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Replay Engineering Notebook

Replay Engineering Notebook

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0% found this document useful (0 votes)
75 views

Replay Engineering Notebook

Replay Engineering Notebook

Uploaded by

rovinj11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

ENGINEERING

NOTEBOOK
Engineering Notebook
Within this area you can place your logo and the
logos of your local sponsors.
It’s not allowed to alter either the global sponsor area
below or the front and back covers of the guides.

FIRST ® LEGO® League


Global Sponsors

RePLAYSM 3
Welcome to the RePLAYSM Challenge!
Your team can have up to 10 students. We want everyone to experience all the different parts of the program.
Sometimes, you will split into two groups and work on different things such as the robot and project. Each group
will have an Engineering Notebook. Always remember to share what you have learned with the whole team.

Team Members
Group 1 Group 2

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

4 Engineering Notebook I Getting Started


Program Overview Your team will:
• Apply TEAMWORK and DISCOVERY to explore the
challenge.

CORE VALUES • INNOVATE with new ideas about your robot and
project.
Your team will demonstrate FIRST®
Core Values throughout your season • Show how your team and your solutions will have an
and beyond! IMPACT and be INCLUSIVE!
• Celebrate by having FUN in everything you do!

Your team will:


• Design and build your robot.
ROBOT DESIGN • Program it to solve Robot Game missions.
Your team will prepare a short
presentation on your robot design, • Explain how your robot will act based on the code
programs, and strategy. you wrote.
• Describe your strategies for the Robot Game.

Your team will:


• Strategize which Robot Game missions to solve.
ROBOT GAME • Design any attachments your robot will need to
Your team will practice the 2.5-minute complete the missions.
matches to complete as many
missions as possible. • Test and refine your programs and robot design.
• Compete at an event!

Your team will:


• Identify a problem to solve.
INNOVATION
PROJECT • Design a solution to the problem for your
community.
Your team will prepare a 5-minute
• Share your ideas, learn from others, and improve
presentation to explain your
your solution.
Innovation Project.
• Pitch your solution at an event.

RePLAYSM 5
Explore the Challenge

Solve Mis
s
Robot ions
Ga in
me th

e
ot Design Discover C
R ob or e
ur Va
Yo lu
e
t
ra

es
Ite

Team
Journey
are Your R Innovatio
Prep novatio obot a ign an ct Sol n
In n Pr s Proje u ti o n
oje nd De
ct
Pr
es
en
ta
t io n
s

Celebrate at
an Event

6 Engineering Notebook I Getting Started


Challenge Story

All around us, there are opportunities to play and be active — from
open parks to cement courts, in our classrooms, and even when we’re
waiting in line. But more and more people are not active enough.

So Maya Asks...
Reward The Park
them! bench

How and where


can we help
people be more
active? On the
Bus

Get them
motivated

So, how are we going to


solve these challenges?

Playing makes being active more


fun. You get creative when you
Let's ask people
we know!
want to play, and it’s this
— your creativity—that
creativity—your
creativity creativity — thatcan
can
help motivate us to be more active.

RePLAYSM 7
RePLAYSM Innovation Project
All around us, there are opportunities to play and be active – from open
parks to cement courts, in our classrooms, and even when we’re waiting
in line. But more and more people are not active enough. Playing makes
being active more fun. You get creative when you want to play, and it’s
this creativity that can help motivate us to be more active.

It starts here, with your critical thinking


START and imagination leading the way toward
fun and active lifestyles for everyone!

Identify a specific problem linked to people not being


active enough.
The Project Sparks explore some problems related to the challenge.
Your Innovation Project could come from a Project Spark, but it doesn’t
have to.

Research your problem and your solution ideas.


What solutions already exist? Are there any experts who could help
you?

Design a new piece of technology or improve an


existing one.
This is your project solution. Make a model or prototype to show how
your solution helps people be active.

Share your solution, collect feedback and iterate on


your design.
The more you iterate, the more you will learn. What impact will your
solution have on your community?

Pitch your solution at an event.


Prepare a 5-minute presentation that clearly explains your work. Make
sure your whole team is involved.

Community can be defined as just your town or city or larger area like your state or country.

8 Engineering Notebook I Getting Started


Core Values
Use the Core Values to guide your team through your journey.
Have lots of FUN as you develop new skills and work together.

DISCOVERY INCLUSION
We explore new skills and ideas. We respect each other and embrace our
differences.

INNOVATION TEAMWORK
We use creativity and persistence to solve We are stronger when we work together.
problems.

IMPACT FUN
We apply what we learn to improve our world. We enjoy and celebrate what we do!

COOPERTITION® GRACIOUS PROFESSIONALISM®


We show that learning is more important than We show good work, highlight the value of others,
winning. We help others even as we compete. and respect others and the community.
You
will complete
this page
throughout the
sessions!

RePLAYSM 9
Find Robot Lessons and Building Instructions
LEGO Education LEGO® MINDSTORMS®
SPIKE™ Prime Education EV3 Classroom

Find the App


Need to download
software? Visit:
education.lego.com/en-us/
downloads

Find the Lobby

Find the Unit

Find the
Lessons

You
will build the
mission models in
Sessions
1-4!
Find Building Instructions:
firstlegoleague.org/missionmodelbuildinginstructions

10 Engineering Notebook I Getting Started


Robot Lessons
Select the appropriate lessons for the robot set you are using.
These lessons will be completed during the sessions.

LEGO® Education SPIKE™ Prime LEGO MINDSTORMS®


Education EV3 Classroom

Lesson 1 Lesson 1
• Open the Start tab then select Getting • Open the Start tab then select Getting
Started. Started.
• Do Lesson 1 Start Here. • Do Lesson 1 Hello World.

• Open the Unit Plans tab and select • Open the Unit Plans tab and select Robot
Competition Ready. Trainer.
• Do Steps 1-4 of the Training Camp 1 • Do Steps 2-4 of the Moves and Turns
Lesson. Lesson.

Lesson 2 Lesson 2
• Open the Unit Plans tab and select • Open the Unit Plans tab and select Robot
Competition Ready. Trainer.
• 2A: Do Steps 1-4 of the Training • Do Steps 2-4 of the Objects and
Camp 2 Lesson. Obstacles Lesson.

• 2B: Do Steps 1-4 of the Training • Do Steps 2-4 of the Grab and Release
Camp 3 Lesson. Lesson.

Lesson 3 Lesson 3
• Open the Unit Plans tab and select • Open the Unit Plans tab and select Robot
Competition Ready. Trainer.
• Do Steps 1-5 of the Assembling an • Do Steps 2-4 of the Lines and Color
Advanced Driving Base Lesson. Lesson.

Lesson 4 Lesson 4
• Open the Unit Plans tab and select • Open the Unit Plans tab and select Robot
Competition Ready. Trainer.
• Do Steps 1-5 of the My Code, Our • Do the Angles and Patterns Lesson.
Program Lesson.

Lesson 5
Lesson 5 • Open the Unit Plans tab and select Robot
• Open the Unit Plans tab and select Trainer.
Competition Ready. • Do the Guided Mission Lesson.
• Do the Guided Mission Lesson.

RePLAYSM 11
Project Spark 1
Problem
People struggle to find suitable spaces to get outside, play, and keep fit. How can you change an inactive
space to an active space? You could use everyday items you find lying around to get people active and
playing or specifically design a piece of equipment that enables everyone to participate and be active
together.

These models have been designed to show some equipment that can help with this problem.

M08 Game Cubes (Bag 1) Boccia Share (Bag 5) Boccia Aim & Frame (Bag 5)

This game can be played anywhere you can draw a target on the ground. The launcher is designed to make it
easy for anyone to play. Build in Session 1

M09 Tire Flip (Bag 7) M10 Cell Phone (Bag 1) M05 Basketball (Bag 3)

You don’t need Turn your cell


special weights phones off and
to practice your spend time finding
strength training. new ways to enjoy
These old tires can playing outside.
be repurposed for Build in Session 1
the task. Build in
Session 1

M04 Bench (Bag 3) M06 Pull-Up Bar (Bag 2)

A discarded milk crate hung on


a lamppost can be turned into a
fun game of basketball. Build in
Session 3

The clever design on this park Lifting your own body weight by
bench enables you to convert doing pull-ups on any suitable bar
a place where you are normally will keep you fit and strong. Build in
seated into a fun and active game Session 3
of hopscotch. Build in Session 3

12 Engineering Notebook I Getting Started


Project Spark 2
Problem
Many people are not active enough to stay fit. How can you motivate them to play actively? You could
encourage people with FUN experiences or give them rewards for doing exercise. Putting equipment in
unexpected places can help.

These models have been designed to show some pieces of technology that are linked to this problem.

M02 Step Counter (Bag 4) M03 Slide (Bag 4) M14 Health Units (Bag 1)

You don’t have to run; walking is Sliding down is so much fun that Keeping busy by collecting and
also great exercise, and counting you don’t mind the effort it takes delivering items is a fun way stay
your steps can motivate you to be to climb up to the top. Playing on active. All that exercise is great for
more active. Build in Session 2 exciting equipment is a great way to your heart! Build in Session 2
stay fit. Build in Session 2

M11 Treadmill (Bag 7) M12 Row Machine (Bag 6) M13 Weight Machine (Bag 6)

You don’t actually need to go Stay motivated by learning about Gym equipment in the park is a
anywhere when you have a run on the specialized mechanics on this great way to encourage people who
this treadmill. You can stay safe fun row machine while working out! would not normally use the gym to
and play! Build in Session 4 Build in Session 4 have a go! Build in Session 4

RePLAYSM 13
Robot Game
The team will build a robot using LEGO® elements before launching it again. If needed, the robot can
and technology. They program it to autonomously be brought home by hand, but the team will lose a
complete a series of missions in a 2.5-minute Robot precision token. The team will play several matches
Game to score points. The robot starts in the launch but only the highest score matters.
area, tries missions in the order chosen by the team,
Use this page to help you set up the mission models
and then returns anywhere into home.
on the field. Be sure to check the Robot Game
The team can modify the robot when it is in home Rulebook for more details.

M04 M08 M08


M10
M13

M08
M07

M04

M03 M09 M12


M06
M14

M01

M00 M11
M02
M15

Home: Launch Area:

Field Layout

14 Engineering Notebook I Getting Started


Robot Game Missions
Full mission descriptions and Robot Game rules are in Robot Game Rulebook.

Mission Name Description Values


No.

Equipment
M00 “Doing the same with less” can save time and space. 25
Inspection Bonus

The robot moves your Innovation Project model onto the RePLAYSM logo or the
M01 Innovation Project 20
gray area around the bench (M04).

The robot slides the step counter slow and steady. The farther the “walk,” the
M02 Step Counter 10-20
better.

M03 Slide The robot slides the people down the slide and moves them to other areas.   5-50

The robot removes the backrest, flattens the bench, and gets cubes into the
M04 Bench 10-65
hopscotch spaces.

M05 Basketball The robot raises the crate up the post and gets a cube into it. 15-40

The robot passes completely under the bar any time. Separately, it is held off the
M06 Pull-Up Bar 15-45
mat by the bar at the end of the match.

M07 Robot Dance The robot is dancing on the dance floor at the end of the match. 20

Boccia is an interactive mission with the opposing team. Talk with the other team
M08 Boccia 5-110
so the robots send matching colored cubes onto the opposite field.

The robot flips tires so their white centers face up and moves them into the large
M09 Tire Flip 10-35
target circle.  

M10 Cell Phone The robot flips the cell phone white side up.   15

M11 Treadmill The robot spins the rollers to move the pointer as far clockwise as possible. 5-30

The robot moves the free wheel out of the large circle and into its small target
M12 Row Machine 15-30
circle.  

Before the match, you hand select the machine’s lever setting.
M13 Weight Machine 10-20
During the match, the robot moves the lever until the little yellow stopper falls.

The robot collects health units from around the field and moves them to target
M14 Health Units 5-60
areas.

M15 Precision Tokens The less you interrupt the robot outside home, the more points you keep. 5-60

RePLAYSM 15
How to Follow the Sessions
The following 12 sessions will prepare you to share Use the open grid lines to
your team journey at a tournament. Be sure to record write down your thoughts
what you learn and reflect on how you collaborate to and draw your ideas.
achieve your goals. Be ready to showcase your work
on the robot, Innovation Project, and Core Values.

Introduction Session 1
Watch the RePLAYSM Season
Launch video.
Read pages 4-7.
Split your team into two groups.

Each session has Group 1


Read and complete Robot
instructions of tasks that Lesson 1 on page 11. Refer to
page 10 to start!

you will complete: Check out pages 14-15.


These will be a great resource
throughout the sessions.

Group 2
Red headers represent Read Project Spark 1 on page

Core Values activities.


12.
Build the Session 1 models.
Find the missions that relate to
the models you built.
Discuss how the models are
Green headers represent linked to the problem presented.
Brainstorm other solutions to the

Robot Game activities. problem.


Make a list of your amazing
ideas.

Share
Blue headers represent Get your team together at the

Innovation Project
mat.
Position each model where it
belongs.
activities. Group 1: Show the robot skills
you learned.
Group 2: Show how the models
work.

Use these guiding Discuss the questions below.

questions during your


Share time!
ROBOT PROJECT
• Can you use your fantastic • Do any of the mission models
coding skills to navigate your make you think of good ideas for
robot to a model on the mat? the project?
• Can your robot complete any of • Are there any spaces in your
the missions? community where people could
be more active?

Sessions RePLAYSM 17

TEAM GOALS

What do you hope to achieve? You can use these prompts as inspiration:
We will use Core Values to… We aspire to… We plan to… We want to help… We want to experience…
We want our robot to… We want our Innovation Project to…

1. You
will fill out your
team goals in
Session 3!
2.

3.

16 Engineering Notebook I Getting Started


Introduction Session 1
Watch the RePLAYSM Season
Launch video.
Read pages 4-7.
Split your team into two groups.

Group 1
Read and complete Robot
Lesson 1 on page 11. Refer to
page 10 to start!
Check out pages 14-15.
These will be a great resource
throughout the sessions.

Group 2
Read Project Spark 1 on page
12.
Build the Session 1 models.
Find the missions that relate to
the models you built.
Discuss how the models are
linked to the problem presented.
Brainstorm other solutions to the
problem.
Make a list of your amazing
ideas.

Share
Get your team together at the
mat.
Position each model where it
belongs.
Group 1: Show the robot skills
you learned.
Group 2: Show how the models
work.
Discuss the questions below.

ROBOT PROJECT
• Can you use your fantastic • Do any of the mission models
coding skills to navigate your make you think of good ideas for
robot to a model on the mat? the project?
• Can your robot complete any of • Are there any spaces in your
the missions? community where people could
be more active?

Sessions RePLAYSM 17
Introduction Session 2
Read Core Values page 9. Think
about Inclusion and your team.
Record ways you make sure
everyone is respected and their
voices are heard.

Group 1
Read and complete Robot
Lesson 2 on page 11 (SPIKE™
Prime: 2A).

Group 2
Read Project Spark 2 on page
13.
Build the Session 2 models.
Find the missions that relate to
the models you built.
Discuss how the models are
linked to the problem presented.
Draw your solution for a piece
of equipment or technology that
could inspire people to be active.
In your drawing, include how
your design works and label its
parts.

Share
Get your team together at the
mat.
Position each model where it
belongs.
Group 1: Show the robot skills
you learned.
Group 2: Show how the models
work.
Discuss the questions.
Dismantle your robot when
you’re done.

ROBOT PROJECT
• How can you aim your robot • Can you think of any interesting
toward a model? ways to motivate people to
exercise?
• How can you make your robot
go the right distance to reach a • Is there a particular problem that
model? is stopping people from being
active in your community?

18 Engineering Notebook I Sessions


Introduction Session 3
Discuss as a team the goals you
want to achieve for the season.
Record these team goals on
page 16.
Talk about what processes your
team will follow and determine
responsibilities.

Group 1
Read Project Spark 1 on page
12.
Build the Session 3 models.
Find the missions that relate to
the models you built.
Discuss how the models are
linked to the problem presented.
Brainstorm other solutions to the
problem presented in the Project
Spark.
Make a list of your amazing
ideas.

Group 2
Read and complete Robot
Lesson 1 on page 11. Refer to
page 10 to start!
Check out pages 14-15.
These will be a great resource
throughout the sessions.

Share
Get your team together at the
mat.
Position each model where it
belongs.
Group 1: Show how the
models work.
Group 2: Show the robot skills
learned.
Discuss the questions below.

ROBOT PROJECT
• Can you use your fantastic • Do any of the models make
coding skills to navigate your you think of good ideas for the
robot to a model on the mat? project?
• Can your robot complete any of • Are there any spaces in your
the missions? community where people could
be more active?

RePLAYSM 19
Introduction Session 4
Refer to Core Values page 9.
Think about Discovery and your
team.
Record ways your team has
learned new skills and ideas.

Group 1
Read Project Spark 2 on page
13.
Build the Session 4 models.
Find the missions that relate to
the models you built.
Discuss how the models are
linked to the problem presented.
Draw your solution for a piece
of equipment or technology that
could inspire people to be active.
In your drawing, include how
your design works and label its
parts.

Group 2
Read and complete Robot
Lesson 2 on page 11 (SPIKE™
Prime: 2B).

Share
Get your team together at the
mat.
Position each model where it
belongs.
Group 1: Show how the
models work.
Group 2: Show the robot skills
learned.
Discuss the questions.

Are you
having fun
learning new
things?

ROBOT PROJECT
• How can you aim your robot • Can you think of any ways to
toward a mission? motivate people to exercise?
• How can you make your robot • Is there a particular problem that
go the right distance to reach a is stopping people from being
model? active in your community?

20 Engineering Notebook I Sessions


Introduction Session 5
Work together to create a team
name!
Design a poster of your name as
a logo.
Be sure each person gets to
contribute to the poster!

Team
Read and complete Robot
Lesson 3 on page 11. ​
MINDSTORMS®: Take turns coding
the robot and show what it can do.​
SPIKE™ Prime: Build your new
robot and create a code to get it
moving.

Team
Watch The Missions part of the
Season Launch video again.​
Discuss which missions your
team will tackle first. ​
Work together to complete
Pseudocode page 30.

Share
Get your team together at the
mat.
Review your Pseudocode page
when you look at the mat.
Make changes to your page if
necessary.
Discuss the questions.

ROBOT
• Plan what your robot needs to • Are the extra LEGO® pieces you
do to complete the first mission need to add to your robot quick
your team has chosen.​ and easy to attach?
• Where does the robot start? ​​

RePLAYSM 21
Introduction Session 6
Refer to Core Values page 9.
Think about Teamwork and your
team.
Record ways your team has
learned to work together.

Team
Read and complete Robot
Lesson 4 on page 11. ​
Take turns to download your
programs onto the robot and
show what it can do.

Team
Read RePLAYSM Innovation
Project page 8 and the Project
Spark pages 12-13.
Think about the great solutions
you have come up with in the
previous sessions.
Identify the problem you will
solve.
Record your problem statement.

Share
Get your team together at the
mat.​
Show the team any new coding
skills you learned.
Discuss the questions.

YOUR PROBLEM STATEMENT


Are you
working together
and helping each
other?

ROBOT PROJECT
• What missions could you tackle • Which problem can you explain
with the robot skills you’ve clearly?
learned?
• Is there someone you can talk to
• Can you use extra copies of the that is an expert on the problem?
Pseudocode page to help you
plan additional missions?

22 Engineering Notebook I Sessions


Introduction Session 7
Refer to Core Values page 9.
Think about Coopertition® and
Gracious Professionalism®.
Record ways your team will
demonstrate these at events.

Group 1
Begin the development of your
project.
Research your problem and any
existing solutions.
Investigate your solution ideas.
Use Research page 31 as a tool.
Be sure to use a variety of
sources and keep track of them.

Group 2
Read and complete Robot
Lesson 5 on page 11 and the
Guided Mission page 33.​​
Have fun practicing this guided
mission until it works perfectly!

Share
Get your team together at the
mat.​
Group 1: Explain what you
discovered in your research.
Discuss any solution ideas.​ What does
the guided
Group 2: Show how your robot
mission show you
scores points on the guided
about
mission.
Coopertition?

ROBOT PROJECT
• Can you follow how the code on • Are there existing solutions to
your device is making your robot your identified problem that you
move? ​ could improve?​
• How do you plan to talk with the • Do you have brand-new solution
other team at the Robot Game ideas to your problem?
about the guided mission?

RePLAYSM 23
Introduction Session 8
Decide as a team what your
project solution will be based on
your identified problem.

Group 1
Read and complete Robot
Lesson 5 on page 11 and the
Guided Mission page 33.​
Have fun practicing this guided
mission until it works perfectly!

Group 2
Research your selected solution.
Record it on page 31.
Create your project solution
using Project Development page
32 as a tool.
Sketch your solution. Label the
parts and how it will work.
Describe your solution and how
it solves the problem.
Document the process used to
develop your solution.

Share
Get your team together at the
mat.​
Group 1: Show how your robot
scores points on the guided
mission. ​
Group 2: Discuss your research
and your project solution.

ROBOT PROJECT
• Can you follow how the code on • Can you describe your awesome
your device is making your robot solution and how it solves the
move? ​ problem?
• How do you plan to talk with the • Does your solution involve
other team at the Robot Game a piece of equipment or
about the guided mission? technology?

24 Engineering Notebook I Sessions


Introduction Session 9
Refer to Core Values page 9.
Think about Innovation and
your team.
Now,
Record ways your team has you will split
been creative and solved into Robot and
problems. Innovation Project
Groups.
Innovation Project
Group
Make a plan to share about your
solution with others!
Evaluate what you created last
session. Iterate and improve if
needed.
Determine if you can do any
testing.
Use the white bricks from bag 8
to build a model that represents
your solution.

Robot Group
Decide which mission to tackle
next.
Build any attachments you need.​
Time to code! Refine your code
so the robot completes the
mission reliably.​
Be sure to document your
design process and testing for
each mission!

Share
Get your team together at the
mat.​
Show any new missions you
have been working on.​
Update the team on the solution
and how you will share about it
with others.​

ROBOT PROJECT
• Is the program for each mission • How could you realistically
saved on your computer?​ implement your project solution?
• In what order will you run the • Could your project solution be
missions in the Robot Game? manufactured, and what would
it cost?

RePLAYSM 25
Introduction Session 10
Refer to Core Values page 9.
Think about Impact and your
team.
Record ways your team had a
positive influence on each other
and others.

Innovation Project
Group
Plan out your project
presentation. Refer to the rubric
for what to cover.
Write out your Innovation Project
presentation script.
Make any props or displays that
you need. Be engaging and
creative!

Robot Group
Continue to create a solution for
each mission as time allows.
Make sure you understand your
code for each mission and can
explain it.
​Think about your game strategy
on the mat and the missions you
will solve.
​Practice a 2.5-minute Robot
Game with all your completed
missions.

Share
Get your team together at the
mat.​
Discuss the project presentation
work completed.​
Discuss what missions you have
completed.
Discuss how everyone can be
involved in both presentations.

How can
your project ROBOT PROJECT
solution help your
community? • What features on your robot • What are you going to build with
show good mechanical design?​ your white bricks to represent
your solution?​
• How did you decide which
missions to tackle? • Have you made changes to your
solution based on advice from
others during sharing?

26 Engineering Notebook I Sessions


Introduction Session 11
Create a sports playing card for
each person on the team.
Explain about yourself and
how you enjoy FIRST® LEGO®
League Challenge!

Innovation Project
Group
Continue working on your
project presentation. Be clear
and organized!
Plan out what each person on
the team will say.

Robot Group
Use the white brick model of
your project solution in Mission
1.
Program the robot to complete
this mission.​
Plan out your robot design
presentation. Refer to the rubric
for what to cover.
Write out your robot design
presentation script.
Practice your presentation.

Share
Get your team together at the
mat.​
Discuss the project presentation
and each person’s role.​
​Run a practice 2.5-minute
match and tell what missions are
done. Discuss the robot design
presentation.
Decide what else needs to be
done.

ROBOT PROJECT
• Are all the different LEGO pieces • Have you organized for
you need to attach to the robot everyone to have a speaking
for each mission ready? part in the project presentation?
• Do you have a plan for what to • Have you told everyone to speak
do if one mission does not work? loudly, SMILE, and have FUN?

RePLAYSM 27
Introduction Session 12
Refer to Core Values page 9.
Think about FUN and your team.
Record ways your team has had
fun throughout this experience.

Team
Rehearse your Innovation
Project presentation.
Demonstrate Core Values when
you present!

Team
Practice your Robot Design
presentation.
Be sure to mention how your
team has used Core Values!
Hold practice 2.5-minute Robot
Game matches.

Share
Review all the rubrics.
Provide helpful feedback on
each presentation based on the
rubrics.

Have More Time?


Continue solving missions and
working on your project before your
event!

Have you had a


great time in FIRST®
LEGO® League
Challenge?

WHAT TO EXPECT AT YOUR EVENT


• Your team should have FUN at the event and • You will share about your team’s Innovation Project,
integrate Core Values into everything you do.​ Robot Design, and how your team incorporated
Core Values throughout your experience.  
• Your whole team will meet with the judges in a single
meeting to share your team’s journey throughout • During the Robot Game, two team members will
the season. Think about where you started out and run the robot at the mat during each 2.5-minute
where you are now. Think about what you have robot match. You can tag in other team members for
accomplished and what challenges you have faced different missions.
and overcome.

28 Engineering Notebook I Sessions


Prepare for Your Event

Consider your team’s journey throughout the Look over the goals you wrote on page 16.
sessions and season. Did you meet your goals? Why or why not?
Did you face any challenges? How did you
overcome them? Talk about the programs you’ve created for your
robot.
Reflect on the Core Values you used in the How would you explain them to a judge who may
Introduction activities. not know your software?
How have you applied the Core Values?
Think about all the work you’ve done on the
Think about how you shared at the end of each Innovation Project.
session. Can you think of creative ways to showcase all
How can you share your work with the judges in your hard work?
a similar way?

I will talk
I’m going about what we I will reflect
to share about our have learned. on how our team
team’s journey. demonstrated Core
I will explain
I will describe our Values in all
our different
We will robot’s design and all we did.
programs and how
present our its different parts.
they make the robot
Innovation act.
Project!

Appendix RePLAYSM 29
Pseudocode

Mission Name: Mission Number:

CODING STEPS

Write out the moves the robot should make to complete the mission.

Move 1 Move 6

Move 2 Move 7

Move 3 Move 8

Move 4 Move 9

Move 5 Move 10

Pseudocode
is written steps
ROBOT PATH DIAGRAM for your planned
code!
Draw the route your robot will take to complete the mission.

Go to the app and


start a new project.
Explore which
coding blocks will
make the robot
move like the
planned coding
steps that you
wrote above.

30 Engineering Notebook I Appendix


Research
Use this page to document the research you do on the project problem and solution.
Use extra pages as needed to capture your research.

PROBLEM AND SOLUTION ANALYSIS


Guiding Questions:
Record important information here. What information are you
looking for?

Does this source have


information relevant to
your project?

Can you use different


types of sources such as
the Internet, books, and
experts?

Is this a good and


accurate source of
information?

You will
complete this
page in Sessions
7-8.

SOURCES

Write down where you got your information and details such as the title, author, and website.

1.

2.

3.

RePLAYSM 31
Project Development
Use this page to develop your project solution and the process you use to create it.

DRAWING

Sketch your solution and label its parts.

DESCRIPTION

Explain your solution and describe how it solves the problem.

You will
complete this
PROCESS page in
Session 8.
Describe the process you followed to develop your solution.

32 Engineering Notebook I Appendix


Guided Mission

Being active and playing together is great fun. We can


help get people active by designing games and activities
that can be played by everyone. Boccia is a great
example, and it is one of the competitive sports in the
Olympics.

Like all the mission models on the FIRST® LEGO®


League competition field, the Boccia models in Mission
8 (M08) might inspire you to think of a solution for your
Innovation Project.

To help you learn about using a color sensor to follow


lines on the mat, we have created a guided mission
lesson. You need to read Lesson 5 on page 11. This will
direct you to the app for either SPIKE™ Prime or LEGO
MINDSTORMS® Education EV3 Classroom.

M08 Game Cubes (Bag 1) Boccia Share (Bag 5) Boccia Aim & Frame (Bag 5)

This game can be played anywhere you can draw a target on the ground. The launcher is designed to make it
easy for anyone to play.

In the app, you will:


• Modify the robot you have been working on.
• Build a special attachment to help you solve the
mission.
• Start the robot in the right position in the launch area.
• Download the program that solves this mission.
• Run the robot and watch it complete the mission and
score the points.
• Apply your new line-following skill to reach the treadmill
model.
• Think about how to incorporate the Boccia mission into
your 2.5-minute Robot Game round.

RePLAYSM 33
Career Connections

Jay Flores
Global STEM Ambassador

Where I work: Rockwell Automation


My FIRST® connection: I helped design the FIRST
Robotics Competition experience and help FIRST
create the strategies to reach more kids.
Fun facts about me: I was on two athletic
competition TV shows: Exatlon Estados Unidos
on Telemundo (2019) and BattleFrog League
Championship on ESPN (2016).
My STEM superhero: FIRST ® LEGO® League
students who are solving real problems in their
community.
Advice to teams: Invent the change you want to see
in the world!

Javion Mosley
Mechanical Engineering Senior

Where I work: Rockwell Automation


My FIRST connection: Riverside Robotigers 2830
mentor, FIRST alumni
Fun facts about me: I like to travel a lot and
experience as many new things as I can. I was also a
Rockwell Automation intern in China.
My STEM superhero: Wilbur and Orville Wright. I
have an admiration for flight.
Advice to teams: FIRST is a great opportunity to get
your first steps in engineering. Treat it as part of your
building blocks for your future as the steps you take
today will affect your outcome tomorrow.

34 Engineering Notebook I Appendix


Leanne Cushing
Mechanical Engineer

Where I work: Bellwether Coffee


My FIRST ® connection: I did FIRST Robotics
Competition in high school, and with the help of my
mentors, I learned that mechanical design was the one
thing I’m good at and love doing.
Fun facts about me: Most of my spare time is dedicated
to Battlebots and my team, Valkyrie, where we design,
build, and compete with our 250 lb robot on Discovery
Channel.
My STEM superhero: Bill Nye, for his love of
entertaining combined with his love of engineering and
teaching. He showed me you could be entertaining,
social, and brainy. He fed a lot of my curiosity and taught
me so much when I was little.
Advice to teams: Passion isn’t perfection. Be your own
favorite version of yourself; don’t let other people tell
you who to be or what you can or cannot do. Don’t talk
yourself out of trying something new. Worst case, you
have a new opinion or story to share.

Pedro Alejandro Yang


Manager

Where I work: LEGO® Education


My FIRST connection: I work in LEGO Education’s
competition team, and we are a Strategic Partner of
FIRST.
Fun facts about me: I played badminton in the 2004
Summer Olympics. My hobby is to cook recipes that
famous chefs post on YouTube.
My STEM superhero: Woodie Flowers. Even though
he was a STEM advocate, he also acknowledged the
human empathy factor for people to succeed, thus
inventing what we know today in our FIRST LEGO
League community as Gracious Professionalism®.
Advice to teams: It’s not about winning, but the
learnings and friends you make in your journey.

RePLAYSM 35
All around us, there are opportunities to play and be active — from
open parks to cement courts, in our classrooms, and even when we’re
waiting in line. But more and more people are not active enough.

So Maya Asks...
Reward The Park
them! bench

How and where


can we help
people be more
active? On the
Bus

Get them
motivated

So, how are we going to


solve these challenges?

Playing makes being active more


fun. You get creative when you
Let's ask people
we know!
want to play, and it’s this
— your creativity—that
creativity—your
creativity creativity — thatcan
can
help motivate us to be more active.

LEGO, the LEGO logo and the Minifigure are trademarks of the LEGO Group. ©2020 The LEGO Group.
FIRST ® is a registered trademark of For Inspiration and Recognition of Science and Technology (FIRST).
LEGO® is a registered trademark of the LEGO Group.
FIRST ® LEGO® League and RePLAYSM are jointly held trademarks of FIRST and the LEGO Group.
©2020 FIRST and the LEGO Group. All rights reserved. 30082002 V1

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