Lecture 2 - Box Modelling
Lecture 2 - Box Modelling
3D Modelling
Martyn Broadhead
3D Modelling
This Lecture will begin at 10.00am.
• Deadline 05/12/2023
• 100%
• 50 Hours
Coursework 1
Learning 1. Analyse and critique the key concepts
Outcomes and techniques for the creation of 3D
models.
2. Demonstrate the construction of scenes
and objects in a 3D modelling program.
3. Employ a specific modelling workflow
pipeline to produce a model for a given
purpose.
4. Demonstrate the origins of ideas by
referencing sources used in work and
producing pre-production documentation.
Coursework 1 All deliverables uploaded to Moodle.
Deliverables • A single PDF which contains the critical evaluation and
design documentation as an upload to Moodle
(COMP1777
2. Development
Do not model characters, creatures or animals. You can
select the modelling techniques.
3 Evaluation
• You will write an evaluation which analyses
and critiques the key concepts and
techniques used in the creation of the 3D
models. The evaluation should refer to the
design documentation and include
screenshots of models created.
Assassin’s Creed
(Syndicate)
UBISOFT (2015)
Aarburg Castle – Switzerland 12th Century The Citadel of Carcassonne – France – 4th Century The Pena Palace – Portugal 19th Century
Schloss Neuschwanstein – Germany - 19th Century Bodiam Castle – England - 14th Century Matsumoto Castle - Japan - 16th Century
Research
• Nicholas
Hawksmoor -
Architect (1661 –
1736)
• English Baroque
Style
• Contemporary of
Sir Christopher
Wren (St Pauls)
• The six churches
• St Alfege's Church,
Greenwich,
• St George's Church,
Bloomsbury,
• Christ Church,
Spitalfields,
• St George in the
East, Wapping,
• St Mary Woolnoth
• St Anne's Limehouse
Comments?
Research
Assassins
Creed
Greenwich Hospital from the North Bank of the Thames Greenwich Hospital by Thomas Lawranson Date: c. 1750
by Canaletto – Date: 1752 (National Maritime Museum) (Government Art Collection)
The Thames and Greenwich Hospital by Moonlight by Henry Greenwich from the Isle of Dogs by Robert Dodd – Date:
Pether Date c.1854–1865 (National Maritime Museum) 1792 (National Maritime Museum)
Research
Design
documentation
Photographs
• Depending on the
location it may be
possible for you to take
photographs.
• Take care using the Old
Royal Naval College for
the CW
• There a many other
interesting sites
• London Wall
• Stonehenge
• The Globe Theatre
….and you don’t need
to be tied to London or
England.
Research
Design Documentation
Research
Design Documentation
• Annotate
Pyramids at Giza
MOVE
SCALE
Note: A wider
range of
primitives can be
ROTATE
located under the
Create menu
ROBOT MODEL UPLOADS
• A 3D model will
quickly become
unmanageable if
objects are named
using the defaults
(pcube1, pcube2,
psphere1 etc)
Demo
Pivot Points
• Pivot point is the origin of the object.
• Defines the position around which objects or components
are rotated and scaled.
• By default (in Maya), the pivot of an object/group/component
is located at its centre.
• You want to rotate an around a specific point:
• An arm rotates from a shoulder.
• A door rotates at its edge.
• You may need to adjust the pivot's position.
Components •
straight line between them
Can be moved, rotated and scaled.
• Shortcut (F10)
Face
• faces are mode from 3 Vertices
or more connected • A single point in 3D space.
edges. • Can be moved but not scaled.
• that that are created by a • This simple cube has 56
series of edges, at least 3. vertices, one on each corner.
• This simple cube has 65 • 3 or more connected vertices
faces. make a face
• Can be moved, rotated • Shortcut (F9)
and scaled.
• Shortcut (F11)
UVs
• UVs are 2D coordinates
which are required to
display or render a texture
on a mesh
• We will cover these with
Object Mode - selects the whole object materials.
• Shortcut F12
Polygon – Mesh Editing
Components
Right click and
swipe to quickly
access
components of
an object.
Shortcuts
Edge = F10
Face = F11
Vertex = F9
• There are many mesh editing tools (Maya/Blender/3Ds Max)
• Some are used more than others:
• (Bevel
• Extrude
• Insert Edge Loop)
• You will need to practice and experiment
Polygon Mesh
Common Techniques - Extrude
Extrude
Polygon Mesh
Common Techniques –Bevel Edge
Bevel Edge
Polygon Mesh
Common Techniques –Multi Cut
Multi Cut
Polygon Mesh
Common Techniques –Insert Edge Loop
COMP1777 - Lab
Lab Task
Model a chapel
Step 1 Step 2
Step 3 Step 4
Lab Task
Box Modelling