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(Nicolas, Andrei) T2-TECHNICAL Software Construction and Testing & System Integration

The document outlines a project plan to develop a graphic tool called ReForged for video game creation. The 4-month project has a budget of $100,028 and is led by Nicolas, Andrei Wilfred B. from the group HoYoDev. The tool will allow users with basic programming skills to create simple 2D arcade games without writing extensive code. The project objectives are to restrict user code writing and enable programmers to focus on game design. The system functionality, design, tasks, and deliverables are also described.

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0% found this document useful (0 votes)
79 views

(Nicolas, Andrei) T2-TECHNICAL Software Construction and Testing & System Integration

The document outlines a project plan to develop a graphic tool called ReForged for video game creation. The 4-month project has a budget of $100,028 and is led by Nicolas, Andrei Wilfred B. from the group HoYoDev. The tool will allow users with basic programming skills to create simple 2D arcade games without writing extensive code. The project objectives are to restrict user code writing and enable programmers to focus on game design. The system functionality, design, tasks, and deliverables are also described.

Uploaded by

202011368
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© © All Rights Reserved
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SYSTEM INTEGRATION AND ARCHITECTURE II

T2-TECHNICAL
Software Construction and Testing & System Integration

REFORGED A GRAPHIC TOOL FOR VIDEO GAME CREATION

GRADE

Submitted by:

1X1 1X1 1X1 1X1

PICTURE PICTURE PICTURE PICTURE

LN, FN MI LN, FN MI LN, FN MI LN, FN MI


Course Course Course Course
Section Section Section Section

Submitted to:

Mr. Teddy Revano


Professor
October 5, 2023
PROJECT PLAN

PROJECT SUMMARY

Project title:
ReForged a graphic tool for video game creation

Project description:
A graphic tool used to assist in the design and production of video games is called GameForge. A user with
rudimentary programming skills in Microsoft DirectX and/or Visual C++ will be able to create a simple 2D arcade
game.

Project objectives:
The goal is to restrict the user's real writing of code. Additionally, it will let seasoned programmers create the
Microsoft DirectX and Microsoft Windows9x overhead required for fundamental game development, freeing them
up to focus on more intricate game design and implementation concerns.

Project duration:
4 months

Proposed budget:
$100,028.00

Group name / Proponents:


HoYoDev
Nicolas, Andrei Wilfred B. - Project Leader

Date of preparation:
January 2, 2023 – April 16, 2023
SYSTEM FUNCTIONALITY
Include the System features, Functional Decomposition Diagram, Use Case Diagram, CFD, DFD, ERD, and
Sequence Diagram

Functional Decomposition

Interface Task Breakdown

• Level Editor construction


• New Project wizard construction
• New Sprite wizard construction
• Database construction
• Database communication with interface

Engine Task Breakdown

• Object Handler construction


• Sprite Handler construction
• Image Handler construction (DirectDraw)
• Sound Handler costruction (DirectSound)
• Input Handler construction (DirectInput)
• Text Handler construction

Help Task Breakdown

• Interface Help construction


• Engine Help construction
• FAQ construction
• Game building tutorials

Testing Task Breakdown

• In-house, white-box and black-box testing


SYSTEM DESIGN
This should include all the system wireframe of the features of the project along with detailed explanations.
Project Task Set

Process Model

The rapid prototyping methodology will be applied in the design and implementation of PA Software:

Framework Activities

• Customer Communication
• Planning/Design
• Risk Analysis
• Programming

Task Set

• Requirement specification
• Interface construction
• Engine construction

List of deliverables

Documentation
System Requirements Specification
Software Requirements Specification
Design Document
Project Plan
Software Quality Assurance Plan
Risk Mitigation Monitoring, and Management Plan

Code
Engine Prototypes
Interface Mockups
Interface Database
Complete Engine
Complete Interface

REFERENCE

McGraw Hill. (2023, September 21). Software project plan - mcgraw hill. projplan.PDF.
https://www.mhhe.com/engcs/compsci/pressman/graphics/Pressman5sepa/common/cs2/projplan.pdf

Bicatulo, E. B., & Liwag, F. M. (1970, January 1). Effects of game application in learning computer hardware and
Software Technology. CLOUD. https://ejournals.ph/article.php?id=6142

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