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Modern Monk

This document provides background information on the character Alea Tsunachi, a human wizard of the Obscurus Arcana tradition. Some key abilities include hiding spellcasting through gestures alone and the ability to suppress a creature's memory of recent events. Personal traits include keeping calm under pressure and enjoying pranking others. Skills include hacking and knowledge of multiple languages and vehicles.

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0% found this document useful (0 votes)
27 views

Modern Monk

This document provides background information on the character Alea Tsunachi, a human wizard of the Obscurus Arcana tradition. Some key abilities include hiding spellcasting through gestures alone and the ability to suppress a creature's memory of recent events. Personal traits include keeping calm under pressure and enjoying pranking others. Skills include hacking and knowledge of multiple languages and vehicles.

Uploaded by

980052287
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 14 Freelancer Michael Downey

Alea Tsunachi CLASS & LEVEL BACKGROUND PLAYER NAME

Human Chaotic Neutral N/A


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I can easily keep calm under pressure, and I get
45 ft. things done on time, and most often a week or
+1 ARMOR so before they are due. When I'm not working,
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED you'll probably find me either reading.
13 PERSONALITY TRAITS

Hit Point Maximum 130


+4 Strength
It's hella fun to fuck with people
130
DEXTERITY +8 Dexterity

+5 +7 Constitution who take things too seriously.


CURRENT HIT POINTS IDEALS
● +9 Intelligence

20 ● +6 Wisdom
I grew up on the streets, and one day a dragon

CONSTITUTION
+5 Charisma

SAVING THROWS
10 in disguise took me in and taught me magic. I
woe everything I have to him.
TEMPORARY HIT POINTS BONDS
+4
Acrobatics (Dex) Total SUCCESSES If you mess with me, you'll get hit by a
19 permanent Nathair's Mischief spell. I have far
Animal Handling (Wis)
14d6 FAILURES
too much fun seeing the results.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

+6 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) OBSCURUS ARCANA: Beginning when you select
this arcane tradition at second level, you physical
22 Insight (Wis)
and mental conditioning allow you to hide your
Intimidation (Cha)
spellcasting from others. When you cast a wizard
WISDOM ● Investigation (Int) spell, you don't need to provide verbal components
for it as long as you can provide somatic
+3
Medicine (Wis)
components. Additionally, the current contents of
Nature (Int)
your spellbook, as well as any spells you learn by
Perception (Wis) gaining wizard levels, are committed to memory.
17
Performance (Cha) Your memory is considered a spellbook. you can
Persuasion (Cha) add spells to your memory as you would a
CHARISMA spellbook by spending time and gold as normal, to
Religion (Int)
utilize mnemonic tools and purchase research
+2 Sleight of Hand (Dex) materials.
● Stealth (Dex) SUPPRESS MEMORY: Also at second
15 level, you can befuddle a creature's mind with
Survival (Wis)
nothing more than a gesture. As an action, you can
SKILLS ATTACKS & SPELLCASTING force a creature that you can see within 30 feet of
you to make a Wisdom saving throw against your
wizard spell save DC. On a failed save, you can force
14 PASSIVE WISDOM (PERCEPTION)
Smartphone, Universal the creature to forget a single aspect of a
CP 1 Kredit
conversation, observation, or encounter it just had,
Cable, Data Drives (3), that you know of, in the last ten minutes, such as
Languages: Common, SP 10 Kredits Credit Stick (12000) your physical appearance, a question it was asked,
or a short action an ally performed. A Remove Curse
Undercommon EP 50 Kredits or Greater Restoration spell cast on the creature
Tools: Vehicles (all), hacking can restore its memory to normal. Whether the
creature succeeds or fails the saving throw, you
tools GP 100 Kredits
cannot use this feature again until you finish a long
Armor: none rest.
PP 500 Kredits

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 6' 2" 125 lbs.
Taëchron Levidrome
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Programs: BLACKOUT. As a bonus action, you choose a point you


EX MACHINA Starting at 14th level, your power can mimic the effects of
can see within 120 feet of you. All electrical light sources within 60
feet of that point cease to function for 1 minute. CRASH. As an
powerful cybernetics in your body. Choose one cyberware of tier 3 or
action, you cause a creature you are aware of in the same network as
you to make an Intelligence saving throw. On a failed save, they are
lower. You gain the effects of that cyberware as if it were installed, but it
ejected from the network and cannot re-enter the network for 24
hours. Alternatively, as an action, you can target an AI-controlled
does not count against your total number of attunements. When you finish
drone or vehicle you can see within 60 feet of you, forcing the AI to
make an Intelligence saving throw. On a failed save, the AI loses
a long rest, you can change your chosen cyberware to a different one of
loses control over the drone or vehicle for 24 hours. PULSE. As an
action, you cause an EMP at a point you can see within 60 feet of
tier 3 or lower. Additionally, you can spend 10 minutes refocusing your
you. Machines, constructs, and vehicles within 30 feet of that point
are subjected to EMP. Machines in the area cease to function for 1
power to change your chosen cyberware to a different one of tier 2 or
minute. Constructs in the area with the Electronics feature must
succeed on a Constitution saving throw or they are stunned until the
lower. Once this feature is used, you must finish a long rest before you can
end of your next turn. Vehicles in the area must succeed on a
Constitution saving throw or their movement speed is reduced to 0
use it again. CYBERNETIC ADDICT (3) You gain the following benefits: You
and they can’t take actions or reactions until the end of your next
turn. Additionally, wireless and radio connections within a 100-
can attune to one additional cyberware, provided that it is tier 2 or lower.
foot-radius radius of the point are suppressed for 1 minute. SIGNAL
BOOST. As a bonus action, you target one machine you can see
You can have one additional augment installed.
within 60 feet of you which doesn’t have active wireless
capabilities. The device gains wireless capabilities with a radius of
100 feet for 1 minute. Alternatively, if EMP has affected a construct
or vehicle, or has suppressed wireless capabilities for a machine, you
ADDITIONAL FEATURES & TRAITS
can negate the effect for that system. JAM. As a bonus action, you
cause a firearm within 60 feet of you that you can see to
malfunction. The next attack made with that firearm within 1 minute
is made with disadvantage. If a creature is holding the firearm, it
makes an Intelligence saving throw. On a successful save, the
firearm is unaffected. BYPASS. When a trap that you are aware of
based on technology or magic is triggered within 60 feet of you, you
can use your reaction to disable the trap until the end of your next
turn. A trap, for the purpose of this ability, includes anything that
would inflict a sudden or unexpected effect you consider harmful or
undesirable. Thus, this ability would disable a security camera, a
laser tripwire, or a glyph of warding, but not a camouflaged pitfall or
a hunting trap.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Chill Touch

Quick Shade

Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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