Mediation Sample
Mediation Sample
sciences
Article
Using PLS-SEM Model to Explore the Influencing Factors of
Learning Satisfaction in Blended Learning
Chun-Hsiung Huang
Department of Digital Content Design, Ling Tung University, Taichung 408213, Taiwan;
[email protected]
Abstract: This research explores the influencing factors of learning satisfaction in blended learning.
Three dimensions are proposed: perceived usefulness, perceived ease of use, and learning motivation.
It studied how these variables affect students’ learning satisfaction. The research hypotheses are: (1)
Perceived ease of use positively affects perceived usefulness; (2) Perceived usefulness and perceived
ease of use will have a positive effect on learning motivation; (3) Learning motivation positively affects
learning satisfaction; (4) Perceived usefulness has a positive intermediary effect on the relationship
between perceived ease of use and learning motivation. Participants included 173 freshmen who
took the first-year interactive game design course at Ling Tung University in Taichung, Taiwan.
The questionnaire survey method is applied in this research to analyze the relationship between
the variables and verify the hypothesis based on the collected 173 valid questionnaires. The partial
least square method structural equation model (PLS-SEM) is used to carry out structural equation
modeling to study the relationship between latent variables. It explains that the perceived ease of
use affects the perceived usefulness. Perceived usefulness and perceived ease of use have a positive
impact on learning motivation. Learning motivation has a positive impact on learning satisfaction.
Perceived usefulness as an intermediary factor of perceived ease of use has an indirect impact on
learning motivation. The contribution of this research is to provide empirical evidence and explain
Citation: Huang, C.-H. Using
what factors may affect learning satisfaction. Some other related factors that may affect learning
PLS-SEM Model to Explore the
Influencing Factors of Learning satisfaction should be taken as the factors that teachers should pay attention to when implementing
Satisfaction in Blended Learning. blended learning.
Educ. Sci. 2021, 11, 249. https://
doi.org/10.3390/educsci11050249 Keywords: PLS-SEM; blended learning; perceived usefulness; perceived ease of use; learning moti-
vation; learning satisfaction
Academic Editor: Eleanor Dommett
to evaluate the design effects of teaching activities, and student learning satisfaction is
also an important part of learning effectiveness analysis [7]. The research literature of
blended learning seldom talks about the relationship between usefulness, ease of use,
learning motivation and learning satisfaction, and lacks understanding of the relationship
between usefulness, ease of use, and learning motivation. Therefore, the relationship
between usefulness and ease of use and learning motivation, as well as the degree to
which learning motivation affects learning satisfaction, is what this research wants to
emphasize. As students are the main body of learning, individual differences of students
have different subjective feelings and learning experiences for the learning process with
the teaching method of blended learning. Learning satisfaction has certain significance for
the design of teaching activities, improvement of learning effectiveness, and promotion of
individualized learning. This research attempts to establish a model of the factors which
influence learning satisfaction in interactive game design courses from the perspectives
of perceived usefulness, perceived ease of use, and learning motivation. The partial
least square method (PLS-SEM) is used to explain the structure model and analyze the
interrelationship among influencing factors. It will provide ideas and references for follow-
up theoretical research and teaching practice.
use are important factors in the Technology Acceptance Model. The Technology Accep-
tance Model (TAM) is a theory developed by Davis [19] to explain the determinants of
technology acceptance. Perceived usefulness refers to the degree to which one believes
using a particular system can improve one’s work performance. The perceived ease of use
refers to the degree of awareness that a person thinks a particular system is easy to use or
not. In the TAM, the perceived ease of use will affect the perceived usefulness, and these
two variables will also affect the behavioral intention of use at the same time.
Research on the use of new information technology in the learning environment
pointed out that Wu and Chen [20] conducted a survey on the use of MOOC environments
in China. This research found that perceived ease of use has an important impact on
perceived usefulness. Joo et al. [21] tried to integrate self-determination theory with
TAM. They tested the use intention of Korean college students to use K-MOOC learning
environments. The results also showed that perceived ease of use has an important impact
on perceived usefulness. Therefore, this research proposes the following hypothesis:
this argument to be that higher perceived ease of use and perceived usefulness will affect
students’ learning motivation. Therefore, the following hypotheses are made:
3. Methodology
3.1. Teaching Method Design
This research focuses on blended learning with the concept of a flipped classroom [46].
The flipped classroom consists of two parts: one is the interactive group learning activities
inside the classroom, and the other is the direct computer-based individual teaching
activities outside the classroom. The core concept of the mixed teaching of the flipped
mode is to flip the teaching mode. In traditional teaching, instructors teach course content
in the classroom, and students discuss, practice, and complete their homework after class.
Flipped classroom teaching means that students watch the video of the course content
recorded by the instructors before class, and then go to the classroom to discuss, practice,
and complete their homework. In this way, students can implement the traditional face-to-
face classroom teaching and online learning at the same time.
The subjects of this research are the students from the Interactive Game Design
course in three freshman classes in both the day and the night division of the university.
The number of teaching sessions per week for this course is two classes, with a length of 50
Educ. Sci. 2021, 11, x FOR PEER REVIEW 5 of 16
Hypothesis 55 (H5).
Hypothesis (H5). Perceived
Perceived usefulness
usefulness has
has aa positive
positive intermediary
intermediary effect
effect on
on the
the relationship
relationship
between perceived ease of use and learning motivation.
between perceived ease of use and learning motivation.
4. Research Results
4.1. Analysis of Background Variables
The subjects of this research are a total of 173 students: two classes of freshmen from
the day division and one class of the night division of the Digital Media Design Department
of Ling Tung University in Taiwan. There are 54 males and 119 females: 123 students from
the day division and 50 students from the night division. The frequency distribution of
sample data is shown in Table 3.
Background
Items Number of People Percentage
Variables
Male 54 31.2%
Gender
Female 119 68.8%
Day-time classes 123 71.1%
School System
Evening classes 50 28.9%
4.3. The Analysis of the Difference of Various Background Variables on the Research Dimension
4.3.1. Analysis of Gender Differences
The results of independent sample t-tests for students of different genders found that
the dimensions of perceived usefulness, learning motivation, and learning satisfaction
reached a significant level. There was no significant difference in the dimensions of
perceived ease of use. Thus, when blended learning is used in interactive game design
courses, the perceived ease of use dimension will not be different due to the difference
of gender. However, in terms of perceived usefulness, learning motivation, and learning
satisfaction, males are significantly higher than females. Gender difference analysis data
are shown in Table 7.
Educ. Sci. 2021, 11, 249 9 of 17
Dimensions PU PEOU LM LS
PU
PEOU 0.801
LM 0.897 0.780
LS 0.861 0.736 0.898
Educ. Sci. 2021, 11, 249 10 of 17
Table 7. Summary table of independent sample t-test analysis of gender on research variables.
Standard
Dimensions Gender Number Mean T Value
Deviation
Male 54 3.90 0.855
PU 2.690 **
Female 119 3.50 0.919
Male 54 4.14 0.799
PEOU 1.731
Female 119 3.91 0.807
Male 54 3.96 0.816
LM 2.882 **
Female 119 3.58 0.797
Male 54 3.92 0.914
LS 2.899 **
Female 119 3.50 0.877
** significant at p < 0.01.
Table 8. Summary table of t-test analysis of independent samples of research variables by school sys-
tem.
School Standard
Dimensions Number Mean T Value
System Deviation
Day-time
123 3.72 0.919
PU classes 2.142 *
Evening
50 3.40 0.873
classes
Day-time
123 4.09 0.795
PEOU classes 2.763 **
Evening
50 3.72 0.794
classes
Day-time
123 3.75 0.810
LM classes 1.227
Evening
50 3.58 0.840
classes
Day-time
123 3.70 0.894
LS classes 1.533
Evening
50 3.47 0.929
classes
* significant at p < 0.05; ** significant at p < 0.01.
than 0.9, it indicates that the model fits well [60]. The RMS_theta value is only suitable for
evaluating reflective measurement models. An RMS_theta value less than 0.12 indicates
that the model fits well [61]. The SRMR value of the model evaluation verification in this
study is 0.054. Although the NFI value of 0.858 is less than 0.9, it is not much different. The
RMS_theta value is 0.153. Although it is greater than 0.12, it is also acceptable. Therefore,
the model in this study is reasonably well-fitted in general. The collinearity analysis and
model fit are shown in Table 9.
Next, the model verification is analyzed and explained by the path analysis and R2 .
Educ. Sci. 2021, 11, x FOR PEER REVIEW 11 of 16
In the path analysis, the value of t is used to determine whether the hypothesis is true.
When t value > 1.96, it means a significant level of 0.05 (indicated by *). When t value >
2.58, it means that it reaches a significant level of 0.01 (indicated by **). When t value >
When t value > 1.96, it means a significant level of 0.05 (indicated by *). When t value >
3.29, it means that it reaches a significant level of 0.001 (indicated by ***). It can be seen
2.58, it means that it reaches a significant level of 0.01 (indicated by **). When t value >
from Table 10 that H1, H2, and H4 have reached a significant level with a p value less than
3.29, it means that it reaches a significant level of 0.001 (indicated by ***). It can be seen
0.001. H3 reaches a significant level with a p value less than 0.05. Therefore, the hypotheses
from Table 10 that H1, H2, and H4 have reached a significant level with a p value less than
of0.001.
H1, H3H2,reaches
H3, and H4 in thislevel
a significant study are
with a pvalid. Thethan
value less PLS-SEM path analysis
0.05. Therefore, model is shown
the hypotheses
inofFigure 2.
H1, H2, H3, and H4 in this study are valid. The PLS-SEM path analysis model is shown
in Figure 2.
Table 10. Path analysis verification.
Table 10. Path analysis verification.
Path Analysis Path Coefficient T Value p Value Hypothesis
Path Analysis Path Coefficient T Value p Value Hypothesis
PEOU→PU 0.774 20.020 *** 0.000 H1 valid
PEOU→PU 0.774 20.020 *** 0.000 H1 valid
PU→LM 0.701 9.050 *** 0.000 H2 valid
PEOUPU→LM
→LM 0.701
0.211 9.050 ****
2.580 0.000 0.010 H2 validH3 valid
PEOU→LM
LM→LS 0.211
0.871 36.434****
2.580 0.010 0.000 H3 validH4 valid
LM→LS 0.871
* significant at p < 0.05; *** significant at p < 0.001.36.434 *** 0.000 H4 valid
* significant at p < 0.05; *** significant at p < 0.001
Figure 2.
Figure 2. Model
Model of
ofPLS-SEM
PLS-SEMpath analysis
path diagram.
analysis diagram.
The R
The R2 value
2
valueisisused
usedtoto
evaluate thethe
evaluate explanatory ability
explanatory of theofmodel.
ability The R The
the model.
2 valueRis
2 value is
between 0 and 1. The higher the value, the higher the explanatory power. When
between 0 and 1. The higher the value, the higher the explanatory power. When the R2 value the R 2
isvalue
closeistoclose
0.50,tothe
0.50, the model has a moderate explanatory power. When the R value is
2
model has a moderate explanatory power. When the R2 value is close to
close to 0.75, the model has a high degree of explanatory power. It can be seen from Table
0.75, the model has a high degree of explanatory power. It can be seen from Table 11 that
11 that the explanatory power of perceived ease of use to perceived usefulness is 60.0%.
the explanatory power of perceived ease of use to perceived usefulness is 60.0%. Perceived
Perceived usefulness and perceived ease of use explanatory power to learning motivation
usefulness
is 76.5%. The and perceivedpower
explanatory ease of use explanatory
of learning power
motivation to learning
to learning motivation
satisfaction is 81.2%.is 76.5%.
Therefore, the model in this study explains the latent variables very well and it has a high
degree of explanatory power.
Effect size is the effect of exogenous variables on endogenous variables using the ex-
planatory effect value f2 to detect. When 0.02 < f2 ≤ 0.15, it is a small effect. When 0.15 < f2
2
Educ. Sci. 2021, 11, 249 12 of 17
Effect size is the effect of exogenous variables on endogenous variables using the
explanatory effect value f2 to detect. When 0.02 < f2 ≤ 0.15, it is a small effect. When 0.15 <
f2 ≤ 0.35, it is a medium effect. Additionally, when f2 > 0.35, it is a large effect. It can be
seen from Table 11 that the explanatory effect value f2 of PEOU to LM is 1.498. It displays
a large-effect explanatory ability. The explanatory effect value f2 of PU to LM is 0.841,
which displays a large-effect explanatory ability. The explanatory effect value f2 of PEOU
to LM is 0.076, which displays a small-effect explanatory ability. The explanatory effect
value f2 of LM to LS is 4.313, which displays a large-effect explanatory ability. Except for
the fact that the explanatory effect value of perceived ease of use on learning motivation
displays a small-effect explanatory ability, the rest belongs to the large-effect explanatory
ability. This represents that exogenous variables are very capable of explaining endogenous
variables, with a high degree of explanatory effect value.
The conditions for the establishment of the intermediary effect firstly depend on the
path coefficient of the independent variable to the intermediary variable, and the path
coefficient of the independent variable to the dependent variable must both be significant.
Secondly, the path coefficient of the intermediate variable to the dependent variable must
also be significant. The independent variable produces an indirect effect on the dependent
variable through the intermediate variable. If it is greater than the direct effect of the
independent variable on the dependent variable, it can be judged that the intermediate
variable does have an intermediate effect [62].
The test of intermediary effect can also be detected by the t value of indirect effect.
A value of t greater than 1.96 indicates that there is an intermediary effect [63]. To assess the
size of the intermediary effect, the variance accounted for (VAF value) can be applied. VAF
< 20% means a slight intermediary effect. Furthermore, 20% < VAF < 80% means a partial
intermediary effect. VAF > 80% indicates a complete intermediary effect. In this study, PU
is used in the relationship between PEOU and LM, and it plays an intermediary role. The
indirect effect value is 0.543, and the t value is 9.453, which reaches a significant level. The
H5 hypothesis is established. That is, in the influence of perceived ease of use on learning
motivation, perceived usefulness has a partial intermediary effect. The intermediary effect
verification data are shown in Table 12.
5. Discussion
The main purpose of this research is to explore the influencing factors of learning
satisfaction in blended learning with the PLS-SEM model. This research attempts to
Educ. Sci. 2021, 11, 249 13 of 17
explain the relationship between perceived usefulness, perceived ease of use, learning
motivation, and learning satisfaction. In the hypothetical model, we propose the impact
of two variables: perceived usefulness and perceived ease of use on learning motivation.
Additionally, we propose how learning motivation affects students’ learning satisfaction
with blended learning as well. In this section, we discuss findings related to the research
model.
First of all, in terms of the analysis of the difference of different background vari-
ables to the research dimensions: in terms of perceived usefulness, learning motivation,
and learning satisfaction, male students are significantly higher than female students.
There is no significant difference in the perceived ease of use dimension. In terms of
perceived usefulness and perceived ease of use, students from day-time classes are signifi-
cantly higher than students from evening classes. Compared to students from day-time
classes, students from evening classes think that this blended learning method is not easy
to use and that this blended learning method is not helpful for obtaining new knowledge.
It is possible that the students from evening classes need to work during the day and do
not have time to learn the course content recorded by the teacher in advance. There is no
obvious difference in the dimensions of learning motivation and learning satisfaction.
Second, this research found that perceived ease of use does affect perceived usefulness
(H1). This is consistent with the existing research [20,21]. Therefore, we speculate that
students consider the blended learning method to be intuitively easy to use, which is very
helpful for their learning. Considering that blended learning methods should be easy to
use, designing student-friendly teaching methods is essential so that students will not
encounter technical problems when using them for the first time. Additionally, they would
believe that blended learning is very useful for their learning activities and goals.
Third, both perceived usefulness and perceived ease of use have a significant positive
impact on learning motivation (H2, H3). The effect of perceived usefulness is far greater
than that of perceived ease of use. This research infers that having powerful functionality
is an important factor for students to consider learning motivation in blended learning.
The teaching strategy we apply is to promote the growth of students’ knowledge and
skills through useful teaching. Additionally, it will promote students’ learning motivation.
Therefore, the teaching content that students consider useful is the key to whether they can
learn successfully. Perceived ease of use will also affect learning motivation. This shows that
the easier to use blended learning, the more positive the evaluation of learning motivation.
Fourth, learning motivation owns a significant positive impact on students’ learning
satisfaction (H4). This result is the same as the previous study [45]. This shows that it
is important for learners to generate learning motivation for blended learning methods.
Students with motivation will be able to continue learning with confidence during the
learning process. Therefore, how to make students willing to use blended learning methods
to participate in learning can affect their learning satisfaction. Learning experience with
satisfaction will affect the continuous participation in learning activities and form a virtuous
circle eventually.
Finally, the perceived ease of use mediated by perceived usefulness has a positive
intermediary effect on learning motivation. Learning motivation is the willingness of
students to use blended learning methods and participate in learning. Perceived usefulness
far outweighs the impact of perceived ease of use on learning motivation. The significance
of this discovery lies in the fact that students believe the implementation of teaching
strategies in blended learning methods and the ability to acquire new knowledge. Useful
teaching content is the most important element. Therefore, when implementing blended
learning methods, using appropriate teaching strategies and providing useful content
teaching can make students willing to participate in learning. This affects their learning
satisfaction, and teachers should pay attention to these details.
Educ. Sci. 2021, 11, 249 14 of 17
6. Conclusions
6.1. Research Conclusion
In addition to the good reliability and validity of this research, it also confirmed
that there is no collinearity between the research facets when evaluating the structural
model. The SRMR value of this research model evaluation verification is 0.054, which is
less than 0.08. Although the NFI value of 0.858 is less than 0.9, it is not much different. The
RMS_theta value is 0.153. Although it is greater than 0.12, it is also acceptable. Overall, the
model in this study is reasonably well-fitted. It can be seen from the path relationship of
the model that Hypothesis 1 is valid, and perceived ease of use positively affects perceived
usefulness (β = 0.774, t = 20.020, p < 0.001). Hypothesis 2 is valid. Perceived usefulness
positively affects learning motivation (β = 0.701, t = 9.050, p < 0.001). Hypothesis 3 is
valid. Perceived ease of use positively affects learning motivation (β = 0.211, t = 2.580, p <
0.05). Hypothesis 4 is valid. Learning motivation positively affects learning satisfaction
(β = 0.871, t = 36.434, p < 0.001). Through the test of intermediary effect, Hypothesis 5 is
valid. Perceived usefulness has a positive intermediary effect on the relationship between
perceived ease of use and learning motivation (t = 9.406, p < 0.001).
The contributions of this research are as follows: it provides empirical data evidence of
students’ perceived usefulness, perceived ease of use, and learning motivation to learning
satisfaction in a blended learning system. According to data analysis, we found that
students’ willingness to use blended learning methods has a very significant impact on
their learning satisfaction. The key to making students willing to use blended learning
lies in the teaching strategies and useful teaching methods implemented by teachers. The
teaching methods and strategies implemented by teachers need to guide students to achieve
learning goals and maintain their learning progress. The powerful and functional blended
learning can make students think that it is very helpful to acquire new knowledge.
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