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Eleven FAQ v1.4

The document provides clarification on rules and terms from the board game ELEVEN. It addresses questions in the following areas: 1. The hierarchy of rules sources from highest to lowest priority. 2. Key terms used in the game such as "assign" resources/players, unassigned resources/players, and stat markers. 3. Clarification of player/manager actions including basic actions, additional paid actions, and use of card abilities. 4. Details on resources, markers, player strengths/weaknesses, and end of week procedures. The document aims to resolve inconsistencies and provide the author's current interpretation of the rules.

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Donato Tocco
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0% found this document useful (0 votes)
258 views

Eleven FAQ v1.4

The document provides clarification on rules and terms from the board game ELEVEN. It addresses questions in the following areas: 1. The hierarchy of rules sources from highest to lowest priority. 2. Key terms used in the game such as "assign" resources/players, unassigned resources/players, and stat markers. 3. Clarification of player/manager actions including basic actions, additional paid actions, and use of card abilities. 4. Details on resources, markers, player strengths/weaknesses, and end of week procedures. The document aims to resolve inconsistencies and provide the author's current interpretation of the rules.

Uploaded by

Donato Tocco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

ELEVEN – FAQ (version 1.

4)

Author: Jason Keeping (JK777)

A. HIERARCHY OF RULES

1. What is the Rules hierarchy (from highest importance to lowest) if there is a discrepancy
between sources:
1.1. The scenario sheet (highest),
1.2. The card or token
1.3. This FAQ
1.4. The Rule book (lowest),

B. KEY TERMS

1. What does the term “Assign” resources and “Assign” players mean?
1.1. Assigning resources means placing the resource on a player card. For example: a fitness
resource is assigned to a player to allow them to play in a Match. Once the match is
resolved assigned resources on ASSIGNED player cards are discarded during the “Resolve
the Match” procedure, or during step 4 of the “Check the Results of the Match” procedure.
1.2. Assigned players are players that are playing in the Match during the current week.
1.3. Unassigned resources are resources in the player’s available pool of resources, termed “the
player’s supply”.
1.4. Unassigned players are those not assigned to the current Match. i.e. not playing in the
current Match
1.5. Assigned Resources on UNASSIGNED players are NOT discarded during step 4 of the “Check
the Results of the Match” procedure.

2. Are Fans Assigned to the Stands during the “Prepare for the Match” Procedure step 6?
2.1. Yes and No. The rules use both the verbs “Place” and “Assign” to describe the process.
However, this distinction is not important.

3. In this FAQ where it says “Source: Outstanding” what does this mean?
3.1. This means that this is my current interpretation of the rules based on responses in the
forums on BGG where applicable.

4. What is the “transfer market” and can I hire a youngster and/or a veteran from the transfer
market.
4.1. Updated from p4. The transfer market is a central area common to all Managers, containing
15 cards where all the available Regular players (5), Staff cards (5) and the Sponsor cards (5)
are displayed
4.2. Step 1 on p4 should read “Divide the Player cards into 3 separate decks: the Veteran deck,
the Youngster deck and the Regular deck. Shuffle the Regular deck and place it near the
Transfer area with its Untrained side faceup (see the note below). Draw 5 Regular cards and
place them Untrained side faceup to create the upper row of the Transfer Area.”
4.3. The 3 Transfer Area rows are set up at the start of the game. Ordinarily, you can select
from the 3 rightmost cards in each of these rows as a Basic Action. However, Card Actions
allow you to select any of the cards in a Transfer Area row.

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4.4. No, you cannot hire a Youngster or a Veteran as they are not in the Transfer Market. See
p15 of the rule book.

5. What are the Stages and what is the Stage Marker?


5.1. Each week consists of several Stages, Monday and Matchday are resolved by all Managers
simultaneously Tuesday, Wednesday and Thursday are resolved by Managers in turn. Use
the Stage Marker (see p2) to indicate the current Stage.

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C. PLAYER/MANAGER ACTIONS
1. In order to avoid confusion, the individuals playing the game are referred to as Managers and
Players is the combined term for Regulars, Veterans and Youngsters

2. On your turn you can take a Basic Action and an Additional Paid Action.

3. What are the Basic Actions:


3.1. Hire a Regular or Youngster, - the use of the word player is incorrect. See players section of
FAQ
3.2. Sell a Player, - the word Youngster is not required here, you can sell any of the three types
of player.
3.3. Hire Staff,
3.4. Contract a Sponsor,
3.5. Build Stadium Infrastructure or Office,
3.6. Use a Card Action paying the cost shown on the card.

4. What is an Additional Paid Action?

4.1. An Additional Paid Action is an extra Action that can be taken on the manager’s turn, it
costs two Operational Resources, and you are only allowed to resolve a Card Action, not
take any other Basic Actions. If there is a cost associated with the Card Action being taken,
then you must pay that cost, in addition to the 2 Operational Resources. Once a card is
played turn it sideways to show that it is exhausted.

5. Can you perform 2 Card Actions in a Turn?


5.1. Yes, but you can only perform each Card Action once per game Round.
5.2. If a Card Action is not performed as a Basic Action, you must pay the cost of 2 Operational
Resources in addition to the cost shown on the card.

6. How do Bonuses, Features and Actions work?


6.1. Bonuses, Features and Actions are collectively termed “Abilities.”
6.2. Bonuses are gained when you gain a card and/or flip a card (for example when you train a
player), this includes cards gained at Setup. In some cases where a player card has a Bonus
on both sides, you gain the untrained Bonus when you hire the player and the trained
Bonus when you train the player.
6.3. Features are “Abilities” on cards that can be triggered during the game. You must meet the
requirement to trigger the effect.
6.4. Actions: can be triggered on your turn by paying the cost shown on the card being
triggered. This is a called a Card Action.

7. How many Opponents are included in the League during setup.


7.1. You include 8 Opponents corresponding to the League you are playing in. See page 10 of
the rules. You will play against 6 of these 8 Opponents.

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D. RESOURCES, RESOURCE MARKERS, STRENGTH & WEAKNESS TOKENS AND STATS
1. What are Resources / Resource markers?
1.1. These are Resources gained during the Production Step on Monday of each Round (or
Week). The 4 resources are:
1.1.1.Money (also termed Budget Resources or Cash in certain scenarios e.g. Scenario 4),
1.1.2.Fan (also termed Fan Base),
1.1.3.Operations and
1.1.4.Fitness.
1.2. Resources can be either ASSIGNED which means placed on player cards or UNASSIGNED
which means they are included within the Manager’s supply.

2. What are Stat markers?


2.1. Each resource has a corresponding Stat Marker on the Club Board. Icons for Stat Markers
can be distinguished from Resource icons on cards and tokens, as the stat marker icons are
circular.
2.2. Stat Markers indicate how many of each resource the Manager gains during the Production
step on Monday of each Round.
2.3. If you are instructed to increase a stat marker above 5 or below 1 then gain or lose the
resource indicated on the Club Board instead. Rule book p7.

3. After completing the “Resolve the Match” procedure there are 6 steps to undertake in the
“Check the Results of the Match” procedure, this includes step 4 (page 24 of the rulebook) which
states the following:

3.1. Discard Fan resource markers from the stands and gain 1€ Money per Fan discarded
3.2. Discard all Resource markers (temporary strength and temporary weakness) from all your
players ASSIGNED to the Match.
3.3. Any markers or tokens on UNASSIGNED player cards REMAIN on the card.
3.4. All permanent strength and weakness tokens (and any VP tokens on Youngsters) remain on
cards whether ASSIGNED to a Match or not.

4. Could I assign a fitness or operational resource to an unassigned player (for the purpose of
triggering their player ability in a future Round), leaving that resource on the player until the
next Round, and then in a subsequent Round, place a fitness resource on that player to include
them in the Match and resolve their player ability?
4.1. Yes. (Source: Thomas Jansen)

5. What’s the difference between blue and orange side of the Strength and Weakness tokens?
5.1. Blue tokens represent a temporary increase or decrease in Strength and these tokens are
removed from ASSIGNED Player cards during step 4 of “Check the Results of the Match”
procedure p24 of the Rulebook.
5.2. Orange tokens represent a permanent increase or decrease in Strength and are not
removed, these tokens remain on player cards until the end of the game or a game effect
specifically instructs you to remove them.

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E. END OF THE WEEK PROCEDURE
1. When adding Suspension tokens to Staff cards because you are unable to pay Maintenance costs
during the “End of the Week” Procedure. Suspension tokens must first be added to Staff cards
that do not already have Suspension tokens on their card. See step 3 p25 of the rule book.

2. Do you have to pay the Maintenance cost in the last week of the Game?
2.1. Yes, and if you are unable to, then you must apply Suspension tokens as indicated in the
rules on page 25 “End of Week” step 3. These tokens reduce your final VPs by 1 per
Suspension token at the end of the game. See Rule book p26

3. The “End of the Week” procedure step 5 states “Keep a maximum of 1 Fan, 1 Operations and 1
Fitness resource and then discard all the rest.” However, step 4 on page 24 of the “Check the
Results of the Match” procedure states that “…tokens and markers from unassigned player
cards, remain on cards.” Does this mean that you discard assigned resources on unassigned
players, or only discard unassigned resources?
3.1. Resources on unassigned players are NOT lost during the resolution of step 4 of the “End of
the Week” procedure. (Source: Thomas Jansen)

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F. SUSPENSION AND INJURY TOKENS
1. How do you remove Suspension tokens from Staff cards and Injury and Suspension tokens from
player cards?
1.1. In the “Prepare for the Match” procedure of Matchday step 4 p20 of the Rule book you can
remove one Suspension token AND one Injury token from each player card. Source:
Thomas Jansen
1.2. You can remove one Suspension token from each Staff card during “Prepare for the Match”
procedure step 4.

2. Can you remove a second Suspension and/or Injury token by exhausting the card during the
Match?
2.1. No, you may only remove one Suspension and/or one Injury token from each player per
Round. Players with Injury and/or Suspension tokens cannot be assigned to the Match.

3. Can players who have had a Suspension and/or Injury token removed during the current game
Round, play in the Match in the current week?
3.1. No, players are selected to be assigned to the Match in step 3 of the “Prepare for the
Match” procedure. This occurs BEFORE step 4 that allows you to remove one Suspension
and/or Injury token from player and staff cards.

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G. CARDS & CARD ABILITIES
1. Can you trigger a card ability multiple times in a single game round by paying the appropriate
cost?
1.1. No, a card can only be triggered and resolved once per Round, it is turned sideways after
being used to indicate that the card is exhausted.
1.2. For Player cards see “Resolve the Match” procedure step 3 on p21 of the Rulebook.
1.3. Staff cards see p14 of the Rulebook.

2. If two cards directly contradict one another does one type of card (e.g. Board Meeting)
supersede another type of card (e.g. player ability). For example: if the Board Meeting card tells
you to resolve the LOSS result after a Match regardless of the Match Outcome, but a player
ability card tells you to resolve the DRAW result on a card regardless of the Match Outcome,
which card effect is resolved?
2.1. On Monday, when you resolve the Board Meeting card, you would place a Reminder token
to remind you to resolve the LOSS result, however, when you assign the player with the
relevant player ability to the Match later in the same Round, then this effect takes
precedence. To remind you, move the Reminder token accordingly, and after the “Resolve
the Match” procedure, resolve the DRAW result. Remember to pay any cost associated with
the player card, and the 1 Fitness resource to assign the player to the Match.
2.2. If the player with the ability was NOT assigned to the Match, then the Board Meeting card
would still be in effect, the Reminder token would remain on the LOSS result, and you
would resolve the LOSS effect.
2.3. As a general rule, always resolve the effect of the last card activated. (Source: Thomas
Jansen).

3. If a card does not have the word “may” is the resolution of that card ability mandatory?
3.1. In general Yes. See p15 of the Rulebook.
3.2. However, a card that requires you to pay a resource to gain an effect on a player can, in
some instances, be optional. For Example the Youngster card Esposito which allows you to
spend one fitness to place two fitness on another player card. As a general rule if you are
required to spend a resource AND the effect is beneficial then the resolution of that card is
optional.

4. If a card ability does not have an icon on the left side of the card what is the cost of triggering
that ability?
4.1. If it is a player card there is no additional cost (Effect cost see p15 of rule book) other than
exhausting the card to show that the ability has been used in this Round. However, the
player must be “assigned” to the match to resolve their card ability.
4.2. If it is a Director card or Staff card then simply exhaust the card to show that the ability has
been triggered. If this is an Additional Paid Action, remember to pay the Operational
Resource cost.

5. If a card states: “Discard all players from the Transfer area and then draw 5 new ones. Can you
hire one of the two leftmost cards closest to the deck (normally, you cannot purchase these
cards).
5.1. Yes, you can hire one of the two leftmost cards when using a Card Action as detailed on p15
of the rules.

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6. What happens if I gain an objective card and I have already completed the requirement?
6.1. This could be a “visible” requirement such as having at least X resources or certain cards, or
an “non-visible” requirement such as beating an opponent by X goals to nil, which you may
have already done in a previous game round. Any new objective drawn cannot be
completed by meeting the requirements of the card prior to drawing the card. However,
they can be met if you currently meet the requirement and it is “visible” to other Managers.
(Source: Outstanding).

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H. DIRECTORS & BOARD MEETINGS

1. If you are required to replace one of your Directors, do you adjust your stat markers
accordingly?
1.1. Yes, reverse the stat marker changes for the Director removed and then apply the stat
marker changes for the Director added. (Source: Thomas Jansen).
1.2. Whether you gain the bonus for the Director added, will be stated on the card or scenario
sheet.

2. If you cannot resolve the selected “Decision of Directors” rolled on the Board Meeting card,
what happens?
2.1.1.As per page 13 of the rules “If you cannot fully resolve the effect, resolve as much of it
as possible.”

3. If a Board Meeting decision is evenly split between multiple options because you have two
Directors, or in some instances four Directors what do you do:
3.1. Roll the d6 and use this as a Tiebreaker between the tied options.

4. Specific Board Meeting cards and clarifications are including later in this FAQ.

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I. TACTICS & SCOUTING

1. Which Tactic cards do you gain at Setup and during the Game?
1.1. During Setup, shuffle and deal one of the four BASIC FORMATION Tactics card to each
Manager, returning any unused BASIC FORMATION cards to the game box. (Source:
Thomas Jansen).
1.2. Then shuffle all the other “normal” Tactic cards together to form a face down deck. When
instructed to take a Tactics card, take the top card from the face down deck.
1.3. The normal tactics cards have a FORMATION on the lefthand side and an EFFECT on the
righthand side of the card.

2. Are Tactic cards discarded?


2.1. In general no (see “Resolve the Match” procedure step 2 on p21 of the rule book), you
retain the cards until the end of the game, but certain Staff cards and Stadium
Infrastructure tokens may require you to discard a Tactic card.
2.2. You may discard a BASIC FORMATION card or a “normal” Tactic card. BASIC FORMATION
Tactic cards are discarded to the game box. “Normal” Tactic cards are discarded to a discard
pile. (Source: Thomas Jansen).

3. If you play a tactic card that says 4-4-2 can you include 3 Forward cards in my line-up for the
Match?
3.1. No, you can only include 2 Forwards. 4-4-2 means 4 Defenders, 4 Midfielders and 2
Forwards. See “Prepare for the Match” procedure step 2 on p20 of the rule book.

4. If playing a 4-5-1 formation or a 4-2-4 formation, can you include the one Forward player or the
2 Midfielder players in the Wing Zones and therefore there is no player in the Central Forwards
or Central Midfielders zone respectively?
4.1. Yes, you can play 4-5-1 and have 1 Forward in a Wing Zone, and you can have a Midfielder
in each Wing Zone when playing 4-2-4.
4.2. The only time you have to have a player in a Central Section is when you play with at least 3
Forwards, Midfielders or Defenders as it is not possible to place more than one player in
each Wing Zone.

5. Is the information shown on the scouting reports accurate?


5.1. Not always, it is intended to represent the fact that your scouts don’t always get the
opposition’s tactics or player positions correct. (Source: Thomas Jansen)

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J. PLAYERS & PLAYER CARDS

1. What are the three types of players?


1.1. Regular, Veteran and Youngster. See p15 of the rule book.

2. When the rule book or a scenario refers to players is it always referring to all three types of
player?
2.1. Unfortunately, no, the use of the term player is not consistent in the rule book. For
example, “Hire a player or Youngster” is a Basic Action, it should read “Hire a Regular or
Youngster”.

3. The rulebook states on p16 Sell a Player or Youngster. Does this mean I cannot sell a Veteran?
3.1. You can sell veteran just like Regulars and Youngsters, this is incorrectly worded in the
rulebook it should state “Sell a Player.”

4. The rulebook p15 states “Hire a Player or Youngster” Does this mean I can hire a veteran?
4.1. No, you cannot. This is also incorrectly worded it should state “Hire a Regular or Youngster.”

5. What are the Chevron markers (>>>) on some player cards?


5.1. These allow you to differentiate Veteran players, who have 3 chevrons from Regular players
who have no chevrons and Youngsters who have one Chevron on their card. (Source:
Thomas Jansen).

6. Can you look at the trained side of a player card?


6.1. Only after you have bought the player, not before. (Source: Thomas Jansen).

7. Can untrained Youngsters be assigned to a Match and have temporary or permanent Strength
tokens placed on their Player card?
7.1. Yes, and yes. (Source: Thomas Jansen).
7.2. You have to use a blank Jersey to represent the Youngster as untrained Youngsters do not
have a number. See also Jerseys and Flipping Jerseys later in this FAQ. (Source: Thomas
Jansen).

8. Are Goalkeepers players? Do you need to assign a fitness resource to play them in a Match?
8.1. Yes, and yes. (Source: Thomas Jansen).

9. Are Goalkeepers considered to be Defenders?


9.1. No. (Source: Thomas Jansen).

10. What are the types of Player card effects (white text in a blue box above the effect wording) and
when are they resolved?
10.1. Bonus: Resolved when you gain the card or flip the card. These effects are not
resolved during Matchday, and the player card is not exhausted when the bonus is
resolved. See p17 of the rule book.
10.2. Before the Match: Resolve during step 5 of the “Prepare for the Match” procedure,
only on an assigned player card, exhaust the card. See p20 of the rule book.
10.3. After flipping the Opponent card: Resolve immediately prior to the “Resolve the
Match” procedure, only on an assigned player card, exhaust the card.

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10.4. After the Match: Resolve during step 1 of the “Check the Result of the Match”
procedure, only on an assigned player card. See p24 of the rule book.
10.5. When Sold: Resolve when the player is sold. This effect is not resolved during
Matchday, and the player card is not exhausted.
10.6. Effect does not have a blue box: The majority of the effects on these cards will be
resolved during the “Resolve the Match” procedure but only when the requirement on the
card is met, the effect is triggered and only on an assigned player card, exhaust the card.
However, there are some effects, usually negative, but not necessarily that must be
resolved when triggered. For example there is a player that provides additional money
when sold, but does not have the “when sold” blue banner, and a player that must be
discarded if they ever receive a suspension or injury token, and this effect is resolved at the
time it is triggered. (Source: Thomas Jansen).

11. Can Strength and Weakness tokens and Suspension and Injury tokens be applied to
Jerseys/shirts?
11.1. No, Strength and Weakness tokens and Suspension and Injury tokens can only be
placed on player cards. All Jerseys/ Shirts are 1 Strength and cannot be suspended or
injured. (Source: Thomas Jansen).
11.2. There is a player card “Sousa” that overrules this, but it explicitly states that you
place tokens on Jerseys without player cards. See rule hierarchy at the start of this FAQ.

12. Can you train a player card that has a Suspension and/or Injury token?
12.1. Yes. (Source: Thomas Jansen Training Injured Players/Card Action/Unexpected
Events Expansion)

13. Can a Temporary/ Permanent Weakness token reduce a player card’s Strength to Zero?
13.1. Yes, but it cannot reduce the Strength of the player card to less than zero. See p15
of the rule book.

14. Can a player with a football icon and strength of zero score a goal if they are not opposed by an
Opponent with a shield icon in their section?
14.1. Yes, assuming the Goalkeeper has no Glove icons remaining to spend. (Source:
Thomas Jansen).

15. When you sell a player how do you calculate the sale price?
15.1. When you sell a player, you gain:
15.1.1. 2€ Money plus
15.1.2. Money equal to the Strength shown on the player card plus
15.1.3. 1€ Money for each Temporary or Permanent Strength token on the player card less
15.1.4. 1€ Money for each Temporary or Permanent Weakness token on the player card
15.2. See p16 of the rule book

16. Can you assign multiple resources to a player card so that you can trigger their ability multiple
times in a single Match?
16.1. No, abilities can only be triggered once per Round, the card is turned sideways
(exhausted) after it is used). See “Resolve the Match” procedure step 3 p21 of the rule
book.

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17. Some player abilities do not reference Zones or Sections, does this mean that their player ability
can be applied to any player in any Section or, if applicable, to an unassigned player?
17.1. Yes, see the two examples below.
17.2. First Example: Rasmussen’s player card states “place 1 temp strength on your
goalkeeper card. It does not state that your goalkeeper needs to be assigned to the
Match.” (Source: Thomas Jansen).
17.3. Second Example: Mensah’s Player card states “place 2 injury tokens on this player
card to block a football of any strength.” This card does not refer to any Section, so it is
assumed he can block a football anywhere on the pitch. The same would apply to the player
card Eckenfels’ ability. (Source: Thomas Jansen).

18. What happens to fitness resources assigned to players and resources on assigned players for
player abilities which were not used during the Match?
18.1. These resources are discarded. See “Check the Results of the Match” procedure step
4 on p24 of the rule book.

19. Can a player card be used in a match for its effect if you did not pay the fitness resource cost to
assign the player to the Match?
19.1. No. See “Prepare for the Match” procedure step 1 on p20 of the rule book.

20. How do you hire Veterans?


20.1. Veterans cannot normally be hired unless a specific card ability allows you to do so.
You start the game, and most of the Scenarios with one randomly drawn Veteran in your
team.

21. Can a Player, play anywhere on the pitch?


21.1. No, each player card shows the third of the pitch on which they can play. Also,
player card effects and Tactics cards sometimes affect where a player can be placed on the
pitch. See p15 of the rule book.
21.2. Also remember that central zones can have 1-3 Jerseys and Wing zones can have 0-1
Jersey. See p20 of the rule book.

22. Are player cards that have a cost associated with triggering an ability mandatory? e.g. ESPOSITO
which states “spend 1 fitness to put two fitness on any player.”
22.1. No, any ability that has an Effect Cost which must be spent to gain a benefit is not
mandatory. (Source: Outstanding).

23. Specific player card resolution is discussed later in this FAQ.

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K. STADIUM

1. How much Stadium Infrastructure do you start with and what is it?
1.1. You start with 4 pieces of Stadium Infrastructure and so your maintenance track starts on 4.
These are Ad Boards #1 and #2 and Stands #1 and #2.

2. Where do you place Stadium Infrastructure tokens?


2.1. Tokens with a Fan / Fan Base icon, and that have a white area on the left of the token, are
placed in one of the 2 available stand slots.
2.2. The Ad Board #3 token is placed beside the Stadium board to show that the Ad Board #3
space is now available to use.
2.3. All remaining Stadium Infrastructure tokens are placed on any one of the other highlighted
spaces on the Stadium board unless the card or token indicates otherwise. (Source:
Thomas Jansen).

3. If a card indicates that Victory Point tokens are placed on a Stadium Infrastructure space, can
you still place a Stadium Infrastructure token on that space?
3.1. No, the Victory point tokens remain on that space for the rest of the game. (Source:
Thomas Jensen).

4. How does the Stadium Infrastructure token that states “PRODUCTION: Place a temporary
Strength token on an assigned player” work?
4.1. At the start of the Production Step which takes place on Monday during each Round of the
game, assign a Strength token to any one of your players. You must still place a Fitness
resource on this player to assign the player to the Match.
4.2. The word “assign” is incorrect here, as players are not assigned until later in the Round.
Remember resources on unassigned players are not discarded. (Source: Portal Games).

5. What is the wording on the Stadium Infrastructure token entitled “VIP stand”?
5.1. The Fan resource placed on this space yields an additional money resource. i.e. the
Manager gains 2 money resources for a Fan resource placed on the VIP stand. (Source:
Portal Games).

6. The Merchandise Store costs €3 and will likely increase your Maintenance costs by €1 per
Round. Therefore, this Infrastructure tile costs more to build and maintain than you can make
from it.
6.1. The Designer’s response in the Forums was to “house rule” as follows: Merchandise store:
PRODUCTION: Gain money resources equal to your position on the Fanbase stat track / 2
(rounded up). (Source: Thomas Jansen).
6.1. Technically you are better off taking a sponsor contract as the merchandise store is not
worth any victory points.

7. When is a stadium “sold out?” And what is the impact of playing a Match in front of a sold-out
stadium?
7.1. A stadium is considered “sold out” if you place 4 fans into the stands for the Match. Certain
card effects trigger on “sold out” stadiums. See p20 of the rule book.

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8. When playing and using the Stadium expansion the rules state that at set up you include
Stadium infrastructure tokens equal to twice the number of Managers, is that correct? Are these
tokens in addition to those included in the base game?
8.1. Yes. Two tokens in solo and 8 in a 4-Manager game. See Stadium rule book p2.
8.2. Yes. As it says in the Stadium rule book “add [the selected Stadium tokens] to the general
supply. See Stadium rule book p2. (Source: Thomas Jansen)

9. Which of the Stadium infrastructure tokens are “Stadium Lighting”, “Merchandise Store”,
“Director’s Office” and “Training Ground”?
9.1. See p19 of the rule book. These titles are not written on the Stadium Infrastructure tokens.

10. If a Stadium infrastructure has a Stat Marker symbol, do I increase the corresponding Stat
Marker on the Club Board?
10.1. Yes

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L. JERSEYS & FLIPPING JERSEYS

1. What are the unnumbered/blank jerseys/shirts for?


1.1. Some Player cards have numbers above 11, if you are including a player card in a Match
with a number not shown on one of the jerseys then swap a jersey on the pitch out for one
of the blank jerseys. See p8 of the rule book.
1.2. Also untrained Youngsters do not have a number and therefore a blank Jersey must be used
to represent them.

2. Setting up your team and flipping between Football and Shield icons on Jerseys. What if a player
assigned to a match last week does not play this week? Do you flip their Jersey marker?
2.1. When you set up your team at the start of the game you will have 5 Jersey tokens showing
a football icon and 5 Jersey tokens showing a Shield icon. You cannot flip these tokens
during the game except when specifically instructed to do so. See p8 of the rule book.
2.2. When you purchase a player flip the appropriate numbered Jersey to the side shown on the
player card or remove any Jersey from the playing area and replace it with a blank Jersey (if
the player number is higher than 11). See p15 of the rule book.
2.3. There are certain cards, such as Tactic cards and Unexpected Event cards that allow or
require you to flip player’s Jerseys.
2.4. Otherwise, you CANNOT flip Jersey markers. See p15 of the rule book.

3. If an Unexpected Event card requires you to flip a Jersey, do you flip it back after the Match.
3.1. No. See p15 of the rule book.

4. Can you swap a Jersey on the pitch with one off the pitch to change the proportions of football
to shield ratio of Jerseys on the pitch?
4.1. No.

5. If you played a player in a Match last week with a number higher than 11 and they became
injured. So, the following week you do not play that player and swap the blank Jersey back out
for the numbered Jersey. What side is the numbered Jersey placed on? And can you therefore
choose?
5.1. You do not swap out the blank Jersey for a numbered Jersey. (Source: Thomas Jensen).

6. If you purchase a Youngster do you immediately swap a Jersey out for a blank Jersey and what
then happens when you train the Youngster:
6.1. When you purchase a Youngster you replace a numbered Jersey with a blank Jersey. You
may look at the trained side of the Youngster purchased at this time.
6.2. When you train the Youngster you locate the Jersey with that Youngster’s number and flip it
to the side that reflects the Youngster’s card i.e. shield or football.
6.3. The above rules do mean that you can tactically decide which Jersey to swap out of your
team when you purchase a Youngster, because you have future knowledge of which Jersey
number that Youngster will take when trained (Source: Outstanding)

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M. MATCHES & LEAGUE RESOLUTION

KEY MATCH RULES

1. What are the three procedures (and the steps in the procedures) of Matchday:

1.1. Prepare for the Match


1.1.1.Read Scout Report
1.1.2.Play any single Tactic Card for its FORMATION, ensure Jersey markers reflect formation
(do not flip Jersey Markers)
1.1.3.Assign 1 fitness resource to each player card, to assign player(s) to the Match
1.1.4.Remove Injury and/or Suspension Markers from Staff and Player cards.
1.1.5.Resolve the BEFORE THE MATCH effects of all your ASSIGNED players
1.1.6.You may place 1 unassigned Fan resource to each Fan icon shown on your Stands

1.2. Resolve the Match


1.2.1.Reveal the Opponent card
1.2.2.You may play another, different, single Tactic card for its EFFECT (the wording on the
righthand side of normal tactics cards).
1.2.3.Choose a player card with assigned resources who has been assigned to the Match and
resolve the player card’s effect.
1.2.4.Resolve each of the 5 Sections on the pitch.

1.3. Check the Results of the Match


1.3.1.Resolve all AFTER THE MATCH effects on your ASSIGNED player cards
1.3.2.Determine if the Match is a WIN/LOSE or DRAW result
1.3.3.Resolve Team Markers on the League Table
1.3.4.Discard Fans from Stands and all Resources from ASSIGNED player cards
1.3.5.Make a Match Consequence Roll
1.3.6.Roll the Opponent die for teams with non-flipped tokens who no one played against
this Week and update the League Table.

2. When resolving Matches what are Sections and which Sections do you compare?
2.1. There are 5 sections on your pitch that are resolved in the following order from first to last.
The Sections refer to your player board and order of resolution:
2.1.1.Left Wing
2.1.2.Right Wing
2.1.3.Central Forwards
2.1.4.Central Midfielders; and
2.1.5.Central Defenders
2.2. The opponent cards are printed in such a way that they correspond directly to the sections
on your Player board. The opponent’s goalkeeper is displayed at the top of the Opponent’s
card and so would be located at the top of your player board. Your Goalkeeper is at the
bottom of your player board. Imagine placing the Opponent’s card directly on top of your
player board and then resolving the overlapping sections. (Source: Thomas Jansen).

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PREPARE FOR THE MATCH

3. For each Player card you Assign to play in a match you must Assign 1 Fitness resource to that
player card, by placing the Resource on the card during the “Prepare for the Match” Procedure.
See p20 of the rule book.

4. Certain player cards refer to Sections, does this mean that their abilities can only be used with
players assigned to the Match?
4.1. Yes.

5. How do Zones work? And how many players can be in each Zone?
5.1. The three Central Sections (Central Midfielders, Central Forwards and Central Defenders)
consist of one Zone each (3 in total), and you can 1-3 Jerseys in each of these three Zones.
5.2. The two Wing Sections consist of three Zones each (6 in total), and you can have zero or 1
Jersey in each of those 6 Zones. See p21 of the rule book.

6. Can I play a Tactic card during the “Prepare for the Match” procedure for its effect?
6.1. No. The Tactics card played in “Prepare for the Match” is only played for its FORMATION,
not its EFFECT. See page 20 step 2 in the rule book.

7. If an unassigned player card gains a fitness token after step 3 of the “Prepare for the Match”
procedure, is this player now considered assigned to the Match? For example: Unexpected
Events card “100th Anniversary of the Club”
1.1. No, the player is unassigned, but as resources are not removed from unassigned players,
they will be able to play the next week. (Source: Thomas Jensen).
1.1. Cards will state if a player is assigned to the Match by a subsequent effect including a
Tactics card or an Unexpected Events card. (Source: Portal Games).

RESOLVING THE MATCH

8. Can I play a Tactic card during the “Resolve the Match” Procedure and change the team’s
Formation?
8.1. No, the Tactics card played during the “Resolve the Match” Procedure, is only played for its
EFFECT and not its FORMATION. See page 21 step 2 in the Rule book.

9. How do you resolve a Section in a Match?


9.1. You resolve in a way that results in the fewest goals in a Section.
9.2. In the following example
9.2.1. Your Opponent has a Strength 3 football icon and a Strength 2 football icon
9.2.2.Your team in the same Section has a Strength 2 Shield icon, a Strength 1 Shield icon
and a Strength 1 football icon.
9.3. You compare the Strength 3 football to your Strength 1 shield which results in a Strength 3
shot against your goalkeeper.
9.4. Then compare the opponent's Strength 2 football to your Strength 2 shield which results in
a block and the opponent's attack fails.
9.5. Finally, compare your Strength 1 football, which has no corresponding opponent shield. So
that results in a Strength 1 shot against the opponent goalkeeper.

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AFTER THE MATCH

10. Player card effects of players assigned to the Match must be resolved even if they are negative.
If a Player is not assigned to a Match, you do NOT resolve any of their Player card effects during
Matchday. (as per page 15 of the Rulebook with italicised amended wording)

LEAGUE TABLE AND OPPONENTS

11. How does the League Table Board work?


11.1. You roll a die corresponding to the colour of the team’s emblem for EACH team that
was not involved in a Match against a Manager this week, so you may need to roll the same
colour dice blue, green and/or red multiple times, once per team. Then move the team’s
emblem that number of spaces on the League Table p24 of the rule book.

12. What if two Managers play the same Opponent team in a week?
12.1. Then the Opponent team you played records the result of both these Matches. So, if
the Opponent team won both Matches, it scores 6 points. Then you flip the Team’s
emblem to the grey side, so that you do not roll the die and move this team’s emblem the
next week that it is not involved in a Match with another Manager’s team. Why do you do
this? So that each team, whether a Manager’s team or an opponent team, will have
effectively played the same number of Matches at the end of the game see p24 of the rule
book.

13. Can’t you just change the order of the opponents played, so that no Manager plays the same
opponent in a single week and avoid the whole complicated rule about flipping emblems?
13.1. Well, that’s not technically in the rules, but you can if you want to, after all it’s your
game! However, during Set up you probably placed 3 easier teams (e.g. Division 3) on top of
3 harder teams (e.g. Division 3/2). So, if you change the order then you could unbalance the
game and make it harder for one Manager. Ideally, if you are playing in Division 3, keep all
Division 3 opponents for all Managers above their Division 3/2 opponents.

14. If 3 or more human Managers play against the same Opponent in a single week could this result
in the opponent team scoring more than 18 points in a 6 Match game?
14.1. Yes, and to avoid this anomaly the rules on page 8 of the rulebook step 3c should
state. “When selecting Opponents ensure that no more than 2 human Managers play the
same opponent in a single Round (week).” (Source: Portal Games).

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N. SCENARIO SPECIFIC QUESTIONS

1. In Scenario 1 do you remove all the Veterans from the deck with higher than 1 Strength before
selecting a Veteran card during Setup?
1.1. No (Source: Thomas Jansen). The Scenario card should read “remove all Regulars with a
Strength greater than 1 from the Regular deck.”

2. In Scenario 1 when the Regular player cards run out, what do you do?
2.1. See page 3 of the rule book. If a deck runs out of cards, shuffle the corresponding discard
pile to form a new deck.

3. In Scenario 2 the Setup changes state “Choose your Rival which is from a higher Division than
yours (if possible) and has a Red Opponent Marker.” When starting in Division 3 do you select
Steelchester (Division 3/2) or Brightsbury (Division 2/1)?
3.1. Assume you can select either depending on the difficulty of game you want to play.
However, you should be selecting Brightsbury. (Source: Portal Games).

4. If you select Brightsbury for Scenario 2 when playing in Division 3, how many Opponent Markers
do you place on the “0” space of the League Table board at Setup? Normally it would be 8, but
as Brightsbury is not a Division 3 club, do you include 9 opponent markers on the League table,
or do you discard one of the Division 3 team opponent markers for one of the teams that you
are not playing, so that you include 8 markers as per Step c on Page 10 of the rule book?
4.1. Include 9 Opponent Emblems. (Source: Portal Games).

5. In Scenario 4 do you gain 5 money, then purchase 2 players from the transfer market, and then
receive a further 5 money from the initial Production procedure in the first round of the game?
5.1. Yes (Source: Thomas Jansen).

6. In Scenario 5 the rules state “Draw three Infrastructure tokens and add these to your stadium
for free.” If I am playing with the Stadium expansion and I draw the Museum, can I place it?
6.1. This scenario does say that it is not suitable to be played with the Stadium expansion.
6.2. However, if you decide to ignore this instruction then place The Museum back in the
available tokens and redraw.

7. In Scenario 7 what is the cost of placing fans on the Away stadium Stands? Can you pay 1 of each
resource?
7.1. 2 Operational resources or 2 Fan resources. (Source: Portal Games).
7.2. It is either 2 Operational or 2 Fan resources and not 1 of each. (Source: Portal Games).

8. What is the Away Fan Track used for in Scenario 7?


8.1. The rules say that for each Match you play and have more fans than the Opponent you
score 4 VP. This track let you keep track of how many matches you have played where this
condition is met. Each time you have more fans than the Opponent, move the marker by 1
step, at the end of the game, you should add VP for this track to other VPs gained. (Source:
Portal Games).

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9. The Setup says hire Super Ultra’s Staff cards for free, but there are no such cards in the staff
deck?
9.1. This means take the Staff card deck and find the card “? Ultras” and add this to your starting
staff. There is no initial cost for hiring this staff card. (Source: Portal Games).

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O. SPECIFIC CARD RESOLUTION

Player Cards

1. Varga “Treat this player as both [having a] shield and football icon.” Does this mean you resolve
this player twice during the “Resolve the Match” procedure.
1.1. Yes.

2. Olsen “Block up to 2 footballs in his Section.” Olsen is Strength 3, do I have to split his strength
between the 2 footballs?
2.1. No. (Source: Thomas Jansen)

3. Rizzo “place 3 temporary weakness tokens on any of your assigned player cards”. Does this
include Rizzo, and could he be assigned all three tokens?
3.1. Yes and yes.

4. Lopez “You may cancel an opponent’s goal and gain 2 suspension tokens.” Do these tokens have
to be placed on Lopez’s player card.
4.1. The card is unclear, thematically we assume Lopez is committing a foul and gets sent off but
prevents a goal. So yes, you would apply to Lopez’s card. (Source: Thomas Jensen).

5. Van Voorst “If this player gains an injury or suspension discard this card.” This ability has no blue
banner so when do you resolve it?
5.1. Immediately when it is triggered. (Source: Thomas Jensen).

6. Nilsen “For each trained forward on your team place one temporary strength on this card.”
What is the definition of team, it is not defined in the rules per se. Does it mean assigned
players, or both assigned and unassigned players?
6.1. The term “team” is used on p21 of the rule book, in the “Resolve the Match” procedure.
Therefore, it only applies to assigned players. (Source: Thomas Jensen).

7. Takahashi: “Place 2 temp Strength on 2 other players in his Section.” Is this 2 Strength on each of
2 players, or 1 Strength on two different players for a total of 2 Strength?
7.1. It is 2 Strength on each of two players. Remember, this is players in his Section and
Sections only apply to the “Resolve the Match” procedure and therefore this must mean
Assigned players only. (Source: Thomas Jensen).

8. Walsh “gain temporary Strength equal to your Fanbase Stat Marker”. Does this temporary
strength have to be placed on Walsh?
8.1. No, but Walsh obviously must be assigned to the Match to resolve his ability. (Source:
Thomas Jensen).

9. Gorski “If there is no corresponding football in this Section, score a goal and move to an adjacent
Section.” How does this card work? Do I have to move him?
9.1. The ability is triggered after revealing the opponent’s card. So, you would score a goal
during Step 1 of the “Resolve the Match” procedure, you would then move Gorski to an
adjacent Section. For example, if he started on the Wing, he could be placed in any of the

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three centre sections. If he started in Central Defence, he would be moved to Central
Midfield.” Then continue resolving step 2 of the “Resolve the Match” procedure.
9.2. Yes, you must move Gorski as the player card does not include the word “may”.

10. The “Warming Up” Tactic card states: “Place 2 Fitness from the Supply on any player card.” Even
though ASSIGNING Players to the Match occurs prior to selecting Tactics, does this card allow
you to Assign Fitness tokens to a player such that they can be included in the Match during the
current week?”
10.1. Yes. (Source: Thomas Jensen).

Board Meeting Cards

11. Cards SPORT PSYCHOLOGIST and FORTUNE TELLER refer to drawing/not drawing a card from the
Event Deck. What does this mean?
11.1. The Event deck refers to the Unexpected Events Deck. (Source: Thomas Jensen).

12. The Card MARKETING TROUBLES and TOO MUCH ADVERTISING state “Discard any of your
Sponsor cards without consequences.” What does “without consequences” mean?
12.1. It means that you do not have to pay back the Money value of the sponsor. Many
other cards require you to pay the left hand most money value (the value that has a
Megaphone icon) on the Sponsor card discarded. See p13 of the rule book.

13. The card DIRECTOR DISPUTES states “Discard 2 VP tokens if possible.” If you discard VP tokens
from a Youngster can these tokens be regained in a future match?
13.1. No, it makes more sense just to note that you have -2VPs on the Scoring pad as a
reminder for the end of the game. (Source: Thomas Jensen).

14. The card STAFF RAISES states “…you may [not] perform Paid Staff Actions.” What are Paid Staff
Actions?
14.1. Paid Staff Actions are Additional Paid Actions (also known as Card Actions) on Staff
cards. This does not affect Card Actions on Director cards. (Source: Thomas Jensen).

15. The card CLUB MUSEUM states “Build a Museum (if possible)…..” Does “if possible” mean only if
you meet the criteria on the token. i.e. all other slots on the Stadium board are already filled?
15.1. Yes. (Source: Thomas Jensen).

16. There are several cards including FOREIGN INVESTOR which create situations where it is possible
for Director Decisions to be split between 2 or more options. What happens if you now have a
Board Meeting where you have an even split of results, for example 2 yellow and 2 blue.
16.1. Roll the d6 as a tiebreaker. (Source: Thomas Jensen).

17. The card CHEAP MATERIALS states “place 2 Suspension markers on any Stadium Infrastructure,
you can’t use it unless there are markers on it.” What does this mean?
17.1. Outstanding.

18. The card LONG LASTING INJURY states “Choose any player with an Injury token, and place 2
Injury tokens on his card.” What if you have no players with Injury tokens.
18.1. Then you do not resolve the effect. (Source: Thomas Jensen).

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19. The card MUD states “Choose a random player and place 2 Injury tokens on their player card.”
Does this mean use the d12 to determine a Jersey number? In this situation what happens if the
number you roll does not have a Player card?
19.1. Use the d12 and if the number rolled does not correspond to a Player card, then
ignore the effect and do not place the Injury tokens. (Source: Thomas Jensen).

20. The Cards HEATING MALFUNCTION and SMALL OFFICE state “Place a Suspension token on….”
Does this token remain on the space for the remainder of the game?
20.1. Yes, this results in negative VPs at the end of the game. (Source: Thomas Jensen).

21. The card RAISING PRICES states “Place 2 Suspension tokens on your Merchandise store (if
possible).” Do these tokens get removed like Suspension tokens on player and staff cards?
21.1. No, these remain on the Merchandise Store and result in negative VPs at the end of
the game. (Source: Thomas Jensen).

22. The card ELECTION states “Place a reminder on any Player card with a cost of effect. You may no
longer use this effect.” What is a “cost of effect”?
22.1. See p15 of the rulebook “PLAYER CARD” 7. Effect Cost “This indicates the cost you
pay for the effect. It usually consists of one of more resources.” This is what is being
referred to. (Source: Portal Games)

23. The card NEW STAFF states “You may choose up to 2 Staff cards and hire any 2 Staff cards from
the Transfer area that are part of the same sets of the 2 chosen cards.” What does this mean?
23.1. It means that you can hire 2 staff cards from 2 different sets (colours) for which you
already have hired one or more cards, in those sets. (Source: Thomas Jensen).

24. The IMPORTANT PLAYER Board Meeting Card requires you to discard a player if that player is not
assigned to a Match this week. If the player has a suspension or Injury token, do they still have
to be discarded, even though they were not eligible to be assigned to the Match this week?
24.1. Yes. (Source: Thomas Jansen).

25. The card FANATIC states on the blue resolution section: “Train a player with a football icon.
Place a Blue weakness (“X”) token on his card.” What happens if I cannot train a player with a
football icon, because they are all trained, do I have to place a weakness token on one of those
cards?
25.1. Yes. This card should have errata as follows. “Train a player with a football icon.
Place a Blue weakness token on a trained player with a football icon.” (Source: Thomas
Jansen)

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P. EXPANSION CONTENT QUESTIONS

GAMEFOUND EXCLUSIVE CONTENT

1. The Unique Setup Cards from the Promo pack. In which step of Setup are these cards drawn and
resolved?
1.1. These cards are drawn and resolved at the start of Setup. (Source: Thomas Jensen).

2. How do you set up and play in “Epic League” mode?


2.1. If playing in Division 3, the Opponents are as follows: 3, 3, 3, 3, 3/2 WINTER BREAK 3/2. 3/2,
3/2, 2/1, 2/1 (Source: Portal Games)
2.2. If playing in the Division 2, then Opponents are as follows: 3/2, 3/2, 3/2, 3/2, 2/1 WINTER
BREAK 2/1, 2/1, 2/1, 1, 1 (Source: Portal Games)
2.3. If playing in Division 1, then Opponents are as follows: 3/2, 3/2, 2/1, 2/1, 2/1 WINTER
BREAK 2/1, 1, 1, 1, 1 (Source: Portal Games)

UNEXPECTED EVENTS

3. In the Unexpected Events How do you resolve the card? And do the effects apply to only
assigned players.
3.1. You draw Unexpected Event cards after assigning players to the Match, and discard and
redraw until you draw a card which has a tag that matches the tag on a player assigned to
the Match. See p6 of the Unexpected Events rule book.
3.2. Effects can be resolved before, during or after the Match. See below.
3.3. It is also not entirely clear whether the effects only apply to assigned players, or whether
they could be applied to unassigned players. The example would suggest it is only assigned
players. So, unless specifically stated otherwise assume the effect applies to an Assigned
player and ignore the effect if you have no Assigned players with that particular tag.
(Source: Thomas Jensen).

4. The effects on the Unexpected Events card could occur before, during and in some cases after
the Match. To clarify, the effects will apply in one of the three procedures of Matchday. It is not
stated on the card, so how do you decide?
4.1. As a general rule you will resolve them at one of three times:
4.1.1.Immediately, before Step 2 of the “Resolve the Match” procedure (termed
“Immediate”)
4.1.2.During Step 4 of the “Resolve the Match” procedure. (Termed “During the Match”)
4.1.3.After Step 1 of the “Check the Results of the Match” Procedure (Termed “After the
Match”).
4.2. Here are a few examples for clarification:
4.2.1.Unassign a player from the Match (Immediate).
4.2.2.Moving players to other zones (Immediate).
4.2.3.If the player has not scored do X (After the Match).
4.2.4.Place token on player X (Immediate).
4.2.5.Each of your players with tag X that block score once (During the Match).
4.2.6.Source for the above rules (Source: Thomas Jensen)

5. In Unexpected Events if you are unable to pay Maintenance then you must move down on the
Reputation track and add 1 Suspension token to a Staff card (Basic game: 2 Suspension tokens)

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for each Money cost that cannot be paid. What if you cannot move down on the Reputation
track?
5.1. If you cannot move down on the Reputation track, then ignore this effect and instead add 2
Suspension token to a Staff card for each Money Cost that cannot be paid, as you would in
the Base Game.
5.2. Thomas Jansen has stated that even if you CAN move down on the Reputation track you
should still add TWO Suspension tokens and the Rulebook is wrong. (Source: Thomas
Jansen Training Injured Players/Card Action/Unexpected Events Expansion).

6. The Unexpected Events card: Empty Stands states “Treat all your BODY CHECK players as
Shields”. Does this mean you flip their Jerseys to the shield side?
6.1. No. The Unexpected Events card FINAL MINUTES, requires you to flip the Jersey. This card
does not specifically state that you flip the Jerseys therefore don’t. (Source: Thomas
Jensen).

7. The Unexpected Event card UNJUST REFEREE states “If you have a LONG PASS – STAR”. What
does this mean?
7.1. The word “lose” is missing from this card. It should state “If you have a LONG PASS lose one
STAR”. The Unexpected Event card FOGGY DAY has the same issue and TAUNT has a similar
issue. (Source: Thomas Jensen).

8. Unexpected Event card LONG WAY JOURNEY states “Unassign all NATURAL BORN LEADERS
Players from the Match.” Do the resources assigned to these players go to the player’s supply or
the general supply?
8.1. It is not clear, but assume they go to the player’s supply. The PLAYER FIXING MATCHES,
NATIONAL HOLIDAY and HANGOVER Unexpected Event cards have a similar effect. (Source:
Thomas Jensen).

9. The Unexpected Events card HIGH MORALE states “You may flip all the STRONG SHOT players’
Jersey makers to the chosen side.” What does this mean?
9.1. The card is not clear. I assume it means you can choose a side either Football or Shield and
you may flip all STRONG SHOT Jersey Markers to the chosen side. I also assume that this is
all or nothing i.e. you either flip all such markers or none. You cannot flip some of the
markers with this tag but not others. (Source: Thomas Jansen)

10. The Unexpected Events card CONTROVERSIAL INTERVIEW states “If there are any other players
in the PENALTY KILLER Player’s zone, move them to the Wings (if possible). Otherwise remove
those Jersey Markers from the board. Does players refer to player cards or Jerseys? Do you play
with fewer than 11 players if you have players already in the Wing zones? How do you return
these Jerseys to the board.
10.1. I assume it refers to both player cards and Jerseys. (Source: Portal Games)
10.2. Remember that you can only have 1 player Jersey in each Wing zone.
10.3. Yes, you play with fewer than 11 players in this Match if one or both of the Wing
Zones have a player in them. (Source: Portal Games)
10.4. You should ensure that the Jerseys are kept on the same side as when they left the
field. Return them to the board after the Match, being careful not to flip the Jersey(s).
(Source: Portal Games)

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SOLO CAMPAIGN

11. In the Middleham FC campaign Season 1 it says place tokens on spaces 3 to 6, but there isn’t a
space 6 technically!
11.1. This is incorrect and errata reads “spaces 3 to 5 inclusive.” (Source: Thomas Jansen)

12. In the Middleham FC campaign Season 1 what happens when you take a sponsor contract for
the lefthand option with the “megaphone” icon?
12.1. You have three options:
12.1.1. Take all the money shown, but if this results in taking an amount money equal to or
greater than a space on the Money Stat on the club board which contains one or more
reminder tokens, then take a reminder token from the lefthand most space on the club
board and place it into your play area.
12.1.2. Only take money equal to the position of your money stat token on the club board
12.1.3. Take no money and instead discard the sponsor card along with a reminder token
currently in your play area. (Source: Thomas Jansen)

13. In the Middleham FC campaign Season 1 what happens when you increase your money stat by
2?
13.1. You take all the reminder tokens on spaces that your money stat token passes over
or lands on, on the club board. These tokens are placed in your play area. Remember to
move back down the money stat track, see answer below. (Source: Thomas Jansen)

14. Do you have to move back down on the Money Stat marker track at the end of each week back
to space 2 regardless of whether you take reminder tokens or not?
14.1. No. At the end of the week, if you moved onto or over a space with tokens on it then
you must move your money stat marker back to the last space that you moved to during
that week that did not have tokens on it at the start of the week, or to the space your
marker started the week on, whichever is higher. For Example, let’s say you started the
week with the money stat marker on space 2 and there were no reminder tokens on space
3, and 1 reminder token on space 4. During the week you increase you money stat to 3 and
then to 4 taking the last reminder token from the “4” space. At the end of the week, your
money should be on space 3, as this was the righthand most space on the money track that
did not have any tokens on it when you moved your stat marker. (Source: Thomas Jansen)

15. In the Dafton United Season 1 how does the LIMITED BUDGET action work? What is a Turn
Marker?
15.1. The Stage Marker is identified in the components section of the rulebook and is used
to track the current “day”. There is no turn marker. The Limited Budget Action should read
as follows: “ Every time you spend money as the cost of an action, roll the green opponent
die and advance the office marker on the Price Director card track by the number of spaces
indicated by the die. If the result is a 3, additionally place a reminder token on the current
Day, as indicated by the Stage Marker. You do not roll to move on the Price Direct card
track again, until the Stage Marker reaches the reminder token in the next game round
(week). Then remove the reminder token.”

16. In the Dafton United Season 1 is the “FIND SUPPORT” Action a card action and can therefore
only be used once per game round?

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Version 1.4 changes highlighted in blue.
16.1. Yes. However, you still follow the process on the card, which describes what you do
after the match to add fans to the card.

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Version 1.4 changes highlighted in blue.
Q. VARIANT IDEAS

LESS RANDOM VARIANT

1. For those that are averse to random die rolls. Spend 2 Fans to set a die to any result.

INTERNATIONAL PLAYERS VARIANT

2. For those that have the player mat and are struggling to get all the players in the transfer area in
the current rules, or those that just want to try something different.
2.1. Print out the map on the next page. Credit to BGG User: Quayde for the map.
2.2. Set up: Shuffle all player cards together (including those from the International Player
Expansion) and place 5 on the transfer market spaces just as per the base rules.
2.3. Set up: Place your scout emblem on any space of the map.
2.4. Rules: If a player has a country flag you must fly to their region to hire them.
2.5. Managers gain 1 Airplane token at Setup.
2.6. During Production in each Round if your Money Stat is:
2.6.1.At level 3 or 4 gain 1 airplane token during Production.
2.6.2.At level 5 gain 2 airplane tokens during production.
2.7. You cannot otherwise purchase airplane tokens.

ALTERNATIVE MATCHDAY RESOLUTION VARIANT COURTESY OF SLASHDOCTOR ON BGG

3. I am not going to reproduce this variant here, but if you want some tweaks to the Matchday
variant, because you think the current version is solvable, then try the “Anti-Moneyball Match
Resolution variant.”

REPUTATION VARIANT – COURTESY OF SLASHDOCTOR ON BGG

4. There are some challenges and balance concerns with the Reputation track in the Unexpected
Events Expansion.
4.1. During setup, place Manager reputation tokens in reverse order compared to expansion
rules. So that the first Manager will start further down the reputation track than the last
Manager (who will start with the highest reputation from among Manager teams). Reason:
This is to mitigate first Manager advantage, since first Manager has the biggest choice on
the post-setup transfer market already.
4.2. As an action (including as a bonus action with operations tokens) you can increase your
reputation by 1 step per 1 fan token you pay. You can pay up to 3 fans this way. Reason:
Reputation increase is too costly and too slow in expansion rules as written. The worst
reputation Manager team needs to use many actions and many resources to get to where
the other Manager teams are at game setup. This makes it more reasonable.
4.3. For every cash you cannot pay during the maintenance phase, instead of placing 2
suspension tokens on a staff card, you may alternatively place just 1 and then reduce your
reputation by 1 step - but only if you CAN reduce reputation.

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Version 1.4 changes highlighted in blue.
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Version 1.4 changes highlighted in blue.

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