Design Thinking Fast Reference v4
Design Thinking Fast Reference v4
What is Design Thinking? What can it be used for? Design Thinking Principles
Design Thinking is about 1. Designing products Empathy Take considered risks Wicked problems
creating intelligent change The ability to understand an Show courage to explore Use DT to work on ambiguous,
2. Designing services
Design Thinking is about end user’s point of view and changing, ill defined complex or
3. Designing experiences Focus on people
changing from making people their unmet needs Successful design starts and “wicked” problems
want things through marketing to 4. Designing Interactions ends with people Collaborative
Shoshin: Beginners mind
making things people want 5. Management strategy DT works best with cross
“In the beginner’s mind there Use the tools
“Design thinking is a 6. Systems of the above are many possibilities, in the There are hundreds of design disciplinary, diverse design
human-centered approach to expert’s mind there are few” tools or methods, Start by teams
innovation that draws from the Shunryu Suzuki learning half a dozen For more Iterative
designer’s toolkit to integrate information A cyclical process where
Design Thinking Process Holistic approach
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the needs of people, the improvements are made to a
Balance the needs of people,
possibilities of technology, and 1. Assemble your cross Reframe the problem
business success, appropriate solution or idea regardless of
the requirements for business disciplinary, diverse team Consider different: groups
technology and environmental the phase
success” of people, context, channels
2. Warm up sustainability Non judgmental
Do some exercises to help materials, scale, process
Tim Brown, CEO IDEO Lots of ideas Creating ideas with no
the team get up to speed Experiment judgment toward the idea
75 to 120 is a good number
fast Innovation always is the result creator or the idea
Low fidelity prototypes of exploring new territory Be
3. Empathy through research Make a number of fast curious Constructive
Engage your end users to inexpensive prototypes and test Build up ideas by prototyping
Where to use methods Storytelling
understand their point of with end users them, user feedback and
Uncover people’s stories needs
view Identify unmet needs refinement
Unmet needs and perspective by engaging,
Warming up exercises
Often Used
Design Phase
May be used 4. Synthesis Identify unmet unrecognized questioning, listening and Have a unique point of view
Empathy Discover
Analogous situations
Synthesis
Ideation