PDF File - Must-Know Endgame Theory
PDF File - Must-Know Endgame Theory
Dear friend, I’ve made this file for you, so that by scrolling you can refresh
your knowledge. And it’ll help you to memorize the essentials. Let’s go!
Pawn Endgame
Pawn square
Out of the pawn square, the King can’t stop the passed pawn, and the
opposite if the King is inside the square.
The Rook Pawn
With the Rook pawn and even several ones on the same file there is no
way to break the defense.
Opposition
The attacking side wants the King to go in front of the pawn, and the
defending side tries to prevent it.
Distant opposition
If the Kings are far from each other, keep in mind the distant opposition.
The pawn race
If the opponent’s King is on the wrong diagonal or line, you can make use
of it.
Queen vs pawn
The easiest way to win is to put the Queen in front of the pawn.
1. With checks or tempos the Queen goes down and forces the opponent’s
King to step in front of the pawns.
2. The attacking King goes to the pawn.
If the pawn on the 2nd rank is a Rook or a Bishop pawn, or a,c,f,h, then
the position is drawish.
To summarize, in the image below, the pawns in green are winning, and the
ones in red are drawish.
Queen Endgame
The defending side tries to give checks and prevent pawn advancement,
attacking the side to advance it.
Both sides need to be aware of pawn endgame transitions.
And in the one below Black makes a draw as the occurring pawn endgame
is drawish.
The Queen endgame topic is very large and complex. So if you remember
the strategies we learned, it will be good enough to play and feel
comfortable.
Rook vs pawn
Unlike a Queen, A Rook alone can’t stop the King and pawn.
In other scenarios, the attacking side wants the King in front of the pawn.
When the Kings are far, the pawns are unstoppable on the 3rd rank or
below.
In other scenarios, the Rook can stop them.
🙂
However if the pawns are supported by the King, the Rook is not a
superhero to fight them all alone
🙂
Those were the rules and concepts you need to remember for this
endgame topic
Rook Endgame
White wants to put the King and the pawn on the 6th rank, so the black
Rook is stuck
on the 8th rank because of mating threats.
6th-rank defense
Now White can push the pawn to put the King on the 6th rank.
Remember: When the pawn is ahead of the King, the Rook goes down to
deliver the checks.
Bishop vs pawn
When the Bishop is fighting to stop the pawns, it needs to stop them as
soon as possible.
Using 1 diagonal to stop them is a good option.
If the pawns are too advanced, the Bishop won't be able to stop them.
1. Distracting 2. Promoting
In case of 2 connected pawns, the Bishop creates a pawn hall and blocks
them.
If the pawns are on the 3rd rank, this will not work.
Bishop Endgame
In case of 1 extra pawn, if the defending King is in front of it, it’s an easy
draw.
In case of 1 extra pawn, if the King is behind, cover the opponent’s Bishop
and push the pawn.
A Knight + a pawn easily wins, except the position below with the pawn on
h7.
Any attempt to advance either loses the pawn or stalemates.
Knight vs Pawn
Except for the Rook pawn, the Knight can stop any pawn alone, even on
the 2nd rank.
Knight vs 2 pawns
In case of 2 connected pawns, the Knight can block them if the pawns are
not very advanced.
It’s a bit different if the pawns are separated.
Knight is a short-ranged piece and if the pawns are far from each other, it
will face problems.
Knight Endgame
When the King is behind with a single pawn, the idea is to put pressure on
the Knight, push it away and advance the pawn.
2 Pawns connected or separated are winning.
Bishop vs Knight
When the King is front of the pawn, the position is drawish in both options.
When the King is behind, in both scenarios the attacking side tries to clear
up the way and push the pawn.
The right corner for the King is the opposite color of the Bishop.
While pinned on the 8th rank, in the wrong corner the King will have a
move and lose the Bishop.
In the right corner, it will be stalemated.
As well we learned that in case of a right diagonal defense, the side with a
Bishop avoids going to the back rank.
Rook vs Knight
2 dangerous scenarios
The position is winning. Often the Rook should stay around the King, as
otherwise it can be captured with checks. Using that, the attacking side will
pressure and advance.
Stalemate Ideas
Be careful of stalemate ideas and push the opponent to the back rank.
Triangle
Let’s remember the triangle idea which puts them in the zugzwang.
Now after any move, the Black sooner or later loses the Rook or gets
mated.
Checkmate with Bishop and Knight
A Bishop and a Knight cooperate best when placed on the same color.
Checkmate with 2 Bishops
As Bishops control all the squares, there is no right or wrong corner for this
position.
The idea is to push the opponent’s King to the back rank and checkmate.
Checkmate with 2 Knights
2 Knights vs King = draw
The position is drawish. The defending side is trying to give checks or trade
off the Queens.
Try not to keep the King on the color of Bishop, and be careful of sudden
checkmates.
Queen + Knight vs Queen
The position is drawish and the defending side has some ideas. Give
checks and trade off the Queens.
As the defending side, try to avoid going to the back rank, and be careful of
the Knight's threats.
Queen + Rook vs Queen
Now trading off the Queens wouldn’t work as King + Rook will easily
checkmate the King.
Conclusion
🌹
🔵
Roses are Red
♟️
Violets are Blue
🔥
The endgames are better
When you know what to do
😎
Best wishes,
GM Gabuzyan