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Log

This log document details the startup process of the Ren'Py visual novel engine version 8.1.0. It shows the various initialization steps like loading scripts and data, analyzing screens, compiling code, and initializing the graphics renderer. The renderer initialization failed on the first attempt but succeeded on the second attempt in windowed mode using the WebGL renderer with OpenGL ES 2.0 support and a maximum texture size of 2048px.
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0% found this document useful (0 votes)
43 views

Log

This log document details the startup process of the Ren'Py visual novel engine version 8.1.0. It shows the various initialization steps like loading scripts and data, analyzing screens, compiling code, and initializing the graphics renderer. The renderer initialization failed on the first attempt but succeeded on the second attempt in windowed mode using the WebGL renderer with OpenGL ES 2.0 support and a maximum texture size of 2048px.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sun Aug 20 20:49:15 2023

Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.1.0.23051307

Bootstrap to the start of init.init. took 0.00s


Early init. took 0.03s
Loader init. took 0.47s
Loading error handling. took 0.47s

Loading script...
Loading script. took 133.56s
Loading save slot metadata. took 0.09s
Loading persistent. took 0.00s
Faled to initialize steam: ModuleNotFoundError("No module named '_ctypes'")
Set script version to: (8, 1, 0)
- Init at renpy/common/00images.rpy:55 took 1.06800 s.
- Init at renpy/common/00library.rpy:460 took 0.29400 s.
Running init code. took 1.99s
Loading analysis data. took 0.47s
Analyze and compile ATL. took 2.75s
Reloading save slot metadata. took 0.01s
Index archives took 0.01s
Dump and make backups. took 0.01s
Cleaning cache. took 0.00s
Making clean stores. took 0.01s
Initial gc. took 0.33s
DPI scale factor: 1.000000
Creating interface object. took 0.01s
Cleaning stores took 0.00s
Init translation took 0.52s
Build styles took 0.04s
Load screen analysis took 0.01s
Analyze screens took 0.12s
Save screen analysis took 0.13s
Prepare screens took 0.87s
Save pyanalysis. took 0.36s
Save bytecode. took 0.34s
Running _start took 0.01s
Interface start. took 0.69s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create EGL context (call to
eglCreateContext failed, reporting an error of EGL_BAD_MATCH)')

Initializing gles renderer:


primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made
current'
UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made
current'
UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'
Vendor: "b'WebKit'"
Renderer: b'WebKit WebGL'
Version: b'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1280, 720) physical=(1170, 658) drawable=(1170, 658)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Cleaning stores took 0.00s
Init translation took 0.06s
Build styles took 0.04s
Load screen analysis took 0.40s
Analyze screens took 0.00s
Prepare screens took 0.01s
Running _start took 0.01s

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