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Maxtinez 1
Ezequiel Martinez
Ms. Briones
ENGL-1301-123,
November 1, 2023
Peer Review Article: “Augmented Reality and Virtual Reality in Education. Myth or Reality?”
Noureddine Eimqaddem wrote a paper titled "Augmented Reality and Virtual Reality in
Education. Myth or Reality?" He is a researcher at Ecole des Sciences de Information (ESI),
dowbte Chee The wntrodu Com
Rabat, Morocco His thesis is unknown, However, a reader may make an approximate thesis
about it. Past and Future Technologies lead to open answers for the able evolution process. He
explores the evolution of some technologies that are used in augmented reality (AR) or virtual
reality (VR), and he tries to verify whether VR and AR are a reality or myth.
‘What are virtual reality and augmented reality? Virtual reality is a technology that allows
us to immerse ourselves in an artificial world as a fictional world. It's used by the use of a helmet
with 360 degrees. Augmented reality is an enhanced version of the real physical world. Its for
seeing digital visual elements. For example, the man uses AR, and he sees small buildings on the
floor in the real physical world.
R's the general public has been boosted by the arrival of helmets that are both more
efficient and affordable, The new rise of VR technology has promised real success this time by
Giants like Google, Facebook, HTC, and Sony (through their Cardboard, Oculus Rift, HTC
Vive, and PlayStation VR helmet) because VR has evolved experienced the last 5 years and is
possibly remarkable. Giants will see the next few years will be even more impressive (Abrash,
2016). Anyway, the fields of application of this technology are everything: architecture, surgicalMartinez. 2
sarning, VR makes learner feels more
Procedures, training with simulators, and various types of le
Active, more motivated better open-minded, and ready to learn and communicate with others. It
has proven learners level of atention by 100% and improved test results by 30%. AR can make
imations, sounds, and texts from the sereen
films in the real world and inverts virtual objects,
ofa computer, a tablet, and a pair of glasses as examples. It was expensive and the software
complicated, which made leamer users unable to deal with, it in 1999. Later, it evolved and
became widespread through the accessibility of smartphones and tablets. Numerous studies have
revealed the positive effect of VR on the learning process because they want know see how AR
work is done as an effective tool. AR is effective as same as VR. The area of application of AR
affects entertainment (including video games) as rd as tourism, architecture, medicine,
last nant
‘education, and industry. (Nobldine past Par It allows learners to step by step the guide in
1 students can manipulate and visualize the human body with high
real time, For example, m
precision without real-life risks. Why was this effective in helping convince readers? He
effectively convinces readers that both are not just myths but a reality in education.
In conclusion, AR and VR have evolved a lot, and are mature enough to be integrated
{nto education programs. Those will be reliable enough. Anyway, AR's radical changes and new
teaching should satisfy the needs of the Ieamer of the 21st century for no longer think it will be
the same 20 or 19 century. Iti the same thing as VR. Plus, Giants consider both because those
are interesting fields for investment that promise a bright future, That means both requires a lot
of'improvements and change by engineers, experts, teacher, and all persons related to the field of
education and are more comfortable and accessible. Long use of the VR and AR headsets
proposed for now causes some discomfort, so they must deploy more forward education
programs that fit well with the nature of these technologies and fulfil the needs of the leanerMartinez 3
(Noureddine Elmgaddem). Inthe future, it will be widely adopted in all domains, soit will no
Tonger be a myth but a reality. As a surprise, it is just scratching the surface of what they will
allow us to do shortly the author mentionedMartinez 4
Works Cited
Elmgadldem, Noureddine. “Augmented Reality and Virtual Reality in Education. Myth or
1 es in Learning (WJET), vol. 14, n0.
Reality? Intemational Joumal of Emerging Tectinologies in Learning (WET), vo
3, 2019, pp. 234-42,
hitps:/vunw semantiescholarongender/829-2349ebd7ceSaf4(Ye4ase3Spal7UcO5tA5t
[Accessed 10/31/2023]
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