As13 Ece 16 Technology For Teaching and Learning Midterm Lessons
As13 Ece 16 Technology For Teaching and Learning Midterm Lessons
-will continue to shape the world in which -Professional judgment is required to determine
young children are developing and learning if and when a specific use of technology or
media is age appropriate, individually
-non-interactive media include certain appropriate, and culturally and linguistically
television programs, videos, DVDs, and appropriate
streaming media now available on a variety of
screens.
-Developmentally appropriate teaching Digital citizenship
practices must always guide the selection of any
classroom materials, including technology and -is an important part of digital literacy for young
interactive media. children.
-Effective uses of technology and media are -refers to the need for adults and children to be
active, hands-on, engaging, and empowering; responsible digital citizens through an
give the child control; provide adaptive understanding of the use, abuse, and misuse of
scaffolds to ease the accomplishment of tasks; technology as well as the norms of appropriate,
and are used as one of many options to support responsible, and ethical behaviors related to
children's learning. online rights, roles, identity, safety, security,
and communication.
-When used appropriately, technology and
media can enhance children's cognitive and -Early childhood educators need training,
social abilities. professional development opportunities, and
examples of successful practice to develop the
-Interactions with technology and media should technology and media knowledge, skills, and
be playful and support creativity, exploration, experience needed to meet the expectations
pretend play, active play, and outdoor activities. set forth in this statement
-Technology tools can help educators make and -Research is needed to better understand how
strengthen home-school connections. young children use and learn with technology
and interactive media and also to better
-Technology and media can enhance early understand any short- and long term effects.
childhood practice when integrated into the
environment, curriculum, and daily routines.
-Teachers need to make sure that they have • Improves their problem-solving skills.
support when implementing and using
- We use this skill frequently in our daily lives.
technology with young children.
Children should learn it at an early age to deal
-As technology will always be changing, with challenges in education and other areas
teachers also need to ensure that they are throughout their lives.
always keeping up with how to best use the
• Builds social interactions.
newest technology to help their students.
- Social media websites and apps have brought
Evolution of Children’s Use of Technology
about significant changes in the twenty-first
-From the earliest electric model trains in the century. These social networking sites and
early 20th century through the first home video applications improve their ability to engage
game systems and remote-controlled toys. with others in their social circle.
• Enhances their creativity. • Ability to focus:
- We can't keep children's imaginations from -Children who spend a lot of time using devices
running wild. Kids today have laptops, tablets, might have a reduced attention span and ability
and so much more to assist them in bringing to focus due to their reliance on technology to
those thoughts into reality. pay attention for them.
- In today's increasingly digital world, children -With so much information available on the
need to learn how to use technology. By internet, it’s difficult to monitor what the
understanding how to use different types of children are exposed to, including inappropriate
technology, children will be better prepared for content or interactions with strangers.
the future. They'll be able to take advantage of
new opportunities and meet the challenges of Technology and Children Statistics
an ever-changing world. -A recent study by a kids digital media company
Negative Effects of Technology on Children said children in the Philippines prefer access to
the internet over television, recording longer
• Social skills: hours spent on internet-enabled devices per
month.
-With the increased use of technology, children
might not be adequately developing their social -In a statement on Monday, Totally Awesome
skills. This can lead to more children being said it found 84% of Filipino kids would choose
socially awkward, withdrawn, shy, or the internet over television, based on an
intimidated by social situations. October 2018 study of 320 internet users aged
four to 16 in the Philippines.
• Relationships:
-It also said children spend an average of 82
-Children might get used to being alone and hours on the internet every month, commonly
lose the desire to engage with their parents or through their smartphones (81% of the
even friends, outside of the internet. respondents), tablets (56%) and television
• Health problems: (54%).
-Technology can potentially influence the child’s -The increased preference of children for the
developing brain and problem-solving skills. internet over television also poses an
opportunity for advertisers, Totally Awesome
-There could also be a lack of exercise due to said, as 83% of the respondents said they learn
being inside, which can cause weight gain. about new toys online, and 89% learn about
new television programs online.
- If children use their devices before bedtime,
this could lead to reduced sleep quality, -It added that 64% of the respondents asked
affecting their overall wellbeing and immune their parents to buy products they saw on the
system. internet, and 45% bought products with their
own money.
Kids And Technology Access Statistics -According to research, the average 8- to 10-
year-old spends almost 8 hours a day with a
-2.2 billion or 2 in 3 children and young people variety of media, and older children and
aged 25 years or less – do not have internet teenagers spend around 11 hours per day with
access at home. Access to the internet varies media. That is to say, young people are
widely depending on the country’s income spending more time with technology than they
group, the rural-urban divide, as well as do in school. Nearly all children went online in
household wealth. 2021 (99%); the majority used a mobile phone
-Differences are stark between rich and poor (72%) or tablet (69%) to do so.
countries, with only 6% of children and young Technology and Social Interaction in Children
people in low-income countries having internet
access compared to 87% in high-income "Technology assumes a core part of our day-to-
countries. A detailed report shows that screen day lives”
use in 2021 increased far faster than it had in
the previous four years. -Technology is the application of scientific
knowledge to make different operations easier
-Among the 79% of 13- to 18-year-olds who are and more convenient.
regular users of social media and online
videos,32% reported they wouldn’t want to live -Social interaction helps young children to start
without Youtube, 20% without Snapchat and to develop their sense of self, and also start to
13% without TikTok. Social media use is growing learn what others expect from them.
among 8-to-12-year-olds. 38% of tweens used • Some children are experiencing anxiety in the
social media (up from 31% in 2019). Nearly one classroom that may relate to separation anxiety
in five (18%) said they now use social media after spending a prolonged period with family.
daily (up from 13% since 2019).
• While most students readjust quickly to their
-The top five social media sites teens have ever school routine, those who’ve experienced
used are Instagram (53%), Snapchat (49%), trauma at home are most likely to struggle in
Facebook (30%), Discord (17%), and Twitter school. This is especially true for children in
(16%). 38% of tweens have used social media, kindergarten and first grade.
despite the fact that most platforms are not
meant to be used by people under the age of • Children are showing their resilience in
13. adapting quickly to masking and social
distancing requirements.
1. Drill and Practice Software -If students are not motivated by competition,
this may cause those students to be turned off
-provides opportunities for students to work on from the activity and not drive them to do well.
problems or examples one at a time and then
receive feedback on their performance. -Another major limitation with using games is
that the students may focus more on the fun
-used as a means to learn new content or to aspect of the activity and less on the actual
review content. learning.
-It is used to teach skills that requires 3. Integrated Learning Systems (ILS)
memorizations
-Is basically set of tools most often computer-
Drill and Practice Software can fall into one of based and online
three (3) categories:
-used to organize educational materials and
-Flash card activities curriculum content for a class, so that students
-Branching drills have access to them as the progress through
the course.
-Extensive feedback
-may include information or curriculum content,
The Drill and the Practice Software does not act evaluation mechanisms, communication or
as the teacher, but as a kind of automated flash discussion boards, and other tools.
card.
-The term is used in tandem with LMS or
2. Instructional Game Software ‘Learning Management Systems,’ although the
second seems to be gaining popularity.
Instructional games can be used in the
classroom to bridge the gap between -These days there are powerful free and
entertainment, the world of gaming, and the commercial ILS systems;
educational world.
-an example of a well-known free ILS system is:
The use of instructional game: Moodle with its commercial counterpart and
probably best known system Blackboard.
- Power educational tools
-Packages of hardware and software intended
- Strong motivating influence
to deliver computer-based instruction. The
- Can contribute to the learning objectives packages provide opportunities for drill,
related to competition, cooperation, and practice, tutorial, simulation, problem solving,
teamwork and an array of methods to maintain records on
student progress.
- Make learning fun
Each student can study at his or her own level, 5. Enhanced creativity
and when used as intended, assessment -Integrated learning can also encourage creative
information is used to enhance student learning thinking and the development of new ideas,
in off-line instruction as well. An ILS is helping students to be more innovative and
prepackaged with all the curriculum in place think outside the box.
(Roblyer & Edwards, 2000).
6. Greater cultural understanding
Benefits of Integrated Learning for students:
-By studying multiple subjects together,
1. Increased engagement students can learn about different cultures,
-Integrated learning can increase student customs, beliefs, and practices, leading to
engagement by providing a more connected greater cultural understanding and a more
and relevant education. open-minded outlook.
-When multiple subjects are combined, 7. Better preparation for the real-world
students can see the relationships between -Integrated learning provides a more relevant
them and how they can be applied in real-world and practical education, preparing students for
situations, making the material more interesting the workforce and their future careers.
and engaging. -When students learn multiple subjects
2. Greater understanding together, they can see how they can be applied
in practical situations. This can help students to
-By integrating subjects, students can develop a be more prepared for the workforce and to be
deeper understanding of the material and more successful in their careers.
retain it for longer periods.
8. Better time management
-They can see the connections between -Integrating multiple subjects into one lesson
subjects and how they relate to each other, can improve time management, allowing
providing a more comprehensive students to focus on one topic for an extended
understanding. period and stay more productive.
-is a valuable approach to education that offers 3. Super kids Problem Solving
numerous benefits for students.
- Super kids educational software created
-by combining multiple subjects, students can problem solving software that focus on
deepen their understanding, develop developing or exercising critical thinking skills
transferable skills, increase motivation, and be by the user, rather than a specific academic
better prepared for the real world. discipline.
2. Alien Rescue by The Alien Rescue Team -Physical simulations allow users to manipulate
things or a process on the screen; Iterative
-Challenge activity to teach scientific inquiry: simulations where processes can be sped up or
Students must use software tools and slowed down so the user can watch the events
information to locate new home planets in the unfold.
solar system to match the needs of various
aliens.
2. Those that teach how to do something. 3. Collaboration tools
-Procedural simulation which teach a sequence -allow developers to communicate and work
of steps to perform certain procedures; with other team members remotely.
Situational simulations provide users with
hypothetical problems or situations that they
can react to.
2. Debugging tools
– Online learning resources allow for – Not every student learns in the same way, or
collaboration between students within a class at the same pace. Students have different
making it easy for students across geographies learning styles and various skill levels making it
to work together and further breaking down the challenging for teachers to plan classroom
barriers of a classroom. sessions.
-Educational software for elementary students Literacy
addresses this challenge by providing every
student with the individualized learning - ABCmouse
experience and attention they need. - Endless Alphabet
-By incorporating auditory, visual, and tactile - Reading eggs
typing activities, interactive online learning
programs help ensures that every student has - Starfall ABCs
an opportunity for success.
- Sight words
Tracking Student Progress
Science
– One of the main features of educational
- Think and learn Code-a-Pillar
software for schools is the ability to
automatically track student progress, their - Simple Machine by tinybop
strengths, and weaknesses.
- Toca lab: Elements
-This helps identify learning gaps and assist
teachers in developing targeted intervention - Peek-a-Zoo
strategies for their students.
- Nature Cat’s Great Outdoors
Explore and use at least five applications for
Social Studies
the following:
- Marco polo World School
-Numeracy
- Kids World Atlas
-Literacy
- Barefoot World Atlas
- Science
- Little Big World
-Social Studies
- My town: Airport
-Art and Music
Art and Music
Numeracy
- Drawing Pad
- Math Tango
- Music Sparkles
- Moose Math
- Toca Band
- Bugs and Bubbles
- Kids Doodle
- Montessori Counting Board
- Sago Mini Music Box
- Teach Me
•Preschoolers tend to express few issues in Software Evaluation
navigating touchscreen devices, so they feel
motivated to use them in diverse ways, such as - It is a questionnaire used to measure how
engaging in reading digital books, even if they effective a specific piece of software is.
were not interested in reading print books. -It is commonly used in academic environments
Many educators seek novel ways to motivate to measure how students feel about a specific
learning by incorporating interactive mobile piece of educational software.
technology in their classes (Eutsler & What is the importance of a software
Trotter, 2020). evaluation?
Applications (apps) can support children’s - It determines a software application or
active engagement by embedding educational system’s quality, usability, and effectiveness.
concepts into game-like activities. They can also
scaffold children’s learning through adaptive -It also determines whether the software meets
learning technology, provide feedback and the required standards and specifications and is
rewards through gameplay, and promote a fit for its intended purpose.
repeated practice of critical foundational skills
(Griffith & Arnold, 2019; Hirsh-Pasek et
al., 2015).
-With parents and guardians playing significant -Technology-should be used to increase access
role in early childhood education, there are to learning opportunities for all children.
additional concerns w/ the passive use of
screen media in the home. -Technology may be used to strengthen
relationships.
Why is technology important in early
childhood education? -Technology is more effective for learning when
adults and peers interact or co-view with young
-gives you more access to resources, innovative children.
teaching methods and variety as you create an
active learning environment for children. “Technology is best when it brings people
together”
-enables you to create lessons for multiple
learning styles.
-is a free platform to assess kids, and it has -Students can upload written work directly to
several options such as icebreakers, polls, Moodle or as files and documents.
listening assessments, quizzes, and tests.
-Educators can download all these submissions
-It is a very interesting assessment tool for kids simultaneously, including comments and
since it has several features and is easy to feedback, then re upload the marked
engage. It allows engaging kids, managing assignments for each student to re-download.
teaching expectations, and improving their
skills. - No handing up papers, no correcting pages
and pages of work, and no scrolling through a
-aims to make every type of educational quiz a bulletin board of grades. Moodle is sure to save
more engaging and enjoyable experience – no everyone a vast amount of time and effort
more expressions of dread from students when
you mention the word.
2. Socrative
-Flip is an interesting tool that offers a unique - is a social networking service and virtual
and modern approach to assessments. learning environment for K-12 school and
higher education institutions that allows users
-Often when we think of exams and to create, manage, and share academic content.
assessments our minds go to written work that
needs to be either handwritten or typed up on a 2. G Suite for Education
computer.
-provides a suite of cloud-based tools to non-
- Creating a group and adding students is a profit K-12 and higher education institutions
quick and easy process. From there, teachers and home school’s. The tools and services
can create topics on any given subject on which include messaging and collaboration apps, such
students record their responses for submission. as Gmail, Google Drive and Calendar,
Classroom, and so on.
5. Edulastic
3.Electronic Portfolios (e-portfolios)
-says that the data you can gather from its
platform is nothing short of transformative and -An E-Portfolio is an electronic account of
it’s hard to disagree with them on that point. student work/progress used at all educational
levels from early education through higher
-The main benefit of Edulastic is how educators education.
can leverage the data gathered from the
assessments they set and plan lesson plans - Eportfolios can support deep learning and
accordingly. support reflective practices across various
learning contexts as they facilitate overall
3. Learning Management System (LMS) learning.
-A learning management system (LMS) is often -The reason that e-portfolios have become a
considered the centerpiece of a teacher’s successful assessment tool is because they
summative assessment toolbox. require significant and purposeful work from
-Accessibility is a vital part to utilizing both the student.
formative and summative assessment tools -During the development process students may
virtually. experience student-faculty interaction, which
-Teachers must have differentiated technology allows students to evaluate and discuss their
tools that are aligned with student learning own learning over time (Harring & Luo, 2016).
outcomes and that allow the effective gauging
of student learning (Steele, 2015).
4. Criterion referenced assessment (CRA) -Teaching Strategies GOLD is based on 38
objectives for development and learning that
-is the process of evaluating (and grading) the Include predictors of school success and are
learning of students against a set of pre- based on school readiness standards.
specified qualities or criteria, without reference
to the achievement of others (Brown, 1998; -The Objectives are aligned with the Common
Harvey, 2004). Core State Standards, state early learning
guidelines, And the Head Start Child
-The pre-specified qualities or criteria are what Development and Early Learning Framework.
students have to do during assessment in order
to demonstrate that they have achieved the -These objectives are at the heart of the system;
learning outcomes. teachers use them to focus their observations
as they gather Information to make classroom
-How well they do this is described at different decisions.
levels - these are standards (or performance
descriptors) often presented in a rubric. Thus, Teaching Strategies Gold Assessment a
CRA is assessment that has standards which are Powerful Teaching Tool for Children.
'referenced' to criteria.
-The educational system in our country has
5. Norm-referenced assessment been searching for an effective model to assess
responsive teaching in preschools since the
- is a type of standardized test that compares recent sweep of educational reform.
students’ performances to one another.
-Professional educators have been calling out
-This method is used to understand how for new standards and methods focusing on
students’ scores compare to a predefined school readiness assessment tools for children
population with similar experience. from infancy to post-secondary, as well as
-For instance, a student’s assessment score workforce readiness in the United States.
could be compared to scores of students who -Early learning and development guidelines tell
took the same course in previous years. us that the adoption of an effective early
What Is Teaching Strategies GOLD? childhood assessment model, that assists
responsive teaching in preschools and childcare
-Teaching Strategies GOLD is an authentic, facilities, is a foundational element for ensuring
ongoing observational system for assessing that every child entering kindergarten is
children from birth through kindergarten. prepared and ready to enter the school system.
-The primary goals of these observation-based WHY IS THIS A BASIC NEED IN OUR
tools are to use hands-on activities to observe EDUCATIONAL SYSTEM?
the children while writing objective notes and -During early childhood education, the quality
taking snapshots in an unbiased format. of adult relationships in a child’s life is a critical
-Teachers can evaluate each child’s portfolio element that contributes to shaping every
and effectively communicate and illustrate their child’s emotional and social health and their
assessment information to every child’s family. experience of well-being. These assessment
applications have built-in strategies to enhance
-Implementing Teaching Strategies Gold in pre- a caregiver’s observational awareness.
school and childcare environments helps early
educators focus on meeting the social and -The Teaching Strategies Gold model is a
emotional developmental needs of our very specific set of tools that adds developmental
young children on an individual basis while experiences into the children’s daily
relating to a community of their peers. experiences to help them develop and integrate
self-control and self-regulation, express
-Providing early development childcare staff emotions appropriately, and demonstrate their
with meaningful tools to better communicate a continuous progress in these experiences.
child’s needs to families promotes quicker
identification and remediation, to help a child -Under the guiding and evaluative eyes of their
struggling with physical, cognitive or emotional caregivers, each child is experiencing an
challenges receive support. attentive and aware adult in their environment.
GR6: Technology for Teaching and Learning 10 Ways to Enhance Lesson Planning with
Technology (Jenny Fulton March 19, 2019)
-Advancements in technology have made
classroom instruction more efficient and have 1. Lesson organization
granted teachers the ability to transform
difficult concepts in to easy, comprehensible 2. Visual aids
material that reaches all types of learners. 3.Videos
-Integrating technology resources into the 4.Class reading
curriculum has proven to be extremely
beneficial for students’ academic success as 5. Board work with a SMART board
well as enhancing a teacher’s quality of
6.Games
instruction.
7.Research
-Incorporating various components using the
three basic software tools, word processing, 8. Presentations
spreadsheet, and presentation in to classroom
instruction will help become an effective 9. Communication and feedback
teacher and will assist in facilitating the highest
10. Grades
level of quality education for my students.
TECHNOLOGY AND LEARNING GO HAND IN
-By incorporating word processing,
HAND
spreadsheet, and presentation software in to
the classroom, teachers can reach all types of -Computer technology has grown in leaps and
learners and can help demonstrate difficult bounds since 80's.
concepts in a more relatable and efficient way.
-And while computers are not necessary
Planning your lessons Component of teaching
-Computers save time and help you organize - makes learning more fun, engaging and highly
material more easily when it comes to lesson effective
planning.
How to Use Technology to Enhance a Lesson
-There are also lesson-planning apps and
websites you can use to make your life much - Allow them to adapt to the fast paced
easier when typing up and organizing your technological environment they are growing
lessons.
COMPUTERS
Technology-enhanced lesson planning
-can be used for internet, word processing
-Many schools now have a way for teachers to presentations, music development, educational
connect their computers to a projector. games and more.
• Voice programs that read the material to the • Teachers can create unique podcasts to share
student can help them hear correct with students on their personal website.
pronunciation of new and difficult words and
practice them in the same way that foreign • Premade podcasts can be downloaded and
language software does. shared with students to further educate or tell
them the same
Videos
Social Media
Google Maps