Snake Game AI - Detailed Report
Snake Game AI - Detailed Report
Problem Statement:
This project aims to enhance the traditional Snake Game by incorporating an artificial
intelligence (AI) mechanism for autonomous gameplay. In the conventional Snake Game,
players manually control the snake to consume food and avoid collisions with the snake's body
and game boundaries. The challenge is implementing a basic AI algorithm, specifically Breadth-
First Search (BFS), to enable the snake to play automatically, making intelligent decisions to
Tools Used:
Python and Pygame:
● The implementation of the Snake Game and the AI algorithm is carried out using
the Python programming language.
● Pygame, a Python module designed for writing video games, is employed to
create the game environment, handle user input, and manage the game loop.
Breadth-First Search (BFS):
● BFS, a classic graph traversal algorithm, is used for the game's pathfinding. It
explores all possible paths level by level, ensuring that the first discovered path is
the shortest.
Methodology:
Game Initialization:
● The Pygame library creates the game window and initializes essential
components such as the snake, food, and scoring mechanism.
BFS Algorithm Implementation:
● The find_path method is introduced, implementing the BFS algorithm for
pathfinding from the snake's head to the food.
● BFS explores potential moves, considers obstacles, and selects the shortest path
to the food.
AI Movement:
● The ai_move method is updated to use the BFS-calculated path for determining
the snake's movement.
● The snake updates its direction in each game loop iteration, following the
calculated path towards the food.
Game Over Handling:
● The game-over mechanism remains unchanged, triggered by collisions with
boundaries or the snake's body.
● The game over-screen is displayed with an option to restart.
User Interface:
● The game includes user interface elements, such as start and restart buttons,
that are handled using Pygame's event system.
Conclusion:
The successful integration of the Breadth-First Search algorithm into the Snake Game
by autonomously navigating the game grid to consume food and avoid obstacles. This project
highlights the potential of AI algorithms, even simple ones like BFS, to enhance traditional
The flexibility of Python and the Pygame library is evident in their ability to facilitate both game
development and the integration of AI components. While the implemented BFS algorithm
provides basic autonomous gameplay, there is room for further exploration into more advanced
In conclusion, this project is a stepping stone for incorporating AI into classic games, providing a
foundation for future advancements and experimentation in artificial intelligence and interactive
entertainment.
In summary, the project successfully demonstrates the integration of BFS for autonomous
gameplay in the Snake Game, offering insights into the potential of AI in classic game
development. The outlined future improvements provide a roadmap for further enhancements