0
x3 = 1/2*2 = 1
SA = (0, 0, 1)
SB = (4/5, 1/5, 0)
Value = 2
Example 2
Solution
Maximin = -1
Minimax = 1
Since maximin value is -1, it is possible that value of the game may be negative or zero,
thus the constant ‘C’ is added to all the elements of matrix which is at least equal to the
negative of maximin.
Let C = 1, add this value to all the elements of the matrix. The resultant matrix is
LPP
Max 1/V = Y1 + Y2 + Y3
Subject to
2Y1 + 0Y2+ 0Y3 ≤ 1
0Y1 + 0Y2+ 4Y3 ≤ 1
0Y1 + 3Y2+ 0Y3 ≤ 1
Y1, Y2, Y3 ≥ 0
SLPP
Max 1/V = Y1 + Y2 + Y3 + 0s1 + 0s2 + 0s3
Subject to
2Y1 + 0Y2+ 0Y3 + s1= 1
0Y1 + 0Y2+ 4Y3 + s2 = 1
0Y1 + 3Y2+ 0Y3 + s3 = 1
Y1, Y2, Y3, s1, s2, s3≥ 0
Cj→ 1 1 1 0 0 0
Basic Min Ratio
CB YB Y1 Y2 Y3 S1 S2 S3
Variables YB / YK
S1 0 1 2 0 0 1 0 0 1/2→
S2 0 1 0 0 4 0 1 0 -
S3 0 1 0 3 0 0 0 1 -
↑
1/V =0 -1 -1 -1 0 0 0
Y1 1 1/2 1 0 0 1/2 0 0 -
S2 0 1 0 0 4 0 1 0 -
S3 0 1 0 3 0 0 0 1 1/3→
↑
1/V =1/2 0 -1 -1 1/2 0 0
Y1 1 1/2 1 0 0 1/2 0 0 -
S2 0 1 0 0 4 0 1 0 1/4→
Y2 1 1/3 0 1 0 0 0 1/3 -
↑
1/V = 5/6 0 0 -1 1/2 0 1/3
Y1 1 1/2 1 0 0 1/2 0 0
Y3 1 1/4 0 0 1 0 1/4 0
Y2 1 1/3 0 1 0 0 0 1/3
1/V =13/12
V = 12/13
x1 = 1/2*12/13 = 6/13
x2 = 1/4 * 12/13 = 3/13
x3 = 1/3 * 12/13 = 4/13
Exercise
1. Explain the method of solving a problem with mixed strategy using algebraic method.
2.
4. Two companies A and B are competing for the same product. Their different strategies
are given in the following pay off matrix
Module 6
Unit 1
1.4 Shortest Route Problem
1.5 Minimal Spanning Tree Problem
1.6 Maximal Flow Problem
The criterion of this method is to find the shortest distance between two nodes with
minimal cost.
Example 1
Find the shortest path
Solution
Solved
nodes Closest
nth
directly connected Total distance Minimum Last
n nearest
connected to unsolved involved distance connection
node
unsolved node
nodes
1 a c 7 c 7 a-c
a b 13 b 13 a-b
2
c e 7+6 =13 e 13 c-e
b d 13+5 =18 d 18 b-d
3 c f 7+11 =18 f 18 c-f
e h 13+8 =21 - - -
e h 13+8 =21 h 21 e-h
4 d g 18+9 =27 - - -
f h 18+5 =23 - - -
e g 13+10 =23 g 23 e-g
5 h i 21+10 =31 - - -
d g 18+9 =27 - - -
g i 23+6 =29 i 29 g-i
6
h i 21+10 =31 - - -
The shortest path from a to i is a → c →e →g → i
Distance = 7 + 6 + 10 + 6 = 29 units
Example 2
Solution
Solved nodes
Closest
directly Total
connected nth nearest Minimum Last
n connected to distance
unsolved node distance connection
unsolved involved
node
nodes
1 1 3 1 3 1 1-3
2 1 2 5 - - -
3 2 1+2 =3 2 3 3-2
2 5 3+1 =4 5 4 2-5
3
3 4 1+6 =7 - - -
2 6 3+6 =9 - - -
4 3 4 1+6 =7 4 7 3-4
5 4 4+3 =7 4 7 5-4
2 6 3+6 =9 6 9 2-6
5 4 6 7+4 =11 - - -
5 6 4+5 =9 6 9 5-6
4 7 7+6 =13 - - -
6 5 7 4+9 =13 - - -
6 7 9+2 =11 7 11 6-7
1 →3 → 2 → 6 →7
Total distance is 11 units
1 → 3 → 2 →5 → 6 →7
Total distance = 11 units
Prim’s Algorithm
It starts at any vertex (say A) in a graph and finds the least cost vertex (say B)
connected to the start vertex.
Now either from A or B, it will find the next least costly vertex connection,
without creating cycle (say C)
Now either from A, B or C find the next least costly vertex connection, without
creating a cycle and so on.
Eventually all the vertices will be connected without any cycles and a minimum
spanning tree will be the result.
Example 1
Suppose it is desired to establish a cable communication network that links major cities,
which is shown in the figure. Determine how the cities are connected such that the total
cable mileage is minimized.
Solution
Example 2
For the following graph obtain the minimum spanning tree. The numbers on the branches
represent the cost.
Solution
Cost = 2 + 1 + 4 + 3 + 3 + 5 = 18 units
Example 3
Solve the minimum spanning problem for the given network.The numbers on the
branches represent in terms of miles.
Solution
1 + 4 + 5+ 3 + 3 = 16 miles
Algorithm
Step1
Find a path from source to sink that can accommodate a positive flow of material. If no
path exists go to step 5
Step2
Determine the maximum flow that can be shipped from this path and denote by ‘k’ units.
Step3
Decrease the direct capacity (the capacity in the direction of flow of k units) of each
branch of this path ‘k’ and increase the reverse capacity k 1. Add ‘k’ units to the amount
delivered to sink.
Step4
Goto step1
Step5
The maximal flow is the amount of material delivered to the sink. The optimal shipping
schedule is determined by comparing the original network with the final network. Any
reduction in capacity signifies shipment.
Example 1
Consider the following network and determine the amount of flow between the networks.
Solution
Iteration 1: 1 – 3 – 5
Iteration 2: 1 – 2 – 3 – 4 – 5
Iteration 3: 1 – 4 – 5
Iteration 4: 1 – 2 – 5
Iteration 5: 1 – 3 – 2 – 5
Solution
Iteration 1: O – A – D – T
Iteration 2: O – B – E – T
Iteration 3: O – A – B – D – T
Iteration 4: O – C – E – D – T
Iteration 5: O – C – E – T
Iteration 6: O – B – D – T
Therefore there are no more augmenting paths. So the current flow pattern is optimal.
The maximum flow is 13 units.
Exercise
1. Find the shortest path
2. Solve the maximal flow problem
Unit 2
2.1 Introduction to CPM / PERT Techniques
2.2 Applications of CPM / PERT
2.3 Basic Steps in PERT / CPM
2.4 Frame work of PERT/CPM
2.5 Network Diagram Representation
2.6 Rules for Drawing Network Diagrams
2.7 Common Errors in Drawing Networks
2.8 Advantages and Disadvantages
2.9 Critical Path in Network Analysis
PERT (Project Evaluation and Review Technique)was devised in 1958 for the
POLARIS missile program by the Program Evaluation Branch of the Special Projects
office of the U.S.Navy, helped by the Lockheed Missile Systems division and the
Consultant firm of Booz-Allen & Hamilton. The calculations were so arranged so that
they could be carried out on the IBM Naval Ordinance Research Computer (NORC) at
Dahlgren, Virginia.
The methods are essentially network-oriented techniques using the same principle.
PERT and CPM are basically time-oriented methods in the sense that they both lead to
determination of a time schedule for the project. The significant difference between two
approaches is that the time estimates for the different activities in CPM were assumed to
be deterministic while in PERT these are described probabilistically. These techniques
are referred as project scheduling techniques.
USED IN: Production management - for the jobs of repetitive in nature where the
activity time estimates can be predicted with considerable certainty due to the existence
of past experience.
USED IN: Project management - for non-repetitive jobs (research and development
work), where the time and cost estimates tend to be quite uncertain. This technique uses
probabilistic time estimates.
Benefits of PERT/CPM
Mathematically simple
Limitations of PERT/CPM
Clearly defined, independent and stable activities
These methods have been applied to a wide variety of problems in industries and have
found acceptance even in government organizations. These include
Construction of a dam or a canal system in a region
Construction of a building or highway
Maintenance or overhaul of airplanes or oil refinery
Space flight
Cost control of a project using PERT / COST
Designing a prototype of a machine
Development of supersonic planes
1. Planning
The planning phase is started by splitting the total project in to small projects.
These smaller projects in turn are divided into activities and are analyzed by the
department or section.
The relationship of each activity with respect to other activities are defined and
established and the corresponding responsibilities and the authority are also
stated.
Thus the possibility of overlooking any task necessary for the completion of the
project is reduced substantially.
2. Scheduling
The ultimate objective of the scheduling phase is to prepare a time chart showing
the start and finish times for each activity as well as its relationship to other
activities of the project.
Moreover the schedule must pinpoint the critical path activities which require
special attention if the project is to be completed in time.
For non-critical activities, the schedule must show the amount of slack or float
times which can be used advantageously when such activities are delayed or when
limited resources are to be utilized effectively.
3. Allocation of resources
Allocation of resources is performed to achieve the desired objective. A resource
is a physical variable such as labour, finance, equipment and space which will
impose a limitation on time for the project.
When resources are limited and conflicting, demands are made for the same type
of resources a systematic method for allocation of resources become essential.
Resource allocation usually incurs a compromise and the choice of this
compromise depends on the judgment of managers.
4. Controlling
The final phase in project management is controlling. Critical path methods
facilitate the application of the principle of management by expectation to identify
areas that are critical to the completion of the project.
By having progress reports from time to time and updating the network
continuously, a better financial as well as technical control over the project is
exercised.
Arrow diagrams and time charts are used for making periodic progress reports. If
required, a new course of action is determined for the remaining portion of the
project.
2.4 The Framework for PERT and CPM
Essentially, there are six steps which are common to both the techniques. The procedure
is listed below:
I. Define the Project and all of its significant activities or tasks. The Project (made
up of several tasks) should have only a single start activity and a single finish
activity.
II. Develop the relationships among the activities. Decide which activities must
precede and which must follow others.
III. Draw the "Network" connecting all the activities. Each Activity should have
unique event numbers. Dummy arrows are used where required to avoid giving
the same numbering to two activities.
V. Compute the longest time path through the network. This is called the critical
path.
VI. Use the Network to help plan, schedule, and monitor and control the project.
The Key Concept used by CPM/PERT is that a small set of activities, which make up the
longest path through the activity network control the entire project. If these "critical"
activities could be identified and assigned to responsible persons, management resources
could be optimally used by concentrating on the few activities which determine the fate
of the entire project.
Non-critical activities can be replanned, rescheduled and resources for them can be
reallocated flexibly, without affecting the whole project.
1. Activity
Any individual operation which utilizes resources and has an end and a beginning is
called activity. An arrow is commonly used to represent an activity with its head
indicating the direction of progress in the project. These are classified into four categories
1. Predecessor activity – Activities that must be completed immediately prior to the
start of another activity are called predecessor activities.
2. Successor activity – Activities that cannot be started until one or more of other
activities are completed but immediately succeed them are called successor
activities.
3. Concurrent activity – Activities which can be accomplished concurrently are
known as concurrent activities. It may be noted that an activity can be a
predecessor or a successor to an event or it may be concurrent with one or more of
other activities.
4. Dummy activity – An activity which does not consume any kind of resource but
merely depicts the technological dependence is called a dummy activity.
The dummy activity is inserted in the network to clarify the activity pattern in the
following two situations
To make activities with common starting and finishing points distinguishable
To identify and maintain the proper precedence relationship between activities
that is not connected by events.
For example, consider a situation where A and B are concurrent activities. C is dependent
on A and D is dependent on A and B both. Such a situation can be handled by using a
dummy activity as shown in the figure.
2. Event
An event represents a point in time signifying the completion of some activities and the
beginning of new ones. This is usually represented by a circle in a network which is also
called a node or connector.
The events are classified in to three categories
1. Merge event – When more than one activity comes and joins an event such an
event is known as merge event.
2. Burst event – When more than one activity leaves an event such an event is
known as burst event.
3. Merge and Burst event – An activity may be merge and burst event at the same
time as with respect to some activities it can be a merge event and with respect to
some other activities it may be a burst event.
3. Sequencing
The first prerequisite in the development of network is to maintain the precedence
relationships. In order to make a network, the following points should be taken into
considerations
What job or jobs precede it?
What job or jobs could run concurrently?
What job or jobs follow it?
What controls the start and finish of a job?
Since all further calculations are based on the network, it is necessary that a network be
drawn with full care.
2.6Rules for Drawing Network Diagram
Rule 1
Each activity is represented by one and only one arrow in the network
Rule 2
No two activities can be identified by the same end events
Rule 3
In order to ensure the correct precedence relationship in the arrow diagram, following
questions must be checked whenever any activity is added to the network
What activity must be completed immediately before this activity can start?
What activities must follow this activity?
What activities must occur simultaneously with this activity?
In case of large network, it is essential that certain good habits be practiced to draw an
easy to follow network
Try to avoid arrows which cross each other
Use straight arrows
Do not attempt to represent duration of activity by its arrow length
Use arrows from left to right. Avoid mixing two directions, vertical and standing
arrows may be used if necessary.
Use dummies freely in rough draft but final network should not have any
redundant dummies.
The network has only one entry point called start event and one point of
emergence called the end event.
The three types of errors are most commonly observed in drawing network diagrams
1. Dangling
To disconnect an activity before the completion of all activities in a network diagram is
known as dangling. As shown in the figure activities (5 – 10) and (6 – 7) are not the last
activities in the network. So the diagram is wrong and indicates the error of dangling
2. Looping or Cycling
Looping error is also known as cycling error in a network diagram. Drawing an endless
loop in a network is known as error of looping as shown in the following figure.
3. Redundancy
Unnecessarily inserting the dummy activity in network logic is known as the error of
redundancy as shown in the following diagram
PERT/CPM facilitates identification of the critical path and makes this visible,
PERT/CPM facilitates identification of early start, late start, and slack for each
activity,
The network charts tend to be large and unwieldy requiring several pages to print
and requiring special size paper,
When the PERT/CPM charts become unwieldy, they are no longer used to
manage the project.
Step 1
The computation begins from the start node and move towards the end node. For
easiness, the forward pass computation starts by assuming the earliest occurrence
time of zero for the initial project event.
Step 2
i. Earliest starting time of activity (i, j) is the earliest event time of the tail
end event i.e. (Es)ij = Ei
ii. Earliest finish time of activity (i, j) is the earliest starting time + the
activity time i.e. (Ef)ij = (Es)ij + Dijor (Ef)ij = Ei + Dij
iii. Earliest event time for event j is the maximum of the earliest finish times
of all activities ending in to that event i.e. E j = max [(Ef)ij for all
immediate predecessor of (i, j)] or Ej =max [Ei + Dij]
Step 1
For ending event assume E = L. Remember that all E’s have been computed by
forward pass computations.
Step 2
Latest finish time for activity (i, j) is equal to the latest event time of event j i.e.
(Lf)ij = Lj
Step 3
Latest starting time of activity (i, j) = the latest completion time of (i, j) – the
activity time or (Ls)ij =(Lf)ij - Dij or (Ls)ij = Lj - Dij
Step 4
Latest event time for event ‘i’ is the minimum of the latest start time of all
activities originating from that event i.e. Li = min [(Ls)ij for all immediate
successor of (i, j)] = min [(Lf)ij - Dij] = min [Lj - Dij]
Total float – The amount of time by which the completion of an activity could be
delayed beyond the earliest expected completion time without affecting the
overall project duration time.
Mathematically
(Tf)ij = (Latest start – Earliest start) for activity ( i – j)
(Tf)ij = (Ls)ij - (Es)ij or (Tf)ij = (Lj - Dij) - Ei
Free float – The time by which the completion of an activity can be delayed
beyond the earliest finish time without affecting the earliest start of a subsequent
activity.
Mathematically
(Ff)ij = (Earliest time for event j – Earliest time for event i) – Activity time for ( i,
j)
(Ff)ij = (Ej - Ei) - Dij
Independent float – The amount of time by which the start of an activity can be
delayed without effecting the earliest start time of any immediately following
activities, assuming that the preceding activity has finished at its latest finish time.
Mathematically
(If)ij = (Ej - Li) - Dij
The negative independent float is always taken as zero.
Event slack - It is defined as the difference between the latest event and earliest
event times.
Mathematically
Head event slack = Lj – Ej, Tail event slack = Li - Ei
Critical activity – The activities with zero total float are known as critical
activities. In other words an activity is said to be critical if a delay in its start will
cause a further delay in the completion date of the entire project.
a. Earliest time
b. Latest time
d. Event slack
e. Critical path
6. What are the rules for drawing network diagram? Also mention the common
errors that occur in drawing networks.
Example 1
Determine the early start and late start in respect of all node points and identify critical
path for the following network.
Solution
Calculation of E and L for each node is shown in the network
Normal Earliest Time Latest Time
Activity(i, Float Time
Time Start Finish Start Finish
j) (Li - Dij ) - Ei
(Dij) (Ei) (Ei + Dij ) (Li - Dij ) (Li)
(1, 2) 10 0 10 0 10 0
(1, 3) 8 0 8 1 9 1
(1, 4) 9 0 9 1 10 1
(2, 5) 8 10 18 10 18 0
(4, 6) 7 9 16 10 17 1
(3, 7) 16 8 24 9 25 1
(5, 7) 7 18 25 18 25 0
(6, 7) 7 16 23 18 25 2
(5, 8) 6 18 24 18 24 0
(6, 9) 5 16 21 17 22 1
(7, 10) 12 25 37 25 37 0
(8, 10) 13 24 37 24 37 0
(9, 10) 15 21 36 22 37 1
Network Analysis Table
From the table, the critical nodes are (1, 2), (2, 5), (5, 7), (5, 8), (7, 10) and (8, 10)
Solution
The earliest time and the latest time are obtained below
Example 3
A project has the following times schedule
The network is
Event No.: 1 2 3 4 5 6 7 8 9 10
TE: 0 4 1 5 7 11 15 17 18 25
TL: 0 12 1 13 7 16 15 17 18 25
The main objective in the analysis through PERT is to find out the completion for a
particular event within specified date. The PERT approach takes into account the
uncertainties. The three time values are associated with each activity
1. Optimistic time – It is the shortest possible time in which the activity can be
finished. It assumes that every thing goes very well. This is denoted by t0.
2. Most likely time – It is the estimate of the normal time the activity would take.
This assumes normal delays. If a graph is plotted in the time of completion and
the frequency of completion in that time period, then most likely time will
represent the highest frequency of occurrence. This is denoted by tm.
3. Pessimistic time – It represents the longest time the activity could take if
everything goes wrong. As in optimistic estimate, this value may be such that
only one in hundred or one in twenty will take time longer than this value. This is
denoted by tp.
In PERT calculation, all values are used to obtain the percent expected value.
3.3Worked Examples
Example 1
For the project
Task: A B C D E F G H I J K
Least time: 4 5 8 2 4 6 8 5 3 5 6
Greatest time: 8 10 12 7 10 15 16 9 7 11 13
Solution
The network is
Example 2
A project has the following characteristics
Solution
te v
Activity (a) (b) (m) (4m)
(a + b + 4m)/6 [(b – a) / 6]2
(1 – 2) 1 5 1.5 6 2 4/9
(2 – 3) 1 3 2 8 2 1/9
(2 – 4) 1 5 3 12 3 4/9
(3 – 5) 3 5 4 16 4 1/9
(4 – 5) 2 4 3 12 3 1/9
(4 – 6) 3 7 5 20 5 4/9
(5 – 7) 4 6 5 20 5 1/9
(6 – 7) 6 8 7 28 7 1/9
(7 – 8) 2 6 4 16 4 4/9
(7 – 9) 5 8 6 24 6.17 1/4
(8 – 10) 1 3 2 8 2 1/9
(9 – 10) 3 7 5 20 5 4/9
Example 3
Calculate the variance and the expected time for each activity
Solution
te v
Activity (to) (tm) (tp)
(to + tp + 4tm)/6 [(tp – to) / 6]2
(1 – 2) 3 6 10 6.2 1.36
(1 – 3) 6 7 12 7.7 1.00
(1 – 4) 7 9 12 9.2 0.69
(2 – 3) 0 0 0 0.0 0.00
(2 – 5) 8 12 17 12.2 2.25
(3 – 6) 10 12 15 12.2 0.69
(4 – 7) 8 13 19 13.2 3.36
(5 – 8) 12 14 15 13.9 0.25
(6 – 7) 8 9 10 9.0 0.11
(6 – 9) 13 16 19 16.0 1.00
(8 – 9) 4 7 10 7.0 1.00
(7 – 10) 10 13 17 13.2 1.36
(9 – 11) 6 8 12 8.4 1.00
(10 – 11) 10 12 14 12.0 0.66
Example 4
A project is represented by the network as shown below and has the following data
Task: A B C D E F G H I
Least time: 5 18 26 16 15 6 7 7 3
Greatest time: 10 22 40 20 25 12 12 9 5
Solution
1.
2.
Earliest time
E1 = 0
E2 = 0 +7.8 = 7.8
E3 = 0 +20 = 20
E4 = 0 +33 = 33
E5 = 7.8 + 18 = 25.8
Latest time
L7 = 42.8
L6 = 42.8 – 4 = 38.8
L5 = 42.8 – 8 = 34.3
L4 = 42.8 – 9.8 = 33
L3 = 38.8 – 9 = 29.8
Exercise
1. What is PERT?
2. For the following data, draw network. Find the critical path, slack time after
calculating the earliest expected time and the latest allowable time
Activity Most optimistic time Most likely time Most pessimistic time
(1 – 2) 1 2 3
(2 – 3) 1 2 3
(2 – 4) 1 3 5
(3 – 5) 3 4 5
(4 – 5) 2 5 4
(4 – 6) 3 5 7
(5 – 7) 4 5 6
(6 – 7) 6 7 8
(7 – 8) 2 4 6
(7 – 9) 4 6 8
(8 – 10) 1 2 3
(9 – 10) 3 5 7
c. Slack values
d. Critical path
a. optimistic time
c. Pessimistic time
d. Expected time
e. Variance
5. Calculate the variance and the expected time for each activity