Blender Software Interface and Mesh
Blender Software Interface and Mesh
Part Description
File Menu This contains options to manage file such New, Open, Revert,
Recover, Save, Save as, Link, Append, etc.
Edit Menu Contains undo, redo, and history and also allows users to do menu
search, operator search, renames, and lock object modes
Render Menu For rendering types: animation, image, audio, view render, and
view animation
Window Menu For windows and workspaces, open and customize them
Scenes and Data-block menus utilized for choosing current active scene and
Layers view layer
Workspaces
Workspaces are essentially predefined window layouts. Blender’s flexibility with Areas lets
you create customized workspaces for different tasks such as modeling, animating, and
scripting.
Other workspaces added by default:
Modeling
For modification of geometry by modeling tools.
Sculpting
For modification of meshes by sculpting tools.
UV Editing
Mapping of image texture coordinates to 3D surfaces.
Texture Paint
Tools for coloring image textures in the 3D Viewport.
Shading
Tools for specifying material properties for rendering.
Animation
Tools for making properties of objects dependent on time.
Rendering
For viewing and analyzing rendering results.
Compositing
Combining and post-processing of images and rendering information.
Scripting
Programming workspace for writing scripts.
2D Animation
General workspace to work with Grease Pencil.
2D Full Canvas
Similar to “2D Animation” but contains a larger canvas.
Masking
Tools to create 2D masks for compositing.
Motion Tracking
Tools to motion track and stabilize footage.
Video Editing
Sequence together media into one video.
3D Viewport on top left. (yellow)
Outliner on top right. (green)
Properties on bottom right. (blue)
Timeline on bottom left. (red)
Status Bar
The Status Bar is located at the bottom of the Blender window and displays
contextual information such as keyboard shortcuts, result or warning message
and statistical information.
Keymap Information
In editors with a Toolbar, pressing Alt shows the hotkeys to change to a desired
tool.
Status Messages
The middle of the Status Bar displays information about in progress operations.
Running Task
The progress of the currently running task is show when a computation is being
performed for example rendering, baking or playback.
Report Message
Blender operation results or warnings, such as after saving a file. They disappear
after a short time.
Areas
Resizing You can resize areas by dragging their borders with LMB. Move your mouse cursor
over the border between two areas, so that the cursor changes to a double-headed
arrow, and then click and drag.
Splitting Splitting an area will create a new area. Placing the mouse cursor in an area corner
will change the cursor to a cross (+) to indicate that pressing down LMB will activate
splitting or joining operator. Dragging from area corner inward will split the area.
You define the split direction by dragging either horizontally or vertically.
Joining Dragging from an area corner outward will join two areas. The area that will be
closed gets a dark overlaid arrow. You can select which area will be closed by
moving the mouse over areas. Release the LMB to complete the join. If you press Esc
or RMB before releasing the mouse, the operation will be aborted.
Regions
Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube,
cylinder…).
From there you might begin editing to create a larger, more complex shape.
PLANE
This adds a stylized monkey head to use as a test mesh, use Subdivision
Surface for a refined shape.
Toolbar