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A of A HR
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A of A HR
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5/13/2004 THU 05:32 FAX 1001/7008 Hue AcLO” WWI AERIAL COMBAT GAME a 5 n Daniel P.Faigi(05/13/2004 THU 0! 32) Fax 002/008 WW AIR COMBAT GAME . “ALE SACKS Ae MED covent@e serve 1) mune RosrER cram PosrTiay ret, Poll ‘ach player 1st 2od ROLL 41 behind eneny 1) Pilot #1 rolls. Po 12 S456 Lines, 2) Pilot 42 seperately) ©) 3B SHH -A behind nome 43) Pilor 43 2 5 lw Lines. 4) Pilor #4 ) = on Be pore 3) Players choice 2 i Ww DAD ie 6) Enany”s Choice 3 We HE 5) IA 6 ie ew 3) HR ! 4 : Mt 23456789 wu Poll 2x, once to { PERM P RWHP MTF find anount of { os 4 321 L OL 1 203040 — dataye, then to find | 275-500" «33210021 2 IC aren nic, } 52-750, «3221000012 wx i Psi’, 2210000012 % Since all hits 90 1025-12507 2 1:0 0.9.9 .00 11 2% — inene area, a Yc 4275-1300, 2 1 9.0 9.0.0.9 0 1 2 is always a‘critical Yas-2007 2900.00.90 0 1 Ic hit in that aren. RDG PE | ares mS ast 2nd ROLL ang Ast old soll 1 2 3 4 8g Ro 28g 3-2 500° 750°, 10007 35007 17507 200071) az 113 14 175 176 177 3-4 2500" 30007 2900° 40007 4500" 50007 2) 169 170 171 148 149 150 3¢ 5700” gion” 7100" 4200" e500" 9200" 3) 181 182 163 352 152 153, 4) 66 167 168 393 174 172 jet coll iy see for both players. 5) 198 179 a0 384 185 186 zach one takes 2nd z0ll infependamtly, 6) ‘Ye 190 171 172 173 174(05/13/2004 THU 0! 33) FAX 0 2 n + TICE SACKS © critical mit Chace (Fol 2 dice undor the proper acca) ane (rete cur: bo Straisht end Beall maneuvers only. WINGS CRACKING. tn Se"D" tana wings will collapee (see WING 12. IAKGE WG MOLES: Pat maim of 2004 each turn, WING uotaae No clinoing allowed, SSURIE WING HOLES: Clim Factor recuced So", Ararcn c1ucx; scay in present turn mde (Left, seeaight, of ight) "Er tines, After "D" tune, aileron ia unstuck, caus Loose: Unable co perform Inelerana or Wingower Turns. FAUMIC FLOTIER: "Fabeie Will tear if Power Diving. (ase WING 10). PRIKIC "HARING: Fal 100'x"O" per turn, when altitude reaches’ 0 KASH LAO" (PORE TAND" 12 over agrodrore) « vnc wane! Fail 750" for "0" corns, After =D” borne, wine “smear WING COLLAPSE: CRASH (Sco optional rules for SPINS) vemor HUG: Plane explodes {n 10 LOE {aoe MOTOR 12). May charge Cire to fins (ge MTOR 11) after a coll of "6" white Sideelippins. MOTOR DIES: Gide, falling 200' /tuen, doing no Fast or Fancy. HOTOR SKIPUING: NS rose, Clinblng er Power Diving, Ske: Receive no clues, subtract one fran all sho rolls. MOTUR' MITE Reduce plane's sped Lactor by 1. If plane's factor is plane may not 90 fast. Bo Straight Cruising “D" turns to wipe face, No Oli PRESSURE FALIS: Yotor dics (wee YOTOR 3) in 20 turns. MOTOR QOTTS: “Motor dies (see MOTOR 3) put roll "6 cach turn to start FINES! matt do Sideslips o¢ bacanes Fire (sae MOTOR 2). Sideslip "D" turns and flames Secone Senke (see MOLOR 5). EXLMEE: Aircraft dostcoyad, vitot killed. 812, FUSELAGE (F5U6) camroL caste sevensp; “pall diet on 1-3 may perform only Right maneuvers, 4-6 may pastors caly lake maneuvers. FUSELAGE Clack: “ne fslg Will srap' (Gee FSIC 12) on the next critical hit to the fig, RIGHT SIUE NG: Pslg) cracks (see FSLG 12) after any Left GAS FIRE: sea Memon 12, Tf Flames borane gmeke, no effect to pone. GHMTROLS SG! op Stall “D* turns, NEAR MSS TO PHOT: Panic fly ‘Steaight one wen. (Ao#s are exespt) « FUEL TAIK LEAK: Tank empty (gee MOTOR 3) n 10«"DY turns. NOTE gras eank will empty hotrelly Lf player has) less fel than aVTWLS STICK: May Plot new maneuvers only on alternate Line, 003/008oN pace 2 Lo usFr SIbe orMeR: Ply cracks (ece Tous 12) after any Right 11 CABLES FRdzeN: Stay in present turning mode (left, straight, ‘rignt) for rest of game. 12 PSEA SHADY GHASH (Seo optional coles for SPINS) TAIL TATE BIOW GPF: CHASE (Gee optional cules for SPINS) EEEVAGOR BEN} Fall mininse of 200°/wrn. ‘Thin WERE Roll gle atta every Pansy maneuver. On *%6* tail allo off (see TAIL 2). RUDLER Jat: Fly Straight Cruiaig,"D" urns. ELEVATOR Jesh “Fly in peegent ineLination (elinb, etc.) for "D" plot nev inclinations ony on alternate wares. ly th present Wuening made (Lett, straight, eight) fer “0 vurns, 20 TAIL LOOSE: See TAIL 4. 11 ELEVATOR BENT: See Tali, 3, 22 tant hicrne, po only ecaising mancavers (WO fancy). cones (corr) vous that ne cellar damage goes into COCKPIT 2 ior KILLSD: =P, 3 PLO? UNCENCTOUS! Power dive “D" turns, wake at end of lost dive, 4 GN tesmOMD, bowle-synch glee as single-syreh, others don’ Fie. 5 NITIETER BROKE: Opponent records your albitide/changes. Yous may rot keep record of your eititaze until within S00" of the ground. 6 CODASS BROKE! Opponent recoeds your location/changes. 3 wnmecanm cick: No clues. “Panic fly Straight “once (aeea ‘exempt « 6 OBSEAVER KILLED: TE you have ons — uen, Rees are exerpt, 9. pIuot rane; Fly Steaight Cruising "D" turns, falling 200! /turn. Yo Gat neetnrty: to more Eirins. 11 Piuot MaNweD: Aust tey to excupe, Pilot faints (soe CCPT 9) ‘every "D" turns. 1 PHOT KILLED! Se OPT 2. lot panics, power dive next WHEELS Note that na regular aumaye goes, into wheels. 2 HELE GOVE: "Croeh” when atrenpting to land, 53. HEELS 1006E: “Force Land” when attenpting t> land. 512 "Wists HANGING: "Ceasn Land™ when attempting to Land. ren, "DO" eimaa: the mumber eoled on one ate. senasii™; Roll $ ar 6 to survive (pilot onty) . "GHAGH LNEF: Rell 46 to sucvive. (plane ard’ pllot) « NPORCE LAND": Boll 26 to survive (plana and pilot) + 004/008(05/13/2004 THU 05: Far 005/008 * Age gdlors, © PILOT'S LOG PILon IASTASARD party CATE PLANE MuSsiN FETRA | Spe /_ cone —~y_ 2 we Power ove ~—“/—F SLDe WIsW Lt P_ en __TG e _ ; Fase A aed Care ‘provided. for milet= layer games. Permission to copy this poge by whateved nethod is Granted, “and we Frcongly suggest Shae you 60 29) to Encinteave plays a's sore WerOnY POINTS 1 15225 3 a8 4 45 ACE(05/13/2004 THU 0! 33° FAX 006/008 © “Mee Aces ‘WW AIR COMBAT CAME Gn cMET rou, ising Condition NO o 1 23 ¢ 5 6 7 Single Hoowayncheonized gua app oO zoe oo 00 cl cl 2 a ke 3sume 0 i 1 2 2 3 & xX awer oo 1 2 2 x3 3 Smasr 10 a 3 3 4 CAG Fly Str. next turn Gna 92 7 SC dc 4 SC ORGY Sin andout, Single Syncuconized gan ime 0 600 21) 2 2k gow 0 60 1 2 2 2 ee Ssuemt 1 1 2 2 «3 4 K spr ic 2 2 3 3 x 4 aC Smast 2c 4 4 dc SE Ely Ste, next tucn. ne oo on Dove! zed gun appl ob ak ee 8 zaw 1 2 2 2 3 2 & Boyes 2 2 2 3 3 A aon oo 3 ow Ke eK Seust 3M HAF 5 CEE Fly Ste. pont torn, 6hMe oo We OS & woe TT namo, BSR GED GED ps MRA TPO Ee TERED GS Ue gu Ga + Jes, Must Hy straight # tucos equal to amp expanded beforg ehosting again, 'G Cipice of areas on deflected shot, otherwise, no effects Die roth effects SEE over 100° steve [2 meaiur eange 0 love range HAIRS GUE TSIGT Tage” aNd “Above SHEET Go OE GAA Be FOr ‘The TAC is Used to determine area hit, ‘a advances gana, but a die coll of 6" moans guns are bxoken permanent}y (ce or critical. See Advanced gane rules. AUINDE EEC 1, OC-275" altitude dieterence: CLOSE SANG 2007-398" altlevee difference: MEDIUM RANGE 4007-675" altitade difference: LOWS RANE: NO HORS REWOND 6757(05/13/2004 THU 05: Far moAwe> oar no oe > ane rh oO ew > 007/008 DAMAGE ALLOCATION CHART straight ein Right tate OAdaA Straight Bive chine Right late Yousy Straight Dive ails a AY PAY straight lin Right Lett AVY A seraight Dive Chime Right wate AY<>0 Straight Dive Right ete ° x Y cline x > seeaighe ive ¥ Y 9 Clin % night % tate. cockpit ving Cockptt/Puselage ‘eat, ‘rail/mucolage WWing/Puselage Hingftotoe oz xX EOD RB DOO winarait ‘target does stow smancuverr 80 TOE change indeial. Point of Ain. Target dows CHIISE roneavers change PA fee squace in each appropriate direction, NOTE: the inietal point of aim NAY Fie up to one square Gutstbe the diagram Such that a move in the proper direction wong being it ints tthe squares,(05/13/2004 THU 0! 34 FA Gwe mein 1) the rules begin AFTER the photoyeaphs in the Gorman book, The Basie gane cules ace interrupted by the gane pictures, 2) Under NCES in the Basic game, the sentence "points over 10 sould bbe igaored" should read "points over 5,,-" ALSO note that aces give 3), ALL references in the Intermediate gane rules to's on the gun able chosld be to 0" 4) Under CHOOSING PLANES in the Intermediate gane, the on-Line/ost= of-aervice datea referred to are under the plane photegraphs st she aginning of each book 5) mo begin the Interrediate an} Advanced ganco when not using the Spttonal Eales, begin on page 170 at an altivuse of 3000". 5) Unter AEITWE in the Advanced game, the inelinetion arrows entioned are missing. They look ike Ue! a 4 > a OY oom Cuma LeveL OIVE POWER DIVE 2) In eamaltitode shots in the advanced gase, planes say incline Lup (@1ine) OR dom (dive) write shooting, 8) Insert into the advanced sequence of taking shots: Players reco: aromnE oF amo to be expended, and note hich oquare on the DAC they Hl gee ar initial point oF aim. 9) FOR ALL GAMES: TE players are LOST, and both search, AOKL, NE OTE to deteraine nutter Of tine elapsed’ before they find asch other. lists aay pectocn tha mary dive/etinen and straights (to clear Jans ets.) before beginning the battle, 20) under optional rulee SEAKING UP, to clarify: She first shot taken alerts the blind. player that thera is sormone on his tail (pote the sequence of play). ‘The blind player oan NOT deviate ran his flight plan nti] AFTER be has Been alerted in same way. 1) certain ceitionl hits affect dive or clit, When playing the bdvanaed gine, twee atfect ene POW Dive and toon abilities as well i 12) Gontraty tothe rules statenent, not all shot pages shoy the blazing guns, especially at long cange. | You shoot whenever Ue component appears directly in or above the windscreen ~ “ORDER LANE GAMESHOP inc, 46 Dougherty Street, Manchester, CT 06040 Name Address, Cty State ip Cisens me aadstionat sets of ACE OF ACES (Rotary Series ) 13.95 each Cries mbject to shang). (send me copies of (cirele) HAMMER OF THOR / ANGOLA / TIMELAG $18.95 $095 $3.95, Please incnée 10% for postage and itancing Toul $_____(Check or Money Order, Fleas) ‘Thank you 005/008
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