0% found this document useful (0 votes)
33 views

Artikel B Ing

The document discusses the development of an Android-based e-learning application called E-Les for teaching international trade topics in class XI at SMA Brawijaya Smart School in Malang, Indonesia. The researchers aimed to create an interactive learning media to make the learning process more interesting and help students learn independently. They developed E-Les using the Borg and Gall research and development model, incorporating text, videos, and practice questions on international trade topics. Initial testing found that E-Les was easy to use and suitable as an independent learning tool for students.

Uploaded by

rudy alamsyah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
33 views

Artikel B Ing

The document discusses the development of an Android-based e-learning application called E-Les for teaching international trade topics in class XI at SMA Brawijaya Smart School in Malang, Indonesia. The researchers aimed to create an interactive learning media to make the learning process more interesting and help students learn independently. They developed E-Les using the Borg and Gall research and development model, incorporating text, videos, and practice questions on international trade topics. Initial testing found that E-Les was easy to use and suitable as an independent learning tool for students.

Uploaded by

rudy alamsyah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 7

PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI E-LES BERBASIS

ANDROID PADA MATERI PERDAGANGAN INTERNASIONAL KELAS XI IPS


SMA BRAWIJAYA SMART SCHOOL

Muhammad Rudy Alamsyah1, Lisa Rokhmani2


Economic Education Program, Faculty of Economics, Universitas Negeri Malang, Indonesia
E-mail: [email protected]

Abstract
Teachers have an important role in the learning process. The teacher is the key
determinant of student success in achieving learning goals. To be able to improve
the quality of learning, teachers must be able to choose the right learning methods
and media so that students can understand the material presented. One way to make
teaching and learning activities fun is to use multimedia learning media. The main
objective of this research is to develop android-based learning media on class XI
international trade material. The research was conducted at SMA Brawjaya Smart
School. The research method used is research and development by following the
steps of Borg and Gall. The results of the research conducted show that the media
is in the very good category and the learning media is very suitable for use as a
learning tool and learning media can also be used as a source of independent
learning for students.
Keywords: Interactive learning media, Study material, Multimedia, Media
development,

INTRODUCTION
The process of teaching and learning activities is a series of knowledge transfer or
knowledge transfer processes carried out by teachers to students. The teaching and learning
process has a significant impact on students' ability to understand the material presented by
a teacher in the classroom. Teachers have an important role in the learning process. The
teacher is the key determinant of student success in achieving learning goals. Apart from
that, a teacher also needs to create student activity by preparing and implementing
interesting and innovative teaching and learning activities. To be able to improve the
quality of learning, teachers must be able to choose the right learning methods and media
so that students can understand the material presented.
Munadi (2008) asserts that the use of instructional media can increase students'
chances of succeeding in their academic endeavors. The use of learning tools or media in
learning activities can actually increase motivation and enthusiasm in the learning process,
and can even have a good influence on student psychology in Hamalik's perspective
(Arsyad 2014). The use of multimedia learning materials is one approach to making
teaching and learning activities more enjoyable. Learning media that integrates text,
graphic, image, photo, music, video and animation components is expected to produce an
interesting learning environment and high learning outcomes. The use of multimedia
learning media in teaching and learning activities (KBM) in class will make learning more
interesting for students. Apart from that, learning will become more interactive, and
students' understanding of material will increase because they will be able to learn
independently by doing it anywhere and at any time (Daryanto, 2010). Multimedia
technology can have a large and profound impact on education. Multimedia technology
JPE-Volume 10, Nomor 2, 2017

can speed up and produce understanding that is accurate, enjoyable, and effective and
efficient. This is in line with the view (Munadi 2013) that learning media using multimedia
is intended for independent learning, and therefore multimedia learning will suit all
individual student needs. The nature of this multimedia allows students who are slow to
absorb content to learn more effectively and efficiently, and students will be more
motivated to learn if they use interactive learning multimedia.
Based on interviews and observations with Economics teachers at Brawijaya Smart
School, Malang City, information was obtained that in teaching and learning activities
(KBM) the learning media used were projectors, LCDs and whiteboards. Student learning
materials are PowerPoint materials and modules made by the teacher. Such learning
materials and media are less attractive. This can be seen from students' responses to
assignments in Google Classroom, sometimes there are still students who do the
assignments given incorrectly, some even don't do them. This shows that students'
understanding of the content of learning is still low.
The author feels the need to develop interactive learning media. There is still a need
for learning media that supports economic subjects, especially learning media that can be
used as an independent learning resource for students. Furthermore, advances in science
and technology in the education sector are closely related to the Industrial Revolution 4.0
which can be used to support learning and thinking models, as well as develop students'
creative and innovative discoveries to produce a superior and competitive next generation.
At BSS High School, almost all students have personal smartphones. In this era of
technological progress, it is a shame that there are no applications or learning media that
can be used as a source of independent learning for students. The existence of interactive
learning media will be able to assist teachers in the learning process.
Based on the explanation above, the researcher intends to conduct research in class XI
IPS SMA Brawijaya Smart School, especially in Economics subjects. The author is
interested in conducting research on the development of e-tutor application learning media.
E-Les itself stands for Easy Learning Solution which means easy learning solutions. With
this application, it is hoped that it will be able to become a source of independent learning
for students.

METHOD
This type of research is research that develops learning media in the form of
Android-based educational applications, so it is known as Research and Development.
Borg and Gall define development research as: Which refers to research used to develop
new goods and techniques, which are then methodically tested, reviewed, and developed
until the product meets established criteria for efficacy, quality, or other comparable
requirements.
This study uses the development model developed by Borg and Gall. Development
consists of a series of processes for new product development. This process, known
colloquially as the R&D cycle, consists of many parts starting with analysis of the product
being created, followed by the development process, product testing, and finally a revision
and assessment stage to address product deficiencies.

RESULTS AND DISCUSSION


The creation of learning media for Android-based E-Tuition applications is adapted
to the basic competencies and core competencies that are guided by the 2013 curriculum.
The learning media for the E-Tues application developed are learning media for
Economics subjects. Contains text material, videos and questions about international trade.
The process of developing learning media for the E-Les application is carried out using a
computer with Articulate Storyline software. The material comes from several books that
researchers have consulted with economics teachers. After all the data and material has
been collected, they are then integrated into one and extracted into an .apk format file so
that the media can be used on Smartphone devices. The finished learning media is named
"E-Les" which stands for Easy Learning Solution. The advantage of this learning media is
that the E-Less application can be run without having to be connected to an internet
connection (offline). Apart from that, the E-Les application is easy to operate because the
application includes instructions on how to use it.
In the process of developing the E-Les application, several software tools were used to
create images, animations, backgrounds and music. Some of this software is Canva,
CorelDraw, and VivaVideo. Interface design development includes display images,
animations, and accompanying music. To create an image design, it is assisted by Canva,
Corel Draw and Autodesk Inventor 2019 software. The layout and display design are
matched to the Storyboard that has been designed for product creation. Making storyboards
is important to make it easier for researchers to create learning media for E-Tutoring
applications.

E-Les Application Design


Figure 1. Initial appearance of the E-Tutoring application

The initial page of the application, the initial page is a splash screen which is what
is called when you first open the E-Les application. This page contains information about
the name of the Android-based interactive learning media "E-Les". After that the intro
page, this intro contains information that in the E-Tus application there is material that can
be accessed offline, practice questions and learning videos. The main menu or home page
of the Android-based interactive learning application "E-Les" contains 6 main menus,
namely. KI & KD Menu, Material Menu, Video Menu, Evaluation Menu, Instructions for
Use Menu and Biodata Menu.

Figure 2. Display
of KI KD,
Materials and E-
Les
Application
Instructions
JPE-Volume 10, Nomor 2, 2017

Core Competencies, Basic Competencies, and Learning Objectives are available on


the KI & KD menu. There are indicators listed under the basic skills that must be mastered
by students. The material menu contains material on international trade. It contains 2 main
materials, namely the concept of international trade and international trade policies. In
addition, there is also a glossary, summary and reference book sub-menu. The instructions
submenu aims to make it easier for users to understand how to use the E-Tuition
application learning media.

Figure 3. Video Display and Evaluation of the E-Tuition Application

The video submenu provides videos that help improve students' understanding of
the material. There are several videos available, namely international trade theory,
exchange rate calculations, international trade policies, and balance of payments
calculations. Evaluation of E-Les interactive learning media is available on the evaluation
submenu. The evaluation contains practice questions regarding international trade.
Expert Assessment Results
Research on the development of learning media for the E-Les application has been
validated by 2 experts, namely, a media expert and a material expert. The material expert
validators are lecturers from the State University of Malang. The aspects assessed are the
suitability of the content, language aspects and instructional aspects. The results of the
calculation of the quantitative data analysis show a result of 90% which indicates that the
criteria for learning media for the E-Tuition application are very feasible.
The media expert assessment was carried out by lecturers from the Faculty of Education,
State University of Malang. The aspects assessed in the E-Tutoring application are the
quality of content and objectives, instructional aspects, and technical quality. Based on the
overall assessment of media experts, the media received a total score of 96.5 in the very
good category. So the learning media for the E-Tutoring application is in the "very
suitable" category for use as a learning tool.
Field Trial Results
The product trial results were carried out at SMA Brawijaya Smart School. Before
the application is tested on students, the application is first assessed by the teacher who
teaches economics class XI. Quantitative data from trials on media economics teachers
obtained a total score of 100%. with the very good category. So that the learning media for
the E-Les application are in the "very feasible" category to be used as a learning tool.
In the small group trial, 8 students of class XI IPS 1 were randomly selected. Based on the
small group's overall assessment, the media obtained a total score of 90.6% in the very
good category. So that the learning media for the E-Les application are in the "very
feasible" category to be used as a learning tool. However, several notes from students
stated that the media needed to be improved by improving fonts and adding components to
the learning video sub menu.
Surveys used in large group experiments produce quantitative results. The large group
experiment was attended by 25 students from class XI IPS 1. The results of the assessment
were used to determine the feasibility of the E-Les application learning media. From the
large group trial, the results were 94.2% in the very good category. So the learning media
for the E-Tutoring application is in the "very suitable" category for use as a learning tool.
STUDY OF PRODUCT DEVELOPMENT RESULTS
The results of this research development are in the form of E-Les application
products which contain material about international trade. This E-Less application is
equipped with Core Competencies and Basic Competencies, materials, learning videos and
evaluations. The media used to create this application is Articulate Storyline software. This
application has many advantages, especially the application is easy to use, the application
can be run offline, and there are learning videos. Multimedia applications can present
information in a structured, interesting manner and have a high level of interactivity.
(Siregar and Harahap, 2020). Multimedia learning media can help both teachers and
students to achieve educational goals. (Syakur, 2015)
CONCLUSION
Based on the revised product review, the following conclusions can be drawn:
1. Development with the final result in the form of an application called Android-
based E-Les on the subject of International Trade.
2. The E-Tuition application developed by the researcher has gone through a process
of validation by material experts, media experts, economics teachers, small group
trials, and large group trials. Material expert validation scored 90%, media expert
scored 96.5%, economics teacher scored 100%, small group trial scored 90.6%, and
large group trial scored 94.2% so that the E- Lessons are declared very feasible to
use in learning activities.
SUGGESTION
Further product development suggestions are as follows:
1. The creation of this E-Tus application is limited to a set of basic competencies. It
would be even better if later many develop similar learning media with the addition
JPE-Volume 10, Nomor 2, 2017

of further KD discussion.
2. Further media development is expected to have more creativity to develop designs
and other functions that are more interesting and interactive
DAFTAR RUJUKAN
Abidin, Z., & Walida, S. E. 2017. Pengembangan E-Modul Interaktif Berbasis Case
(Creative , Active ,Systematic, Effective) Sebagai Alternatif Media Pembelajaran
Geometri Transpormasi Untuk Mendukung Kemandirian Belajar dan Kompetensi
Mahasiswa. Program Stusi Pendidikan Matematika, Fakultas Keguruan dan Ilmu
Pendidikan, Universitas Islam Malang
Gall, Borg and. Educational Research, An Introduction. Ed. tujuh. New York: Pearson
Education, Inc, 2003. Andi Prastowo. 2012. Panduan Kreatif Membuat Bahan Ajar
Inovatif. Yogyakarta: Diva Press.
Handojo, A., Anjarwirawan, J., Sunaryo, S., & Lin. R. 2014. Heroic Battle Of Surabaya
Application Based On Android. ARPN Journal of Engineering and Applied Sciences. 9
(12). 2396_2403
Wahyuono, H. E. (2017, August 22). Pengembangan media video ANIMASI Pada
Pembelajaran Tematik Tema Lingkungan Kelas III sdn lowokwaru 1 Malang. UMM
Institutional Repository. https://eprints.umm.ac.id/35492/
Muhtar, N. A., Nugraha, A., & Giyartini, R. (n.d.). Pengembangan media Pembelajaran
IPA berbasis information communication and technology (ICT).
PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar.
https://ejournal.upi.edu/index.php/pedadidaktika/article/view/26455
Peran multimedia INTERAKTIF Dalam Pembelajaran tematik di ... - core. (n.d.).
https://core.ac.uk/download/pdf/267023797.pdf
Sutanto, S. S., Koto, I., & Winarni, E. W. (n.d.). Pengembangan bahan ajar digital
berbasis discovery learning dengan augmented reality Untuk Meningkatkan
Kemampuan Berfikir kritis Siswa Pada Pembelajaran ipa di Sekolah Dasar. Jurnal
Kajian Pendidikan Dasar (Kapedas).
https://ejournal.unib.ac.id/kapedas/article/view/23196
Putri, F. S. (2022). Pengembangan media pembelajaran aplikasi multimedia guna
meningkatkan minat literasi Dan numerasi belajar online peserta didik sekolah
dasar. Jurnal Pendidikan, 22(2), 155-161. https://doi.org/10.52850/jpn.v22i2.3918
Aulia, S.R. and Kurniawan, A.W. (2021) ‘Pengembangan media Pembelajaran Aplikasi
tentang Variasi Permainan Pencak Silat Berbasis aplikasi articulate storyline’, Sport
Science and Health, 3(12), pp. 929–941. doi:10.17977/um062v3i122021p929-941.
Wiyogo, W., Ahmad Eko Suryanto and Langlang Buana Wijaksono (2021)
‘Pengembangan Aplikasi media pembelajaran’, Steam Engineering, 3(1), pp. 9–18.
doi:10.37304/jptm.v3i1.2744.
Ariani, S., Fatirul, A.N. and Atiqoh, A. (2023) ‘Pengembangan Aplikasi media
Pembelajaran Interaktif berbasis android tanpa koding di Sekolah Menengah
Kejuruan’, Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan
Pembelajaran, 8(2), p. 270. doi:10.33394/jtp.v8i2.5601.
Putri, F. S. (2022). Pengembangan media pembelajaran aplikasi multimedia guna
meningkatkan minat literasi Dan numerasi belajar online peserta didik sekolah dasar.
Jurnal Pendidikan, 22(2), 155-161. https://doi.org/10.52850/jpn.v22i2.3918
Putri, F. S. (2022). Pengembangan media pembelajaran aplikasi multimedia guna
meningkatkan minat literasi Dan numerasi belajar online peserta didik sekolah dasar.
Jurnal Pendidikan, 22(2), 155-161. https://doi.org/10.52850/jpn.v22i2.3918
Wiyogo, W., Ahmad Eko Suryanto and Langlang Buana Wijaksono (2021)
‘Pengembangan Aplikasi media pembelajaran’, Steam Engineering, 3(1), pp. 9–18.
doi:10.37304/jptm.v3i1.2744
Ariani, S., Fatirul, A.N. and Atiqoh, A. (2023) ‘Pengembangan Aplikasi media
Pembelajaran Interaktif berbasis android tanpa koding di Sekolah Menengah
Kejuruan’, Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan
Pembelajaran, 8(2), p. 270. doi:10.33394/jtp.v8i2.5601

You might also like