CH 3 Managing Design Processes (Reference Book 01) - 083832
CH 3 Managing Design Processes (Reference Book 01) - 083832
Book: Designing the User Interface: Strategies for Effective Human-Computer Interaction,
Fifth Edition
Ben Shneiderman & Catherine Plaisant
in collaboration with
Maxine S. Cohen and Steven M. Jacobs
Addison Wesley
is an imprint of
[slides modified by S. Dascalu for CS 420/620 classroom use at UNR, Fall 2012]
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• Field Study
– Establish rapport with managers and users
– Observe/interview users in their workplace and collect
subjective/objective quantitative/qualitative data
– Follow any leads that emerge from the visits
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• Analysis
– Compile the collected data in numerical, textual, and
multimedia databases
– Quantify data and compile statistics
– Reduce and interpret the data
– Refine the goals and the process used
• Reporting
– Consider multiple audiences and goals
– Prepare a report and present the findings
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Controversial
• More user involvement brings:
– More accurate information about tasks
– More opportunity for users to influence design
decisions
– A sense of participation that builds users' ego
investment in successful implementation
– Potential for increased user acceptance of final
system
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© 2010 Pearson Addison-Wesley. All rights reserved.
Participatory Design (cont.)
• On the negative side, extensive user involvement may:
– Be more costly
– Lengthen the implementation period
– Build antagonism with people not involved or whose
suggestions rejected
– Force designers to compromise their design to
satisfy incompetent participants
– Build opposition to implementation
– Exacerbate personality conflicts between design-
team members and users
– Show that organizational politics and preferences of
certain individuals are more important than technical
issues
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© 2010 Pearson Addison-Wesley. All rights reserved.
Participatory Design (cont.)
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Day-in-the-life scenarios:
• Characterize what happens when users perform typical
tasks
• Can be acted out as a form of walkthrough
• May be used as basis for videotape
• Useful tools
– table of user communities across top, tasks listed
down the side
– table of task sequences
– flowchart or transition diagram
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Potential Controversies
• What material is eligible for copyright?
• Are copyrights or patents more appropriate for user
interfaces?
• What constitutes copyright infringement?
• Should user interfaces be copyrighted?
• Evolving public policies related to:
– Privacy
– Liability related to system safety/reliability
– Freedom of speech
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• Traditional SE
model (waterfall)
• Emphasis is on
systematic, step-wise
development
• Applicable when
requirements are
well-known
• Doesn’t cope well
with change
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P = N [1-(1-L)n]
where:
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1. How would you apply four pillars of design into your interface design?
2. What are principles of interactive design?
3. Solve all exercises and challenges in Reference Book 02.
Additional References
• Heim, S., The Resonant Interface: HCI Foundations for Interaction Design, Addison-Wesley, 2007.
• Jennifer Preece, Yvonne Rogers, and Helen Sharp, Interaction Design: Beyond Human-Computer
Interaction, Wiley & Sons, 2007.
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