Difference Random Scan and Raster Scan Display
Difference Random Scan and Raster Scan Display
An application program is input and stored in the system memory along with a
graphics package. Graphics commands in the application program are translated by
the graphics package into a display file stored in the system memory. This display file
is then accessed by the display processor to refresh the screen. The display processor
cycles through each command in the display file program once during every refresh
cycle.
Graphics patterns are drawn on a random-scan system by directing the electron beam
along the component lines of the picture. Lines are defined by the values for their
coordinate endpoints, and these input coordinate values are converted to x and y
deflection voltages. A scene is then drawn one line at a time by positioning the beam
to fill in the line between specified endpoints
Advantages:
1. A CRT has the electron beam directed only to the parts of the screen where an image
is to be drawn.
2. Produce smooth line drawings.
3. High Resolution
Disadvantages:
A fixed area of the system memory is reserved for the frame buffer, and the video
controller is given direct access to the frame-buffer memory. Frarne-buffer locations,
and the corresponding screen positions, are referenced in Cartesian coordinate.
Frame Buffer is also known as Raster or bit map. In Frame Buffer the positions are
called picture elements or pixels. Beam refreshing is of two types. First is horizontal
retracing and second is vertical retracing. When the beam starts from the top left
corner and reaches the bottom right scale, it will again return to the top left side called
at vertical retrace. Then it will again more horizontally from top to bottom call as
horizontal retracing shown in fig:
Types of Scanning or travelling of beam in Raster Scan
In Interlaced scanning, each horizontal line of the screen is traced from top to bottom.
Due to which fading of display of object may occur. This problem can be solved by
Non-Interlaced scanning. In this first of all odd numbered lines are traced or visited by
an electron beam, then in the next circle, even number of lines are located.
For non-interlaced display refresh rate of 30 frames per second used. But it gives
flickers. For interlaced display refresh rate of 60 frames per second is used.
Scan converting a straight-line segment, for example, means that we have to locate
the pixel positions closest to the line path and store the intensity for each position in
the frame buffer. Similar methods are used for scan converting curved lines and
polygon outlines. Characters can be defined with rectangular grids, as in Fig.
Advantages:
1. Realistic image
2. Million Different colors to be generated
3. Shadow Scenes are possible.
Disadvantages:
1. Low Resolution 2. Expensive
12. There are always smooth lines 12. There can be jagged lines in this case.
produced.
13. Scan conversion hardware is not 13. Because each primitive must be scan
required. converted, real time dynamics is far
more computational and requires
separate scan conversion hardware.
14. Memory requirement for refresh 14. Memory requirement for refresh buffer
buffer depends on the complexity is independent of picture complexity.
of the buffer.
15. Refresh rate depends on the 15. Refreshing is done at the rate of 60 FPS.
number of lines to be displayed Hence refresh time is constant.
hence Refresh rate depends on
the complexity of the picture.