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Snake Game AI - Detailed Report

This document details a project to enhance the classic Snake Game by implementing an AI using the Breadth-First Search algorithm. Python and the Pygame library were used to build the game and integrate the BFS pathfinding. The AI allows the snake to autonomously navigate the grid, finding the shortest path to food while avoiding obstacles. This introduces an aspect of autonomy and demonstrates how even simple AI techniques can enhance traditional games. While the BFS AI enables basic automatic gameplay, more advanced techniques could further refine decision-making and improve the gaming experience.

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Abburi Kumar
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0% found this document useful (0 votes)
70 views

Snake Game AI - Detailed Report

This document details a project to enhance the classic Snake Game by implementing an AI using the Breadth-First Search algorithm. Python and the Pygame library were used to build the game and integrate the BFS pathfinding. The AI allows the snake to autonomously navigate the grid, finding the shortest path to food while avoiding obstacles. This introduces an aspect of autonomy and demonstrates how even simple AI techniques can enhance traditional games. While the BFS AI enables basic automatic gameplay, more advanced techniques could further refine decision-making and improve the gaming experience.

Uploaded by

Abburi Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Snake Game AI - Detailed Report

Problem Statement:
This project aims to enhance the traditional Snake Game by incorporating an artificial

intelligence (AI) mechanism for autonomous gameplay. In the conventional Snake Game,

players manually control the snake to consume food and avoid collisions with the snake's body

and game boundaries. The challenge is implementing a basic AI algorithm, specifically Breadth-

First Search (BFS), to enable the snake to play automatically, making intelligent decisions to

reach the food and maximize the score.

Tools Used:
Python and Pygame:
● The implementation of the Snake Game and the AI algorithm is carried out using
the Python programming language.
● Pygame, a Python module designed for writing video games, is employed to
create the game environment, handle user input, and manage the game loop.
Breadth-First Search (BFS):
● BFS, a classic graph traversal algorithm, is used for the game's pathfinding. It
explores all possible paths level by level, ensuring that the first discovered path is
the shortest.

Methodology:
Game Initialization:
● The Pygame library creates the game window and initializes essential
components such as the snake, food, and scoring mechanism.
BFS Algorithm Implementation:
● The find_path method is introduced, implementing the BFS algorithm for
pathfinding from the snake's head to the food.
● BFS explores potential moves, considers obstacles, and selects the shortest path
to the food.
AI Movement:
● The ai_move method is updated to use the BFS-calculated path for determining
the snake's movement.
● The snake updates its direction in each game loop iteration, following the
calculated path towards the food.
Game Over Handling:
● The game-over mechanism remains unchanged, triggered by collisions with
boundaries or the snake's body.
● The game over-screen is displayed with an option to restart.
User Interface:
● The game includes user interface elements, such as start and restart buttons,
that are handled using Pygame's event system.

Conclusion:
The successful integration of the Breadth-First Search algorithm into the Snake Game

introduces an exciting aspect of autonomy. The snake demonstrates intelligent decision-making

by autonomously navigating the game grid to consume food and avoid obstacles. This project

highlights the potential of AI algorithms, even simple ones like BFS, to enhance traditional

games, making them more dynamic and engaging.

The flexibility of Python and the Pygame library is evident in their ability to facilitate both game

development and the integration of AI components. While the implemented BFS algorithm

provides basic autonomous gameplay, there is room for further exploration into more advanced

AI techniques to refine decision-making and enhance the gaming experience.

In conclusion, this project is a stepping stone for incorporating AI into classic games, providing a

foundation for future advancements and experimentation in artificial intelligence and interactive

entertainment.

In summary, the project successfully demonstrates the integration of BFS for autonomous

gameplay in the Snake Game, offering insights into the potential of AI in classic game

development. The outlined future improvements provide a roadmap for further enhancements

and innovations in AI-driven gaming.

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