Twerk GUI
Twerk GUI
new("ScreenGui")
local Frame = Instance.new("Frame")
local Twerk = Instance.new("TextButton")
local Coming Soon = Instance.new("TextButton")
local HIDE = Instance.new("TextButton")
local OPEN = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.166156977, 0, 0, 0)
Frame.Size = UDim2.new(0, 163, 0, 454)
Twerk.Name = "Twerk"
Twerk.Parent = ScreenGui
Twerk.BackgroundColor3 = Color3.new(0, 0, 0)
Twerk.Position = UDim2.new(0.166156977, 0, 0.105935514, 0)
Twerk.Size = UDim2.new(0, 163, 0, 50)
Twerk.Font = Enum.Font.SourceSans
Twerk.Text = "Twerk"
Twerk.TextColor3 = Color3.new(255, 228, 194)
Twerk.TextScaled = true
Twerk.TextSize = 14
Twerk.TextWrapped = true
HIDE.Name = "HIDE"
HIDE.Parent = ScreenGui
HIDE.BackgroundColor3 = Color3.new(0, 0, 0)
HIDE.Position = UDim2.new(0.166156977, 0, 0.724320531, 0)
HIDE.Size = UDim2.new(0, 163, 0, 56)
HIDE.Font = Enum.Font.SourceSans
HIDE.Text = "HIDE"
HIDE.TextColor3 = Color3.new(255, 228, 194)
HIDE.TextScaled = true
HIDE.TextSize = 14
HIDE.TextWrapped = true
OPEN.Name = "OPEN"
OPEN.Parent = ScreenGui
OPEN.Active = false
OPEN.BackgroundColor3 = Color3.new(0, 0, 0)
OPEN.Position = UDim2.new(0, 0, 0.0418502204, 0)
OPEN.Size = UDim2.new(0, 116, 0, 19)
OPEN.Visible = false
OPEN.Font = Enum.Font.SourceSans
OPEN.Text = "OPEN"
OPEN.TextColor3 = Color3.new(255, 228, 194)
OPEN.TextScaled = true
OPEN.TextSize = 14
OPEN.TextWrapped = true
script.Parent.Twerk.MouseButton1Down:connect(function()
repeat
AnimationId = "179224234"
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..AnimationId
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1111111111111111111111)
wait(.125)
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
script.Parent.Twerk.MouseButton1Down:connect(function()
wait(1)
game.StarterGui:SetCore("SendNotification", {
Title = "Successfully Activated"; -- the title
Text = "Loading... [Successfully]"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
end)
script.Parent.HIDE.MouseButton1Down:connect(function()
for i, v in pairs(script.Parent:children()) do
if v.Name ~= "OPEN" then
v.Visible = false
v.Active = false
else
v.Active = true
v.Visible = true
end
end
end)
script.Parent.OPEN.MouseButton1Down:connect(function()
for i, v in pairs(script.Parent:children()) do
if v.Name ~= "OPEN" then
v.Visible = true
v.Active = true
else
v.Active = false
v.Visible = false
end
end
end)
script.Parent.OPEN.MouseButton1Down:connect(function()
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "OPENING THE GUI!"; -- the title
Text = "SUCCESSFULLY"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
end)
script.Parent.HIDE.MouseButton1Down:connect(function()
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "CLOSING THE GUI!"; -- the title
Text = "SUCCESSFULLY!"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
end)
end
coroutine.wrap(XVGFY_fake_script)()
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "Subscribe For More Gui!"; -- the title
Text = "Subscribe To Balligusapo YT"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "Credits"; -- the title
Text = "Made By Real Creator YT & Balligusapo YT"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "READ"; -- the title
Text = "Working At R6 Only!"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})
wait(0.2)
game.StarterGui:SetCore("SendNotification", {
Title = "Thanks For Using The Script!"; -- the title
Text = "You Successfully Activated The Twerk GUI!"; -- what the text says
Duration = 5; -- how long the notification should in secounds
})