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Unit V

The document discusses various keyboard layouts and pointing devices. It describes the QWERTY, Dvorak and ABCDE keyboard styles and their characteristics. It also covers keyboard keys, function keys, cursor movement keys, and keyboards for small devices. The document then discusses different types of pointing devices including direct control devices like light pens and touchscreens, and indirect devices like mice, trackballs, joysticks and graphics tablets. It compares various pointing devices and discusses factors like speed, accuracy, error rates and learning time. Novel devices and speech/auditory interfaces are also summarized.
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0% found this document useful (0 votes)
11 views

Unit V

The document discusses various keyboard layouts and pointing devices. It describes the QWERTY, Dvorak and ABCDE keyboard styles and their characteristics. It also covers keyboard keys, function keys, cursor movement keys, and keyboards for small devices. The document then discusses different types of pointing devices including direct control devices like light pens and touchscreens, and indirect devices like mice, trackballs, joysticks and graphics tablets. It compares various pointing devices and discusses factors like speed, accuracy, error rates and learning time. Novel devices and speech/auditory interfaces are also summarized.
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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UNIT -5:

Keyboard Layouts

QWERTY layout
– 1870 Christopher LathamSholes
– good mechanical design and a clever placement of the letters that slowed down the
users enough that key jamming wasinfrequent
– put frequently used letter pairs far apart, thereby increasing finger travel
distances

Dvorak layout
– 1920
– reduces finger travel distances by at least one order ofmagnitude
– Acceptance has been slow despite the dedicated efforts of somedevotees
– it takes about 1 week of regular typing to make the switch, but most users have been
unwilling to invest theeffort

ABCDE style
– 26 letters of the alphabet laid out in alphabetical order nontypists will find it easier
to locate thekeys
Additional keyboard issues
– IBM PC keyboard was widely criticized because of the placement of afew keys

• backslash key where most typists expect SHIFTkey


• placement of several special characters near the ENTERkey
– Number padlayout
– wrist and handplacement
Keys
– 1/2 inch squarekeys
– 1/4 inch spacing betweenkeys
– slight concavesurface
– matte finish to reduce glare fingerslippage
– 40- to 125-gram force toactivate
– 3 to 5 millimeters displacement

– tactile and audible feedbackimportant

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– certain keys should be larger (e.g. ENTER, SHIFT,CTRL)
– some keys require state indicator, such as lowered position or light indicator (e.g.
CAPS LOCK)
– key labels should be large, meaningful,permanent
– some "home" keys may have additional features, such as deeper cavityor small
raised dot, to help user locate their fingers properly (caution - no standard
forthis)

Function keys
– users must either remember each key's function, identify them from the screen's
display, or use a template over the keys in order to identify them properly
– can reduce number of keystrokes anderrors
– meaning of each key can change with each application placement on keyboard can
affect efficientuse
– special-purpose displays often embed function keys in monitorbezel
– lights next to keys used to indicate availability of the function, or on/offstatus
– typically simply labeled F1, F2, etc, though some may also have meaningful labels,
such as CUT, COPY,etc.
– frequent movement between keyboard home position and mouse or function keys can
be disruptive touse
– alternative is to use closer keys (e.g. ALT or CTRL) and one letter to indicate
specialfunction

Cursor movement keys


– up, down, left,right
– some keyboards also providediagonals
– best layout is naturalpositions
– inverted-T positioning allows users to place their middle three fingers in a way that
reduces hand and fingermovement
– cross arrangement better for novices than linear orbox
– typically include typamatic (auto-repeat)feature
– important for form-fillin and directmanipulation
– other movements may be performed with other keys, such as TAB, ENTER,
HOME,etc.

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Keyboard and keypads for small devices
– Wireless or foldablekeyboards
– Virtualkeyboards
– Clothkeyboards
– Softkeys
– Pens andtouchscreens

Pointing Devices
Pointing devices are applicable in six types of interaction tasks:
1. Select:
– user chooses from a set of items.
– used for traditional menu selection, identification of a file in a directory, or
marking of a part in an automobiledesign.
2. Position:
– user chooses a point in a one-, two-, three-, or higher-dimensionalspace
– used to create a drawing, to place a new window, or to drag a block of text in a figure.
3. Orient:
– user chooses a direction in a two-, three-, or higher-dimensionalspace.
– direction may simply rotate a symbol on the screen, indicate a direction of
motion for a space ship, or control the operation of a robotarm.
4. Path:
– user rapidly performs a series of position and orientoperations.
– may be realized as a curving line in a drawing program, the instructions for a cloth
cutting machine, or the route on amap.
5. Quantify:
– user specifies a numericvalue.
– usually a one-dimensional selection of integer or real values to set parameters, such
as the page number in a document, the velocity of a ship, or theamplitude of asound.
6. Text:
– user enters, moves, and edits text in a two-dimensional space.The
– pointing device indicates the location of an insertion, deletion, orchange.
– more elaborate tasks, such as centering; margin setting; font sizes;
highlighting, such as boldface or underscore; and pagelayout.
Direct-control pointing devices lightpen
– enabled users to point to a spot on a screen and to perform a select, position, or
othertask

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– it allows direct control by pointing to a spot on the display
– incorporates a button for the user to press when the cursor is resting on the
desired spot on thescreen
– lightpen has three disadvantages: users' hands obscured part of the screen, users
had to remove their hands from the keyboard, and users had to pickup the lightpen

Touchscreen
– allows direct control touches on the screen using afinger
– early designs were rightly criticized for causing fatigue, hand-obscuring-the- screen,
hand-off-keyboard, imprecise pointing, and the eventual smudging of the display
– lift-off strategy enables users to point at a singlepixel
– the users touch thesurface
– then see a cursor that they can drag around on thedisplay
– when the users are satisfied with the position, they lift their fingers off the display
toactivate
– can produce varied displays to suit thetask

– are fabricated integrally with displaysurfaces

Tablet PCs and Mobile Devices:


• Natural to point on the LCDsurface
• Stylus
• Keep context inview
• Pick up & put downstylus
• Gestures and handwritingrecognition

Indirect pointing devices


• mouse
– the hand rests in a comfortable position, buttons on the mouse are easily pressed,even long
motions can be rapid, and positioning can beprecise
• trackball
– usually implemented as a rotating ball 1 to 6 inches in diameter that moves acursor

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• joystick
– are appealing for tracking purposes
• graphics tablet
– a touch-sensitive surface separate from the screen
• touchpad
– built-in near the keyboard offers the convenience and precision of a touchscreenwhile
keeping the user's hand off the displaysurface
• Human-factorsvariables
– speed of motion for short and longdistances
– accuracy ofpositioning
– errorrates
– learningtime
– usersatisfaction
• Othervariables
– cost
– durability
– space requirements
– weight
– left- versus right-handuse
– likelihood to cause repetitive-straininjury
– compatibility with othersystems

Comparison of pointing devices


• Some results
– direct pointing devices faster, but lessaccurate
– graphics tablets are appealing when user can remain with device for long periods
without switching tokeyboard
– mouse is faster than isometricjoystick
– for tasks that mix typing and pointing, cursor keys a faster and are preferred by users to
amouse
– muscular strain is low for cursorkeys
• Fitts'Law
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– Index of difficulty = log2 (2D /W)
– Time to point = C1 + C2 (index of difficulty)
– C1 and C2 and constants that depend on thedevice
– Index of difficulty is log2 (2*8/1) = log2(16) = 4bits
– A three-component equation was thus more suited for the high-precision pointingtask:
– Time for precision pointing = C1 + C2 (index of difficulty) + C3 log2 (C4 /W)

Novel devices
• Footcontrols
• Eye-tracking
• Multiple-degrees-of-freedomdevices
• DataGlove
• Hapticfeedback
• Bimanualinput
• Ubiquitous computing and tangible userinterfaces
• Handhelddevices

Speech and auditory interfaces


• Speech recognition still does not match the fantasy of sciencefiction:
– demands of user's workingmemory
– background noiseproblematic
– variations in user speech performance impactseffectiveness
– most useful in specific applications, such as to benefit handicappedusers

• Discrete wordrecognition
– recognize individual words spoken by a specific person; can work with 90- to98-
percent reliability for 20 to 200 wordvocabularies
– Speaker-dependent training, in which the user repeats the full vocabulary once or twice
– Speaker-independent systems are beginning to be reliable enough for certain
commercialapplications
– been successful in enabling bedridden, paralyzed, or otherwise disabledpeople
– also useful in applications with at least one of the followingconditions:
• speaker's hands areoccupied

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• mobility isrequired
• speaker's eyes are occupied
• harsh or cramped conditions preclude use ofkeyboard
– voice-controlled editor versus keyboardeditor
• lower task-completionrate
• lower errorrate
– use can disrupt problemsolving
• Continuous-speechrecognition
– Not generallyavailable:
• difficulty in recognizing boundaries between spokenwords
• normal speech patterns blurboundaries
• many potentially useful applications ifperfected
• Speech store andforward
– Voice mail userscan
• receivemessages
• replaymessages
• reply tocaller
• forward messages to other users, deletemessages
• archivemessages
• Systems are low cost andreliable.
• Voice informationsystems
– Stored speech commonly used to provide information about touristsites,
government services, after-hours messages fororganizations
– Low cost
– Voice prompts
– Deep and complex menusfrustrating
– Slow pace of voice output, ephemeral nature of speech, scanningand
searchingproblems
– Voicemail
– Handheld voicerecorders
– Audiobooks

– Instructionalsystems
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• Speechgeneration
– Michaelis and Wiggins (1982) suggest that speech generationis
"frequently preferable" under thesecircumstances:

• The message issimple.


• The message isshort.
• The message will not be referred tolater.
• The message deals with events intime.
• The message requires an immediateresponse.
• The visual channels of communication areoverloaded.
• The environment is too brightly lit, too poorly lit, subject to severe
vibration, or otherwise unsuitable for transmission of visual
information.
• The user must be free to movearound.

• The user is subjected to high G forces oranoxia

Audio tones, audiolization, and music


– Sound feedback can beimportant:
• to confirmactions
• offerwarning
• for visually-impairedusers
• music used to provide mood context, e.g. ingames
• can provide unique opportunities for user, e.g. withsimulating
various musicalinstruments

Displays – Small and Large


• The display has become the primary source of feedback to the user fromthe
computer
– The display has many important features,including:
• Physical dimensions (usually the diagonal dimension anddepth)
• Resolution (the number of pixelsavailable)
• Number of available colors, colorcorrectness
• Luminance, contrast, andglare

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• Powerconsumption
• Refresh rates (sufficient to allow animation andvideo)
• Cost
• Reliability
Usage characteristics distinguish displays:
• Portability
• Privacy
• Saliency
• Ubiquity
• Simultaneity
Displaytechnology

• Monochrome displays
– are adequate, and are attractive because of their lowercost

• RGB shadow-maskdisplays
– small dots of red, green, and blue phosphors packedclosely

• Raster-scan cathode-ray tube(CRT)


– electron beam sweeping out lines of dots to formletters
– refresh rates 30 to 70 persecond

• Liquid-crystal displays(LCDs)
– voltage changes influence the polarization of tiny capsules of liquidcrystals
– flicker-free
– size of the capsules limits the resolution

• Plasma panel
– rows of horizontal wires are slightly separated from vertical wires bysmall glass-
enclosed capsules of neon-basedgases

• Light-emitting diodes(LEDs)
– certain diodes emit light when a voltage isapplied
– arrays of these small diodes can be assembled to displaycharacters
• Electronicink

– Paper likeresolution

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– Tiny capsules with negatively and positively chargedparticles
• Braille displays
– Pins provide output for theblind
• Large displays
– Informational walldisplays
– Interactive walldisplays
– Multiple desktopdisplays
• Heads-up and helmet mounteddisplays
– A heads-up display can, for instance, project information on apartially
silvered widescreen of an airplane orcar
– A helmet/head mounted display (HMD) moves the image with theuser

– 3D images

Mobile device displays


• Currently mobile devices used for brief tasks, except for gameplaying
• Optimize for repetitivetasks
• Custom designs to take advantage of everypixel
• DataLens allows compactoverviews
• Web browsingdifficult
• Okay for linear reading, but making comparisons can bedifficult

Animation, image, and video


• Accelerated graphicshardware
• More information shared and downloaded on theweb
• Scanning of images andOCR
• Digitalvideo
• CDROMS andDVDs
• Compression and decompression throughMPEG

• Computer-based videoconferencing

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Printers
• Important criteria forprinters:
– Speed
– Printquality
– Cost
– Compactness
– Quietoperation
– Use of ordinary paper (fanfolded or singlesheet)
– Characterset
– Variety of typefaces, fonts, andsizes
– Highlighting techniques (boldface, underscore, and soon)
– Support for special forms (printed forms, different lengths, and soon)
– Reliability
• dot-matrixprinters
– print more than 200 characters per second, have multiple fonts, can print
boldface,use variable width and size, and have graphicscapabilities
• inkjetprinters
– offer quiet operation and high-qualityoutput
• thermal printers or fax machines
– offer quiet, compact, and inexpensive output on specially coatedpapers
• laserprinters
– operate at 30,000 lines perminute
• colorprinters
– allow users to produce hardcopy output of color graphics, usually by
aninkjet approach with three colored and blackinks
• photographic printers
– allow the creation of 35-millimeter or larger slides (transparencies)
andphotographic prints

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