Folklore Vol1 Pages
Folklore Vol1 Pages
Look within this tome to discover old stories given new life and prepare to
tremble as you stare into the face of your demise.
-Rugose Kohn
This document has been compiled by Rugose Kohn with an assist from the
talented Owen McGauley designing and producing the table of contents.
Cont
Aggrieved Village Guardian Damien Villa
The Birdmen of Mount King Jegs
Betty Blackteeth Harkenstone
Frostweans Harkenstone
The Bird of Ill Omen Dan Taylor
Inte Rådjur B Halliday
Black Shuck eyesforteeth
Black Poodle WuDeRPG
Candyman mghoneybee
Falbärr RaptorShadow
The Hull House Devil Baby Jim Gies
The Wicker God Bracken MacLeod
The Bunnyman samaritan burden
Hagtesse MarksQuests
Jack In Irons Christopher Annandale
The Beast of Bremen Brian Bình
Ghost Lights Kurgoth
Boitatá - the malignant godsnake Leonardo Andrade
Kh'akh'Awin Paskål Jansson
Gashadokuro, the Starving Skeleton GreysonWHY
There Was an Old Lady 1d10+5
tents
KNOMES I. McClung
Hellequin Gheedon
Mbói Tu'i - a guaraní monster Misha Panarin
Pandafeche Rynoch
The Mangalok Arnaud F. Lambert
The Table, the Donkey, and the Club @hamildong
The Moth Man Ryan Sigler
Perytion Mariuswasright
Humbaba Irish Mercury
Tenacious Tupilaq VikugnaVikugna
The Thirteenth Damned Son Overlord Publishing
The Tarasque: an Occitan monster Walton Wood
Chupacabra Another D20
The Dyer Lich - A Vengeful Lich Ian Long
The Servant Girl Annihilator mcglintlock
Likho iriffuk
Vannvetter: Water Wights Ra Press
Afanc KRD Designs
Vildvittra Morgis
The Triangular Johan Nohr
The birdmen of mount king
Legends speak of what used to be a kingdom in the HP: 25
mountains north of Galgenbeck before entering Graven MORALE 10
Tosk, full of arrogance and envy for the greatest city THICK FEATHERS –d2
that ever was, their envy led to profane and CLAWS D6
blasphemous rituals, their king obsessed with making
his mountains touch the very skies, he invented a new
species of creature, obsessed with construction and
architecture, the result was bird men.
These disgusting creatures did not stop, night after Capture
night they tirelessly built cathedrals, streets, mansions 100 s
as huge as the ego of their people but as empty as their Dead 15 s
hearts, it did not take long for the cities to become Wings 10 s
labyrinths from which no one knew how to escape, Blood per
When the king wanted to stop them, it was too late, litre 10 s
their blood did nothing but attract more monsters who
found the perfect hiding place in these bottomless
dungeons, now with nothing to stop them, the bird men
continue to build, surpassing the mountains until they
touch the Clouds, but not satisfied with this, seek
Roll d6 for Monster
attention, the attention of people who marvel at their (1) d4 goblins
horrendous monuments against the gods themselves, at SPECIAL: EVERY TIME THE
(2) Bear???
night they take whole groups of unsuspecting people (3) A weak troll
BIRDMEN TAKES
and leave them at the highest peak of their aberrations. (4) Another Birdman SLASHING OR PIERCING
constructions, leaving them on their own. (5) A perfect copy of you DAMEGE A MONSTER IS
(6) A wyvern ATTRACTED TO THE
HIDEOUS SMELL OF HIS
BLOOD
The Frostwean’s abilities are based on the level of vengeance it has exacted upon the Tribe:
Gyrfalcon (0-2 Kills) HP 10, Morale –, Armor None, Attack Raking Claws d6
Ice Wolf (3-5 Kills) HP 15, Morale –, Armor -2 Hide, Attack Vicious Fangs d8
Great Elk 6-10 kills) HP 20, Morale –, Armor -2 Hide, Attack Twisted Antlers d10
Polar Bear (11+ Kills) HP 30 Morale –, Armor -4 Thick Fur, Attack Claws d12 + Bite d8
Among the Tribes, there are rumors that an even greater and more harrowing shape can be taken.
If so, no one that has ever seen it has survived to tell the tale.
When the bell tolls midnight, black poodle
the BLACK POODLE appears.
Eyes like embers of hell that HP 9 MORALE 8 FUR d2
pierce deep inside you. The ATTACKS & DEFENSE DR 13
BLACK POODLE taunts its
If it doesn’t bark,
victims - attacking only
it BITES d6
when it is provoked.
It follows you,
barking hellish,
circling you
endlessly.
Sacred places
and objects - so it
is said - will keep the
BLACK POODLE away but
it might just follow you
until dawn, probing you with CAPTURED 80
S
its red glowing eyes, barking FUR OF THE B
LACK POOD
at you to frighten you. DEAD 40S LE 60S
SPECIAL:
THE BELL TOLLS MIDNIGHT: When the BLACK POODLE
appears, Test Presence DR12 or freeze for d2 rounds
IT BARKS, IT FRIGHTENS: Test Presence DR 10 or be
frightened for d4 rounds. Frightened, you might
resort to violence. FLIP A COIN:
HEADS YOU ATTACK; TAILS YOU FLEE!
Fur
HAGTESSE
JACKIN IRONS
Gi
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HP27
Mora le10
Armourc hai
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BREMEN
Bestial flesh and shadow
HP 13 Morale 9 No armor Special:
Kick like a club d6 , d8, and
Roll d4, d6ound. For
A tangled mass of darkness and d10 each r result, add
flesh—a cock on a cat on a each even ts:
cur on an ass— these effec
united by stitches ow: Test
and witches. It is far d4 Cock cr R12 or
from stealthy as it Presence D d2 rounds.
makes a cacophony of freeze for
braying, barking, and cat‐ tch: Test
erwauling, but its shad‐ d6 Cat scraif hit or
owy form is difficult Toughness d.
to hit (DR 14). be infecte
s like a
d8 Cur bite
knife d6
ks: kick
d10 Ass bucome d8
attack bec
0s
Captured 12
Corpse 60s
Catgut 20s
Feathers
“The Beast of Bremen”
10s
by Brian Bình
(brianbinh.itch.io)
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The malignant godsnake of Yvy Forest
An individual that locks eyes
with the Boitatá has to resist
its mind-scattering malevolence
with all their mental fortitude.
On failure, they are stunned for
1d4 hours.
your ears and the gachi gachi of its chattering bones and MÖRK BORG is copyright Ockult Örtmästare
Games and Stockholm Kartell.
teeth. It uses those teeth to decapitate victims before it
drinks the spray of blood. The only ways to trvly and
permanently be rid of a gashadokuro are to find a way
quench its anger or wait until its anger burns out.
By I. McClung
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1 DEMON STEED
HP 10 Morale - No armor Bite d4
Special: magic protection, indestructible.
2D3 HELLHOUNDS
HP 8 Morale 8 No armour Bite d6
Special: magic protection; transfix victim: 1
opponent must make a DR12 presence roll or be
unable to attack & defend themselves for that
round.
fi
Captured: 220s
Mbói
15s for each feather
from its head.
Tu'i
aim for it.
Second son of
Kerana and Tau. It
patrols the swamps and
wetlands, protecting
amphibians and water-
dwellers. Loves
flowers and
humidity.
HP 14 Morale -
Tough scales -d2
HP: 10
Morale: 8
Thick Green Feathers -d2
Goring Antlers d6 or Bloody Hooves d4
Special - Lusts only to kill a human and
restore its shadow. Will bathe itself in
blood and fly off immediately after
accomplishing this goal.
Antlers 20s
Captured 50s (from fools)
Fistful of Feathers 10s
H B A BA
UM Shifting Scal
es -d4
HP 30 Morale -
Action d4
1. Zweihänder d10
2. Mace d
6
3. Flood: Streng
th Test
DR14 or 2d8
4. Breath of Death:
Toughness Test DR8
or die within three days
Special
Humbaba can only die if beheaded
by an edged weapon. In order to behead,
you must do more than double Humbaba's
current HP. Nowhere is safe from Humbaba.
All will parish within the forest of Humbaba.
TENACIOUS
TUPILAQ
a monster loosely inspired by
Inuit mythology
Mismatched effigies made out of animal and human parts given
life by shamans of Kergüs, heretics, who seek revenge against
the ones who wronged them, Tupilaqs are simple-minded creatures,
ups
who know nothing but violence. Usually travellingn intheygro're least
of 1d6, they silently stalk their targets and attack whe
expected. If they were to fail their Morale check, they will
turn on their maker and seek to kill them instead, a punishment
for pursuing revenge and playing with life.
Morale: 10, check tables below for HP, armor and attacks
A RMS (1d8)
HEA D 1d4(1);d82.W)alrus skull (bite 1d6); 1.Wings (can fly)
3.Human arms (can wiel;d 2.F lippers (slap 1d4-1)
1.Bird skull (peck e 1d6); 4.Wolf head weapons); 4.Bear arms;
3.Ox skull (charg an skull; 6.Rein- (scratch 1d8); 5.Crab claws (pinch 1d6);
(bite 1d6); 5.Hum1d6); 7.Narwhal 6.Tentacles (crush 1d8);
deer skull (charge ar 7.No arms, 2 more heads;
skull (stab 1d6); Be 8.2 sets of arms, reroll twice
skull (bite 1d8) using a 1d6
Arthropod body
Narwhal skull 35s 30s
Chupac
señal que el mundo
muere.
¡Alabado sea Verhu!
Teeth 5s
a bra Capt
ured
120s
Dead
50s
Wr
iti ng
Illu The
str odo
ati re L
on . Ri
Pub ver
lic a
Do
ma
in
Annihilator
the servant girl
Murderous and conniving, the Servant
Girl Annihilator preys upon the weak.
Striking in the dead of night, the
Annihilator appears in a "Mother Hubb
style dress, wielding a bloody axe. ard"
attempts to stun a sleeping victim It
dragging them outside to finish the before
kill...
then posing the body grotesquely, shar
objects inserted into the ears. Yuck p
.
HP: 15
Morale: 8
Old dress -d2
Axe d10+special
Assorted
spikes
and pins d4
Knockout: a surprise
axe-blow will stun for
d6 rounds.
Evade the senses: turn
invisible, undetectable
even by dogs.
— so-named by
The Servant Girl Annihilator 1800s serial killer
the writer O. Henry — was an
tin, Texas. Never
that stalked the city of Aus ihilator had
apprehended, some sai d the Ann
imed the Annihilator
magical powers. Some even cla uin g their rampage as
later went to London , con tin
Jack the Ripper.
.
NØKKEN
NØKKEN MUSICIAN
RÅKEN M OST
B E AU T I F U L
H O R S E YO U 'V E
EV E R S E E N !
HORSE
FORM
DRAUGEN
FISHERMAN
SEA TROLL
Vildvittra
The Vildvittra lives
deep in the dark
forests of the north.
The Vildvittra is
seldom alone and
hunt together with
their sisters.
Morale O
Nina Morgan Olsson
and is no a ilia ed i
l r s are a es or
No ar or M
o
is
ol
O
ar ell
blis ed nder e
ird ar y i ense
i e la s d M O is o yrig
O l r s are a es
and o ol ar ell
e ial e ild i ra an
ry o grab a layer i
eir alons o li e
and dro e o e gro nd
da age o de end
agains e a a
Made by Nina Morgan Olsson
HP 20, Morale 8, Weird wood(?) -d4
• Music of the Third Geometric Abyss:
Presence DR14 or be transfixed for
d10 (d6: 1. hours, 2. days, 3. weeks,
4. months, 5. years, 6. eternities).
Your memory of the encounter will be
blurry at best, and you cannot help
but laugh at the ordeal.
INFERNAL FIDDLERS
When the Triangulars play their
unworldly songs on impossible
instruments, inanimate objects spring
to life. Furniture and treasure merrily
dance to their tune without faltering.
Living beings, however, will become
languid and indifferent, unable to act
or speak. This immobilizing apathy
lingers long after the music stops,
leaving the victim seated (without
need for sleep, drink or food) for days,
weeks or—in theory—forever.