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10 Pointers

The document discusses pointers in C programming. It explains that pointers are variables that store memory addresses and can be used to indirectly access the value of another variable. The document also discusses how arrays and pointers are related, with arrays decaying to pointers to their first element, and how pointer arithmetic can be used to iterate through an array.

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0% found this document useful (0 votes)
13 views

10 Pointers

The document discusses pointers in C programming. It explains that pointers are variables that store memory addresses and can be used to indirectly access the value of another variable. The document also discusses how arrays and pointers are related, with arrays decaying to pointers to their first element, and how pointer arithmetic can be used to iterate through an array.

Uploaded by

borisassassin007
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Pointers

CS10003 PROGRAMMING AND DATA STRUCTURES

1
INDIAN INSTITUTE OF TECHNOLOGY KHARAGPUR
Basics of pointers

2
Basic Concept

In memory, every data item occupies one or more contiguous memory cells.
• A cell in memory is typically a byte. The number of memory cells required to store a data item
depends on its type (char, int, double, etc.).

Whenever we declare a variable, the system allocates the required amount of


memory cells to hold the value of the variable.
• Since every byte in memory has a unique address, this location also has its own (unique)
address. For a multi-byte data, this is usually specified by the address of the first byte.

C allows you to play with addresses.

3
Accessing the Address of a Variable
The address of a variable can be determined using the ‘&’ operator.
• The operator ‘&’ immediately preceding a variable returns the address of the variable
• & is the “address-of” operator
Example: &xyz

The ‘&’ operator can be used only with a simple variable or an array element.
&distance
&x[0]

Following usages are illegal:


&235 – address of a constant is not defined
&(a+b) – address of an expression is not defined

4
Example
Consider the statement 1380
int xyz = 50; (xyz) 50

• This statement instructs the compiler to allocate a location for the integer
variable xyz, and put the value 50 in that location.

• Suppose that the (starting) address location chosen is 1380.


• During execution of the program, the system always associates the name
xyz with the address 1380.

• The value 50 can be accessed by using either the name (xyz) or by looking
at whatever is written in the address (&xyz which equals 1380 in this
example).

5
Pointer Declaration
A pointer is just a C variable whose value is the address of another variable!
Pointer variables must be declared before we use them.
General form:
data_type *pointer_name;
Example:
int *ptr;
Three things are specified in the above declaration:
• The asterisk (*) tells that the variable ptr is a pointer variable.
• ptr will be used to point to a variable of type int.

Just after declaring a pointer, ptr does not actually point to anything yet (remember: a pointer is also a
variable; hence can contain garbage until it is assigned to some specific value). You can iniialize or set a
pointer to the NULL pointer which points nowhere: int *ptr = NULL;
Pointers are variables and are stored in the memory. They too have their own addresses (like &ptr).

6
Example (Contd.)
int xyz = 50; 1380
(xyz) 50
int *ptr; // Here ptr is a pointer to an integer
ptr = &xyz; ----
(ptr) 1380

Since memory addresses are simply numbers, they can be assigned to some variables which
can be stored in memory.
• Such variables that hold memory addresses are called pointers.
• Since a pointer is a variable, its value is also stored in some memory location.

Once ptr has been assigned a valid memory address, the * operator can be used to access the
value at that address. * is the “value-at” operator; can be used only with a pointer variable

7
Example: Making a pointer point to a variable

int a = 10, b = 5; 10 20
a: 1026 20
int *x, *y;
x = &a; y = &b; b: 1036 5 23
5 23
5
*x = 20;
*y = *x + 3; x: 2044 1026 x 1026 x 1026
y = x;
y: 2056 1036 y 1036 y 1026

Given a pointer variable, we can either:


• make it point to (i.e., store the address of) some existing variable, or
• dynamically allocate memory and make it point to it (to be discussed later)

8
Things to Remember
Pointers have types, e.g. :
int *count;
float *speed;

Pointer variables should always point to a data item of the same type.
double x;
int *p;
p = &x; // You should not generally do this, compiler will complain

However, type casting can be used in some circumstances – we will see examples later.

p = (int *)&x;

9
Pointers and arrays

10
Pointers and Arrays

When an array is declared:


• The array has a base address and sufficient amount of storage to contain all the elements
of the array in contiguous memory locations.
• The base address is the location of the first element (index 0) of the array.
• The compiler also defines the array name as a constant pointer to the first element.

11
Example
Consider the declaration:
int x[5] = {1, 2, 3, 4, 5};
int *p;
• Suppose that the base address of x is 2500, and each integer requires 4 bytes.

Element Value Address


x[0] 1 2500
x[1] 2 2504 Both x and &x[0] have the value 2500.
x[2] 3 2508
p = x; and p = &x[0]; are equivalent.
x[3] 4 2512
x[4] 5 2516

12
Example (contd) int x[5] = {1, 2, 3, 4, 5};
int *p;

• Suppose we assign p = &x[0];


• Now we can access successive values of x by using p++ or p-- to move from one element
to another.

Relationship between p and x: (p+i) gives the address of x[i]


p = &x[0] = 2500 (p+i) is the same as &x[i]
p+1 = &x[1] = 2504
p+2 = &x[2] = 2508
p+3 = &x[3] = 2512
*(p+i) gives the value of x[i]
p+4 = &x[4] = 2516

For any array A, we have: A+i = &A[i] is the address of A[i], and *(A+i) = A[i].

13
Printing pointers with %p
#include <stdio.h>
int main ()
{
int A[4] = {2, 3, 5, 7}, i, *p;
for (i=0; i<4; ++i)
printf("&A[%d] = %p, A[%d] = %d\n", i, A+i, i, *(A+i));
p = A;
printf("p = %p, &p = %p\n", p, &p);
return 0;
} Output
&A[0] = 0x7ffd66659050, A[0] = 2
&A[1] = 0x7ffd66659054, A[1] = 3
But then, what is &A? &A[2] = 0x7ffd66659058, A[2] = 5
&A[3] = 0x7ffd6665905c, A[3] = 7
It is not an int pointer. p = 0x7ffd66659050, &p = 0x7ffd66659048

14
Pointer to an array vs pointer to a pointer
#include <stdio.h>
int main ()
{
int A[16] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2}, *p;
printf("A = %p\n", A);
printf("A + 1 = %p\n", A + 1);
printf("&A = %p\n", &A); Output
printf("&A + 1 = %p\n\n", &A + 1);
p = A; A = 0x7ffd428a9520
printf("p = %p\n", p); A + 1 = 0x7ffd428a9524
&A = 0x7ffd428a9520
printf("p + 1 = %p\n", p + 1);
&A + 1 = 0x7ffd428a9560
printf("&p = %p\n", &p);
printf("&p + 1 = %p\n", &p + 1); p = 0x7ffd428a9520
return 0; p + 1 = 0x7ffd428a9524
} &p = 0x7ffd428a9518
&p + 1 = 0x7ffd428a9520

15
Pointer expressions
Pointer arithmetic

16
Pointers in Expressions
Like other variables, pointer variables can be used in expressions.

If p is an int pointer, then *p is an int variable (like any other int variable).

If p1 and p2 are two pointers, the following statements are valid:


sum = (*p1) + (*p2);
prod = (*p1) * (*p2);
*p1 = *p1 + 2;
x = *p1 / *p2 + 5;

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You can do arithmetic on pointers themselves
What are allowed in C?
• Add an integer to a pointer.
• Subtract an integer from a pointer.
• Subtract one pointer from another.
• If p1 and p2 are both pointers to the same array, then p2–p1 gives the number of
elements between p1 and p2.

18
Pointer arithmetic

What are not allowed?


• Add two pointers.
p1 = p1 + p2;

• Multiply / divide a pointer in an expression.


p1 = p2 / 5;
p1 = p1 – p2 * 10;

19
Scale Factor

We have seen that an integer value can be added to or subtracted from a pointer variable.

int x[5] = {10, 20, 30, 40, 50};


int *p;

p = &x[1];
printf (“%d”, *p); // This will print 20

p++; // This increases p by the number of bytes


for int
printf (“%d”, *p); // This will print 30

p = p + 2; // This increases p by twice the sizeof(int)


printf (“%d”, *p); // This will print 50

20
More on Scale Factor
char carr[5] = {‘A’, ‘B’, ‘p’, ‘?’, ‘S’};
int darr[5] = {10, 20, 30, 40, 50}
char *p; int *q;

p = carr; // The pointer p now points to the first element of carr


q = darr; // The pointer q now points to the first element of darr
p = p + 1; // Now p points to the second element in the array “carr”
q = q + 1; // Now q points to the second element in the array “darr”

When a pointer variable is increased by 1, the increment is not necessarily by one byte, but by
the size of the data type to which the pointer points.

This is why pointers have types (like int pointers, char pointers). They are not just a single
“address” data type.

21
Pointer types and scale factor
Data Type Scale Factor
char 1
int 4
float 4
double 8

• If p1 is an int pointer, then


p1++
will increment the value of p1 by 4.

• If p2 is a double pointer, then


p2--
will decrement the value of p2 by 8.

22
Scale factor may be machine dependent
• The exact scale factor may vary from one machine to another.
• Can be found out using the sizeof operator.
• You can supply a variable name or a variable type to it to get its size.
#include <stdio.h>
main( )
{
printf (“No. of bytes occupied by int is %d \n”, sizeof(int));
printf (“No. of bytes occupied by float is %d \n”, sizeof(float));
printf (“No. of bytes occupied by double is %d \n”, sizeof(double));
printf (“No. of bytes occupied by char is %d \n”, sizeof(char));
}
Output

Number of bytes occupied by int is 4


Number of bytes occupied by float is 4
Number of bytes occupied by double is 8
Number of bytes occupied by char is 1

23
Example of scale factors
#include <stdio.h>
int main ()
{
char C[10], *cp;
int I[20], *ip;
float F[30], *fp;
double D[40], *dp;
cp = C; printf("cp = %p, cp + 1 = %p\n", cp, cp+1);
ip = I; printf("ip = %p, ip + 1 = %p\n", ip, ip+1);
fp = F; printf("fp = %p, fp + 1 = %p\n", fp, fp+1);
dp = D; printf("dp = %p, dp + 1 = %p\n", dp, dp+1);
return 0;
} Output
cp = 0x7ffd297f1d8e, cp + 1 = 0x7ffd297f1d8f
ip = 0x7ffd297f1b70, ip + 1 = 0x7ffd297f1b74
fp = 0x7ffd297f1bc0, fp + 1 = 0x7ffd297f1bc4
dp = 0x7ffd297f1c40, dp + 1 = 0x7ffd297f1c48

24
Pointers and functions

25
Passing pointers to a function
In C, arguments are passed to a function by value.
• The data items are copied to the function.
• Changes made in the called function are not reflected in the calling function.

Pointers are often passed to a function as arguments.


• Allows data items within the calling function to be accessed by the called function
(through their address) and modified.

26
Passing pointers as arguments to functions
#include <stdio.h> #include <stdio.h>
int main() int main()
{ {
int a, b; int a, b;
a = 5; b = 20; a = 5; b = 20;
swap (a, b); swap (&a, &b);
printf (“a = %d, b = %d\n”, a, b); printf (“a = %d, b = %d\n”, a, b);
} }

void swap (int x, int y) void swap (int *x, int *y)
{ {
int t; int t;
t = x; x = y; y = t; t = *x; *x = *y; *y = t;
} }

Output Output
a = 5, b = 20 a = 20, b = 5

27
A useful application of pointers
In C, a function can only return a single value.

Suppose you want to write a function that computes two values. How to send both the
computed values back to the calling function (e.g., main function)?
One way:
- Declare variables within the main (calling) function.
- Pass addresses of these variables as arguments to the function.
- The called function can directly store the computed values in the variables declared
within main.

28
Example of “returning” multiple values using pointers

#include <stdio.h>
int f ( int a, int b, int *p, int *q )
{
*p = a + b;
*q = a - b;
return a * b;
}
int main () Output
{
int u = 55, v = 34, x, y, z; x = 89, y = 21, z = 1870
z = f (u, v, &x, &y);
printf(“x = %d, y = %d, z = %d\n”, x, y, z);
}

29
Pointers or arrays in function prototypes?
There is no difference among the following functions prototypes.

... func_name ( int A[], ... );


... func_name ( int A[100], ... );
... func_name ( int *A, ... );

In all the cases, A is an int pointer. It does not matter whether the actual parameter is the name of
an int array or of an int pointer. Inside the function, A is a copy of the address passed.

For readability, use the following convention.

● If the parameter passed is a pointer to an individual item (like x = &a in the swap example), use
the pointer notation in the function prototype.

● If the parameter passed is an array, you can use any of the two notations in the function
prototype. The array notation may be preferred for readability.

30
A function can return a pointer
A program to locate the first upper-case letter (if any) in a string

#include <stdio.h>
char *firstupper ( char S[] ) // You can use char *S as the formal parameter
{
while (*S) if ((*S >= ‘A’) && (*S <= ‘Z’)) return S; else ++S;
return NULL;
}
int main ()
{
char *p, S[100];
scanf(“%s”, S);
p = firstupper(S);
if (p) printf(“%c found\n”, *p); else printf(“No upper-case letter found\n”);
return 0;
}

Note: A function should not return a pointer to a local variable. After the function returns, the local

31
variable no longer exists.
Another application of Pointers:
Dynamic memory allocation

32
Problem with arrays
Sometimes:
• Amount of data cannot be predicted beforehand (may be driven by user input).
• Number of data items keeps changing during program execution.
Example: Search for an element in an array of N elements

One solution: assume a maximum possible value of N and allocate an array of


N elements.
• Wastes memory space, as N may be much smaller in some executions.
• Example: maximum value of N may be 10,000, but a particular run may need to search
only among 100 elements.
• Using array of size 10,000 always wastes memory in most cases.
• On the other extreme, the program cannot handle N larger than 10,000.

33
Better solution

Dynamic memory allocation


• Know how much memory is needed after the program is run
• Example: ask the user to enter from keyboard
• Dynamically allocate only the amount of memory needed

C provides functions to dynamically allocate memory


• malloc, calloc, realloc

34
Dynamic Memory Allocation

Normally the number of elements in an array is pre-specified in the program.


• Often leads to wastage of memory space or program failure.

Dynamic Memory Allocation


• Memory space required can be specified at the time of execution.
• C supports allocating and freeing memory dynamically using library routines.

35
Memory Allocation Functions
malloc
• Allocates requested number of bytes and returns a pointer to the first byte of the
allocated space.
calloc
• Allocates space for an array of elements, initializes them to zero and then returns a
pointer to the first byte of the memory.
free
• Frees previously allocated space.
realloc
• Modifies the size of previously allocated space.

36
Allocating a Block of Memory

A block of memory can be allocated using the function malloc.


• Reserves a block of memory of specified size and returns a pointer of type void *.
• The returned pointer can be type-casted to any pointer type.

General format:
ptr = (type *) malloc (byte_size);

37
Allocating a Block of Memory
Examples
p = (int *) malloc(100 * sizeof(int));

• A memory space equivalent to (100 times the size of an int) bytes is reserved.
• The address of the first byte of the allocated memory is assigned to the pointer p of
type int *.

400 bytes of space

38
Allocating a Block of Memory

cptr = (char *) malloc (20);

• Allocates 20 bytes of space for the pointer cptr of type char *.

39
Points to Note
malloc always allocates a block of contiguous bytes.

• The allocation can fail if sufficient contiguous memory space is not available.
• If it fails, malloc returns NULL.

if ((p = (int *) malloc(100 * sizeof(int))) == NULL) {


printf (“Memory cannot be allocated\n”);
exit(1);
}

You can use exit(status) instead of return status. For using exit(), you
need to #include <stdlib.h>.

40
Example of dynamic memory allocation
#include <stdio.h>
#include <stdlib.h>
int main ()
{
int *A, n, i;
printf(“How many integers will you enter? ”); scanf(“%d”, &n);
if (n <= 0) { printf(“Wow! How come?\n”); exit(1); }
A = (int *)malloc(n * sizeof(int));
if (A == NULL) { printf(“Oops! I cannot store so many integers.\n”); exit(2); }
for (i=0; i<n; ++i) {
printf(“Enter integer no. %d: “, i); scanf(“%d”, A+i);
}
/* Now, do what you want to do with the integers read and stored in A[] */
...
exit(0);
}

41
Can we allocate only arrays?

malloc can be used to allocate memory for single variables also:


p = (int *) malloc (sizeof(int));

• Allocates space for a single int, which can be accessed as *p or p[0]


• Single variable allocations are just special case of array allocations
• Array with only one element

Single variable allocations are useful for building linked structures as we will see later.

42
Using the malloc’d Array

Once the memory is allocated, it can be used with pointers, or with array notation.
Example:
int *p, n, i;
scanf(“%d”, &n);
p = (int *) malloc (n * sizeof(int));
for (i=0; i<n; ++i)
scanf(“%d”, &p[i]);

The n integers allocated can be accessed as *p, *(p+1), *(p+2), ..., *(p+n-1)

or just as p[0], p[1], p[2], ..., p[n-1]

43
Releasing the allocated space: free
An allocated block can be returned to the system for future use, by the free function.
General syntax:
free (ptr);
where ptr is a pointer to a memory block which has been previously created using
malloc (or calloc or realloc).

No size is to be mentioned for the allocated block. The system remembers it. The function
frees the entire block allocated by an earlier malloc() type of call.

ptr must be the starting address of an allocated block. A pointer to the interior of a block
cannot be passed to free().

Dynamically allocated memory stays until explicitly freed or the program terminates.

You cannot free an array A[] defined like this: int A[50];

44
Example of free

int main() printf("Input heights for %d students\n",N);


{ for (i=0; i<N; i++)
int i,N; scanf ("%f", &height[i]);
float *height;
float sum=0,avg; for(i=0;i<N;i++)
sum += height[i];
printf("Input no. of students\n");
scanf("%d", &N); avg = sum / (float) N;

height = (float *) printf("Average height = %f\n", avg);


malloc(N * sizeof(float)); free (height);
return 0;
}

45
Altering the Size of a Block
Sometimes we need to alter the size of some previously allocated memory block.
• More memory needed.
• Memory allocated is larger than necessary.

How?
• By using the realloc function.

If the original allocation is done as:


ptr = malloc (size);
then reallocation of space may be done as:
ptr = realloc (ptr, newsize);

46
Altering the Size of a Block (contd.)
• The new memory block may or may not begin at the same place as the old one.
• If it does not find space, it will create it in an entirely different region and move the
contents of the old block into the new block.
• The function guarantees that the old data remains intact.
• If it is unable to allocate, it returns NULL and frees the original block.

47
Example of realloc
int main ()
{
int *A = (int *)malloc(10 * sizeof(int)), allocsize = 10, n = 0, x;

printf(“Keep on entering +ve integers. Enter 0 or a -ve integer to


stop.\n”);
while (1) {
printf(“Next integer: ”); scanf(“%d”, &x);
if (x <= 0) break;
++n;
if (n > allocsize) {
allocsize += 10;
A = (int *) realloc(A, allocsize * sizeof(int));
}
A[n-1] = x;
}
A = (int *) realloc(A, n * sizeof(int)); allocsize = n;
// Process the integers read from the user
...
free(A);
return 0;

48
}

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