Retro Gamer - Then and Now (1st Edition) (2004)
Retro Gamer - Then and Now (1st Edition) (2004)
D
arran: When did you decide that launch issue in three weeks is just stupid.
the time was right to produce a To compound matters, I was already
retro magazine? editing three other magazines at the time
Martyn: The idea of a retro gaming (two awful kids’ comics and a console
magazine was first mentioned around cheats mag). There was no freelance
2002. The publisher had this grand plan budget allocated either so I had to call on
of filling half the pages with classified friends for favours. Aaron Birch, who at the
ads and making thousands out of people time was a staff writer on one of Live’s PC
selling retro stuff, but when he realised that mags, wrote several pieces under various
people already used eBay for doing that, false names to make it look like we had
the idea was dropped outright. Then about some semblance of a team. I got a couple
a year later, the idea resurfaced again, this of old school mates to contribute articles
time as a premium-priced magazine full of for free, and other Live employees chipped
retro features and with a coverdisc slapped in where and when they could (John
on the front. This was around August 2003. Southern was called on to bang out the
A cover was mocked up and I was asked Sinclair feature in one weekend). Most of
start work on the magazine in November. my contributions were merely updates of
articles I’d written for a genre movie mag
Darran: How long did the first issue take called The Dark Side. I’d been lowered to
to create and what problems did you ripping off myself!
encounter?
Martyn: The first issue had to be finished Darran: How did you go about assembling
before we broke up for Christmas, which the original team?
gave me just over three weeks to pull Martyn: A few days after the magazine
» This is the original cover mock-up, date-stamped August 2003. It was
designed by Tym Leckey, who laid out Amiga Computing magazine for
everything together. Doing any single issue was given the green light, I went along to
IDG in the 1990s. And it showed. in three weeks is mad, but trying to do a the Micro Mart show at the NEC where
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retro gamer: then and now
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in a few emulators for good measure and Darran: Do you have any funny stories
then dress it up in a nice inlay. about creating the first few issues?
Martyn: It’s all a bit of a blur to be honest. and making everything more digestible.
Darran: What was the best disc and why? However, I’ll never forget the publisher However, I think we only succeeded
Martyn: It has to be the one with the looking at issue one and congratulating in short-changing those readers who’d
Konix videos and the Hewson back our ad sales lady on getting Epson subscribed or bought the magazine based
catalogue. The Konix stuff was just brilliant on board. He’d been looking at the on the earlier issues.
and I remember being absolutely thrilled advertisements from 1983 at the back of
when I first viewed the footage. I also the magazine. Darran: What do you think of the
loved the C64 audio CD that Chris Abbott relaunched Retro Gamer?
kindly provided. Darran: When did you first start to Martyn: I like it a lot and some of the
notice a drop off in sales during the Live recent issues have been very strong. It’s
Darran: How easy was it to secure back Publishing period and what did you do to certainly more professional looking than
catalogues from companies such as combat this? the Live magazine thanks to the template
Gremlin and Hewson? Martyn: It’s funny; at Live you were design and the higher production values
Martyn: It was easier than you’d perhaps only told if the sales were particularly all-round. The “Making of” features are
think because we just went to companies good or bad. If they were up or down my favourite – I really wish I’d included
cap-in-hand and asked if we could cover slightly, or just held steady, there was no more of those in the Live mag.
mount some of their old games. Often communication. The biggest drop was
we’d just stumble across opportunities. from issue three to four. The management Darran: Where do you think Retro Gamer
For example, I went to see a company blamed the cover-mounted music CD can go next?
called Jester Interactive about some of its not being to everyone’s taste, but I was Martyn: I think as the years pass and
upcoming GBA releases, and its PR guy convinced that the bubble had burst early. more games and systems become retro,
happened to mention that they owned I think I was right because sales continued and hence harder to find, RG could widen
the Hewson back catalogue. We asked to slide, albeit slowly. They levelled out the collecting angle. I always imagined
if we could cover mount the games in around issue ten and we were left with that the magazine would one day become
» While the earlier Live Publishing covers were
often criticised for their lack of creativity, you return for plugging its upcoming releases what was probably our core audience. like a retro gaming version of Record
can’t really do much with a big DVD case. and that was that. It was give and take. The whole ‘Volume 2’ charade was a Collector, where a programmer, software
Similarly, I interviewed the boss of Elite way of generating some new interest house or system is covered in detail and
Systems and he told me that they owned in the magazine by including lots of then there’s a large focus on how much
the Durell back catalogue, and it went shorter, regular features, catering more
from there. Amazingly, a lot of the people for console fans,
we approached either read Retro Gamer
or had at least heard of it, so
» Staff got to meet readers, retro fans and
conversations always got off to a
Matthew Smith at the first Classic Gaming Expo good start.
UK, held on a very hot weekend in July 2004.
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retro gamer: then and now
» Some people
accused Retro
Gamer for giving
far too much
coverage to Jet
Set Willy creator
Matthew Smith...
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it was far too long. If you want to hear Retro Gamer is that the writers involved
someone rave on about how wonderful need to ‘know their shit’ so to speak. You
a game is you can simply head over to have to remember that the vast number
the internet. We felt the articles needed a of readers will probably know just as
little more substance and insight, so after much (or maybe even more) about a
the first two issues they were turned into certain subject as you, so you need to
Making Ofs. At first we only ran two an make sure that the writers you have are
issue, but they’ve proven to be so popular the best that you can find. People like
that we now run about five a month. Paul Drury, John Szczepaniak, Ashley Day,
David Crookes and Shaun Bebbington had
Martyn: How long did the relaunch issue been instrumental in the success of Retro
take to create and what problems did you Gamer during the Live Publishing period,
» On joining Live in April 2004, Shaun Bebbington’s first job was to uncover the contents of the Mega-tree disks using
his outlandish Commodore set-up.
encounter? so they were some of the first people I
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retro gamer: then and now
Martyn: Have you considered any other the online community outside of the
giveaways such as bonus magazines or forums. We’re making amendments
retro posters? though and you’ll see a bigger focus
Darran: I’d love to do another Oli Frey on the homebrew scene over the next
calendar, particularly one that did his art few issues. The balance is a tricky one
justice, but time, as always, is usually because you’re never going to make
against us. I have a few plans for future everyone happy, mainly because
releases, but I’m certainly not going to tell they all have their own ideas of what
you what they are now. actually constitutes retro coverage. It’s
somewhat telling that when people
Martyn: Some of the covers are excellent. usually complain about the magazine
How difficult is it to source original they rarely moan about the quality of
artwork? the writing, it’s usually along the lines
Darran: It can be quite a pain, mainly of ‘I really liked/disliked this particular
because a lot of companies don’t actually game or genre, so therefore this new
archive anything. For example, I was issue is amazing/rubbish’, which is a little
desperate to get a specific piece of frustrating. Still, I can appreciate that we
Castlevania art for a recent cover, but have a broad audience and the best I
the original artwork no longer existed. can do is try and keep the magazine as
Fortunately, the new art worked extremely balanced as possible.
well, mainly because it’s taken from a
poster that was only released in Japan. Martyn: How much importance do you
The Oliver Frey pieces happen because give to forum feedback?
our art director, Mark Kendrick, used to Darran: I try and get on there as often as
work with him and they have a very good possible. I’ve built up a strong relationship
relationship and he’s managed to keep with many of the readers there and do my
most of his original art. I approached Wil best to answer their questions as quickly
Overton because I was a huge fan of his as possible. I don’t have enough time to
Super Play covers and he was more than be there as often as I’d like, but I post
happy to help us out. Every single one of regularly and try and keep everyone up to
his pieces has been a work of art, and it’s date with everything that’s happening with more than enough of
hardly surprising that his Rare cover that the magazine. these already covering a
he drew for issue 20 won the vote for ridiculously wide range of retro subjects so
Best Cover on our forum recently. Martyn: Imagine has recently announced I don’t think the world needs another one » Retro Gamer prides itself on
having features that are just
that it plans to invest in its internet right now. as beautifully created as they
Martyn: You’ve tweaked the magazine presence. Does this include RG, and if not, are written.
quite a lot since you took over. Are you do you think that one day RG will be more Martyn: As a print title, how financially
happy with how it stands now, particularly closely integrated with the web? viable is Retro Gamer?
with the balance of content? Darran: I’ve not been told of any plans, Darran: I guess the real difference
Darran: There’s always room for but I don’t think Retro Gamer would work between the Imagine version of Retro
improvement and one of the things that as a PDF magazine or a website. There are Gamer and its Live Publishing counterpart
I’ve been guilty of lately is not giving is that we continue to make money on the
enough support to magazine, so it remains an asset to us.
Martyn: Can readers ever look forward to » Why have just another picture of the Wii on your
another RG Christmas Edition? front cover when you can get Wil Overton to
draw something amazing instead?
Darran: I don’t see why not. It’s
something we’ve discussed in the past
and there’s still plenty of time to plan for
the end of 2007. People have said that
they’d love to see a touched-up Oli cover,
but I’d prefer it if he could put a new one
together for us. In fact, I think I’m going to
give him a ring about it now.
» When an article is created, we want it to capture as
much spirit of the original game as possible.
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