SC Guide 2022-2023 Students
SC Guide 2022-2023 Students
Content:
-Subcompetency list as links
-One sheet per IDE Competency ( Do research, Design and Engineer, Organize and Manage, Communicate, Learn). Each SC she
description, Sub-competency descriptions of how each level of competency can be reached.
Navigation Instructions:
1.-In the SC-list links sheet you will find the links to all SC's. Clicking the SC's number will lead you to that specific SC's descripti
2.-Select sheet per competency.
municate, Learn). Each SC sheet consists of overall competency
2.6 N 2.6 AB
PASSED
RESERVED GRADUATION
MAYBE
FAILED
UNIT 3
evious SC-Guide is available here
3.5 N 3.5 AB
4.4 AB
This SC- Guide is for students from the cohorts 21-22 onwords. For older cohorts, an previous SC-Guide is available
IDE Graduate Student creates insights and builds knowledge relevant to the design process by comb
Do Research literature review with collaborative research with users and other stakeholders. Students master both
and human-centered research methods.
1.1. (Re)define
Cues for evidence
problems and
reason Problem (re)definition of the Project; Research
steps towards the problem; Stakeholder mapping,
analytically Value Proposition Canvas.
1.2. Discover
knowledge by
investigating
and Cues for evidence
experimenting
1.3. Take
external
contexts into
account Cues for evidence
(societal,
environmental,
entrepreneurial)
DESTEP trend analysis; Competition mapping;
List of Requirements; Testing methods;
Evaluation methods; Context mapping; Visual
documentation that follows a logical structure.
Adva
Competent
1.4. Approach
research in a
(technical and) Cues for evidence
human-
centered way
Reporting of human centered research methods;
Selection process of methods; Documentation of
testing and evaluation processes; Demonstrate
sources of investigation.
Novi
centered research method
Advance Beginner
Student selects different research
approaches to analyse technical and
human centered aspects of the
product/service and its context
1.5. Report on
research using
a practical Cues for evidence
scientific
standard
Problem (re)definition of the Project; Research
steps towards the problem; Stakeholder mapping.
Adva
(Reserved for graduation)
Competent
Professional products
Design Brief
and
Research Report
or
Design Report
‘How to’
Student states client and user needs and
problems, based on general arguments:
· shows problem definition and explains steps
taken to redefine the problem and
· shows customer profile, stakeholder mapping,
and personas and
· shows first version of list of requirements for
the project
Professional products
Design Report
Research Report
Models or prototypes
‘How to’
Student investigates the user, context, needs and
problems by given methods:
· explains used ‘user and context research
methods’ and their purpose and
· outlines user needs and problems resulting
from the research and
· explains how conclusions were drawn from the
research results
Professional products
Design Report
or
Research Report
‘How to’
Student investigates and breaks down the context
in the analysis phase:
· explains methods and conclusions from trend
analysis and
· maps out the context of the project
Professional products
Design Report
or
Research Report
‘How to’
Student follows the steps of a human-centered
research method:
· explains the steps that were followed for
human-centered research method and
· explains the purpose behind the different user
research methods that were learned
Student selects different research approaches to
analyse technical and human centered aspects of
the product/service and its context:
· selects research methods that are relevant for
the context and project and
· explains how these methods serve a human
centered and technical design approach and
· outlines both human-centered and technical
research results
Professional products
Research Report
‘How to’
Student reports on research using the required
research format and reference standard:
· structures research findings in a research
document and
· follows a prescribed reference standard
Engineer
2.1. Formulate
design briefs
Cues for evidence
containing
vision and
requirements, Design brief; Research report(s) and
based on literature (substantiation); Evidence of
primary research activities; Iterations of
primary and design brief
secondary
research
Advance B
following self-selected (research)
methods.
2.2. Use an
iterative
process with Cues for evidence
diverging and
converging
methods and
techniques Problem solving process (sketches or
prototypes) and decision making in a design
report of the project.
2.3. Integrate
human, market,
technological,
and context Cues for evidence
values during
the design
process
Visualized outcome of research (market,
technology, human or any other context);
Link of list of requirements to your final
design/concept
Advance
investigation throughout the design
process.
Competent
2.4. Consider
desirability,
viability, and Cues for evidence
feasibility (DVF)
while designing Visualized outcome of research; Evaluation
and engineering methods (e.g. Human Factors, Technical
aspects, market research); List of
requirements; product business case;
technical drawings
Competent
prototypes, and
product
proposals Design brief; Research report(s) and
literature (substantiation); Evidence of
primary research activities; Iterations of
design brief
2.6. Evaluate
ideas, concepts,
Cues for evidence
and (end)
products based
on requirements Visualization of decision making process;
Documented evaluation and testing methods;
Iteration process of list of requirements
Competent
Professional products
Design Brief
‘How to’
Professional products
Design Report
‘How to’
Student iterates when requested to do so:
· explains iterations in the design process
and uses basic (given) diverging and
converging techniques:
· shows the outcomes in the design
process and
· describes and completes the use of
basic (given) diverging and converging
techniques in the process
Student selects and employs proper
methods for the diverging and converging
phases in the design process:
· substantiates a selection of methods
during the diverging and converging phases
and
· while iterating, the methods support the
diverging/converging phases throughout the
design process
Professional products
Research report
Design report
‘How to’
Student identifies and integrates values of a
requested or given context during the design
process:
· lists values* of the given target -or user
group and
· translates values* into technological
standards & norms and design requirements
*Examples of values are (1) safety,
efficiency, etc., which are long accepted and
(2) sustainability, inclusiveness, etc., which
are more recently accepted and (3) privacy,
autonomy, etc., which are increasingly
becoming popular.
Professional products
Design Report
Documentation of Final Design
Research Report
Design Brief
‘How to’
Student classifies desirability, viability and
feasibility aspects of the design:
· classifies the requirements in terms of
the DVF aspects and
· gives examples of the DVF of the design
and
· prioritizes the DVF aspects in the case of
labeling with all three aspects
Student analyses and incorporates
desirability, viability and feasibility into the
design:
· implements the DVF aspects in the
process of ideating, conceiving the concept,
detailing the interaction, testing and material
selection based on manufacturing and
· demonstrates the DVF of multiple
product characteristics and
· shows the translation of the DVF
requirements into the concept/ design
Student improves the design based on
evaluation of desirability, viability and
feasibility factors, weighing their relative
importance:
· explains how the design has been
improved in at least two iteration steps,
based on evaluation of DVF aspects and
· justifies the relative importance of each
of the three DVF aspects for each of the
improvement decisions and
· shows improvement steps in the
design brief and list or requirements based
on DVF evaluation
Professional products
Design Brief
‘How to’
The student documents the ideas, concepts,
and prototypes and indicates the techniques
which were used to generate them.
Professional products
Design Report
Design Brief
Documentation of final design
‘How to’
Student generates ideas based on insights
gathered by investigation/research and
selects the best idea/concept based on
(partly given) requirements:
Competent
3.2. Collaborate
within a design team Cues for evidence
Advance Beginner
select relevant
Appropriate visual of modeling the system;
approaches Complete documentation of approach taken
(e.g. force mapping, user interaction, causal
loop diagrams)
Professional products
Design Report
or
Research Report
‘How to’
Student recognizes the methodological
steps offered in the course:
Professional products
Reflection Report
‘How to’
Student actively participates in group
work:
· shows their active
part/share/contribution in group work in a
small team setting (eg evidence of check
in/ check out; of input in group homework;
input in team’s principles)
Professional products
Design Report
or
Research Report
or
Reflection Report
or
Project Proposal
‘How to’
Student lists possible uncertainties and
suggests argumented decisions on how to
deal with these:
Professional products
Business plan
‘How to’
Student outlines entrepreneurial
components in the design project:
· interprets the basic entrepreneurial
components within a design project and
Project proposal
Reflection Report
Design Report
‘How to’
Student plans a first-year project, lists the
activities and modifies the planning to
available resources, stakeholder
availability, and unforeseen events during
the process:
· shows a group project planning,
including goals, hours, people, resources,
tasks, and deadlines and
· handles group dynamics with an
outlook of fulfilling the settled goals and
targets. All in the perspectives of the main
stakeholders, group members and
essential resources and
Professional products
Presentation
‘How to’
Student labels relevant components of a
system and explains the interrelations and
applications:
· decomposes the system in the
elementary components in visuals and
written explanation and
· defines the basic components and
their functions and
· explains the interrelation of the
individual components and how they
contribute to the system as a whole
Student models a system and its relevant
components and applies the proper
application of the components and
system:
· substantiates the selected system
components and
· illustrates how the components are
contributing to the functionality of the
system as a whole and
· explains how the design elements are
translated from the abstract system to the
product
This SC- Guide is for students from the cohorts 21-22 onwords. For older cohorts, an previous SC-Guide is available here
IDE Graduate Student makes effective use of written, oral, visual, audio, and / or tangible
Communicate materials to express the solution and vision to stakeholders. To reach the solution and vision
the student applies design driven communication as well as interpersonal communication,
facilitating teamwork in an international setting. Interpersonal communication includes
evaluating team dynamics and making optimal use of diversity in a team.
4.1.
Manifest/present
yourself in a
(semi) Cues for evidence
professional
setting
Final presentation and documentation
materials of final design and model; (audio-)
visual materials are refined and
communicative; Evidence of presenting to
stakeholders (e.g in the expo)
4.2.
Communicate Cues for evidence
within a team on
team dynamics Class or team selected exercises and
techniques on team dynamics
and (your) role (eg. itp metrics, sandwich technique); Plan of
approach for team dynamics, bottlenecks,
actions and achievements; Evaluation and or
reflection methods
connecting actions to
achievements.
Student examines team dynamics,
Novice
connecting actions to
achievements.
Advance Beginner
4.3. Make
deliverables Cues for evidence
tangible in a
refined, Refined (audio-) visual material prepared for
communicative client, exhibition or assessment; Use theory
of form and colour and perception to explain
way style; Consistency and fit with purpose and
target group
Competent
Pagina-einde
4.4. Collaborate
in a culturally
diverse setting. Cues for evidence
diverse setting.
Professional products
Presentation
personal portfolio
‘How to’
Student presents one’s work to
stakeholders in a clear and
understandable way:
· adapts the explanation of the work
to the stakeholders and
Professional products
Reflection report
‘How to’
Student examines team dynamics,
connecting actions to achievements:
· describes team interactions and
· gives example(s) of team
dynamics manifestation (recurrent
patterns of interactions) and
Professional products
Presentation
Documentation of final design
Design report
Personal portfolio
‘How to’
Student generates comprehensive
audio/visual deliverables:
· shows self-
explanatory deliverables
Student creates communicative
deliverables:
· shows evidence of deliberate
communication of the design (such as
vision, function and materials) through
audio-visual and/or tangible
deliverables or
· shows evidence of communication
on the design both in the design team
as well as externally to stakeholders
Professional products
Reflection Report
Design report
‘How to’
Student communicates in English:
Competent
design process accordingly
(reflection-in-action)
Professional products
Reflection report
Personal portfolio
‘How to’
Student illustrates reflection on role and
impact by answering provided detailed
questions):
Professional products
Reflection report
‘How to’
Student describes their learning
strategies:
· describes the performed learning
activities and
· introduces the learning goal and
shows how the learning activities build
up towards it and
· discusses the process of the
performed learning activities
Professional products
Reflection report
‘How to’
Student discusses acquired knowledge
and experience in the project:
· describes acquired knowledge and
· explains experiences of the project
Student applies acquired knowledge and
experience in the project:
· points out the integration of acquired
knowledge in the project and
· applies earlier learning and design
experiences in the project
NOVICE ADVANCED
Checking the boxes, BEGINNER
following steps, Connecting design
explaining steps, reflecting
1. Do Research
1.1. (Re)define problems and Student states client's and user Student determines and
reason analytically needs and problems, based on interprets stakeholder needs and
general arguments problems, based on relevant
arguments
1.2. Discover knowledge by Student investigates the user, Student discovers insights by
investigating
1.3. and experimenting
Take external contexts into context, needs and problems
Student investigates by
and breakes experimentation,
Student discovers combining
insights by
account (societal, given methods
down the context in the analysis appropriate methods
taking external of into
context the
phase design/innovation process
account resulting in new relevant
environmental,
entrepreneurial ) design requirements.
1.4. Approach research in a Student follows the steps of a Student selects different research
(technical
1.5. Reportand) human-centered
on research using a human-centered research
Student reports on research approaches to analyse
Student documents thetechnical
research
way method
using the required research and human centered aspectsthe
by combining and including of
practical scientific standard the product/service and its
format and reference standard right elements
2.2. Use an iterative process Student iterates when requested Student selects and employs
with diverging human,
2.3. Integrate and converging
market, to do so,identifies
Student and uses and
basic (given) proper
Studentmethods
identifiesfor the diverging
and
methods and techniques
technological, and context diverging and converging
integrates values of a requested and
integrates the values ofinthe
converging phases the
techniques.
or given context during the design within
design process.
different contexts
values during the design process
design process. by research and investigation
throughout the design process.
3.2. Collaborate within a design Student actively participates in Student collaborates with team
team in a multidisciplinary group work and shares members from the perspective of
(international) setting constructive feedback with team a co-established specific role
members adapting to the feedback loops
3.3. Show resourcefulness, Student lists possible Student acts upon previous
flexibility and willingness to uncertainties, suggests decisions decisions made during the design
make decisions in fuzzy and gives proof of one’s process and integrates new
(complex) contexts approach decisions into the next steps
4.3. Make deliverables tangible Student illustrates comprehensive Student creates communicative
in a refined,
4.4. communicative
Collaborate way audio/visual
in a culturally deliverablesin English deliverables
Student communicates designed
Student integrates in a
cultural
diverse and identifies the impact of consistent style
differences in managing
5. Learn setting
cultural differences in team work communication and content of
5.1. Reflect on your role in Student illustrates reflection on Student interprets roles and
the project
projects
5.2 and your
Develop impact
and adapt on
learning role and describes
Student impact bytheir
answering
learning impact, drawing conclusions
Student uses learning strategies
society as an innovator
strategies provided
strategies detailled questions from his/her reflection
and demonstrates a developing
(reflection-after-action) (reflection-after-action)
learning curve
5.3. Transfer and integrate Student discusses acquired Student applies acquired
acquired knowledge and knowledge and experience in the knowledge and experience in the
experience in projects project project
Propaeudetic
Main Phase
Graduation
s SC-Guide is available here
COMPETENT
Judging, self-
evaluating, reflecting,
adapting, solving