T9A Vermin Swarm Sourcebook
T9A Vermin Swarm Sourcebook
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Avras remains lost to us. Patrician families fight among themselves, seeming content to let the ratmen
squat in its ruins for months now – or perhaps they fear to disturb the nest.
Yet I worry something dark stirs in the ruins of Avras. I have seen Vermin scouting parties roaming as far
as Myra, clad in the garb of legionaries and clumsily wielding looted weapons and shields. It seems they
even speak our tongue, albeit in their own chittering fashion. A most curious sight, but it bodes ill for the
future. Perhaps they are not the savage beasts we thought them to be?
Every spring, they come. Vermin legions striking out from Avras, disorganised at first, but learning with
every battle. They send envoys ahead of their legions bearing decrees from their king, who is called
Gnaeus Primus Rodentius, demanding our surrender and reintegration into his empire. It is said he
holds court in the ruins of the Senate House, attended by a chamber of screeching vermin in filthy togas.
We laughed and routed the Vermin rabble those first years, but it seems they are without number. Ro-
dentius’ stratagems have grown more cunning, and every year his armies grow larger and bolder. Like
the tides, they flood and ebb, testing us, wearing us down. His legions march out into the provinces,
consuming all in their path, seeking to feed their unending hunger and forge an empire of their own.
Laughter has turned to bitter silence and fear.
I fear that our strength may soon be too little to stop him, so I have invoked the old alliance our people
held with the dwarves. Since their declaration of neutrality at the outset of the civil war, they have begun
to fortify their mines and cities even more elaborately, but they must recognise the Vermin will one day
threaten us all. We must stand together as we once did, allies in iron.
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TODAY!
Bring fellow slaves who can’t read
and you will get extra rations.
—Pamphlet found on half the corpses of 250 poorly equipped vermin soldiers
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November 23
Rumours of secret tunnels beneath the Grand Colosseum have taken my interest. When the Vermin were
slaughtered in past ages, stories held that the survivors slunk away into dark tunnels. Perhaps some
handful remain, and could be bent to Mother or even Grandmother's purposes.
November 33
My first incursion into the tunnels was less than optimal. Following the secret passages from the base
of the Great Colosseum that my bats had uncovered, thralls were dispatched to conduct espionage. Only
Rubio returned alive, and he barely. Still, his report was illuminating; the Vermin remain, and the tunnels
lead to their domain.
Nundinum 2
More subtle reconnaissance proved a wise move; a hooded cloak, strong glamour and the diminutive
stature of myself and some carefully chosen escorts fooled the vermin and allowed my passage into the
depths below. Beholding the sights, my jaw went as slack as that of a provincial rube.
It was not merely the size, the scale, the grandeur. It was the mad chaos of the excess. Roads twice the
width of those above, but zig-zagging madly across the cityscape when viewed from above. Monuments
duplicated, triplicated and expanded with crazed architectural fantasies. Buildings too large to stand
above the ground, held in place by the cavern walls. This was not a replica of Avras – this was a replica of a
thousand maddened dreams of Avras, an idealization of the City illuminated eternally by flameless lamps.
Their Grand Colosseum sinks from the foundations of the one above, but spreads outwards – far more
Colosseum lies beneath than above. One leaves the Colosseum, steps outside, makes progress... and finds
a second Colosseum, this one dedicated to aquatic combat. Then a third, for racing instead of bloodshed,
though one often accompanies the other. The spirit of the Games remains intact; the filthy hordes of
man-shaped rats enjoy the public spectacles as much as the plebeians of Avras ever did. There are more
of them than I ever dreamed – more than any of the surface world realises, mortal or immortal.
Once you learn to recognise them, all the great landmarks are there – including some that have since
been lost to the city above. The great wheel once turned by the Omiphorus waterway now churns with
the footfall of ten thousand paws, throwing sparks and lightning all around. And I would ascribe the Ver-
min some appreciation of the finer arts for their recreation of the Grand Theatre and the Imperial Palace,
but their almost unintelligible screeching attempts at drama, and the artworks upon the walls of the
Palace are copies of copies of copies; the original majesty long since distorted into hideous caricature.
They have rebuilt my city in the dark and soot. It sickens me almost as much as their taste in my mouth.
I must follow this thread further. How far does this mockery extend? 1/3
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All that lives must die: all will wither and decay.
Plague and death are not things to be feared or shunned.
They are the fate of all beings.
This world is a crucible of sin and corruption.
Suffering brings salvation;
Those who are marked by plague are blessed,
And will know peace in the hereafter.
Errahman blessed the Shepherd and named him Barbas, the Prophet
Commanding him to begin the great work.
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Frudjit the Gutter. The current leader of House Sicarra harbours bold and naked ambition. Low-born
and known for brutal disembowelments, the Gutter has of late developed his own gut to an impressive
size, growing large and round off the wealth of his clandestine activities. With senators and jent leaders
in his pocket, and obviously favoured by the Free Rats he does business with, he has expanded his ter-
ritory and his more or less illicit enterprises to new heights, even making deals with unlikely outsiders,
from Makhar nomads to saurian enclaves. With operations now flourishing across many nearby colo-
nies, I fear he will draw the eyes of the surface.
Status: Of interest.
Chivrit Khropchek. I’m sure the Dusk Senate’s attention is already firmly drawn by this one. Born as
Tiberius Haruspex to the prestigious and magisterial jent Opula, he chose a new name as a sign of ple-
bian solidarity, declaring himself a full-fledged Gratchist and shaving the fur from his entire body (his
retinue follows this fashion too). Seemingly a true idealist, Khropchek has been using his family’s wealth
to champion the downtrodden, and has won considerable success in electing tribunes favourable to his
cause. Known for eloquent and bombastic speeches from the Senate floor, he is, like all populists before
him, an inevitable source of trouble.
Status: Awaiting instructions.
Pontifex Sacrifa. Priests are well appointed to rile up the mob, but their purpose is to channel that
fractious energy into safe, theological channels, not sermonise on the conduct of the Senate and House
leaders – as a certain Sacrifa Juliana has begun. She is the leader of a relatively minor temple of Nameus,
and a rare example of a female priestess ascended to the rank of Pontifex. But plague cult encroachments
have made Nameus’ shrines increasingly popular recently, and now the Pontifex parades around the city
atop a vast Sacred Platform, blocking the streets with her throngs of followers, calling ever-more to her
cause with the tolling of her remarkable iron bell, which has been adorned with favanite and anti-estab-
lishment augury. Every day, the great procession winds closer to the palace.
Status: Countermeasures prepared.
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Legate Septimus. Julius Septimus Rodentius Destrianus Claudius, to give his full name, has recently re-
turned to the city after a victorious campaign against the dwarven holds of Taphria Minor. He can be rec-
ognised by his famous darkstone sword, and missing eye. A bloodfur legate beloved by his troops (and
able to inspire exceptional discipline) is always a dangerous proposition, but one hailing from a power-
ful patrician jent supported by several important priests and Houses (including many of the Whiskers)
is another thing altogether. Contributions from House Skorchit in particular have enabled much of his
military success. The recent riots near the palace were provoked by the short-sighted consuls when they
refused to grant Septimus a triumph. Additionally, it is said that he has already dispatched half a dozen
would-be assassins personally, and double that number of enemy champions in battle.
Status: Immediate concern.
Jonch Krofij. Senator Krofij is well known to the mob. Throughout a long career, she has succeeded in
making few enemies and yet acquiring extravagant wealth – a rare combination indeed. Yet of late I am
worried by her growing ties to House Fetthis. Krofij sponsors major arena events with alarming fre-
quency, and while she “humbly” refuses the spotlight, yet somehow the mob always knows that it was
she who provided their beloved entertainment. I even have reason to believe that she has provided her
fleshmasters the means to create more terrible monsters than ever before, no doubt on condition that
she retains exclusive control.
Status: Infiltration initiated.
The Abyssal Claw. A Deeplord of House Stygia, this unnamed individual is said to cover his eyes with a
steel hood to prevent him from ever glimpsing any source of light. While he has not yet made any moves
towards the city proper, his great following among Stygians and many city Temples, to which he flagrant-
ly “donates” rare gems, is a reason for concern. His behaviour has proven unpredictable – not long ago,
his drills helped to drive off a bestial assault at Pityus, yet he has also attacked surface populations who
posed no danger, without any consular authorisation. He may simply be an erratic warlord, but in my
darker moments I worry that he could also be an agent of the rumoured cabal said to serve the Ratking. I
know you do not believe such myths, but I would nevertheless advise enhanced observation in this case.
Status: Investigation required.
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Kanrit Mustia. It seems it was not enough to exile this worrisome politician by naming her Proconsul
of Provincia Æquitania, with a mandate to reclaim imperial colonies from the human barbarians who
collaborate with supernals to soak that land in magic. Instead, she has coopted this same magic for her
own purposes, surrounding herself with mage-priest supporters and even learning the arcane arts her-
self. Her propaganda paints her as the reincarnation of the female oracle-inventor Sycorax who became
a dictator and conqueror of the Sixth Age. Reports suggest she is now actively conspiring from the bur-
row-fortress of Castra Nova to revolt against the Senate and declare independence, surely with herself as
queen. This would set a dangerous precedent to others, especially the Council of the ever-riotous city of
Galba Maior. If she does, in fact, plot to follow Sycroax into dictatorship, the threat would be immensely
greater.
Status: Elimination underway.
The Shadowslice Stalker. Perhaps you were not expecting to see a member of your own Dusk Senate
on this list. You may have your own opinion of this individual, but from the city streets I can report that
her legend only grows. The plebs believe her to be a monstrous creature of dark magic, commanding the
very shadows, able to turn herself to smoke and appear within the most secure burrow. My own obser-
vations depict a carefully curated legend, claiming credit for many of the most remarkable assassina-
tions in our history. The Shadowslice mantle appears to be passed down over the years to preserve the
mythos of an immortal and undefeatable foe. My concern is that such a careful attention to image belies
an ultimate goal of personal power, unbefitting of a Dusk Senator. I would not, of course, voice such a
concern to anyone who I did not trust most intimately.
Status: To be determined.
—Report discovered by operatives of General Fontaine and translated by vermin informants
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