Engineering Design 01
Engineering Design 01
Engineering Design
Hikmet Kocabaş, Prof., PhD.
Istanbul Technical University
Course Description
The product development process is covered from
problem identification through detail design and
evaluation.
• The Scope of Design,
• The Necessity for Systematic Design,
• Fundamentals of Systematic Approach;
• Fundamentals of Technical Systems;
• Process of Planning and Designing;
• General methods for Finding and Evaluating Solutions;
• Steps of Conceptual Design and Embodiment Design;
• Principles of Embodiment Design;
• Developing Size Ranges and Modular Products;
• Design for Quality and Minimum Cost.
A five‐stage model of the design process
A five‐stage model of the design process
• Problem Definition: Detailing Customer
Requirements
• Conceptual Design: Translating Customer
Requirements into Engineering Specifications
• Preliminary Design: Model and analyze chosen
design, Test and evaluate chosen design
• Detailed Design: Refine and optimize chosen
design, Assign and specify design details
• Design Communication: Document final design
Engineering Design
1. Introduction
2. Fundamentals
3. Process of Planning and Designing
4. General methods for Solutions (Heuristics)
5. Product Planning and Clarifying the Task
6. Conceptual Design
7. Embodiment Design
8. Design for X
Engineering Design
1. Introduction: The Scope of Design, The Necessity
for Systematic Design Project Proposal Preperation
and Project Management.
2. Fundamentals: Fundamentals of Technical
Systems,. Fundamentals of Systematic Approach.
Process of Planning and Designing: General
Problem‐Solving Process, Flow of work During the
Process of Planning and Designing.
3. General methods for Finding and Evaluating
Solutions: Solution Finding Methods, Selection and
Evaluation Methods.
Engineering Design
3. Product Planning and Clarifying the Task: Product
Planning, Clarifying the Task.
4. Conceptual Design: Steps of Conceptual Design,
Abstracting to Identify the Essential Problems,
Establishing Function Structures, Developing Working
Structures, Developing Concepts, Examples of
Conceptual Design
5. Embodiment Design: Steps of Embodiment Design,
Checklist for Embodiment Design, Basic Rules of
Embodiment Design. Design for X: Design for
Manufacturing, Design for Quality, Design for Recovery
Design Project
• Concept Development Process
• Problem Formulation – Customer Need
Identification
References
• Engineering Design A Systematic Approach, G. Pahl,
W. Beitz, Springer‐Verlag, 2007
• Engineering Design a Project‐based Introduction, G.
L. Dym, Wiley, 4ed, 2014
• Engineering Design Principles, Ken Hurst, Elsevier
Science & Technology Books, 1999
• Case Studies in Engineering Design, Clifford
Matthews, John Wiley & Sons, Inc., 1998
• Engineering Design Methods, N. Cross, John Wiley &
Sons, 1989
Concurrent engineering design
Engineering design process
consists of three
overlapping areas:
‐ Ideation
‐ Refinement
‐ Implementation
which all share
the same 3D CAD
database.
Sharing the CAD database
Basic Design
Before we begin,
1. Design is the satisfaction of need.
2. Design is never an exact process, and each design
will differ.
3. Try to do it right the first time.
4. Most design methods try to cut the problems into
smaller problems.
Basic Design
One of the common problems encountered by
designers is the overwhelming number of details.
Most design methods focus on dealing with detail
overload. The challenges a designer faces are,
References
• Ullman, D.G., The Mechanical Design Process,
McGraw‐Hill, 1997.
• “design.pdf” at http://claymore.engineer.gvsu.edu
Commercial
The commercial view of product development typically
looks like,
Other significant functions
Other significant functions that will be considered are,
• Documentation user/service manuals
• Maintenance / service / installation training
• Packaging
• Governement forms in regulated industries
• Business plans for financing ‐ banks or venture
capital
• Market survey and testing
Product design
When designing a product there are certain terms that
designers use,
• compliance
Embrace (hug) Failure
over Fearing Failure
Emphasis on Proportions
Eat your own dog food
over observe dogs eating food
First principles over fashion trends
10 Heuristics (sezgisel arama yöntemleri)
• Elegant Simplicity
• Inside‐Out Craftsmanship
• Embracing (hug) Failure
• Never Leave Well Enough Alone
• Reframing (constraints) Problems
• Customer doesn’t know what’s right
• Analogical Insights
• Eat your own dog food
• First principles over fashion trends
• Zealous (gayretli) Missionaries
Design Methods
Black Box Design
• Characterized by considering inputs and outputs
only, while disregarding what is in the box.
• This approach can be used for off‐the‐shelf
components.
• There is a heavy dependance on the manufacturers
specifications.
Conceptual Design
• The first creative stage of any design is to generate
concepts such as the choice between gasoline or
electric powered vehicles.
• The most important rule in conceptual design is
generate a few concepts and then select the best.
Preliminary design sketches for cell phone
• Ideation drawing phase
• Rough sketches
• Conceptual computer model
Pages from a designer’s sketch notebook
Designer’s notebook as a historical record
Refinement
of a battery contact design
Modeling
• Mathematical predictive model
(power loss of a thrust bearing
at various speeds)
• Brain Storming
• Basically this
method generates
a large number
of diverse concepts
using a group.
Brain Storming
One approach might be,
1. Have a meeting individuals (6‐12 is good) related to
the design tasks.
2. Make it clear that criticism is not allowed and every
idea is good.
3. Ask everyone
to write ideas
on separate pieces
of paper.
Brain Storming
4. Start going round the room one at a time, and ask
for the ideas. (Don’t allow criticism or judgement!)
After the idea is given, the paper is placed in the
center of the table.
5. This continues until all ideas are exhausted.
(Participants should generate new ideas based on
what they have heard from others). Encourage
participants to suggest ridiculous ideas.
6. Go through the ideas in the middle of the table,
and vote for the best one(s).
Practice Problems
• Use brain storming to develop concepts for putting
on shoes
Diagramming
• We can break functions down to subfunctions shown
as black boxes
• Basically we draw functional blocks that show
interfaced systems and indicating inputs and
outputs of information, energy and materials.
• We can start by drawing one main box for a function
(e.g., ‘a pen must draw a consistent line width)
Diagramming
Diagramming
The rules of thumb when creating the main diagrams
are,
• Pick reasonable function boundaries (not too much
or too little)
• Conserve energy and material
• Indicate interfacing/involved parts of the system
• Add information flows to determine how well the
system is performing
Diagramming
(as with IDEF) we can break the main function into sub
functions. To do this we,
• Make sub function boxes that show how
• Create as many boxes as possible
• List alternates
• Make sure all applicable flows are included
• Consider sequences
• Use standard notations
• Use available documents, parts, etc to develop ideas
• Don’t be afraid to add new items not on the first
diagram
Diagramming
• Part Tangling/Nesting
• It should be considered that when small parts are
shipped, they come in bulk lots. (large/more
expensive parts are often shipped in pallets, or
separately.