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Essay 3 PF

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Maxtinez 1 Ezequiel Martinez Ms. Briones ENGL-1301-123, November 1, 2023 Peer Review Article: “Augmented Reality and Virtual Reality in Education. Myth or Reality?” Noureddine Eimqaddem wrote a paper titled "Augmented Reality and Virtual Reality in Education. Myth or Reality?" He is a researcher at Ecole des Sciences de Information (ESI), dowbte Chee The wntrodu Com Rabat, Morocco His thesis is unknown, However, a reader may make an approximate thesis about it. Past and Future Technologies lead to open answers for the able evolution process. He explores the evolution of some technologies that are used in augmented reality (AR) or virtual reality (VR), and he tries to verify whether VR and AR are a reality or myth. ‘What are virtual reality and augmented reality? Virtual reality is a technology that allows us to immerse ourselves in an artificial world as a fictional world. It's used by the use of a helmet with 360 degrees. Augmented reality is an enhanced version of the real physical world. Its for seeing digital visual elements. For example, the man uses AR, and he sees small buildings on the floor in the real physical world. R's the general public has been boosted by the arrival of helmets that are both more efficient and affordable, The new rise of VR technology has promised real success this time by Giants like Google, Facebook, HTC, and Sony (through their Cardboard, Oculus Rift, HTC Vive, and PlayStation VR helmet) because VR has evolved experienced the last 5 years and is possibly remarkable. Giants will see the next few years will be even more impressive (Abrash, 2016). Anyway, the fields of application of this technology are everything: architecture, surgical Martinez. 2 sarning, VR makes learner feels more Procedures, training with simulators, and various types of le Active, more motivated better open-minded, and ready to learn and communicate with others. It has proven learners level of atention by 100% and improved test results by 30%. AR can make imations, sounds, and texts from the sereen films in the real world and inverts virtual objects, ofa computer, a tablet, and a pair of glasses as examples. It was expensive and the software complicated, which made leamer users unable to deal with, it in 1999. Later, it evolved and became widespread through the accessibility of smartphones and tablets. Numerous studies have revealed the positive effect of VR on the learning process because they want know see how AR work is done as an effective tool. AR is effective as same as VR. The area of application of AR affects entertainment (including video games) as rd as tourism, architecture, medicine, last nant ‘education, and industry. (Nobldine past Par It allows learners to step by step the guide in 1 students can manipulate and visualize the human body with high real time, For example, m precision without real-life risks. Why was this effective in helping convince readers? He effectively convinces readers that both are not just myths but a reality in education. In conclusion, AR and VR have evolved a lot, and are mature enough to be integrated {nto education programs. Those will be reliable enough. Anyway, AR's radical changes and new teaching should satisfy the needs of the Ieamer of the 21st century for no longer think it will be the same 20 or 19 century. Iti the same thing as VR. Plus, Giants consider both because those are interesting fields for investment that promise a bright future, That means both requires a lot of'improvements and change by engineers, experts, teacher, and all persons related to the field of education and are more comfortable and accessible. Long use of the VR and AR headsets proposed for now causes some discomfort, so they must deploy more forward education programs that fit well with the nature of these technologies and fulfil the needs of the leaner Martinez 3 (Noureddine Elmgaddem). Inthe future, it will be widely adopted in all domains, soit will no Tonger be a myth but a reality. As a surprise, it is just scratching the surface of what they will allow us to do shortly the author mentioned Martinez 4 Works Cited Elmgadldem, Noureddine. “Augmented Reality and Virtual Reality in Education. Myth or 1 es in Learning (WJET), vol. 14, n0. Reality? Intemational Joumal of Emerging Tectinologies in Learning (WET), vo 3, 2019, pp. 234-42, hitps:/vunw semantiescholarongender/829-2349ebd7ceSaf4(Ye4ase3Spal7UcO5tA5t [Accessed 10/31/2023] les ct gue Maju, sunt? nest ya qt segs 8 Res at Ue Ly pulp 5 pet wot 3 questions r) hebp 24 : howe enw Fyou (LeA Ne 2

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