18EC62 Module 1 FINAL
18EC62 Module 1 FINAL
Prepared By:
Dr. Madhumathy P
Associate Professor,
Department of ECE
RVITM, Bengaluru – 560076
Email: [email protected]
RV Institute of Technology and Management®
Syllabus
1.1 Introduction
In Figure 1.1 the Source consists of any one or more of the multimedia sources, and the
job of the Source Terminal is to compress the Source such that the bit rate delivered to the
network connection between the Source Terminal and the Destination Terminal is at least
approximately appropriate. Other factors may be considered by the Source Terminal as well.
For example, the Source Terminal may be a battery-power-limited device or may be aware
that the Destination Terminal is limited in signal processing power or display capability.
Further, the Source Terminal may packetize the data in a special way to guard against
packet loss and aid error concealment at the Destination Terminal. All such factors impinge
on the design of the Source Terminal. The Access Network may be reasonably modeled by a
single line connection, such as a 28.8 Kbit/s modem, a 56 Kbit/s modem, a 1.5 Mbit/s
Asymmetric Digital Subscriber Line (ADSL) line, and so on, or it may actually be a network
that has shared capacity, and hence have packet loss and delay characteristics in addition to
certain rate constraints. The Backbone Network may consist of a physical circuit switched
connection, a dedicated virtual path through a packet-switched network, or a standard best-
effort Transmission Control Protocol/Internet Protocol (TCP/IP) connection, among other
possibilities. Thus, this network has characteristics such as bandwidth, latency, jitter, and
packet loss, and may or may not have the possibility of Quality of Service (QoS) guarantees.
The Delivery Network may have the same general set of characteristics as the Access
Network,
or one may envision that in a one-to-many transmission that the Delivery Network might
be a corporate intranet.
Finally, the Destination Terminal may have varying power, mobility, display or audio
capabilities.
• ―Multimedia‖ indicate that the information/data being transferred over the
network may be composed of one or more of the following media types:
– Text
– Images
– Audio
– video
Media types
• Network types
Text, images
• Audio, video
• Analog signal
Communication networks cannot support the high bit rates of audio, video
→ Compression is applied to digitized signals.
Many applications, such as video mail, video conferencing, and collaborative work
systems, require networked multimedia. In these applications, the multimedia objects are
stored at a server and played back at the client‘s sites. Such applications might require
broadcasting multimedia data to various remote locations or accessing large depositories of
multimedia sources. Multimedia networks require a very high transfer rate or bandwidth,
even when the
Data is compressed. Traditional networks are used to provide error-free transmission.
However, most multimedia applications can tolerate errors in transmission due to corruption
or packet loss without retransmission or correction. In some cases, to meet real-time delivery
requirements or to achieve synchronization, some packets are even discarded. As a result,
we can apply lightweight transmission protocols to multimedia networks. These protocols
cannot accept retransmission, since that might introduce unacceptable delays.
Multimedia networks must provide the low latency required for interactive operation.
Since multimedia data must be synchronized when it arrives at the destination site, networks
should provide synchronized transmission with low jitter. In multimedia networks, most
communications are multipoint as opposed to traditional point-to-point communication. For
example, conferences involving more than two participants need to distribute information in
different media to each participant.
It also guarantees a bounded access delay and a predictable average bandwidth for
synchronous traffic. However, due to the high cost, FDDI networks are used primarily
for backbone networks, rather than networks of workstations.
Telephone networks
Data networks:
Prior to sending any information, connection is first set up through the network using
source and destination address
X.25
ATM network
Communication modes:
(a) unicast
Simplex:
(b) Broadcast:
Information output by a single source is received by all other nodes. Ex) cable program
over cable network.
Interactive television:
Cable network
STB provides both low bit rate connection to PSTN and high bit rate
connection to Internet
Media Types
Multimedia applications
Network Types
Recommended questions: