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Critical Operations Itd

Operaciones críticas de kill team

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Oriol Prieto
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0% found this document useful (0 votes)
9 views

Critical Operations Itd

Operaciones críticas de kill team

Uploaded by

Oriol Prieto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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— >, ‘SHOLLHAdO TWOILIHS mvs 7 (On pages 109-117, you will find rine missions from the Citical Operations: Gallowdark mission pack These are symmetrical missions, meaning that both players have matching mission rules and mission objectives. The scoring parameters of the mission objectives vary across the mission pack, therfore having an expansive roster will allow you to select the right operatives forthe mission at hand. They have been designed so that tactical play is rewarded ‘As such, they are suited to matched play, but can be used with any of the three ways to play. The missions use Killzone: Gallawdark only (do not use ary supplement killzones such as Killzone: Into the Dark, page 70). The location of terrain features are specified using a key system, as described on page 78. To rdndomly determine a Critical Operations: Gallondark mission, one player rolls one D3 to determine one of the tables below, then the other player rlls one D3 to determine the mission from that table. ry ‘Command Station 5 nee 1 Junction Assault 1 Forge Stronghold Power Surge 2 full Scale Attack 2 Vault Plunder Supply Raid 3 Mysterious Signature 3 Exposed Trove MISSION 1.1 A key command station has been discovered. Capturing eC Mace RS eC rice eae eee meri iy | POR rig aie rrr seer eee a ea eee Ts conan} a Boot Fy = = ad Fy Ss z Ss = = r LV [au n| MISSION 1.2 OP eee eee Cs Two KiLL teams rush toa relay station to divert POWER SURGE Cer en cCie Cue er Cy eo retin Ej MISSION RULES MISSION OBJECTIVE Power Surge: At the start ofthe fist Tuming Point, the Each time a fiendly operative performs the Siphon 3 Defender selects one ofthe specie objective markers Power mission action, you score = shown onthe deployment rap to be the start ofthe = power surge; abel that objective mater as Each At the end ofeach Tung Point = e maker along the centre line theteaftris then ES in sequential order, sulting inthe objective. = tf iendly operatives contol one or mor objec 4 markers being numbered 1-4 During each Tuning Point, markers you coe 1 = maker withthe number that coresponds "=f fiendly operatives contol more objective mak 2 tothe current Tring Pint ithe power surge than enemy operatives conto you sore 1VP 2 0 1m the following mission acti Fa AP. ‘An operative can perform this action while within of an objective marker it controls that isthe power surge and has nat been siphoned during tl = 2 = PS = FA EI S eS EE! ATL) ec RC eae ea Cre eo cater oanraeL} MISSION RULES Secure Supplies: The Pick Up action can be Dash action: MISSION OBJECTIVE The fist time a Pick Up action is pe each objective marker, that operative’s player At the end ofthe bate PMOL RITES USULECUM LEU Sd eC Ra ee emer MISSION 2.1 eee arene es aerereat cs Pater Lemar carett an rarer ieeeuaerertsd ay TH LIL) COTE Pree EeG te eI ESE ot ear reeie rare area MISSION RULES 0: in which you have friendly thin I of your opponent's drop zone, F a ey — tH] aR BOUTS RE LUTE ULE EII a ao eS Cea meg eSC eras Perret e ee area rete rea eel anon orem re ariscuec ROM ee CTCL TES Ha 1 Te eee Pesce rece aerate cece for itself. MISSION OBJECTIVE A the end of each Turning Pont: Ey jective marker fiendly operative Conary LIMP AUS CUES LPC ECUM LHF 2) ener ees LTE A MISSION RULES Operatives can ‘An operative can perform this action while within ofan narker it contol. Roll one 06, adding 1 tothe result for each objective marker that has been removed from the killzone. Ona 15, from the killone Pers ere eres Carir try fon our scanners. Whatever it is, we must pinpoint eeermCre tec ee Terrs rr ear oer Tears eC CetiesccR Tetsecet eee rar tres Performed upon the objective marker that isthe sou he first time the Pick Up action would be performed upon that objective marker, one additional a must be subtracted. Each time thereafter, sub action points as normal. Whi ative is canying that objective marker, it cannot perform Dash MISSION OBJECTIVE Each time a friendly operative perform: mission action, you score 1VP, 4 Ps jective mar ive marker is the the Killzone LT this action ifthe source object marker has been determined. Each kil tam can only orm this action once per Turning Poin At the end o + Fen marker, you + Ifa friendly oper objective marker, = 4 = 2 = Ey = 2 = Player eer ee eT ey rreTCmer Cet iC a eee rcs Peete eee rs ee ere CN aes iH AU MISSION RULES : 9 15 Secure: At the end of each Turning objective marker fiendly operativ 1 kill team, While an obj “TWISTS AND TURNS, QUAKES AND CAVE-INS. your kill team, it stays u je Tg a ae See oad sas aaa a a al eso nn ee CA As B Oe Tg Ll MISSION OBJECTIVE WAIVE AND THE REJEGTORS OF THE NINE? Cre Race) rere rena rarer Corey Prose r reer Sear aerate as es eee | he end of each Turning Point ater the fist, for h objective matkexf Tuning Point) Player A's J | J = i = Z = FA = B ES Two small stasis vaults have been discovered, ee ener eateries eee meee ar ss a een eee ess eenrataeenrentss ene eed UL MISSION OBJECTIVE naction: Each time a fendly of Down mission a Ey At the end of th marker fiendly operati he jective marker, Player a's UTES PEE TREO PRS TUTOR TEU) Dona MISSION 3.3 Mg Seer ee iearrcn tee onary event occurs, there is much opportunity for the ee eCrie merger crea | Ce On ee a crreac rr aes errs re Cer erent er rte Perea Te TT] MISSION RULES Operatives can perform the fo TUES UR LEIA MISSION OBJECTIVE Each time a fiendly 3VPs per player per Tuning Point) At the end of the battle, for each Alpha marker fiendly operatives control, you score il ce Ss = 2 = = Fa = =

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