Soccer Bot
Soccer Bot
EVENT RULEBOOK
SOCCER BOT
8 Declaimer Page 14
10 Registration Page 15
5. Each team can have only one soccer bot and that must
be their own soccer bot. Multiple teams using one soccer
bot or one team using multiple soccer bots is not allowed.
Page 01
2. SOCCER BOT SPECIFICATION
1. Physical Specification :
1. Maximum dimension limit of the bot is 25 cm (length) ×
25 cm (width) × 20 cm(height).
2. Maximum weight of bot is 3 kg.
3. The robot must have its own battery. Any wired power
supply is not allowed.
4. The rated voltage of motor used must be within 12 to 24
volts.
5. Use of grabbing mechanism is strictly prohibited. Robot
can only push or kick the ball.
6. Any use of weapon, fire, water or other chemical is not
allowed. Robots can only use mechanical force for
playing.
7. Ready-made logo kit and Internal Combustion engine
are not allowed.
8. Ready-made gear assemblies are allowed.
9. No pillowy parts can be used with the bot, which may
deflect the opponent bot on contact.
10. Addition of Kicking Mechanism is optional for the
teams. It is ok If any team doesn’t want to improvise it
Page 02
3. SOCCER BOT SPECIFICATION
2. Bracket Specification:
1. All shapes of the brackets are ϴ
allowed.
2. Maximum bracket length is 20
cm
3. The angle between the bracket
and the bot ϴ must be ϴ ≥ 90°.
3. Control System :
1. Control unit must have its own power supply.
2. The controller must control the bot through wireless
communication.
Page 03
4. BALL & ARENA SPECIFICATION
1. ARENA :
1. Size of the arena is 10 feet in length and 6 feet in
width.
2. The arena will be surrounded by walls of 5 inches.
3. There will be two goalposts. Each will be 18 inches in
length and 6 inches in height
2. BALL :
Shape Round
Weight ±200g
Page 04
5. RULES OF THE GAME
1. General Rules :
1. A match will be held between two teams.
2. Fixture will be fixed according to the number of
participants
3. Each team will compete against a randomly selected
team.
4. Before a match, a team will have 3 minutes for program
setup and testing purpose.
5. A match is divided into two halves. Each half will be 2.5
minutes long. There will a 1-minute break for
maintenance between the halves.
6. If any team member touches the bot during the match,
it will be considered as a foul.
7. Bot will be placed at the starting point mark at the
beginning of the game.
8. If two robots are tangled with each other, then the
referee will pause the game with whistle and place them
at their starting position.
9. If both bots simultaneously push/force/fight with the ball
for 7 seconds, then referee will blow whistle and place
the bots and the ball at respective starting positions.
10. Maximum 1 member of a team can stay in the restricted
area around the arena during the match.
Page 05
5. RULES OF THE GAME
2. Free Kick :
1. If a team does a foul, the opponent will get a free kick.
2. For free kick / penalty shot. only kicking / pushing is
allowed. In case of pushing, front wheel can’t cross
the corresponding line
3. If a bot lifts the opponent bot from the ground at any
place of the arena, then the opponent bot will get a
free kick.
4. If a bot flips the bot of the opponent at its own half,
then the opponent will get a free kick.
5. No team can intentionally push/force/fight with the
opponent without the ball. This will be treated a foul
and the opponent will get a free kick.
6. The team which wins the free kick will place the bot
at the free kick point. Ball will be placed at centre. The
opponent bot will be set at the starting point of its
half.
7. If the front wheels of a bot touches the goal line of
the opponent, then it will be considered as a foul.
Page 06
5. RULES OF THE GAME
3. Penalty :
1. If a bot flips the bot of the opponent at the
opponent’s half, then the opponent will get a penalty
kick.
2. Opponent will get a penalty shoot-out if any robot
does not move for 15 seconds from a position.
3. If a team commits repeated fouls more than 5 times,
then the opponent will be given a penalty kick.
4. For penalty shoot-out, the ball will be placed in the
opponent’s free kick point. The ball can only be
pushed or kicked from that point. The front wheel of
the bot cannot completely cross the free kick line. In
that case the penalty will be dismissed.
5. If any team does not push or shoot the ball out of the
free kick point within 10 seconds of the start of the
whistle the penalty shot will be cancelled.
Page 07
5. RULES OF THE GAME
4. SCORING
1. For each goal: +10 points
2. For each foul: −1 points
3. If any problem with the bot occurs during the
match, the team will get a maximum of 3 minutes to
repair the bot with −1 point for every 10 seconds.
5. DISQUALIFICATION
1. Damaging the arena may result in disqualification
from the competition. The referee will take the
decision of disqualification.
2. Any act of disrespect towards judges, referees,
security rules or opponent teams will result in
disqualification of the team from the competition.
3. If a team fails to arrive at due time, they will be
disqualified.
Page 08
6. WINNER DECLARATION PROCESS
1. Normal Condition
Page 09
6. WINNER DECLARATION PROCESS
2. Tie Break
1. If the score after match time ties, a sudden death overtime will
take place. There will be two halves each with 1-minute time
and a maintenance break of 30 second. In this round, the
team to score a goal first will win the match.
2. Each team will be given 3 penalty shoot-outs. The team with
the most goals in the penalty shoot-out round will be
considered the winner.
3. If winner cannot be decided from the penalty shoot-out round,
then the number of fouls will be counted. The team with less
number of fouls will be declared as the winner.
Page 10
7. GENERAL INFORMATION
Page 11
7. GENERAL INFORMATION
Arena dimensions
Page 12
7. GENERAL INFORMATION
1. Weight
2. Body Dimension, Bracket dimension
3. Motor Input voltage
4. Battery output voltage
5. Grabbing mechanism
Page 13
8. DISCLAIMER
9. DATA CONSENT
Page 14
10. REGISTRATION
Page 15
11. CONTACT INFO
Page 16