Table Tennis
Table Tennis
ALANGILAN CAMPUS
Most rackets are actually all very similar in size - about 15cm (6
inches) across and 25cm (10 inches) long including the handle.
BALL-the ball is small, celluloid, spherical, white or yellow in
color, 40mm in diameter and 2.7 g in weight. It is fragile but
quite hard to break unless stepped on. The ITTF approved
standard ball has a uniform bounce. If it is dropped from height
of 12 inches (30.5cm) on a plywood table, it should bounce 83/4
to 9 ¾ inches. (24-26 cm)
The TABLE is 2.74 m (9 ft) long, 1.525 m (5 ft) wide, and 76 cm
(30 inch) high with a Masonite (a type of hardboard) or
similarly
manufactured timber, layered with a smooth, low-friction
coating.[15]
The table or playing surface is divided into two halves by a
15.25 cm
(6 inch) high net. An ITTF approved table surface must be in a
green or blue color.
NET- Is 6ft wide and stretched across
the middle of the table. It is extended to
side with a height of 15.25cm (6inch).
BASIC SKILLS
GRIPS
Pen Hold
• The pen hold grip is so-named because one grips the
racket similarly to the way one holds a
writing instrument.
• The style of play among penhold players can vary
greatly from player to player.
• The most popular style, usually referred to as the
Chinese penhold style, involves curling the middle, ring,
and fourth finger on the back of the blade with the
three fingers always remain touching one another.
GRIPS
Shake Hand
• The shakehand grip (also called the "shakehands grip")
is so-named because one grips the racket similarly to
the way one performs a handshake.
• The grip is sometimes referred to as the "tennis grip" or
the "Western grip," although it has no correlation to
the Western grip used in tennis.
• The shakehand grip is traditionally popular among
players originating in Western nations and South Asian
nations.
GRIPS
FOREHND GRIP
• In forehand grip the short handle of the racket is gripped
very closely to the blade, w/ the blade itself partially held in
the hand and the forefinger and thumb finger bracing
opposite sides of the table.
• The index finger is positioned behind the table blade for
support.
GRIPS
BACKHAND GRIP
• The backhand grip is the same as
forehand, except that the thumb is
usually placed on the back of the blade.
GRIPS
POINTER IN GRIPPING THE RACKET:
• Do not hold too tightly: RELAX
• Hold the wrist firm and rotate the forearm as needed to obtain the
correct blade angle.
• Whenever possible, face somewhat to the side in forehand and
backhand shots as in tennis.
• Constantly check the racket hand, making sure that it is no
dropped because the wrist is bent.
• Regularly check the thumb and the index finger to keep them in the
proper place.
GRIPS
STROKES
Maneuvering of the ball by putting a spin
or different types of shots that change
the flight of the ball on the table.
Forehand Drive STROKES
• Keep the upper arm close, but not flush, to the torso. The
forearm(form a rough 90 degree bend with the upper arm) should
be drawn back to the 3 o'clock position, and let the waist turn
naturally along with the arm(this is where relaxing is important).
• Shift your weight toward the right foot at the same time. While
shifting your weight back to your left foot, swing forward with a
slight upward motion, with the waist providing additional force in
the swing.
• Use the elbow as a pivot point; it should not move so much up and
down, but also should be allowed to move slightly forward in the
follow-through.
• Contact with the ball should be made slightly to the side of the
body after the top of the bounce.
STROKES
Forehand Drive
• Make sure the paddle is somewhat closed(or facing
downwards at an angle), and remains that way throughout the
stroke. Follow-through should finish when racket is parallel
with the left shoulder. Immediately return to the ready
position. The left foot should be slightly in front of the right for
support.
STROKES
Backhand Drive
• From the ready position, the waist turns left with the racket
pointing towards the 9 o'clock position.
• When following through, contact with the ball is made in front of the
body, slightly after the top of the bounce. Let the elbow again act as the
pivot point, and snap the forearm forward in a slightly upward direction.
• Make sure the paddle is closed. Follow-through should finish
naturally (about 12~1 o'clock) after contact with ball. The left foot should
be slightly ahead of the right.
STROKES
The Push
• Pushes are the basic backspin shots, used to change the pace of an
exchange or to return certain very low and close shots such as backspin
serves.
• A generally defensive shot, it allows placement anywhere on the
table that is difficult to attack when executed properly. All pushes should be
done with the right foot stepping in.
• The ball is contacted right after the bounce with an open racket. How open
the racket is depends on the intensity of backspin on the ball. Heavier
backspin requires a more open racket to return over the net. Try to keep the
ball low, varying the amount of backspin and racket angle.
STROKES
Forehand Push
• Bring the racket slightly up and back, while keeping the elbow at
your waist. Bend the wrist back. Swing forward with a downward motion,
and when the racket reaches the ball snap the wrist forward for extra
racket speed.
• With an open racket, graze the bottom half of the ball. An ideal contact
point is right after the ball bounces. Never push a ball at the top of the
bounce, because the resulting return will pop the ball high enough for the
opponent to execute a smash. Try to hit the ball in front and slightly to the
right of your body. Follow through forward and slightly down, and return to
the ready position.
STROKES
Backhand Push
• Bring the racket slightly up and back, close into your
stomach while cocking the wrist back. This time try to
contact the ball directly in front of your body, and
remember to keep the elbow still while the forearm and
wrist move forward and down. Graze the bottom of the
ball and follow through.
STROKES
Block
• Blocking allows a player to use the opponent's force against him/her,
and is done immediately after the bounce so that maximum control and
speed are retained. Adjusting the racket angle depends on the severity
of topspin on the ball; the more topspin there is, the more you should
close the racket. Being essentially a cut-down drive, there is very little
backswing and follow-through.
STROKES
The Smash
• The smash, or kill, is the put-away stroke of table tennis. Any
ball that is high enough and close enough to the opponent's side
can be smashed, although some opportunities are better than
others.
• Smashing combines waist, forearm, and wrist movement to
the fullest extent. A good smash is very hard to return, but it
can be done. Do not dawdle after you have executed a smash.
The ball is contacted at the top of the bounce at its highest
point.
STROKES
Forehand Smash
Similar to the drive, the key differences include:
• A longer backswing
• Greater weight transfer during swing
• Faster, more intense snapping of the forearm when contacting
ball
• Depending on ball height and position, the racket is closed more
than usual to keep the ball in the court
• Longer follow-through, but don't forget to anticipate a possible
return!
STROKES
Backhand Smash
• Again, use the guidelines above and apply them to
the backhand drive. Be sure to snap the wrist more as
you contact the ball and finish in a long follow-
through
STROKES
Basic Service Techniques
Imparting spin on these serves should be concentrated
mostly on the wrist.
Backspin- just like pushing or chopping, a backspin serve is
executed with an open racket slicing the bottom of the ball.
STROKES
Topspin- like driving, topspin serves can be done hitting with a flat
racket, or like looping, where the player grazes the top of the ball
with a closed racket for more spin.
The Return
The ball, having been served or returned, shall be
struck so that it passes over or around the net
assembly and touches the opponent's court, either
directly or after touching the net assembly.
RULES
The Order of Play
– In singles, the server shall first make a service, the receiver shall
then make a return and thereafter server and receiver alternately
shall each make a return.
– In doubles, the server shall first make a service, the receiver shall
then make a return, the partner of the server shall then make a
return, the partner of the receiver shall then make a return and
thereafter each player in turn in that sequence shall make a return.
RULES
LET
A let ball, which is then replayed, is called in the following
cases:
• If the served ball, in passing over the net, touches it or its
support, provided that the service would otherwise have
been good or volleyed by the receiver.
• If a service is delivered when the receiver is not ready,
provided always that the receiver may not deem unready if
an attempt strike at the ball is made .
RULES
Game
A game shall be won by the player or pair first
scoring 11 points unless both players or pairs
score 10 points, when the game shall be won
by the first player or pair subsequently
gaining a lead of 2 points.
RULES
Match
A match shall consist of the best
of any odd number of games.
SAFETY ETIQUETTES
SAFETY ETIQUETTES
• Warming up helps get your body ready for the rapid
coordinated moves that make
table tennis such an intensive sport.