Samuel
Samuel
INSPIRATION
STRENGTH
22 +5 40
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
14
●
●
+4 Dexterity
+5 Constitution
+1 Intelligence
15
CURRENT HIT POINTS IDEALS
+2 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 ●
+6 Acrobatics (Dex) SUCCESSES
+3 ●
+3 Animal Handling (Wis) 1d20+9 FAILURES
●
+5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7 Athletics (Str)
13 ●
+1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+1 ●
+3 Insight (Wis)
GreatSword +9 4d8+7 slashing
Amulet
●
+5 Intimidation (Cha) H.Axe Frost +9 3d6+7 slashing Armor
+3 Investigation (Int)
WISDOM
Backpack
●
+3 Medicine (Wis)
H.Axe Thunder +9 3d6+7 slashing
13
●
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 6ft 140
AGE HEIGHT WEIGHT
Samuel Green White Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-----------Other Traits------------
Great Weapon Fighting Style. When you roll a 1 or 2 on a
damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.