The Bloodhound
The Bloodhound
Countdown
NAME: THE BLOODHOUND
Confront someone
Try something
12 Here in the ashes of the burned world,
strange things dwell, strange forces move.
AGGRO » Xp 9 3 PRONOUNS: What seems solid, real, is illusion; what seems
impossible, must be true. Any whose mind still
lights with curiosity must see that it’s so.
WEAPON
Act under fire
6 1st IMPRESSION
Sway someone
Stabilized
COOL » Xp When life becomes untenable:
ARMOR Return to play with -1Hard.
Attack someone
Do battle
Return to play with +1Weird.
Return to play with a new
BLOODHOUND MOVES
playbook. Interrogating reality†: At the end of the session, choose one of your mysteries. Tell the
HARD » Xp Die. MC that you’d like to mark it true or false. They must choose 1 of these answers: go ahead
Read someone
Ψ and mark it true; go ahead and mark it false; or for now, you’d better not mark it either way.
They can also allow you to choose another mystery and ask again, if they like.
Read a situation SCAVENGE Compassionate presence: When you meet an NPC in private, at your choice, you can
roll+Cool. On a 10+, both. On a 7–9, choose 1:
Choose 1:
SHARP » Xp To you, only the truth has real • If they’re ashamed of something they’ve done, they blurt it out to you. Ask the MC if they do.
’t b
Baskerville, Ricardo, Kepler, Mona, Trini, • Living space and incidentals you
lse
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detail, suitable to your personal needs,
MYSTERIES
Ib
Fa
Id
Tr
Doe, Eclipse, Static, Cricket, Cuff, Speck, Lion, Scavenge, Hard Zone, and moves.
It would be possible to undo the apocalypse, if we knew how. Coronet, Valley, Beech, Raygate, or Devilfoot.
Our world is not real, but is somehow created just for us to experience. Choose your pronouns. Hx
Everyone introduces their characters by
Somewhere there are those who survived the apocalypse, safe and
intact, at peace, in a green and bountiful place.
1st IMPRESSION name, pronouns, look and outlook. Take
your turn.
Choose 1 or more, and add your own:
The apocalypse was imposed upon us by enemies of humanity, vast and List the other characters’ names.
inimical, existing outside us or else deep within. Aggressive, antic, contemplative, cryptic,
curious, cynical, dreamy, exacting, forgiving, Go around again for Hx. On your turn, ask
The future is written before us, and we could read it if we knew how. humorous, idealistic, impatient, kind, lively, each other character directly: Can I count
There are other worlds than this one, and it’s possible to travel to them. mystical, nitpicky, patient, raving, unflappable. on you to tell me the truth, whenever I ask, no
matter what I ask?
They burned the world on purpose, out of vast spite and malice.
They burned the world on purpose, to end some inconceivable horror.
STATS • If they say yes, write Hx+2.
Choose a set: • If they say no, write Hx+1.
Time travel is possible. Aggro+1, Cool+1, Hard=0, Sharp+2, Weird-1 • If they say anything else, or if you don’t
The world’s psychic maelstrom has always existed, but has now grown Aggro=0, Cool+1, Hard+1, Sharp+2, Weird-1 believe their answer, write Hx-1.
strong. Aggro=0, Cool-1, Hard+1, Sharp+2, Weird+1 On the others’ turns, volunteer if you like.
The world’s psychic maelstrom is an alien intelligence or will. Aggro-1, Cool+2, Hard-1, Sharp+2, Weird=0
IMPROVEMENT
The world’s psychic maelstrom is made of ghosts.
The world’s psychic maelstrom is the soul of the earth, wounded,
EFFECTS Whenever you roll a stat, mark it. At 4
You have no weapon. marks, get 1Xp and erase.
screaming in pain and loss.
When you choose your gear, list your armor, When your Hx with someone rolls over
The world’s psychic maelstrom was created by human beings. if any. from +3 to +1 or from -2 to -1, get 1Xp.
We survive death, transformed. Death is not the end of us. You have 0-Ψ. At the end of each session, judge for
— You have Barter per your Scavenge. yourself: Are you satisfied with your place
in the world? If you’re not, get 1Xp.
— HARD ZONE At the end of each session, judge for
— Ask your MC which Hard Zone is in play, or yourself: Does your Scavenge choice still
else choose with the other players. hold true? If it does, get 1Xp. If it doesn’t,
you have the option to change it now.
CLOTHING, LIVING SPACE & INCIDENTALS You can adapt your gear and other options to
the Hard Zone as necessary. At 6Xp, choose an improvement and erase.
MOVES
You get all the basic moves. You get
interrogating reality, and choose 1 more
Bloodhound move.