0% found this document useful (0 votes)
41 views

Table Tennis

Uploaded by

Angel Mae Gular
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views

Table Tennis

Uploaded by

Angel Mae Gular
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 48

BATSTATE U- TNEU

ALANGILAN CAMPUS

Individual and Dual Sports


TABLE TENNIS
PE 103
TOPICS
HISTORY EQUIPMENTS
BASIC SKILLS

RULES SAFETY ETIQUETTES


HIST RY
DEFINITION:
Also known as Ping-Pong, fast-paced racket-and-ball game
played on a table by two or four persons, usually indoors.
Named for its resemblance to the outdoor game of tennis, the
game is similarly popular both as a recreational pastime and
as a competitive sport, especially in Asia.

Game that resembles tennis and is played


with small paddles and a light hollow ball on a
table divided by a net.
Games became popular and was known by
different names such as:

Ping Pong or Gossima


• Indoor Tennis
• Table Tennis
• Pom-Pom
• Whiff Waff
• Pim-Pam
• Parlour Tennis
• Royal Game
• Evolved along with badminton and Lawn
tennis in 1880s
• Early version of game in 1890 had cloth
covered rubber ball, strung racket and
wooden fences around table
• Changes started in 1900 when celluloid ball
was used and name changed to ping-pong due
to sound of ball
1890- A parlor game known as Ping-Pong started
1920- the game Ping-Pong change it’s name to “Table Tennis”
1926- the “International Table Tennis Federation” was
established in Berlin.
1933- The United State Table Tennis Association or the USTTA
was established.
1950’s- the dominance in Table Tennis shifted to Asia and
remain their wih few notable exceptions.
EQUIPMENTS
RACKET-a wooden rubber faced is mandated by the rules. The
striking surface of the racket must be covered with pimpled
rubber with a pimpled facing inward or outward. A single layer of
cellular (sponge) rubber may be located underneath the rubber
surface. The two surface of the blade shall be black on one side
and bright red on the other side.

Most rackets are actually all very similar in size - about 15cm (6
inches) across and 25cm (10 inches) long including the handle.
BALL-the ball is small, celluloid, spherical, white or yellow in
color, 40mm in diameter and 2.7 g in weight. It is fragile but
quite hard to break unless stepped on. The ITTF approved
standard ball has a uniform bounce. If it is dropped from height
of 12 inches (30.5cm) on a plywood table, it should bounce 83/4
to 9 ¾ inches. (24-26 cm)
The TABLE is 2.74 m (9 ft) long, 1.525 m (5 ft) wide, and 76 cm
(30 inch) high with a Masonite (a type of hardboard) or
similarly
manufactured timber, layered with a smooth, low-friction
coating.[15]
The table or playing surface is divided into two halves by a
15.25 cm
(6 inch) high net. An ITTF approved table surface must be in a
green or blue color.
NET- Is 6ft wide and stretched across
the middle of the table. It is extended to
side with a height of 15.25cm (6inch).
BASIC SKILLS
GRIPS
Pen Hold
• The pen hold grip is so-named because one grips the
racket similarly to the way one holds a
writing instrument.
• The style of play among penhold players can vary
greatly from player to player.
• The most popular style, usually referred to as the
Chinese penhold style, involves curling the middle, ring,
and fourth finger on the back of the blade with the
three fingers always remain touching one another.
GRIPS
Shake Hand
• The shakehand grip (also called the "shakehands grip")
is so-named because one grips the racket similarly to
the way one performs a handshake.
• The grip is sometimes referred to as the "tennis grip" or
the "Western grip," although it has no correlation to
the Western grip used in tennis.
• The shakehand grip is traditionally popular among
players originating in Western nations and South Asian
nations.
GRIPS
FOREHND GRIP
• In forehand grip the short handle of the racket is gripped
very closely to the blade, w/ the blade itself partially held in
the hand and the forefinger and thumb finger bracing
opposite sides of the table.
• The index finger is positioned behind the table blade for
support.
GRIPS

BACKHAND GRIP
• The backhand grip is the same as
forehand, except that the thumb is
usually placed on the back of the blade.
GRIPS
POINTER IN GRIPPING THE RACKET:
• Do not hold too tightly: RELAX
• Hold the wrist firm and rotate the forearm as needed to obtain the
correct blade angle.
• Whenever possible, face somewhat to the side in forehand and
backhand shots as in tennis.
• Constantly check the racket hand, making sure that it is no
dropped because the wrist is bent.
• Regularly check the thumb and the index finger to keep them in the
proper place.
GRIPS
STROKES
Maneuvering of the ball by putting a spin
or different types of shots that change
the flight of the ball on the table.
Forehand Drive STROKES
• Keep the upper arm close, but not flush, to the torso. The
forearm(form a rough 90 degree bend with the upper arm) should
be drawn back to the 3 o'clock position, and let the waist turn
naturally along with the arm(this is where relaxing is important).
• Shift your weight toward the right foot at the same time. While
shifting your weight back to your left foot, swing forward with a
slight upward motion, with the waist providing additional force in
the swing.
• Use the elbow as a pivot point; it should not move so much up and
down, but also should be allowed to move slightly forward in the
follow-through.
• Contact with the ball should be made slightly to the side of the
body after the top of the bounce.
STROKES
Forehand Drive
• Make sure the paddle is somewhat closed(or facing
downwards at an angle), and remains that way throughout the
stroke. Follow-through should finish when racket is parallel
with the left shoulder. Immediately return to the ready
position. The left foot should be slightly in front of the right for
support.
STROKES
Backhand Drive
• From the ready position, the waist turns left with the racket
pointing towards the 9 o'clock position.
• When following through, contact with the ball is made in front of the
body, slightly after the top of the bounce. Let the elbow again act as the
pivot point, and snap the forearm forward in a slightly upward direction.
• Make sure the paddle is closed. Follow-through should finish
naturally (about 12~1 o'clock) after contact with ball. The left foot should
be slightly ahead of the right.
STROKES
The Push
• Pushes are the basic backspin shots, used to change the pace of an
exchange or to return certain very low and close shots such as backspin
serves.
• A generally defensive shot, it allows placement anywhere on the
table that is difficult to attack when executed properly. All pushes should be
done with the right foot stepping in.
• The ball is contacted right after the bounce with an open racket. How open
the racket is depends on the intensity of backspin on the ball. Heavier
backspin requires a more open racket to return over the net. Try to keep the
ball low, varying the amount of backspin and racket angle.
STROKES
Forehand Push
• Bring the racket slightly up and back, while keeping the elbow at
your waist. Bend the wrist back. Swing forward with a downward motion,
and when the racket reaches the ball snap the wrist forward for extra
racket speed.
• With an open racket, graze the bottom half of the ball. An ideal contact
point is right after the ball bounces. Never push a ball at the top of the
bounce, because the resulting return will pop the ball high enough for the
opponent to execute a smash. Try to hit the ball in front and slightly to the
right of your body. Follow through forward and slightly down, and return to
the ready position.
STROKES
Backhand Push
• Bring the racket slightly up and back, close into your
stomach while cocking the wrist back. This time try to
contact the ball directly in front of your body, and
remember to keep the elbow still while the forearm and
wrist move forward and down. Graze the bottom of the
ball and follow through.
STROKES
Block
• Blocking allows a player to use the opponent's force against him/her,
and is done immediately after the bounce so that maximum control and
speed are retained. Adjusting the racket angle depends on the severity
of topspin on the ball; the more topspin there is, the more you should
close the racket. Being essentially a cut-down drive, there is very little
backswing and follow-through.
STROKES
The Smash
• The smash, or kill, is the put-away stroke of table tennis. Any
ball that is high enough and close enough to the opponent's side
can be smashed, although some opportunities are better than
others.
• Smashing combines waist, forearm, and wrist movement to
the fullest extent. A good smash is very hard to return, but it
can be done. Do not dawdle after you have executed a smash.
The ball is contacted at the top of the bounce at its highest
point.
STROKES
Forehand Smash
Similar to the drive, the key differences include:
• A longer backswing
• Greater weight transfer during swing
• Faster, more intense snapping of the forearm when contacting
ball
• Depending on ball height and position, the racket is closed more
than usual to keep the ball in the court
• Longer follow-through, but don't forget to anticipate a possible
return!
STROKES

Backhand Smash
• Again, use the guidelines above and apply them to
the backhand drive. Be sure to snap the wrist more as
you contact the ball and finish in a long follow-
through
STROKES
Basic Service Techniques
Imparting spin on these serves should be concentrated
mostly on the wrist.
Backspin- just like pushing or chopping, a backspin serve is
executed with an open racket slicing the bottom of the ball.
STROKES
Topspin- like driving, topspin serves can be done hitting with a flat
racket, or like looping, where the player grazes the top of the ball
with a closed racket for more spin.

Sidespin- simply hit the back of the ball in a left-to-right or right-


to-left motion, as desired. To make the stroke easier, try holding
the racket in front of you and brushing the bottom of the ball in a pendulum
motion.
RULES
RULES
SERVICE
• A good service is delivered by projecting the ball from the free hand and
the projection start from above the playing surface.
• The ball must resting from the palm of the free hand, which is flat\, and
the thumb free the fingers.
• As it started to descends, the ball is struck so that it touches the
server’s court first and then passing directly over around the net,
touches as the receiver court.
• A good return of a served ball must be struck by the receiver on the first
bounce so that it passes directly over or around the net and touches
directly on the top of the opponents court.
RULES

The Return
The ball, having been served or returned, shall be
struck so that it passes over or around the net
assembly and touches the opponent's court, either
directly or after touching the net assembly.
RULES
The Order of Play
– In singles, the server shall first make a service, the receiver shall
then make a return and thereafter server and receiver alternately
shall each make a return.

– In doubles, the server shall first make a service, the receiver shall
then make a return, the partner of the server shall then make a
return, the partner of the receiver shall then make a return and
thereafter each player in turn in that sequence shall make a return.
RULES
LET
A let ball, which is then replayed, is called in the following
cases:
• If the served ball, in passing over the net, touches it or its
support, provided that the service would otherwise have
been good or volleyed by the receiver.
• If a service is delivered when the receiver is not ready,
provided always that the receiver may not deem unready if
an attempt strike at the ball is made .
RULES

If either player is prevented by an accident not under or


his control from serving a good service or making a good
return.

If either player gives up a point as provided in number 3


to 7 under points, owing to an accident not within
his/her control.
RULES
Play may be interrupted:
• To correct an error in the order of serving, receiving
or ends
• To introduce the expedite system
• To warn or penalise a player or adviser
• Because the conditions of play are disturbed in a
way which could affect the outcome of the rally
RULES
POINTS
A point is awarded to the opponent in the following
circumstances:
• Failure to make a good service, unless let is declared.
• Failure to make a good return of good service or a good
return made by the opponent, unless let is declared.
• If the player, the racket or anything that the player wears
or carries touches the net on its support while the ball is in
play7.
RULES

If the player, the racket or any wearing apparel moves the


playing surface while the ball is in play or touches the net.
If the player’s free hand touches the playing surface while
the balls is in the game.
If before the ball in the play has passed over the end lines or
sidelines, not touched the playing surface on the players side
of the table after being struck but the opponent, it come in
contact with the player or anything the players wear.
RULES

• If any times the player volleys the ball except


as provided in number 1 under let.
• If the player strikes the ball twice in
succession.
• If the server (or partner) stomps a foot
during the service.
RULES

Game
A game shall be won by the player or pair first
scoring 11 points unless both players or pairs
score 10 points, when the game shall be won
by the first player or pair subsequently
gaining a lead of 2 points.
RULES

Match
A match shall consist of the best
of any odd number of games.
SAFETY ETIQUETTES
SAFETY ETIQUETTES
• Warming up helps get your body ready for the rapid
coordinated moves that make
table tennis such an intensive sport.

• There are no special or unique exercises; it's just like warming


up before playing any other sport

• A light jog, jump ropes, and various stretches help loosen


your muscles and get
you "in gear" for optimum performance.
SAFETY ETIQUETTES
Warming up before play is important and will reduce the chances
of muscle and joint injuries. It is ideal to start with general warm
up like stretching and jogging. Then spend some time on specific
warm up like playing gentle shots for the first 2 -3 minutes with
another player. Gradually upping the pace and tempo.

• On an average, players need about 15 minutes to warm up


themselves. Cooling down after play is important in preventing
injuries. Avoid lying down straight after play. It is good to walk around
or just do a few simple stretching exercises to cool down and relax
your body.
THANKYOU!

You might also like