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6 Maximizing Usability The Principles of Universal Design
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@Owinseice Assistive Technology ISSN: 1040-0485 (Print) 1949-3614 (Onli Maximizing Usability: The Principles of Universal Design Molly Follette Story M.S. To cite this article: Molly Follette Story M.S. (1998) Maximizing Usability: The Principles of Universal Design, Assistive Technology, 10:1, 4-12, DOI: 10,1080/10400435,1998,10131955 To link to this article: https://doi.org/10.1080/10400435.1998.10131955 PB) Pubisred onine:22 0c 210, GF submicyour arti to this journal [i Ace ie 6367 BBW ew related articles CB) cing arices: 65 view cing articles CF use can be found at information ?journalCo Full Terms & Conditions of access https:/Awn.candfonline.comaction/journallAPPLIED RESEARCH ‘Asst Technol 1998103412 ‘© 1998 RESNA, Maximizing Usability: The Principles of Universal Design Molly Follette Story, M.S. ‘The Center for Universal Design, School of Design, North Carolina State University, Raleigh, North Carolina ‘The Center for Universal Design at North Carolina State University has developed a set of seven Princi- ples of Universal Design that may be used to guide the process, to evaluate existing or new designs, and to teach students and practitioners. This article presents preceding design guidelines and evaluation criteria, describes the process of developing the Prin- ciples, lists The Principles of Universal Design and provides examples of designs that satisfy each, and suggests future developments that would facilitate ap- plying the Principles to assess the usability of all types of products and environments. Key Words: Universal design—Principles of uni- versal design—Design guidelines—Evaluation crite- ria—Assistive technology. Universal design can be defined as the design of products and environments that can be used and experienced by people of all ages and abilities, to the greatest extent possible, without adaptation (Center for Accessible Housing, 1995). In the best examples, universal design features go unnoticed because they have been fully integrated into thoughtful design solutions that are used by a full spectrum of the population. Successfully designed universal solutions do not call attention to them- selves as being anything more than easier for ev- ceryone to use, which is exactly what they are. De- signs that were developed with consideration for the needs ofa diverse population work for men and women, children and elders, small people and large, and people with temporary or longer-term disabilities. They work when it’s dark, noisy, wet, ‘or when we're tired. Everyone benefits. ‘Address correspondence and reprint requests to Molly Fllette Story, MS, 16488 Bast Dorado Avenue, Aurora, CO 80018, ‘TYPES OF ACCESSIBLE DESIGN Accessible design can be defined as design that ‘meets prescribed code requirements for use by peo- ple with disabilities (Center for Accessible Hous- ing, 1991). Because it is often achieved by provid- ing separate design features for “special” user groups, it can segregate people with disabilities from the majority of users and make them feel out. of place. Examples of accessible design include ramps alongside entrances with stairs; oversized paddle blade handles on large, lowered sinks in public restrooms; and auxiliary tactile signage. These solutions can be stigmatizing and costly, sometimes added on to existing designs or even to new construction at the end of the design process. When added on later, accessible features reflect the designers’ failure to consider people with lim- itations until after the fact, often until forced to by law. Universal design is always accessible, but be- cause it integrates accessibility from the beginning, of the design process, it is less likely to be notice- able. ‘Adaptable design features are modifications made to a standard design for the purpose of mak- ing the design usable for an individual, as needed (Center for Accessible Housing, 1991). Some ex- amples of adaptable design are base cabinets that are removable from under bathroom sinks, volume controls for attaching to telephones, and large grips for adding to kitchen utensils. Like accessible designs, adaptable design features sometimes look tacked on, are stigmatizing, and add expense. Universal design sometimes employs adaptable strategies for achieving customization, but it is best when all choices are presented equally. Ex- amples include a height-adjustable cooktop that ‘ean move between low for short or seated cooks andUNIVERSAL DESIGN Transgen- erational Design, Adaptable Design FIG. 1. Relationship betwoon accessible, adaptable, transgenerational, and universal design. high for tall and standing cooks, or a choice of over- lays for a microwave control panel, such as braille (for those who cannot see but know braille), tactile (for those who don't know braille), or smooth (for easier cleaning if low vision is not a concern). ‘Transgenerational design, sometimes called life- span design, is design that considers the changes that happen to people as they age (Pirkl, 1994). Be- cause it does not specifically address congenital conditions or changes that may happen as a result of an injury or illness, transgenerational design does not necessarily address the full range of pos- sible disabilities nor other factors that affect us- ability, such as gender differences, cultural back- ground, and literacy level. Some universal design is transgenerational, but the approach is inclusive of more than just age-related disabilities. Universal design, then, is sometimes adaptable ‘and sometimes transgenerational but always ac- cessible. The relationship between the four types of design can be illustrated as shown in Figure 1. Figure 1 shows a large circle labeled “Accessible Design.” Within it are three small cireles, and por- tions of each small circle overlap the other two; in the center, all three overlap. The three small cir- cles are labeled “Adaptable Design,” “Transgener- ational Design,” and “Universal Design.” This di- agram illustrates that universal design, adaptable design, and transgenerational design are all sub- sets of accessible design. Sometimes a design can be considered to be two of these subsets, and some designs are all three. PRINCIPLES OF UNIVERSAL DESIGN Not all accessible design is universal. Designs ‘that fall within the relm of “accessible” but outside of “universal” exlude some users, such as a control panel with large membrane switches that suit peo- ple with limited manual control but not people who are blind. Universal design is the most inclusive and least stigmatizing of the three types of acces- sible design because it addresses all types of hu- ‘man variation and accessibility is integrates design solutions. HUMAN ADAPTATION ‘There are three ways to enhance an individual's capabilities: change the person, provide the indi- vidual with tools he or she ean use, or change the environment (Vanderheiden, 1997). ‘The first approach requires the most of the in- dividual. It involves surgery to change the body it- self, therapy to change what the body ean do, and or training in adaptive techniques to change how the person behaves. ‘The second approach, providing the individual with tools he or she can use, utilizes assistive tech- nology. Assistive technology can be defined as any device that makes it easier or possible for someone to use a product or environment or to accomplish a task that would otherwise be impossible or at least more difficult. Some assistive technologies, such as eyeglasses, hearing aids, or leg prostheses, are devices worn by individuals to help them in a ‘general way as they go about their daily lives. Oth- er technologies, such as magnifying glasses, sound-amplifying TV headphones, or walking ‘canes, are tools used by individuals to accomplish specific tasks. ‘The third approach, changing the environment to make it easier to use, would include lowered kitchen sinks with open knee space below, tactile lettering or symbols on signage or products, and ‘open or closed captioning on television and video programming. ‘These are all methods of adaptation, although the three categories above are listed in decreasing order of how much they require of the individual. The implications of the change of focus are signif- icant and have a major impact on people's inde- pendence and self image. Universal design applies to the third approach, changing the built environ- ment, which includes everyday products, build- ings, and outdoor environments. Its goal is to min- mize the need to change the individual or employ assistive technology and to make everyone's use of products and environments as smooth as possible. Universal design strives to minimize the amountof adaptation required of the individual and max- mize their natural inclusion in daily activities of all kinds. DESIGN GUIDELINES AND EVALUATION CRITERIA How is assistive technology designed? A number of groups have published guidelines for the devel- ‘opment of various specific technologies, most no- tably those contained in the Telecommunications Act of 1996 (Telecommunications Access Advisory Committee, 1997), Several references contain eri- teria for telephones (Francik, 1996; Pacific Bell, 1995), consumer electronic products (Electronics, Industries Association & Electronic Industries Foundation, 1996), accessible Internet web sites, (Vanderheiden & Lee, 1988), or computer software (Vanderheiden, 1994). Staff at Honeywell (1992) wrote some preliminary Human Factors Design Guidelines for the Elderly and People with Dis. abilities that address © controls, © visual displays, © auditory displays, © functional allocation and panel layout, and © operating protocol. Although incomplete, they represent one compa- ny’s noteworthy attempt to serve a broader mar- kket. Vanderheiden and Vanderheiden (1992) de- veloped a set of excellent guidelines for the design of consumer products, addressing © outputidisplays, © inpuv/controls, manipulations, © documentation, and © safety. They offer specific recommendations to improve the accessibility of a wide range of products. Other published guidelines address the needs of specific groups of users, such as those published by ‘The Lighthouse for legible text for people with low vision (Arditi, 1997a, 1997b). All of these guide- lines are useful for improving the accessibility of the specific product areas addressed. In addition, researchers have developed sets of general design evaluation criteria, most notably those developed by Batavia and Hammer (1990) for the evaluation of assistive devices. Their orig- inal 17 criteria were subsequently reviewed by the Rehabilitation Engineering Research Center (RERC) on Technology Evaluation and Transfer (RERC-TET) at the University at Buffalo, which asked consumers to evaluate the criteria and help amend them for use by the RERC-TET in their product evaluations (Lane, Usiak, & Moffatt, 1996; Lane, Usiak, Stone, & Scherer, 1997). Their re- sulting 11 criteria, condensed from the Batavia and Hammer criteria, are © effectiveness, © affordability, reliability, © portability, durability, securability, physical security/safety, learnability, physical comfort/acceptanee, ease of maintenance/repairability, and operability, ‘These criteria are helpful in developing and eval- uuating designs that address issues identified by consumers as being the most important to them when purchasing and living with assistive devices. ‘They cover all aspects of ownership and use. Universal design has suffered from a lack of de- fining criteria such as these for assistive devices. It has been communicated most often through ci- tation of good examples of the concept rather than concrete description ofits characteristics. For example, Ronald L. Mace, founder and Pro- gram Director at The Center for Universal Design at North Carolina State University, advocates pre- senting a hierarchy of universal design examples, from designs requiring the least amount of inter- action with users to ones requiring the most. He uses doors as an example. His hierarchy of inter- action ranges from no door (just an opening in a wall) to powered doors triggered by motion detec- tors, sensor mats, or push buttons to nonpowered doors that must be pushed or pulled. Doors with no latch are easier to open than ones with lever door handles, which are easier than ones with round doorknobs; nonpowered doors with automatic clos- ing mechanisms require still more force to open and pass through. At the bottom of Mace’s hier- archy is the manual revolving door, which requires strength, constant maneuvering, and accurate timing of when to enter and exit (R. L. Mace, per- sonal communication, February 1998). While presentation of these examples is helpful, it requires audience members to interpret and in- ternalize the approach for themselves. It demands substantial commitment of listeners and requires the presenter to offer a very wide range of exam- ples to assure that all aspects of the concept have been conveye eeee ASSISTIVE TECHNOLOGY, VOL. 10, NO.1PRINCIPLE ONE: Equitable Use "The design is useful and marketable to people with diverse abilities, PRINCIPLE TWO: Flexibility in Use "The design accommodates a wide range ofindivid- ual preferences and abilities. PRINCIPLE THREE: Simple and Intuitive Use Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or eurrent concentration level. PRINCIPLE FOUR: Perceptible Information ‘The design communicates necessary information ‘effectively to the user, regardless of ambient eon- ditions or the user's sensory abilities. PRINCIPLE FIVE: Tolerance for Error ‘The design minimizes hazards and the adverse consequences of accidental or unintended actions. [PRINCIPLE SIX: Low Physical Effort ‘The design can be used efficiently and comfortably and with a minimum of fatigue. PRINCIPLE SEVEN: Size and Space for Approach and Use Appropriate size and space is provided for ap- proach, reach, manipulation, and use regardless of ‘the user's body size, posture, or mobility FIG. 2. The Principles of Universal Design, Version 2.0, Copyright 1997: North Carolina State University, the Cen- tor for Universal Design ‘THE PRINCIPLES OF UNIVERSAL DESIGN Especially because of ts initial emphasis and on- going expertise in accessible housing which in- volves so many design specialties, the Center for Universal Design at North Carolina State Univer- sity takes a broad view of design for people of all ages and abilities. Their beliefs that universal de- sign applies to all design disciplines, from land- scape design, architecture, and interiors to product and graphic design and communications. From 1994 to 1997, the Center conducted a re- search and demonstration project funded by the National Institute on Disability and Rehabilita- tion Research (NIDRR) titled “Studies to Further the Development of Universal Design.” Staff of the Center for Universal Design conducted a series of evaluations of consumer products, architectural spaces, and building elements. The evaluations in- volved site visits, focus groups, observations, and personal interviews. The purpose of the evalua- tions was to determine optimal performance char- acteristics and use features that make products and environments usable by the greatest diversity of people. PRINCIPLES OF UNIVERSAL DESIGN Project staff then convened a working group of architects, product designers, engineers, and en- vironmental design researchers from other re- search facilities to assemble a set of principles of universal design that would encapsulate the exist- ing knowledge base. The Principles of Universal Design were established through collaborative ef- forts from individuals' at several sites, including the Center for Universal Design, Shepherd Spinal Center, J. L. Mueller, Inc., The University at Buf- falo, Trace R&D Center, and Adaptive Environ- ‘ments Center. They reflect this group's vast collee- tive experience in researching and practicing uni- versal design in the diverse fields they represent. ‘The principles were independently reviewed by @ second group of practitioners” to critique, validate, and refine them. ‘The Principles of Universal Design (Center for Universal Design, 1997) Fig. 2) apply to all design disciplines and all people and are useful for design, evaluation, and instruction. Each of the seven principles has four or five guidelines that elaborate ‘on the concept embodied in it. They can be used to guide the design process, to evaluate existing or new designs, and to teach students and practition- ers new to the concept what universal design en- compasses and how it may be achieved. The prin- ciples are a work in progress and efforts are on- going to make them easier to apply. ‘The Principles of Universal Design are present- ced in the following format: name of the principle, intended to be a concise and easily remembered statement of the key concept embodied in the prin- ciple; definition of the principle, a brief description of the principle’s primary directive for design; and guidelines, a list of the key elements that should be present in a design that adheres to the princi- Primary authors of The Principles of Universal Design were(in Alphabetical order Beye Rote Connell (The Center fr Universal Design), Michael L. Jones (Shepherd Spinal Center, Ronald L. Mace (The Center fr Universal Design James L, Mueller JL ‘Moeller, Ine) Abir Mullick The University at Buffalo) Blaine Os tro Adaptive Environments Center), Jon A. Sanford The Center for Universal Design), Edward Steinfld (The University at Bf- fal), Molly Fllette Story (The Centr for Universal Design) and (Gregg C. Vanderheiden (Trace R&D Center "Reviewers of The Prinspes of Universal Desa were Mere- dith Davis (North Carolina State Univesity), Allan Eekhaus ‘Consumers Union, Susan Goltsman (Moore, Iaofan, & Colts rman}, Paal Grayson (Environments fr Living), Peter Orleans (Ar ‘hie, Mary Jo Peterson Interior Designer, Vitor Remier(An rus Gerontology Center, John Salmen (Universal Designers & Consultants), Steven Sargent (Consumer Product Testing Labs, Polly Welch (University of Oregon), and Margaret Wylde (Pro- Matura Group).ple. (Note: all guidelines may not be relevant to all designs.) Principle One: Equitable Use The design is useful and marketable to people with diverse abilities. Guidelines: (1a) Provide the same means of use for all users: identical whenever possible, equivalent when not. (ab) Avoid segregating or stigmatizing any user: (le) Make provisions for privacy, security, and safety equally available to all users. (1d) Make the design appealing to all users. Example: building entrances. The main en- trance to a building (and ideally, all entrances) should have a well-integrated and level or gently sloping approach, a door that automatically opens, and a flush or minimal ('4") threshold. Every visi tor to the facility should be able to use the same entrance(s) Principle Two: Flexibility in Use The design accommodates a wide range of in- dividual preferences and abilities. Guidelines: (2a) Provide choice in methods of use. (2b) Accommodate right- or left-handed access and use. (2c) Facilitate the user's accuracy and precision. (2d) Provide adaptability to the user's pace. Example: automated teller machines (ATMS). Ideally, the ATM’s screen is located where it can be seen and its control panel can be reached from a standing or seated position by tall and short users; the ATM card slot has a tapered opening to facilitate card insertion by those with limited man- ual control; the ATM’s buttons are big enough and far enough apart to be pressed accurately by those with limited manual dexterity; its graphics can be read by those with limited vision or felt by those with no vision; and the device will provide feed- back audibly for those who cannot see or read the screen. The process should be achievable by a slow novice user yet not frustrating to a quick experi- enced user, Principle Three: Simple and Intuitive Use Use of the design is easy to understand, regard- less of the user's experience, knowledge, language skills, or current concentration level. Guidelines: (Ba) Eliminate unnecessary complexity. (3b) Be consistent with user expectations and in- tuition, (3c) Accommodate a wide range of literacy and Tanguage skills. (84) Arrange information consistent with its im- portance. (Be) Provide effective prompting and feedback during and after task completion. Example: imported furniture assembly instruc tions, An excellent example of simple and intuitive ‘use is a furniture manufacturer who ships products all over the world. Rather than print the assembly instructions in several different languages, they liminated text entirely. Instead, they offered a se- ries of clear illustrations that match the furniture and showed small pieces magnified and exploded apart in the proper sequence for assembly (Fig. 3). Principle Four: Perceptible Informati The design communicates necessary informa- tion effectively to the user, regardless of ambient conditions or the user's sensory abilities. Guidelines: (4a) Use different modes (pictorial, verbal, tactile) for redundant presentation of essential infor- mation. (4b) Maximize legibility of essential information. (4e) Differentiate elements in ways that can be de- seribed (i.e., make it easy to give instructions or directions). (4d) Provide compatibility with a variety of tech- niques or devices used by people with sensory limitations. Ezample: computer software. Ideally, informa- tion is provided in text for those who can read the words, pictorially for those who cannot, and audi- bly for those who cannot see. The computer should work with standard screen enlargement and screen reader software and with speakers or head- phones. Technical assistance should be available via e-mail, the telephone, and the postal service Principle Five: Tolerance for Error The design minimizes hazards and the adverse consequences of accidental or unintended actions. Guidelines: (Sa) Arrange elements to minimize hazards and errors: most used elements, most accessible; ASSISTIVE TECHNOLOGY, VOL. 10, NO. 1FIG. 3. Assembly instructions for imported furniture eliminate translation problems by providing clear illustrations with- out text. hazardous elements eliminated, isolated, or shielded (5b) Provide warnings of hazards and errors. (Ge) Provide fail-safe features. (5d) Discourage unconscious action in tasks that require vigilance. Example: building features. Visitors to a public place should be able to navigate without risking physical danger. A color coding scheme can facili- tate wayfinding, as can hallways that return to a common area rather than stop in dead ends; door- ways to destinations can be painted in colors that contrast with the adjacent walls while doorways to private spaces are painted to match them; and ‘doorknobs on doors that lead to mechanical rooms and other potentially dangerous spaces can be locked or abrasively textured. Principle Six: Low Physical Effort The design can be used efficiently and comfort. ably and with a minimum of fatigue. Guidelines: (6a) Allow user to maintain a neutral body posi- tion, (6b) Use reasonable operating forces. (Ge) Minimize repetitive actions. (6d) Minimize sustained physical effort. Example: medicine bottles. When child protec- tion is not a concern, bottles of medications should PRINCIPLES OF UNIVERSAL DESIGN be easy to open. The bottle and the cap should be easy to grip and to turn and involve only a small range of motion (Fig. 4). Principle Seven: Size and Space for Approach. and Use Appropriate size and space is provided for ap- proach, reach, manipulation, and use regardless Of the user's body size, posture, or mobility. FIG. 4. Pain reliever cap has big tab and must be turned only turn to open. This facilitates grip and minimizes re- peated twisting.Guidelines: (7a) Provide a clear line of sight to important el- ements for any seated or standing user. (7b) Make reach to all components comfortable for any seated or standing user. (Ze) Accommodate variations in hand and grip size, (7a) Provide adequate space for the use of assis- tive devices or personal assistance. Example: toilet rooms. Wall-mounted compo- nents (eg., toilet paper, trash can, belongings shelf) should be visible, easy to reach, and easy for all sizes of hands to use, The room itself should be large enough to fit a wheelchair and a personal as- sistant, child, or companion, if desired Note that the Principles of Universal Design only address the usability of designs. As indicated by Batavia and Hammer's (1990) criteria for eval- uating assistive technologies, there are other is- sues of importance to consumers, such as afford- ability and durability of products. However, the Principles of Universal Design serve to specify those aspects of usability that are most affected by the range of human variation and that merit spe- cial attention from designers. ‘The Principles of Universal Design should apply to all phases of use. A product should be easy to try ina store environment, set up in the home, use the first time, use long term, maintain, repair, and dis- pose of. APPLYING THE PRINCIPLES OF ‘UNIVERSAL DESIGN While the Principles of Universal Design are a landmark achievement in communicating the con- cept of universal design and all of its varied as- pects, more work must be done to make them eas- ier to apply. Two additional levels of information, are planned that must be broken down by design discipline Below the levels of name, definition, and guide- line come strategies and tests. Strategies specify ways that the guidelines may be achieved, and tests provide empirical tools to assess whether the guideline has been met. For example, for Principle ‘Two: Flexibility in Use, some strategies for prod- ucts to meet the guidelines would be (2a) Provide choice in methods of use. © Allow a choice of modes of input, such as keyboard or speech. © Provide redundant modes of output, such as visual and auditory. © Provide connectivity for assistive devices, ifused, such as headphones or infrared de- vices. (2b) Accommodate left- or right-handed access and use, © Make the device symmetrical, reversible, or rearrangeable to suit both left- and right-handed users. (2c) Facilitate the user's accuracy and precision. © Make controls easy to grip and to move, whether they turn, slide, or press. Provide sufficient but not excessive friction in mov- ing parts to facilitate precision. © Make buttons large enough with sufficient space between buttons to facilitate accu- rate keying. © Ifa key or card must be inserted into the device, slope or bevel the entry hole to fa- cilitate its insertion. © Provide a palm rest or elbow rest below control panels. (24) Provide adaptability to the user's pace. © Allow novice users to move slowly and to access additional help messages, as need- ed. Allow expert users to move quickly and skip intermediate steps, when possible. Some tests for this principle would be © Can the device be used with a closed fist or open palm, either left or right? Can it be used with a bilateral elosed-fist grip? Can it be used with a pointing tool? Can the device be used with an el- bow, foot, or other body part? Can the device be used with imprecise movements/limited coordi- nation, e.., using the nondominant hand? © Can the device be used from a seated or standing position? Can the deviee be used from different heights or different angles? © Are built-in adjustments easy to make?” © Can the device be used with assistive technolo- gy, such as a hearing aid, a prosthesis, or a wheelchair? ASSISTIVE TECHNOLOGY VS. UNIVERSAL DESIGN ‘The goal of universal design is to maximize the normalcy of disability, but assistive technology ill always be needed. Because it will never be pos- sible to design anything that can be used equally easily by everyone, individuals, especially those with the most severe disabilities, will always need some assistance from a device or another person. ASSISTIVE TECHNOLOGY, VOL. 10, NO. 1Nonetheless, as often as possible, mainstream products should be made accessible. [fmainstream products are designed with a universal design ap- proach, the need for assistive technology may be reduced. At the same time, assistive devices should also be designed to be as universally usable as pos- sible, If assistive technologies are designed with a universal design approach, they may serve a wider range of users and the need for additional devices may be reduced. Universal design has other advantages, as well. ‘These include 4 reduced cost of a device due to greater economies of scale realized by mass production; © greater availability of usable designs that were produced in quantity and marketed through a variety of common channels; ‘longevity of a device that continues to serve peo- ple even as their abilities change; ‘ better reliability of devices that were mass pro- duced; ‘easier repairability of common devices; ¢ inclusion of a person with a disability in using the same tools as everyone else inthe family for everyday activities; and ¢ lack of stigma associated with devices that are used by everyone. Universal design may, in fact, reduce the amount of personal assistance and the number of special devices needed. When that cannot be done, it should make connection to standard assistive de- vices as easy as possible. ‘THE FUTURE OF UNIVERSAL DESIGN ‘The next frontier for universal design is indus try. We understand universal design in the re- search and academic communities, but in order to make a difference in individuals’ qualities of life, ‘we must convince industry to change the way it op- erates and to accept and adopt the concept of uni- versal design. What will attract industry? Unless universal design will give companies a competitive advantage, they cannot justify its practice. ‘The first thing companies need is statistical jus- tification for practicing universal design. They need demographic information about the preva- lence of disability and the aging of the world’s pop- ulation and details about the legal requirements, for accommodating people with disabilities. ‘The second thing industry needs is a set of uni- versal design performance measures against which to judge their designs for use by a diverse consumer base. These would assist them to maxi- PRINCIPLES OF UNIVERSAL DESIGN mize the usability of the products and environ- ments they produce. Third, industry needs guidance to market their products appropriately. Appropriate marketing is critical to the commercial success of universal de- sign, a fact well understood by the originators of the concept and the term in the early 1970s. Ad- vertising a product as being useful (only) for old people or those with disabilities can be the kiss of death for a company. Companies need to learn marketing techniques that will appeal to a broad audience without stigmatizing the product, the ‘company, or the customer. ‘The primary benefit to industry of practicing ‘universal design is that it will be more effective at serving a consumer base that is more diverse than most realize. This will result in greater consumer satisfaction and a more loyal customer base and has the potential to increase the size of markets ‘The early practitioners of universal design, such as Honeywell (home controls such as thermostats), Cuisinart (small appliances such as food proces- sors), Whirlpool (large appliances and telephone customer assistance), and more recently Oxo Good Grips® kitchen utensils) and Fiskars (Softouch® scissors and shears), have gained a considerable amount of free publicity about their efforts and a seat deal of business from this exposure and the quality of the designs themselves. Their successes ‘must be publicized more widely to entice addition- al companies to follow suit. ‘Two current trends increasing momentum to- ward wider universal design adoption are the glob- alization of the marketplace and the aging of the ‘world’s population. As the globe shrinks and com- petition for markets intensifies, design that accom- modates diversity in language skills and life ex- periences will succeed. Also, as the world’s post- World War II baby boom generation ages, design that reflects a belief that users are more important than art will thrive. These issues will only become more important in the coming decades. In the meantime, rehabilitation professionals can serve their clients most effectively by first re- searching what solutions already exist. Often, the assistive device needed by a client is available through a mainstream catalog or even at a local store. Second, service providers should reommend products that are as universally usable as possible for the reasons mentioned above: easier availabil- ity, lower cost, better reliability, easier repairabil- ity, less stigma, and greater utility for all members of the family. Third, rehabilitation engineers should custom design devices only when necessary and even then should design not only for the eur- unrent needs of the client but for his or her future needs and the needs of other family members as well. Universal design reflects a belief that the range of human abilities is normal and results in inclu- sion of people with disabilities in everyday activi- ties. The most significant benefit to the prolifera tion of universal design practice is that all consum- crs will have more products to choose from that are more usable, more readily available, and more af- fordable. Acknowledgments: This work was supported by the National Institute on Disability and Rehabili- tation Research, U.S. Department of Education, under grant H133A40006, “Studies to Further the Development of Universal Design.” The opinions contained in this manuscript are those of the au- thor and do not necessarily reflect those of the De- partment of Education. REFERENCES Arditi, A. 1997s). Color contrast and partial sight: How to ‘design with color that contrast effectively for people with low vision and color deficiencies. New York: The Lighthouse [On-line Availabe: (www lighthouse or/IIh32a html) Arditi, A (1997), Prin legibility and partial sight: Guide lines for designing legible text. New York: The Lighthouse [On-line Available: (www lighthouse.org/th32b html) Batavia, A. B., & Hammer, G. (1990). Toward the development of general consumer criteria forthe evaluation of assistive devices. Journal of Rehabilitation Research and Develop- ment, 2714), 425-496. Center for Accessible Housing. (1991). Definitions: Accessible, ‘adaptable, and universal design (Fact Sheet). Raleigh: North Carolina State University Center for Accessible Housing. (1995). Accessible environ- ‘ments: Toward universal design. Raleigh: North Carolina State University. Center for Universal Design. (1997). The principles of univer- 2 sal design (Version 2.0) Raleigh: North Carolina State Uni- versity Electronics Industries Assocation and Electronic Industries Foundation, 1996). Resource guide for accessible design of consumer electronics (On-line) Available: (www.cia.orgeif tochtmm) Francik, E. (1996), Telephone interfaces: universal design fil ‘ers, San Ramon, CA: Pacific Bell Human Factors Engineer ing Honeywell (1990). Human factors design guidelines for the elderly and people with disabilities (Revision 3), Minneap- lis: Author. Lane, J.P., Usiak,D.J., & Moffatt, J. A (1996) Consumer eri teria for assistive devices: Operationalizing generic eiteria for specific ABLEDATA categories. In Proceedings of the RESNA Conference, (pp. 46-148) Arlington, VA: RESNA, Pres. Lane, J. P., Usiak, D. J, Stane, VL, & Scherer, M, J. (1997) “The voice af the eustomer: Consumers define the ideal bat: tery changer. Assistive Technology, 912), 190-139, Pacific Bel. (1995). A compilation of interface design rules ‘and guidelines for interactive voice response systems (VRS. San Ramon, CA: Pacific Bell Human Factors Engi neering Pirkl J.J. (1994). Transgenerational design: Produets for an ‘aging population. New York: Van Nostrand Reinhold ‘Telecommunieations Access Advisory Committee. (1997) Ac ‘cea fofelecommunications equipment and customer prem ises equipment by individuals with disabilities. Washing ton, DC: Architectural and Transportation Barriers Compl ance Board, Vanderheiden, G. C. (1994). Application software design ‘uidelines: Increasing the accessibility of application sof: tware to people with disabilities and older users, Madison: University of Wisconsin, Trace R&D Center. Vanderheiden, G. C. (1997). Universal design ox. assistive technology. (White paper distributed at RESNA 1997 annual conference.) Madison: University of Wisconsin, Trace RED Center. ‘Vanderheiden, G. C., & Lee, C. C, (1988). Considerations in ‘the design of computers and operating systems fo increase their accessibility f0 persons with disabilities Version 42) ‘Madison: University of Wisconsin, Trace R&D Center ‘Vanderheiden, G.C., & Vanderheiden, KR (1902), Accessible design of consumer products: Guidelines for the design of ‘consumer products to increase their accesbility to persons teith disabilities or who are aging (Version 1.7), Madison: University of Wisconsin, Trace R&D Center ASSISTIVE TECHNOLOGY, VOL. 10, N
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