CCA Report
CCA Report
ACKNOWLEDGEMENT
JAMES SHEPPERD:
ESET SECURITY EDITOR
ALZBETA KOVOLOVA:
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TABLE OF CONTENT
1 INTRODUCTION....................................................................................................................................4
2 HYBRID WORK......................................................................................................................................5
2.1 TURNING BUSINESS PLATFORMS INTO PREFERRED SOCIAL SPACES................................................5
2.2 SECURING THE CONVENIENCE OF HYBRID LIFE...............................................................................6
2.3 INHERITING THE RISKS OF SUCCESS–A PATTERN.............................................................................6
3 HYBRID COMMERCE............................................................................................................................7
3.1 BLURRING THE LINES BETWEEN BUSINESS AND PLEASURE.............................................................7
“SOCIAL” PAST ITS PEAK?.........................................................................................................................8
3.2 WORK TRICKLING INTO OUR SOCIAL LIVES......................................................................................8
3.3 DEMOCRATIZING BUSINESS TOOLS.................................................................................................9
4 HYBRID PLAY........................................................................................................................................9
4.1 LEVELING THE PLAYING FIELD IN ONLINE VIDEO GAMING AND BEYOND........................................9
4.2 THE GAMEPLAY ATTRACTION........................................................................................................10
4.3 VALORANT: GAINING POPULARITY IN A HYBRID WORLD..............................................................10
4.4 PROTECTING THE GAME WITH ANTI-CHEAT SOFTWARE...............................................................11
5 CONCLUSION.....................................................................................................................................11
1 INTRODUCTION
Living a hybrid life, counting benefits and costs ESET’s predicted trend for 2023 is that
the changes in human behavior online, expressed in both professional and personal
lives, will further blur the line between the physical world and our engineered virtual
However, we got here (certainly helped along through COVID-19 lockdowns), we are
here now! And where is that exactly? Likely, even now we are logged in to our preferred
environments like Discord, Slack, and Microsoft Teams. We could include many social
apps like Facebook, WhatsApp, LinkedIn, and Tinder, or even games like Fortnight and
VALORANT. There are too many to count, but they all forecast one reality: millions of IT
users forging their hybrid lives and recasting our definitions of security and privacy. This
create, collaborate, buy, sell, and play. Going beyond the scope of previous cloud-
based technologies, which first freed users from limitations associated with hardware
costs and long intervals between updates, today’s cloud-based environments bring
transformative hybrid opportunities. And while we have gone all in on what the cloud
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2 HYBRID WORK
Together with Skype and Skype for Business, all were known entities before our “new
normal;” however, the shift to hybrid work, study, and play saw these platforms explode
instant messaging, and more were all easily accessible. But all ups have their downs.
Anything that becomes widely popular also becomes attractive to attackers. This holds
true of cloud-based platforms too. Cloud-based cyberattacks accounted for 20% of all
wavering, neither is the interest of attackers. That the pandemic brought a new normal
virtual mirror. This virtual migration began alongside the pandemic when most people
Microsoft Teams, Slack, and Zoom, which merged rich communication functions with
collaboration and productivity tools to help compensate for lost in-person work.
Microsoft Teams, launched in 2017, is now the fastest-growing Microsoft app and go-to
communications tool. Teams have seen explosive growth from early in the pandemic.
The annual number of Teams users nearly doubled between 2020 and 2021, and in
2022, users numbered 270 million, most of whom are of working age (35-54 years old).
The choice of many, Teams has moved beyond its intended business setting and is now
commonly used in education and has gained a role in people’s personal lives. Also,
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early into the pandemic, hackers gathered more than 500,000 Zoom usernames and
passwords via an attack known as credential stuffing before putting the logins up for
grabs on the dark web. Another type of issue involved security vulnerabilities, including
one that affected the Zoom app for macOS and could have given hackers root access to
macOS desktops. Fast forward to early 2022, and Google’s Project Zero team revealed
a buffer overflow and an info leak vulnerability in Zoom that, before it was remedied,
could have allowed threat actors to monitor Zoom meetings. Some of these issues were
followed by reports of phishing and other social engineering attacks, which are known
Similarly, the abovementioned productivity app, Slack, which claims to reduce the need
for emails by 32% and meetings by 27%, is also a victim of its success. This instant
messaging platform allows users to make voice calls, video chats, and send messages
and media files in private chat rooms or as part of a community (workspace). This app
reports over twelve million daily users while being compatible with all major operating
systems. According to one estimate, an average user is on the app for at least 10 hours
a week. However, Slack comes with its fair share of vulnerabilities and risks to users
too. A more recent vulnerability was reported in 2019. It allowed attackers to exploit a
vulnerability in Slack Desktop for Windows to alter where files sent through a Slack
channel are downloaded, allowing them to inject malware into the files or steal them.
This, of course, is not the first security issue, as major flaws were found as early as
2015. One of Slack ́ s more obvious downsides are its open communities feature,
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allowing large groups of people to connect. Like email, Slack has become a perfect
3 HYBRID COMMERCE
Although many enterprises and small and medium businesses (SMBs) take advantage
of solutions such as Slack or Microsoft Teams for collaborative work, these platforms
are still trying to figure out better ways to create meaningful interactions between staff
members. While these companies prioritize workflow, there is also a growing need to
engagement and a feeling of belonging among workers, both with those who work
remotely and those who work in hybrid mode. These virtual hallways are, in many ways,
a needed replacement for in-between discussions that typically happen by the copier or
In Q4 2021, well into the pandemic, Facebook saw its user numbers drop for the first
time in 18 years – losing half a million users. Though since rebounding, did this episode
signal that traditional social media platforms are past their apex? Since the internet went
“social” on the wave of Web 2.0 around 2004, social networks started mimicking the
everyday interactions of life: lists of friends with whom we could share photos, thoughts,
and other multimedia content. But while in real life you can meet one group of friends
one day and another the day after, on social media they were encouraged to mix.
Suddenly, it became acceptable for work colleagues to send friend requests and, very
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quickly, it became awkward not to accept. Google tried to solve this by launching
Google+, a social network that would divide the people you connect with into different
circles, just like in real life. But the idea did not have much success. Meanwhile, the
internet got so used to Facebook that, by 2015, the platform had reached 1.44 billion
Running a successful business may demand an “always on” status, but to be “always
on” is more than just sitting at your PC in the office. Clearly our work is no longer
confined there. Our work is in our pockets, on our phones, and just next to our personal
pictures. This concentration of data, data processing and creation tools (your camera
included), and communication tools, all in one, is a big shift in how we organize our
lives. Any app developer worth their salt knows this Telegram, a cloud-based instant
messaging service with over seven hundred million active users worldwide and with
apps for all devices, is also becoming an increasingly capable mobile workspace. The
app allows for the creation of groups and channels (like on Slack or Teams), file sharing
up to 4GB, and folders that prompt users to use their existing accounts to create a
dedicated space just for workflow, right there between the family and gaming chats. It
persistently pings users with notifications formwork, even during a vacation, if not turned
off.
Simultaneously, people were also starting small businesses on Facebook, initially taking
advantage of “buy and sell” groups and, from 2016, using the platform’s new
Marketplace. Freelancers started using personal pages to promote their work, teachers
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shared class notes, and small bookshops promoted their new arrivals. Everything was
possible without even having an official business account with pro features and complex
analytics; it was anyone’s game. By the end of 2020, it was already so common to do
business via these social media platforms that Facebook launched the Facebook
Business Suite app to allow small businesses to manage their content, messages, and
analytics for Facebook and Instagram in one place. And since November 2022, all
Facebook users can “repurpose” their personal profile into “professional mode”,
4 HYBRID PLAY
4.1 LEVELING THE PLAYING FIELD IN ONLINE VIDEO GAMING AND BEYOND
So far, we can see how the growth of cloud-powered apps like Telegram and Teams
has created mega communities out of their users. Many of these apps have opened the
door to personal self-expression and the types of risk-taking notoriously on social media
platforms. Oversharing, connecting with strangers, clickbait, and phishing are now part
of our work, and social and gaming lives; the lines are far too blurred in our hybrid lives
for the risks to disappear. But what about the free server space in the cloud, where
millions of gamers, educators, and students are participating in a brave new world of
digital possibility and risk? In Discord’s now well-established platform, we find a kind of
in real time as communities adapt to new members’ expectations for performance, fun,
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queue, goes Away from Keyboard (AFK), or commits friendly fire, the game may impose
The game also demands fairness. Players can go up against each other in Competitive
matches only if they are of similar rank and skill. Smurfing, where experienced players
special abilities, and their familiarity with the game maps. But as more experienced
players, who each have a similarly elevated level of aim, teamwork and strategy
For some businesses, 2020 brought lockdowns that triggered a renewed look at the
cloud as a transformation needed for business continuity. But for others, like Riot
core enabler for their business model, plans rolled ahead with Riot Games releasing
around 700,000 fans are playing this game daily, and a million have joined the official
VALORANT Discord server– making it the most popular server since August 2022.
gameplay? If yes, how has VALORANT approached the perennial problem of cheating?
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Finally, how will this approach affect other parts of our hybrid, cloud-enabled world, and
is there a link?
All this effort to promote fair, competitive gameplay is safeguarded by requiring players
to run the anti-cheat software Vanguard at the same time as VALORANT. Vanguard
uses a kernel-mode driver to identify vulnerable drivers on the gamer’s computer and
either block them from running or prevent VALORANT from running. Since this driver
runs when the computer boots up, it can detect attempts to load cheats prior to starting
the game. Vanguard also has a user-mode client application that monitors gameplay for
5 CONCLUSION
With multiple cloud-powered apps in both our hands and pockets, we have crossed a
threshold – one that is taking us to a new dimension of how we work, socialize, and
play. However, we are not just passive spectators caught up in a web of virtual
environments, but active participants who create our own communities and influence
the shapes of others. Escaping this hybrid life is almost unimaginable, leaving only one
option:
striking forth boldly ... but with caution. We have seen a slew of security issues affecting
business apps like Teams, Zoom, and Slack. Even though remedied, we should not
think these types of issues have been tidied up and are of no further concern. The
hybrid workplace we live in is imbued with the power of metamorphosis. What began as
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work apps have transformed into social communication platforms, meaning that a whole
new vector for security and privacy risks has penetrated this landscape.
and games, we hope to have shown how deeply we have become entrenched in our
hybrid lives. Although fusion can improve our human and social experience, it is a
reminder that well-defined limits can help ensure we continue to enjoy the benefits via a
continued focus on privacy and security, just like we do in the physical world.
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