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Barbarian

This document provides character details for "Gordão", a level 10 variant human barbarian. Key details include: - Class is Barbarian, level 10, with a variant human race - Ability scores are high in Strength, Dexterity, and Constitution - Proficient in skills like Acrobatics, Athletics, Stealth, and Perception - Has resistance to many damage types while raging - Can attack twice per turn starting at 5th level

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0% found this document useful (0 votes)
74 views4 pages

Barbarian

This document provides character details for "Gordão", a level 10 variant human barbarian. Key details include: - Class is Barbarian, level 10, with a variant human race - Ability scores are high in Strength, Dexterity, and Constitution - Proficient in skills like Acrobatics, Athletics, Stealth, and Perception - Has resistance to many damage types while raging - Can attack twice per turn starting at 5th level

Uploaded by

Engineer Goblin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NOME: Gordão. CLASSE E NÍVEL: Barbarian (10). ANTECEDENTE: Custom. RAÇA: Variant Human.

TENDÊNCIA: LEAL BOM. PONTOS DE EXPERIÊNCIA: zero.

FORÇA Inspiração: [0] Classe de Armadura: Pele + Dex + Const = (17) / 10+5+2

(17+1) + 4 Bônus de proficiência: [+3] Iniciativa: +1

Deslocamento: 9 metros
DESTREZA Força: (+4+4) = 8
Pontos de vida: (162)
14 + 2 Destreza: (+2)
Pontos de vida Atuais: (162)
CONSTITUIÇÃO Constituição: (+5+4) = 9
Pontos de Vida temporários: (00)
(15+1+2+2) + 5 Inteligência: (0)
Teste contra morte: Win = () / Lose = ()
Sabedoria: (+1)
INTELIGÊNCIA
ARMAS E ARMADURAS PROJÉTEIS
Carisma: (-1)
10 + 0 Nome/dano: Shurikens []
PROFICIÊNCIAS
SABEDORIA Nome/dano: Kunais []
Acrobacia (Des.)- (+2)
12 + 1 Arcanismo (Int.) - (+0) Nome/dano:
Flechas []
Atletismo (For.)- (+4+4) = 8 Nome/dano:
CARISMA Atuação (Car.) - (-1) Dardos []
Nome/armadura:
Blefar (Car.) - (-1) Balaço []
8-1
Furtividade (Des.) - (+2) Nome/armadura:
História (Int.) - (+0)
Nome/armadura:
Intimidação (Car.) - (-1)
IDIOMAS
Intuição (Sab.) - (+1+4) = 5 ARTEFATOS MAGICOS
Comum Investigação (Int.) - (+0)
Human Lidar com Animais (Sab.)- (+1)
Medicina (Sab.) - (+1)
Natureza (Int.) - (+0+4) = 4
Percepção (Sab.) - (+1+4) = 5
Persuasão (Car.) - (-1)
Prestidigitação (Des.) – (+2)
Religião (Int.) - (+0)
Sobrevivência (Sab.) - (+1)
CARTEIRA
ACERTAR PROFICIÊNCIAS

 Acertar =
Proficiência +
Força.

TESOUROS
 Dano = dano da
Arma +
modificador de
Força.
Rage Primal Path

In battle, you fight with primal ferocity. On your turn, At 3rd level, you choose a path that shapes the nature of
you can enter a rage as a bonus action. your rage. Your choice grants you features at 3rd level and
again at 6th, 10th, and 14th levels.
While raging, you gain the following benefits if you
aren't wearing heavy armor: Primal Knowledge (Optional)
 You have advantage on Strength checks and When you reach 3rd level and again at 10th level, you gain
Strength saving throws. proficiency in one skill of your choice from the list of skills
 When you make a melee weapon attack using available to barbarians at 1st level.
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as Ability Score Improvement
shown in the Rage Damage column of the
Barbarian table.
When you reach 4th level, and again at 8th, 12th, 16th, and
 You have resistance to bludgeoning, piercing, and
19th level, you can increase one ability score of your choice
slashing damage.
by 2, or you can increase two ability scores of your choice
by 1. As normal, you can't increase an ability score above
If you are able to cast spells, you can't cast them or
20 using this feature.
concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are Extra Attack
knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn Beginning at 5th level, you can attack twice, instead of
or taken damage since then. You can also end your once, whenever you take the Attack action on your turn.
rage on your turn as a bonus action.

Once you have raged the number of times shown for


your barbarian level in the Rages column of the
Barbarian table, you must finish a long rest before
you can rage again. Fast Movement
Unarmored Defense Starting at 5th level, your speed increases by 10 feet while
you aren't wearing heavy armor.
While you are not wearing any armor, your armor
class equals 10 + your Dexterity modifier + your
Constitution modifier. You can use a shield and still Feral Instinct
gain this benefit.
By 7th level, your instincts are so honed that you have
advantage on initiative rolls.
Danger Sense
Additionally, if you are surprised at the beginning of combat
At 2nd level, you gain an uncanny sense of when
and aren't incapacitated, you can act normally on your first
things nearby aren't as they should be, giving you an
turn, but only if you enter your rage before doing anything
edge when you dodge away from danger. You have
else on that turn.
advantage on Dexterity saving throws against effects
that you can see, such as traps and spells. To gain this
benefit, you can't be blinded, deafened, or Instinctive Pounce (Optional)
incapacitated.
At 7th level, as part of the bonus action you take to enter
your rage, you can move up to half your speed.
Reckless Attack

Starting at 2nd level, you can throw aside all concern Brutal Critical
for defense to attack with fierce desperation. When
you make your first attack on your turn, you can Beginning at 9th level, you can roll one additional weapon
decide to attack recklessly. Doing so gives you damage die when determining the extra damage for a critical
advantage on melee weapon attack rolls using hit with a melee attack.
Strength during this turn, but attack rolls against you
have advantage until your next turn. This increases to two additional dice at 13th level and three
additional dice at 17th level.
Spirit Seeker Spirit Walker

Yours is a path that seeks attunement with the natural world, At 10th level, you can cast the Commune with
giving you a kinship with beasts. At 3rd level when you adopt this Nature spell, but only as a ritual. When you do so, a
path, you gain the ability to cast the Beast Sense and Speak with spiritual version of one of the animals you chose for
Animals spells, but only as rituals. Totem Spirit or Aspect of the Beast appears to you to
convey the information you seek.
Totem Spirit

At 3rd level, when you adopt this path, you choose a totem
spirit and gain its feature. You must make or acquire a
physical totem object – an amulet or similar adornment –
that incorporates fur or feathers, claws, teeth, or bones of
the totem animal. At your option, you also gain minor
physical attributes that are reminiscent of your totem spirit.
For example, if you have a bear totem spirit, you might be
unusually hairy and thick-skinned, or if your totem is the
eagle, your eyes turn bright yellow..

Bear. While raging, you have resistance to all damage


except psychic damage. The spirit of the bear makes you
tough enough to stand up to any punishment.

Aspect of the Beast

At 6th level, you gain a magical benefit based on the totem


animal of your choice. You can choose the same animal you
selected at 3rd level or a different one.

Bear. You gain the might of a bear. Your carrying capacity


(including maximum load and maximum lift) is doubled,
and you have advantage on Strength checks made to push,
pull, lift, or break objects.
The Barbarian
Proficiency Rage
Level Features Rages
Bonus Damage
Rage, Unarmored
1st +2 2 +2
Defense
Reckless Attack, Danger
2nd +2 2 +2
Sense
Primal Path, Primal
3rd +2 3 +2
Knowledge (Optional)
Ability Score
4th +2 3 +2
Improvement
Extra Attack, Fast
5th +3 3 +2
Movement
6th +3 Path feature 4 +2
Feral Instinct, Instinctive
7th +3 4 +2
Pounce (Optional)
Ability Score
8th +3 4 +2
Improvement
9th +4 Brutal Critical (1 die) 4 +3
Path feature, Primal
10th +4 4 +3
Knowledge (Optional)
11th +4 Relentless Rage 4 +3
Ability Score
12th +4 5 +3
Improvement
13th +5 Brutal Critical (2 dice) 5 +3
14th +5 Path feature 5 +3
15th +5 Persistent Rage 5 +3
Ability Score
16th +5 5 +4
Improvement
17th +6 Brutal Critical (3 dice) 6 +4
18th +6 Indomitable Might 6 +4
Ability Score
19th +6 6 +4
Improvement
20th +6 Primal Champion Unlimited +4

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