Computer Mediated Communication Module Part 1
Computer Mediated Communication Module Part 1
PART 1
PREPARED BY:
DIOCEMEE A. DOCUMENTO
Today, in this “ Digital Age, ” time seems to go by faster and distances appear to have become shorter.
Communication is almost instantaneous from virtually anywhere, anytime. Furtive notes in class are giving way to
cryptic messages delivered instantly to screens in the palms of our hands. Students’ hovering over books in the
library has given way to reading e-texts on a tablet PC or listening to them on an MP3 player.
The effect of this evolving technology on our society and our educational processes has yet to be determined, but
there are several questions we need to ask:
How are our relationships with instructors and classmates influenced by technology?
In what way does technology affect the educational experience and to learning outcomes?
How do we effectively integrate technology into our learning systems?
Technology-enhanced higher education is not a new phenomenon. Today we have a myriad of technologies at our
disposal for integration into our educational systems.
Any form of communication between two or more individual people who interact and/or influence each
other via separate computers. Notice that this does not include the methods by which two computers communicate,
but rather how people communicate using computers.
CMC most commonly refers to the collection of email, video, audio or text conferencing, bulletin boards,
list-servers, instant messaging, and multi-player video games.
The consequences of switching communication to a more computer mediated form include altered
impression formation, deception and lying behavior, group dynamics, disinhibition, and especially relationship
formation.
Computer mediated communication has created a major shift in how educators and students think about teaching
and learning. By allowing students to learn in more convenient locations and often at more convenient times,
distance education opens educational opportunities to previously unreached populations. It also enables more
people to extend the period of their education into a lifelong learning process (Kassop, 2003).
PICTURE THIS: Two students communicating via Instant Messaging. The first student, Mary, is on the East Coast where she attends the
University of Georgia. The second student, Sue, is attending the University of Georgia on the West Coast via distance education. The girls
are communicating about a class project that was assigned earlier that week. Mary begins the conversation with Sue via Instant Messaging
from her dorm room in Georgia around 9 p.m.: “Hey Sue, Did you start your lesson plan yet?” Sue responds from her bedroom in California,
where it is 6 p.m.: “Hey Mary ? [smiley face] Yes, I started my lesson plan. I’m going to teach my students about Computer Mediated
Communication (CMC). Mary responds: “What’s that?” Sue types: “CMC is any form of communication between 2 or more people via
computer.” Mary speculates: “Oh, OK. So it’s like what we are doing now through IM?” Sue answers: “Exactly. It is how people communicate
using computers.” Mary responds: “Sounds fun ;) [smiley face with a wink] Guess I need to get started too…ttyl [talk to you later]. Sue:
“Good luck choosing a topic. TTYL [talk to you later]. Even though the students are miles and hours apart, the messaging is instantaneous.
In addition, it changes power and authority relationships between teachers and learners. The traditional hierarchy is
flattened and power and control are redistributed often encouraging more equal and open communication than
occurs in conventional educational settings (Schrum & Hong, 2002). Because CMC enables institutions to reach
students all over the world, learners may gain increased opportunities to experience other cultures and their
educational experiences may be enriched.
Implementation of computer mediated communication in an educational setting can take on several forms, each with
its strengths and weaknesses. We can get a clearer picture of these technologies if we think in terms of a time-place
model.
Asynchronous Communication
Asynchronous communication allows participants to post whenever they want to and saves the postings so that the
individual participants can view them later, at his or her own convenience. Asynchronous communication tools have
been in use for two decades and usually include email, newsgroups, BBS (electronic bulletin board systems), surveys
and assessments. More modern asynchronous technologies include blogs (or web logs – a web application
containing time-stamped posts on a common webpage) and wikis (an interactive website with authoring capabilities
for users).
The primary benefit of asynchronous communication is its flexibility and ability to fit into everyone's schedule.
Individuals can access the system at their own convenience, and many kinds of information including documents and
file attachments can be shared, not just text discussions.
It is an ideal delivery mode for individuals in different geographical locations and time zones, or even those whose
work schedules or other obligations have kept them from furthering their education. It is also more of a leveler than
either face-to-face or synchronous communication because all participants have an equal opportunity to contribute,
and those who have trouble speaking up in traditional face-to-face classes because of language differences or other
reasons can take time drafting a thoughtful written reply (Mitchell, 2002).
This mode of communication allows time to think about a given subject and formulate thoughts. Another advantage
of the asynchronous environment is that the learning does not have to be geared to the average student. Those who
want to research a subject in more depth can do so, and those who are slower learners can review material as many
times as needed. Technically, asynchronous environments often do not require a high bandwidth connection and can
often be accessed with lower hardware requirements.
One of the drawbacks of an asynchronous environment is that group activities and decisions take longer and timely
feedback on ideas is difficult. It also allows for a greater degree of procrastination. According to Hiltz and Wellman
(1997), 52% of the asynchronous classroom students reported that they were more likely to stop "attending class"
when they were busy. The lack of scheduled classes made it easier for the students to postpone attendance (logging
in) and therefore much easier to fall behind in their studies. Without strict deadlines in the asynchronous
environment, and with no teacher watching over them, many students fail to contribute to the deliverables. Hiltz
(1997) concluded that careful coaching in self-directed learning and online collaboration is essential for the success
of these learners.
In addition, as with most computer mediated communication, the student who is new to this form of communication
may find that much more information is carried in body language or tone of voice than he or she had realized. Extra
care has to be taken to convey priorities and relative importance of statements explicitly through the text or other
shorthand such as emoticons. Group dynamics may be radically transformed as a result.
Synchronous Communication
Synchronous interaction requires the learner and instructor being online at the same time and communicating in
real-time. Efficient synchronous communication tools are a more recent development and include: shared
whiteboards and live presentation tools, learner control tools including hand raising, approval feedback and
audio/video control, live assessment testing and voting, breakout rooms for smaller groups, real-time chat, instant
messaging technology, voice streaming, video conferencing and webcasting. Systems such as HorizonLive/Wimba
and Centra include many of these tools (see illustration below).
Synchronous classroom interaction allows students to obtain real-time, interactive feedback on their ideas and
clarification of facts as well as opportunities for collaboration with their classmates using small group discussion
rooms. It allows guest speakers to address the class remotely from their own computers. Classes taught using
synchronous technologies also have a higher motivation and completion rate than asynchronous ones (Hiltz, 2002).
The disadvantages of synchronous learning are logistics and the limitation of time. All parties must be online at the
same time, which may be difficult for those in widely-dispersed time zones. Also, synchronous communication works
well for short sessions, but can be problematic for longer periods, with individual attention and learning decreasing
rapidly. In a classroom setting, the degree of interactivity within an actual live session is controlled by the instructor
and as the number of students increases, the interaction process becomes harder to manage; so that fewer students
can be effectively managed in a synchronous course than in an asynchronous course (Easton, 2003).
What does this mean for education? What impact does CMC have? How is it being used in today's classrooms? How
will future developments in CMC be integrated?
What are the social implications of CMC? Does communication via a network impact how people interact with
each other?
How does the combination of technology and communications impact education?
Some technologies allow for synchronous and asynchronous communications, others simulate classroom
learning environments, while still others can be targeted to specific educational theories and learning styles.
Which technologies best support my own teaching/learning needs?
Computer Mediated Communications offers a rich set of tools that can be used to support a variety of learning
experiences. The instructor is not limited to one set of services or tools but can use several to create a learning
environment which will best suit his or her students’ learning needs.
Blog or Weblog
A blog is an asynchronous communication tool that acts as an online space for journaling and gathering links related
to topics of interest. In general blogs are maintained by one person (although some blogs may be set up to allow
multiple authors) and entries are loaded in a chronological manner with the newest post located at the top. Blogs
allow readers to comment on posts and those comments are attached to the related post. Most blogs have
searchable archives. Updated blogs can be "pushed" to users via RSS (Really Simple Syndication or Rich Site
Summary) into a blog reader (a tool that allows users to track all of the blogs they are interested in one location). One
of the great strengths of web logs is the ease of linking. If you comment on an article on the web, it is easy to link
directly to it. This makes it much easier for the reader to follow up references and research matters in greater depth.
It also allows you to comment on items you disagree with and link to the original so that the reader may make up
his or her mind. This allows the reader to interact with the bibliography, rather than the bibliography merely being
something at the end of the article.
What Works
Students can be asked to blog (or reflect) about their learning experiences.
Students can be asked to blog about their portion of a group project (and post links to collected research
materials.).
Students can be asked to blog writing samples (for creative writing classes.)
Students can be asked to comment on blog entries made by other classmates.
Via RSS the instructor can have new posts and comments pushed to a central reader.
Bulletin Board Systems (BBS)
Bulletin Boards are an asynchronous communication tool that allows users to post messages, files, and information
in a central area. These posts can then be replied to (or downloaded in the case of a file) by members of the bulletin
board system. Posts can be tracked by their subject heading (or thread) allowing users to read all of the entries
related to a topic in a linear fashion.
What Works
Users are not aware a new post has been made unless they check the site on a regular basis
To track a thread the subject line of the original post must remain intact
Instructional Uses
Students can be asked to post messages for other class or group members to respond to.
Students can be asked to post files for other class or group members to view and respond to.
Students can share information that may be of help to the whole class or group.
Students can be asked to discuss a topic and the thread can be followed by the instructor or other class
members.
Chat (Online Chat or Instant Relay Chat)
Chat is a synchronous communication tool allowing multiple users to have a (typed text) conversation in a central
environment. Most chat session are viewed as an informal conversation with multiple participants.
What Works
Good environment for informal real time information sharing with a group of users
Sessions can be saved and reviewed
The whole class or team can participate in the conversation during real time
Many users find chat sessions hard to follow as posts may seem to be illogical or disjointed
Side conservations distract other students
Individual threads are not traceable
Saved or logged sessions are not easy to read
It is difficult to make lengthy or thoughtful posts
Instructional Uses
Chat can be used as a tool for side comments and questions during a real time lecture.
Chat can be used to have discussions with teams or groups.
Teams or groups can share ideas and brainstorm
Email
Email is an asynchronous communication tool that allows users to send messages, letters, and files to each other.
Email is more formal than a BBS, chat or IM.
What Works
Instructional Uses
What Works
Not all IM systems work with each other (there are aggregators but you still need an account with individual
types of IM)
Instructional Uses
Individual conferences
Virtual office hours
Oral discussions (using voice chat)
Listservs
An asynchronous email based communication tool that allows a community to form around a topic or shared interest.
Messages that are sent can be requests for help, answers to questions, or general information. Messages submitted
to the listserv are distributed to the entire membership of the list.
What Works
All students have email accounts where posts to the list can be received
All messages are handled via a single server
Most listservs maintain an archive that can be searched
Instructional Uses
An instructor can set up a listserv where students can share information as a group and information can be
pushed to students.
VLEs are being used more and more by universities, and even businesses, to provide simulated synchronous and
asynchronous instruction for their students and staff. Click on the QuickTime movie above to view three friends
discussing what a VLE is, and then visit three learning environments: 1) a job-interview workshop, 2) an ESOL class,
and 3) a performance of Hamlet at the Globe Theater. By Peggy Britt, Lisa Freeman, and Roman Gaddis (2007).
Pierre Dillenbourg (2000) explains that Virtual Learning Environments (VLE) have the following characteristics:
The information space has been designed, educational interactions occur in the environment, turning
spaces into places, the information/social space is explicitly represented, the representation varies
from text to 3D immersive worlds, students are not only active, but also actors, students co-construct
the virtual space, virtual learning environments are not restricted to distance education, they also
enrich classroom activities, virtual learning environments integrate heterogeneous technologies and
multiple pedagogical approaches, most virtual environments overlap with physical environments
(page 2).
What Works
Instructional Uses
Wiki
Wikis are asynchronous web based forums that allow user groups to post and collectively edit documents. They often
take the form of a collaborative online encyclopedia.
What Works
Since anyone in the group can edit the document some changes can be made that do not reflect the views
of the whole group (wikis can, and should, have central editors who can resolve disputes between contributors)
Instructional Uses
The College of Education at Southern University has decided to offer several of its master's degrees completely
online. Over the past two years, enrollment in face-to-face programs has steadily declined while enrollment has
increased in university online degree programs. The faculty is concerned that if this trend continues they will not be
able to compete in the global education market. In order to best serve students, the college has selected a versatile
electronic course management system (CMS) and a virtual classroom space where real time classes can be held. Each
instructor will receive training in developing a class for these electronic environments.
Dr. Jones has begun to explore the CMS for his Educational Psychology class. The CMS includes an internal mail
system, a chat client, a discussion board, a place where students can take quizzes and areas where students can
retrieve and post assignments. The virtual classroom space allows for two-way synchronous communications via a
voice-over IP connection (VOIP) and an interactive white board space where students and the instructor can write,
draw, and post slides. The virtual classroom also includes a chat client that allows students to transmit and receive
real time messages via the network.
Dr. Jones has also decided to use other supporting technologies such as blogs and wikis that exist outside the CMS
(but can be linked inside the CMS) and the virtual classroom to provide what he hopes is a successful learning
experience for the students in his class.
Dr. Jones' class will meet once a week in the virtual classroom where he will present his material to the class, give the
students a chance to communicate vocally, create team rooms where students can have peer team discussions, and
where each team will give a presentation at the end of the semester.
Dr. Jones will use the CMS to post assignments and grades, create asynchronous discussion spaces via the discussion
boards, and give the students a place to turn in their assignments and conduct general class business. There will also
be links to outside resources including subject- and topic-focused library guides, and a link to virtual real-time
reference with a librarian.
The class will be divided into teams and each team will pick a subtopic for its end-of-the-semester presentation. Each
student will be asked to set up a blog where they will journal about their learning experience, discuss the subtopic
they have picked, and post critical reviews of other blogs related to the class focus and their subtopic. The group will
be asked to maintain a wiki for its collaborative work.
At the end of the semester, each student will deposit their final work into the college's repository and their materials
will be available to anyone on the internet. The repository will also be used to allow the student to create an
e-portfolio. Each e-portfolio will have a persistent URL that will allow students to direct potential employers to
examples of their work.
Dr. Jones is providing students with the tools they need to have a complete group learning experience even though
they are physically removed from each other. Using both the CMS and the Virtual Classroom software as a
superstructure around which to develop his assignments and class time, Dr. Jones is creating gathering places for
online learning communities to form and develop. By requiring students to meet in these places, he is developing a
group of users who are comfortable with these technologies. As they progress through the program, these users
should become comfortable and adept in this environment.
By employing technologies such as chat and the bulletin board system (via the CMS), Dr. Jones is encouraging the
students to use both synchronous and asynchronous technologies to interact with one another. Unfortunately, some
users find group chat sessions hard to follow and others use the technology to hold side conservations which may
or may not be relevant to the discussion at hand. Students frequently find ways to talk to each other about subjects
other than what the teacher is saying. In CMC, though, the teacher doesn't have to shout over the students'
conversations.
In developing assignments that encourage students to blog, he is providing students an opportunity to journal about
their learning experiences and to read and remark on the experiences of others. A collaborative wiki space gives the
students a chance to work together in an asynchronous environment that provides a strong framework designed to
support project development by groups of dispersed users.
Overall, Dr. Jones has created a space that takes advantage of current CMC technology to simulate a traditional,
physical, face-to-face learning environment. Learning in this environment is obviously a two-way, online process. Dr.
Jones is learning from his students' experiences and his responses to questions become more reflective and
deliberate. In this setting, instructors must engage in a deeper level of mental processing as they formulate their
questions and respond to those of students (Coppola, Hiltz & Rotter, 2002).
What are the social implications of CMC? Does communication via a network impact how people interact with each
other? Does the quality of that interaction change whether we are at home, at work or at school? The answer is a
resounding maybe.
Computer mediated communication for social purposes has developed along with the growth of technologies. One
major question is whether true social communication is possible over networks (e.g., in email or bulletin boards).
Does communicating through text make CMC low in "social presence" without necessary social contextual cues like
eye contact? Social presence theory contends that CMC is incomplete compared to face-to-face communication in
social context cues like facial expressions, posture, dress, social status indicators, and vocal cues (Sproull & Kiesler,
1991). However, some researchers (Hiltz, 1978) found that CMC was primarily honest, creative, and positive.
If one defines a face-to-face class as the norm, then one must view a virtual class as “incomplete.” It is certainly
different, lacking some of the nuances possible in face-to-face meetings, yet also permitting a degree of
thoughtfulness in one ’ s comments not possible in face-to-face classes. Some of those visual cues encourage
communication, others inhibit it.
Despite the claim that true emotional expression is not possible in CMC, computer networks used for social purposes
have become more active than non-social networks (Rice & Love, 1987). In contrast to what would be expected from
social presence theories (e.g., communication on the computer is impersonal and cold), friendly and relaxed
communication styles have been associated with increased use of CMC (Rice, Chang, & Torobin, 1992). Even when
the intent was work-related, CMC appears to smooth the progress of social interaction (Murray & Bevan, 1982).
Another issue in computer mediated social communication involves computer communication within the home.
Some researchers have cited the negative effects of the internet on traditional social interactions (e.g., Kraut et al.,
1998; Nie & Erbring, 2000). Kraut et al. (1998) found that over a one or two-year period, first-time internet users
noticeably decreased their traditional social networks and social support. Similar results were obtained by Nie and
Erbring (2000).
Other researchers have claimed that the internet enhances traditional relationships and family ties (e.g., Katz &
Aspden, 1997; Robinson et al., 2000). Katz and Aspden (1997) found that when the internet was placed in the home
it did not result in people "dropping out of real life" and in fact, it augmented involvement in traditional family based
activities. Robinson's research suggests that frequent internet users might actually have more active social lives than
non-users. A majority of Americans surveyed perceived that communication over the internet has improved their
connections to family and friends (Pew Internet & American Life Project, 2000).
Alavi and Leidner (2001) conclude that the internet will probably never replace face-to-face meetings for cultivation
of primary group relationships, but it is possible that communities can be created that provide emotional support
and companionship to support our traditional exchanges. These online relationships are real and not second rate.
They will continue to be used in the same way letters and phone calls were in previous times to sustain these
traditional interactions.
Summary - Computer Mediated Education
So, how does this combination of technology and communications effect education?
Research seems to support computer mediated communications as a valid educational tool. Hiltz (1997) summarizes
that:
Mastery of course material in the virtual classroom is equal to or superior to the traditional classroom.
Virtual classroom students report higher subjective satisfaction than with the traditional classroom on a
number of dimensions, including access to professors and overall quality of educational experience.
Students perceive their learning experience to be group learning rather than individual learning and that the
more they judge the experience to be collaborative, the more likely they are to judge the outcomes as superior
to the traditional classroom .
Instructional technologists, educational psychologists, and educators have spent much time developing strategies to
use computer mediated communication as a way to enrich and empower student learning. By continuing to explore
uses for older technologies and by developing plans to employ new technologies, education professionals are
creating an environment where CMC tools are now simply a part of the learning space. They are tools to be used at
the point of need and technologies to support multiple learning theories and styles.
BBS – A Bulletin Board System is a computer system that allows users to perform activities such as downloading
software and data, uploading data, reading news, and exchanging messages with other users. BBSs were the
precursors to the modern World Wide Web.
Blog – Is a weblog or a web application which contains periodic time-stamped posts on a common webpage. These
posts are usually shown in reverse chronological order and are typically accessible on the Internet. Blogs can be many
different types including: personal, topical, news related, political, collaborative, corporate or legal (blawgs) and can
contain text, pictures, video and sound.
Email – Electronic Mail is a method of composing, sending, and receiving messages over electronic communication
systems.
IM – Instant Messaging is a conversation that happens in real-time. Most services offer a "presence awareness," that
can indicate whether people on a list of contacts are currently online and available to chat. Both parties in the
conversation see each line of text right after it is typed (line-by-line), thus making it more like a telephone
conversation than exchanging letters (like email).
IRC – Internet Relay Chat is a form of instant communication over the Internet. It is mainly designed for group
communication in discussion forums called channels, but also allows one-to-one communication.
Listserv – is a mailing list or a collection of names and addresses used by an individual or an organization to send
material via electronic mail to multiple recipients.
LMS – or Learning Management Systems (or CMSs – Course Management Systems) are software systems designed
to facilitate management of online educational courses. LMSs usually offer access control, provision of e-learning
content, communication tools, and administration of user groups.
SMS – Short Message Service is the text-only messaging system for mobile networks. More recent in this mobile
evolution is MMS or multimedia-message service that allows subscribers to compose and send messages with
multimedia (digital photos, audio, video) parts.
Wiki – is a web application that allows users to add content, as on an internet forum, but also allows anyone to edit
the content. "Wiki" also refers to the collaborative software used to create such a website. The name was based on
the Hawaiian term wiki wiki, meaning "quick" or "super-fast."