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Betrayal in Antara Manual
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TABLE OF CONTENTS Designer's Introduction. Basic Game Play .. Main Menu ... Navigation Screen Control Panel Maps... Resting Locations .. Inventory Interface .. Skills and Condition .......... me Starnes ansansentinntalesensnitiiamntll Communication +25 Magic 127 Spell Casting. 30 Chests ... o wed Combat mm -] Inventory Items ee History coed Credits... 42 Technical Support 43 Warranty ... 48DESIGNER’S INTRODUCTION 1 became the designer of Betrayal in Antara in a rather nsual way. When I arrived at Sierra in 1994, I spent some time familiarizing myself with the company’s products. I dabbled a bit with various games, but none hooked me as much as Betrayal at Krondor (BAK). Loading it up at lunch time, Id wind up playing well into the afternoon before I realized the time had passed. Many evenings I stayed at work past mid- night backing my way through just one more group of ene- ‘mies. 1d played through all the RPG clasis-early Ultimas, Ultima Underworld, Dungeon Master-bue the story and combat system in shis game set it apart. One dagy during one of those extended lunch breaks, Sierras CEO Ken Williams swung by to see what I was up to «and so we stated talking about BAK and computer RPG's in general. Later, when I saw him in the elevator, ! wondered ‘aloud why we hadn’s followed up on the game’ succes When I got email from Ken saying simply, “Come ee me jn my office,” I spent the elevator ride wondering where I could send my resume. That turned out to be unnecesiary-Ken swanted me to design Siernts next roleplaying game. The result isin your hands. I decided early on not to ix what wasnt broken, and BAK players will find the interfice and combat system of Betrayal in Antara familia. I spent ‘months developing the Antaran Empire in the new world of ‘Ramar, and created the story which forms the framework of this game. Others on the team, notably lead programmer ‘Rikki Cleland-Hura, helped flesh out the details which make the world seem real. The art team labored hard to create Antara rich visual look, and the programmers have brought it all 0 life Betrayal in Antara isa story-rich game, and that story is on a very human level. Our characters-major and minor have desires, motivations, and histories which affect the storys vents, Take your time exploring the world weve created. Theres much to discover which ist esential to victory but swhich illustrates the fascinating details of the Empire and the world around it, We hope this is but the frst of many visits youll be making to Ramar, just as this is Siera first step in ‘our resurn to roleplaying games. Peter Sarvett DesignerBasic GamMeE PLay Betrayal in Antara is a rs-person game, This means that as you explore the vast worl of amar, you experience your surroundings as if you were seeing them through the eyes of your characters. In this game, you'll bein control of up to 3 characters at atime, each ‘with a differen st of sills and atsbues. Is up to you to determine who and what they interact with, and what thie actions might be. Youll contol this parsy with your mouse and keyboard, Mouse ConrroL ‘Betrayal in Antara is designed for use with a sandard 2-bucon, PC compatible mouse. “The lefe mouse button is ured to interact with the game world, Click che lft mouse but- ‘on (leftclick) on a person or object to interact with it. Lef-click on a control burton of ‘menu item to selec it Right-
key 9 move oa the Main Menu screen. This scren allows you to begin a new game or restore a game you previously saved. In addition, it will give you the opportunity to set the difficuley level ofthe game and to turn several automatic game functions on or of: You may abo access this screen while playing, in order ro save or restore a game, review plor-reveling sequences, or exit the game. New ‘This burton allows you co star a game of Berney in Antara atthe beginsing of the tory, with only the basic starting sls and equipment. When you select New, you are asked ro choose a player experience level and game difficulty level Beginner ‘Activates auto map annotation, auto spell research, retention of auco ‘combat settings, and auto skill allocation. See page 7 for dels) Intermediate ‘Activates automatic map annocation and automatic skill allocation, Advanced “Tarns all automatic functions off "The stare ofthe game isthe only time you may set the game's difficulty level. Your choice for game difficulty (Easier, Normal, or Harder) wil determine the price and availabli of items, the number of enemy groups you will have to face in combat, and the sength ofeach individual enemy. If you're a lifelong di-hard gamer, 2 combination of expert player level and high difficulty should provide you with thar killer challenge you've been searching fo! SAVE ‘This burton is only available if you enter che main Menu while a game isin progres. “The Save feature will allow you to store your current location and staus so that you can return to that moment in game time whenever you wish “The Save Game screen contain a small image ofthe game map with your curent location highlighted, a small image of your current view, and als ofall the games you've saved before (Cck the Save button and a text box will appear with the curren chapter number. Type in additional descriptive text and click on Done to save the game. If youd like ro over ‘write a saved game that you no longer need, click on it delet che texe of the descriptive name, enter a new descriptive name, and press Save If youl like to remove a saved game ‘without replacing i with a new one, click on the game you want ro remove, then click Delete. Once you ae finshed with this screen, click Done to return to the Main Menu.‘This button is used ro restore a previously-saved game. The Load sereen lists your saved ‘games. Each saved game will be listed under its descriptive name and chapter number (ick on one of these names to produce an image of the view your characters had when the game was saved, plus an image of the game map with your location highlighted. ‘When you've selected the game you wish ro restore, click Load and youl go dizecy 10 ‘the Navigation sereen Ifyou would like to remove a saved game, rather than restor selec the game, then click Delee and che game will be removed from the ist. Click Done to return to che Main Menu, Options ‘This button wil ler you customize a variety of game options, according to your preference and the speed of your computer. This is only available during an active game. Step Size ‘Choose smal, medium, o lage steps to determine how smooth your ary’ movement will appear onthe sen. The slr the steps the slower buc smoother the movement. To improve performance on slower systems, choose larger sep se. Turn Size ‘Again, choose berween small, medium, and large. Arche smallest sive, your party curs smoothly but slowly: At the largest sz, the curing ‘motion is considerably quicker. Control Panel Locks ‘With this option “on, che conteol panel i locked in place instead of automatically moving up when the cursor is moved ove the bottom cee ofthe page. (Note: The control panel only locks in the Navigation View) Control Panel Snaps ‘With this option “on, the control panel quickly snaps ico place when the cursor is moved tothe edge of the window instead of slowly sliding Ineo place (Nore: The cont pane col ono the sen fom the Brom inthe navigation views the cartgrapher's drawer scrolls onto the screen from the righ in the overhead map.) Move in Low Resolution ‘With this option “on”, movement in the navigation view wil be in lower resolution, snapping back to high resolution when the parry ing. This allows smoother motion inthe 3D world. (Note: You must sop moving o snap to high resolution before mouse ics will be detected in the 3D World.) stops mov- Go to Next Page ‘Advances you to next page of options. Automatic Map Annotation “These options automatically place an annotation sal on the map when- ver you encouncer the appropriate type of location, object, oF pen. (Note: NPCs oF Non Playee Characters may change losion in the ame. However the annotation that was in the original leation will not be dled, IF the pany encounters an NPC in mulple locations, you say have multiple snnocains for shat NPC) Automatic Skill Allocation ‘With this option on, the computer auromatically controls the advance- ment of each characte’ sil. Automatic Spell Research ‘With this option on, the computer automatically researches new spl for your character ashe develops enough knowledge and skill vo cas them. Wich this option off, you must manually research new spells Retain AutoCombat Settings ‘With this option on, the game sores your auto combat stings berween ‘encounters, so that they remain the same in each fature combat Previous Page “Takes you ro the previous page of options Revert ‘This button resets all the options tothe sertings that existed when you centered che Options men Done “This burton saves your settings and returns you to the Main Menu, Story [Ac the beginning and end ofeach chapter are non-interactive stories which advance the plot and give you clues about the goals thar your characters need ro accomplish in the following chapter. From the Review Srory screen you can review any storybook that you hhave already seen in the current game, Storybooks which have nor ye occurred are noc avilable, To watch a storybook, simply click on the appropriate button. Once you have finished viewing click Done to return to the Main Menu. Ifyou wish to stop watching 2 story sequence that i in progress, press the
key. Crepits ‘Click on this button to see who made this game possible!This burton will ake you tothe Beenayal in Antane Webpage. CONTINUE This button i only available if you access the Main Menu while playing the game (Clicking on Continue returns you co che game in progress, Exit This button allows you to ext Beoayal in Antara. Before you select Exit, pleae be certain that you have saved your game, Ifyou ext without saving your game, you will lose your place NAVIGATION SCREEN This screen displays a first-person view from your character’ perspective. Click on objects or people 1 interact with them. Clic on doors o knock on the door or enter, ‘The Movement Palettes functions ate used to move in the 3D world, These movement fanetions are emulated on the keyboard by Slide Left (Insert) Forward (Home) slide Right (Page Up) Backward (End) ‘Turn Left (Delete) ‘Turn Right (Page Down) You can also move in the 3D world hy using the arrow keys on your keyboard, The up arrow moves your party forward, che down attow moves you backward, andthe right and lef arrows curm your party in place. CONTROL PANEL ‘When you move your mouse to the bottom of the Navigation screen, the Control Panel slides up. The Control Pane holds a portrait of each character in yous party, pls several command buttons, as SEDO Each ofthe character portraits is encircled by a condition ring. When the characters a fall samina and health, the rng will be green and unbroken. As a character sustains damage, a portion ofthe ring darkens, indicating approximately how mux of the char- acters total condition (sarin + health) remains. When the characters condition isat 49 percent, che ring curs yellow, at 19 percent, i uns red ‘Movement Palette Stick to Roads Camp Flashback Spellcasting Quicksave Character Portrait a Ring A "The background color on the character portrait also gives you more info about the chat- acer's health status: Black [A Dlack background indicates that a characteris Healthy Green ‘A green background indicates chat a character has been Poisoned. For ‘every hour the character remains poisoned, he or she loses a point of stamina, Once the character runs out of stamina, points of health are lost instead. Unless an ancidore can be found, ecovery from poison isa slow proces. Yellow A yellow background indicates that a characteris Starving. If he party docs not carry enough food for everyone to eat, characters begin to starve. A starving character loses a poine of stamina for every hour thathae or she is starving. Once the character runs out of stamina, health points are lst instead. The only way to stop a character fom starving ie to find food. Once you feed a starving character enough, his status recurns to Healthy. Red ‘A red background indicates that a characteris Incapaciated. IF character takes enough damage from combat, poison, o starvation bis hhalth drops to one point and he becomes incapacitated. Incapacitaed characters require considerable care and rest before they return to a Healthy taus Ifthe character suffers ffom more than one of these condivions, the character’ background color indicates the most dangerous of them, You may also click on a character's portrait to equip or customize the character. Lefi-cicking on a porrsie rakes you to that character’ inventory screen, (Se page 19.) Right-lcking takes you o the character’ silstarus screen. (See page 21.) COMMAND BuTToNs ‘The control panel also contains si command buttons. Flashback ‘This button takes you tothe Flashback screen, where you can replay Previous conversations. (See page 26.) Spelleasting ‘This bucon cakes you tothe spell screens, where you can research and cast magic spell. (See page 30.) Camp This burton allows you to set up camp and regain your loet heath and energy. (See page 14.) Map ‘his burton takes you to the local and world map screens, allowing you to pinpoint your location and to nove the whereabouts of places and things to which you may want ro return later. (Seepage 11.) Quicksave ‘This buton saves your curtene game under the defaule name of “bookmark”. Using cis feature will auromasiclly overwrite the previous (Quicksaved game. Is a great way to buy insurance jus before cern a risky bade, but you may want to use the atandard Save feature for more permanent saved games. (Seepage 5.) Main Menu This buon takes you ack othe Main Menu, (Se page 5.) Compass AND MOVEMENT PALETTE A the top ofthe Navigation srcen isa compass wheel. This compass always indicates the direction your party is facing, There are toggle buttons tothe let and right of th> ‘compas. Lfe-clicking on the left button togles the Movement Palette on and off. Left- clicking on the right button locks yous party onto the road chat you are currency folow- long the ead, auromati- ing. With this option acive your up artow will move the pa cally turning as needed to follow it Mars ‘When you click on the Map command button you will be taken to the map interface “This interface gives information about che party’ location in ether an overhead map ora world map. OvERHEAD Map CARTOGRAPHER’S DRAWER (On the right side of the Map window isthe Cartographers Drawer This drawer contains wax annotation seals that you can use to mark items of inerest on the map. Ic also can- tains controls to remove seas, zoom in or out, switch berween the rwo Meps, or filter the ‘Map to show only certain types of information. When closed, the Cartogrpher's Drawer is visible only sa par of pull-knobs and a lock. When you move your mouse to the right side ofthe map window, the drawer slides open. The bras latch prevents the drawer from closing. Clicking on it when the drawer is open will lack the drawer in that position. Cartographer's Drawer Wer Annotation Seale Latch Go to World Map Zoom Out SE SE aMar ‘This Map shows the area immediately surrounding your parry. You are represented by a red arrow, pointing inthe direction that your party is facing, You may move your pary through the world more quickly from the Overhead Map than you can in the 3D word ‘To do this use the arrow keys on your keyboard, but be cateful ~ you may mis impor. ‘ant objects by moving inthis mannes ‘To mark locations you may want to revisit, you can use the wax annotation seals avaiable in the Cartographers Drawer. To mark an item, perso, of location that your party has just discovered, lefi-clck on one of the annotation seals and drag i to your party's loc tion on the Map. When you release the mouse button you are requested to enter some descriptive text. Type a shore description ofthe item, person, of location. When you press Enter, che rexe is accepted and dhe wax seal chat you chose om the drawer is placed on the map. Ifyou have the Auto Annotation option turned on in the game (Opcions, a seal is automatically placed for you each time you encounter a location you may want to revise later. ‘To change an annotations sal you can 2) Remove the old seal and replace it with a new one, of 1b) Pick up che new seal from the drawer, drag it onto the map, and drop it directly on top of the old sel. 1) Select the seal you wish to change by clicking om i, chen click on the seal in the Cartographer’ Drawer. ‘To edic the text of an annotation, move your mouse ove the annotation on the map and double-click your left mouse button on the seal. When you are done eiing the rex, press Ent “To delete an annotation you can: 2) Click on the annotation that you want to remove ftom the map, then click on the Remove icon fiom the Carrographer’s Drawer b) Drag the Remove Icon to the annotation that you want to remove from the map. ©) Drag the annotation chat you want to remove from the map tothe Remove Icon, ‘To make the map smaller ot larger, click on the Zoom In or Zoom Out icons. Click ‘multiple cimes ro 200m father in or out. The annotation seals wil remain on the Map ‘no matter what size the Map i. ‘To go co che World Map view, simply click on the globe icon atthe bottom of the Cartographer Drawer. Woritp Map This Map shows your party’ location in the word of Ramar and also gives information about your partys curren goal. Annotation seals are visible as colored dot in che World Map view. Right-licki ‘one of the dots displays the wax seal and the annotation text. If multiple annotations ‘occur in one small area, single white dot is visible in that locaton. Right-clicking on this single marker produces a list of all ofthe annotations inthe area. To view any one of the annotations on thelist hold dow the right mouse button and move the cursor (0 Dighlighe che desied sea. Inthe World Map scren, the Cartographers Drawer is used to filter the annotations which are already on the map. Ie wil not allow you to place new seals. To display a cer ‘ain typeof annotation, simply click on the appropriate burton in the drawer. The but- ton will activate, and all annotations ofthat type wll appear on the Map. You may curn the annotations off of on in any combination. If for example, youre starving and need to find food, you can tur off all annotations except for shops and taverns. ‘To return o the Overhead Map screen, simply lick on the parchment icon atthe bottom of che Cartographer's Drawer To exit the map interface, click on the door icon,Bar Sundial Red Shadow Hours Needed to Refresh or Hetl, Party Stores RESTING ‘Adventuring is difficult work. Your characters are going to take damage from enemies, traps, and poisons, In addition, theyll become fatigued if they go too long without slecp. Forcunately, theyll have plenty of chances eo rest along the way, There are ewo places to rest: under the snug roof ofan inn, or camped out in the wilderness. Alchough inns can be pricey and not always convenient ro find, youll soon discover the benefits of lodging there. An inn i the only place where resting will completely restore your character’ health and stamina, Te RESTING SCREEN ‘This screen displays a sundial wth several controls, a condition/satus bar foreach character in your party and a conteol panel SundiallSpin Dial your pary is fatigued or wounded, and requires 24 hours or less to restore ther condition, a red shadow indicates the numberof hours they need to res. This number is also indicated on the spin dal. To raise or lower the amount of time you wish o rest leflick on a gem or use the up or down tows. To seat resting, lfc che Rest baton, (Note: Aan inn you can only rest a maximum of 24 hours a atime) Condition/Status Bar A condition/starus bar is located next to each of che small character por- traits. These bars indicate the character's current condition (health mina) In addition, small satus icons appear below the condition bar if the characters fatigued, poisoned, starving, ot incapacitated. Each icon. lisplays the percentage thatthe character i affected by dh status Resting raises a character’ condition, and lowers the petcentage of| faxigue, poison, and incapacity. A character continues to lose stamiaa or health poines from starvation even if they ae resting. Hours Needed to Rest/Refresh ‘This display indicates che number of hours your pary needs to resin ‘order to healt its ules condition. If one or more members of your party are saving or poisoned, this display instead lists the number of hous of rest needed to eliminate your party fatigue so they are fly ested (Note: If more than 999 hous of rest are required, the number wil be indicated at “9995") Party Stores (Clicking on this con takes you tothe party’ Food and Gold screen, which displays all of the food and gold available o the party. The sum- ber next to each indicates the amount remaining in the partys inventory. [Every day, each of your characters consumes one ration of food. (Characters with the lowest condition eat fis. If cere isnt enough food, your characters will bgin to starve, ‘Some food i perishable, Perishable fod is automatically dropped i eis not ‘eaten before it spoils. Food which i loses to spoiling is consumed fist. Poison [fan antidote is not available, the next best thing for a poisoned characteris rst. Characters heal faster from poison when they ae resting, and faster sill when they are resting indoors. Repair Equipment Resting i good time to attend to any damage that your armor and vweaponty might hae sustained in combat. Click on characters porta in the Contol Panel to goto tae character’ inventory screen. From this screen, you can repai any damaged equipment that the character might have. (Se page 21) Ifthe Auto Repair option i eurned com in the game's Resting interface al the characters wil epi their equipment when the pany res, ichey a) have damaged equipment and ') have che proper tools availble odo the repair. LOcaTIONS ‘The Antaran Empire is dosted with cities, farms, taverns, temples, shops, and many other places eo obtain supplies, sell items, or simply to take a much-needed brea from along, road journey Isa good idea to take the time to thoroughly explore exch area your party passes through. You never know where valuable information or interesting gous right be found,Cities ‘Whether rural village or a sprawling metropolis, each city will offer your characters an opportunity to r-supply themselves and to seek information. When your party enters & ty, you wil be taken to a hand-drawn city map. Areas of local interest (shops, taverns, and the like) will be drawn with bolder stokes, and are easily located. Right-lick on one of these buildings fora name and description, Leflick to enter the building. Click the Exic button on the city map sereen to return tothe Navigation screen. ViLLaGes Villages are diferen than cities, in cha they are encountered as small groups of houses ‘or dwellings. A signpost i posted atthe entrance ofeach village ro ell you che name of the town, Houses There are also many individual houses located throughout the Antaran countryside homes to farmers and shopkeeper, healers, rappers, crafters, and all che rest ofthe local populace. You can lef-ck on a house to knock on or open the door Locked Some houses are locked. Lefe-clicking on these houses may give you an ‘opportunity to try o pick the lock ifthe party has lockpicks available Abandoned From time to time, you will encounter abandoned houses le’ a good ida to search these houses, since che departed owners ocasionally leave bhi small tems that may be of some use to your pay Nobody Home Some houses are temporarily unoccupied. If the owner i not home the parry can check back later. Sometimes, the owner returns in a diferent chapter. Insets Ifthe owner ofthe house is home and answets the door, a popup screen appens, describing the conversation they have with your party Suops Shops give your characters the opportunity to purchase plies and to sll any unneces- sary equipment thac they might have picked up ot won in combat. Leftlick on a shop to enter it. This will ake you toa screen which shows the main room of the shop. Shopping Lefeclck onthe shopkeeper to see the items for sal in the shop. This takes you tothe Shop Inventory screen. (See Inventory, page 19.) Each of the tems pictured inthis sreen is accompanied by a price. To purchase an item, lef-cck on i and drag i to one of your charace’s porta ‘When you release it you ae shown the price ofthe tem and asked if you would lke o purchase i. Leck Yes to confem the purchase, and the item is given tothe character. Ifyou would like to sll an item, left-c the porta ofthe character whois earying che item, then drag the item to the shop portrait (the shop porta occupies che same location asthe sack would in a standard inventory sree). Ifthe shopkeeper is interested in te item, you are shown the price that the shop is willing to off. Let- click Yes to confirm the sale, and the item is added to the shops invent ry. Lefecick on the Exe button to return to the main om ofthe shop. The parg’s Haggle skill ating will effect the price at which shops will buy or sell hem items. (Seepage 24) Items Left by Other Patrons Browsing customers will pu down a package or item chat they are carry- ing in onder to ge a beter look at an item on display ina shop. Sometimes, though rey, the more forgedil among them may neglect t0 pick thir Belongings back up when they leave. It is wise to ep a sharp «ye out in shops, since these “los and found” objets are often useful and never missed by the shopkeeper.le NN Searching and lose small object, Scanning the lor of tavern my sometimes reveal an overlooked coin oF other easly-dropped im, TEMPLES The Temples ofthe Triune ae sattered throughout the Empire, allowing your characters a chance to ask for the blessings ofthe Empire's three faced god. Lef-click on the temple to enter it and dick on the priest or priestess to speak with them, Kor The priests of Kor are familia with dhe arts of war. Ata temple of Ko, your pany wil find blessings to strengthen ther weaponry, armor, and shi Senaedrin “The priestesses of Senacdrin follow a gentler path. It sa the temples of Senaedrn that your party can find healing and elie from poisons. Henne “Taverns ate fine place for your pay vo prop up ther fet, sample the lc food, and The priests and priestesses of Henne can gran your party the Tale’
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