CADCAMLAB
CADCAMLAB
CAD/CAM LABORATORY
MANUAL
B.TECH (Mechanical): 4TH SEMESTER
LIST OF EXPERIMENTS
CAD LAB
Sl.No. Experiment Name of Experiment Page
No.
1 Initiating the Graphics Package; Setting the paper size, space; 3
setting the limits, units; use of snap and grid commands.
2 Drawing of primitives (Line, arc, circle, ellipse, triangle etc.) 5
3 Drawing a flange. 10
4 Drawing a bushing assembly. 13
5 Setting the layers and application of layers. 16
6 Isometric and Orthographic projections. 19
7 Viewing in three dimensions. 25
The engineering drawing has been and is an integral part of industry and it is a
link between engineering design and manufacturing. Information is quickly
communicated in the form of drawings prepared according to prescribed drafting
standards.
Before we design and manufacture any component, the object must be presented
in the form of drawings along with different views and dimensions. Further, the bill of
materials etc. must also be supplied. With the advent of computers and relevant
software packages, the drafting drifted from manual to computer aided drafting. The
networking between the shop floor sections and design sections makes it easier to
share the data and information. The modifications (in the drawings, materials or
process of operation) if required, can be discussed on line and can be implemented
without any time lag. An attempt is made here to introduce the graphics package in
the following topics.
Aim: Setting the paper size, space; setting the limits, units; use of snap and grid
commands.
Requirements: Auto CAD software, PC with a min. of 256MB RAM.
Description:
LIMITS: sets and controls the drawing boundaries and grid display.
The drawing limits are two-dimensional points in the World Co-ordinate System
that represent a lower-left limit and an upper-right limit. Limits cannot be imposed on
the Z direction.
Turn on the drawing limits and restrict within the rectangular area. Drawing
limits also determine the area of the drawing that can be displayed with or without
grid dots.
Command: LIMITS
ON/ OFF/ Lower left corner < current> :
On: Turns on limits checking. When the “limits checking” is on, AutoCAD
rejects attempts to enter points outside the drawing limits.
Off: Turns off limits checking, but maintains the current values, for the next time
when the “limits checking” is turned on.
2. DRAWING OF PRIMITIVES
Procedure:
Command: limits (return)
Reset model space limits:
Specify lower left corner or [ON/OFF], < 0.0000, 0.0000 > : 0,0 (return)
Specify upper right corner < 120.0000, 120.0000 > : 120,120 ( or any value)
(return)
Command: zoom (return)
Command: line (return)
Specify first (point P1): 50,50 (return)
Specify next point (P2): 100,100 (return)
P2
P1
Circle
The command “CIRCLE” creates a circle.
From Draw menu, select Circle.
At the command prompt enter CIRCLE OR C.
Specify center point for circle: 50,50 (return)
Specify radius of circle [or diameter]: 50 (return)
The other options for drawing a circle are 2P, 3P and TTR.
With 2P option, the user defines two points. These two points are at the diameter of
the circle. 3P option allows you to define 3 non-collinear points. The circle fits in
these three points. TTR option allows drawing a circle by defining two tangent points
and specifying a radius. AutoCAD by default asks for a centre point and radius.
ARC
ARC allows to create an arc segment
From Draw menu, select Arc
At the command prompt, enter ARC or A
Command: ARC
Center / < start point >: specify a point P1
Start point - This specifies the start point of an arc
Center / End/ < second point>:
Specify a point P2
Second point - This draws an arc using three specific points along the circumference
of the arc. The first and the third points from the end points of the arc. The second
point can be any point on the circumference of the arc.
P2
P1 P3
RECTANG
RECTANG draws a rectangular polyline
First corner : specify a point P1
Other corner : specify a point P2
P2
P1
POLYGON
POLYGON allows you to create polygons with 3 to 1024 numbers of sides.
From Draw menu, select Polygon
At the command prompt, enter POLYGON or POL
Command: POLYGON
Number of sides < current>
Edge /< centre of polygon >:
Number of sides
This specifies the number of sides the polygon must have. AutoCAD accepts any
value between 3 to 1024
Centre of polygon
Defines the center point of the polygon. Specify a point
P1 P2
Edge
ELLIPSE
P3
P1 P2
P3
P1 P2
3 DRAWING A FLANGE
Procedure:
FIRST STEP
Draw PLINE of required cross section
PLINE creates two-dimensional poly lines
A 2D poly line is a connected sequence of a line and arc segments, and is created by
AutoCAD as a single object using region command.
Object to revolve
Object Axis
SECOND STEP
REVOLVE the drawn pline about required axis and a specified angle
Command: Revolve
REVOLVE creates a solid by revolving a two-dimensional object about an axis.
Select objects : Use object selection method
Axis of revolution – Object / X / Y / < Start point axis > : Specify a point or enter an
option.
Start point of axis:
Specifies the first and second point of the axis if revolution.
Angle of revolution <full circle > : Specify an angle or press Enter
THIRD STEP
Draw a circle on the face of the flange and use the polar array command for making
number of holes on the face.
ARRAY
ARRAY creates multiple copies of objects in a pattern.
From modify menu, select Array.
At the command prompt, enter ARRAY or AR
Select objects: select objects by any of the selection methods.
Rectangular / Polar array ( R/P) < current> :
Polar array
This creates an array about a definerd center point
Center point of array:
Number point of items:
Angle to fill ( + = ccw, - = cw ) < 360 > :
Rotate objects as they are copied ? < Y > :
Angle between items:
Rotate objects as they are copied? < Y > :
Object arrayed
FOURTH STEP
Extrude all the six components to the required path and distance using EXTRUDE
command. Then subtract all the components from the flange. You will get a required
flange as shown below.
Procedure:
FIRST STEP
Draw PLINE of required cross section
PLINE creates two-dimensional polylines
A 2D polyline is a connected sequence of a line and arc segments, and is created by
AutoCAD as a single object.
SECOND STEP
REVOLVE the drawn pline about required axis and a specified angle
Command: Revolve
THIRD STEP
Bush
Journal Bearing
FOURTH STEP
Aim: To set the layers and to learn and manage the layers.
Description:
LAYER: The command “LAYER” manages layers. It makes a layer current, adds
new layers, deletes layers and renames layers. One can assign properties to layers,
turn layers on and off, freeze and thaw layers globally or by view port, lock and
unlock layers, set plot styles for layers, and turn plotting on and off for layers. Also,
one can filter the layer names displayed in the Layer Properties Manager, and can
save and restore layer states and properties settings.
By creating layers, one can associate similar types of objects by assigning them to
the same layer. For example, construction lines, text, dimensions, and title blocks can
be put on separate layers and can then be controlled to check
Procedure:
From Format menu, select Layer
At the command prompt, enter LAYER or LA
The Layer & Line type properties dialog box appears
Command: LAYER
Various icons and buttons in the dialog box indicate various statuses of layers and
layer management tools.
Invert Filter: Displays layers based on the opposites of the criteria in a named layer
filter. Layers that fit the inverse criteria are displayed in the layer name list.
New
Creates a new layer. After you choose New, the list displays a layer named LAYER1.
You can edit this layer immediately. To create multiple layers more quickly, you can
select a layer name for editing and enter multiple layer names separated by commas.
If you create a new layer, the new layer inherits the properties of the currently
selected layer in the layer list (Color, On/Off state, and so on). To create layers with
default settings, make sure that there are no selected layers in the list or that you select
a layer with default settings before beginning layer creation.
Current
Sets the selected layer as the current layer
Delete
Deletes selected layers from the drawing file definition. You can delete only
unreferenced layers. Referenced layers include layers 0 and DEFPOINTS, layers
containing objects, the current layer, and xref-dependent layers. Layers that don't
contain objects, are not current, and are not xref-dependent can be deleted.
List of Layers: Displays layers and their properties. To modify a property, click its
icon. To quickly select all the layers, use the right-click and shortcut menu.
Names: Displays the names of the layers. You can select a name, and then click and
enter a new name.
On/Off: Turns layers on and off. When a layer is on, it is visible and available for
plotting. When a layer is off, it is invisible and not plotted, even if Plot is on.
Procedure:
3DFACE
3DFACE creates a three dimensional face
From Draw menu, select Surfaces
At the command prompt, enter 3DFACE or 3F
First point: Specify a point (P1)
Second point: Specify a point (P2)
Third point: Specify a point (P3)
Fourth point: Specify a point (P4) or press Enter
AutoCAD repeats the Third point and fourth point prompts until you press Enter.
Specify points 5 and 6 at these repeating prompts. When you have finished entering
points, press Enter.
Description:
HIDE
HIDE regenerates a three-dimensional model with hidden lines suppressed.
From View menu, select Hide
Procedure: At the command prompt, enter HIDE or HI
Description:
VPORTS: VPORTS divides the graphics area into multiple tiled view ports
Command: VPORTS
Procedure for orthographic projection:
Save /Restore/ Delete/ Join /Single/? / 2/ 3/ 4/: Enter an option or press Enter 3.
This option divides the current view port into three view ports.
Horizontal/ Vertical/ Above/ Below /Left / < Right>:
Enter an option or press Enter
The horizontal and vertical options split the area into thirds. The other options create
one large view port of half the available area and two smaller ones. The Above,
Below, Left, and Right options specify where the larger view port is placed.
The option “2” divides the current view port in half.
DEPARTMENT OF MECHANICAL ENGINEERING 19
JAI NARIAN COLLEGE OF TECHNOLOGY
REVSURF
REVSURF creates a revolved surface about a selected axis.
From Draw menu, select Surfaces > Revolved Surfaces
At the command: prompt, enter REVSURF
REVSURF constructs a polygon mesh approximating a surface of revolution by
rotating a path or profile about a selected axis.
Command: REVSURF
Select path curve: Select a line, circle, or 2D or 3D polyline
Select axis of revolution: Select a line or open 2D or 3D polyline
The path curve is swept about the selected axis to define a surface.
Start angle < 0 >: Enter a value or press Enter
Included angle (+ = ccw, - = cw) < Full circle> : Enter a value or press Enter
3D
3D creates three-dimensional polygon mesh objects
Cube
Creates a cube using the length for the width and height of the box
Rotation angle about Z axis: Specify an angle
The base point for the rotation is the first corner of the box
Cone
Creates a cone –shaped polygon mesh.
Base center point: Specify a point
Diameter < radius > of base: Specify a distance or Enter D
Sphere
Command: Sphere
Centre of sphere <0,0,0>: Specify a point or press Enter
Diameter / <Radius > of sphere: Specify a distance or enter d
Torus
Torus creates a donut shaped solid
At the command prompt, enter TORUS or TOR
A torus is defined by two radius values, one for the tube and the other from the centre
of the torus to the centre of the tube.
Command: TORUS
Center of torus <0,0,0 >: Specify a point or press Enter
Diameter / <Radius > of Torus: Specify a distance or enter d
UNION
UNION creates a composite region or solid by addition
At the command prompt, enter UNION or UNI
Command: UNION
Select objects: Use an object selection method
SUBTRACT
INTERSECT
INTERSECT creates composite solids or regions from the intersection of two or more
solids or regions
At the command prompt, enter INTERSECT or INT
Command: INTERSECT
Select objects: Use an object selection method
Back
bottom
Left Right
Top
Y
Front
X
+ ve X : Right side
- ve X : left side
+ ve Y : Back side
- ve Y : Front side
+ ve Z : Top side
-ve Z : Bottom side
According to this rule, if you want to see the front side of the model, you need to walk
along – ve Y-axis. Based on this rule, you can derive the VPOINT.
Bottom Top
Back
Front
Left Right
Any where to the right of the vertical line gives Right side view.
Any where to the left of the vertical line gives left side view
Any where above the horizontal line gives Backside view
Any where below the horizontal line gives Front side view
Any where inside the small circle gives Top view
Any where in between small and large circles gives Bottom view