Module 2 - Kinematics
Module 2 - Kinematics
KINEMATICS deals with the motion of an object while ignoring the interactions with external agents that might be
affecting of modifying that motion.
MOTION – an act, process, or instance of changing place
DISTANCE vs DISPLACEMENT
Distance is a scalar quantity that refers to “how much ground an object has covered” during its motion
Displacement is a vector quantity. The displacement ∆𝑥 of a particle is the change in its position:
∆𝒙 = 𝒙𝒇 − 𝒙𝒊
SPEED vs VELOCITY
Speed is a scalar quantity that refers to “how fast an object is moving”.
Velocity is a vector quantity that refers to “the rate of change of its position”.
*If the velocity of a particle is constant, its instantaneous velocity at any instant during a time interval is the same as the
average velocity over the interval. That is, 𝑣𝑥 = 𝑣𝑥,𝑎𝑣𝑔 .
𝒙𝒇 = 𝒙𝒊 + 𝒗𝒙 𝚫𝒕
ACCELERATION
The rate at which the velocity of a moving object changes with respect to time.
The average acceleration of a particle is defined as the ratio of the change in its ∆𝑣𝑥 divided by the time interval ∆𝑡
during which that change occurs:
∆𝒗𝒙 𝒗𝒙𝒇 − 𝒗𝒙𝒊
𝒂𝒙,𝒂𝒗𝒈 = =
∆𝒕 𝒕𝒇 − 𝒕𝒊
The instantaneous acceleration is equal to the limit of the ratio ∆𝑣𝑥 /∆𝑡 as ∆𝑡 approaches zero. By definition, this limit
equals the derivative of 𝑣𝑥 with respect to t, or the rate of change in velocity:
∆𝒗𝒙 𝒅𝒗𝒙
𝒂𝒙 = 𝐥𝐢𝐦 =
∆𝒕→𝟎 ∆𝒕 𝒅𝒕
Examples:
1. Find the (a)displacement, (b)average velocity, and (c)average speed of the car between positions A and F.
2. A particle moves along the x axis. Its position varies with time according to the expression x=−4𝑡+2𝑡2, where 𝐱 is in
meters and 𝒕 is in seconds.
a. Determine the displacement of the particle in the time intervals t = 0 to t = 1 s and t = 1 s to t = 3 s.
b. Calculate the average velocity during these two time intervals.
c. Find the instantaneous velocity of the particle at t = 2.5 s.
3. The velocity of a particle moving along the x axis varies according to the expression 𝑣𝑥 = 40 − 5𝑡 2 , where 𝑣𝑥 is in
meters per second and 𝑡 is in seconds.
a. Find the average acceleration in the time interval t = 0 to t = 2 s.
b. Determine the acceleration at t = 2 s.
Fig. 1. A particle under constant acceleration ax moving along the x-axis: (a) the position-time graph, (b) the velocity-time
graph, and (c) the acceleration-time graph.
KINEMATIC EQUATIONS:
𝑣𝑥𝑓 = 𝑣𝑥𝑖 + 𝑎𝑥 𝑡
1
𝑥𝑓 = 𝑥𝑖 + (𝑣𝑥𝑖 + 𝑣𝑥𝑓 ) 𝑡
2
1
𝑥𝑓 = 𝑥𝑖 + 𝑣𝑥𝑖 𝑡 + 𝑎𝑥 𝑡 2
2
𝑣𝑥𝑓 2 = 𝑣𝑥𝑖 2 + 2𝑎𝑥 (𝑥𝑓 − 𝑥𝑖 )
Example:
1. A car traveling at a constant velocity of 45 m/s passes a trooper on a motorcycle hidden behind a billboard. One
second after the speeding car passes the billboard, the trooper sets out to catch the car. The trooper starts from rest
at 𝑡𝐵 = 0 and accelerates at a constant rate of 3 m/s2. How long does it take the trooper to overtake the car?
FREE-FALL ACCELERATION
An object falling freely in the presence of the Earth’s gravity experiences a free-fall acceleration directed toward the
center of the Earth. If air resistance is neglected, if the motion occurs near the surface of the Earth, and if the range
of motion is small compared with the Earth’s radius, then the free-fall acceleration g is constant over the range of
motion, where g is equal to (-)9.81 m/s2.
Example:
A stone thrown from the top of a building is given an initial velocity of
20 m/s straight upward. The stone is launched 50 m above the ground,
and the stone just misses the edge of the roof on its way down.
a. Determine the time at which the stone reaches its maximum
height.
b. Find the maximum height of the stone.
c. Determine the velocity of the stone when it returns to the
height from which it was thrown.
d. Find the velocity and position of the stone at t = 5 s.
PROJECTILE MOTION is one type of two-dimensional motion under constant acceleration, where ax = 0 and ay = -g.
It is useful to think of projectile motion as the superposition of two motions:
(1) constant-velocity motion in the x-direction
(2) free-fall motion in the vertical direction subject to a constant downward acceleration of magnitude g = 9.81 m/s2.
It is also assumed that the effect of air resistance is negligible.
Projectile – is an object projected into space (empty or not) by the exertion of a force
Trajectory – a curvilinear path followed by a projectile and is always a parabola (if air resistance is neglected)
Range – the horizontal distance covered by a projectile
The horizontal and vertical components of a projectile’s motion are completely independent of each other and can be
handled separately, with time t as the common variable for both components.
𝑣𝑜𝑥 = 𝑣0 cos 𝛼𝑜
𝑣𝑜𝑦 = 𝑣0 sin 𝛼𝑜
𝑣𝑜 = √𝑣𝑜𝑥 2 + 𝑣𝑜𝑦 2
CASE 1:
Projectile is launched with an initial horizontal velocity from an elevated position and
follows a parabolic path to the ground.
CASE 2:
A projectile is launched at an angle to the horizontal and rises upwards to a
peak while moving horizontally. Upon reaching the peak, the projectile falls
with a motion that is symmetrical to its path upwards to the peak.
CASE 3
A projectile is launched at an angle below the horizontal and follows a parabolic path towards
the ground.
Example:
1. A ski jumper leaves the ski track moving in the horizontal direction with a speed of 25 m/s. The landing incline
below her falls off with a slope of 35°. Where does she land on the incline?