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Victor Lindthorne

The document provides character details for a half-orc fighter/rogue named Victor Lindthorne. It includes stats, abilities, equipment, proficiencies and languages for the character. The character has high strength and dexterity with expertise in stealth and perception. Abilities include relentless endurance, savage attacks, and sneak attack.

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0% found this document useful (0 votes)
25 views

Victor Lindthorne

The document provides character details for a half-orc fighter/rogue named Victor Lindthorne. It includes stats, abilities, equipment, proficiencies and languages for the character. The character has high strength and dexterity with expertise in stealth and perception. Abilities include relentless endurance, savage attacks, and sneak attack.

Uploaded by

Random User
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fighter/Rogue - 3 Acolyte Alex

CLASS & LEVEL BACKGROUND PLAYER NAME


Victor Lindthorne
Half-Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 +5 30
10 +1 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 33


● +2 Strength
DEXTERITY

20


+7

+5
Dexterity
Constitution
33
CURRENT HIT POINTS IDEALS
● +1 Intelligence

+5 +2 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
● +7 Acrobatics (Dex) Total 3d10 SUCCESSES
+3 Animal Handling (Wis)
+2
d10 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +2 Athletics (Str)

8 +3

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Fighting Initiate
Insight (Wis)
Longsword +8 1d8/10+6
-1 ● +4
Darkvision
● +5 Intimidation (Cha) Dagger +7 1d4+6
WISDOM ● +1 Investigation (Int) Relentless Endurance: Can survive
+2 Medicine (Wis)
Dart +7 1d4+6 being brought to 0 HP once per long
14 -1 Nature (Int)
rest.

● +6 Perception (Wis) Savage Attacks: can roll an additional


+2 die of damage when critting
+3 Performance (Cha)
● +5 Persuasion (Cha) Fighting Style: Dueling, Defense
CHARISMA
● +1 Religion (Int)
16 +5 Sleight of Hand (Dex)
Second Wind: 1d10 + Fighter level
● +9 Stealth (Dex) Action Surge: 1
+3 +2 Survival (Wis)
Maneuvers: Precision Attack, Riposte,
SKILLS ATTACKS & SPELLCASTING Feinting Attack

Superiority Dice: 3d8


16 PASSIVE WISDOM (PERCEPTION)
studded leather,
CP
shield, longsword, Expertise: Stealth, Perception
(+1) longsword, Sneak Attack: 2d6
Languages: Common, SP
dagger, dart (20),
Celestial, Abyssal, Infernal,
EP explorer's pack, Cunning Action: Can Dash, Disengage
Thieves' Cant or Hide as a bonus action
grenade (2)
GP 283 Steady Aim
Proficiencies: All armor,
shields, simple weapons, Channel Divinity:
PP
martial weapons, - Shroud of Faith. As an action, can turn
invisible for 1 minute. Recharge on a
short rest.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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