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Comp6 Module3 2ndquarter

This document discusses adding sound to Scratch projects using sound blocks. It describes how to play, stop, and control the volume of sound files. Learners will learn to play built-in and imported sounds, compose music by controlling volume, tempo and more. The document explains that Scratch recognizes WAV and MP3 audio formats and sound blocks like play sound, play sound until done, and stop all sounds. It also discusses two ways to create background music using sound blocks and wait commands to control playback.

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jessica holgado
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0% found this document useful (0 votes)
28 views4 pages

Comp6 Module3 2ndquarter

This document discusses adding sound to Scratch projects using sound blocks. It describes how to play, stop, and control the volume of sound files. Learners will learn to play built-in and imported sounds, compose music by controlling volume, tempo and more. The document explains that Scratch recognizes WAV and MP3 audio formats and sound blocks like play sound, play sound until done, and stop all sounds. It also discusses two ways to create background music using sound blocks and wait commands to control playback.

Uploaded by

jessica holgado
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lesson 3- Play sound files and Compose music.

Lesson 3- Play sound files and Compose Music

Expected Outcomes

At the end of the lesson, the learners should be able to:

1. Play sound files and compose music.

Questions to Ponder

In this lesson, you will learn the different sound blocks in scratch
programming. Using sound blocks adds another dimension to your
animations and games and can help enhance the user experience, for example
if you add sound effects that correspond with events in a game.

“How to add sound using scratch programming?”

Grade 6- Computer 56
Lesson 3- Play sound files and Compose music.

The Concepts

A sound is an item which one hears that can be played in a Scratch project,
available by importing, Scratch's built-in sound library, or recording. Sounds are
played by using the sound blocks, which control a sound's volume, tempo, and more.
All sounds in Scratch are played in mono.

Sounds are the items that are available only by importing or recording. These
can be obtained in the "Sounds" tab, in which one can import, record, play, and edit
sounds.

The following blocks control the playing of these sounds:

1. Play sound - Begins the sound and executes the rest of its script, without
waiting for the sound to finish playing.
2. Play sound until done - Plays a sound, waits for it to finish playing, and will
carry on with its script.
3. Stop all sounds - Cancels all sounds currently playing.
4. Set volume to %- Sets a sprite's volume.
5. Change volume by — Changes a sprite's volume by a given amount.

Grade 6- Computer 57
Lesson 3- Play sound files and Compose music.

Controlling Sound Volume

Scratch contains a set of commands to control the volume, or loudness, of


audio files, drum sounds, and musical notes. The set volume to % command sets
a sprite’s loudness to a percentage of the speaker’s volume. However, it affects only
the sprite that uses it (or the Stage), so if you want sounds to play at the same time
with different volumes, you’ll have to use multiple sprites. The change volume by
block reduces or increases the volume by the number you enter. Negative numbers
make sounds softer, while positive numbers make them louder. You can even show
a sprite’s volume on the Stage by checking the box next to the volume block. These
blocks are handy if you want to change the volume based on how close a sprite is to
a target (as in a treasure-hunt game) or make parts of a song louder than others.
You can also use these blocks to simulate an orchestra by playing different
instruments (with different loudness levels) simultaneously.

Audio Files

Sound files command

Scratch recognizes only two audio formats, WAV and MP3. The play sound
block is used to start playing sound and continues to the next block immediately.
Whereas the play sound until done block waits until sound is finished playing
before continuing to the next block. The stop all sound blocks is used to
immediately turn off any sound that is playing.

Ways of creating background music

Referring to the figure above, you can use create background music in two
ways depending on the approach you want, be it short or long. Sometimes it is
noticeable that there is a pause between consecutive restarts. Using a wait
command, you can control the play duration.

Grade 6- Computer 58
Lesson 3- Play sound files and Compose music.

Additional Learning Resources

References:

Fontanilla, Aimee, Theresa A., et. al (2017). Digi titans 6 ICT Essential for the
Future. Tec Factor Inc.
https://scratched.gse.harvard.edu/sites/default/files/learn-scratch-lesson-6-add-music-
using-audacity.pdf
https://en.scratch-wiki.info/wiki/sound

Module Creator/Curator : Mrs. Liza L. Garcia


Template & Layout Designer : Mrs Jeniffer M. Makalintal

Grade 6- Computer 59

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