Operations Manual - Us
Operations Manual - Us
Reference numbers are shown at the bottom left corner on the back cover of each manual.
Notes:
About Trademarks
• Windows, Word and Excel are registered trademarks of Microsoft Corporation in the United States
and other countries.
• All other company names or product names are trademarks or registered trademarks of their
respective holders.
• Programmable logic controllers (PLCs) are products of their respective manufacturers.
About Manuals
This manual describes the structure, operating procedures and useful functions of the drawing software “Y-View
Configurator” for the Y-View series. Following manuals are available for the Y-View series.
Please note that the Y-View series model names are used as listed above in the manuals.
Y-View Series Functions
The Y-View series is equipped with the following functions. Depending on the Y-View Series model, some
functions may not be available. Please keep this limitation in mind. For more information, refer to the related
chapter.
Y-View Series
Y-View Series Reference Manual Y-View Series
Chapter Content D151- D121- D121- D104- D104- D057-T D057-
XGA SVG SVG VGA VGA FT/STN TFT/S
D104- D104- D084- D084- D057-T TN
SVGD SVG VGA VGA FT/STN D057-
104-V D104- D057- TFT/S
GA VGA MON TN
D084- D084- D057-
SVG SVG MON
2 Overlap
Superimpose
Video overlap
3 Switch
Coordinate output
(for analog only)
Transparency
Multi-output
Delay/Message box
4 Lamp
Transparency
5 Data display
6 Message display
Comment display
7 Entry mode
Automatic writing
when the entry target
has been moved
[Function: Cancel]
switch
[Function: Max./Min.
Value Entry] switch
Password: variable
Digital switch
(add/subtract switch)
8 Graph
Scale: variable
9 Trend graph
XY parameters
X scale
10 Sampling
Acknowledge display
function
11 Graphic
12 Time display/calendar
13 Recipe mode
Y-View Series Reference Manual Y-View Series
Chapter Content D151- D121- D121- D104- D104- D057-T D057-
XGA SVG SVG VGA VGA FT/STN TFT/S
D104- D104- D084- D084- D057-T TN
SVGD SVG VGA VGA FT/STN D057-
104-V D104- D057- TFT/S
GA VGA MON TN
D084- D084- D057-
SVG SVG MON
14 Multimedia
Animation
Video/RGB display
JPEG display *1 *1
E-mail
Web server
A1 Buffering area
Store target: SRAM
Store target: CF card
A2 SRAM/clock setting
A3 Display language
Multi-language
selection
Displayed character
selection
Multi-language
screen
Windows fonts
16-language selection
10 CF card
Screen added
Message storage
Addition of titles to a
sampling CSV file
11 Item display function
12 FTP server
13 E-mail certification
Two Ethernet ports
14 Network camera *1 *1 *1*2
15 Remote desktop *1 *1 *1*2
(for analog only)
16 MES interface
17 Operation log/Log
viewer
18 Security
19 Macro
20 Tag editing
21 Image file 3D part
conversion
Cross-reference
22 USB barcode reader
USB keyboard
USB mouse
USB-FDD
Y-View Series Reference: Y-View Series
Additional Functions
Chapter Content D151- D121- D121- D104- D104- D057-T D057-
XGA SVG SVG VGA VGA FT/STN TFT/S
D104- D104- D084- D084- D057-T TN
SVG SVG VGA VGA FT/STN D057-
D104- D104- D057- TFT/S
VGA VGA MON TN
D084- D084- D057-
SVG SVG MON
23 Ladder transfer
USB
Ethernet
In this manual, you will find various notes categorized under the following levels with the signal words “DANGER,”
and “CAUTION.”
Indicates an imminently hazardous situation which, if not avoided, will result in death or
DANGER serious injury.
Indicates a potentially hazardous situation which, if not avoided, may result in minor or
CAUTION moderate injury and could cause property damage.
Note that there is a possibility that the item listed with CAUTION may have serious ramifications.
DANGER
Never use the input function of Y-View for operations that may threaten human life or damage the system,
such as switches to be used in case of emergency. Please design the system so that it can cope with the
malfunction of a touch switch. A malfunction of the touch switch will result in machine accident or damage.
Turn off the power supply when you set up the unit, connect new cables, or perform maintenance or
inspections. Failure to do so could cause electric shock or damage to the unit.
Never touch any terminals while the power is on. Otherwise, electric shock may occur.
You must put a cover on the terminals on the unit when you turn the power on and operate the unit. Without
the terminal cover in place, electric shock may occur.
The liquid crystal in the LCD panel is a hazardous substance. If the LCD panel is damaged, do not ingest
the leaked liquid crystal. If the liquid crystal spills on skin or clothing, use soap and wash off thoroughly.
For Y-View using a lithium battery, never disassemble, recharge, deform by pressure, short-circuit, reverse
the polarity (+/) of the battery, or dispose of the battery in fire. Failure to follow these conditions will lead to
explosion or fire.
For Y-View using a lithium battery, never use a battery that is deformed, leaks, or shows any other signs of
abnormality. Failure to follow these conditions will lead to explosion or fire.
CAUTION
Check the appearance of Y-View when it is unpacked. Do not use the unit if any damage or deformation is
found. Failure to do so may lead to fire, damage, or malfunction.
For use in a facility or for a system related to nuclear energy, aerospace, medical, traffic equipment, or
mobile installations, please consult your local distributor.
Operate (or store) Y-View under the conditions indicated in this manual and related manuals. Failure to do
so could cause fire, malfunction, physical damage or deterioration.
Understand the following environmental limits for use and storage of Y-View. Otherwise, fire or damage to
the unit may result.
- Avoid locations where there is a possibility that water, corrosive gas, flammable gas, solvents, grinding
fluids or cutting oil can come into contact with the unit.
- Avoid high temperature, high humidity, and outside weather conditions, such as wind, rain or direct
sunlight.
- Avoid locations where excessive dust, salt, and metallic particles are present.
- Avoid installing the unit in a location where vibration or physical shock may be transmitted.
Equipment must be correctly mounted so that the main terminal of Y-View can not be touched inadvertently.
Otherwise, an accident or electric shock may occur.
Tighten the fixtures of Y-View with a torque in the specified range. Excessive tightening may distort the
panel surface. Loose tightening may cause Y-View to come off, malfunction, or be short-circuited.
Check periodically that terminal screws on the power supply terminal block and fixtures are firmly tightened.
Loosened screws may result in fire or malfunction.
Tighten terminal screws on the power supply terminal block equally to a torque of 0.5 Nm. Improper
tightening of screws may result in fire, malfunction, or other trouble.
Y-View has a glass screen. Do not drop or give physical shock to the unit. Otherwise, the screen may be
damaged.
Connect the cables correctly to the terminals of Y-View in accordance with the specified voltage and
wattage. Over-voltage, over-wattage, or incorrect cable connection could cause fire, malfunction or damage
to the unit.
Be sure to establish a ground of Y-View. The FG terminal must be used exclusively for the unit with the level
of grounding resistance less than 100. Otherwise, electric shock or fire may occur.
Prevent any conductive particles from entering the Y-View. Failure to do so may lead to fire, damage, or
malfunction.
After wiring is finished, remove the paper used as a dust cover before starting to operate Y-View. Operation
with the cover attached may result in accident, fire, malfunction, or other trouble.
Do not attempt to repair Y-View at your site. Ask Yokogawa or the designated contractor for repair.
Do not disassemble or modify Y-View. Otherwise, malfunctions may occur.
Yokogawa Corporation of America is not responsible for any damages resulting from repair, overhaul or
modification of Y-View that was performed by an unauthorized person.
Do not use a sharp-pointed tool when pressing a touch switch. Doing so may damage the screen.
Only experts are authorized to set up the unit, connect the cables, or perform maintenance and inspections.
For Y-View using a lithium battery, handle the battery with care. The combustible materials such as lithium
or organic solvent contained in the battery may generate heat, explode, or catch fire, resulting in personal
injury or fire. Read related manuals carefully and handle the lithium battery correctly as instructed.
When using a Y-View that has an analog switch resolution with resistance film, do not press two or more
points on the screen at the same time. If two or more positions are pressed at the same time, the switch
located between the pressed positions will activate.
Take safety precautions during such operations as setting change during running, forced output, start, and
stop. Any misoperation may cause unexpected machine motions, resulting in machine accident or damage.
In facilities where a failure of Y-View could lead to accident threatening human life or other serious damage,
be sure that the facilities are equipped with adequate safeguards.
At the time of disposal, Y-View must be treated as industrial waste.
Before touching Y-View, discharge static electricity from your body by touching grounded metal. Excessive
static electricity may cause malfunction or other trouble.
[General Notes]
Never bundle control cables and input/output cables with high-voltage and large-current carrying cables such
as power supply cables. Keep these cables at least 200 mm away from high-voltage and large-current
carrying cables. Otherwise, malfunction may occur due to noise.
When using Y-View in an environment where a source of high-frequency noise is present, it is recommended
that the FG shielded cable (communication cable) be grounded at its ends. However, the cable may be
grounded only at one end if necessary due to unstable communication conditions, or for any other reason.
Plug connectors or sockets of Y-View in their correct orientation. Otherwise, malfunctions may occur.
Do not use thinners for cleaning because they may discolor the Y-View surface. Use an alcohol-based cleaner
which is commercially available.
If a “data receive error” occurs when Y-View and the counterpart (PLC, temperature controller, etc.) are started
at the same time, read the manual for the counterpart unit and handle the error correctly.
Avoid discharging static electricity on the mounting panel of Y-View. Static charges can damage the unit and
cause malfunctions. Otherwise, malfunction may occur due to noise.
Avoid prolonged display of any fixed pattern. Due to the characteristics of the liquid crystal display, an
afterimage may occur. If a prolonged display of a fixed pattern is expected, use the auto OFF function of the
backlight.
Contents
1 Introduction
1.1 Installation
Before Installing Y-View Configurator ................................................................................. 1-1
Operating Environment..............................................................................................................1-1
Copyright ...................................................................................................................................1-1
Notes on Usage .........................................................................................................................1-1
Installation ........................................................................................................................... 1-2
Installation Procedure ................................................................................................................1-2
1.2 Uninstallation
Uninstalling from Start Menu............................................................................................... 1-6
Uninstalling from Control Panel........................................................................................... 1-8
1.3 Starting
Opening a New File........................................................................................................... 1-10
Opening an Existing File ................................................................................................... 1-13
Saving the File .................................................................................................................. 1-16
Save.........................................................................................................................................1-16
Save As ...................................................................................................................................1-17
Closing the File ................................................................................................................. 1-18
1.4 Quitting
2 Editor Configuration
2.1 Names of Components
2.2 Menu Bar
[File] Menu .......................................................................................................................... 2-3
[Property] Dialog ........................................................................................................................2-4
[Edit] Menu .......................................................................................................................... 2-7
[View] Menu ........................................................................................................................ 2-7
[Parts] Menu........................................................................................................................ 2-7
[Registration Item] Menu ..................................................................................................... 2-8
[Screen Setting] Menu......................................................................................................... 2-8
[System Setting] Menu ........................................................................................................ 2-8
[Tool] Menu ......................................................................................................................... 2-9
[Window] Menu ................................................................................................................... 2-9
[Help] Menu....................................................................................................................... 2-10
2.3 Menu Item [View]
Display Method ................................................................................................................. 2-11
Item Dialog...............................................................................................................................2-11
How to Move ..................................................................................................................... 2-12
Item Dialog...............................................................................................................................2-13
How to Inset ...................................................................................................................... 2-14
Item Dialog...............................................................................................................................2-15
Floating ....................................................................................................................................2-15
Changing the Size of the List-view Window.............................................................................2-16
2.4 Types of [View]
2.5 Toolbar
Display Method ................................................................................................................. 2-19
How to Move ..................................................................................................................... 2-20
How to Inset ...................................................................................................................... 2-21
Names and Contents of Tools .......................................................................................... 2-22
Standard.................................................................................................................................. 2-22
Draw........................................................................................................................................ 2-23
Drawing Method ...................................................................................................................... 2-24
Edit .......................................................................................................................................... 2-25
Layout ..................................................................................................................................... 2-26
Parts........................................................................................................................................ 2-27
Parts Mini ................................................................................................................................ 2-28
Pattern..................................................................................................................................... 2-28
Multi-language......................................................................................................................... 2-29
Font ......................................................................................................................................... 2-29
Overlap.................................................................................................................................... 2-30
Component Parts Editing ........................................................................................................ 2-30
2.6 Screen Composition
Screen Outline .................................................................................................................. 2-31
What Is an ID? ........................................................................................................................ 2-33
ID Number Check.................................................................................................................... 2-35
Screen Structure ............................................................................................................... 2-36
Screen Resolution................................................................................................................... 2-36
Screen Capacity...................................................................................................................... 2-37
Auto Adjustment for Screen Resolution .................................................................................. 2-37
Screen Setting .................................................................................................................. 2-39
[Main] Tab Window ................................................................................................................. 2-39
[Entry] Tab Window................................................................................................................. 2-39
[Others] Tab Window .............................................................................................................. 2-40
[PLC Memory Transfer] Tab Window...................................................................................... 2-41
3 Screen Editing
3.1 Editing Procedure
3.2 Setting Up Editing Environment
Background Color Setting ................................................................................................... 3-2
Grid Setting ......................................................................................................................... 3-3
What Is “Grid”?.......................................................................................................................... 3-3
Grid Setting ............................................................................................................................... 3-4
Display Environment Setting............................................................................................... 3-7
[Display] Tab Window ............................................................................................................... 3-7
[Others] Tab Window ................................................................................................................ 3-9
3.3 Basic Operation
Calling a Screen................................................................................................................ 3-12
From the [View] Menu ............................................................................................................. 3-12
From the Screen List............................................................................................................... 3-12
From Project View................................................................................................................... 3-14
Copying a Screen ............................................................................................................. 3-16
From the Screen List............................................................................................................... 3-16
Changing Screen Number ................................................................................................ 3-19
Deleting a Screen ............................................................................................................. 3-22
From the [Edit] Menu............................................................................................................... 3-22
From the Screen List............................................................................................................... 3-23
3.4 Setting Menu
Menu Types ...................................................................................................................... 3-25
Pull-down Type ....................................................................................................................... 3-25
Option Button .......................................................................................................................... 3-25
Numerical Data Entry Box Type.............................................................................................. 3-26
Check Box............................................................................................................................... 3-26
List Type.................................................................................................................................. 3-27
Command Button .................................................................................................................... 3-27
Underlined Type for Numerical Data Entry ..............................................................................3-28
Underlined Type for Selection .................................................................................................3-28
Memory Setting ................................................................................................................. 3-29
Display Type for Memory Setting.............................................................................................3-29
Memory Types .........................................................................................................................3-32
3.5 Color Types and Settings
Color Type Setting ............................................................................................................ 3-35
Color Types....................................................................................................................... 3-35
64k-color Type .................................................................................................................. 3-36
[Custom Color] Dialog..............................................................................................................3-37
32k-color Type .................................................................................................................. 3-39
[Custom Color] Dialog..............................................................................................................3-39
128-color Type .................................................................................................................. 3-40
[Custom Color] Dialog for 128-color Type ...............................................................................3-41
Monochrome 16 Gray Scales............................................................................................ 3-42
Monochrome-Type Colors .......................................................................................................3-42
Blinking Setting ................................................................................................................. 3-43
Blinking Setting Procedure ......................................................................................................3-43
Blinking Time Setting ...............................................................................................................3-44
3.6 Parts
Parts Types and Limitation................................................................................................ 3-45
Types of Parts..........................................................................................................................3-45
Capacity for Parts Placement ..................................................................................................3-47
Placing Parts ..................................................................................................................... 3-49
From the Parts List ..................................................................................................................3-49
From the [Parts] Menu .............................................................................................................3-51
From the Parts Toolbar............................................................................................................3-52
From Catalog View ..................................................................................................................3-53
How to Modify the Placed Part.......................................................................................... 3-55
For Single Part.........................................................................................................................3-55
For Linked Part ........................................................................................................................3-61
3.7 Parts Placement and Setting
Overlap.............................................................................................................................. 3-65
Normal Overlap Display...........................................................................................................3-65
Multi-overlap (Call-overlap) Display.........................................................................................3-72
Switch / Lamp.................................................................................................................... 3-73
Data Display...................................................................................................................... 3-74
Numerical Data Display / Character Display / Message Display .............................................3-74
Table Data Display ..................................................................................................................3-75
Message Display / Comment Display ............................................................................... 3-80
Entry Mode........................................................................................................................ 3-81
Graph ................................................................................................................................ 3-84
Trend Graph / Trend Sampling ......................................................................................... 3-85
Data Sampling................................................................................................................... 3-86
Alarm Tracking / Bit Order (Time Order) Alarming / Alarm Sub Display /
Alarm Logging ................................................................................................................... 3-87
Graphic / Graphic Relay.................................................................................................... 3-88
Macro / Interval Timer ....................................................................................................... 3-89
Time Display / Calendar.................................................................................................... 3-90
Recipe ............................................................................................................................... 3-91
Animation / Sound............................................................................................................. 3-92
Video Display / JPEG Display ........................................................................................... 3-93
Data Block Area / Memory Card / Memo Pad ................................................................... 3-94
3.8 Useful Functions for Screen Editing
[Edit] Menu ........................................................................................................................ 3-95
Right-click Menu (with No Item Selected) ......................................................................... 3-96
Right-click Menu (with an Item Selected).......................................................................... 3-97
Paste to the Selected Screen ........................................................................................... 3-98
Multi Copy ......................................................................................................................... 3-99
Setting Example .................................................................................................................... 3-101
Alignment (E.g. Flush Left) ............................................................................................. 3-102
Arrangement (Equal) (E.g. Vertically) ............................................................................. 3-104
Put All in Same Size ....................................................................................................... 3-105
Changing Part ................................................................................................................. 3-106
Link / Link Cancel.................................................................................................................. 3-106
Change to Switch / Change to Lamp .................................................................................... 3-106
Modify Part ............................................................................................................................ 3-108
Batch Change ................................................................................................................. 3-109
Setting Method ...................................................................................................................... 3-109
Detail Setting................................................................................................................... 3-111
Setting Method ...................................................................................................................... 3-111
Selection Environment Setting........................................................................................ 3-112
Setting Method ...................................................................................................................... 3-112
4 Drawing
4.1 Drawing Toolbar
Display Method ................................................................................................................... 4-1
Icons ................................................................................................................................... 4-2
4.2 Attribute Setting Icon
Selecting Colors.................................................................................................................. 4-5
Selecting Arrow Type.......................................................................................................... 4-7
Selecting Line Style ............................................................................................................ 4-7
Limitations on Line Styles ......................................................................................................... 4-7
4.3 Drawing Methods
Line ..................................................................................................................................... 4-8
Single Line ................................................................................................................................ 4-8
Continuous Line ........................................................................................................................ 4-9
Box.................................................................................................................................... 4-10
Rectangle ................................................................................................................................ 4-10
Parallelogram .......................................................................................................................... 4-14
Polygon ................................................................................................................................... 4-15
Round Chamfering / Chamfering ............................................................................................ 4-18
Circle................................................................................................................................. 4-19
Circle ....................................................................................................................................... 4-19
Arc and Sector ........................................................................................................................ 4-21
Ellipse...................................................................................................................................... 4-24
Elliptical Arc and Elliptical Sector ............................................................................................ 4-26
Text ................................................................................................................................... 4-31
How to Enter or Place Text and Multi-text............................................................................... 4-31
[Text] Dialog ............................................................................................................................ 4-32
[Multi Text] Dialog ................................................................................................................... 4-36
Dot .................................................................................................................................... 4-38
Drawing Method ...................................................................................................................... 4-38
Paint.................................................................................................................................. 4-39
Paint Command Usage ........................................................................................................... 4-39
How to Check the Painted Area .............................................................................................. 4-40
Paint Properties ................................................................................................................ 4-41
Scale ................................................................................................................................. 4-42
Bar Graph Scale...................................................................................................................... 4-42
Pie Graph Scale ...................................................................................................................... 4-43
Trend Graph Scale ..................................................................................................................4-46
Pattern............................................................................................................................... 4-48
Placing Patterns.......................................................................................................................4-48
Placing Multiple Patterns Continuously ...................................................................................4-49
Graphic Call ...................................................................................................................... 4-51
Placing Graphics......................................................................................................................4-51
Screen Library................................................................................................................... 4-53
Placing Screen Library.............................................................................................................4-53
[Screen Library] Dialog ............................................................................................................4-55
4.4 Graphic Properties Setting
How to Display the Item Dialog................................................................................................4-58
Example of Item Dialog............................................................................................................4-59
5 Registration Items
5.1 Outline of Registration Items
5.2 Contents of Registration Items
5.3 Screen
Calling a Screen.................................................................................................................. 5-3
Screen Editing..................................................................................................................... 5-3
5.4 Message
Message Structure .............................................................................................................. 5-4
Relationship between Group Numbers and Absolute Addresses..............................................5-5
Calling a Message............................................................................................................... 5-6
Message Editing.................................................................................................................. 5-7
Copying and Pasting Messages ................................................................................................5-7
Deleting Messages ....................................................................................................................5-8
Message Search and Replacement...........................................................................................5-9
Message Display Environment Setting ............................................................................. 5-10
Mark.........................................................................................................................................5-11
5.5 Macro Block
Macro Block Structure....................................................................................................... 5-12
Calling a Macro Block ....................................................................................................... 5-12
Macro Block Editing .......................................................................................................... 5-12
5.6 Graphic Library
Graphic Library Structure .................................................................................................. 5-13
Calling the Graphic Library................................................................................................ 5-13
Graphic Library Editing...................................................................................................... 5-14
Offset Position Setting .............................................................................................................5-14
Parameter Setting....................................................................................................................5-15
Data Display ............................................................................................................................5-22
Graphic Library Environment Setting ................................................................................ 5-24
Base Screen Dsp. ([Others] Tab Window)...............................................................................5-24
Background ([Others] Tab Window) ........................................................................................5-25
5.7 Overlap Library
Overlap Library Structure .................................................................................................. 5-26
Calling an Overlap Library................................................................................................. 5-26
Editing an Overlap Library................................................................................................. 5-27
Placing an Overlap Display Part ..............................................................................................5-27
Item Placement on Overlap Display ........................................................................................5-28
Other Settings ................................................................................................................... 5-29
Base Screen Display ...............................................................................................................5-29
Macro Setting...........................................................................................................................5-30
5.8 Screen Library
Outline of Screen Library .................................................................................................. 5-31
Saving of Screen Memory....................................................................................................... 5-31
Screen Parts Management Through Screen Library............................................................... 5-32
Screen Library Structure ................................................................................................... 5-32
Calling a Screen Library.................................................................................................... 5-33
Screen Library Editing....................................................................................................... 5-33
Notes on Editing...................................................................................................................... 5-33
Offset Position Setting............................................................................................................. 5-34
Placing a Screen Library................................................................................................... 5-34
5.9 Data Block
Data Block Structure ......................................................................................................... 5-35
Calling a Data Block.......................................................................................................... 5-35
Data Block Editing............................................................................................................. 5-36
Parts........................................................................................................................................ 5-36
Drawing ................................................................................................................................... 5-36
Data Block Environment Setting ....................................................................................... 5-37
Base Screen Dsp. ([Others] Tab Window) ............................................................................. 5-37
Background ([Others] Tab Window)........................................................................................ 5-38
5.10 Pattern
Pattern Structure............................................................................................................... 5-39
Calling a Pattern ............................................................................................................... 5-39
Pattern Editing .................................................................................................................. 5-40
[Pen] Icon ................................................................................................................................ 5-40
[Eraser] Icon............................................................................................................................ 5-41
[Straight Line] Icon .................................................................................................................. 5-41
[Rectangle] Icon ...................................................................................................................... 5-42
[Circle] Icon ............................................................................................................................. 5-42
[Text] Icon ............................................................................................................................... 5-43
[Paint] Icon .............................................................................................................................. 5-45
[Box Select Area] Icon............................................................................................................. 5-45
Transforming Patterns ...................................................................................................... 5-47
Image File Import and Storage ......................................................................................... 5-50
Importing an Image File .......................................................................................................... 5-50
Storing in an Image File .......................................................................................................... 5-53
Pattern Environment Setting ............................................................................................. 5-53
Display Environment ............................................................................................................... 5-54
Background Color Setting ....................................................................................................... 5-54
Placing a Pattern............................................................................................................... 5-55
5.11 Data Sheet
Data Sheet Structure ........................................................................................................ 5-56
Calling a Data Sheet ......................................................................................................... 5-56
Data Sheet Editing ............................................................................................................ 5-57
Data Sheet Setting .................................................................................................................. 5-57
Drawing ................................................................................................................................... 5-58
Data Sheet Environment Setting....................................................................................... 5-59
Display Environment ............................................................................................................... 5-59
Grid Setting ............................................................................................................................. 5-60
5.12 Page Block
Page Block Structure ........................................................................................................ 5-61
Calling a Page Block......................................................................................................... 5-61
Page Block Editing............................................................................................................ 5-62
5.13 Direct Block
Direct Block Structure ....................................................................................................... 5-64
Calling a Direct Block........................................................................................................ 5-64
Direct Block Editing ........................................................................................................... 5-65
5.14 Screen Block
Screen Block Structure ..................................................................................................... 5-67
Calling a Screen Block ...................................................................................................... 5-67
Screen Block Editing ......................................................................................................... 5-68
5.15 Tile
Tile Structure..................................................................................................................... 5-69
Calling a Tile ..................................................................................................................... 5-69
Tile Editing ........................................................................................................................ 5-70
5.16 Animation
Animation Function Structure............................................................................................ 5-72
Calling an Animation Function .......................................................................................... 5-72
Animation Editing .............................................................................................................. 5-73
Frame Editing.................................................................................................................... 5-75
Frame Structure.......................................................................................................................5-75
Frame Editing ..........................................................................................................................5-75
5.17 Comment
Comment Structure ........................................................................................................... 5-76
Limitations on Comments ........................................................................................................5-76
Calling a Comment............................................................................................................ 5-77
Comment Editing............................................................................................................... 5-77
Entering a Comment................................................................................................................5-77
Text Properties ........................................................................................................................5-78
Deleting a Comment ................................................................................................................5-79
Comment Import and Export....................................................................................................5-80
[Page] Menu...................................................................................................................... 5-83
5.18 Multi-language
7 Print
7.1 Overview
Available Printers ................................................................................................................ 7-1
Operating Procedure........................................................................................................... 7-1
[Option Setting] Dialog ........................................................................................................ 7-2
[Page Setting] Dialog ................................................................................................................ 7-2
Output Range............................................................................................................................ 7-3
Print Format .............................................................................................................................. 7-5
Print Preview....................................................................................................................... 7-6
Operating Procedure................................................................................................................. 7-6
Print Current Window.......................................................................................................... 7-6
Operating Procedure................................................................................................................. 7-6
Print Example...................................................................................................................... 7-7
Screen Output ........................................................................................................................... 7-7
List Output................................................................................................................................. 7-7
Table Print................................................................................................................................. 7-8
System Setting .......................................................................................................................... 7-9
Memory Use List ....................................................................................................................... 7-9
Use Cross-reference ............................................................................................................... 7-10
Animation ................................................................................................................................ 7-11
8 Useful Functions
8.1 Simulator
Overview ............................................................................................................................. 8-1
Operating Procedure........................................................................................................... 8-3
Connecting a Computer and the Y-View series .................................................................. 8-4
Via V-CP ....................................................................................................................................8-4
Via Ethernet ...............................................................................................................................8-5
Via USB .....................................................................................................................................8-5
Screen Data and Simulator Program Transfer.................................................................... 8-6
Screen Data Transfer ................................................................................................................8-6
Setting on Y-View ......................................................................................................................8-8
Starting and Quitting ......................................................................................................... 8-11
Starting ....................................................................................................................................8-11
Quitting ....................................................................................................................................8-12
Starting and Stopping Communication.............................................................................. 8-13
Starting Communication ..........................................................................................................8-13
Stopping Communication.........................................................................................................8-13
Communication Setting............................................................................................................8-14
Via Ethernet .............................................................................................................................8-15
Via USB ...................................................................................................................................8-15
Structure of the [Simulator] Window.................................................................................. 8-16
Menu Bar .................................................................................................................................8-17
Icon Menu ................................................................................................................................8-20
Structure of the Sheet..............................................................................................................8-21
[Untitled] Sheet ........................................................................................................................8-23
Memory Addresses Displayed on Simulator............................................................................8-25
Test Example .................................................................................................................... 8-26
Testing Bit Access Device .......................................................................................................8-26
Testing Word Access Device...................................................................................................8-28
Error List............................................................................................................................ 8-30
8.2 Emulator
Overview ........................................................................................................................... 8-32
Operating Procedure......................................................................................................... 8-33
Starting and Quitting ......................................................................................................... 8-33
Starting ....................................................................................................................................8-33
Quitting ....................................................................................................................................8-34
Operation .......................................................................................................................... 8-35
Structure of the [Emulator] Window .................................................................................. 8-36
Menu Bar .................................................................................................................................8-36
Icon Menu ................................................................................................................................8-37
8.3 Useful Tools for Creating a Manual
Copying Screen Image to the Clipboard ........................................................................... 8-38
Operating Procedure ...............................................................................................................8-39
Copying an Image Displayed on the Editor .............................................................................8-39
Pasting the Copied Image on another Application Software ...................................................8-40
Converting to Rich Text Format ........................................................................................ 8-41
Operating Procedure ...............................................................................................................8-41
Emulator............................................................................................................................ 8-43
Copying an Image Displayed on Emulator ..............................................................................8-43
Pasting the Copied Image on another Application Software ...................................................8-44
8.4 Item List
Display Method ................................................................................................................. 8-45
Item List Window............................................................................................................... 8-46
Configuration ...........................................................................................................................8-46
Icon Menu ................................................................................................................................8-47
Operation Procedure......................................................................................................... 8-48
Text Change ............................................................................................................................8-48
Memory Change ......................................................................................................................8-50
Coordinate Change..................................................................................................................8-51
Display of the Item Dialog........................................................................................................8-52
8.5 List of Memory Address in Use
Operation Procedure......................................................................................................... 8-53
Searching with Memory Range Designated............................................................................ 8-53
Searching the Whole File ........................................................................................................ 8-55
When [Cross-reference] Is Not Checked: ............................................................................... 8-56
8.6 Customizing the Toolbar
Overview ........................................................................................................................... 8-57
Icon ................................................................................................................................... 8-57
How to Add.............................................................................................................................. 8-57
How to Delete.......................................................................................................................... 8-59
How to Change Order ............................................................................................................. 8-60
Separator Line .................................................................................................................. 8-61
What Is “Separator Line”? ....................................................................................................... 8-61
How to Add.............................................................................................................................. 8-61
How to Delete.......................................................................................................................... 8-62
8.7 Other Functions in the [Tool] Menu
[Tool] Menu ....................................................................................................................... 8-63
Error Check....................................................................................................................... 8-64
Operating Procedure............................................................................................................... 8-64
Reading the Error Check List .................................................................................................. 8-65
List of Memory Use ........................................................................................................... 8-67
Operating Procedure............................................................................................................... 8-67
Changing Memory............................................................................................................. 8-69
Changing All Memory.............................................................................................................. 8-69
Changing Memory of Selected Items Only.............................................................................. 8-71
Windows Font Change All/List/Registration...................................................................... 8-72
DXF File Convert .............................................................................................................. 8-73
Operating Procedure............................................................................................................... 8-73
Copy Image to Pattern ...................................................................................................... 8-75
Operating Procedure............................................................................................................... 8-75
Tag Table.......................................................................................................................... 8-77
8.8 File Management
File Management Outline.................................................................................................. 8-78
File Management Functions.................................................................................................... 8-78
Files for File Management....................................................................................................... 8-78
File Comparison................................................................................................................ 8-79
Operating Procedure............................................................................................................... 8-79
[Comparison] Window ............................................................................................................. 8-80
How to Copy after Comparison ............................................................................................... 8-82
Copying the File ................................................................................................................ 8-89
Deleting the File ................................................................................................................ 8-90
Dividing and Combining the File ....................................................................................... 8-91
Dividing the File....................................................................................................................... 8-91
Combining the File .................................................................................................................. 8-92
8.9 Wizard
Overview ........................................................................................................................... 8-93
Starting Wizard ................................................................................................................. 8-93
Start from Catalog View .......................................................................................................... 8-93
Start from [Parts] Menu ........................................................................................................... 8-94
8.10 Component Parts
Overview ........................................................................................................................... 8-95
Component Parts Placement ............................................................................................ 8-95
Details of Component Parts .............................................................................................. 8-96
Appendix 1 Font
Font Types
Differences between Fonts and Windows Fonts .................................................................... A1-2
Distinguishing Fonts on Y-View .............................................................................................. A1-3
Font Setting Procedure .....................................................................................................A1-4
Fonts....................................................................................................................................... A1-4
Transfer Font Setting .............................................................................................................. A1-6
Font Size ...........................................................................................................................A1-7
Enlarge X/Y............................................................................................................................. A1-7
Points...................................................................................................................................... A1-7
Memory Sizes of Fonts .....................................................................................................A1-8
Language Entry Method
English/Western Europe, English/Western Europe HK Gothic,
and English/Western Europe HK Times............................................................................A1-9
Using “English/Western Europe” Font on Non-compatible Operating System ....................... A1-9
Chinese (Traditional) and Chinese (Simplified)...............................................................A1-12
Using “Chinese” Font on Non-compatible Operating System............................................... A1-12
Korean.............................................................................................................................A1-14
Using “Korean” Font on Non-compatible Operating System ................................................ A1-14
Central Europe/Cyrillic/Greek/Turkish.............................................................................A1-16
Using “Central Europe/Cyrillic/Greek/Turkish” Fonts on Non-compatible
Operating System ................................................................................................................. A1-16
HK Gothic and HK Times
Outline.............................................................................................................................A1-18
Points of English/Western Europe HK Gothic/HK Times ................................................A1-20
Display Function Specifications ............................................................................................ A1-20
Setting Procedure ...........................................................................................................A1-21
1. Font Type Setting........................................................................................................A1-22
2. Font Setting for Individual Functions...........................................................................A1-23
3. Manual Font Setting ....................................................................................................A1-25
Automatic Font Setting ......................................................................................................... A1-25
Manual Font Setting.............................................................................................................. A1-25
4. Data Transfer to the Y-View Series.............................................................................A1-27
Notes on Font Data to be Transferred .................................................................................. A1-27
Error for the Y-View Series .............................................................................................A1-28
Windows Font
Limitations .......................................................................................................................A1-29
Option..............................................................................................................................A1-30
Setting Procedure ...........................................................................................................A1-31
In Text Properties Setting ..................................................................................................... A1-31
In Message Editing ............................................................................................................... A1-32
Font Registration .................................................................................................................. A1-33
[Windows Font List] Window ...........................................................................................A1-35
Location of the Dialog ........................................................................................................... A1-35
Change All Windows Fonts .............................................................................................A1-36
Procedure ............................................................................................................................. A1-36
Windows Fonts for Language Selection..........................................................................A1-38
Conditions for Language Selection Using Windows Fonts ................................................... A1-38
Multi-Language Editing Using Windows Fonts ..................................................................... A1-38
Windows Font Not Installed on Your Computer Exists in Screen Data...........................A1-39
Appendix 2 3D Parts
64k- or 32k-color Type
Switch / Lamp....................................................................................................................A2-1
Available Parts ........................................................................................................................A2-1
Setting Procedure ...................................................................................................................A2-3
Flashing Function....................................................................................................................A2-8
Data Display/Graph/Calendar ........................................................................................... A2-9
Available Parts ........................................................................................................................A2-9
Setting Procedure ...................................................................................................................A2-9
Customizing ....................................................................................................................A2-14
Notes.....................................................................................................................................A2-14
Setting Procedure .................................................................................................................A2-15
128-color Type
Switch / Lamp .................................................................................................................A2-17
Available Parts ......................................................................................................................A2-17
Setting Procedure .................................................................................................................A2-19
Notes
Notes on Dealing with 3D Parts ......................................................................................A2-24
Memory Size ...................................................................................................................A2-24
Limitation on Parts ..........................................................................................................A2-25
How to Count Patterns ..........................................................................................................A2-25
Color Pallets....................................................................................................................A2-26
Introduction
1 Introduction
1.1 Installation
Before Installing Y-View Configurator
Operating Environment
Make sure that your system meets the system requirements given in the following table before starting
the Y-View Configurator.
* In the case of Windows NT Version 4.0/2000/XP/XP64 Edition/Vista (32-bit)/7 (32-bit), install the
Y-View Configurator editor with authorization of administrator.
Copyright
• The software as well as its copyrights or all other rights related to the software is the property of
Yokogawa Corporation of America.
• The software may not be used or copied, in whole or in part, without permission of Yokogawa
Corporation of America.
• The specifications and components of the software are subject to change without prior notification.
• Yokogawa Corporation of America, bears no responsibility for the results of using the software.
• You must purchase one set of software for each computer in principle.
• Windows is the registered trademark of Microsoft Corporation in the United States.
• All other company names or product names are trademarks or registered trademarks of their
respective holders.
Notes on Usage
• The software may not be correctly installed if resident programs such as a virus scanning program
are running. Be sure to close all applications before installing the software.
• For the CD-ROM, the side on which the product name is printed is front and the other side on
which nothing is printed is back.
If the CD-ROM is scratched with a sharp object, it may not be read correctly. The computer reads
backside of the CD-ROM. Touching backside of the CD-ROM and leaving fingerprints will result in
malfunction. Handle both sides of the CD-ROM with care.
• When placing the CD-ROM in the CD-ROM drive, pay attention to the orientation of the disc and
place the disc in the drive as instructed in the instruction manual of your computer.
• If the free space for memory becomes insufficient during running the configuration software,
Windows may forcefully terminate the software.
To prevent data from being deleted due to forced termination, save the screen data file regularly.
1-1
1.1 Installation
Installation
Installation Procedure
Follow the procedure below to install Y-View Configurator.
3. Click [INSTALL].
1-2
1.1 Installation 1
Introduction
4. The following dialog is displayed: Click the [Next] button.
1-3
1.1 Installation
1-4
1.1 Installation 1
Introduction
9. Installation is automatically started.
To cancel installation, click the [Cancel] button.
1-5
1.2 Uninstallation
1.2 Uninstallation
This section describes the procedure for uninstalling the Y-View Configurator. installed on the hard
disk.
1-6
1.2 Uninstallation 1
Introduction
4. Uninstallation begins.
1-7
1.2 Uninstallation
1-8
1.2 Uninstallation 1
Introduction
3. The following confirmation dialog is displayed.
Click the [Yes] button.
4. Uninstallation begins.
1-9
1.3 Starting
1.3 Starting
Opening a New File
Start-up the editor and open a new screen file following the procedure below.
1-10
1.3 Starting 1
Introduction
3. Click [New] from the [File] menu or click the [New] icon on the toolbar.
OR
1-11
1.3 Starting
6. The [Device Connection Setting] dialog for the selected device and the [Screen [0] Edit] window of
the new file are cascaded.
7. Make the necessary settings in the [Device Connection Setting] dialog and close the dialog.
Only the [Screen [0] Edit] window is now open. Proceed to screen editing in the window.
For more information on the [Device Connection Setting] dialog, refer to the Y-View Series
Connection Manual.
1-12
1.3 Starting 1
Introduction
Opening an Existing File
Open an existing file following the procedure below.
1-13
1.3 Starting
3. Click [Open] from the [File] menu or click the [Open] icon on the toolbar.
OR
File type
1-14
1.3 Starting 1
Introduction
5. The selected screen data file is opened.
1-15
1.3 Starting
OR
1-16
1.3 Starting 1
Introduction
Save As
1. Click [Save As] from the [File] menu.
1-17
1.3 Starting
OR
1-18
1.4 Quitting 1
Introduction
1.4 Quitting
Quit the Y-View Configurator editor following the procedure shown below.
1. Select [Quit Application] from the [File] menu or click the [] button in the upper right corner of the
screen.
OR
1-19
1.4 Quitting
1-20
2.1 Names of Components
2 Editor Configuration
2.1 Names of Components
2
Editor
2-1
2.2 Menu Bar
* For more information, refer to “Chapter 1 System Setting” in the Y-View Series Reference Manual.
2-2
2.2 Menu Bar
[File] Menu
New Opens a new file, and brings up the screen for editing.
Open Opens an existing screen data file. 2
A screen data file for the GD-80 series can be opened and converted
Editor
into a file for the Y-View series.
For more information, refer to the File Conversion Manual.
Save Saves the current file. (If it is a new file, you must give a name to the
file.)
Save As Saves the current file under a new or different name.
Property Allows you to check the information on the current file and to set up
the editing environment. For more information, refer to page 2-4.
Projectew Becomes active when Yokogawa Corporation of America’s
MICREX-SX is designated as PLC1 in the [Device Connection
Setting] dialog.
Transfer Transfers data between the computer and the Y-View series or a
memory card.
For more information, refer to “6 Transfer with Y-View”.
Print Prints out the created screen data file from the printer connected to
the computer.
For more information, refer to “7 Print”.
Print Preview Allows you to preview the image to be printed.
Print Current Window Prints out the window currently opened.
Component Parts Editing Allows you to edit component parts.
CF Card Manager Allows you to write the Y-View series data to a CF card or to convert
the data imported from the CF card to a specific file format. For more
information, refer to “Chapter 18 CF Card” in the Y-View Series
Reference Manual.
Start Font Setting Selects a font type in language used for displaying text on the editor.
Start Emulator Launches Emulator or updates the emulator data when any changes
Update Emulator Data are made on the screen. For more information, refer to page 8-43.
2-3
2.2 Menu Bar
[Property] Dialog
Select [Property] from the [File] menu. The [Property] dialog is displayed.
Manage the password on your own. Note that Yokogawa Corporation of America is not liable for any
damages resulting from lost or unknown passwords.
This dialog shows the device names designated as PLC1 to PLC8 in the [Device Connection Setting]
dialog.
2-4
2.2 Menu Bar
Editor
Contracted Display * Check this box when you prefer short window title displayed on top of
the editor.
Display File Path * Check this box to display the path of the screen data file on the title
displayed on top of the editor.
When this box is unchecked, the path is not displayed.
Backup File Creation Check this box to create a backup file (with extension “*.bak”) when
saving a screen data file. (Data previously saved is saved as a
backup file, which is separate from the saved data.) If not necessary,
remove the check mark.
Auto Save Check this box to save the screen data file automatically at regular
intervals (setting range: 10 to 60 minutes).
For a new file, a name should be given when the file is auto-saved for
the first time.
* The auto-save function does not work when the macro editing
window or the message window is opened.
Limit the number of Check this box to set the number of windows to be opened during the
open screens editor is running.
When this box is unchecked, you can open as many windows as
possible.
Display Item in Check this box to display parts graphically on the editor during
Movement movement.
When this box is unchecked, a dotted box showing the part size is
displayed instead.
Prohibit Item View Check this box to bring up the item dialog by double-clicking on the
Display by Single Click part.
No Docking Check this box to prevent item dialogs from being inset into the
editing screen.
2-5
2.2 Menu Bar
* Title display
2-6
2.2 Menu Bar
[Edit] Menu
For more information on the [Edit] menu, refer to “3.8 Useful Functions for Screen Editing” (page 3-95).
[View] Menu 2
Editor
Toolbar Shows or hides toolbars.
For more information, refer to page 2-19.
View Shows or hides list-view windows.
For more information, refer to page 2-11.
Status Bar Shows or hides the status bar.
Status bar
Display Environment Allows you to set the display environment. For more information, refer to
page 3-7.
Detail Shows or hides the center line.
Redraw Refreshes the screen display.
[Parts] Menu
For more information on the [Parts] menu, refer to page 3-51.
2-7
2.2 Menu Bar
Screen Setting Allows you to select the screen background color, item select memory, etc.
For more information, refer to page 2-40.
OPEN Macro Edit Allows you to edit the macro executed when the screen is opened.
CLOSE Macro Edit Allows you to edit the macro executed when the screen is closed.
CYCLE Macro Edit Allows you to edit the macro executed while the screen is opened.
Local Function Switch Allows you to set function switches activated while the screen is opened.
Setting For a switch commonly used for all screens, go to the [Global Function
Switch Setting] dialog selected from the [System Setting] menu.
Edit Model Selection Allows you to select an edit model of the Y-View series.
Device Connection Allows you to select controller models connected to Y-View.
Setting
Device Memory Map Allows you to perform batch data transfer or sampling between controllers.
Ethernet Allows you to set the network table associated with the use of the IP
Communication address of a local port (Y-View series) or the macro command EREAD or
EWRITE.
Unit Setting Allows you to make settings associated with Y-View, such as the backlight
and the buzzer.
Font Setting Allows you to set interface languages displayed on Y-View.
Global Function Allows you to set function switches that are commonly used on all screens
Switch Setting displayed on Y-View.
For setting function switches enabled while a certain screen is opened, go
to [Local Function Switch Setting] dialog selected from the [Screen Setting]
menu.
CF Card Setting Allows you to specify a location of where to connect the CF card and a
access folder name.
Attribute Setting Allows you to set a format, in which writing to a CSV file takes place in
recipe mode.
Buffering Area Setting Allows you to make buffering area settings associated with the use of the
sampling function.
Memory Card Setting Allows you to make settings for the memory card mode (the settings are
made automatically when the sampling function is used).
Macro Setting Allows you to make settings for initial, global, or event timer macro.
2-8
2.2 Menu Bar
Editor
[Tool] Menu
For more information on the [Tool] menu, refer to “8.7 Other Functions in the [Tool] Menu” (page 8-63).
[Window] Menu
2-9
2.2 Menu Bar
[Help] Menu
2-10
2.3 Menu Item [View]
Editor
1. Project View 3. Item dialog 2. Catalog View
Item Dialog
The item dialog is displayed at an arbitrary position by clicking on the item.
The item dialog (e.g. switch) is displayed.
2-11
2.3 Menu Item [View]
When the item dialog is not displayed by single clicking, double-click the part or click the [Detail
Setting] icon.
OR
YView ] YView
(This is caused when the [ Prohibit Item View Display by Single Click] is checked in the [General]
tab window selected from [File] [Property].)
How to Move
The displayed list-view window can be moved on the editor.
By double-clicking the upper side of the list-view window or dragging it to a desired position, the
window turns to the “floating” status.
2-12
2.3 Menu Item [View]
If you cannot bring the list-view window into “floating” status, drag the window while holding down the
Ctrl key.
The frame for “floating” is displayed. Release the mouse button at the desired position.
Editor
YView:
Item Dialog
The [Switch] item dialog is displayed by clicking on the switch part placed on the screen.
2-13
2.3 Menu Item [View]
How to Inset
The list-view window in the “floating” status can be inset into the editing screen.
Double-click the title bar of the list-view window or drag it to a desired position. The window is inset
into the editing screen.
2-14
2.3 Menu Item [View]
Item Dialog
Drag the item dialog to the right side of the editing screen and release the mouse button. Then the
dialog is inset into the right side of the editing screen.
YView ] YView10T
2
Editor
Drag the title bar.
The item dialog has been moved. The dialog cannot only be moved rightward but also be moved
upward, downward or leftward by following the same procedure.
Floating
The item dialog inset into the editing screen can be brought to the “floating” status. In this case, click
[File] [Property] [General] [ No Docking]. For more information, refer to page 2-5.
2-15
2.3 Menu Item [View]
Move the cursor to the upper, lower, right or left side of the list-view window. The cursor is changed to
the shape for enlarging or reducing the display size.
Drag the cursor toward the desired direction with the double-headed cursor displayed. The list-view
window can be enlarged or reduced.
2-16
2.4 Types of [View]
Editor
4. Mode Item View
1. Project View Displays the entire configuration of the screen data or number of
screens in a tree-structured format.
2. Catalog View Displays parts or items to be placed on the screen in a tree-structured
format. Parts or items can be placed on the screen by dragging the
icon.
3. Item dialog Settings for each part or item can be checked and changed.
4. Mode Item View Displays the registration status for items whose area does not exist on
the screen (macro mode, multi-overlap, etc.).
2-17
2.4 Types of [View]
6. Simulator window
5. Item List window Displays items placed or set on the screen in the list.
6. Simulator window Screen data can be debugged using the simulation function.
2-18
2.5 Toolbar
2.5 Toolbar
Display Method
Select [Toolbar] from the [View] menu. Click the desired item to display the corresponding toolbar. 2
(A check mark denotes that the item is already displayed on the screen.)
Editor
1.
2.
3.
4.
2-19
2.5 Toolbar
How to Move
The displayed toolbar can be moved on the editor.
The toolbar turns to “floating” status by dragging the upper side of the icon on the extreme left of the
toolbar to the desired position.
(Enlarged view)
YView:
Drag.
YView:
Ex. 1) Ex. 2)
Changed by dragging vertically Changed into nine lines
([Edit] toolbar) ([Parts] toolbar)
2-20
2.5 Toolbar
How to Inset
Drag the toolbar title to the desired position on the editor and release the mouse button. The toolbar is
inset into the editing screen.
2
Editor
Drag.
YView:
YView:
2-21
2.5 Toolbar
1. New Opens a new file, and brings up the screen for editing.
2. Open Opens an existing screen data file.
3. Save Saves the current screen data.
4. Transfer Transfers the screen data to Y-View.
5. Simulate Starts up Simulator.
6. Print Displays the print setting.
7. Select Cancels editing status, and makes items or parts selectable.
8. Detailed Setting Displays the item dialog for the selected item or part.
9. Status Selection Change-over the status of the switch part or lamp part (OFF/ON/P3, etc.)
10. Scaling Display Specifies zooming factor.
11. Screen Skip Depressed: Skips unregistered screens.
Raised: Displays unregistered screens.
12. Previous Screen Moves back to the previous screen.
13. Next Screen Moves to the next screen.
14. Screen List Displays the screen list window.
15. Item List Displays items placed or set on the screen in the item list window.
16. Version Information Displays the version information.
2-22
2.5 Toolbar
Draw
2
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
Editor
1. 2. 3. 4.
5. 7. 8.
2-23
2.5 Toolbar
Drawing Method
1. 2. 3. 4. 5.
1. 2. 3.
4. 5.
1. Drawing Method for Allows you to select drawing method for polygons.
Polygon
2. Drawing Method for Circle Allows you to select drawing method for circles.
3. Drawing Method for Arc Allows you to select drawing method for arcs.
4. Drawing Method for Allows you to select drawing method for ellipses.
Ellipse
5. Drawing Method for Allows you to select drawing method for elliptical arcs.
Elliptical Arc
2-24
2.5 Toolbar
Edit
Editor
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
2-25
2.5 Toolbar
Layout
This toolbar is active when multiple items are selected.
1. Flush Left Aligns selected items to the left end of datum item.
2. Flush Right Aligns selected items to the right end of datum item.
3. Flush Top Aligns selected items at the top of datum item.
4. Bottom Align Aligns selected items at the bottom of datum item.
5. Vertical Center Align Vertically aligns selected items at the center of datum item.
6. Horizontal Center Align Horizontally aligns selected items at the center of datum item.
7. Vertical Align (Regular Vertically aligns selected items at regular intervals.
Spacing)
8. Horizontal Align (Regular Horizontally aligns selected items at regular intervals.
Spacing)
9. Vertical Align (Specified) Vertically aligns selected items at specified intervals.
10. Horizontal Align Horizontally aligns selected items at specified intervals.
(Specified)
11. Align Width Arranges width of selected items to width of datum item.
12. Align Height Arranges height of selected items to height of datum item.
13. Align Size Arranges size of selected items to size of datum item.
2-26
2.5 Toolbar
Parts
2
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21.
Editor
22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39.
2-27
2.5 Toolbar
Parts Mini
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Pattern
This toolbar is available when [Pattern] is selected from the [Registration Item] menu.
1. 2. 3. 4. 5. 6.
2-28
2.5 Toolbar
Multi-language
The interface language can be changed when the multi-language environment is set.
Editor
1.
Font
1. 2. 3. 4. 5. 6. 7. 8. 9.
2-29
2.5 Toolbar
Overlap
This toolbar is active only when the overlap display is placed.
1. 2. 3. 4. 5. 6. 7. 8. 9.
1. 2. 3. 4. 5.
2-30
2.6 Screen Composition
Editor
Screen Outline
• One screen is composed of a base screen (indispensable) and overlap displays (a maximum of
three overlap displays can be placed).
Base
Line B Monitor Line B Monitor
. Do+/-
0 554 youCR
want to save the156
11.02 setting? 9981 1653 12.03 484 1165
1653 12.03
YES 484
NO 1165
Overlap ID 0
7 8 9 UP
4 5 6 DW
1 2 3 CL
0 . +/- CR
Overlap ID 1
YES NO
Overlap ID 2
Line A Error!
Detail
• Each base screen is composed of 256 areas called “ID.” These 256 IDs are overlaid like invisible
sheets.
ID 0 to 255
ID 0 to 255
Overlap ID 2
ID 0 to 255
Base
Overlap ID 1
ID 0 to 255
Overlap ID 0
2-31
2.6 Screen Composition
• Each ID area contains parts. These parts are given numbers identical to their respective sheet
numbers (= ID numbers). Graphics will be directly placed on the base screen and overlap display.
These graphics are not given ID numbers.
Menu Base
Trend Sampling
400
00
ID Base
Menu
Trend Sampling
400
00
2-32
2.6 Screen Composition
What Is an ID?
• “ID” is a number given to each invisible sheet.
Every part that functions on the screen is placed on the sheet. To identify its sheet number, an ID
number is assigned to each part.
Whether one sheet can contain multiple parts or only one part depends on the types of parts.
2
Editor
(For more information on the limit on the number of parts, refer to page 3-45.)
• The editor automatically performs ID number allocations. Normally, you do not need to worry
about the allocation of ID numbers.
A part that executes its function singly, such as a switch, lamp, numerical data display, or bar
graph, has no limit on the number of parts per ID (page 3-45).
It is not necessary to worry about ID numbers when placing these types of parts.
For the part that can be placed only one per sheet, see the description below.
Combination of parts
Different parts may be combined to execute a single function. Such parts must share the same ID
number.
If the parts are given different ID numbers, they will not work correctly.
Check the ID numbers and set them correctly.
2-33
2.6 Screen Composition
When the ID number for the alarm When the ID numbers for the entry mode
display is set to “10”: part is set to “0”:
Menu YY/MM/DD hh:mm:ss YY/MM/DD hh:mm:ss
SLIB SLIB
Alarm Tracking Entry Screen
Max. 1234
#2 Roller error 16:15:43 16:21:12 Min. 1234
#1 Sensor error 16:15:51 16:21:54 Value 1 1234
#1 Roller error 16:15:52 16:21:55 Key-in 1234
#2 Sensor error 17:05:02 18:08:01
#3 Sensor error Value 2
#5 Roller error 17:06:31 18:08:01 1234 7 8 9 UP
#4 Sensor error 19:21:30 21:09:44
19:22:45 21:10:22 Value 3
12.34 4 5 6 DW
Value 4
12.34 1 2 3 CL
Text 1
UP DW RET DEL RESET
ABCD 0 . +/- CR
+ -
SLIB
YY/MM/DD hh:mm:ss For the calendar part that is
placed on both screens, the
ID number must be set to the
number other than “0” or “10”.
2-34
2.6 Screen Composition
ID Number Check
To check the ID number of the part placed on the screen, click [Display Environment] from the [View]
menu. Then, check [ Display ID Number] for [Detail].
Editor
Displayed ID number
For more information on the [Display Environment] setting, refer to “Display Environment Setting” in
“3.2 Setting Up Editing Environment” (page 3-7).
2-35
2.6 Screen Composition
Screen Structure
Screen Resolution
Screen resolution varies with different models of the Y-View series.
X axis (dots)
0 319 639 799 1023
Y axis 0
(dots)
239 V706/V606e/V606i
V609E
399
479 V708C/V710T/V710C/V608CH
599 V708S/V710S/V712S
767 V715X
0 8 16 24 Dot
0 1 2 Column
0
10
1 column = 8 dots
0
1 line = 20 dots
D057-TFT/STN/D057-TFT/STN 40 12
D084-VGA/D104-VGA/D104-V 80 24
1
30
GA
D084-SVG/D104-SVG/D121-S 100 30
40 VG
D151-XGA 128 38
Dot 2
Line
2-36
2.6 Screen Composition
Screen Capacity
• There is no limitation of available memory per screen for the Y-View series.
However, there is the limitation of the number of items registered with one screen.
For more information, refer to “Capacity for Parts Placement” (page 3-47).
• One file is capable of storing 4,000 screens.
2
Editor
• The memory capacity of one file differs depending on the Y-View series model as well as the font
type in use.
For more information, refer to “Appendix 3 Display Language” in the Y-View Series Reference
Manual.
• Make sure to check the use environment and available memory when registering screens.
* If a screen data file exceeds the maximum capacity, an attempt to transfer the file causes an
alarm message “The size is too large to communicate” and results in transmission failure.
As an example, change the edit model from D104-VGA to D121-SVG following the procedure shown
below.
2-37
2.6 Screen Composition
2-38
2.6 Screen Composition
Editor
[D104-VGA] is changed to
Notes
• The target area for the auto adjustment function is:
screen, screen library, overlap library, graphic library, data block
• The character properties are adjusted according to the screen resolution; however, those of the
following functions will not be changed.
Bit order alarming, alarm sub display, time order alarming, alarm logging, message, data
sampling, alarm tracking, memory card
• The video display size is not changed automatically.
• For the parts whose size will not be changed automatically, adjust them manually.
• For performing auto adjustment neatly with the analog switch type, go to [View] [Grid] [Grid
Setting], and uncheck [ Place switches on switch grids.].
2-39
2.6 Screen Composition
Screen Setting
Select a screen background color or other settings which are unique to the screen in the [Screen
Setting] dialog.
Clicking [Screen Setting] in the [Screen Setting] menu brings up the [Screen Setting] dialog shown
below.
Screen No. Allows you to change a screen number assigned to the current screen.
(0 to 1023)
Comment Allows you to add a comment to the current screen.
(16 one-byte characters/8
two-byte characters)
Back Color Allows you to select a background color for the current screen.
Switch Output This option is active only when the Y-View series switch type is the
matrix type.
For more information, refer to “Chapter 3 Switch” in the Y-View Series
Reference Manual.
2-40
2.6 Screen Composition
Editor
Animation Setting Set this option when using the animation function.
For more information, refer to “Chapter 14.1 Animation” in the
Y-View Series Reference Manual.
Superimpose Setting Set this option when using the superimpose function on the
overlap display.
For more information, refer to “Chapter 2 Overlap” in the Y-View
Series Reference Manual.
Wallpaper It is possible to use a bitmap file or a JPEG file as screen wallpaper.
Setting When [ Use Wallpaper] is checked, the following options become active.
File Type Select a file type.
(Pattern/JPEG *)
When [Pattern] is selected:
Set Pattern No. (0 to 1023).
A bitmap or JPEG file to be used as the wallpaper is imported
into the screen data file and handled as a pattern.
* For the procedures to store JPEG files into a CF card or other information about JPEG files, refer
to “Chapter 14.3 JPEG Display” in the Y-View Series Reference Manual.
2-41
2.6 Screen Composition
This tab window is not available when [Universal Serial] or [Without PLC Connection] is selected for
PLC1 to PLC8 in the [Device Connection Setting] dialog.
When you mainly use PLC memory for the macro and also directly use PLC memory for macro
commands, a read to PLC memory occurs and as a result, the display speed is slowed.
To avoid this, copy memory necessary for each cycle to the internal memory and execute macro
commands in the internal memory. Through this process, speed down can be decreased.
Using these options, specify the copy source and the copy target for each screen.
2-42
2.6 Screen Composition
Editor
2-43
2.6 Screen Composition
2-44
3.1 Editing Procedure
3 Screen Editing
3.1 Editing Procedure
The following flowchart shows the procedure from creating a new screen data to transferring the
created screen data to the Y-View series.
Make device connection settings. Refer to the Y-View Series Connection Manual. 3
Screen Editing
PLC1 PLC2 -
Model and target port selection Model and target port selection
Read/write area
This chapter explains the setting procedures for the items in the above dotted frame.
3-1
3.2 Setting Up Editing Environment
2. Click the [Back Color] button. The pull-down menu for selecting a color is displayed.
Select a background color as desired.
3-2
3.2 Setting Up Editing Environment
If you want to select any color other than colors listed in the pull-down menu, click [Custom Color] in
the menu. The [Custom Color] dialog is displayed.
Screen Editing
Select a color as desired.
Grid Setting
What Is “Grid”?
“Grid” is used as a guide when graphics or parts are placed. This is not displayed on Y-View, but
displayed on the editor only.
Center line
Aside from the grid, you can show/hide the center lines.
Click [View] [Customize]. Check or uncheck [Center Line Display] to show or hide the center lines.
3-3
3.2 Setting Up Editing Environment
Grid Setting
Click [Grid] from the [View] menu, or click [Grid] from the right-click menu.
Right-click.
OR
30 dots
40 dots
Grid Setting Clicking this menu brings up the [Grid Setting] dialog.
For more information on the [Grid Setting] dialog, refer to the next
page.
Point Search When this menu is checked, the handle closest the dragged point
becomes the datum point.
By dragging at the upper left: By dragging at the upper right:
3-4
3.2 Setting Up Editing Environment
Screen Editing
Grid Display Shows grids when this option is checked.
Unchecking this option clears grids from the screen.
ON Grid When this option is checked, items are moved or changed based on
the grid.
(“ON Grid” is not valid for overlap displays.)
Grid Type Allows you to select the grid type.
(Free / Switch / 1-Byte /
Mode) Free:
You can freely set a desired grid.
Switch:
This grid is used for the matrix type switch.
The grid is based on the unit: 16 20 dots (the unit of switch: 14 18
dots plus spaces: 2 2 dots). The datum point is placed at the
coordinates (1, 1).
1-Byte:
The grids are based on the unit: 8 20 (the unit of one-byte
character: 8 16 dots plus four Y-axis dots). The reference point is
placed at coordinates (0, 3).
Grid offset position
(0, 3)
Origin point
(0, 0)
3-5
3.2 Setting Up Editing Environment
Mode:
The mode grid is equivalent to the one-byte character grids, but its
offset position differs.
The mode grid is based on the unit: 8 20 dots. The datum point is
placed at the origin point (0, 0).
Lines and columns are used to indicate item positions.
Origin point
(0, 0)
Ex. 1) Ex. 2)
[X Offset: 0] [X Offset: 10]
[Y Offset: 0] [Y Offset: 10]
[X Pitch: 20] [X Pitch: 20]
[Y Pitch: 20] [Y Pitch: 20]
(0, 20)
(10, 30)
(0, 40)
3-6
3.2 Setting Up Editing Environment
Screen Editing
[Display] Tab Window
Switch/Lamp Display Allows you to select the display status of switch parts or
lamp parts selecting from [ON], [OFF], and [P3] - [P16].
* This option can also be set from the [Standard] toolbar.
Display Language This option is set to select an interface language.
The interface language is changed selecting from [1] to [8].
* This option can also be set from the [Multi-language]
toolbar.
Overlap Display Allows you to select respectively whether to show or hide
overlap ID numbers from 0 to 2.
* This option can also be set from the [Overlap] toolbar or
from the right-click menu.
Detail Display Memory When this option is checked, the memory set for each item is
displayed.
Display Component When this option is checked, the memory set for each item
Parts Memory of component parts is displayed.
3-7
3.2 Setting Up Editing Environment
Display ID Number When this box is checked, the ID number of each part is
displayed.
Display Area When this option is checked, the area of each part (the touch
switch area in case of a switch) is displayed with dotted
lines.
Display Paint When this option is checked, the graphic drawn with the
[Paint] icon is displayed as painted. When this box is
unchecked, [] is displayed as the paint start point.
Checked: Unchecked:
Display Message When this option is checked, messages set for bit order
alarming/message (applicable only when [Block] or [Internal
Command] is set)/alarm tracking are displayed on the
screen.
Display Data Block This option is valid only when a data block area is set on the
screen.
When this option is checked, contents registered in the data
block area are displayed on the screen.
Display When this option is checked, the MLIB (overlap library)
MLIB/GLIB/SLIB mark, GLIB (graphic library) mark and SLIB (screen library)
Mark mark are displayed.
Interlock Text with the When a switch part or lamp part is enlarged/reduced in size
Switch while this option is checked, the text on the switch part or the
lamp part is also enlarged/reduced.
Display in This option is valid on Y-View of monochrome type.
Monochrome 8-tone When this option is checked, the colors on the screen are
Colors displayed in the monochrome 8-gradation colors.
Limit of Edit Model When this option is unchecked, items can be placed in the
Area marginal area (right or bottom).
When this option is checked, items can only be placed within
the available area for the edit model.
Display Path of This option is valid only for animation.
Animation When this option is checked, the path of animated graphics
is displayed.
Display Center Line When this option is checked, the center lines are displayed.
Display Component When this option is checked, the component part icon is
Parts Icon displayed.
Apply to all screens. When this option is unchecked, the display environment
setting is only applied to the current screen.
When this option is checked, the setting is applied to all
screens.
3-8
3.2 Setting Up Editing Environment
Screen Editing
Handle Color Chooses the color of handles shown around the selected item.
Handle
Background
Y-View Series
color
3-9
3.2 Setting Up Editing Environment
Margin Display When this option is checked, the space (margin) is created at the left and
the upper side of the editing area with the color set for [Margin Color].
If you uncheck this option, the margin area disappears.
Checked:
Unchecked:
Graphic Relay Dsp. This option is valid only for the graphic relay display.
When this option is checked, the ON/OFF status in the graphic relay display
can be checked.
Graphic Library This option is valid when the entry mode or graphic display is set.
Dsp. For the entry mode display, this option is enabled when [ Graphic] is
checked.
When [Graphic] is checked, graphics registered in the graphic library can be
displayed on the character entry key.
For the graphic display, graphics can be displayed on the screen provided
that [Internal] is chosen for [Designate].
Base Screen Dsp. This option is valid during the editing of the graphic library, overlap library, or
data block.
When this option is checked, a screen or overlap library is displayed on the
editing window.
3-10
3.2 Setting Up Editing Environment
Background Allows you to select the color of the editing area (except for the screen).
Screen Editing
3-11
3.3 Basic Operation
* In this case, the newly called screen appears instead of the screen previously opened.
YView] Yview10S
OR
3-12
3.3 Basic Operation
Screen Editing
3. Double-click the number of the desired screen. The corresponding screen appears.
Brings up the screen
by double-clicking.
Yokogawa Corporati
3-13
3.3 Basic Operation
* The screen called by double-clicking is displayed while the screen previously opened or
the [Screen List] window is displayed.
It is possible to check which screens are currently opened in the [Window] menu.
3-14
3.3 Basic Operation
3. Double-click the desired number displayed in the tree view under [Screen].
The corresponding screen appears.
Screen Editing
* The screen called by double-clicking is displayed while the screen previously opened is
displayed. It is possible to check which screens are currently opened in the [Window]
menu.
3-15
3.3 Basic Operation
Copying a Screen
From the Screen List
1. Bring up the screen list.
Click [Screen List] from the [View] menu or click the [Screen List] icon on the toolbar.
YView] Yview10S
OR
3-16
3.3 Basic Operation
Screen Editing
4. Drag the copy source screen to the copy target number.
The copied screen is pasted to the copy target.
Drag.
3-17
3.3 Basic Operation
The screen can also be copied following the procedure below: right-click and click [Copy] while the
copy source is selected. Click the copy target and select [Paste] from the right-click menu.
Right-click.
Right-click.
5. When a screen has already existed in the copy target, the overwrite confirmation message
appears.
If you allow to overwrite, click [OK].
6. Click [Close] from the [File] menu or click the [Close] icon.
The former screen is displayed again.
OR
3-18
3.3 Basic Operation
3
XXXXX 12.34 1 2 3 CL
XXXXX ABCD 0 . +/- CR XXXXXXX XXXXXXX
Screen Editing
Menu Monitor Display Entry Screen 1234
1234
XXXXX 1234 1234
XXXXXXX XXXXXXX
RUN RUN RUN RUN XXXXX 1234 7 8 9 UP
XXXXXXX XXXXXXX
XXXXX 12.34 4 5 6 DW
XXXXXXX XXXXXXX STOP STOP STOP STOP
XXXXX 12.34 1 2 3 CL
XXXXXXX XXXXXXX XXXXX ABCD 0 . +/- CR
1. Click [Screen Setting] from the [Screen Setting] menu, or right-click the desired number on Project
View and click [Screen Setting].
OR
3-19
3.3 Basic Operation
3. In the [Main] tab window, change the number for [Screen No.] to the unused number and click
[OK].
3-20
3.3 Basic Operation
Screen Editing
3-21
3.3 Basic Operation
Deleting a Screen
From the [Edit] Menu
1. Display the screen to be deleted.
3-22
3.3 Basic Operation
Screen Editing
From the Screen List
1. Bring up the screen list.
Click [Screen List] from the [View] menu or click the [Screen List] icon on the toolbar.
YView] Yview10S
OR
3-23
3.3 Basic Operation
Right-click.
3-24
3.4 Setting Menu
Menu Types
Pull-down Type
Screen Editing
• Click the arrow button or item itself to bring up the pull-down menu.
• Click the desired item and then click [OK].
• In the case of the pull-down menu for zoom, you can directly enter the zooming factor in the field.
Select from the pull-down menu. Enter the desired value directly.
OR
Option Button
3-25
3.4 Setting Menu
Check Box
• Clicking the box brings up a check mark, and the setting becomes enabled.
3-26
3.4 Setting Menu
List Type
Screen Editing
• If some options are hidden, you can bring them up using the scroll bar.
Scroll bar
Command Button
• Clicking the command button moves to the next editing window or closes the current editing.
3-27
3.4 Setting Menu
Click.
• Clicking this item jumps to the corresponding setting menu or editing area.
3-28
3.4 Setting Menu
Memory Setting
This section explains how to allocate memory addresses to parts (e.g. lamp parts and numerical data
displays) and read area and write area in the [Device Connection Setting] dialog selected from the
[System Setting] menu.
Screen Editing
You can select the memory type and address type from the pull-down menu.
Change the value using the up/down arrow button or enter the desired value in the field directly.
OR
3-29
3.4 Setting Menu
Simple type
This type is used in the following setting.
• [System Setting] [Device Connection Setting] dialog
[Read Area], [Write Area], [Calendar memory]
* You cannot enter the value directly in the numerical data field.
However, when the up/down arrow button is shown, you can select the value using the
arrow button.
3-30
3.4 Setting Menu
Right-click.
The display types are shown in the pull-down menu. Select the desired type.
Screen Editing
The display is changed to
the simple type.
3-31
3.4 Setting Menu
Memory Types
[PLC Memory]
This defines the memory of the connected PLC.
1. CPU No.
1. CPU No. This field becomes active when [Yokogawa: FA-M3], etc. is selected.
2. Port number This field becomes active when [1 : n] communication is selected.
[Internal Memory]
This defines the memory address range to be set in the Y-View series.
$u (user memory)
$L/$LD (user memory/non-volatile)
$T (user memory/per screen)
$M (user memory/per macro) For more details on the definition or range of the
internal memory, refer to “Appendix 6 Internal
$MC (user memory/per macro) Memory” in the Y-View Series Reference Manual.
$C (user memory/for component parts)
$s (system memory)
$P (system memory/8-way communication)
3-32
3.4 Setting Menu
Address list
This address list becomes available in conjunction with the use of a temperature controller or an
inverter.
Click the calculator icon. The [Memory Input] dialog is displayed.
Screen Editing
Clicking the [Open] button brings up the address list of the selected temperature controller.
3-33
3.4 Setting Menu
Select the desired address and click the [Select] button. The memory address is set and the former
setting dialog is displayed again.
Click.
[I/O Memory]
This memory is available when the I/O communications, such as CC-LINK, T-LINK or OPCN-1, etc., is
used.
[Memory Card]
This memory is available when [Type: Data File] is selected in the [Memory Card Setting] window
selected from the [System Setting] menu.
Specify the file number, record number and address in the record.
Address
File number
Record number
3-34
3.5 Color Types and Settings
Y-View Series
Screen Editing
Color Types
Available color types differ, depending on the models of the Y-View series.
3-35
3.5 Color Types and Settings
64k-color Type
Click the “ ” button on the right of the color change icon or the color change button.
The pull-down menu for selecting a color is displayed.
Click.
Yellow is selected as a
foreground color.
If you do not find your desired color in the pull-down menu, click [Custom Color].
The [Custom Color] dialog is displayed.
3-36
3.5 Color Types and Settings
Screen Editing
If none of these palettes include your desired color, click the [Select Color] button. The [Custom Color]
dialog enlarges to provide the section for more detailed color setting.
By clicking anywhere on the circle, the color at the clicked point is displayed at [New].
For further adjustments to the color, use the slider on the bar or change the values for the individual
color options.
3-37
3.5 Color Types and Settings
When the new color is satisfactory, click the [Add Color] button. The new color is registered and
displayed in the area of the two-line boxes at the bottom of the color palette, from the top left box in
order.
3-38
3.5 Color Types and Settings
32k-color Type
Click the “ ” button on the right of the color change icon or the color change button.
The pull-down menu for selecting a color is displayed.
Click.
Screen Editing
Click your desired color in the pull-down menu.
The color clicked is applied as the color of the specified item(s) and/or the color change icon.
Yellow is selected as a
foreground color.
3-39
3.5 Color Types and Settings
128-color Type
Click the “ ” button on the right of the color change icon or the color change button.
The pull-down menu for selecting a color is displayed.
Click.
Yellow is selected as a
foreground color.
If you do not find your desired color in the pull-down menu, click [Custom Color].
The [Custom Color] dialog is displayed.
3-40
3.5 Color Types and Settings
• [Palette 1]
Gives the palette of the basic 128 colors.
• [Palette 2]
Gives the palette for 3-D parts.
(To show [Palette 2], click [System Setting] [Unit Setting] [General Settings] and check
[ Use 3-D Parts].)
Screen Editing
Click a desired color and [OK]. Then the graphic is displayed in the selected color.
3-41
3.5 Color Types and Settings
Click.
Monochrome-Type Colors
In the monochrome type, there may be slight differences between colors shown in 16-gradation colors
on the editor software and colors displayed on Y-View.
Displayed colors will also vary, depending on which option, [Normal] or [Reversed Image], is selected
for [Display] (click [System Setting] [Unit Setting] [Backlight]).
Refer to the following table for details.
Editor
D057-M
ON
Y-View
3-42
3.5 Color Types and Settings
Blinking Setting
In the course of color settings, blinking can be selected. Note that blinking is not available with the
64k-color type.
Click.
Screen Editing
2. Click [Blink]. A check mark appears at [Blink].
Click.
3-43
3.5 Color Types and Settings
2. Set [OFF Time] and [ON Time] in the [Blink/Flash] tab window.
The specified blinking time is valid as a common setting in the screen data file. It is not allowed to
specify different times as individual blinking settings.
3-44
3.6 Parts
3.6 Parts
Parts Types and Limitation
The parts listed below can be placed on the screen.
Types of Parts
Screen Editing
Lamp SP
Data Display Numerical Data Display SP
Character Display SP
Message Display SP
Table Data Display SP
Message Message MP MP: combined parts
Comment Display MP
Entry MP
Graph Bar Graph SP
Pie Graph SP
Closed Area Graph SP
Panel Meter SP
Statistic Bar Graph SP
Statistic Pie Graph SP
Trend Trend Graph SP
Trend Sampling MP
Data Sampling MP
Alarm Alarm Tracking MP
Bit Order Alarming MP
Alarm Sub Display MP
Time Order Alarming MP
Alarm Logging MP
Graphic Graphic MP
Graphic Relay MP
Macro Macro I
Interval Timer I
Calendar Time Display I
Calendar SP
Recipe MP
Multimedia Animation MP
Video MP
JPEG Display MP
Sound I
Network camera display MP
Remote desktop display MP
3-45
3.6 Parts
*1 Screen library type differs depending on items registered in the screen library.
3-46
3.6 Parts
Switch
Multi-overlap
None
None 1024 (*1)
3
Screen Editing
Lamp None None 1024
Data Display Numerical Data Display None None Setting memory
Character Display None None Setting memory
Message Display None None Setting memory
Table Data Display 1 256 Setting memory
Message Message 1 256 Setting memory
Comment Display 1 256 Setting memory
Entry 1 1 4
Slider Switch None None 1024 (*1)
Graph Bar Graph None None Setting memory
Pie Graph None None Setting memory
Closed Area Graph None None Setting memory
Panel Meter None None Setting memory
Statistic Bar Graph 1 256 Setting memory
Statistic Pie Graph 1 256 Setting memory
Trend Trend Graph 1 256 Setting memory
Trend Sampling 1 256 Setting memory
Data Sampling 1 256 Setting memory
Alarm Alarm Tracking 1 256 Setting memory
Bit Order Alarming 1 256 Setting memory
Alarm Sub Display 1 256 Setting memory
Time Order Alarming 1 256 Setting memory
Alarm Logging 1 256 Setting memory
Graphic Graphic 1 256 Setting memory
Graphic Relay 1 256 Setting memory
Macro Macro 1 256 Setting memory
Interval Timer 1 256 Setting memory
Calendar Time Display None None Setting memory
Calendar 1 256 Setting memory
Recipe 1 4 Setting memory
3-47
3.6 Parts
*1 Switches, slider switches, and scroll switches are included in these limits.
*2 These parts are not available with the 128-color type and the D057-MON model.
*3 A maximum of four memory card modes can be set on one screen (four layers) though there is a
limitation.
For instance, two layers of one screen cannot contain one list display each. But it is possible that
one part contains one list display, and a different part of the same screen contains one format
screen.
*4 When a screen library is placed on the screen, the parts registered in the screen library are
subject to the same limit of items in the chart above.
Setting memory
“Setting memory” in the previous chart means the number of memory locations, which is read on one
screen. This does not mean the number of words used on a screen.
The maximum permissible number of memory locations varies with models of the Y-View series.
The read area under [System Setting] [Device Connection Setting] [Read/Write Area] is counted
as one memory location. (The write area is not the count target.) Therefore, to determine the
maximum number of memory locations for a part, subtract one from the number indicated in the above
chart.
Examples:
• One memory location is counted even when 10 words are used in bit order alarming.
• Switch output memory is not counted as setting memory. For lamp memory, however, each lamp
memory location used is counted as one.
• Each data display is counted as one memory location. If maximum and minimum values are set,
one memory location each is counted. Therefore, it is counted as three in total.
3-48
3.6 Parts
Placing Parts
There are four methods to place parts. This section provides each procedure to place the part.
Screen Editing
Select [Parts List] from the [Parts] menu.
The [Parts List] window opens.
2. Select [Switch] from the pull-down menu. (When it has already been selected, go to step 3.)
3-49
3.6 Parts
3. Find the desired part in the switch list changed with the arrow icon or from the pull-down menu.
YView] Yview10S
Drag.
3-50
3.6 Parts
To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View]
menu of the [Parts List] window.
Screen Editing
From the [Parts] Menu
Placement procedure (e.g. switch)
1. Click [Switch] from the [Parts] menu.
Move the mouse to the editing window. The part is displayed with the cursor.
* The part displayed here is the default or the one which was changed or selected last.
2. Click the mouse in an arbitrary position on the screen. The switch part selected in step 1. is placed
on the screen.
3-51
3.6 Parts
* The part displayed here is the default or the one which was changed or selected last.
3-52
3.6 Parts
3. Click the mouse in an arbitrary position on the screen. The alarm logging part selected in step 2. is
displayed.
Screen Editing
What is “Catalog View”?
This is the window which displays each part in a tree-structured form.
The window can be displayed as a part of the editor because it is a list-view window style.
Catalog View
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3.6 Parts
Double-click.
Drag.
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3.6 Parts
Screen Editing
(e.g. switch)
1. Click the switch part and bring up the [Switch] item dialog.
Click.
2. Open the [Style] tab window and click the [Change Part] button.
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3.6 Parts
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3.6 Parts
Screen Editing
Changing coordinate and size
In order to change the part location, it can be designated in the item dialog.
For the item whose size can be changed with dot size designation, such as a switch, lamp, graph, box
or circle, it is possible to change the part size in the item dialog as well.
Following example shows the case of the box.
1. Click the box part and bring up the [Box] item dialog.
Click.
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3.6 Parts
Height
Width
3. When an arbitrary value is specified, the box on the screen is moved or transformed accordingly.
(52, 124)
50
3-58
3.6 Parts
There are the following parts files with six different extensions:
The following parts files are provided from Yokogawa Electronics.
• Screen data file
• Parts file
Screen Editing
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3.6 Parts
When the part is selected with the red handle by clicking on it, it is a linked part.
To change the size or delete unnecessary items included in the linked part, it is necessary to remove
the linkage to make it possible to perform layout or edit individually. This section describes the
procedure.
Removing linkage
1. Click the linked part.
Click.
2. Click [Edit] [Link] [Link Cancel], or right-click the mouse and click [Link] [Link Cancel]. The
selected linked-part is separated into individual pieces.
Right-click.
OR
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3.6 Parts
Linkage
When the linked part has been once separated into individual pieces, it is recommended to link them
again after editing.
Follow the procedure below to link the parts.
Screen Editing
Drag the mouse enclosing all
of the parts to be linked.
If it is difficult to select parts at one time, click the parts one by one while holding down the Shift key.
Multiple parts can be selected.
2. Click [Edit] [Link] [Link], or right-click the mouse and click [Link] [Link]. The selected parts
are linked and the red handle is displayed around the linked part.
Right-click.
OR
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3.6 Parts
1. Select the alarm tracking part placed on the screen. The parts is enclosed with the red handle.
Click.
2. Right-click the mouse and click [Link] [Link Cancel] while the part is selected as in step 1.
The linked part is separated into individual pieces.
Right-click.
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3.6 Parts
* The [Alarm Tracking] icon can also be moved; however, it is recommended to place it at the
upper left of the display area part.
3
4. When the layout is determined, select all parts to be linked, and click [Link] selected from [Link] in
Screen Editing
the right-click menu.
The selected parts are linked and become a linked part.
Right-click.
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3.7 Parts Placement and Setting
2. Click the mouse in the desired position. Normal overlap display part is placed.
The [Normal Overlap] item dialog is displayed at the same time.
* If the item dialog is not displayed, double-click on the normal overlap display part.
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3.7 Parts Placement and Setting
3. To change the part design, open the [Style] tab window in the item dialog, and click [Change Part].
Screen Editing
4. The [Change Part] dialog is displayed.
From the pull-down menu of [Screen Change], select a display type as desired, and then click the
[Select] button.
The former [Style] tab window is displayed again. It is possible to change colors as well in the
[Style] tab window.
5. If another setting, such as display size, is necessary to be changed, change the setting from the
item dialog.
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3.7 Parts Placement and Setting
1. Right-click somewhere on the screen including the normal overlap display part.
* Note that the normal overlap display part is deselected when you right-click on the screen.
2. Click [Overlap Editing] [No. 0]. The sub-menu item [No. 0] is depressed.
Other than right-clicking, you may alternatively perform the following when attempting to edit an
overlap display.
Click [View] [Toolbar] [Overlap]. The overlap toolbar including the overlap editing icons is
displayed. Clicking the [No. 0] icon achieves the same state as that after the above-mentioned
right-clicking.
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3.7 Parts Placement and Setting
3. Now the [Screen Edit] window is switched to the [Overlap Edit] window.
Screen Editing
4. Click the [Switch] icon and place it on the overlap display.
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3.7 Parts Placement and Setting
You can also place an item on the overlap display in the following manner without switching the
window with [Overlap Editing].
While the overlap display is selected with handles, click the [Switch] icon and drag the switch part to
the screen.
When the switch part is moved to the overlap display, click the mouse.
The switch part is placed on the overlap display.
Drag the mouse to move the switch part to the overlap display.
5. Make copies of the placed switch part, and place text on the switch parts.
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3.7 Parts Placement and Setting
The following two methods are available to select multiple items on the overlap display without
switching the window with [Overlap Editing].
One method for selecting is clicking the parts one by one while the Shift key is held down after
selecting the overlap display.
The other method is clicking [Select within Overlap] from the right-click menu and enclosing parts to
be selected with the mouse within the overlap display area.
Right-click.
3
The overlap display part is selected
Screen Editing
by clicking the mouse once.
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3.7 Parts Placement and Setting
7. Click the [Text] icon on the toolbar, and draw a box for text entry by dragging the mouse at the
desired position on the overlap display.
8. The cursor is displayed on the box drawn in the step 7. Enter “Menu” and click any position other
than the text box. The entered text is displayed on the screen.
9. When changing the size or the color, click (or double-click) the text to bring up the item dialog.
Make changes as necessary in the dialog.
10. When editing is completed, right-click [Overlap Editing] [No. 0] or click the [No. 0] in the
overlap editing icons.
The former [Screen Edit] window is displayed.
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3.7 Parts Placement and Setting
Screen Editing
The icon is displayed by moving
the mouse.
2. Click the mouse in the desired position. The multi-overlap icon is placed.
The [Multi-overlap] item dialog is displayed at the same time.
* When the item dialog is not displayed, double-click the multi-overlap display.
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3.7 Parts Placement and Setting
Switch / Lamp
Placement procedure
1. Click [Switch] or [Lamp] in the [Parts] menu, or drag it from the parts list or Catalog View.
Move the mouse to the editing window. The part is displayed along with the cursor.
* The part displayed here is the default or the one which was changed or selected last.
2. Click the mouse in an arbitrary position on the screen. A switch part is placed on the screen.
Setting method
The item dialog is displayed by clicking or double-clicking on the parts placed on the screen.
The item dialog (e.g. switch) is displayed.
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3.7 Parts Placement and Setting
Data Display
Numerical Data Display / Character Display / Message Display
Placement procedure
1. Click the item selected from [Parts] [Data Display], or drag it from the parts list or Catalog View.
Move the mouse to the editing window. The part is displayed along with the cursor.
Screen Editing
* The part displayed here is the default or the one which was changed or selected last.
2. Click the mouse in an arbitrary position on the screen. The selected data display part is placed.
Setting method
The item dialog is displayed by clicking or double-clicking on the parts placed on the screen.
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3.7 Parts Placement and Setting
Placement procedure
1. Click [Parts] [Data Display] [Table Data Display], or drag the part from the parts list or Catalog
View.
Move the mouse to the editing window. The table data display part is displayed along with the
cursor.
2. Click the mouse in an arbitrary position on the screen. The table data display part is placed.
Setting method
The item dialog is displayed by clicking or double-clicking on the part placed on the screen.
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3.7 Parts Placement and Setting
2. Right-click the mouse on a cell whose setting is to be changed. The cell is highlighted and the
right-click menu is displayed.
Screen Editing
12345 12345 12345
12345 12345 12345
12345 12345 12345
12345 12345 12345
3. Select [Detail Setting] from the menu. The [Table Data Display (Num. Display)] item dialog is
displayed.
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3.7 Parts Placement and Setting
2. Right-click the mouse on a cell whose setting is to be changed. The cell is highlighted and the
right-click menu is displayed.
3. Select two or more desired cells by right-dragging. The cells are highlighted. The right-click menu
is displayed at the same time.
4. Select [Detail Setting] from the menu. The [Table Data Display (Num. Display)] item dialog is
displayed.
When data cells of different types are selected, the [Table Data Display (xxxx)] dialog for the top
left cell is displayed.
After the [Table Data Display (xxxx)] dialog displayed as mentioned above is set, the setting is
reflected through the remaining selected cells.
(When [ Inc. Direction] is not checked, the previous memory address setting is maintained.)
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3.7 Parts Placement and Setting
• When changing the height of the cell, specify a demarcation line in the first column as shown
below.
The cursor changes into “ .” Drag it until the cell is adjusted to the desired height.
3
Screen Editing
12345 12345 12345 12345
12345 12345 12345 12345
12345 12345 12345 12345
12345 12345 12345 12345
12345 12345 12345 12345
Right-click menu
When cells are selected by right-clicking or right-dragging, a pop-up menu is displayed.
Align Width All cells are adjusted to the width of the top left cell in the selected cells.
Align All cells are adjusted to the height of the top left cell in the selected cells.
Height
This height is applied to all cells.
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3.7 Parts Placement and Setting
Align Text The cells in a table are adjusted so that the largest data item fits into a cell.
The [Cut], [Insert], and [Delete] commands are used for editing lines or columns.
E.g.: Insert
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3.7 Parts Placement and Setting
* The part displayed here is the default or the one which was changed or selected last.
2. Click the mouse in an arbitrary position on the screen. The message display or comment display
part is placed.
Screen Editing
Setting method
When the [Message] or [Comment Display] icon is clicked (or double-clicked), the corresponding item
dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
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3.7 Parts Placement and Setting
Entry Mode
Placement procedure
1. Click [Parts] [Entry] (or drag [Entry] from Catalog View).
Move the mouse to the editing window. The part is displayed along with the cursor.
2. Click the mouse in a desired position on the screen. The part is placed in that position.
Setting method
When the [Entry] icon is clicked (or double-clicked), the [Entry] dialog is displayed. By clicking any
switch part, the item dialog for the switch is displayed.
Once a keypad or a keyboard in entry mode is placed on the screen, modifying the design of the
contained switches all at once is not possible. (They can be modified one by one though.)
If you wish to select a keypad or keyboard in entry mode prior to placing it on the screen, go to the
[Parts List]. For more information, refer to the next section.
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3.7 Parts Placement and Setting
Screen Editing
2. Select [Entry] from the pull-down menu.
3. Find the desired part in the list changed with the arrow icon or from the pull-down menu.
The [Parts List] window offers various kinds of parts, for example, screens containing only numerical
data or character displays, containing numerical data or character displays linked to a keypad or a
keyboard, and containing a keypad placed on an overlap display.
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3.7 Parts Placement and Setting
Drag.
YView] Yview10S
5. In the [Parts List] window, there is also an option [Keypad]. Under [Keypad], you can select a
keypad from varied designs.
Select options according to your purpose.
YView]
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3.7 Parts Placement and Setting
Graph
Placement procedure
1. Click the item selected from [Parts] [Graph], or drag it from the parts list or Catalog View.
Move the mouse to the editing window. The part is displayed along with the cursor.
Screen Editing
* The part displayed here is the default or the one which was changed or selected last.
2. Click the mouse in an arbitrary position on the screen. The graph part is placed.
Setting method
The item dialog is displayed by clicking or double-clicking on the parts placed on the screen.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The part is placed in the position.
Setting method
When the trend graph or trend sampling area is clicked (or double-clicked), the corresponding item
dialog is displayed.
In the case of the trend sampling area, clicking each switch part brings up the item dialog for the
switch.
3-84
3.7 Parts Placement and Setting
Data Sampling
Placement procedure
1. Click [Parts] [Trend] [Data Sampling], or drag the part from the parts list or Catalog View.
Move the mouse to the editing window. The part is displayed along with the cursor.
2. Click the mouse in an arbitrary position on the screen. The data sampling part is placed.
Screen Editing
Setting method
When the [Data Sampling] icon is clicked (or double-clicked), the [Data Sampling] dialog is displayed.
By clicking (or double-clicking) the display area part for data sampling, the [Data Sampling Display
Area] dialog is displayed.
By clicking any switch part, the item dialog for the switch is displayed.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The linked part is placed.
Setting method
When the icon is clicked (or double-clicked), the corresponding item dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The graphic mode part or graphic relay
mode part is placed.
Screen Editing
Setting method
When the [Graphic] or [Graphic Relay] icon is clicked (or double-clicked), the corresponding item
dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The icon is placed.
Setting method
Click (or double-clicking) on the placed icon brings up the item dialog.
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3.7 Parts Placement and Setting
Screen Editing
* When [Calendar] is clicked, the default part or the part modified or selected last is
displayed.
When [Time Display] is clicked, the fixed part is always displayed.
2. Click the mouse in an arbitrary position on the screen. The item is placed.
Setting method
The item dialog is displayed by clicking (or double-clicking) on the item placed on the screen.
The item dialog (e.g. switch) is displayed.
3-89
3.7 Parts Placement and Setting
Recipe
Placement procedure
1. Click [Recipe] in the [Parts] menu, or drag it from the parts list or Catalog View.
Move the mouse to the editing window. The part is displayed along with the cursor.
2. Click the mouse in an arbitrary position on the screen. A recipe part is placed on the screen.
Setting method
When the [Recipe] icon is clicked (or double-clicked), the [Recipe] dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
3-90
3.7 Parts Placement and Setting
Animation / Sound
Placement procedure
1. Click the item selected from [Parts] [Multimedia], or drag it from the parts list or Catalog View.
Move the mouse to the editing window. The icon is displayed along with the cursor.
Screen Editing
2. Click the mouse in an arbitrary position on the screen. The icon is placed.
Setting method
Click (or double-clicking) on the placed icon brings up the item dialog.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The video display or JPEG display part is
placed.
Setting method
When the [Video Display] or [JPEG Display] icon is clicked (or double-clicked), the corresponding item
dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
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3.7 Parts Placement and Setting
2. Click the mouse in an arbitrary position on the screen. The part is placed in the position.
Screen Editing
Setting method
When the icon is clicked (or double-clicked), the corresponding item dialog is displayed.
By clicking the display area part or any switch part, the item dialog for the clicked part is displayed.
3-93
3.8 Useful Functions for Screen Editing
3-94
3.8 Useful Functions for Screen Editing
Screen Editing
Edit Content Refer to:
Paste Pastes the item in the clipboard to the screen.
Undo Cancels actions performed.
Redo Becomes active when [Undo] is performed. This
menu item restores the screen to the state
before the execution of [Undo].
Select All Selects all items placed on the screen.
Delete All Clicking this brings up the dialog shown below.
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3.8 Useful Functions for Screen Editing
3-96
3.8 Useful Functions for Screen Editing
1. Click items on the screen or drag the mouse to select multiple parts.
2. Click [Paste to Selected Screen] from the [Edit] menu.
The following dialog is displayed.
Screen Editing
Paste Target Select (Start / End) Specify the screen numbers to which you wish to
paste the selected item.
Do Not Paste to the Unregistered Screens When the selected item should not be pasted on
unregistered screens, check this box. To paste
the selected item on unregistered screens,
remove the check mark.
To cancel [Paste to Selected Screen] that you performed, click [Undo Paste to Selected Screen] in the [Edit] menu.
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3.8 Useful Functions for Screen Editing
Multi Copy
A part or a graphic (parts or graphics) can be copied multiple times at one time.
Select a part or a graphic (or parts or graphics), and click this menu (or the [Multi Copy] icon).
The [Multiple Copy] dialog is displayed.
OR
Dot Choose either option for placing copied parts on the screen, by dots or by
Line/Column lines/columns.
For more information on the line and column, refer to page 2-36.
Interval / Choose either option for placing copied parts on the screen, by pitch or at
Pitch intervals.
X/ Specify distances along the X and Y directions for placing copied parts.
Y The unit for these values is [Dots] or [Line/Column] that is selected.
Quantity X / Specify the number of required copies. The copy source must be included
Quantity Y in this number.
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3.8 Useful Functions for Screen Editing
Direction When the check box of [Memory INC] or [Order INC] is turned on, it
determines the direction of placing copied parts.
When changing the direction, click [Change Direction].
he [Direction Select] dialog is displayed. Choose the desired direction and
click [OK]. The selected direction becomes valid.
3
Order INC This option is valid when making multiple copies of a data display part for
Screen Editing
which [Order INC] is set. If you wish to increment the [Order INC] setting
for copies to be made, check this option.
[Order INC] is provided with the [Step] setting.
Display Order INC This option is valid when making multiple copies of a switch/lamp part for
which [Function: Mode] or [Function: Recipe Display] is set. If you wish to
increment the [Display Order] setting for copies to be made, check this
option.
[Order INC] is provided with the [Step] setting.
Memory INC This option is valid when using a switch/lamp or data part as the copy
source.
Specify the top memory address for the copy source. Memory addresses
are allocated for the number of copies. [Memory] and [Step] become
active.
Used Memory Specify the top memory address of the copy source.
Step Specify the increment (in words or bits) when increasing the memory
address consecutively.
When “1” is entered, the allocated addresses are incremented by one word
or bit. When “2” is entered, the allocated addresses are incremented by
two words or bits.
File No. +1 These options are useful when [Memory Card] is selected as the memory
Record No. +1 type.
If you wish to increment the file/record number, check the option.
3-99
3.8 Useful Functions for Screen Editing
Setting Example
This section provides the procedure to make five copies of the lamp part and place them horizontally
using the multiple copy function.
1. Select the lamp part, and click [Multi Copy] from the [Edit] menu, click the [Multi Copy] icon or from
the right-click menu. The [Multi Copy] dialog opens.
M0 M1 M2 M3 M4
The valid setting items in the [Multi Copy] dialog vary depending on the selected parts.
The above example shows the setting items for the lamp part only.
3-100
3.8 Useful Functions for Screen Editing
Screen Editing
In the example above, the uppermost
box is selected with the blue handle.
When multiple items are selected, the most recently created or placed item is given the blue handle.
* When the box on the extreme left is designated with the blue handle, go to step 3.
2. To make the box on the extreme left as the reference, change the handle color of the box on the
extreme left to blue. Click the box on the extreme left while holding down the Ctrl key.
The handle of the box on the extreme left will turn blue.
Click the box on the extreme left The blue handle moves to
while holding down the Ctrl key. the clicked box.
3-101
3.8 Useful Functions for Screen Editing
3. Click [Edit] [Place] [Left End], or click [Place] [Left End] from the right-click menu.
All boxes are left-aligned with reference to the box with the blue handle.
Right-click.
OR
Alignment can be performed not only from the [Edit] menu but also from the [Layout] toolbar displayed
by clicking [View] [Toolbar] [Layout].
[Layout] toolbar
1. Flush Left
2. Flush Right
3. Flush Top
4. Bottom Align
5. Vertical Center Align
6. Horizontal Center Align
7. Vertical Align (Regular Spacing)
8. Horizontal Align (Regular Spacing)
9. Vertical Align (Specified)
10. Horizontal Align (Specified)
11. Align Width
12. Align Height
13. Align Size
3-102
3.8 Useful Functions for Screen Editing
1. Select the five numerical data display part placed as shown below at one time.
Screen Editing
2. Click [Edit] [Arrangement (Equal)] [Vertical Align (Regular Spacing)], or right-click the mouse
and click [Arrangement (Equal)] [Vertical Align (Regular Spacing)].
The numerical data display part is arranged at equal spacings within the selected area.
Right-click.
OR
3-103
3.8 Useful Functions for Screen Editing
To arrange parts equally at the specified spacings, click [Vertical Align (Specified)]. (This specifies the
pitch size.)
1. As shown below, select the placed parts at the same time. The reference item for alignment is
selected and has a blue handle.
3-104
3.8 Useful Functions for Screen Editing
2. Click [Edit] [Put All in Same Size] [Width], or right-click the selected parts and click [Put All in
Same Size] [Width]. All the other parts are formed to the width of the part enclosed with blue
handles.
Right-click.
OR
Screen Editing
Changing Part
Link / Link Cancel
When a linked part is selected, [Link] becomes active ([Edit] [Link]).
For more information, refer to page 3-60.
3-105
3.8 Useful Functions for Screen Editing
2. Click [Edit] [Change Part] [Change to Lamp], or right-click the circle, and click [Change Part]
[Change to Lamp].
Right-click.
OR
The above manner using [Change to Lamp] or [Change to Switch] applies to the only ON and OFF
patterns of a switch/lamp part.
For a switch/lamp with 3 or more patterns (3 or more notches), the additional pattern(s) must be
created separately.
For pattern editing procedure (such as OFF/ON/P3), refer to “Modify Part” on the following pages.
3-106
3.8 Useful Functions for Screen Editing
Modify Part
When modifying the design of any part you placed, use the [Modify Part] icon.
1. Click the part you wish to modify. Click [Edit] [Change Part] [Modify Part], or right-click the
part and click [Change Part] [Modify Part]. Or, click the [Modify Parts] icon.
OR
3
Screen Editing
2. The [Modify Part] window is displayed.
Using drawing items, etc., modify the part to a design as desired.
When modifying a switch or lamp part, you can switch between [ON] or [OFF] for its status display on
the menu bar and make a modification to each pattern.
3-107
3.8 Useful Functions for Screen Editing
After modifying any part, right-click the part and click [Frame Auto Fit]. Click either [Auto] or [Manual]
for setting the frame of the part again.
OR
3. When the modification has been completed, click the [] button at the top right corner of the
window or the [Modify Parts] icon.
You can go back to the previous screen.
For how to edit each type of part, refer to “Appendix 3 Parts Editing”.
Batch Change
While multiple graphics are selected, changes can be made in a batch to the colors and sizes of their
text and lines.
Setting Method
Select two or more graphics as desired and right-click [Batch Change].
The [Batch Change] dialog is displayed:
3-108
3.8 Useful Functions for Screen Editing
Screen Editing
Line Color/Frame Select the color of the graphic lines or frames.
Color
Paint Select the paint/background color of the graphics.
Color/Background
Line Type Select the line type of the graphics.
Depending on graphics, usable line types are limited. For more
information, refer to “Limitations on Line Styles” page 4-7.
Frame Type Select the frame type of the graphics.
3-109
3.8 Useful Functions for Screen Editing
Detail Setting
While multiple parts, such as switches, are selected, changes can be made in a batch to their functions
or memory locations.
Batch changes in this manner are executable for the parts below:
switches, lamps, data displays (numerical data display, character display, message display),
graphs (bar graph, pie graph, closed area graph, panel meter, statistic bar graph, statistic pie
graph)
Setting Method
Select two or more parts as necessary, and right-click [Detail Setting], or click [Edit] [Detail
Setting]. When multiple switches are selected, the following dialog appears.
Nothing is displayed
because the setting
varies with the
switches.
3-110
3.8 Useful Functions for Screen Editing
Setting Method
Click [Edit] [Selection Environment Setting].
The [Select Environment] dialog is displayed.
Screen Editing
All When this option is checked, all options are checked as selectable with the
mouse.
When this option is unchecked, you can check only the desired options.
(Individual check When any box is checked, the item becomes selectable with the mouse.
boxes) You may check two or more boxes.
Select only from When this option is checked, ID setting is enabled.
designated ID Only the specified ID becomes selectable with the mouse.
3-111
3.8 Useful Functions for Screen Editing
3-112
4.1 Drawing Toolbar
4 Drawing
4.1 Drawing Toolbar
Display Method
Use tools on the toolbar when drawing graphics. The toolbar is displayed at the first start-up.
When the toolbar is hidden previously, it will not be displayed at the next start-up.
In this case, bring up the toolbar by following the procedure described below.
Drawing
2. The drawing toolbar appears.
4-1
4.1 Drawing Toolbar
Icons
The drawing toolbar contains the following icons.
4-2
4.1 Drawing Toolbar
Drawing
Pattern/Library Places parts stored in the pattern list, graphic page 4-48
library or screen library.
Character Color Allows you to specify foreground color for text page 4-5
graphics.
Line Color/Frame Color Allows you to specify line or frame color for a page 4-5
line or box.
4-3
4.2 Attribute Setting Icon
Frame Type
Line Type
Arrow Type
Paint Color/Background Color
Line Color/Frame Color
Character Color
An attribute which is set before drawing graphics affects all new graphics you draw.
To change attributes after drawing graphics, set each attribute while the target graphic is selected.
If the attribute setting icon is used while multiple graphics are selected, the attributes of all graphics
selected can be changed at one time.
4-4
4.2 Attribute Setting Icon
Selecting Colors
Select colors for text, line, frame, paint or background by following the procedures shown below.
Click.
2. If you find a color you like in the menu, click the color.
The item is displayed in the selected color.
4
Drawing
Yellow is selected as a
foreground color.
3. If you want to select any colors other than the ones in the menu, click [Custom Color].
The [Custom Color] dialog is displayed.
4-5
4.2 Attribute Setting Icon
If you cannot find a color which meets your preference, click the [Select Color>>] button. A more
detailed color creation menu is detailed.
When you click the desired portion on the circle, a corresponding color is shown in the “New” field.
The color can be adjusted finely by sliding the bar or changing the value of each field.
When a color is determined, click the [Add Color] button. The color newly created is displayed at the
bottom two lines in order.
4-6
4.2 Attribute Setting Icon
Drawing
Limitations on Line Styles
• [Thick Line] can be selected for the following items.
straight lines, rectangles
• Line style selection is not possible for the following items. They are drawn with solid lines.
chamfered boxes (round chamfering, chamfering), parallelograms with frame (painted),
polygons, circles, sectors, ellipses
4-7
4.3 Drawing Methods
Line
Single Line
1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar.
Select the desired color from the list displayed.
Line Color
Drag.
Line Type
5. To reset the drawing setting, right-click or click the mouse at the desired position on the screen.
By dragging the mouse again without resetting it, you can draw another line continuously.
When you drag the mouse while holding down the SHIFT key, it is possible to draw a horizontal or vertical line.
4-8
4.3 Drawing Methods
Continuous Line
1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar.
Select the desired color from the list displayed.
Drawing
3. Click the “ ” mark on the right of the [Line] icon on the toolbar.
The pull-down menu is displayed. Select [Continuous Line].
The [Continuous Line] icon is depressed and the mouse cursor is turned into a cross-shaped
cursor.
4. Click at the start point. Then click at the first point. The first line is drawn.
Click.
Start point First point
4-9
4.3 Drawing Methods
5. In the same manner, move the mouse to the second point and click.
Click.
Second point
Double-click.
Second point End point
Box
Rectangle
1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar.
Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an
example.)
2. Likewise, select a line style from the [Line Type] icon and a frame color from the [Line Color/Frame
Color] icon respectively.
4-10
4.3 Drawing Methods
3. Select a paint color for inside the frame from the [Paint Color] icon.
4
5. Drag the mouse from the start point to the end point.
Drawing
The box is drawn with properties set in steps 1. through 3.
Line Color
Paint Color
Frame Type
6. To reset the drawing setting, right-click or click the mouse at the desired position on the screen.
By dragging the mouse again without resetting it, you can draw another box continuously.
Selecting a tile
Tiles can be selected when painting boxes or circles.
A maximum of 16 tiles can be used.
Eight tiles are registered as default.
User-defined tiles
8 types
4-11
4.3 Drawing Methods
When a tile at the extreme left is selected, the area is painted in the color set for [Color].
When another tile is selected, the area is painted in the colors set for [Color] and [Background Color].
Background color
As an example, the procedure for setting the tile for the box with paint is described below.
Click or double-click.
4-12
4.3 Drawing Methods
3. Click [Special].
The [Tile Setting] dialog is displayed.
4. Choose the desired tile from the [Tile] field in the dialog.
The tile whose color is those currently selected in [Color] and [Back Color] is displayed.
Choose a background color by clicking [Back Color] to make your desired tile pattern. 4
Drawing
The display is
changed according
to the selected tile.
The display
is changed.
4-13
4.3 Drawing Methods
Parallelogram
1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar.
Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an
example.)
2. Select a frame color from the [Line Color/Frame Color] icon and a color of the frame inside from
the [Paint Color] icon.
3. Click the “ ” mark on the right of the [Box] icon on the toolbar.
Click [Parallelogram] from the pull-down menu.
The [Parallelogram] icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
4. Drag the mouse from the start point to the end point of the upper side.
Drag.
Start point End point
4-14
4.3 Drawing Methods
5. Drag from the end point of the upper side to the corresponding point of the lower side.
Drag.
Polygon 4
Drawing
1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar.
Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an
example.)
2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame
inside from the [Paint Color] icon.
4-15
4.3 Drawing Methods
3. Click the “ ” mark on the right of the [Box] icon on the toolbar.
Click [Polygon] from the pull-down menu.
The [Polygon] icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
5. Click the “ ” mark on the right of the [Polygon] icon displayed at the extreme left of the toolbar.
The pull-down menu is displayed.
: Start point
: End point
4-16
4.3 Drawing Methods
6. Drag the mouse from the center to a corner. Then the polygon is drawn.
Drawing
[Number of Angles] is
changed from “3” to “6”.
[Vertex Edit]
To change the angular position or radius of the polygon drawn on the screen, use the [Vertex Edit] command.
4-17
4.3 Drawing Methods
Dragging the handle allows you to move the polygon or change the radius.
No Round Chamfering
chamfering Chamfering
Radius Radius
When a chamfered box is selected, it is impossible to change a line style. All the lines are drawn in
solid lines.
When [With Frame (Paint)] for a round-chamfered box is selected, XOR display cannot be used. For
example, if [With Frame (Paint)] is specified for a round-chamfered box in graphic-relay mode, its
display is disabled on Y-View. For more information on XOR display, refer to “Chapter 11 Graphic” in
the Y-View Series Reference Manual.
4-18
4.3 Drawing Methods
Circle
Circle
1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar.
Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an
example.)
2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame
inside from the [Paint Color] icon.
Drawing
3. Click the [Circle] icon on the toolbar.
The [Circle] icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
4-19
4.3 Drawing Methods
Circle (Center):
Drag from the center for the radius.
: Start point
: End point
Circle (Diameter):
Drag from one side to the other for the diameter.
: Start point
: End point
Circle (Side):
Drag from the start point to the end point of the box
where an inscribed circle is drawn.
: Start point
: End point
6. Drag the mouse from the center to the desired radius. The circle is drawn.
4-20
4.3 Drawing Methods
2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame
inside from the [Paint Color] icon.
Drawing
3. Click the [Arc] or [Sector] icon on the toolbar.
The icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
4-21
4.3 Drawing Methods
: Start point
: End point
7. When you stop dragging, a line is displayed. Click the mouse at the start point of the arc or sector.
8. Move the cursor along the arc to the end point of the arc. The section drawn counter-clockwise
remains as an arc.
Clockwise
Counterclockwise
: Start point
: End point
4-22
4.3 Drawing Methods
2. Likewise, select a line style from the [Line Type] icon and a frame color from the [Line Color/Frame
Color] icon respectively.
4
Drawing
3. Select a paint color for inside the frame from the [Paint Color] icon.
4-23
4.3 Drawing Methods
7. Drag the mouse from the start point to the end point.
9. Clicking the mouse to the desired position draws the arc or sector.
: Start point
: End point
Ellipse
1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar.
Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an
example.)
4-24
4.3 Drawing Methods
2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame
inside from the [Paint Color] icon.
Drawing
4. Select the drawing method.
Click [View] [Toolbar] [Drawing Method].
The [Drawing Method] toolbar is displayed.
4-25
4.3 Drawing Methods
: Start point
: End point
6. Drag the mouse from the center to the desired radius. The ellipse is drawn.
2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame
inside from the [Paint Color] icon.
4-26
4.3 Drawing Methods
Drawing
5. Click the “ ” mark on the right of the [Elliptical Arc/Elliptical Sector] icon.
The pull-down menu is displayed.
4-27
4.3 Drawing Methods
: Start point
: End point
7. When you stop dragging, a line is displayed. Click the mouse at the start point of the elliptical arc
or sector.
8. Move the cursor along the arc to the end point of the arc. The section drawn counter-clockwise
remains as an arc.
Clockwise
Counterclockwise
10. To reset the drawing setting, right-click or double-click the mouse. By dragging the mouse again
without resetting it, you can draw another elliptical arc or sector continuously.
2. Likewise, select a line style from the [Line Type] icon and a frame color from the [Line Color/Frame
Color] icon respectively.
4-28
4.3 Drawing Methods
3. Select a paint color for inside the frame from the [Paint Color] icon.
Drawing
5. Select the drawing method.
Click [View] [Toolbar] [Drawing Method].
The [Drawing Method] toolbar is displayed.
6. Click the “ ” mark on the right of the [Elliptical Arc/Elliptical Sector] icon.
The pull-down menu is displayed.
4-29
4.3 Drawing Methods
7. Drag the mouse from the start point to the end point.
: Start point
: End point
8. When you stop dragging, a line is displayed. Click the mouse at the start point of the elliptical arc
or sector.
9. Move the cursor clockwise (portion to be erased) or counter-clockwise (portion to be drawn) along
the elliptical arc or sector, and click on the end point.
Clockwise
Counterclockwise
11. To reset the drawing setting, right-click or double-click the mouse. By dragging the mouse again
without resetting it, you can draw another elliptical arc or sector continuously.
4-30
4.3 Drawing Methods
Text
How to Enter or Place Text and Multi-text
1. Click the [Text] icon on the toolbar.
The [Text] icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
Drawing
Drag.
3. Enter text.
(The text is displayed with tentative properties at this time. The text properties are reflected after
performing step 4.)
Menu
4-31
4.3 Drawing Methods
[Text] Dialog
Clicking (or double-clicking) the [Text] item brings up the [Text] dialog shown below.
Click.
3 4
5
6
7
10 11
4-32
4.3 Drawing Methods
ABCD Background
3 Property Select the bold (*1), shadow, 1/4 (*2) or italic typeface for text.
4
Drawing
Shadow 1/4
Bold Italic
[Shadow]
ABCD
Foreground
Background
4-33
4.3 Drawing Methods
When selecting an option other than the above, click the icon at the
bottom. The dialog that allows selection from all options is
displayed:
4-34
4.3 Drawing Methods
Drawing
Start X Specify the X coordinate at the lower left corner of the item in dots.
Start Y Specify the Y coordinate at the lower left corner of the item in dots.
MENU
4-35
4.3 Drawing Methods
2
3
Only different options from those included in the [Text] tab window is provided below.
Maximum (1-byte)
Number of
Available Lines Limitation (*2)
displayed dots
characters per line (*1)
640 480 80 24
Max. number of
characters: 3825 (1-byte)
800 600 100 30
*1 The above figures shows the case when “4” is set for [Pitch].
*2 When the Windows font is used, height width should be
approx. 2000k dots. For more information on Windows font,
refer to page A1-29.
2 Pitch (0 - 32) Specify the desired line spacing. The maximum available number
varies depending on this setting.
3 Character Position Select the character position to be aligned.
(Flush Left/Centering/
Flush Right)
4-36
4.3 Drawing Methods
Drawing
Start X Specify the X coordinate at the upper left corner of the item in dots.
Start Y Specify the Y coordinate at the upper left corner of the item in dots.
4-37
4.3 Drawing Methods
Dot
Drawing Method
1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar.
Select the desired color from the list displayed.
4. To reset the drawing setting, right-click the mouse button or click the [Select] icon. By dragging the
mouse again without resetting it, you can draw another dot continuously.
4-38
4.3 Drawing Methods
Paint
This command is used to paint an enclosed area.
Drawing
3. Click the [Paint] icon on the toolbar.
The [Paint] icon is depressed.
4. Click on the enclosed area. The area is painted in the selected color.
Click.
5. To escape from the paintable state, right-click the mouse or click the [Select] icon. By clicking the
mouse again without escaping, you can execute painting continuously.
4-39
4.3 Drawing Methods
2. Painted color is removed from the area, and the area is only displayed with the “” mark.
Click.
(or double-click.)
4-40
4.3 Drawing Methods
Paint Properties
Click or double-click the painted area (“” mark). The [Paint] dialog appears.
Click.
(or double-click.)
Drawing
Painting is possible even if the foreground color is different from the boundary color.
• Checked:
The enclosed area can be painted in the same color as the one selected for [Foreground].
Example: If you draw an elliptical sector on the line and paint the enclosed area, it is painted as shown
below.
Paint the graphic drawn as below.
(Paint color (green) runs through red (Paint color (green) stops at
area, and stops at the green area.) the red (or green) area.)
4-41
4.3 Drawing Methods
Scale
Bar Graph Scale
Drawing method
1. Select a line color from the [Line Color/Frame Color] icon on the toolbar.
Drag.
4. To reset the drawing setting, right-click or double-click the mouse button. By dragging the mouse
again without resetting it, you can draw another scale continuously.
2
3 4
5 6
4-42
4.3 Drawing Methods
2 Length (1 - 16) Set the length of short gradation marks. Enter the numerical value in
the data field, or set the desired value using the Up/Down button.
3 Line When this box is checked ( ), the scale is drawn with lines.
When this box is not checked ( ), the scale is drawn without lines.
4 No. of Divisions Set the number of divisions of the scale. Enter the numerical value in
(1 - 255) the data field, or set the desired value using the Up/Down button.
5 Long Line When this box is checked ( ), long gradation marks are attached to
the scale at the specified pitch.
When this box is not checked ( ), long gradation marks are not
attached.
6 Pitch (1 - 16) This option is active when [Long Line] is checked.
Specify the pitch for long graduation marks. Enter the numerical
value in the data field, or set the desired value using the Up/Down
button.
Pitch
Short gradation mark
Long gradation mark
4
Drawing
Line
[ Line]
[ Long Line]
1. Click the “ ” mark on the right of the [Scale] icon on the toolbar.
Select [Pie Graph Scale] from the scale type displayed.
The icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
4-43
4.3 Drawing Methods
5. When you stop dragging, a line is displayed. Click the mouse at the start point of the arc.
6. Move the cursor clockwise (portion to be erased) or counter-clockwise (portion to be drawn) along
the arc, and click on the end point.
Clockwise
Counterclockwise
: Start point
: End point
4-44
4.3 Drawing Methods
8. To reset the drawing setting, right-click or double-click the mouse button. By dragging the mouse
again without resetting it, you can draw another scale continuously.
3 4
5 6 4
Drawing
7
2 Length (1 - 16) Set the length of short gradation marks. Enter the numerical value in
the data field, or set the desired value using the Up/Down button.
3 Line When this box is checked ( ), the scale is drawn with lines.
When this box is not checked ( ), the scale is drawn without lines.
4 No. of Divisions Set the number of divisions of the scale. Enter the numerical value in
(1 - 255) the data field, or set the desired value using the Up/Down button.
5 Long Line When this box is checked ( ), long gradation marks are attached to
the scale at the specified pitch.
When this box is not checked ( ), long gradation marks are not
attached.
6 Pitch (1 - 16) This option is active when [Long Line] is checked.
Specify the pitch for long graduation marks. Enter the numerical value
in the data field, or set the desired value using the Up/Down button.
7 Complete Round When this option is checked, the shape of the graph becomes circle,
Circle not arc.
Line
Long gradation mark
4-45
4.3 Drawing Methods
1. Click the “ ” mark on the right of the [Scale] icon on the toolbar.
Select [Trend Graph Scale] from the scale type displayed.
The icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
2. Drag the mouse from the start point to the end point in the same way as drawing a rectangle. The
trend graph scale is drawn.
3. To reset the drawing setting, right-click or double-click the mouse button. By dragging the mouse
again without resetting it, you can draw another scale continuously.
4-46
4.3 Drawing Methods
3 4
5 6
Drawing
1 Color Choose a color for the trend graph scale.
2 Length (1 - 16) Set the length of short gradation marks. Enter the numerical value in
the data field, or set the desired value using the Up/Down button.
3 Line When this box is checked ( ), the scale is drawn with lines.
When this box is not checked ( ), the scale is drawn without lines.
4 No. of Divisions Set the number of divisions of the scale. Enter the numerical value in
(1 - 255) the data field, or set the desired value using the Up/Down button.
Separate settings for the X and Y axes are required.
5 Long Line When this box is checked ( ), long gradation marks are attached to
the scale at the specified pitch.
When this box is not checked ( ), long gradation marks are not
attached.
6 Pitch (1 - 16) This option is active when [Long Line] is checked.
Specify the pitch for long graduation marks. Enter the numerical
value in the data field, or set the desired value using the Up/Down
button.
Separate settings for the X and Y axes are required.
Y axis (vertical)
Pitch
Line
X axis (horizontal)
4-47
4.3 Drawing Methods
Pattern
This command is used to place a pattern registered in the pattern edit area on the screen.
For multi-language screens, pattern numbers are selectable on a language-by-language basis.
For pattern registration and pattern edit area, refer to “5.10 Pattern” (page 5-39).
Clicking the [Pattern] icon brings up the following pattern list window.
Placing Patterns
1. In the [Pattern List] window, click the desired pattern.
4-48
4.3 Drawing Methods
4. To quit placing patterns, right-click the mouse or click the [Select] icon. By clicking the mouse
again without doing so, you can place another pattern continuously. 4
Drawing
Placing Multiple Patterns Continuously
This is useful when placing split-registered patterns in alignment.
1. In the [Pattern List] window, click the [Place Multiple Parts] button.
The [Multiple Patterns] dialog shown below is displayed.
The following options are included in the dialog.
4-49
4.3 Drawing Methods
3. Click the mouse in the desired position. Multiple patterns are placed in alignment.
Pattern No. 3
Pattern No. 4
4-50
4.3 Drawing Methods
Graphic Call
“Graphic call” is used to place a graphic registered in the graphic library on the screen.
For more information on graphic registration and graphic library, refer to “5.6 Graphic Library” (page
5-13).
Placing Graphics
1. Click the “ ” mark on the right of the [Pattern] icon on the toolbar.
Select [Graphic Call] from the list displayed.
Drawing
4-51
4.3 Drawing Methods
4. Click [Place].
A graphic call icon is displayed along with the cursor.
5. Click the mouse in the desired position. The graphic is placed with the [GLIB] mark at the clicked
position.
The reference position of placing a graphic is the “offset” position on the graphic library.
For more information on “offset,” refer to page 5-14.
OFF
To call a graphic that is called with the graphic call command using another graphic call command
(nesting), a maximum of eight nests is possible.
4-52
4.3 Drawing Methods
Screen Library
“Screen library” is used to place a screen registered in the screen library.
For more information on screen library, refer to “5.8 Screen Library” (page 5-31).
Drawing
4-53
4.3 Drawing Methods
4. Click [Place].
The selected screen and the screen library icon is displayed along with the cursor.
5. Click the mouse in the desired position. The screen is placed with the [SLIB] mark at the clicked
position.
The reference position of placing a screen is the “offset” position on the screen library.
For more information on “offset,” refer to page 5-34.
OFF
4-54
4.3 Drawing Methods
Click.
Drawing
4-55
4.3 Drawing Methods
1 2
4-56
4.3 Drawing Methods
Drawing
Start X Specify the X coordinate at the upper left corner of the [SLIB] mark in dots.
Start Y Specify the Y coordinate at the upper left corner of the [SLIB] mark in dots.
4-57
4.4 Graphic Properties Setting
Click.
For more information on operating the item dialog, refer to “2.3 Menu Item [View]” (page 2-11).
Display by double-clicking
It is also possible to display the item dialog by double-clicking on the item.
Click [File] [Property] and open the [General] tab window. Check [ Prohibit Item View Display by
Single Click].
The item dialog is displayed by double-clicking the mouse instead of single clicking.
4-58
4.4 Graphic Properties Setting
Box
Drawing
Text
4-59
4.4 Graphic Properties Setting
4-60
5.1 Outline of Registration Items
5 Registration Items
5.1 Outline of Registration Items
Y-View Series screen data files consist of areas called screens.
Parts and graphics can be placed on screens.
Meanwhile, data items or graphics, the contents of which will vary according to circumstances, cannot
be placed on screens. Thus, these items are registered in different areas.
Screen
Memory error
Power supply error
5
Cylinder error
Cycle time-over
Timeout Pattern
Tank error
Registration
Data mismatch
Communication failure
Graphic library
Message
These areas are called registration items. When editing these items, start from selection from the
[Item] menu.
5-1
5.2 Contents of Registration Items
Message Used for bit order alarming, message, alarm logging or alarm page 5-4
tracking
Macro block Used in macros page 5-12
Graphic library Used for graphic call, graphic mode, graphic relay mode, etc. page 5-13
Screen library Used for screens and overlap displays page 5-31
Pattern Used for drawing on screens, in graphic library, etc. page 5-39
Page block Used for alarm sub display or message mode page 5-61
Direct block Used for alarm sub display or message mode page 5-64
Multi-language Used for changing the language used on the screen page 5-83
5-2
5.3 Screen
5.3 Screen
A screen is an editing window to be opened at start-up of the editor software.
Calling a Screen
To go to a different screen from the current screen or while a different registration item window is
opened, select [Screen] from the [Registration Item] menu.
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
The [Screen] dialog is displayed. Specify the screen number to be opened and click [OK].
Screen Editing
5
Registration
Refer to each individual chapter in this manual for editing a screen.
For limitations on screen editing such as a limited number of parts, refer to “2.6 Screen Composition”
(page 2-31).
5-3
5.4 Message
5.4 Message
It is possible to register user’s desired texts in the message editing area.
Texts for the bit order alarming, message mode, alarm logging or alarm tracking (parts) that will vary
according to the circumstances are registered in this area and can be displayed by the message
display function.
Message Structure
The message editing area is divided into 128 groups.
Each of which can contain 256 message lines. Therefore, you can register a maximum of 32768 lines.
Message
The maximum permissible number of characters per line depends on the number of displayed dots
specified for Y-View.
5-4
5.4 Message
Registration
126 0000 - 0255 32256 - 32511
127 0000 - 0255 32512 - 32767
5-5
5.4 Message
Calling a Message
Select [Message] from the [Registration Item] menu.
The [Message] dialog is displayed. Specify the message group number to be opened and click [OK].
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
Y-View-
5-6
5.4 Message
Message Editing
Messages are entered in the same way as characters in graphics.
To shift to the next group, click the [Next] icon on the icon bar.
Y-View-
5
To select all messages in the group, click [Select All] from the [Edit] menu.
Registration
2. Select [Copy] from the [Edit] menu or the right-click menu, or click the [Copy] icon on the edit
toolbar. The messages are copied to the Windows clipboard.
Y-View-
OR
Right-click.
5-7
5.4 Message
3. Move the cursor to the copy target position. Select [Paste] from the [Edit] menu or the right-click
menu, or click the [Paste] icon on the edit toolbar.
The specified messages are copied to the position.
Y-View-
OR
Right-click.
The [Paste] command inserts messages into the specified position so that the following lines move
down accordingly.
Deleting Messages
1. Specify messages to be deleted by dragging the mouse. The messages are highlighted.
Y-View-
2. Select [Delete] from the [Edit] menu or the right-click menu (or press the Delete key on the
keyboard).
The specified messages are deleted.
Y-View-
Right-click.
5-8
5.4 Message
Search
1. In the [Message Edit] window, check the position of the mouse cursor.
2. Select [Find] from the [Edit] menu.
The [Find] dialog is displayed.
3. Enter the string to be searched for into the [Find what] field.
4. Set [Language] according to the language used for message editing.
(Search is performed based on the character codes corresponding to the [Language] setting.)
5. Select an option from [Direction].
Select [Up] when searching the window upward from the cursor position. Select [Down] when
searching the window downward from the cursor position.
6. Check [ Match case] to make a distinction between upper-case and lower-case letters during
searching messages.
7. Clicking [Find Next] starts searching the window in the selected direction.
Replacement
1. In the [Message Edit] window, check the position of the mouse cursor.
2. Select [Replace] from the [Edit] menu.
5
Registration
The [Replace] dialog is displayed.
3. Enter the desired strings respectively into the [Find what] and [Replace with] fields.
4. Set [Language] according to the language used for message editing.
(Search and replacement are performed based on the character codes corresponding to the
[Language] setting.)
5. Check [ Match case] to make a distinction between upper-case and lower-case letters during
searching messages.
6. Clicking [Find Next] starts searching the window downward from the cursor position.
When [Replace] is clicked, the string for [Find what], if found during searching downward from the
cursor position, is replaced with the string for [Replace with], and search continues.
When [Replace All] is clicked, all the strings for [Find what], if found during searching downward
from the cursor position, are replaced with the string for [Replace with].
5-9
5.4 Message
Display Absolute Address as When this command is unchecked, the line numbers (0 - 255) in
Line Number each group are displayed at the extreme left of the window.
When checked, absolute addresses are displayed instead on the
extreme left.
For more information on absolute addresses, refer to page 5-5.
Bold When this command is checked, message characters are displayed
in bold typeface similar to the [Bold] option available on screens.
Underline When this command is checked, registered messages are
underlined. Each underline is drawn by the number of the
characters typed for the message. For registered messages
containing spaces etc., this command can be used when counting
the number of characters in the messages.
Mark Available sub-menu items for this command vary, depending on
whether [Text] or [Alarm] is selected below [Mark].
Much more sub-menu items become active when [Alarm] is
selected.
For more information, refer to the next page.
Text / Either [Text] or [Alarm] can be selected.
Alarm Selecting [Alarm] is recommended when the alarm tracking function
is in use.
5-10
5.4 Message
Mark
1
2
3
4
5
6
7
Y-View-
5
1 2 3 4 5
Registration
The following displays are available.
Refer to the Y-View Series Reference Manual for more information on the following: For alarm
tracking, refer to “Chapter 10.3 Alarm Tracking (Historical).” For sound output, refer to “Chapter 14.4
Sound.” For e-mail, refer to “Chapter 19.4 E-Mail.”
5-11
5.5 Macro Block
For more information on macros, refer to the Y-View Series Macro Reference Manual.
5-12
5.6 Graphic Library
Graphic No. 253 Graphic No. 253 Graphic No. 253 Graphic No. 253
Graphic No. 254 Graphic No. 254 Graphic No. 254 Graphic No. 254
Graphic No. 255 Graphic No. 255 Graphic No. 255 Graphic No. 255
Registration
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
5-13
5.6 Graphic Library
Only graphics can be registered in the graphic library (parts cannot be registered).
Except for the points below, the editing procedure using the drawing toolbar is the same as the
procedure for screens.
This section explains the graphic editing procedure specific to the graphic library.
Example:
Placement by [Graphic Call] on the drawing toolbar = “OFF” position in the graphic library
OFF
5-14
5.6 Graphic Library
3. Click the mouse in an arbitrary position on the screen. The offset mark is displayed at that
location.
OFF
Changing the offset position prior to registering a graphic is not valid. Set an offset
position after registering a graphic.
Parameter Setting
5
Outline of parameter
Registration
Graphics registered in the graphic library may be moved or transformed on the screen. If data displays
(to be explained later) are registered, they also may be moved, transformed, or changed in displayed
value. For these items which are moved, transformed or changed, memory must be allocated.
This memory is called the “parameter.”
Setting parameters only in the graphic library is not sufficient for moving, transforming, or
changing graphics. Make sure to set parameters for each part on the screen.
5-15
5.6 Graphic Library
2. When the graphic is clicked (or double-clicked), the corresponding item dialog is displayed.
In the dialog, open the [Parameter Setting] tab window.
The tab window is also displayed by clicking the [Parameter] icon on the drawing toolbar while
the graphic is selected.
For more information on the setting items, refer to the next section.
The options in the [Parameter Setting] dialog vary with the selected graphic. For more information,
refer to page 5-20.
5-16
5.6 Graphic Library
Action When moving, transforming, or changing graphics, the new one is placed
over the previous one, or the previous one is cleared before the new one is
placed on the screen. Select either manner.
[Replace]
The new graphic is placed over the previous one.
Therefore, the previous one remains on the screen.
[Animation]
Only the new graphic is placed on the screen.
Set When you go to a setting item and click its [Set] button, the [Parameter]
(For each option) dialog is displayed.
Registration
Refer to the following description for details.
• [Parameter] dialog
Specifying coordinates:
With respect to coordinates (0, 0) at the top left corner of the screen and
(639, 479) at the bottom right corner (or (319, 239) or (799, 599) or (1023,
767)), specify the coordinates for moving a graphic in memory.
(639, 479)
5-17
5.6 Graphic Library
Specifying a number:
(Valid for patterns and graphic call)
Specify a registered pattern number or a graphic number (from 0 to 1023)
in the graphic library directly.
Specifying coordinates:
Based on a graphic position regarded as (0, 0), specifying a positive
coordinate value in memory moves it in the plus direction and specifying a
negative coordinate value moves it in the minus direction.
300
+ direction
200
Initial position
(0, 0)
Specifying a number:
(Valid for patterns and graphic call)
Based on a placed pattern or graphic number regarded as “0,” specifying
a positive value in memory calls a pattern or a graphic of a greater
number, and specifying a negative value calls a pattern or a graphic of a
smaller number.
+2
Initial pattern
When “2” is specified in the parameter
memory with pattern No. 4 placed on
the screen, pattern No. 6 is called.
5-18
5.6 Graphic Library
Specifying coordinates:
Based on a placed graphic position regarded as (0, 0), specifying a
positive coordinate value in memory moves it in the minus direction and
specifying a negative coordinate value moves it in the plus direction.
200
200
Specifying a number:
(Valid for patterns and graphic call)
Based on a placed pattern or graphic number regarded as “0,” specifying
a positive value calls a pattern or a graphic of a smaller number, and
specifying a negative value calls a pattern or a graphic of a greater
number.
+3
5
Pattern No. 3 No. 4 No. 5 No. 6 No. 7 No. 8
Initial pattern
Registration
When “3” is specified in the parameter
memory with pattern No. 8 placed on
the screen, pattern No. 5 is called.
5-19
5.6 Graphic Library
*1 [Paint] is not depicted normally when [Action: Animation] is selected in the [Parameter Setting]
dialog.
*2 For information on data display parameters, refer to page 5-23.
1 3 5
4 6
0 2
2. Parallelogram
• PX2
• PY2
• PX3
• PY3
5-20
5.6 Graphic Library
3. Pattern
• Start point
The top left corner of the pattern becomes the start point.
Parameter No. 1
Parameter No. 2
• (Pattern) No.
When a parameter for pattern number has been set, commanding the pattern number brings
up the corresponding graphic.
Pattern No. 0 No. 1 No. 2 No. 3 No. 4 Pattern No. 0 No. 2 No. 3
Registration
5-21
5.6 Graphic Library
Data Display
Outline of data display in graphic library
In the graphic library, it is possible to use a function similar to data display parts as used on the screen.
The usage is as follows:
3426
3426 6243
1234
Displayed with a cursor
2. The [Data Display] dialog for the placed data display opens.
(If the dialog does not appear, double-click the data display.)
5-22
5.6 Graphic Library
Click or double-click.
1234
Registration
OCT
BIN (binary)
CHAR Character display
MSG Message display
Action When moving or changing the data display, the new one is placed over
the previous one, or the previous one is cleared before the new one is
placed on the screen. Select either manner.
[Replace]
The new graphic is placed over the previous one.
Therefore, the previous one remains on the screen.
[Animation]
Only the new graphic is placed on the screen.
Set When you go to a setting item and click its [Set] button, the [Parameter]
(For each option) dialog is displayed.
For more information, refer to page 5-17.
5-23
5.6 Graphic Library
OFF
Monitor Screen
OFF
If no screen is displayed, select [Redraw] from the [View] menu or press the F5 key on the keyboard.
5-24
5.6 Graphic Library
When the graphic library is called, its background setting is ignored and thus only the registered
graphic is recognized as a target.
Registration
5-25
5.7 Overlap Library
5-26
5.7 Overlap Library
2. A cross-shaped cursor and the overlap display part are displayed on the screen.
Registration
For more information on the setting items, refer to “Chapter 2 Overlap” in the Y-View Series Reference
Manual.
5-27
5.7 Overlap Library
1. Select the normal overlap display part placed on the screen. Then, it is enclosed with the handle.
2. While the handle is displayed, click the [Switch] icon on the parts toolbar and move the cursor to
the screen.
Click the mouse on the overlap display.
A switch part is placed on the overlap display.
Place the switch part on the overlap display by moving and clicking the mouse.
For more information on other placement or editing procedures, refer to page 3-67.
5-28
5.7 Overlap Library
Other Settings
Make the following settings as desired for the overlap library.
Data A 1234
7 8 9 UP 7 8 9 UP
4 5 6 DW Data B 4 5 6 DW
1234
1 2 3 +- 1 2 3 +-
Data C 1234
0 . CLR CR 0 . CLR CR
Data D 1234
Data E 1234
Registration
If no screen is displayed, select [Redraw] from the [View] menu or press the F5 key on the keyboard.
5-29
5.7 Overlap Library
Macro Setting
An OPEN macro and a CLOSE macro can be set for the overlap display parts registered in the overlap
library.
These macros can be executed when the registered overlap part is displayed (OPEN macro) on or
erased (CLOSE macro) from the screen.
Macro is a function to execute computation processing for user programs using the Y-View Series
commands.
For more information on macro commands, refer to the Y-View Series Macro Reference Manual.
If a registered overlap library is set as a call-overlap on the screen, these macro settings become
invalid.
Set the overlap as a multi-overlap on the screen when enabling the macro settings.
If you delete an overlap library that includes a macro setting, be sure to delete the macro as well.
Failure to delete the macro will cause an error during error check and the error will be detected also on
Y-View.
Y-View-
For more information, refer to “Chapter 2 Edit” in the Y-View Series Macro Reference Manual.
5-30
5.8 Screen Library
02-01-01 12 : 15 : 15 TUE
5
Registration
• Memory used by a Yokogawa Corporation of America standard calendar part is about 300 bytes.
When the calendar parts are placed on three screens directly, 900 bytes are used.
300 3 = 900 bytes
• When a 300-byte calendar part is registered in a screen library and the part is placed on a screen,
315 bytes and 7 bytes are used respectively.
• By using screen library, 564 bytes (900 336 = 564) are saved.
5-31
5.8 Screen Library
02-01-01 12 : 15 : 15 TUE
Replace the calendar part in the screen library.
No. 1
No. 2
02-01-01 12 : 15 : 15 TUE
No. 1023
5-32
5.8 Screen Library
Registration
• The functions below are not valid for screen libraries though they are valid for screens.
- Overlap
- OPEN/CLOSE/CYCLE macro
- Local function switch setting
- Screen library
• When placing a screen library on the screen, check that parts to be placed do not exceed the
limited number.
Depending on the part type, only one piece can be registered on one ID. When placing a screen
library containing such a part on screens, make sure that the same ID number is not used for
multiple parts. Take care of ID numbers of parts at the time of registering parts in screen library.
To avoid a problem like the one described above, ID number 100 and higher should be allocated to
screen libraries because such numbers may not be used generally.
(Also take care not to use one ID number repeatedly in different screen libraries.)
• There are cases in which only one part (entry mode, memory card) can be used on one sheet, or
only one part (memo pad) can be used on one screen. Take the above note into consideration
when placing a screen library containing such a part on the base screen or the overlap display.
For more information on the limitation on screen parts placement, refer to “Capacity for Parts
Placement” (page 3-47) in “3 Screen Editing”.
5-33
5.8 Screen Library
OFF
3. Click the mouse in an arbitrary position on the screen. The offset mark is displayed at that
location.
OFF
Changing the offset position prior to registering a screen library is not valid. Set an offset position after
registering a screen library.
5-34
5.9 Data Block
Line A setting
Data 1 1234 Line B setting
Data 2 1234
Data 1 1234 Line C setting
Data 3 1234
Data 2 1234
Data 4 1234 Data 1 1234
Data 3 1234
Data 5 1234 Data 2 1234
Data 4 1234
Data 3 1234
Data 5 1234
Data 4 1234
Data 5 1234
Registration
Select [Data Block] from the [Registration Item] menu.
The [Data Block] dialog is displayed. Specify the data block number to be opened and click [OK].
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
5-35
5.9 Data Block
For more information, refer to “3.7 Parts Placement and Setting” (page 3-65).
Drawing
Except for the following, the drawing tools can be used in the same manner as used on the screen.
3. Click the mouse in an arbitrary position on the screen. The offset mark is displayed at that
location.
OFF
Changing the offset position prior to registering a data block is not valid. Set an offset position after
registering a data block.
5-36
5.9 Data Block
OFF
Registration
If no screen is displayed, select [Redraw] from the [View] menu or press the F5 key on the keyboard.
5-37
5.9 Data Block
When a data block is called, its background setting is ignored and thus only the registered data is
recognized as a target.
5-38
5.10 Pattern
5.10 Pattern
Patterns are the areas where bitmap files are imported and graphics are drawn in dots and then
registered.
Pattern Structure
A maximum of 1,024 patterns can be registered.
Pattern No. 0 No. 1 No. 2 No. 3 No. 4 No. 5 No. 6 No. 1023
Calling a Pattern
Select [Pattern] from the [Registration Item] menu.
The [Pattern] dialog is displayed. Specify the pattern number to be opened and click [OK].
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
Registration
5-39
5.10 Pattern
Pattern Editing
The following toolbar is provided for pattern drawing.
[Pen] Icon
The [Pen] icon enables you to draw freehand.
1. Select your desired pen color with the [Line Color/Frame Color] icon, right-click color with the
[Paint Color/Background] icon, and pen size with the [Pen Size] icon.
2. Click the [Pen] icon. In the [Pattern Edit] window, draw a graphic by clicking or dragging the
mouse.
The previously selected color and the pen size apply to the graphic you are drawing.
Drag.
3. To draw in the color for [Paint Color/Background], right-click or right-drag the mouse.
Right-drag
5-40
5.10 Pattern
[Eraser] Icon
The [Eraser] icon enables you to erase graphics freehand.
Click or drag.
Operation by the eraser command is the same as drawing in dots using black color.
1. Select your desired line color with the [Line Color/Frame Color] icon, right-click color with the
[Paint Color/Background] icon, and pen size with the [Pen Size] icon.
2. Click the [Straight Line] icon. In the [Pattern Edit] window, draw lines by dragging the mouse.
The previously selected color and the pen size apply to the line you are drawing.
Registration
Drag.
5-41
5.10 Pattern
[Rectangle] Icon
The [Rectangle] icon enables you to draw boxes.
1. Make necessary settings in advance with the [Line Color/Frame], [Paint Color/Background], and
[Frame Type] icons.
2. Click the [Rectangle] icon. In the [Pattern Edit] window, draw lines by dragging the mouse.
The previous settings apply to the box you are drawing.
Drag.
[Circle] Icon
The [Circle] icon enables you to draw circles.
1. Make necessary settings in advance with the [Line Color/Frame], [Paint Color/Background], and
[Frame Type] icons.
2. Click the [Circle] icon. In the [Pattern Edit] window, draw lines by dragging the mouse.
The previous settings apply to the circle you are drawing.
Drag.
5-42
5.10 Pattern
[Text] Icon
A font available for use under Windows can be imported as a bitmap.
Follow the steps below.
Font Name
Transparent
Character Color
Registration
3. Key in a text as desired.
5-43
5.10 Pattern
4. Click [OK]. In the [Pattern Edit] window, a box as large as the text is displayed. Clicking the
mouse places the text.
Dragging the mouse Releasing the mouse
displays a box. places the text.
If the pattern size in the window is too small at the time of clicking the mouse in step 4, the following
message appears.
By clicking [Yes], the pattern is enlarged to a size that suits the text.
When [No] is clicked, the text is displayed imperfectly because the pattern that remains the same in
size is too small to show the whole text.
5-44
5.10 Pattern
[Paint] Icon
The [Paint] icon enables you to paint graphics.
1. Select your desired paint color with the [Paint Color/Background] icon.
2. Click the [Paint] icon, and click the graphic in the [Pattern Edit] window.
The graphic (enclosed area) is painted in the selected color.
Registration
[Box Select Area] Icon
This icon is used when specifying a pattern area. Dragging the mouse over a pattern encloses it. The
enclosed area becomes a target for copy or deletion.
OR
5-45
5.10 Pattern
2. In the [Pattern Edit] window, drag the mouse from the start point to the end point as drawing a box.
3. A box is displayed.
Execute a necessary function such as copy or deletion.
To move the box, drag it.
Drag the displayed box. Release the mouse to finish the movement.
5-46
5.10 Pattern
Transforming Patterns
This section explains the commands in the [Transform] menu.
1
2
3
4 5
5 4
Rotate Graphic
Clicking this icon rotates the registered pattern 90.
Click [Rotate Graphic]
again. The rotated Click [Rotate
image is rotated Graphic]. The
further 90. image is rotated 90.
90° 90°
Mirror Horizontal
Clicking this icon flips the registered pattern horizontally.
Click [Mirror Horizontal].
5
Registration
The image is flipped horizontally.
Mirror Vertical
Clicking this icon flips the registered pattern vertically.
Click [Mirror Vertical].
The image is flipped vertically.
5-47
5.10 Pattern
Change Size
This command is used to change a pattern size.
Clicking this command brings up the [Change Size] dialog.
The above-mentioned setting ranges take effect on the condition that the data size of one pattern is
1 MB or smaller.
If a size change is made during pattern editing or when a pattern has been completed, the created
pattern data is deleted.
5-48
5.10 Pattern
Green Screen
Pattern
Registration
* The following limitation is imposed on the transparent color setting for patterns. Ignoring
the limitation will disable the transparent color setting, and the pattern is displayed in the
color XORed with the background.
5-49
5.10 Pattern
OR
D:\YView_Operation\E5\Graphic\00017253.bmp
Click [Place].
5-50
5.10 Pattern
4. Clicking [No] brings up the [Bitmap Import Number Designation] dialog. Enter the top pattern
number to be imported and click [OK]. The bitmap data is imported.
D:\YView_Operation\E5\Graphic\00017253.bmp
Registration
5-51
5.10 Pattern
[Detail>>]
This option brings up the detailed menu for [Pseudo Halftone] as the following: The contents are
shown below:
D:\YView_Operation\E5\Graphic\00017253.bmp
Adaptive Error Error diffusion adapted to each individual part of the image can be
Diffusion performed. This function places emphasis on smoothness of image more
than the following [Error Diffusion] does.
Error Diffusion If a color of the source image is not included in the color palette, two bits in
similar colors are placed alternately so as to reproduce the color.
None A palette similar to the source image color is selected.
Ordered Dithering Error diffusion pattern is made closer to regular pattern.
Graininess Specify a level of graininess. The smaller the entered value, the lower the
(0 - 3, standard: 1) graininess becomes.
Color Assign priority to brightness or color for depicting. When a specified
(0 - 15, standard: 8) number gets smaller, brightness takes priority over color.
Green Assign priority to blue-green-based color or red-yellow-based color for
(0 - 15, standard: 8) depicting. When a specified number gets smaller, green-based color takes
priority over other colors.
Conversion Clicking this option (depressed) brings up the preview of the placed image.
[Conversion]
Clicking this option (depressed) brings up the preview of the placed image.
[Redraw]
When any setting [Dither] or [Pseudo Gradation] has been changed while the [Convert] button is
depressed, the image according to the change is previewed by clicking [Redraw].
[ Monochrome (8-tone)]
When this option is checked, the image quality is degraded to the monochrome 8-tone level.
The pattern is reduced in data size as a result.
In the case of the Y-View Series (128-color): When the [ Use 3D Parts] (in the [General Setting] tab
window opened in the [Unit Setting] dialog selected from the [System Setting] menu) setting is
changed, the palette is also changed and the colors of the placed bitmap vary accordingly. To bring
the bitmap to the initial condition, repeat pasting operation of the bitmap.
5-52
5.10 Pattern
1. Click [Tool] [Save in Image File]. Or, click the [Save in Image File] icon on the toolbar.
The [Select Image File to be Saved] dialog is displayed.
OR
Registration
Pattern Environment Setting
The [View] menu or the pattern toolbar includes the following commands.
OR
1 2
2 1
5-53
5.10 Pattern
Display Environment
Clicking [Display Environment] from the [View] menu or the [Display Environment] icon brings up the
following dialog.
Clicking [View] [Background Color] or “ ” button on the right of [Background] icon brings up the
menu for selecting a background color. Select the desired color and click [OK].
The pattern edit window background color changes.
OR
5-54
5.10 Pattern
Placing a Pattern
Registered patterns can be placed on screens or in the graphic library.
Click the [Pattern] icon on the drawing toolbar to place a pattern.
After a pattern placement, the [Pattern No.] can be changed and [Rotate/Mirror] operations can be
performed.
Click (or double-click) the placed pattern (within 4,088-dot size), or select it with handles and click
[Detail Setting] icon. The [Pattern] dialog is displayed.
Registration
Pattern number setting on multi-language screens
For multi-language screens, pattern numbers are selectable individually for [Display Language].
Go to the [Open] button when selecting a pattern.
5-55
5.11 Data Sheet
5-56
5.11 Data Sheet
Top Page Setting This option determines the first page of printing. The contents are shown
Memory below:
Address Content
n Beginning print page
n+1 Number of pages to be printed
Paper Size
Reference Manual.
(A4 Portrait, A4 Landscape, 15-Inch Landscape, User Designation)
5
Registration
Select the sheet size and the sheet orientation.
Characters (16 - 152) Specify the number of characters per line of data sheet.
No. of Lines (2 - 152) Specify the number of lines per page of data sheet.
Use Character When this option is checked, charts can be printed out clearly.
Graphic Print The number of lines also varies.
How this relates to the printout paper is shown below.
A4 landscape 114 40 64
15-inch 136 64 64
landscape
5-57
5.11 Data Sheet
Drawing
Straight Line
Straight lines can be drawn by dragging.
It is possible to draw lines only horizontally or vertically. Continuous lines as well as diagonal lines are
not available.
Rectangle
Only boxes without painting can be drawn.
Text
When the [Text] icon is clicked and then the mouse is clicked on or dragged to the screen, the text
entry area is created on the screen. The [Text] dialog is displayed at the same time.
If you make changes to the properties after entering text, go to the [Text] dialog.
The X and Y enlargement factors for text are set to 1.
Only when [ Enlarge X] is checked, the X size is doubled.
Data Display
Clicking (or double-clicking) the data display part placed by clicking the [Data Display] icon brings up
the [Data Display] dialog shown below.
5-58
5.11 Data Sheet
Display Language This option is active only when the language selection function is in
use.
Allows you to select the interface language number. 5
Display Memory When this option is checked, the memory set for each data display
Registration
part is displayed.
Display Center Line When this option is checked, the center lines are displayed.
Handle Color Allows you to select a color of handles shown around the selected
item.
Background Allows you to choose the background color around the editing area.
Margin Display When this option is checked, the space (margin) is created at the left
and the upper side of the editing area with the color set for [Margin
Color].
If you uncheck this option, the margin area disappears.
5-59
5.11 Data Sheet
Grid Setting
On data sheets, graphics, texts, and data display parts can be placed based on the fixed grids.
Texts and data displays are placed along grid dots.
Lines and boxes are placed on spaces between grid dots.
A grid color and whether or not to show grids can be selected in the [Grid Setting] dialog.
5-60
5.12 Page Block
Message
Message group No. 3 Page block
No. 0
No. 0 Control box emergency stop
No. 1 Control box emergency stop
No. 2 The EMERGENCY STOP button
No. 3 on the control panel is pressed. The EMERGENCY STOP button
No. 4 Reset the button. on the control panel is pressed.
No. 1
No. 5 Reset the button.
No. 2
No. 6 Operation box emergency stop
No. 3
No. 7 EMERGENCY STOP button is
No. 8 EMERGENCY STOP button is pressed on the operation box.
No. 9 pressed on the operation box. Reset the button.
No. 1023
No.10 Reset the button.
No.11
Registration
Select [Page Block] from the [Registration Item] menu.
The [Page Block] dialog is displayed. Specify the page block number to be opened and click [OK].
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
5-61
5.12 Page Block
1. Check the current block number and also the message group number you are going to use.
2. In the right area under [Message GNo.], select the lines to be used for a page block by clicking the
first line and then the last line while you are holding down the Shift key.
5-62
5.12 Page Block
4. To proceed with block No. 1 registration (and after), increment the block number by one using the
“” button provided on the right of [Block No.]. Then follow the above steps.
5. On completion of the registration, press the [Registration Complete] button.
(To cancel the registration, click the [Cancel] button.)
This step completes the page block editing.
Registration
5-63
5.13 Direct Block
5-64
5.13 Direct Block
1. Check the current block number and also the message group number you are going to use.
2. In the right area under [Message GNo.], click the line to be used for a direct block and then click
5
Registration
the [Register] button.
5-65
5.13 Direct Block
3. In the left area under [Block No.], the selected messages are registered.
4. To proceed with the next message registration, click the message and then the [Register] button.
To select messages at the same time, hold down the Ctrl key and click your desired messages.
5. To proceed with block No. 1 registration (and after), increment the block number by one using the
“” button provided on the right of [Block No.]. Then follow the above steps.
6. On completion of the registration, press the [Registration Complete] button.
(To cancel the registration, click the [Cancel] button.)
This step completes the direct block editing.
5-66
5.14 Screen Block
Registration
5-67
5.14 Screen Block
Double-click the
number.
Checking [ Local Screen] shows “Local Screen” in the cell under [Screen No.].
5-68
5.15 Tile
5.15 Tile
For painting a graphic, a paint pattern can be selected from eight default types plus up to eight extra
patterns that you register.
Tile Structure
A maximum of 8 tiles can be registered.
The size of one tile is 8 8 dots.
White dots specified on a tile are regarded as areas in the foreground color and black dots are
regarded as areas in the background color.
White dots specified in tile editing are
Foreground colored in the foreground color and black
dots are colored in the background color.
Background
Calling a Tile
Select [Tile] from the [Registration Item] menu.
The [Tile Edit] window is displayed.
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
Registration
5-69
5.15 Tile
Tile Editing
Follow the procedure below.
5-70
5.15 Tile
Registration
5-71
5.16 Animation
5.16 Animation
This area is provided for the use of the animation function.
Graphics for animation are registered.
Frame (0 - 1,022)
A maximum of 1,024 animation settings from No. 0 to No. 1,023 can be registered.
A maximum of 1,023 frames from No. 0 to No. 1022, which are defined in [Animation], can be
registered.
5-72
5.16 Animation
Animation Editing
In the [Animation] dialog, the number of frames and an animation speed are set, and the actual
animated image can be checked.
Follow the procedure below.
Registration
Animation No. (0 - 1,023) The animation number you are currently editing is displayed.
You can change the animation number by clicking the up/down arrow
buttons. You can also enter the number directly without using the
buttons.
Use A check mark for this option denotes that the animation number has
been set.
To clear the setting, uncheck this box.
Start Frame No. Specify the number (range) of frames to be used for this animation.
End Frame No.
(0 - 1022)
Seconds to Replay Set the switching cycle (speed) in which you switch and display the
(100 msec) frames that you specified for [Start Frame No.] and [End Frame No.].
[TEST] When the frames have been registered, you can check the actual
[PLAY] motion of animation.
[PAUSE]
[STOP]
[ Repeat Playback]
5-73
5.16 Animation
To go back to the [Animation VIEW] dialog, right-click the desired folder [Animation No. xxxx] and
click [Property].
5. Double-clicking a displayed folder [Animation No. xxxx] brings up as many [Frame] folders as the
number set in step 2.
5-74
5.16 Animation
Frame Editing
In the [Animation] window, double-click the desired [Frame No. xxxx] under an [Animation No. xxxx]
folder.
The [Frame Edit] window is displayed.
Frame Structure
A maximum of 1,023 frames from No. 0 to No. 1,022 can be registered.
The maximum capacity per frame is 1 MB.
The maximum permissible X and Y sizes of a pattern are 1,024 dots and 768 dots respectively.
5
Frame Editing
Registration
Frames can be edited in the same manner as for patterns.
5-75
5.17 Comment
5.17 Comment
Text consisting of multiple lines can be registered with an allocated comment number and can be
called by bit setting or designation of the number. This function is called comment display and a
“comment” refers to an area where text is registered.
The color and size of text can arbitrarily be set on a comment-by-comment basis.
Comment Structure
There are 256 comment groups. A maximum of 128 comments can be registered with one group (127
comments maximum with group No. 0), thus a maximum of 32767 comments can be registered in
total.
Comment
Comment No. 0 Comment No. 128 Comment No. 256 Comment No. 32640
AAAAA h
aaaaa hh
BBBBB hhh
bbbbb hhhh
Error QQQQQQQ
QQQQQQQ
Occurred QQQQQQQ
QQQQQQQ
Comment No. 127 Comment No. 255 Comment No. 383 Comment No. 32767
Limitations on Comments
Note the following limitations.
* The maximum permissible number of characters per line depends on the number of displayed dots
specified for Y-View.
5-76
5.17 Comment
Calling a Comment
Click [Comment] from the [Registration Item] menu.
The [Comment] dialog is displayed. Specify the comment group number to be opened and click [OK].
(Alternatively, you can call the screen from the [Screen] menu in Project View.)
Comment Editing
The procedural steps for comment registration are as follows:
5
Entering a Comment
Registration
1. In the [Comment Edit] window, start from No.1 for entering a comment.
Enter the text of the comment just as you type characters normally.
5-77
5.17 Comment
Contrary to the above, the Enter key can be used to go to the next line at the same comment number,
and the Alt and Enter keys can be used to go to the next comment number.
To achieve this, click [Page] [Change Line Feed Operation].
You can see whether or not [Change Line Feed Operation] is checked also on the status bar.
Text Properties
Text properties can be changed on a comment-by-comment basis.
Right-click.
5-78
5.17 Comment
3. In the dialog, set the options of [Color], [Enlarge], [Windows Font], etc. as necessary.
4. Click [Setting]. The settings made in the dialog are reflected through the text.
* The text properties you set cannot be previewed in the [Comment Edit] window (only the
color is previewed) unless [Windows Font] is set.
When necessary, go to the [Screen Edit] window or Y-View to preview the text properties.
To shift to the next group, click the [Next] icon on the icon bar.
Deleting a Comment
1. Move the cursor to the comment to be deleted.
2. Click [Page] [Delete Page].
4. When [Yes] is clicked, the corresponding comment is deleted and the comments entered below
are moved up. 5
Registration
Comment [0] [No Title.YView] - Edit
5-79
5.17 Comment
5-80
5.17 Comment
TXT format
Comment No. 1
Registration
Comment No. 4
5-81
5.17 Comment
comment number, comment text, foreground color, background color, typeface, italic, transparency,
start position, rotation, size X, size Y
For description of the format, refer to the section of the TXT format.
CSV format
5-82
5.18 Multi-language
[Page] Menu
The [Page] menu is the menu specific to comment editing.
Checked:
Enter key: used to insert lines in the same comment
Alt and Enter keys: used to newly insert the next comment number
Insert Page Performs a line feed in the position specified by the cursor. The
comments following the cursor position is/are given the next (and
the following) comment numbers.
Delete Page Deletes the comment specified by the cursor.
Delete All Deletes all comments.
5.18 Multi-language
This area is provided for the use of the language selection function.
5
Registration
For more information, refer to “Appendix 3 Display Language” in the Y-View Series Reference Manual.
5-83
5.18 Multi-language
5-84
6.1 Transfer Methods
Model
Transfer Method
Y-View
V-CP
*1
Ethernet
USB
CF card
Memory card (CREC)
Modem
V-CP SYSTEM
F1
F2
F3
F4
6
F5
F6
MJ1
F7
When the USB port is provided on the computer instead of the D-sub 9-pin serial interface, use a USB
D-sub 9-pin serial converter which is commercially available.
6-1
6.1 Transfer Methods
Computer
Y-View series
(compliant with Ethernet)
Ethernet
SYSTEM
F1
F2
F3
F4
PLC
F5
F6
F7
Computer
Y-View series
USB cable
SYSTEM
F1
F2
F3
F4
F5
F6
F7
USB-A USB-B
6-2
6.1 Transfer Methods
Using a Card
CF Card
Data in the computer is first stored on a CF card which is commercially available, and then insert the
CF card into Y-View to transfer the data.
F1
F2
F3
F4
CompactFlash Card
F5
96MB
F6
F7
96MB
CF card
CF card reader/writer
The appropriate environment to read from or write to the CF card is required on the computer side.
Memory Card
Data in the computer is first stored on a memory card using Yokogawa Electronics’ “CREC” (card
recorder) and “REC-MCARD” (memory card) and then attach CREC with REC-MCARD to Y-View.
Data is then transferred to Y-View.
AC adaptor
CREC
Memory card
6
V-CP Transfer with
SYSTEM
F1
F2
F3
CREC-CP
F4
F5
F6
F7
Connecting to serial port
Y-View series
Memory card
CREC
When connecting CREC and the computer, use the AC adaptor included with CREC as well as V-CP.
6-3
6.1 Transfer Methods
Using a Modem
Screen data can be transferred via telephone line.
MJ1
Modem LINE
SYSTEM
F1
F2
F3 PW ER OH CD DA
F4
F5
F6
F7
Telephone line
modular socket
6-4
6.2 Type of Transferred Data
6-5
6.2 Type of Transferred Data
Program File
Y-View Model
Normal Mode 128-color Mode
D151-XGA Y-View150.prg -
D121-SVG/D104-SVG Y-View120.prg Y-View1202.prg
D104-VGA Y-View100.prg Y-View1002.prg
D104-VGA Y-View100C.prg Y-View100C2.prg
D084-SVG Y-View080.prg Y-View0802.prg
D084-VGA Y-View080C.prg Y-View080C2.prg
D057-TFT/STN Landscape Y-View060.prg Y-View0602.prg
Portrait Y-View060V.prg -
D057-MON Y-View0602.prg -
Keep the power on during system program transfer. Shutting off the computer may causes errors to
Y-View.
6-6
6.3 Preliminaries
6.3 Preliminaries
Preparation for Y-View
The screen status before starting transfer varies between new Y-View and the existing one.
New Y-View
When a new Y-View is started for the first time, the following screen appears.
SYSTEM
F1
F2
F3
F4
V-CP
F5
F6
F7
Ethernet
SYSTEM
F1
F2
F3
F4
F5
6
F6
F7
SYSTEM
F1
Transfer with
F2
F3
F4
Card
F5
F6
F7
SYSTEM
F1
F2
F3
F4
F5
F6
F7
6-7
6.3 Preliminaries
Existing Y-View
When the existing Y-View is started, it is in a RUN state.
SYSTEM
F1
RUN F2
(= communicating
F3
PLC F4
V-CP
with the PLC) F5
F6
F7
The data can be transferred in the RUN mode or after the Main Menu screen is displayed.
F1 F1 F1
F2 F2 F2
F3 F3 F3
F4 F4 F4
F5 F5 F5
F6 F6 F6
F7 F7 F7
If the screen is not changed by pressing the [SYSTEM] or [F1] switch, the switch may be prohibited or set to
become active when the switch is held down for a certain time.
Hold down the [SYSTEM] and [F7] ([F5] for the 5.7-inch model) switches at the same time. Alternatively press the
[SYSTEM] switch and then hold down the [F1] and [F7] ([F5] for the 5.7-inch model) switches at the same time.
For more information, refer to the description regarding the function switch in the Y-View Series Hardware
Specifications.
6-8
6.3 Preliminaries
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
* In the case of the automatic uploading using a CF card, it is not necessary to display the 6
Main Menu screen. For more information on the automatic uploading, see “Chapter 18. CF
Card” in the Y-View Series Reference Manual. Transfer with
6-9
6.4 Transfer Procedure (Using a Communication Cable)
V-CP SYSTEM
F1
F2
F3
F4
F5
F6
MJ1
F7
E.g. Y-View10iT
LAN
V-CP
When [No Connection] is not set for the MJ1, display the Main Menu screen on Y-View.
6-10
6.4 Transfer Procedure (Using a Communication Cable)
3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6
Transfer with
6-11
6.4 Transfer Procedure (Using a Communication Cable)
7. For [Communication Port], select the port used for connecting V-CP on the computer.
(When using a USB-serial converter, select the COM port set for the USB port.)
9. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
6-12
6.4 Transfer Procedure (Using a Communication Cable)
On Y-View, the screen is changed to the Main Menu screen shown below.
6
Transfer with
12. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6-13
6.4 Transfer Procedure (Using a Communication Cable)
3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6-14
6.4 Transfer Procedure (Using a Communication Cable)
7. For [Communication Port], select the port used for connecting V-CP on the computer.
(When using the USB-serial converter, select the COM port set for the USB port.)
9. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
On Y-View, the screen is changed to the Main Menu screen shown below. 6
Transfer with
12. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6-15
6.4 Transfer Procedure (Using a Communication Cable)
2. Start up the editor and open the screen data file to be compared.
(The native data file transferred from Y-View is acceptable.)
3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6-16
6.4 Transfer Procedure (Using a Communication Cable)
7. For [Communication Port], select the port used for connecting V-CP on the computer.
(When using the USB-serial converter, select the COM port set for the USB port.)
9. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
On Y-View, the screen is changed to the Main Menu screen shown below. 6
Transfer with
6-17
6.4 Transfer Procedure (Using a Communication Cable)
12. When the data comparison is completed, the display indicating that the data transfer is in process
disappears.
When any differences are found, a window showing the result of comparison is displayed as
below.
The displayed contents are the same as the one displayed when two files are compared.
For more information, refer to “File Comparison”(page 8-79) in “8.8 File Management”.
13. When the data is found to be exactly the same, the following dialog appears.
Click [OK]. The [Comparison] window showing the result of comparison is displayed.
6-18
6.4 Transfer Procedure (Using a Communication Cable)
Ethernet
System Configuration
The data is transferred in the following system configuration via Ethernet.
Computer
Y-View Series
(compliant with Ethernet
(refer to page 6-1.))
Ethernet
SYSTEM
F1
F2
F3
F4
PLC
F5
F6
F7
LAN
LAN cable
6
Transfer with
Please provide your own LAN cable.
When connecting a LAN cable to the hub, prepare a straight cable. When connecting it to the
computer directly, provide a cross cable.
6-19
6.4 Transfer Procedure (Using a Communication Cable)
2. Check the setting, such as connecting status or IP address setting, on the Main Menu screen.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
4. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6-20
6.4 Transfer Procedure (Using a Communication Cable)
6
For the screen data where the network table has been set, the table contents are Transfer with
displayed in the upper right field.
Y-View No1(10.91.130.160)
Y-View No2(10.91.130.185)
The IP address of the transfer target can also be selected from the table. Select the
target IP address and click the [<<] button. The IP address is set in the [IP Address] field.
6-21
6.4 Transfer Procedure (Using a Communication Cable)
8. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
On Y-View, the screen is changed to the Main Menu screen shown below.
11. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6-22
6.4 Transfer Procedure (Using a Communication Cable)
To check if the Ethernet connection is correctly established, send a “PING” command from the
computer.
Connection
OK
When the connection is not established, the following results are shown.
6
Transfer with
Not
connected
In this case, check the IP address of Y-View or the computer, or make sure that the connecting cable
is connected securely.
6-23
6.4 Transfer Procedure (Using a Communication Cable)
3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6-24
6.4 Transfer Procedure (Using a Communication Cable)
For the screen data where the network table has been set, the table contents are
displayed in the upper right field.
Y-View No1(10.91.130.160)
Y-View No2(10.91.130.185)
The IP address of the transfer target can also be selected from the table. Select the
target IP address and click the [<<] button. The IP address is set in the [IP Address] field.
6
7. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
Transfer with
8. Click the [PC< -] button. Data transfer is started.
6-25
6.4 Transfer Procedure (Using a Communication Cable)
On Y-View, the screen is changed to the Main Menu screen shown below.
10. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6-26
6.4 Transfer Procedure (Using a Communication Cable)
1. Connect the LAN port of Y-View (or LAN port of CU-03-3) and the computer using a LAN cable.
Check the setting, such as connecting status or IP address setting, on the Main Menu screen.
2. Start up the editor and open the screen data file to be compared.
(The native data file transferred from Y-View is acceptable.)
3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6
Transfer with
6-27
6.4 Transfer Procedure (Using a Communication Cable)
7. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again.
6-28
6.4 Transfer Procedure (Using a Communication Cable)
USB
System Configuration
The data is transferred in the following system configuration via USB.
Computer
Y-View series
USB cable
SYSTEM
F1
F2
F3
F4
F5
F6
F7
USB-A USB-B
1. Connect the USB-B port of Y-View (with the power on) to the computer (with the power on) using a
USB cable.
2. The message “Found New Hardware” appears and then the driver installation wizard is displayed
on the computer.
6
Transfer with
6-29
6.4 Transfer Procedure (Using a Communication Cable)
4. The following dialog is displayed. Select [Install from a list or specific location (Advanced)] and
click [Next].
5. Select [Don’t search. I will choose the driver to install] in the following dialog, and click [Next].
6-30
6.4 Transfer Procedure (Using a Communication Cable)
8. The USB driver “OP-U.inf” is stored in the “INF” folder within the Y-View Configurator editor
installation folder (“Y-View Configurator” for example).
Select the “OP-U.inf” file that is compatible with the OS and click the [Open] button.
9. The previous dialog is displayed again. Check the path shown under [Copy manufacturer’s files
from:] and click [OK].
6
Transfer with
10. The following dialog is displayed. Check that [Operation Panel USB Driver] is shown under
[Models:]. Click [Next].
6-31
6.4 Transfer Procedure (Using a Communication Cable)
12. The dialog shown below is displayed on completion of installation. Click [Finish].
6-32
6.4 Transfer Procedure (Using a Communication Cable)
Computer
Y-View series
USB cable
SYSTEM
F1
F2
F3
F4
F5
F6
F7
USB-A USB-B
2. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6
Transfer with
6-33
6.4 Transfer Procedure (Using a Communication Cable)
6. When completing the setting, click [OK]. The former [Transfer] dialog is displayed again.
6-34
6.4 Transfer Procedure (Using a Communication Cable)
On Y-View, the screen is changed to the Main Menu screen shown below.
9. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6
Transfer with
6-35
6.5 Transfer Procedure (Using a Card)
Y-View series
CF card
manager
SYSTEM
F1
F2
F3
F4
CompactFlash Card
F5
96MB
F6
F7
96MB
CF card
CF card reader/writer
Conversely, to transfer the data from the CF card to Y-View, follow the two steps described below.
1. Transfer from the CF card to Y-View
2. Transfer from the editor to the CF card (CF card manager)
1. Transfer procedure from the editor to the CF card (CF card manager)
1) Insert (or connect) the CF card into the computer.
CF card
96MB
CF card reader/writer
6-36
6.5 Transfer Procedure (Using a Card)
6
Transfer with
6-37
6.5 Transfer Procedure (Using a Card)
6) When transferring the data currently opened, check [ Write Data Being Edited].
When selecting the screen data file as desired, uncheck [ Write Data Being Edited], and click
the [Open] button for [Path of File to Be Converted].
OR
7) Click [OK].
The data is written to the CF card.
6-38
6.5 Transfer Procedure (Using a Card)
8) When writing is completed, the access folder is automatically created in the CF card.
In the “DSP” folder created in the access folder, you can find that the [DSP0000.BIN] file is
newly created.
This “DSP0000.BIN” file is the screen data file.
Select the BIN file and click [Property] from the right-click menu. Then you can check the details of the
file.
6
Transfer with
6-39
6.5 Transfer Procedure (Using a Card)
SYSTEM
F1
F2
F3
F4
F5
F6
F7
F1 F1 F1
F2 F2 F2
F3 F3 F3
F4 F4 F4
F5 F5 F5
F6 F6 F6
F7 F7 F7
If the screen is not changed by pressing the [SYSTEM] or [F1] switch, the switch may be prohibited or set to
become active when the switch is held down for a certain time.
For more information, refer to the description regarding the function switch in the Y-View Series Hardware
Specifications.
2) Insert the CF card that contains the screen data into Y-View.
SYSTEM
F1
F2
F3
F4
CF card cover
F5
CompactFlash Card
F6
96MB
F7
CF card
POWER
Backside
6-40
6.5 Transfer Procedure (Using a Card)
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
4) Select [Screen Data] under [Data Selection] and an option as desired under [CF Card inserted
to].
Press the [Display <--- Card] switch.
The [CF Card File Information] window is displayed.
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
5) When the name of the access folder created in the CF card is shown as [Folder Name], go to
the next step (step 6).
When a different name is displayed as [Folder Name], press the [Select Folder] switch and
select the appropriate folder.
When the target folder name is not displayed: Select the target folder.
6
Transfer with
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
6-41
6.5 Transfer Procedure (Using a Card)
6) Press the [Select Data] switch. The [Data Selection] dialog is displayed. The switch name
changes from [Select Data] to [Start].
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
7) Select the data to be transferred. In this example, press the [Select All] switch so that all data
will be transferred. Press the [Start] switch. The switch name changes from [Start] to
[Transferring].
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
8) When the data has been transferred successfully, the Main Menu screen is displayed again.
When [Select All] or [Sys. Program] is selected as the data to be transferred, the Main Menu screen is
displayed on completion of transfer.
Otherwise, the following window is displayed when data transfer is completed.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
Press the [OK] switch. The Card Transfer screen will appear. Return to the Main Menu screen using
the [Return] switch.
6-42
6.5 Transfer Procedure (Using a Card)
Memory Card
System Configuration
Data is transferred in the following system configuration using a memory card.
AC adaptor
CREC
Memory card
V-CP
SYSTEM
F1
F2
F3
CREC-CP
F4
F5
F6
F7
Connecting to serial port
Y-View series
Memory card
CREC
Conversely, to transfer data from the memory card to Y-View, follow the two steps described below.
1. Transfer from the memory card to Y-View
2. Transfer from the editor to the memory card
AC adaptor
CREC
V-CP
Memory card
6-43
6.5 Transfer Procedure (Using a Card)
2) Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
OR
6-44
6.5 Transfer Procedure (Using a Card)
3. When checking the setting for [Communication Port] and [Baud Rate], click [OK].
The former [Transfer] dialog is displayed again.
Click the [PC ->] button. Data transfer is started.
5. When the data transfer is completed, the display indicating that the data transfer is in process
disappears.
6
Transfer with
6-45
6.5 Transfer Procedure (Using a Card)
SYSTEM
F1
F2
F3
F4
F5
F6
F7
F1 F1 F1
F2 F2 F2
F3 F3 F3
F4 F4 F4
F5 F5 F5
F6 F6 F6
F7 F7 F7
If the screen is not changed by pressing the [SYSTEM] or [F1] switch, the switch may be prohibited or set to
become active when the switch is held down for a certain time.
For more information, refer to the description regarding the function switch in the Y-View Series Hardware
Specifications.
2) Connect CREC (card recorder) and Y-View, and insert the memory card into CREC.
SYSTEM
F1
F2
F3
F4
F5
F6
CREC-CP
F7
Y-View series
Memory card
CREC
6-46
6.5 Transfer Procedure (Using a Card)
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
5) Press the [Modular Jack MJ1 (or 2)] switch in the [Port Selection] field.
The [Memory Card Information] dialog is displayed.
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6
F7
F6
F7 6
Transfer with
6) Press the [Screen Data] switch under [Data Selection]. (If information on the system program
or font data is displayed, [Font Data] or [Sys. Program] can also be selected.)
SYSTEM
F1
F2
F3
F4
F5
F6
F7
6-47
6.5 Transfer Procedure (Using a Card)
7) Select [Display <--- Card] in the [Transfer] field, and press the [Start] switch.
Data transfer is started. During data transfer, the [Start] switch changes into [Busy].
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
SYSTEM
F1
F2
F3
F4
F5
F6
F7
When the system program is transferred using the [Program] switch, the Main Menu screen is brought
up on completion of data transfer.
9) Press the [Return] switch. The Main Menu screen is displayed again.
6-48
6.6 Transfer Procedure (Using a Modem)
Preliminaries
Receive (Y-View Series) side
• Modem (Accessories: RS-232C cable, modular cable, AC adaptor)
• V-CP
• RS-232C cross cable (page 6-53)
• Y-View Configurator or communication software (HyperTerminal, etc.)
Setting Procedure
Receive (Y-View Series) side
1. Connect the modem on the receive (Y-View Series) side to a computer according to the instruction
manual.
2. Transfer AT commands to the modem.
3. Disconnect the modem from the computer, and connect the modem to the Y-View Series. (Refer
to page 6-53.)
4. Set a baud rate used between the Y-View Series and the modem. (Refer to page 6-52.)
6-49
6.6 Transfer Procedure (Using a Modem)
AT Command Setting
1. Double-click “SendAT.exe” existing in the folder where the Y-View Configurator software is
installed (e.g. C:\ProgramFiles\Y-View Configurator).
4. Select [AT] from the pull-down menu and click the [Send] button.
5. [OK] is displayed when the modem and the computer are connected correctly.
Writing to non-volatile memory*2 &W0 The current operation status to be written to “STORE PROFILE 0”
6-50
6.6 Transfer Procedure (Using a Modem)
If the settings for your modem are the same as the above, select the commands below from the
pull-down menu and send the AT commands.
7. Turning the modem power off deletes the transferred commands. Therefore, select [AT&W0] from
the pull-down menu and send it.
[OK] appears when the commands have been transferred correctly.
8. If the settings for your modem differ from above, delete the written AT commands and directly
enter the AT commands described in your modem’s manual.
6
Transfer with
The AT command setting has been completed.
If the Y-View Configurator software is not available on the receive side, follow the steps
below using communication software such as HyperTerminal.)
6-51
6.6 Transfer Procedure (Using a Modem)
F1
F2
F3
F4
F5
F6
F7
57600, 115200) F2
F3
F4
F5
F6
F7
After the [Setting Finished] switch is pressed, the switches and function switches on the Main Menu
screen will not work for 15 seconds.
Pressing the [Setting Finished] switch sends AT commands to the modem automatically and sets the
baud rate used between the Y-View Series and the modem.
F1
F2
F3
F4
F5
F6
F7
When transferring screen data from the computer to Y-View connected via V-CP without modems, [Not
used] is specified for [Modem Comm. Baud Rate].
6-52
6.6 Transfer Procedure (Using a Modem)
Description of Connections
Receive side
RS-232C cable (straight)
(V-CP + cross cable + RS-232C cable included with the modem)
MJ1
A
Modem LINE
SYSTEM
F1
F2
F3 PW ER OH CD DA
F4
F5
F6
F7
B
Modular cable included
with the modem
Telephone line
modular socket
Telephone line
Send side
Telephone line
modular socket
B
Modular cable included Computer
Modem C (PC)
with the modem
PW ER OH CD DA
LINE
RS-232C cable
included with the
modem (straight)
RD 2 RD 2
SD 3 SD 3
SG 5 SG 5
RTS 7
CTS 8
* For a modem that is not capable of flow control
setting, install a jumper between RTS and CTS.
6-53
6.6 Transfer Procedure (Using a Modem)
RD 3 RD 2
SD 2 SD 3
SG 7 SG 5
RTS 4
CTS 5
* For a modem that is not capable of flow control
setting, install a jumper between RTS and CTS.
6-54
6.6 Transfer Procedure (Using a Modem)
5. When the setting is concluded, click [OK]. The [Transfer] dialog is displayed again.
6. Click [PC ->] for [Transfer Method]. Screen data transfer is started.
When screen data transfer with a modem is executed while the Main Menu screen is displayed, a
message “Transferring Data” appears at the bottom left of the screen. The message disappears on
completion of transfer.
For about 15 seconds after the message disappears, the switches and the function switches on the
Main Menu screen do not work.
6
Transfer with
6-55
6.7 After Transfer (Communication with PLC)
RUN mode
MONITORING SYSTEM
PLC
F1
F4
F7
• For more information on wiring or the setting for connection, refer to the Y-View Series Connection
Manual.
Preliminaries on Y-View
Switching to RUN (= Communicating) Mode
When the Main Menu screen is displayed during screen data transfer, it is necessary to restore the
RUN state.
Press the [SYSTEM] function switch. When the menu is displayed, press the [F1] switch. Then,
Y-View is switched to the RUN state.
S
Y
S
MONITORING
T
SYSTEM E SYSTEM SYSTEM
M
M
F1 O
D
F1 F1
E
BR
F2
BR
F2
A-1 A-2 A-3 A-4 A-5 F2
F3 F3 F3
F5
B
A
C
K F5
C-1 C-2 C-3 C-4 C-5 F5
L
T
F7 F7 F7
PLC
6-56
6.7 After Transfer (Communication with PLC)
F1
F3
B-1 B-2 B-3 B-4 B-5
F4
F7
When storing “D2 = 3”:
(D2: Read area n + 2)
ERROR SYSTEM
F1 PLC
Power Supply Error F2
once. F4
F5
F6
Screen No. 3
When reviewing the value set for [Read Area], go to [System Setting] [Device Connection
Setting][Read/Write Area].
For more information, refer to “Chapter 1 System Setting” in the Y-View Series Reference Manual.
• If a value not existing in the screen data file is set in [Read Area] “n + 2”, the following error
message is displayed.
SYSTEM
F1
PLC
6
Transfer with
F2
F3
F4
F5
F6
Check and correct the value in the read area address “n + 2”.
6-57
6.7 After Transfer (Communication with PLC)
6-58
7.1 Overview
7 Print
7.1 Overview
The screen data file currently edited can be printed out from the printer connected to the computer.
Windows-compatible printer
Print out
the data.
* When printing the data from the printer connected to Y-View, refer to “16. Print” in the
Reference Manual separately provided.
Available Printers
Printing can be executed from the editor using any printer that is available in the Windows
environment.
* Note that there is a limitation on available printers to execute printing from Y-View.
Operating Procedure
1. Prepare the printer.
Connect a printer to the computer.
3. Set the printing environment ([File] [Print] [Option Setting] dialog) (page 7-2).
• Printer setting
• Page setting
7
4. Set the print target ([File] [Print] [Option Setting] dialog).
Print
5. Printing
7-1
7.1 Overview
1. 2.
1. Printer Setting Makes the printer setting as same as the one on Windows, such as the
printer model, paper size, and so on.
2. Page Setting Sets the print format. For more information, refer to page 7-3.
3. Output Range Allows you to select the range to be printed out. For more information,
refer to page 7-3.
4. Print Format Allows you to set the output format for printing. For more information, refer
to page 7-5.
7-2
7.1 Overview
Output Range
Current Screen
The window currently opened on the editor is printed out.
All
All content of the screen data file is printed out.
Select
This option is used to select the range to be printed out. By checking this option, the [Detail] button
becomes active. Then, click the button.
The [Print Item Setting] dialog is displayed.
7
Print
7-3
7.1 Overview
System Setting Check this option to print the system setting data.
Net Table (PLC) This option becomes active when [Mitsubishi: Net10],
[Omron: SYSMACCS1/CJ1DNA] or [Omron:
SYSMACCS1/CJ1 DNA (Ethernet)] is selected for the PLC
model. Check this option to print the registered network
table.
Net Table (Ethernet) Check this option to print the network table for Ethernet.
Device Memory Map Check this option to print the contents of the device memory
map, selected through the [Output Setting] button.
Modbus Slave Table This option becomes active when Modbus slave
(0 to 255) communication is used. Check this option to print out the
memory table (Modbus table) used for Modbus slave
communication.
MR400 Format (Call) (0 to 128) This option becomes active when Sato’s barcode printer
MR-400 is connected. Check this option to print the
contents registered in [MR400 Format (Call)].
MR400 Format (Register) This option becomes active when Sato’s barcode printer
(1 to 128) MR-400 is connected. Check this option to print the
contents registered in [MR400 Format (Register)].
Screen (0 to 1023) Check this option to print the screen.
Message (0 to 127) Check this option to print the contents registered in
[Message] selected from the [Registration Item] menu.
Macro Block (0 to 1023) Check this option to print the contents registered in [Macro
Block] selected from the [Registration Item] menu.
Graphic Library Check this option to print the contents registered in [Graphic
(0: 0 to 9: 255) Library] selected from the [Registration Item] menu.
Overlap Library Check this option to print the contents registered in [Overlap
(0 to 1023) Library] selected from the [Registration Item] menu.
Screen Library Check this option to print the contents registered in [Screen
(0 to 1023) Library] selected from the [Registration Item] menu.
Data Block (0 to 1023) Check this option to print the contents registered in [Data
Block] selected from the [Registration Item] menu.
Pattern (0 to 1023) Check this option to print the contents registered in [Pattern]
selected from the [Registration Item] menu.
Data Sheet (0 to 1023) Check this option to print the contents registered in [Data
Sheet] selected from the [Registration Item] menu.
Page Block (0 to 1023) Check this option to print the contents registered in [Page
Block] selected from the [Registration Item] menu.
Direct Block (0 to 1023) Check this option to print the contents registered in [Direct
Block] selected from the [Registration Item] menu.
Screen Block (0 to 1023) Check this option to print the contents registered in [Screen
Block] selected from the [Registration Item] menu.
Tile Check this option to print the tile pattern.
Ex. Character Check this option to print external characters.
Animation (0 to 1023) Check this option to print the contents registered in
[Animation] selected from the [Registration Item] menu.
Comment (Group) (0 to 255) Check when printing the contents registered in [Comment]
selected from the [Registration Item] menu.
Multi-Language This option becomes active when [2] or more is specified for
[Interface Languages] in the [Font Setting] menu.
Check this option to print the multi-language editing window.
7-4
7.1 Overview
List of Memory Use Check this option to print items registered in the screen data
file.
Check All Clicking this button checks all options enabled.
Uncheck All Clicking this button unchecks all options that have been
checked.
Print Format
Message:
When messages are printed out, memory addresses set for the bit
order alarming are also printed.
Graphic Library:
When the graphic library is printed, memory addresses set for the
graphic relay are also printed.
Page Block/Direct Block/Screen Block:
When the page block, direct block or screen block is used for the alarm
sub display and is printed, the corresponding bit memories are also
printed out.
* The print formats described above are always active for any items to be printed out.
However, for the item that cannot be printed in the selected print format, the following
message appears when [Execute] is clicked.
7
Print
When this message is displayed, make sure that the item to be printed and the print format
are correctly selected.
7-5
7.1 Overview
Print Preview
Printed image can be previewed on the editor.
Operating Procedure
1. Open the screen data file.
The setting items in [Option Setting] are the same as the [Option Setting] dialog selected from
[File] [Print].
For more information, refer to page 7-2.
Operating Procedure
1. Open the screen data file.
7-6
7.1 Overview
Print Example
Screen Output
[D:\YView\Conveyor.YView]
List Output
7
Print
7-7
7.1 Overview
Table Print
Screens
Graphic library
7-8
7.1 Overview
System Setting
7
Print
7-9
7.1 Overview
Use Cross-reference
Message
7-10
7.1 Overview
Animation
7
Print
7-11
7.1 Overview
7-12
8.1 Simulator
8 Useful Functions
8.1 Simulator
Overview
• Normally, when a Y-View screen has been created, an operation check is performed while Y-View
is connected to the PLC.
However, it is possible to perform an operation check without the PLC using Simulator function.
The Simulator runs on Windows, and it is possible to set/reset bit device as well as input data to
word device.
MONITORING SYSTEM
PLC
F1
F3
F7
MONITORING SYSTEM
F1
F4
F7 Ethernet
USB
If neither PLC nor Y-View are present, use “Emulator” to perform an operation check.
For more information, refer to page 8-43.
* Simulator is enabled only in connection format of 1:1 between the Y-View unit and its
connected device.
Therefore, Simulator is disabled in connection formats of 1:n and n:1.
* Simulator is also disabled where connection is established with a barcode reader or the
Y-View unit and its connected device are in slave communication (V-Link or MODBUS
slave).
8
Useful Functions
8-1
8.1 Simulator
• The Y-View series is able to communicate with a maximum of 8 kinds of external devices, such as
PLCs (8-way communication).
Simulator can also be run for a maximum of 8 kinds of devices.
For example, Simulator may be run only for two of the eight kinds of devices, and the remaining
devices may be actually connected to Y-View for operation check.
PLC3
MONITORING
PLC1
SYSTEM
F1
F3
PLC2
F4
of three kinds of
devices.
Simulator
MONITORING SYSTEM
F1
F3
F7
OR
Simulator
MONITORING SYSTEM
F1
F3
F7
Run Simulator in
place of two kinds of
devices.
• As Simulator works on the Y-View Configurator editor (configuration software for the Y-View
Series), the operation can be checked easily during screen editing.
The operations of the parts placed on the screen can be checked between just the computer and
the Y-View Series. Since screen creation and debugging are performed on one computer, the time
for screen creation will decrease.
MONITORING SYSTEM
F1
Screen creation and simulation
A-1 A-2 A-3 A-4 A-5 F2
can be performed on the Y-View
B-1 B-2 B-3 B-4 B-5 Configurator editor.
F3
F4
F7
V-CP
Ethernet
USB
• Based on the memory assigned to the screen data for the Y-View Series, simulation sheets are
automatically created on a screen-by-screen basis.
8-2
8.1 Simulator
Operating Procedure
1. Open the screen data file.
2. Establish connection between the computer and the Y-View series (page 8-4).
6. Perform a test.
• Testing bit access device (page 8-26)
• Testing word access device (page 8-28)
8
Useful Functions
8-3
8.1 Simulator
V-CP SYSTEM
F1
F2
F3
F4
F5
F6
MJ1
F7
Be sure to connect the cable to MJ1 (modular jack 1) of the Y-View series.
On the editor software, check that [MJ1: No connection] is set.
* To see the above, go to the Project View (click [View]) [View], and check [Project View]), select
the [Configuration] tab at the bottom. The information on [MJ1] is specified under [Serial Port].
8-4
8.1 Simulator
Via Ethernet
Connect the Y-View series to a computer using a LAN cable.
Be sure to connect the cable to the LAN port of the Y-View series. (This applies only to the model
Y-View. For models other than Y-View, a communication I/F unit is additionally required.)
Computer
Y-View series
(Ethernet-capable)
Ethernet
SYSTEM
F1
F2
F3
F4
PLC
F5
F6
F7
Via USB
Connect the Y-View series to a computer using a USB cable.
Be sure to connect the cable to the USB-B port of the Y-View series.
Computer
Y-View series
USB cable
SYSTEM
F1
F2
F3
F4
F5
F6
F7
USB-A USB-B
8
Useful Functions
8-5
8.1 Simulator
* To see the display on Y-View, go to the Main Menu screen and press the [Simulator]
switch. For more information, refer to page 8-8.
A driver file will automatically be transferred to Y-View according to the connection format: file
“UniPLC_S.tpc” in the case of serial communication via V-CP, file “UniPLC_E.tpc” in the case of
connection via Ethernet, or file “UniPLC_U.tpc” in the case of connection via USB.
1. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
The [Transfer] dialog is displayed.
OR
8-6
8.1 Simulator
For the other setting items ([Communication Setting], etc.), refer to “6.4 Transfer Procedure (Using a
Communication Cable)” (page 6-10).
3. Select [Screen Data] for [Transfer Data] and click the [PC ->] button.
The screen data is transferred together with the Simulator program.
If you wish to transfer the Simulator program independently, select [Simulator Program] for [Transfer
Data] and click the [PC->] button.
In the file selection dialog that appears, select the target file and execute its transfer.
8
Useful Functions
8-7
8.1 Simulator
Setting on Y-View
The use of Simulator instead of [Real machine] must be specified on Y-View. Follow the steps below.
1. After screen data transfer, press the [Main Menu] switch on the Main Menu screen displayed on
Y-View. Next, press the [Simulator] switch.
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
* If the [Simulator] switch is inactive, screen data might be transferred with [ Use Simulator]
unchecked in the [Transfer] dialog or a transfer failure is suspected.
Locate the problem and resend the screen data.
F1 F1 F1
F2 F2 F2
F3 F3 F3
F4 F4 F4
F5 F5 F5
F6 F6 F6
F7 F7 F7
If the [SYSTEM] or [F1] switch does not work, the switch may be prohibited or holding down the switch for a certain
time may be required for the switch to work.
For more information, refer to the description regarding the function switches in the Y-View Series Hardware
Specifications.
8-8
8.1 Simulator
SYSTEM
F1
F2
F3
F4
F5
F6
F7
Display Remarks
MJ1 (Serial) Simulator is run while connection is established between MJ1 (modular jack 1) of
Y-View and the computer with the V-CP cable.
EtherNet (UDP) Simulator is run while connection is established between the LAN port of Y-View and
the computer with the LAN cable.
USB-B (Device) Simulator is run while connection is established between the USB-B port of Y-View
and the USB-A port of the computer with the USB cable.
3. When [EtherNet (UDP)] is selected for [Setting at connection destination], proceed to setting the
[IP Address] and [Port No.].
When [MJ1 (Serial)] or [USB-B (Device)] is selected for [Setting at connection destination], go to
step 4.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
This port number must be the same as the port number in the [Communication Setting]
dialog for Simulator ([File] [Communication Setting]). The default is “8020”.
8-9
8.1 Simulator
4. Go to the [Simulator Driver Setting] next. Specify for which device(s) you wish to run Simulator.
In the section of [Simulator Driver Setting], device names corresponding to the logical ports PLC1
to PLC8 are displayed, each of which is provided with the [Simulation] and [Real machine]
switches. Press the [Simulation] switch for a device to be checked by Simulator.
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
When running Simulator for PLC1 and PLC2, for example, press the [Simulation] switches for both.
5. Press the [Setting Finished] switch. The Main Menu screen is displayed again.
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
SYSTEM SYSTEM
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
8-10
8.1 Simulator
OR
2. Simulator is started.
Communication with Y-View is started at this time.
Addresses assigned to the screen data currently opened on the editor are automatically displayed
in the [Simulator] window.
If the Main Menu screen is displayed on the Y-View Series, switch it to the RUN screen by pressing
the [SYSTEM] switch and then the [F1] switch or pressing the [Main Menu] switch and then the
[RUN] switch.
Simulator starts to communicate with Y-View.
8
Useful Functions
8-11
8.1 Simulator
Quitting
1. On Simulator, click [File] [Exit], or click the close button. On Y-View Configurator alternatively,
click [View] [View] [Simulate]. The menu item [Simulate] being depressed is reset.
[Conveyor.YView]
[Close] button
OR
OR
8-12
8.1 Simulator
The communication status is shown on the [Communication] icon or on the status display at the bottom
of the window.
Status display
Stopping Communication
Click the [Communication] icon and make it raised (communication stopped).
Click.
8
Useful Functions
The message “SIM Communication Error Simulator Not Connected” appears at the upper left of the
screen on Y-View.
8-13
8.1 Simulator
Communication Setting
Make the required settings for communications between the computer and the Y-View series.
If the settings are faulty, the Y-View series and computer will not communicate correctly.
In such an event, be sure to check the settings.
Serial communication
1. Click [File] on Simulator.
Check that [Comm. through USB] and [Comm. through Ethernet] are unchecked. Click
[Communication Setting].
8-14
8.1 Simulator
Via Ethernet
1. Click [File] on Simulator.
Check that [Comm. through Ethernet] is checked. Click [Communication Setting].
Via USB
Click [File] on Simulator.
Check that [Comm. through USB] is checked. This completes the setting required.
8
Useful Functions
8-15
8.1 Simulator
Icon menu
Menu bar
[Conveyor.YView]
Status display
8-16
8.1 Simulator
Menu Bar
8
Useful Functions
8-17
8.1 Simulator
8-18
8.1 Simulator
[View] menu Standard Toolbar Displays the toolbar when this menu
item is checked.
Status Bar Displays the status bar when this
menu item is checked.
Preview This menu item is active on the [Scrn
xxxx] sheet.
Displays the previous screen.
Next This menu item is active on the [Scrn
xxxx] sheet.
Displays the next screen.
View Allows you to select memory
addresses to be shown.
Display Memory Setting Allows you to select which addresses
of PLC1 - PLC8 are displayed.
Type Display Displays [Type] / [Data Length] /
[ASCII].
Item Display Displays item.
Comment Display Displays comment.
Change Display Font Allows you make font settings, such
as the size of the font displayed on
the sheet.
[Window] menu Cascade Cascades sheets.
8
Useful Functions
8-19
8.1 Simulator
Icon Menu
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11
12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22.
1. New Opens a new sheet [Untitled]. With this sheet, you can register and
check addresses that do not exist on the [System] or [Scrn xxxx]
sheet automatically created. (Refer to page 8-23.)
2. Open Opens an already stored sheet.
3. Save Saves an [Untitled] sheet under a new name.
4. Cut This icon is active on the [Untitled] sheet.
Cuts selected address.
5. Copy Copies selected address.
6. Paste This icon is active on the [Untitled] sheet.
Pastes copied or cut address.
7. Undo Cancels actions performed.
8. Redo Reverts to the state prior to undo.
9. Previous Screen This icon is active on the [Scrn xxxx] sheet.
Displays the previous screen.
10. Next Screen This icon is active on the [Scrn xxxx] sheet.
Displays the next screen.
11. Active Screen Displays screen numbers currently opened.
12. Display All Displays all word items and bit items.
13. Word Displays word item.
14. Bit Displays bit item.
15. Format Display Displays [Type] / [Data Length] / [ASCII].
16. Item Display Displays item.
17. Comment Display Displays comment.
18. Mix Sort (numerical)
19. Mix Sort (reverse)
Sorts memory addresses.
20. Separate Sort (numerical)
21. Separate Sort (reverse)
22. Communication Starts or stops communication. (Refer to page 8-13.)
8-20
8.1 Simulator
1. 2. 3. 4. 5. 6. 7.
Right-click.
OR
Double-click.
8
Useful Functions
8-21
8.1 Simulator
Memory counter
Checking [ Use Memory Counter] makes it possible to increment or decrement values within the
specified range at specified intervals.
When this box is checked, the “ ” mark is displayed on the left of the address displayed on the tab
window.
Clicking the mark executes increment or decrement.
8-22
8.1 Simulator
[Untitled] Sheet
Adding a new address
When you check addresses that are not shown on the [System] or [Scrn xxxx] sheet, it is necessary to
create a new [Untitled] sheet for adding or inserting those addresses.
The procedure for adding a new address is described below.
OR
8
Useful Functions
8-23
8.1 Simulator
8-24
8.1 Simulator
Check options [PLC1 Memory] - [PLC8 Memory] as desired. Click [OK]. Only the addresses of
the selected devices will be displayed on Simulator.
8
Useful Functions
8-25
8.1 Simulator
Test Example
Testing will be explained using the screen shown below as an example.
Lamp
Switch
1. Press the [Auto] switch on the extreme left of the Y-View Series.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
2. M0101 will turn on at Simulator. The left icon will change from [OFF] to [ON].
8-26
8.1 Simulator
SYSTEM
F1
F2
F3
F4
F5
F6
F7
While a memory address is selected with the cursor on Simulator, the corresponding bit access device
is set or reset at each press the space key on the keyboard.
8
Useful Functions
8-27
8.1 Simulator
Double-click.
3. Key-in a value as desired. (If necessary, change the format of the value to be entered.)
As an example, “123” is entered in decimal notation.
8-28
8.1 Simulator
SYSTEM
F1
F2
F3
F4
F5
F6
F7
8
Useful Functions
8-29
8.1 Simulator
Error List
The following errors may arise on the Y-View series screen during communication between the Y-View
series and Simulator (computer).
F1
F3
B-1 B-2 B-3 B-4 B-5
F4
F7
8-30
8.1 Simulator
8
Useful Functions
8-31
8.2 Emulator
8.2 Emulator
Overview
Even if there exists no Y-View or other devices connected, created screens can be operated with
Emulator.
This means that Emulator replaces Y-View and Simulator replaces the devices connected to Y-View.
Emulator
Simulator
Emulator enables you to easily paste screens used for machine operation to documents in a manual
you are creating. (Refer to page 8-43.)
8-32
8.2 Emulator
Operating Procedure
1. Open the screen data file.
2. Start Emulator. (page 8-33)
• Operation check on Simulator and Emulator (page 8-35)
3. Close Emulator (page 8-33).
8
Useful Functions
8-33
8.2 Emulator
Quitting
1. In the [Emulator] window, click [Exit] from the [File] menu or the [Close] button.
[Conveyor.YView] or
[Close] button
8-34
8.2 Emulator
Operation
1. When you click on a switch part on the screen displayed on Emulator, the switch reacts in the
same way as it reacts on Y-View.
2. To change the setting value for the connected device, use Simulator.
For more information on operating Simulator, refer to “8.1 Simulator” (page 8-1). 8
Useful Functions
8-35
8.2 Emulator
Icon menu
Menu bar
Emulator
screen
Menu Bar
8-36
8.2 Emulator
Icon Menu
1. 2. 3. 4. 5. 6. 7. 8.
8
Useful Functions
8-37
8.3 Useful Tools for Creating a Manual
8-38
8.3 Useful Tools for Creating a Manual
Operating Procedure
1. Open the screen data file.
2. Copy the screen image displayed on the editor (page 8-39).
3. Paste the copied image on another application software (page 8-40).
3. The following dialog is displayed. Check the option you wish to output to the clipboard. Click [OK].
Layer
Base
Overlap 0 Select a layer to be output to the clipboard.
Overlap 1
Overlap 2
Reversed Image Check this option when you output an image in reverse video.
Display Icon Check this option when you output the icon of MLIB, SLIB, or entry mode.
8
Useful Functions
8-39
8.3 Useful Tools for Creating a Manual
8-40
8.3 Useful Tools for Creating a Manual
Operating Procedure
1. Click [Convert to Rich Text Format] from the [Tool] menu.
The [Rich Text Setting] dialog is displayed.
8
Useful Functions
* The setting items are almost the same as those in [Print] window selected from the [File] menu.
For more information, refer to “7 Print” (page 7-1).
8-41
8.3 Useful Tools for Creating a Manual
3. Give a name to the file and save it to the desired place in Rich Text format.
The file size of the Rich Text file made by the editor is much larger because it is not compressed. To
reduce the size, open the Rich Text file in Word, and save it as the normal document file (e.g. [.doc])
using the [Save As] command.
8-42
8.3 Useful Tools for Creating a Manual
Emulator
Emulator enables you to easily paste screens used for machine operation to documents in a manual
you are creating.
8
Useful Functions
8-43
8.3 Useful Tools for Creating a Manual
8-44
8.4 Item List
Display Method
1. Click [View] [View] [Item List], or click the [Item List] icon.
OR
8
Useful Functions
8-45
8.4 Item List
1. 2. 3. 4. 5.
6.
7.
8-46
8.4 Item List
Icon Menu
1. 2. 3. 4. 5. 6. 7.
8
Useful Functions
8-47
8.4 Item List
Operation Procedure
Text Change
Text given to an item can be changed in the [Text] column on the item list.
[Item]: Switch/Lamp
1. Double-click the [Text] cell of your target switch or lamp.
Double-click.
8-48
8.4 Item List
Double-click.
8
Useful Functions
8-49
8.4 Item List
Memory Change
The memory address assigned to an item can be changed in the [Memory] column on the item list.
Double-click.
2. The memory setting fields are displayed. Change the current memory address to the desired
location.
8-50
8.4 Item List
Coordinate Change
Coordinates specified for an item can be changed in the [Coordinates] column on the item list.
Double-click.
2. The coordinate setting fields are displayed. Change the current coordinates to the desired values.
Height
Width
Start point Y
Start point X
The contents of the coordinate setting fields vary with the kinds of items.
Example:
Switch and lamp: start point X, start point Y, width, and height
Numerical data display: start point X and start point Y
Line: start point X, start point Y, end point X, and end point Y
8
Useful Functions
8-51
8.4 Item List
1. Double-click the [Item] or [Function] cell of your desired item or click [Detail Setting] in the
right-click menu of the item.
Double-click. Right-click.
8-52
8.5 List of Memory Address in Use
Operation Procedure
Searching with Memory Range Designated
This section explains how to find where memory addresses of $u100 to $u499 (400 words) are used.
4. Specify [$u100] for [Start Memory] and [400] for [Memory Count].
8
Useful Functions
8-53
8.5 List of Memory Address in Use
5. Click [OK]. The list of memory addresses within the specified range is displayed in the [Memory
Address Use] window.
6. Double-clicking the item in the list displays the corresponding screen or item dialog.
Double-click.
8-54
8.5 List of Memory Address in Use
3. Click [OK].
The memory address list of the whole file is displayed in the [Memory Address Use] window.
8
Useful Functions
8-55
8.5 List of Memory Address in Use
3. Click [OK].
The memory address list within the specified range is displayed in the [Memory Address Use]
window.
20 lines
8-56
8.6 Customizing the Toolbar
Icon
How to Add
This section explains how to add the [Parts List] icon (= [Parts] [Parts List]) to the extreme right of
the [Edit] toolbar as an example.
: Parts list
Newly added
8
Useful Functions
8-57
8.6 Customizing the Toolbar
Each tab window in the [Customize Toolbar] dialog is equivalent to the titles selected from [Toolbar].
Toolbar title
4. You can add the desired icon on the toolbar by dragging and dropping.
Click the [Parts List] icon and drag it to the extreme right of the [Edit] toolbar.
Drag.
8-58
8.6 Customizing the Toolbar
5. When the mouse is released, the [Parts List] icon is added to the toolbar.
How to Delete
As an example, delete the [Print] icon on the [Standard] toolbar.
Delete.
1. Hold down the Alt key and drag the [Print] icon out of the toolbar.
When the icon can be removed, the cursor shape is changed as shown below.
8
Useful Functions
8-59
8.6 Customizing the Toolbar
1. Hold down the Alt key and drag the [Trend] icon toward the desired direction.
8-60
8.6 Customizing the Toolbar
Separator Line
What Is “Separator Line”?
The toolbar can be vertically separated with a line.
This line is called a “separator line” in this section.
Separator line
How to Add
This section explains how to add a separator line between the [Message] icon and the [Entry] icon on
the toolbar as an example.
1. Hold down the Alt key and click the right side (indicated as “A”) of the [Entry] icon.
(A)
Click the position marked “A” while holding down the Alt key.
Separator line
8
Useful Functions
8-61
8.6 Customizing the Toolbar
How to Delete
This section explains how to delete the separator line added between the [Message] icon and the
[Entry] icon on the toolbar as an example.
1. Hold down the Alt key and click the left side (indicated as “B”) of the [Entry] icon.
(B)
Click the position marked “B” while holding down the Alt key.
2. The separator line displayed on the left of the [Entry] icon is deleted.
8-62
8.7 Other Functions in the [Tool] Menu
*1 For more information on the Windows fonts, refer to “Windows Font” (page A1-29) described in
“Appendix 1 Font”.
*2 For more information on pasting screen image, refer to “Image File Import and Storage” (page
5-50) described in “5.10 Pattern”.
*3 For more information, refer to the manual “Connection to A • B Control Logix.”
8
Useful Functions
8-63
8.7 Other Functions in the [Tool] Menu
Error Check
The files can be checked for errors. If any error is found, its cause and remedies are displayed.
Operating Procedure
1. Select [Error Check] from the [Tool] menu.
2. The check result is indicated in the [Error Check] window.
3. To close this window, click the [] (Close) button at the upper right, or the click the [Error Check] in
the [Tool] menu again to remove a check mark.
OR
8-64
8.7 Other Functions in the [Tool] Menu
E: Error
W: Warning
[W] denotes a warning. This is a moderate error that is detected due to a discrepancy in settings but
does not cause any problem in operation of Y-View.
Icon menu
The following icons are displayed in the [Error Check] window.
Error Check Update Error Details Jump to Error Item
8
Useful Functions
8-65
8.7 Other Functions in the [Tool] Menu
8-66
8.7 Other Functions in the [Tool] Menu
Operating Procedure
Opening/closing the list of memory use
1. Click [List of Memory Use] from the [Tool] menu.
2. The [List of Memory Use] window is displayed.
3. To close the window, click the [] (Close) button at the upper right, or the click the upper left icon
and select [Close].
or [Close]
button
8
Useful Functions
8-67
8.7 Other Functions in the [Tool] Menu
Click or double-click.
3. To restore the window, click the file name displayed at the top left corner.
8-68
8.7 Other Functions in the [Tool] Menu
Changing Memory
Changing All Memory
Memory addresses allocated to the current editing file can be changed in a batch. Up to 10 different
memory ranges can be defined.
Operating procedure
1. Click [Tool] [Change Memory] [Batch Change].
2. The [Batch Change Memory] dialog is displayed.
4. Click the [Detail Setting] button. The [Memory Setting] dialog is displayed.
8
Useful Functions
8-69
8.7 Other Functions in the [Tool] Menu
5. Choose [Bit] or [Word]. Memory change is performed in units of bits or words as selected.
6. Enter the first address of the memory addresses to be changed for [Before Change Start Memory]
Likewise, enter the last address of the memory addresses to be changed for [Before Change End
Memory].
7. Enter the desired first address after change for [After Change Start Memory] in the same manner.
8. When settings are completed, click [OK]. The former [Batch Change Memory] dialog is displayed
again.
9. Click [Option] and select items of which memory addresses should be changed.
For more information, refer to the next section.
10. Click [Change]. The specified memory addresses are changed in a batch.
Option setting
Clicking the [Option] button in the [Batch Memory Change] dialog brings up the following [Change Item
Select] dialog.
8-70
8.7 Other Functions in the [Tool] Menu
Operating procedure
1. Select the desired items for memory change.
2. Click [Tool] [Change Memory] [Selected Item], or click [Change Memory] in the right-click
menu.
Right-click menu
OR
3. The [Batch Change Memory] dialog is displayed. The memory addresses assigned to the selected
items automatically appear in the dialog.
4. Click on the check box for the desired number. The [Detail Setting] button becomes enabled.
5. Click the [Detail Setting] button. The [Memory Setting] dialog is displayed.
6. Choose [Bit] or [Word]. Memory change is performed in units of bits or words as selected.
7. Enter the first address of the memory addresses to be changed for [Before Change Start Memory]
Likewise, enter the last address of the memory addresses to be changed for [Before Change End
Memory].
8. Enter the desired first address after change for [After Change Start Memory] in the same manner.
9. When settings are completed, click [OK]. The former [Batch Change Memory] dialog is displayed
again.
10. Click [Option] and select items of which memory addresses should be changed.
8
Useful Functions
8-71
8.7 Other Functions in the [Tool] Menu
Option setting
Clicking the [Option] button in the [Batch Memory Change] dialog brings up the following [Change Item
Select] dialog.
Port No. This option is valid when [1:n] (multi-drop) is selected for
[Connection Mode]. Check this option to include the port
numbers of PLC1 - PLC8 in targets for memory change.
CPU No. Check this option when a CPU number is set for the
connected device.
File No. Check these options to include memory card addresses in
Record No. targets for memory change.
8-72
8.7 Other Functions in the [Tool] Menu
Operating Procedure
1. Select [DXF File Convert] from the [Tool] menu.
The [DXF File Select] dialog is displayed.
8
Useful Functions
8-73
8.7 Other Functions in the [Tool] Menu
5. Click [OK].
The cross-shaped cursor with the dot-lined square is displayed.
Clicking any location on a screen shows the converted DXF file as the grouped drawings.
These figures are converted to the drawings in the Y-View Configurator editor. The drawings are
grouped. The displayed color depends on the original DXF file.
For more information, refer to the next section.
Choose this option to specify the graphic library number for which the
blocks are registered.
8-74
8.7 Other Functions in the [Tool] Menu
Operating Procedure
1. Bring up the desired screen.
2. Click [Tool] [Screen Image] [Save as Pattern Image].
3. The [Output Setting] dialog is displayed. Check the option you wish to output as a pattern. Click
[OK].
Layer
Base
Overlap 0 Select a layer to be output as a pattern.
Overlap 1
Overlap 2
Reversed Image Check this option when you output an image in reverse video.
Display Icon Check this option when you output the icon of MLIB, SLIB, or entry mode.
8
Useful Functions
8-75
8.7 Other Functions in the [Tool] Menu
5. Click [OK].
The message “Will Register in pattern No. x” appears.
When the destination in the message is OK, click [Yes]. When changing the destination, click [No].
Clicking [No] brings up the [Bitmap Import Number Designation] dialog. Specify the desired
number.
8-76
8.7 Other Functions in the [Tool] Menu
Tag Table
For more information, refer to the manual “Connection with to A • B Control Logix.”
8
Useful Functions
8-77
8.8 File Management
1)
2)
3)
4)
5)
Specify two files with the same extensions when copying or comparing files.
The file management function is not available for files with different extensions.
8-78
8.8 File Management
File Comparison
Two screen data files are compared and the result is reported.
If necessary, you can copy a data item that exists at the source file but does not exist in the target file
on this window.
Operating Procedure
1. Select [File Managing] from the [File] menu.
2. Select [File Comparing].
3. The [File Comparing] dialog shown below is displayed.
4. Click [OK]. File comparison is started. When any differences are found, the following window
appears.
For more information on the contents displayed in the window, refer to the next page.
8
Useful Functions
8-79
8.8 File Management
[Comparison] Window
The window shows the data source to be compared (copy source) on the left and the data in the target
(copy target) on the right.
The text color or icon display varies according to the result of comparison.
8-80
8.8 File Management
Right-click.
2. The lists of the compared files are respectively displayed on the screen.
YView] Comparison
Y-Vie
YView] Comparison
8
Useful Functions
8-81
8.8 File Management
1. In the copy source window, check the box of the item of which you want to copy.
Y-View Y-View
2. Right-click on the checked item, or select the checked item and click the [Edit] menu.
Then, click [Copy Checked Item].
Y-View Y-View
OR
8-82
8.8 File Management
Specifying a number:
It is possible to copy multiple items in a batch by specifying their numbers.
(Target: All items except for items included in [System Setting])
Y-View Y-View
8
Useful Functions
8-83
8.8 File Management
Y-View Y-View
2. Click [List] from the right-click menu or from the [View] menu.
Y-View
OR
YView] Comparison
YView] Comparison
If necessary, scroll the file window until the desired number comes into view.
8-84
8.8 File Management
YView] Comparison
YView] Comparison
YView] Comparison
YView] Comparison
Drag.
8
In the case of a screen, only the screen is copied. The pattern or graphic library that is
Useful Functions
8-85
8.8 File Management
6. To copy consecutive screens, click the first number of the source screens.
YView] Comparison
Click first.
YView] Comparison
7. Click the last number of the copy source screen while holding down the [SHIFT] key. The screens
from the first number to the last number are selected at one time.
YView] Comparison
YView] Comparison
8-86
8.8 File Management
8. Drag one of the selected screens to the copy target box. All the selected screens are copied to the
target file window at one time by releasing the mouse.
YView] Comparison
YView] Comparison
Drag.
9. When copying non-consecutive screens, click the screens one by one while holding down the
[CTRL] key.
10. Drag one of the selected screens to the copy target box. All the selected screens are copied to the
target file window at one time by releasing the mouse.
Even if non-consecutive screens are selected, their copies are placed sequentially in the
target file window.
8
Useful Functions
8-87
8.8 File Management
3. When closing the comparison window without saving the data, click [No] in the following dialog.
The screen data file is closed while the data is not saved.
8-88
8.8 File Management
4. When [ Copy Environment File] is checked, the environment file for the copy source file (with
extensions “.env”) is also copied.
The environment file is not copied when unchecked.
5. Click [OK]. Copying is executed.
8
Useful Functions
8-89
8.8 File Management
4. Click [Delete].
The confirmation dialog is displayed.
5. Click [Yes]. The file and its environment file having the same name are deleted.
8-90
8.8 File Management
At this time, the divided sections of the file cannot be stored on floppy disks. Store them
on the hard disk once.
4. Select the floppy disk capacity from [1.44 Mbyte], [1.25 Mbyte], or [720 kbyte].
5. Click [OK]. The file is divided automatically.
The divided sections of the file are stored in the format of “file name (n).div.” Save all the
files to recombine them.
8
Useful Functions
8-91
8.8 File Management
When the divided sections of a file are stored on different floppy disks, copy them to one
directory in advance.
The divided sections of the file are stored in the format of “file name (n).div.” Specify one
of the divided sections.
3. Click [Open]. At the same time, the file name before division is entered for [Store Target].
4. Click [OK]. The sections are combined automatically.
8-92
8.9 Wizard
8.9 Wizard
Overview
The wizard function is provided to aid you to set the entry mode or alarm tracking mode, which might
seem difficult because it is necessary to combine with other parts like switches or display areas.
Screens in these modes can be created with ease by following the following step-by-step instructions.
Starting Wizard
Open the [Wizard] dialog from Catalog View or from the [Parts] menu.
8
Useful Functions
8-93
8.9 Wizard
2. The [Specify the item to create.] dialog is displayed. This dialog shows the list of items, for which
the wizard is provided.
8-94
8.10 Component Parts
OR
2. The [Select a part.] dialog including the component parts selection menu is displayed.
Double-click the desired part.
8
Useful Functions
8-95
8.10 Component Parts
3. The component parts list is displayed according to your selection. Select the target file and click
[OK].
4. If the device connection settings differ between the screen data being edited and the component
part, the following dialog is displayed. Select an option to be copied under [Component Parts] and
click [OK].
8-96
A1
Font Types
Font
Appendix 1 Font
Font Types
The following fonts and languages are available on Y-View.
*1 For ISO code, select [System Setting] [Font Setting], select the font and check the box for
[ ISO Code].
*2 To display a language other than those shown above, use “Windows fonts.”
(For more information on the difference between fonts and Windows fonts, refer to the next
page.)
A1-1
Font Types
Fonts
• When making font settings, click [System Setting] [Font Setting].
• A maximum of eight languages, language 1 - language 8, can be set. Screens are displayed in set
languages when the font files are stored in the Y-View unit or the CF card.
SYSTEM
F1
F2
F3
Font: English/Western Europe In this case, Chinese
F4
cannot be displayed.
F5
F6
F7
• When making font settings to be transferred to Y-View, click [System Setting] [Font Setting]
[Transfer Font Setting].
When multiple fonts are selected in the [Transfer Font Setting] tab window, language
switch is enabled even without the use of a CF card. In this case, however, the screen
data capacity is decreased by the size of the font files.
Windows fonts
• Windows font setting is made for each item.
• When displaying smooth typefaces or small characters, or characters in different character codes
on the same screen, use Windows fonts so that text representation as desired will be achieved.
SYSTEM
F1
F2
F3
Font: English/Western Europe Since Chinese cannot be
displayed, the Windows
F4
F5
font is used.
F6
F7
Windows font
With a font setting made in a screen data file, the Windows font specified for the file is used in such
a manner as to draw character outlines graphically. Therefore, more memory tends to be needed
and limitations may apply depending on used functions.
For more information, refer to page A1-29.
A1-2
A1
Font Types
Font
Distinguishing Fonts on Y-View
SYSTEM
F1
F2
F3
F4
F5
F6
F7
Font names
The following font names are displayed on the Main Menu screen:
* When [ ISO Code] is checked in the [Font Setting] dialog, “CP” disappears from the Main Menu
screen.
A1-3
Font Types
This section explains the procedure for setting a font to be used in screen data.
A1-4
A1
Font Types
Font
3. To change to another language, double-click on [Language 1: English/Western Europe], or click on
[Language 1: English/Western Europe] and then click the [Setting] button.
Double-click
Click here and then
or click [Setting].
A1-5
Font Types
More fonts to be transferred to Y-View will decrease the screen data capacity. In terms of avoiding
memory shortage, do not select unnecessary fonts.
Default settings
CF card necessary
A1-6
A1
Font Types
Font
Font Size
Depending on the font type, the font size can be specified by point or by using [Enlarge X/Y].
Fonts Size Specifying Method
Japanese
Japanese 32
English/Western Europe
Enlarge X/Y
Chinese (Traditional)
Chinese (Simplified)
Korean
Gothic
Gothic (IBM Extended Character)
Points
English/Western Europe HK Gothic
English/Western Europe HK Times
Central Europe
Cyrillic
Greek Enlarge X/Y
Turkish
Baltic
Enlarge X/Y
“1” to “8” can be specified for [Enlarge X] or [Enlarge Y]. Correspondence between character sizes
and values for [Enlarge] is shown below:
Enlarge 1 2 3 4 5 6 7 8
One-byte (W H dots) 8 16 16 32 24 48 32 64 40 80 48 96 56 112 64 128
Two-byte (W H dots) 16 16 32 32 48 48 64 64 80 80 96 96 112 112 128 128
Points
Points Remarks
8 One-byte 6 11 dots, two-byte 11 11 dots
9 One-byte 6 12 dots, two-byte 12 12 dots
10 One-byte 7 13 dots, two-byte 13 13 dots
11 One-byte 8 15 dots, two-byte 15 15 dots
12 One-byte 8 16 dots, two-byte 16 16 dots
14 One-byte 10 19 dots, two-byte 19 19 dots
16 One-byte 11 21 dots, two-byte 21 21 dots
18 One-byte 12 24 dots, two-byte 24 24 dots
20 One-byte 14 27 dots, two-byte 27 27 dots
22 One-byte 15 29 dots, two-byte 29 29 dots
24 One-byte 16 32 dots, two-byte 32 32 dots
26 One-byte 18 35 dots, two-byte 35 35 dots
28 One-byte 19 37 dots, two-byte 37 37 dots
36 One-byte 24 48 dots, two-byte 48 48 dots
48 One-byte 32 64 dots, two-byte 64 64 dots
72 One-byte 48 96 dots, two-byte 96 96 dots
A1-7
Font Types
Fonts Size *1
Japanese 230
Japanese 32 710
English/Western Europe 41
Chinese (Traditional) 238
Chinese (Simplified) 184
Korean 121
Gothic *2
Gothic (IBM Extended Character) *2
English/Western Europe HK Gothic *2
English/Western Europe HK Times *2
Central Europe 6
Cyrillic 6
Greek 6
Turkish 6
Baltic 6
*1 The screen data size can be checked on the Main Menu screen of Y-View.
(Refer to the following figure.)
SYSTEM
F1
F2
F3
F4
F5
F6
F7
*2 In the case of HK Gothic/Times fonts, the available size varies depending on the setting in the
screen data file, such as manual font setting.
For more information on gothic fonts, refer to page A1-18.
A1-8
A1
Language Entry Method
Font
Language Entry Method
This section explains how to enter German text on Windows XP, for example.
IME installation
1. On Windows XP, click [Start] [Settings] [Control Panel]. The [Control Panel] window is
displayed.
Double-click [Regional and Language Options]. The [Regional and Language Options] dialog is
displayed.
A1-9
Language Entry Method
5. In the [Text Services and Input Languages] dialog, “German (Germany)” appears under [Installed
services].
A1-10
A1
Language Entry Method
Font
6. Click [OK]. The German language is added (the indicator [DE German (Germany)] is added to the
types of IME).
The [Regional and Language Options] dialog is displayed again.
2. When editing items or entering text, select [DE German (Germany)] on the Windows XP’s IME bar.
A1-11
Language Entry Method
Enter Traditional Chinese characters in BIG5 code, and Simplified Chinese in GB2312 code.
This section explains how to enter Chinese (simplified) text on Windows XP, for example.
IME installation
1. On Windows XP, click [Start] [Settings] [Control Panel]. The [Control Panel] window is
displayed.
Double-click [Regional and Language Options]. The [Regional and Language Options] dialog is
displayed.
5. In the [Text Services and Input Languages] dialog, “Chinese (PRC)” appears under [Installed
services].
A1-12
A1
Language Entry Method
Font
6. Click [OK]. The Chinese language is added (the indicator [CH Chinese (China)] is added to the
types of IME).
The [Regional and Language Options] dialog is displayed again.
2. When editing items or entering text, select [CH Chinese (China)] on the Windows XP’s IME bar.
A1-13
Language Entry Method
Korean
Key in characters in the same manner as you type Hangul alphabets on your computer.
This section explains how to enter Korean text on Windows XP, for example.
IME installation
1. On Windows XP, click [Start] [Settings] [Control Panel]. The [Control Panel] window is
displayed.
Double-click [Regional and Language Options]. The [Regional and Language Options] dialog is
displayed.
5. In the [Text Services and Input Languages] dialog, “Korean” appears under [Installed services].
A1-14
A1
Language Entry Method
Font
6. Click [OK]. The Korean language is added (the indicator [KO Korean] is added to the types of
IME).
The [Regional and Language Options] dialog is displayed again.
2. When editing items or entering text, select [KO Korean] on the Windows XP’s IME bar.
A1-15
Language Entry Method
Central Europe/Cyrillic/Greek/Turkish
Key in characters in the same manner as you type each language on your computer.
This section explains how to enter Polish text on Windows XP, for example.
IME installation
1. On Windows XP, click [Start] [Settings] [Control Panel]. The [Control Panel] window is
displayed.
Double-click [Regional and Language Options]. The [Regional and Language Options] dialog is
displayed.
5. In the [Text Services and Input Languages] dialog, “Polish” appears under [Installed services].
6. Click [OK]. The Polish language is added (the indicator [PL Polish] is added to the types of IME).
The [Regional and Language Options] dialog is displayed again.
A1-16
A1
Language Entry Method
Font
Text entry procedure
1. Start up the Y-View Configurator. Click [System Setting] [Font Setting]. In the [Font Setting]
dialog, select [Bitmap font] under [Font] and [Central Europe] for [Language 1]. (Keep [ ISO
Code] unchecked.)
2. When editing items or entering text, select [PL Polish] on the Windows XP’s IME bar.
A1-17
HK Gothic and HK Times
Outline
On the Y-View Series it is possible to use fonts similar to the Windows True Type fonts (Arial and
Times). The font similar to Arial is called English/Western Europe HK Gothic. The font similar to
Times is called English/Western Europe Times.
The English/Western Europe HK Gothic and English/Western Europe HK Times fonts used for the
Y-View Series are Yokogawa Electronics’ original fonts.
The English/Western Europe HK Gothic and HK Times feature:
• The English/Western Europe font creates a smooth typeface when the specified enlargement
factors are even numbers; however, only a normal typeface is available when the factors are odd
numbers. With the English/Western Europe HK Gothic or HK Times font, a smooth typeface is
created in any size.
English/Western Europe font
(3 3)
12 points
20 points
28 points
36 points
A1-18
A1
HK Gothic and HK Times
Font
• In the case of the English/Western Europe font, the minimum enlargement factors are X: 1 and Y:
1. When smaller characters should be displayed, the 1/4 size must be selected. With the
English/Western Europe HK Gothic or HK Times font, the number of points is used to specify a
character size in place of enlargement factors. The minimum permissible number of points is
eight. A smoother typeface can be realized as a result.
12 points
A1-19
HK Gothic and HK Times
A1-20
A1
HK Gothic and HK Times
Font
Setting Procedure
1. Font type setting (page A1-22 in this chapter)
Select [English/Western Europe HK Gothic] or [English/Western Europe HK Times] for [Font].
2. Font setting for individual functions in use (page A1-23 in this chapter)
Specify the number of points as a character size in property setting when setting a part, mode, or
text in drawing.
3. Manual font setting (page A1-24 in this chapter)
When automatic font setting is not valid for any function set in step 2, make a manual font setting.
4. Data transfer to the Y-View Series (page A1-27 in this chapter)
Transfer the screen data using the HK font to the Y-View Series.
A1-21
HK Gothic and HK Times
When [Yes] is clicked, the English/Western Europe font is converted into the HK Gothic or
HK Times (whichever is selected) that is in the number of points closest to the X
enlargement factor of the English/Western Europe font. If no backup copy of the screen
data is saved, click [No] and save a backup copy.
If you attempt to change a [Font] setting from [English Western Europe HK Gothic] or
[English/Western Europe HK Times] to [English/Western Europe], an alarm message
appears as well. The table below shows the character sizes in relation to font conversion.
[English/Western Europe] HK Fonts HK Fonts [English/Western Europe]
A1-22
A1
HK Gothic and HK Times
Font
2. Font Setting for Individual Functions
With [English/Western Europe HK Gothic] or [English/Western Europe HK Times] selected for [Font],
the character property setting made for a function (part or mode) is altered to the setting for the HK
font.
Ex.) Text
When either HK font is used, specify a character size in points in the dialog. Both X and Y sizes are
enlarged/reduced equally according to the specified number of points.
For each function (part of mode), the number of character points, and whether automatic or manual
font setting is to be made for placed texts, differ as the table on the following page indicates.
Note:
For automatic font setting and manual font setting mentioned in the table, refer to “Manual Font
Setting.”
A1-23
HK Gothic and HK Times
By means of automatic font setting, character codes used on the screen are recognized and only
partial sections of the font data including the codes are transferred to the Y-View Series.
A1-24
A1
HK Gothic and HK Times
Font
Manual Font Setting
When text data, for instance, to be displayed on a character display or message display will vary, such
text data is not determined on the software. In such a case, select probable items of font data to be
used and transfer them to the Y-View Series. This operation is a manual font setting.
It is necessary to check the number of points specified for the placed text as well as the function (mode
or part) in which the text is placed. Whether or not to make manual font settings is determined as a
result. (See the table on page A1-24 in this chapter.)
Since the 12-point size data is transferred to the Y-View Series first, manual font setting
is not necessary. For more information on the 12-point size data, see page A1-27 in this
chapter.
When any function (mode or part) that needs manual font setting is used on the screen, proceed to set
the [Font Setting] dialog.
1. Open the [Font Setting] dialog from the [System Setting] menu. Open the [Manual Font Setting]
tab window.
A1-25
HK Gothic and HK Times
As seen from the window, every option is provided with a check box.
Check the boxes of the options used in the screen data. All checked options are transferred as
font data.
2. Click the [Capacity Calculation] button. The amounts of memory used by the checked options and
available memory are indicated.
3. When the tab window setting is concluded, click [OK].
A1-26
A1
HK Gothic and HK Times
Font
4. Data Transfer to the Y-View Series
Transfer screen data including the HK font data to the Y-View Series.
In the [Transfer] dialog, select [Screen Data] and click the [PC ->] button. The screen data and the font
data are transferred to the Y-View Series.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
When screen data is transferred, the 12-point font data is always transferred to the Y-View
Series first.
F1
F2
F3
F4
F5
F6
Transferred F7
Screen data
If changes are made to the [Manual Font Setting] tab window during online editing, the correct font
data according to the changes will not be transferred. Stop online editing and perform data transfer.
A1-27
HK Gothic and HK Times
A1-28
A1
Windows Font
Font
Windows Font
• Windows fonts can be displayed on Y-View. Because Windows font settings can be changed for
individual parts and messages, a high degree of flexibility will be allowed for screen creation.
SYSTEM
F1
F2
F3
F4
F5
F6
F7
SYSTEM
F1
F2
F3
F4
F5
F6
F7
With Windows fonts, it becomes possible to display multiple languages on one screen and also to
switch the language (switch only the displayed characters while the screen layout remains the
same) without the necessity to use a CF card.
When creating this sort of multi-language screens, set the number of languages to “2” or more,
select the same font (ex.: Japanese 32) for the languages, and use necessary Windows fonts
respectively for the languages (page A1-38).
Limitations
If your computer is not installed with the Windows fonts that are used in the screen data, the computer
cannot be used to edit text in those fonts.
A1-29
Windows Font
Option
Depending on parts that use Windows fonts, setting items required for these parts vary. See the table
below for details:
• The font selected in the [Font Setting] dialog (click [System Setting] [Font Setting]) takes
effect for text display (instead of Windows fonts) in situations as the following:
A part placed on the screen requires settings for both text properties and message editing, but
the settings are not made completely.
Any Windows-font-disabled part is placed on the screen.
• If no font is registered for a part that requires font registration, spaces are displayed in place of
characters.
*1 When Windows fonts are used, the option selected for [Function] must be [No Function], [Entry
Display Part], [Entry Target], [Max. Value Display Part], [Min. Value Display Part] or [Digital
Switch]. Windows fonts are not available with data display in graphic library.
*2 Go to the [Main] tab window in the [Sampling Display Area] dialog for setting.
*3 Set the character ON and OFF colors in the [Alarm Logging] dialog. The color setting in
message editing is disabled.
*4 The size of time display/status display in the sampling area is fixed.
*5 Go to the dialog opened in comment registration (click [Registration Item] [Comment]).
*6 Windows fonts are disabled if [Max. Value Display Part], [Min. Value Display Part], or [Total Value
Display] is selected for [Function].
A1-30
A1
Windows Font
Font
*7 There is a limit on the multi-text size as the following:
height length = 120,000 bytes or fewer for one piece of multi-text
*8 When sampling data is printed out, Windows fonts are not available.
Setting Procedure
It is possible to perform Windows font settings for multiple items all at once.
For more information, refer to “Change All Windows Fonts” (page A1-36).
For description of the [Windows Font Registration] button, refer to “Font Registration” (page A1-33).
4. Click the button provided for [Font]. In the dialog to be displayed, select the desired font name and
the number of points.
For a part that requires also message editing, follow step 2 only (check [Windows Font]).
Windows font settings are made in message editing.
Only the monospaced Windows fonts can be used for numerical data and character display parts.
Proportional fonts are not available.
Example:
Fonts Availability
MS Gothic
MS P Gothic
Courier
Arial
A1-31
Windows Font
In Message Editing
1. In the item dialog for the part, click [Open]. Or, click [Registration Item] [Message]. The
[Message Edit] window is displayed.
YView] - Edit
YView] - Edit
3. In the [Char. Prop.] dialog, check [ Windows Font]. Select the desired color, number of points,
font, etc.
Click [Setting] to go back to the [Message Edit] window. The window shows the messages in the
Windows font as set.
YView] - Edit
A1-32
A1
Windows Font
Font
Font Registration
In the case of some parts, setting text properties for Windows fonts activates the [Windows Font
Registration] button.
Unlike fixed text used for text in drawing or message display, the above-mentioned parts are likely to
display varied characters. Therefore, it is necessary to register all such probable characters through
[Windows Font Registration] so as to make them displayable on Y-View.
Registration Range In the area provided, register the text to be displayed in the selected
Select Windows font.
Search This button searches the area under [Registration Range Select] for the text
entered in the box. The text will be highlighted if found. Once you have
registered text, you do not need to repeat its registration.
Use Size The data size of the registered text in the currently selected font is
displayed.
The maximum size is 256 kB.
* The data size of characters in the same font and the same point
size is displayed. If there are characters in the same font but in
different point sizes, they are assumed to be different. These
characters must be registered separately.
Store Registered When this option is unchecked, a font registration file*1 (with an extension
Text to Screen Data .txw) will not be stored in Y-View. Because the file will be necessary when
screen data is transferred from Y-View, be sure to store the file together with
the screen data.*2
When this options is checked, a font registration file (with an extension .txw)
will be stored together with the screen data in Y-View. The larger the file
size, the smaller the available memory becomes for the screen data.
Execute Registration This button registers the text you entered under [Registration Range
Select].
End This button ends the font registration.
A1-33
Windows Font
*1 For details on the font registration file (with an extension *.txw), refer to the following page.
*2 If the txw file is lost, the registered text will be rebuilt from the screen data.
The text then will be registered in the order of the character codes.
This file stores the text registered through font registration. Whenever you store screen data, store the
font registration file at the same time. Be sure to make no changes to the file.
If the font registration file is lost or revised, the registered font data may be deleted or altered.
Registration will be required again in such a case.
Settings under [Point], [Bold], and [Italic] cannot be changed in the above dialog. If necessary, go to
the dialog for the part.
• [Area Optimization]
If any font is changed, the data size of the text is changed accordingly and the memory area is
optimized.
A1-34
A1
Windows Font
Font
[Windows Font List] Window
The [Windows Font List] window offers the list of the Windows font names used in screen data, setting
locations, point sizes, language numbers, etc.
Click [Tool] [Register Windows Font]. The [Windows Font List] window is displayed.
• Double-clicking a font name in the window causes a jump to the screen where the font is set.
• If a font that does not exist in your computer is used in screen data, its name is colored red.
For more information, refer to “Windows Font Not Installed on Your Computer Exists in Screen
Data” (page A1-39).
A1-35
Windows Font
Procedure
A1-36
A1
Windows Font
Font
Change Setting Change All Items
Change Items Including Windows Font Setting
Change Items Excluding Windows Font Setting
Font Setting Press the [Font] button. In the dialog to be displayed, select your
desired font.
*1 Proportional fonts are not available with character display (page A1-31).
If you attempt to use such a font, the following error message appears.
Select a non-proportional font instead.
*2 In the case of message display, batch change applies to only the style of each item.
If you change Windows font settings for messages registered through the [Registration Item]
menu, manual setting is required.
A1-37
Windows Font
• Font setting
For the interface languages, select the same font (the [Font Setting] dialog).
If different fonts are selected, a CF card must be used.
• Screen data capacity
Windows fonts will occupy a large memory space in screen data. Check available memory
constantly.
In comparison to the amount of memory consumed for screen data without Windows fonts, the
amount may be doubled if Windows fonts are used.
• Text properties
Except for the font type selection, the same text properties apply to the languages.
For all the languages, [Windows Font] must be checked, and the other properties including the
point size must be the same. Therefore, checking [Windows Font] for only one of the languages
(the second language, for example) is not allowed.
• Multi-language editing is performed basically on the screen in the editor software or in the
[Multi-language [n] Edit] window (click [Registration Item] [Multi-language]).
If text converted to a CSV file ([System Setting] [Font Setting] [Export]) is read into another editor software,
whether or not this operation is supported depends on which language is used.
Whenever you wish to use [Export], consult with your local distributor.
• If any language is incorrectly displayed in the [Multi-language [n] Edit] window, click [Tool]
[Multi-language Setting] and select the correct font in the [Multi-language Edit Setting] dialog.
A1-38
A1
Windows Font
Font
Windows Font Not Installed on Your Computer Exists
in Screen Data
If any Windows fonts that are not installed on your computer are used in screen data, the text in such
fonts cannot be edited or modified. Because of this fact, the search and prohibition function intended
to check for whether or not fonts that are not installed on your computer are used, areas where
editing/modification is prohibited, etc. has been enhanced.
A1-39
Windows Font
A1-40
64k- or 32k-color Type
Appendix 2 3D Parts
The 3D parts provided by Yokogawa Corporation of America will make parts placed on screens seem
more real.
A2
This chapter explains the procedure and precautions for 3D parts settings in the course of screen
creation.
The following explanation slightly varies with the color types selected for the individual edit models.
According to your color type setting ([System Setting] [Edit Model Selection] [Color]), read the
3D Parts
corresponding section in this chapter.
For information on the features of parts, refer to the Y-View Series Reference Manual.
Switch / Lamp
Available Parts
You may select 3D parts from the [Parts List] or from the [Change Part] in the item dialog.
The following parts files are provided.
* Using parts with “II” (such as “3D-II”) in their comment fields is recommended.
Parts with “I” are for 128-color type (V6-compatible).
A2-1
64k- or 32k-color Type
* Using parts with “II” (such as “3D-II”) in their comment fields is recommended.
Parts with “I” are for the 128-color type (V6-compatible).
A2-2
64k- or 32k-color Type
Setting Procedure
This section explains the procedure for setting a 3D part, taking a switch for example.
The same procedure applies to 3D lamp part settings.
A2
Selection from [Parts List] (new placement)
1. Click [Parts] [Parts List].
3D Parts
The [Parts List] window opens.
2. Select [Switch] from the pull-down menu. (When it has already been selected, go to step 3.)
To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View]
menu of the [Parts List] window.
A2-3
64k- or 32k-color Type
3. Find the desired part in the switch parts list. The list is changed with the arrow icons or by
selection from the pull-down menu.
* Using parts with “II” (such as “3D-II”) in their comment fields is recommended.
Parts with “I” are for the 128-color type (V6-compatible).
In the [Parts List] window, you can see the images of switches turned on and off and in different
colors.
OFF images ON images
Switch.
A2-4
64k- or 32k-color Type
4. Select the desired part in the desired color. Drag it onto the screen.
A2
3D Parts
Drag.
3D parts are provided with the flashing function that makes a switch or a lamp flash between different
patterns: ON pattern or pattern P3 to P128 and OFF pattern.
For more information on the setting, refer to “Flashing Function” page A2-8.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-5
64k- or 32k-color Type
2. In the [Switch] dialog, open the [Style] tab window and click [Change Part].
3. The [Change Part] dialog is displayed. Find the desired part in the switch parts list selected from
the pull-down menu.
A2-6
64k- or 32k-color Type
* Using parts with “II” (such as “3D-II”) in their comment fields is recommended.
Parts with “I” are for the 128-color type (V6-compatible).
For more information on the [Change Part] dialog, refer to “How to Modify the Placed Part”
page 3-55.
A2
4. Select your desired part and click [Select].
3D Parts
With [ Maintain Size] checked, the size and setting of the existing switch remain the same even
after it is replaced with a newly selected part.
5. The switch part on the screen is replaced with the part selected above.
3D parts are provided with the flashing function that makes a switch or a lamp flash between different
patterns: ON pattern or pattern P3 to P128 and OFF pattern.
For more information on the setting, refer to “Flashing Function” page A2-8.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-7
64k- or 32k-color Type
Flashing Function
3D parts can flash between different patterns: the ON pattern or pattern P3 ñ P128 and the OFF
pattern.
Display
Setting Procedure
This section explains the procedure for setting a lamp that flashes while it is on.
The same procedure applies to switches.
For a flashing time setting, click [System Setting] [Unit Setting] [Blink/Flash].
A2-8
64k- or 32k-color Type
Data Display/Graph/Calendar
Available Parts
A2
You may select 3D parts from the [Parts List] or from the [Change Part] in the item dialog.
The following parts files are provided.
3D Parts
Parts Parts File
Data display Numerical data Parts_NumDsp.V7
display
Character display Parts_CharDsp.V7
Message display Parts_MsgDsp.V7
Graph Bar Graph Parts_BarGraph.V7
Pie graph Parts_PieGraph.V7
Closed area graph Parts_ClosedAreaGraph.V7
Panel meter Parts_PanelMeter.V7
Statistic bar graph Parts_Stat_BarGraph.V7
Statistic pie graph Parts_Stat_PieGraph.V7
Calendar Parts_CalenderDsp.V7
Setting Procedure
This section explains the procedure for setting a 3D part, taking a numerical data display for example.
The same procedure applies to the other kinds of parts.
A2-9
64k- or 32k-color Type
2. Select [Num. Display] from the pull-down menu. (When it has already been selected, go to step
3.)
To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View]
menu of the [Parts List] window.
3. Find the desired part in the numerical data display parts list. The list is changed with the arrow
icons or by selection from the pull-down menu
A2-10
64k- or 32k-color Type
A2
3D Parts
Drag.
5. The numerical data display part selected above is placed on the screen.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-11
64k- or 32k-color Type
2. In the [Num. Display] dialog, open the [Style] tab window and click [Change Part].
3. The [Change Part] dialog is displayed. Find the desired part in the numerical data display parts list
selected from the pull-down menu.
* For more information on the [Change Part] dialog, refer to “How to Modify the Placed Part”
page 3-55.
A2-12
64k- or 32k-color Type
4. Select the desired part in the desired color and click [Select].
A2
3D Parts
[With [ Maintain Size] checked, the size and setting of the existing part remain the same even after
it is replaced with a newly selected part.
5. The numerical data display part on the screen is replaced with the part selected above.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-13
64k- or 32k-color Type
Customizing
User-created bitmap files are usable for designing parts such as switches.
You may use a bitmap file in two ways for creating a new part and editing a part already placed on the
screen.
This chapter explains the procedure for editing a part already placed on the screen.
For creating a new part from a bitmap file, refer to the Y-View Series Reference: Additional Functions.
Notes
• Switch parts
[Parts List] [Change Part]
• Lamp parts
[Parts List] [Change Part]
A2-14
64k- or 32k-color Type
Setting Procedure
This section explains the procedure for customizing a lamp part. The same procedure applies to the
other kinds of parts.
A2
1. Go to the [Lamp] dialog and open the [Style] tab window. Click [Customize].
3D Parts
2. [Check [ Use Custom Bitmap].
If the bitmap file you need is not found under [Bitmap Recently Used], select the file through the
[Open] button. The bitmap file you selected will be copied to the “***.\Y-View
Configurator\Parts\User” folder and additionally listed under [Bitmap Recently Used].
A2-15
64k- or 32k-color Type
3. The selected bitmap file name and the bitmapped image are displayed. Perform step 2 for each
pattern of the lamp part.
For switch and lamp parts, custom bitmap files must be used for each pattern. If not, error 91 will
occur on Y-View.
A2-16
128-color Type
128-color Type
This section explains the available 3D parts and the necessary settings. Please familiarize yourself
with these.
A2
* For the 64k- or 32-k color type, refer to “64k- or 32k-color Type” (page A2-1).
3D Parts
Switch / Lamp
Available Parts
You may select 3D parts from the [Parts List] or from the [Change Part] in the item dialog.
The following parts files are provided.
Using a part with “II” in its comment field will issue a warning during error check, and the part will not be
colored correctly.
[Parts List]
A2-17
128-color Type
Using a part with “II” in its comment field will issue a warning during error check, and the part will not be
colored correctly.
[Change Part]
A2-18
128-color Type
Setting Procedure
This section explains the procedure for setting a 3D part, taking a switch for example.
The same procedure applies to 3D lamp part settings.
A2
Selection from [Parts List] (new placement)
1. Click [Parts] [Parts List].
3D Parts
The [Parts List] window opens.
2. Select [Switch] from the pull-down menu. (When it has already been selected, go to step 3.)
To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View]
menu of the [Parts List] window.
A2-19
128-color Type
3. Find the desired part, which is with “I” (such as “3D-I”) in its comment field, in the switch parts list.
The list is changed with the arrow icon or selection from the pull-down menu.
Using a part with “II” in its comment field will issue a warning during error check, and the part will not be
colored correctly.
In the [Parts List] window, you can see the images of switches turned on and off and in different
colors.
OFF images ON images
Switch.
A2-20
128-color Type
A2
3D Parts
Drag.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-21
128-color Type
2. In the [Switch] dialog, open the [Style] tab window and click [Change Part].
3. The [Change Part] dialog is displayed. Find the desired part, which is with “I” (such as “3D-I”) in its
comment field, in the switch parts list. The list is changed by scrolling in the dialog or selection
from the [Screen Change] pull-down menu.
Using a part with “II” in its comment field will issue a warning during error check, and the part will not be
colored correctly.
* For more information on the [Change Part] dialog, refer to “How to Modify the Placed Part”
page 3-55.
A2-22
128-color Type
A2
3D Parts
[With [ Maintain Size] checked, the size and setting of the existing part remain the same even after
it is replaced with a newly selected part.
5. The switch part on the screen is replaced with the part selected above.
For more information on the features of parts, refer to the Y-View Series Reference Manual.
A2-23
Notes
Notes
Memory Size
3D parts require more memory compared to 2D parts. Check the memory occupied in the [List of
Memory Use] displayed from the [Tool] menu. To see the status of memory use for 3D parts, go to
[Bitmap Area]*.
If you have transferred screen data larger than the permissible memory size, the message
“Communication is not possible because the size is too large.” is displayed. Edit the data within the
permissible memory size and resend it.
* In the case of 64k- or 32k-color type, the bitmap area shows the data used for customized
parts in addition to 3D parts.
For more information on the customization, refer to “Customizing” page A2-14.
A2-24
Notes
Limitation on Parts
One 3D parts file is allowed to use a maximum of 1,023 patterns.
A2
How to Count Patterns
3D Parts
• One part or two or more parts the same in type and size are placed on the screen:
Switch / lamp: The number of notches of one part
Parts other than switch and lamp: One pattern
• Parts the same in type but different in size are placed on the screen:
Switch / lamp: The number of notches of every part
Parts other than switch and lamp: Every part counted as one pattern
<Example:>
Fifty eight patterns are used for the switches and the lamps on the following screen.
2 (notches) 26 (pieces) + 3 (notches) 2 (pieces) = 58
2 2 2
2 2 2 2
2 2 2
2 2 2 2
2 2 2
Parts same in
2 2 2 2 type and size are
2 counted as one.
2 3
2
2 3 2
3-notch parts Parts the same in type but different in size are
separately counted.
A2-25
Notes
Color Pallets
* For 128-color type only
In a case where [ Use 3D Parts] is checked ([System Setting] [Unit Setting] [General Settings]),
the pallet file to be loaded is the one for 3D parts used for the 128-color type of the V7 series or earlier
(V710C/V708C/V6 series). When this option is unchecked, the conventional color pallet file will be
loaded instead. Therefore, the colors set for 3D parts, other than the basic 15 colors, will vary.
If [ Use 3D Parts] is unchecked for any created screen, it is displayed in colors that vary from the
previously set colors.
Basic 15 colors in
common use
Silver gray
A2-26
Parts
A3
Structure of a Part
Parts are the same in structure though they are different in property. The components of a part are the
Parts Editing
basic area that possesses part properties, the graphic data, and the frame (part area) that denotes the
overall size (involving the basic area and the graphic data) of the part.
Frame (part area) * The touch area exists for switch parts only.
Editable Parts
The parts listed below are editable.
A3-1
Calling the [Modify Part] Window
Calling
1. Select the part to modify.
OR
A3-2
Calling the [Modify Part] Window
Closing
1. When the part editing is completed, close the [Modify Part] window by any of the following
procedures:
• Click [Edit] [Change Part] [Modify Part].
• Click the [x] mark at the upper right.
• Click the [Modify Parts] icon on the toolbar.
A3
Parts Editing
OR
A3-3
Parts Editing
Parts Editing
Overlap
Structure
Graphic data
Procedure
This section explains the procedure for editing a normal overlap display part. Follow the same
procedure also when an overlap display with the overlap library is registered ([Registration Item]
[Overlap Library]).
1. Select the overlap display to edit, and open the [Modify Part] window.
• Drawing outside the part basic area is invalid. Perform all drawing inside the part basic area.
• The color of the part basic area can be selected in the item dialog of the overlap display on the
base screen.
A3-4
Parts Editing
Switch / Lamp
Structure
Graphic data
A3
* The touch area exists for switch parts only.
Procedure
Parts Editing
This section explains the procedure for editing a switch part. The same procedure applies to lamp part
editing.
In a case where [ Place switches on switch grids.] ([View] [Grid]) is checked, placing or scaling a
switch part or setting its touch area is based on the switch grid.
With a Y-View unit of the analog switch type, unchecking the above option allows you to edit a switch
on a dot-by-dot basis, independently from the switch grid. With a Y-View unit of the matrix switch type,
however, be sure to check [Place switches on switch grids.] before editing a switch part.
1. Select the switch part you wish to edit, and open the [Modify Part] window.
A3-5
Parts Editing
3. When you proceed to editing the other patterns of the switch, select a pattern from [OFF], [ON],
[P3], and after, and follow step 2.
• For creating a switch or a lamp, the graphic of its ON pattern is placed over the graphic of its OFF
pattern. Even a slight deviation from each other will not display the switch or the lamp correctly. In
the [Modify Part] window, copy the graphic of the OFF pattern. Change the window to the window
for ON pattern editing and paste the copy to the window.
• Whether the patterns (OFF, ON, P3 and after) of a switch or a lamp you edited are displayed on
Y-View as intended depends on the [Draw Mode: XOR or REP] in the [Style] tab window of the
item dialog. Extra care is needed in this mode setting.
* For more information on graphic properties, refer to “Properties of graphic frames and
areas” (page A3-7).
4. On completion of editing the patterns of the switch, set its touch area again.
For more information on setting the touch area, refer to “Re-setting the touch area” (page A3-7).
A lamp part, which has no touch area, needs re-setting its basic area instead.
For how to re-set the area, refer to “Re-setting the part basic area” (page A3-8).
A3-6
Parts Editing
A3
pattern graphic Area property ON color
Parts Editing
* The same applies to lamp parts.
• Dragging
1) Select the dotted frame of the target switch part. Or, click [View] [View] [Item List], and
select the target switch part.
2) The handles now appear along the touch area. Drag one of the handles with the mouse.
Graphic data
Touch area
A3-7
Parts Editing
Cross-shaped
cursor
Touch area
2) Adjust the touch area to your desired position by dragging the cross-shaped cursor.
Touch area
1) Select the dotted frame of the target lamp part. Or, click [View] [View] [Item List], and
select the target lamp part.
2) The handles now appear along the basic area. Drag one of the handles with the mouse.
Graphic data
A3-8
Parts Editing
• Automatic setting
1) In the right-click menu, click [Frame Auto Fit] [Auto], or click the [Frame Auto Fit] icon on the
toolbar.
A3
Parts Editing
OR
2) The frame is fit to the graphic data and the touch area.
• Manual setting
1) In the right-click menu, click [Frame Auto Fit] [Manual]. A cross-shaped cursor appears.
Cross-shaped cursor
Frame
2) Adjust the frame to the desired position by dragging the cross-shaped cursor.
A3-9
Parts Editing
Data Display
Data display parts include numerical data display, character display, and message display parts.
Structure
1234
Graphic data
Frame (part area)
Procedure
This section explains the procedure for editing a numerical data display part. The same explanation
applies to character and message display parts.
1. Select the numerical data display you wish to edit, and open the [Modify Part] window.
Frame
1234 1234
A3-10
Parts Editing
Keypad
Structure
A keypad part for numerical or text entry consists of multiple switch parts.
A B C D E F 7 8 9 UP
A keypad part consists
G H I J K L of multiple switch 4 5 6 DW
M N O P Q R parts.
1 2 3 +/-
S T U V W X 0 . CL CR
A3
UP DW SP DL CL CR
Procedure
Parts Editing
The editing procedure is the same as that for switch parts.*
For more information, refer to “Switch / Lamp” (page A3-5).
* The switch parts are linked. Therefore, the switch parts need to be unlinked prior to editing.
In the right-click menu, click [Link] [Link Cancel]. Or, click [Edit] [Link] [Link
Cancel].
Once the switch parts are unlinked, linking them again is recommended after editing is
finished.
A slider switch part or a scroll bar part consists of a sliding switch and a rail. The slide switch and the
rail must be edited independently.
Similar to a switch part, each of slider switch and scroll bar parts has a touch area.
• Rail • Sliding switch
Frame (part area) Graphic data Frame (part area)
Procedure
1. Select the slider switch part you wish to edit and open the [Modify Part] window. The [Modify Part]
dialog is displayed.
2. The sliding switch and the rail must be edited independently. Select [Edit a rail] or [Edit a slider]
and click [OK].
The editing procedure is the same as that for switch parts.
For more information, refer to “Switch / Lamp” (page A3-5).
A3-11
Parts Editing
Graph
There are seven kinds of graph parts: bar graph, pie graph, panel meter, statistic bar graph, statistic
pie graph, trend graph, and closed area graph parts. Graph editing method varies with the kinds of
parts.
Bar Graph
Structure
Graphic data
Part basic area
Procedure
1. Select the bar graph part you wish to edit, and open the [Modify Part] window.
Frame
A3-12
Parts Editing
Pie Graph
A3
internal circle internal circle
Parts Editing
Structure
Graphic data
Procedure
1. Select the pie graph part you wish to edit, and open the [Modify Part] window.
A3-13
Parts Editing
Frame
(Procedure)
1. Click the [Different Start and End Angles] icon.
When you click the pie graph part next, handles appear around the part.
2. Drag the handle for either the start or end angle. The start and end angles can be
changed separately.
Dragging the handle for the start Dragging the handle for the end
angle changes the start angle only. angle changes the end angle only.
A3-14
Parts Editing
B. [Symmetrical]
Both the start and end angles are changeable at the same time.
(Procedure)
1. Click the [Symmetrical] icon.
When you click the pie graph part next, handles appear around the part.
2. Drag the handle for either the start or end angle. Both the start and end angles are
changed simultaneously and symmetrically.
A3
Dragging the handle for
the start or end angle
Parts Editing
changes both angles
Click this icon.
simultaneously and
symmetrically.
(Procedure)
1. Click the [Same Start and End Angles] icon.
When you click the pie graph part next, handles appear around the part.
2. Drag the handle for either the start or end angle. The handles for the start and end angles
are brought to the same position. The graph thereby becomes a circle. (The handle for
the start angle is moved to the handle for the end angle.)
A3-15
Parts Editing
(Procedure)
1. Click the [With Internal Circle] icon.
Clicking the icon makes an internal circle (hole) in the pie graph part.
Clicking the depressed [With Internal Circle] icon resets it. The internal circle (hole) is
deleted from the pie graph part as a result.
2. While the pie graph part has an internal circle (hole), drag the handle of the internal circle.
The internal circle is changed in size by dragging the handle.
A3-16
Parts Editing
Structure
Graphic data
A3
Procedure
1. Select the closed area graph part you wish to edit, and open the [Modify Part] window.
Parts Editing
2. Using drawing icons etc., edit its design as desired.
For editing procedure with icons, refer to “4 Drawing” page 4-1.
The maximum size of a closed area graph is 65,536 bytes (height x width).
(32,768 bytes for the models D057)
3. Proceed to the setting of the graph area in the dotted frame (= part basic area). The graph area
serves as a graph identifying area. Move the graph area (dotted frame) to the graphic you drew.
Adjust the graph area appropriately while dragging the handle.
A3-17
Parts Editing
If you wish to use the whole of the drawn graphic as a graph area, select the graph area or the
graphic, open the right-click menu, and select [Fit Area to Graphic].
The graph area is fit to the graphic.
Graphic
(Continuous
lines)
Graph area
(Part basic area)
If the graph is not painted correctly even with the paint Ex.)
(start) position setting, shift the lower limit of the graph Graph area
area upward by one dot or more. To review the paint
(start) position, go to the [Display] tab window in the
[Display Environment] dialog ([View] [Display
Environment]), uncheck [ Display Paint] under [Detail], Graph lower
Direction
and click [OK]. The “x” denotes the paint (start) position. limit
Direction
Direction Painting
discontinues
in this
Paint (start) position portion.
A3-18
Parts Editing
Frame
A3
Parts Editing
6. Go back to the base screen.
Panel Meter
Structure
A panel meter part is almost the same as a pie graph part in structure. When a pie graph part is
adopted as the part basic area, the panel meter shows a graph value with the area painted in [Target
Value] color. Meanwhile, a panel meter with an indicator shows a graph value with the indicator.
Part basic area
Indicator
Procedure
The editing procedure is the same as that for pie graph parts.
For more information, refer to “Pie Graph” (page A3-13).
Every panel meter part contains an internal circle. When editing a panel meter part, the [With Internal
Circle] icon is inactive. Minimum permissible sizes are designated for panel meter parts. The
minimum radius of the internal circle is set to 10 dots, and the minimum difference between the radii of
the internal circle and the external circle is set to 16 dots.
A3-19
Parts Editing
Structure
Procedure
1. Select the statistic bar graph part you wish to edit, and open the [Modify Part] window.
Frame
A3-20
Parts Editing
There is only one type of statistic pie graph part. Unlike pie graph parts, varied forms, such as a
sector, do not exist. Every statistic pie graph part is in a form of circle with internal circle.
Structure
A3
Procedure
1. Select the statistic pie graph part you wish to edit, and open the [Modify Part] window.
Parts Editing
2. Using drawing icons etc., edit its design as desired.
For editing procedure with icons, refer to “4 Drawing” page 4-1.
Minimum permissible sizes are designated for statistic pie graph parts. The minimum radius of the
internal circle is set to 10 dots, and the minimum difference between the radii of the internal circle and
the external circle is set to 16 dots.
Frame
A3-21
Parts Editing
A trend graph part is displayed when you select [Trend Graph] from the [Parts] menu and then select
[Trend Graph] or [Trend Sampling].
Structure
Graphic data
Part basic area
Frame (part area)
Procedure
This section explains the procedure for editing a trend graph part*. The same procedure applies to
trend sampling part editing.
* The components of a trend graph part are liniked. Therefore, the components need to be
unlinked prior to editing. In the right-click menu, click [Link] [Link Cancel]. Or, click
[Edit] [Link] [Link Cancel].
Once the components are unlinked, linking them again is recommended after editing is
finished.
1. Select the trend graph part you wish to edit, and open the [Modify Part] window.
In the case of trend sampling, note that graphics drawn in the part basic area will not be displayed
correctly on Y-View.
A3-22
Parts Editing
Frame
A3
Draw scales placed The frame is fit to the
along the graph part. graph part including the
scales.
Parts Editing
4. Go back to the base screen.
Display Area
Display area parts are used to display messages for bit order alarming or in the message mode, or to
display graphics in the graphic mode.
Structure
Graphic data
Part basic area
Procedure
The editing procedure is almost the same as that for overlap editing.
For more information on editing, refer to “Overlap” (page A3-4).
However, frame setting is allowed for display area parts. Unlike an overlap display part, the basic area
and the graphic area of a display area part are independent from each other. In the course of editing a
display area part, frame re-setting is necessary to determine the size of the part.
For more information on the frame, refer to “Re-setting the frame” (page A3-9).
* The components of a display area part are linked. Therefore, the components need to be
unlinked prior to editing. In the right-click menu, click [Link] [Link Cancel]. Or, click
[Edit] [Link] [Link Cancel].
Once the components are unlinked, linking them again is recommended after editing is
finished.
Note that graphics drawn in the part basic area will not be displayed correctly on Y-View.
A3-23
Parts Editing
Data Sampling
A data sampling part is displayed when you select [Trend Graph] from the [Parts] menu and then
select [Data Sampling].
Structure
A data sampling part consists of data display fields in addition to the basic area and the graphic data.
The data display fields, which are different from data display parts, exist only in data sampling parts.
The data display fields are placed only in the first line. (The data display fields are movable only to
right and left.)
One data sampling part can show a maximum of 16 data display fields. Whether or not to show data
Nos. 1 to 16 is selectable in the [Data Sampling Display Area] dialog.
For more information on the features of data sampling, refer to the Y-View Series Reference Manual.
Check or uncheck
the boxes to show
or hide the data
items.
Procedure
* The components of a data sampling part are linked. Therefore, the components need to be
unlinked prior to editing. In the right-click menu, click [Link] [Link Cancel]. Or, click
[Edit] [Link] [Link Cancel].
Once the components are unlinked, linking them again is recommended after editing is
finished.
1. Select the data sampling part you wish to edit, and open the [Modify Part] window.
A3-24
Parts Editing
Note that graphics drawn in the part basic area will not be displayed correctly on Y-View.
A3
Parts Editing
3. On completion of editing, click [Frame Auto Fit] in the right-click menu.
For more information on the frame and its setting method, refer to “Re-setting the frame” (page
A3-9).
Frame
1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234
A3-25
Parts Editing
Calendar
One calendar part is capable of containing the entire calendar information (year, month, day, hour,
minutes, seconds, and the day of the week). Meanwhile, the calendar information can be divided into
components. These components can be registered one by one.
6 / 20 Sunday
Structure
A calendar part has a structure consisting of several components. These components can be
individually moved and enlarged during editing.
Graphic data
Part basic area
Frame (part area)
MM
Freely movable
YY DD hh ss
SUN
mm
You can select components of a calendar part in the [Calendar] dialog. The calendar part will
contain the components checked in the dialog.
For more information on the features of calendar part, refer to the Y-View Series Reference Manual.
Check or uncheck
the boxes to show or
hide the data items.
A3-26
Parts Editing
Procedure
1. Select the calendar part you wish to edit, and open the [Modify Part] window.
A3
Parts Editing
2. Using drawing icons etc., edit its design as desired.
For editing procedure with icons, refer to “4 Drawing” page 4-1.
Graphic
A3-27
After Completion of Parts Editing
3. The [Parts File Select] dialog is displayed. Select the screen data file you wish to add to the parts
list. Click [Open].
A3-28
After Completion of Parts Editing
4. The screen data file you selected is opened in the [Parts List] window, and added to the parts list
as a “Custom” file.
Parts list
A3
Parts Editing
A maximum of four custom files can be added to the parts list.
5. Select the part placed in the [Parts List] window and drag it to the editing screen.
Drag.
A3-29
After Completion of Parts Editing
A3-30