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Fiasco - Delta Green

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0% found this document useful (0 votes)
227 views12 pages

Fiasco - Delta Green

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A Night at

the Opera

a Delta Green
Fiasco playset
Delta Green
Credits
Written by Luke Bayne
Creative input from Zachary Jacobi

Boilerplate
This playset is an accessory for the Fiasco role-playing game by
Bully Pulpit Games.
This Playset is released into the public domain by the author, Luke
Bayne. Fiasco is copyright 2009 by Jason Morningstar. All rights
reserved.
For more information about Fiasco or to download other playsets
and materials, visit www.bullypulpitgames.com
Published by arrangement with the Delta Green Partnership. The
intellectual property known as Delta Green is ™ and © the Delta
Green Partnership, who has licensed its use here. The contents of
this document are ©Luke Bayne, excepting those elements that are
components of the Delta Green intellectual property.

1
The Score
Another Night at the Opera...
Tentacled horror in podunk farmhouse? Check. Wounded partner
captured and tied up in farmhouse basement? Check. Wife
stalking me because she thinks I'm cheating? Check. No backup
because Delta Green is an unsanctioned secret organization
protecting humanity from things that go bump in the night?
Check. No freakin’ idea how to save the day with my marriage and
sanity intact? Check.

Movie Night
X-Files, The Void, Men In Black, Ghostbusters, Buffy the Vampire
Slayer, The Thing, Fringe, Supernatural, Warehouse 13

Book Club
The Laundry Files series, John Dies at the End, the many Delta
Green works of fiction, anything Lovecraftian

OPTIONAL RULE: madness and insight


Replace one black die with a green Madness Die and one white die
with a clear Insight Die.
When the Madness Die is chosen, the scene ends badly, as if the
die were black. However, the player whose scene it is must narrate
their character’s mind breaking. That character goes irretrievably
mad.
When the Insight Die is chosen, the scene ends well, as if the die
was white. And the player whose scene it is must narrate their
character suddenly understanding the horror of the cosmos. This
also means they go irretrievably mad, of course. But in a happy,
gleeful way.
If you get Madness or Insight, you don’t leave the game. You keep
playing. Madly.

2
Relationships...
1. Contacts
1. “I'm calling in that favor.”
2. Worked a rough beat together
3. That fateful night in L.A.
4. “I was told you could help us.”
5. Significant others in key positions
6. “The prodigal child finally returns, hat in hand.”

2. In Delta Green
1. Recruiter & recruited
2. Only surviving members of their last cell
3. Cell members who have bonded, unfortunately
4. Delta Green operative & friendly
5. In the know & no need to know
6. Unsuspecting Delta Green operative & double agent

3. Shared past
1. Betrayed & betrayer
2. In the same unit
3. S/he’s family
4. “You expect me to trust you after last time?”
5. Student & teacher
6. Drinking buddies

3
4. Rivals
1. .. In the streets, freaks in the sheets
2. For inhuman power
3. For the same lover
4. That once were partners
5. For control
6. For the credit, sharing the same goal

5. On the operation
1. Investigator & investigated
2. Delta Green operative & local official
3. Culprit & intended target
4. Accomplices meddling in the occult
5. Local official & local misfit
6. Informant & informed upon

6. Occult/Unnatural
1. Master & adherent
2. Cultist & cultist’s family member
3. “You saw that too, right?”
4. Cultist & intended sacrifice
5. Human & doppelganger
6. The Emissary & contact

4
Needs...
1. To destroy...
1. … all the evidence
3. … the infestation
4. … the rest of your cell
5. … the building at the corner of Wabash and 10th
6. … yourself

2. To get out of...


1. … Delta Green
2. … this basement before they come back
3. … this relationship before you kill each other
4. … this situation alive (if not sane)
5. … this town by morning
6. … this situation before they find out it was all your fault

3. To get back...
1. … that briefcase before anyone opens it
2. … to your own country
3. … to your own world
4. … into Delta Green
5. … what was taken from you
6. … your humanity

5
4. To save...
1. … this podunk town
2. … this relationship before it gets you killed
3. … the world, even if it kills you
4. … Sammy. Everyone else can go to hell
5. … your job, so you’ll still be useful to Delta Green
6. … the Emissary

5. To get revenge...
1. … on the one(s) who stole your glory
2. … on Sammy, that total asshat
3. … on your ex-lover
4. … on those bastards at DynaCo
5. … on those meddling bastards in delta green
6. … on the one(s) that left you like this

6. To...
1. … figure out the strangely shaped pattern you keep seeing
2. … forge an alliance with The Emissary
3. … prevent the spread of Shialahotep
4. … ensure the spread of Shialahotep
5. … immanentize the eschaton
6. … have the last laugh

6
Locations...
1. Urban
1. Subway
2. Towering office building, glittering in the sun
3. Hushed university office of a scared academic
4. Cluttered desk of a harried detective
5. Cramped apartment, full of bric-a-brac
6. The Metropolitan Opera House

2. Rural
1. Dilapidated farmhouse
2. Empty field, eerily quiet
3. Main Street, bustling with rustic charm
4. “Why is this out here in the middle of nowhere?”
5. Abandoned mine
6. Deep woods, off the trail, so very alone

3. Commercial/Industrial
1. Green Box (palinola.com/projects/lab/greenbox)
2. Abandoned warehouse, stinking of mold and squatters
3. “There's something not quite right about that factory…”
4. Perfectly normal strip mall
5. Devil’s Odds, a dark seedy bar
6. High-tech facility behind high fences

7
4. Illegal
1. Shopping mall after hours
2. Subject's house, without a warrant
3. Drug den, by special referral
4. Blood-spattered motel room
5. The “office” of The Hand
6. County records archives, under false pretenses

5. Exotic
1. Steamy jungle
2. Remote island
3. Native burial ground
4. Celebrity gala
5. Network of caves
6. The forbidden vault of Miskatonic University

6. Occult/Unnatural
1. The White Room
2. “I feel like I've been here before…”
3. Cell covered in insane ramblings
4. Ancient stone altar to Shialahotep
5. Middle of a crop circle
6. A town that isn't on any map

8
Objects...
1. Mundane…?
1. Industrial size roll of cling wrap
2. Unopened love letter
3. A car with no plates that's nicer than yours
4. Maglite with regular and ultraviolet settings
5. Chainsaw
6. Large ring of keys

2. Found at the scene


1. “... from the inside out! Never seen anything like it…”
2. Unidentified biological goo
3. Fingerprints, mostly human...
4. A corpse, annoyingly chatty
5. Your DNA
6. Writing in an unknown language

3. Weapons
1. “Do we really need that much explosives?”
2. Your service sidearm
3. High powered sniper rifle
4. Bear mace
5. Samurai sword, circa 1445
6. M72 LAW rocket launcher

9
4. Requisitioned
1. 50-gallon drum of experimental herbicide
2. Evidence box #23
3. Fully equipped surveillance van
4. Unorthodox Mathematics: A Cautionary Treatise
5. The Destabilizer
6. Helicopter gunship airstrike

5. Unsanctioned
1. Helicopter gunship airstrike
2. “You were supposed to destroy that after the last op!”
3. Untraceable Glock 17, fully loaded
4. A favor from The Hand
5. Nosy journalist tailing you
6. A very convincing fake warrant

6. Occult/Unnatural
1. The lost journal of Aleister Crowley
2. The black blade of Samarkand
3. 15 uliopletes
4. A tattoo you don’t remember getting and can’t identify
5. Untested Migo whistle
6. The key to the Upside Down

10
Insta-Setup
Relationships in your setting
For three players...
● In Delta Green - Only surviving members of their last cell
● Rivals In the streets, freaks in the sheets
● The Emissary & contact

For four players, add...


● Shared past - Student & teacher

For five players, add...


● Contacts - “I'm calling in that favor.”

Needs in your setting


For three players...

● To get back what was taken from you


For four and five players, add...

● To save the world, even if it kills you

Objects in your setting


For three or four players...
● Unorthodox Mathematics: A Cautionary Treatise
For five players, add...
● Unidentified biological goo

Locations in your setting


For three, four, or five players...

● Middle of a crop circle

11

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