This document provides a script for an audio/visual presentation on choosing your path in video games. It discusses early games like Bubble Bobble from 1986 that featured multiple endings depending on performance. It then covers how Pokémon Red/Blue allowed customizing your adventure through choices of starter Pokémon and teammates. The document concludes by listing many modern games that give players choices that impact events and endings, or allow different styles of play, demonstrating how customization keeps players engaged.
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1 Cam Unit 12 Yr2 Av Script Example Autorecovered
This document provides a script for an audio/visual presentation on choosing your path in video games. It discusses early games like Bubble Bobble from 1986 that featured multiple endings depending on performance. It then covers how Pokémon Red/Blue allowed customizing your adventure through choices of starter Pokémon and teammates. The document concludes by listing many modern games that give players choices that impact events and endings, or allow different styles of play, demonstrating how customization keeps players engaged.
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UNIT 12: EXAMPLE AV SCRIPT
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Interview 1: Ash Barker Video of person being interviewed with images and gameplay based on what is being talked about. 2 questions to ask are “What video game have you had most fun with when it came to exploring different options?” and “How important do you think it is to give players a variety of choices that alter their journey? ” Interview 2: Sam Hunt Video of person being interviewed with images and gameplay based on what is being talked about. 2 questions to ask are “What video game have you had most fun with when it came to exploring different options?” and “How important do you think it is to give players a variety of choices that alter their journey? ” Hello, I’m Cameron and this is an introduction Waving GIF, Video Game Timeline, to ‘Choosing Your Path in Video Games’. But Image of TX-1 Arcade Game. what do I mean by choosing your path? I will be as deep as I can into this topic in order to show you just how many examples there are from old to modern gaming and how it influences players to keep hooked onto these games. The first game to endorse this is the arcade racer ‘TX-1’in 1983, but my first example is 3 years later which actually went through with featuring different ending sequences for their game. Back in 1986 where it was designed by Fukio Bubble Bobble game cover image Mitsuji and developed by Taito, Bubble Bobble followed with gameplay, recordings of released. This platformer focused on two the different endings. brothers, ‘Bubby’ and ‘Bobby’ who were turned into reptile creatures called ‘Bubble Dragons’ and had their girlfriends stolen by ‘Baron Von Blubba’. Players were tasked with navigating a 100-level monster cave with a boss fight in the final level. The multiple endings are as follows: - Single Player Win: The game will tell the player that the game has not truly ended and UNIT 12: EXAMPLE AV SCRIPT
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will hint to the player that they must complete the game with a second player. - Two Player Win: The game shows a happy ending where the players are reversed back into their human forms and reunited with their girlfriends. This ending features a code unlocking a faster and harder mode called ‘super mode’. - Two Player Super Win: A second happy ending features the defeated boss is revealed to be the players’ parents under the control of outside influence. Then the players are once again reunited with their girlfriends and changed back to human form.
This game showed different endings Comparisons of each ending side by
depending on how many players there were as side, Metroid Game Cover Image well as how much the players committed to followed by gameplay, each Metroid the game and how much time they invested in ending compared. it. It was a smart way to keep players on their game for more than one playthrough. Another 1986 game with multiple endings was ‘Metroid’ by Nintendo, which showed Samus at the end with different suits depending on how much time it took to complete the game, which encouraged players to invest hours of their time into speeding through the game to get a new high score. I want to now give an example of customizing the whole adventure rather than just the ending, and my first example is a decade later in 1996. 1996 is when the first ever Pokémon games in Covers for multiple Pokémon games, the series were created by Satoshi Tajiri Pokémon Red and Blue gameplay, released: Pokémon Red and Pokémon Blue. Of Videos of Pokémon learning new moves course, they were only given these names in and evolving. Images of the 3 original 1998 for North America and Australia and in starter’s evolution process. 1999 for Europe. Before that, the first games were released in 1996 as Pocket Monsters Red and Pocket Monsters Green, with Pocket Monsters Blue being released later in the year as a special edition. The Pokémon games are all about capturing a variety of monsters UNIT 12: EXAMPLE AV SCRIPT
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which are, you guessed it, called “Pokémon” or “Pocket Monsters” in Japan. You train and level up your monsters as they learn new moves, abilities and even evolve them into stronger versions of themselves. You can already customize your gameplay experience as your Pokémon have a maximum of 4 moves to have a selection from, and you will have to choose which abilities or moves to keep or replace with new moves. Just take a look at how these 3 different Pokémon evolve throughout the game. These 3 Pokémon are actually the starters which the player chooses one from near the start of the game. Each Pokémon has their own type and these Images of Charmander, Squirtle, and starters have the 3 basic types. The fire type: Bulbasaur. Pokémon type chart, image Charmander, The water type: Squirtle, and the of rival in Pokémon red and blue, more grass type, Bulbasaur. Each type has gameplay. Image of a full Pokémon advantages or disadvantages against other team. types, and these three types help the player learn the basics of type advantages. Fire is stronger against Grass, Grass is stronger against Water, and Water is stronger against Fire, like Rock Paper Scissors. Whoever you choose as your starter in the game, your rival will always pick after you and choose your counter. For example, if you went ahead and chose Charmander the fire type, your rival would then choose Squirtle the water type, as water types has an advantage over fire types. Choosing your starter in Pokémon and the rest of your Pokémon team which has a maximum of 6 pocket monsters gives a lot of options and this is how the game caters to a variety of players and how gameplay for most of these players in the Pokémon games differ from one another. It encourages players to start again with a different starter Pokémon and Pokémon team. From the around that time to the modern day, An image to appear of each game listed, games were choices you make result in followed with gameplay of the genre of different events and endings happening began game I talk about. UNIT 12: EXAMPLE AV SCRIPT
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to grow incredibly in terms of popularity. Examples of these games are game series such as Silent Hill, Resident Evil, Mass Effect, Persona, Fallout, The Telltale Games and The Dark Picture Anthology Games. Singular games that fit this category are games like Chrono Trigger, Heavy Rain, Detroit Become Human, Undertale, The Stanley Parable, Until Dawn, and much more that people could potentially name. Games that allow a fully customizable gameplay experience through multiple weapon and class or role choices are games series like Diablo, Pillars of Eternity, Call of Duty, Elder Scrolls, Final Fantasy, Baldur’s Gate, Borderlands, and many more examples. Singular games like Shooters such as Overwatch 2, Rainbow Six Siege and Apex Legends, RPGs like Darkest Dungeon, Cyberpunk 2077 and Elden Ring, and Fighters such as The Super Smash Bros., Street Fighter and Tekken Series. You may be confused as I just mentioned Image of question marks, Recording of Shooting and Fighting games on a video about eSports events and competitive making choices within gameplay, but that does gameplay. Fighting and Shooting games. not always mean it has to be a story-based game. In the eSports Industry, many different tournament players choose their own path within competitive games such as shooting or fighting games by choosing their own style of play such as a fighting archetype like a zoner that strikes with projectiles from a distance or large grapplers that get in close and deal mass damage, or different classes or weapons in shooting games such as different weapons you pick up off the ground in Battle Royales, or classes and roles you choose in class based shooters. You don’t necessarily need to focus on a story or adventure for you to make decisions within games. Why have I listed a bunch of random games? I’m trying to make a point of how you may have recognized at least a few of these games, and they earn a popular reputation because of how many different UNIT 12: EXAMPLE AV SCRIPT
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players can be satisfied on the same game due to being able to play in different ways. Going back to decision making in story games Gameplay of the telltale series, a true or like the telltale series, what techniques are false image, a on/off image, an image of used to change the story depending on your numbers, Image of story branching, choice? The one used today is “Story gameplay of visual novels and rpgs. Branching”. Story Branching is used to create multiple endings based on the actions and choices of the player, which gives a sense of agency and control over the whole game. Not only does it help improve our experience with the playthrough, but it encourages people to go through multiple playthroughs to discover all alternative routes and endings to the same story. Mechanics that could be involved include True/False Triggers that either triggers On/Off each decision, or an addition/subtraction to a number in which the sum of the number determines the ending. I hope I was able to prove my point in this eSports event recordings, multiple video how choosing your path within video running gameplays of different popular games not only impacts gameplay within the games. A Thank you Image. Some eSports Industry, but in the gaming Confetti at the end. community as a whole. It is the reason why countless popular games known today still thrive with wide playerbases. This has been my specialist subject video and I hope you were able to enjoy from start to finish. Thank you.