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‘SHOLLHAdO TWOILIHS
mvs
7
(On pages 109-117, you will find rine missions from
the Citical Operations: Gallowdark mission pack
These are symmetrical missions, meaning that both
players have matching mission rules and mission
objectives. The scoring parameters of the mission
objectives vary across the mission pack, therfore
having an expansive roster will allow you to select
the right operatives forthe mission at hand. They
have been designed so that tactical play is rewarded
‘As such, they are suited to matched play, but can be
used with any of the three ways to play.
The missions use Killzone: Gallawdark only (do not
use ary supplement killzones such as Killzone: Into
the Dark, page 70). The location of terrain features
are specified using a key system, as described on
page 78.
To rdndomly determine a Critical Operations:
Gallondark mission, one player rolls one D3 to
determine one of the tables below, then the other
player rlls one D3 to determine the mission from
that table.
ry
‘Command Station 5
nee 1 Junction Assault 1 Forge Stronghold
Power Surge 2 full Scale Attack 2 Vault Plunder
Supply Raid 3 Mysterious Signature 3 Exposed TroveMISSION 1.1
A key command station has been discovered. Capturing
eC Mace RS eC rice
eae eee meri iy
| POR rig aie rrr seer
eee a ea eee Ts
conan} a
Boot
Fy
=
=
ad
Fy
Ss
z
Ss
=
=
r LV
[au n|MISSION 1.2 OP eee eee Cs
Two KiLL teams rush toa relay station to divert
POWER SURGE Cer en cCie Cue er Cy
eo retin
Ej
MISSION RULES MISSION OBJECTIVE
Power Surge: At the start ofthe fist Tuming Point, the Each time a fiendly operative performs the Siphon
3 Defender selects one ofthe specie objective markers Power mission action, you score
= shown onthe deployment rap to be the start ofthe
= power surge; abel that objective mater as Each At the end ofeach Tung Point
= e maker along the centre line theteaftris then
ES in sequential order, sulting inthe objective. = tf iendly operatives contol one or mor objec
4 markers being numbered 1-4 During each Tuning Point, markers you coe 1
= maker withthe number that coresponds "=f fiendly operatives contol more objective mak
2 tothe current Tring Pint ithe power surge than enemy operatives conto you sore 1VP
2 0 1m the following mission acti
Fa AP.
‘An operative can perform this action while within
of an objective marker it controls that isthe power
surge and has nat been siphoned during tl
=
2
=
PS
=
FA
EI
SeS EE!
ATL)
ec RC eae ea
Cre eo cater oanraeL}
MISSION RULES
Secure Supplies: The Pick Up action can be
Dash action:
MISSION OBJECTIVE
The fist time a Pick Up action is pe
each objective marker, that operative’s player
At the end ofthe bate
PMOL RITES USULECUM LEU SdeC Ra ee emer
MISSION 2.1 eee arene es aerereat cs
Pater Lemar carett an rarer ieeeuaerertsd
ay TH LIL) COTE Pree EeG te eI ESE ot
ear reeie rare area
MISSION RULES
0: in which you have friendly
thin I of your opponent's drop zone,
F
a ey
—
tH]
aR BOUTS RE LUTE ULE EII a
aoeS Cea meg
eSC eras Perret e ee area rete rea eel anon
orem re ariscuec ROM ee CTCL
TES Ha 1 Te eee
Pesce rece aerate cece
for itself.
MISSION OBJECTIVE
A the end of each Turning Pont:
Ey
jective marker fiendly operative
Conary
LIMP AUS CUES LPC ECUM LHF 2)ener ees
LTE
A
MISSION RULES
Operatives can
‘An operative can perform this action while within
ofan narker it contol. Roll one 06,
adding 1 tothe result for each objective marker
that has been removed from the killzone. Ona 15,
from the killone
Pers ere eres Carir try
fon our scanners. Whatever it is, we must pinpoint
eeermCre tec ee Terrs rr ear oer Tears
eC CetiesccR Tetsecet eee rar tres
Performed upon the objective marker that isthe sou
he first time the Pick Up action would be performed
upon that objective marker, one additional a
must be subtracted. Each time thereafter, sub
action points as normal. Whi ative is canying
that objective marker, it cannot perform Dash
MISSION OBJECTIVE
Each time a friendly operative perform:
mission action, you score 1VP,
4
Ps
jective mar
ive marker is the
the Killzone
LT
this action ifthe source object
marker has been determined. Each kil tam can only
orm this action once per Turning Poin
At the end o
+ Fen
marker, you
+ Ifa friendly oper
objective marker,
=
4
=
2
=
Ey
=
2
=
Playereer ee eT ey
rreTCmer Cet iC a eee rcs
Peete eee rs ee ere CN aes
iH
AU
MISSION RULES : 9 15
Secure: At the end of each Turning
objective marker fiendly operativ
1 kill team, While an obj “TWISTS AND TURNS, QUAKES AND CAVE-INS.
your kill team, it stays u je Tg
a ae
See oad sas aaa a a
al eso nn ee CA As
B Oe Tg Ll
MISSION OBJECTIVE WAIVE AND THE REJEGTORS OF THE NINE?
Cre Race)
rere rena rarer Corey
Prose r reer Sear aerate as
es eee |
he end of each Turning Point ater the fist, for
h objective matkexf
Tuning Point)
Player A's
J
|
J
=
i
=
Z
=
FA
=
B
ESTwo small stasis vaults have been discovered,
ee ener eateries
eee meee
ar ss a een eee ess
eenrataeenrentss
ene eed
UL
MISSION OBJECTIVE
naction: Each time a fendly of
Down mission a
Ey
At the end of th
marker fiendly operati
he
jective marker,
Player a's
UTES PEE TREO PRS TUTOR TEU)
DonaMISSION 3.3
Mg
Seer ee iearrcn tee onary
event occurs, there is much opportunity for the
ee eCrie merger crea
| Ce On ee a crreac rr aes
errs re Cer erent er rte Perea Te TT]
MISSION RULES
Operatives can perform the fo
TUES UR LEIA
MISSION OBJECTIVE
Each time a fiendly
3VPs per player per Tuning Point)
At the end of the battle, for each Alpha
marker fiendly operatives control, you score
il ce
Ss
=
2
=
=
Fa
=
=