Barbarian
Barbarian
FORÇA Inspiração: [0] Classe de Armadura: Pele + Dex + Const = (17) / 10+5+2
Deslocamento: 9 metros
DESTREZA Força: (+4+4) = 8
Pontos de vida: (162)
14 + 2 Destreza: (+2)
Pontos de vida Atuais: (162)
CONSTITUIÇÃO Constituição: (+5+4) = 9
Pontos de Vida temporários: (00)
(15+1+2+2) + 5 Inteligência: (0)
Teste contra morte: Win = () / Lose = ()
Sabedoria: (+1)
INTELIGÊNCIA
ARMAS E ARMADURAS PROJÉTEIS
Carisma: (-1)
10 + 0 Nome/dano: Shurikens []
PROFICIÊNCIAS
SABEDORIA Nome/dano: Kunais []
Acrobacia (Des.)- (+2)
12 + 1 Arcanismo (Int.) - (+0) Nome/dano:
Flechas []
Atletismo (For.)- (+4+4) = 8 Nome/dano:
CARISMA Atuação (Car.) - (-1) Dardos []
Nome/armadura:
Blefar (Car.) - (-1) Balaço []
8-1
Furtividade (Des.) - (+2) Nome/armadura:
História (Int.) - (+0)
Nome/armadura:
Intimidação (Car.) - (-1)
IDIOMAS
Intuição (Sab.) - (+1+4) = 5 ARTEFATOS MAGICOS
Comum Investigação (Int.) - (+0)
Human Lidar com Animais (Sab.)- (+1)
Medicina (Sab.) - (+1)
Natureza (Int.) - (+0+4) = 4
Percepção (Sab.) - (+1+4) = 5
Persuasão (Car.) - (-1)
Prestidigitação (Des.) – (+2)
Religião (Int.) - (+0)
Sobrevivência (Sab.) - (+1)
CARTEIRA
ACERTAR PROFICIÊNCIAS
Acertar =
Proficiência +
Força.
TESOUROS
Dano = dano da
Arma +
modificador de
Força.
Rage Primal Path
In battle, you fight with primal ferocity. On your turn, At 3rd level, you choose a path that shapes the nature of
you can enter a rage as a bonus action. your rage. Your choice grants you features at 3rd level and
again at 6th, 10th, and 14th levels.
While raging, you gain the following benefits if you
aren't wearing heavy armor: Primal Knowledge (Optional)
You have advantage on Strength checks and When you reach 3rd level and again at 10th level, you gain
Strength saving throws. proficiency in one skill of your choice from the list of skills
When you make a melee weapon attack using available to barbarians at 1st level.
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as Ability Score Improvement
shown in the Rage Damage column of the
Barbarian table.
When you reach 4th level, and again at 8th, 12th, 16th, and
You have resistance to bludgeoning, piercing, and
19th level, you can increase one ability score of your choice
slashing damage.
by 2, or you can increase two ability scores of your choice
by 1. As normal, you can't increase an ability score above
If you are able to cast spells, you can't cast them or
20 using this feature.
concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are Extra Attack
knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn Beginning at 5th level, you can attack twice, instead of
or taken damage since then. You can also end your once, whenever you take the Attack action on your turn.
rage on your turn as a bonus action.
Starting at 2nd level, you can throw aside all concern Brutal Critical
for defense to attack with fierce desperation. When
you make your first attack on your turn, you can Beginning at 9th level, you can roll one additional weapon
decide to attack recklessly. Doing so gives you damage die when determining the extra damage for a critical
advantage on melee weapon attack rolls using hit with a melee attack.
Strength during this turn, but attack rolls against you
have advantage until your next turn. This increases to two additional dice at 13th level and three
additional dice at 17th level.
Spirit Seeker Spirit Walker
Yours is a path that seeks attunement with the natural world, At 10th level, you can cast the Commune with
giving you a kinship with beasts. At 3rd level when you adopt this Nature spell, but only as a ritual. When you do so, a
path, you gain the ability to cast the Beast Sense and Speak with spiritual version of one of the animals you chose for
Animals spells, but only as rituals. Totem Spirit or Aspect of the Beast appears to you to
convey the information you seek.
Totem Spirit
At 3rd level, when you adopt this path, you choose a totem
spirit and gain its feature. You must make or acquire a
physical totem object – an amulet or similar adornment –
that incorporates fur or feathers, claws, teeth, or bones of
the totem animal. At your option, you also gain minor
physical attributes that are reminiscent of your totem spirit.
For example, if you have a bear totem spirit, you might be
unusually hairy and thick-skinned, or if your totem is the
eagle, your eyes turn bright yellow..