The document summarizes key concepts about operating systems including:
1) An operating system acts as an intermediary between the user and computer hardware, executing programs to make the computer easier to use while efficiently managing resources.
2) A computer system consists of hardware, an operating system, application programs, and users. The operating system controls and coordinates hardware use among applications and users.
3) The operating system manages resources, decides between conflicting requests, controls program execution, and provides convenience for users while optimizing hardware use.
The document summarizes key concepts about operating systems including:
1) An operating system acts as an intermediary between the user and computer hardware, executing programs to make the computer easier to use while efficiently managing resources.
2) A computer system consists of hardware, an operating system, application programs, and users. The operating system controls and coordinates hardware use among applications and users.
3) The operating system manages resources, decides between conflicting requests, controls program execution, and provides convenience for users while optimizing hardware use.
• Operating system: a program that acts as an intermediary between a user of a computer
and the computer hardware. • Operating system goals: o Execute user programs and make solving user problems easier. o Make the computer system convenient to use. o Use the computer hardware in an efficient manner. • Computer system can be divided into four components: o Hardware – provides basic computing resources ▪ CPU, memory, I/O devices. o Operating system ▪ Controls and coordinates use of hardware among various applications and users. o Application programs – define the ways in which the system resources are used to solve the computing problems of the users. ▪ Word processors, compilers, web browsers, database systems, video games. o Users ▪ People, machines, other computers. • What operating system does? o User view: ▪ Convenience, Ease of use. ▪ Do not care about resource utilization. ▪ But shared computer such as mainframe or minicomputer must keep all users happy. ▪ Users of dedicate systems such as workstations have dedicated resources but frequently use shared resources from servers (internet). ▪ Handheld computers (mobile phones) are resource poor, optimized for usability and battery life. ▪ Some computers have little or no user interface, such as embedded computers in devices (cars) and automobiles. o System view: ▪ OS is a resource allocator: • Manages all resources. • Decides between conflicting requests for efficient and fair resource use. ▪ OS is a control program: • Controls execution of programs to prevent errors and improper use of the computer. • No universally accepted definition of what part of the operating system is. Operating Systems 1 Mark Rofaeel • Kernel: the one program running always on the computer. • Bootstrap: the program is loaded when a computer is powered up or rebooted. o Typically stored in ROM or EPROM, generally known as firmware (something between hardware and software) o Initializes all aspects of system. o Loads operating system kernel and starts execution. • Computer-System Organization: o One or more CPUs, device controllers connect through common bus (wire) providing access to shared memory. o CPU and device controllers can execute in parallel, competing for memory cycles o CPU and I/O devices can execute concurrently (at the same time). o Each device controller oversees a particular device type. o Each device controller has a local buffer. o CPU moves data from/to main memory to/from local buffers. o I/O is from the device to local buffer of controller. o Device controller informs CPU that it has finished its operation by causing an interrupt. • Common functions of interrupts: o Interrupt transfers control to the appropriate interrupt service routine, through the interrupt vector, which contains the addresses of all the service routines. o Interrupt architecture must save the address of the interrupted instruction. o A trap or exception is a software-generated interrupt caused either by an error or a user request. o An operating system is interrupt driven. • Interrupt handling: o The operating system preserves the state of the CPU by storing registers and the program counter. o Determines which type of interrupt has occurred: ▪ Polling ▪ Vectored interrupt system
Operating Systems 2 Mark Rofaeel
• Storage structure: o Main memory – only large storage media that the CPU can access directly ▪ Random access ▪ Volatile o Secondary storage – extension of main memory that provides large nonvolatile storage capacity ▪ Magnetic disks – rigid metal or glass platters covered with magnetic recording material • Disk surface is logically divided into tracks, which are subdivided into sectors. • The disk controller determines the logical interaction between the device and the computer. ▪ Solid-state disks – faster than magnetic disks • Storage hierarchy: o Storage systems organized in hierarchy: ▪ Speed ▪ Cost ▪ Volatility ▪ Storage o Caching – copying information into faster storage system ▪ Main memory can be viewed as a cache for secondary storage. o Device Driver for each device controller to manage I/O ▪ Provides interface between controller and kernel
Operating Systems 3 Mark Rofaeel
• I/O Structure: o After I/O starts, control returns to user program only upon I/O completion: ▪ Wait instruction idles the CPU until the next interrupt. ▪ Wait loop (contention for memory access). ▪ At most one I/O request is outstanding at a time, no simultaneous I/O processing. o After I/O starts, control returns to user program without waiting for I/O completion: ▪ System call – request to the OS to allow user to wait for I/O completion. ▪ Device-status table contains entry for each I/O device indicating its type, address, and state. ▪ OS indexes into I/O device table to determine device status and to modify table entry to include interrupt. • Direct memory access structure: o Used for high-speed I/O devices able to transmit information at close to memory speeds o Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention. o Only one interrupt is generated per block, rather than the one interrupt per byte. • Computer-System architecture: o Most systems use a single general-purpose processor. o Multiprocessors systems growing in use and importance. ▪ Also known as parallel or multicore systems ▪ Advantages include: • Increased throughput (number of processes per unit of time) • Economy of scale • Increased reliability – graceful degradation or fault tolerance ▪ Two types: • Asymmetric Multiprocessing (each processor is assigned a task) • Symmetric Multiprocessing (each processor performs all tasks) • Multiprogramming needed for efficiency: o Multiprogramming organizes jobs, so CPU always has one to execute. o A subset of total jobs in the system is kept in memory. o A jobs set is selected from a pool via job scheduling. o When a job must wait (for I/O for example), OS switches to another job.
Operating Systems 4 Mark Rofaeel
• Timesharing (multitasking) is a logical extension to multiprogramming: o The CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing. o Response time should be short (typically < 1 second). o Each user has at least one program executing in memory -> process. o If several jobs ready to run at the same time-> CPU scheduling. o If processes do not fit in memory, swapping moves them in and out to run. o Virtual memory allows execution of processes not completely in memory. • Operating-System operations: o Interrupt driven by hardware. o Software error or request creates exception or trap. • Dual-mode operation allows OS to protect itself and other system components. o User mode and kernel mode. o Mode bit provided by hardware (0,1). ▪ Provides ability to distinguish when system is running user code or kernel code. ▪ Some instructions designated as privileged, only executable in kernel mode. ▪ System call changes mode to kernel, return from call resets it to user. o Increasingly CPUs support multi-mode operations ▪ i.e. virtual machine manager (VMM) mode for guest VMs • Timer to prevent infinite loop / process hogging resources o Set interrupt after specific period (fixed or variable). o Operating system initializes and decrements counter. o When counter reaches zero generate an interrupt. o Set up before scheduling process to regain control or terminate program that exceeds agreed time. • A process is a program in execution o It is a unit of work within the system o Program is a passive entity, process is an active entity • Process needs resources to accomplish its task o CPU, memory, I/O, files o Initialization data • Process termination requires reclaim of any reusable resources. • Single-threaded process has one program counter specifying location of next instruction to execute o Process executes instructions sequentially, one at a time, until completion • Multi-threaded process has one program counter per thread.
Operating Systems 5 Mark Rofaeel
• Typically, a system has many processes running concurrently on one or more CPUs o Some user processes and others system processes. o Concurrency by multiplexing the CPUs among the processes / threads. • Memory management allows keeping several programs in memory. • Memory management activities: o Keeping track of which parts of memory are currently being used and by whom o Deciding which processes and data to move into and out of memory. o Allocating and deallocating memory space as needed. • File: Abstracts physical properties to logical storage unit. • Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time. • Tertiary storage includes optical storage, magnetic tape. • Multitasking environments must be careful to use most recent value, no matter where it is stored in the storage hierarchy. • Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache. • I/O Subsystem: o One purpose of OS is to hide individuality of hardware devices from the user. o I/O subsystem responsible for: ▪ Memory management of I/O including: • buffering - storing data temporarily while it is being transferred. • caching - storing parts of data in faster storage for performance. • spooling - overlapping of output of one job with input of other jobs. ▪ General device-driver interface. ▪ Drivers for specific hardware devices. • Protection – any mechanism for controlling access of processes or users to resources defined by the OS. • Security – defense of the system against internal and external attacks. • Systems generally first distinguish among users, to determine who can do what. o User identities (user IDs, security IDs) include name and associated number, one per user. o User ID then associated with all files, processes of that user to determine access control. o Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file. o Privilege escalation allows user to change to effective ID with more rights.
Operating Systems 6 Mark Rofaeel
• Portals provide web access to internal systems. • Network computers (thin clients) are like Web terminals. • Mobile computers interconnect via wireless networks. • Networking becoming ubiquitous - even home systems use firewalls to protect home computers from Internet attacks. • Handheld smart phones and tablet computers have more OS features. • Network is a communications path, TCP/IP most common o Local Area Network (LAN) o Wide Area Network (WAN) o Metropolitan Area Network (MAN) o Personal Area Network (PAN) • Network Operating System provides features (as file sharing) between systems across network o Communication scheme allows systems to exchange messages. o Impression of a single system. • Many systems now servers, responding to requests generated by clients o Compute-server system provides an interface to client to request services. o File-server system provides interface for clients to store and retrieve files. • Peer to peer (P2P) does not distinguish clients and servers. • Broadcast request for service and respond to requests for service via discovery protocol. • Emulation used when source CPU type different from target CPU type. • Virtualization – OS natively compiled for CPU, running guest OSs also natively compiled. • Cloud computing – Logical extension of virtualization as based on virtualization. o Internet connectivity requires security like firewalls. o Load balancers spread traffic across multiple applications. • Public cloud – available via Internet to anyone willing to pay. • Private cloud – run by a company for the company’s own use. • Hybrid cloud – includes both public and private cloud components. • Software as a Service (SaaS) – one or more applications available via the Internet (i.e. word processor) • Platform as a Service (PaaS) – software stack ready for application use via the Internet (i.e. database server) • Infrastructure as a Service (IaaS) – servers or storage available over Internet (i.e. storage available for backup)