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P.E. 211 Module 23new

This document discusses traditional Filipino games, or "Laro ng Lahi". It begins by explaining that "laro" is the generic Filipino term for play that can refer to both fun and competitive games. It then covers the following key points: 1. The document outlines the learning objectives of discussing game preliminaries, identifying different Laro ng Lahi games, and engaging in two such traditional games. 2. Traditional Filipino games are classified into animals in games, ordinary games like physical contests and games of skill/strategy, and memetic drama games where players take on roles. 3. Examples of traditional games discussed include saputan ng gagamba (spider fight), bih

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0% found this document useful (0 votes)
244 views25 pages

P.E. 211 Module 23new

This document discusses traditional Filipino games, or "Laro ng Lahi". It begins by explaining that "laro" is the generic Filipino term for play that can refer to both fun and competitive games. It then covers the following key points: 1. The document outlines the learning objectives of discussing game preliminaries, identifying different Laro ng Lahi games, and engaging in two such traditional games. 2. Traditional Filipino games are classified into animals in games, ordinary games like physical contests and games of skill/strategy, and memetic drama games where players take on roles. 3. Examples of traditional games discussed include saputan ng gagamba (spider fight), bih

Uploaded by

pamelaariane93
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 25

MODULE 2

LARO NG LAHI

INTRODUCTION

Laro is the Filipino’s generic term for all forms of recreational play. There is
nos pecific term for competitive games. Filipinos say “laro tayo”, meaning “let’s
play” whether they wish to play for fun without concern for consequence or engage
in a highly competitive contest. The closest Filipino term to play is “labanan” but
even this term is very broad in scope for it connotes fighting or battle and of course,
contest. On the other hand, there is a term “palaro” which refers to a group of
special occasion games that take place during wake, fiesta, and even festivals. The
latter seems to be the closest Filipino term for games inasmuch as all these games
are competitive in nature and each contest has always been resolved to a
conclusion.

The Filipinos have a unique set of games but these have never been
recorded until the Americans took over the educational system of the Philippines.
This module will try to present the different types of games or “laro” which is unique
to our culture.

 LEARNING OBJECTIVES
At the end of this module, students must be able to:
1. Discuss the preliminary formalities of preluding a game.
2. Identify and differentiate the various Laro ng Lahi of the Philippines. 3.
Engage in at least two Laro ng Lahi, and reflect on values

.
Page | 8

LESSON 1: NATURE AND HISTORY OF LARO NG LAHI

According to Webster, a game is simply any physical or mental activity or


contest that has rules and that people do for pleasure, while a play is a
spontaneous activity for the purpose of recreation.

LET’S THINK AND REFLECT!

Instruction: Write your name, student number, course/year/section, and PE


Instructor. Write your answers on a short bond paper. Do not write your answers on
this module.
Do not encode your answers, it must be hand written.

Name: ________________________________ Course/Year&Section: _________________


Student Number: __________________ PE Instructor: ______________________________

Direction: Identify at least 5 traditional games you have played before. Given the

corresponding categories, write the game title and your values that were

developed while playing those games. (10 pts)

Game Title Values Developed

Kid

Teenager

LET’S DISCUSS!

Traditional Filipino games or indigenous games (Tagalog: Laro ng Lahi) are


games usually played by children using native materials. These games are made
fun and exciting through the creative minds of Filipinos. However, due to
technology advancement, these traditional games are slowly declining and
disappearing.
Traditional Filipino games have a variety of qualities.
1. It is self-directed and voluntary.
2. It consists of two or more forces.
Page | 9
3. It is subject to rules.
4. It's all a ruse.
5. The game's outcome is unknown.
6. It is influenced by a variety of cultures, making it uniquely Filipino.
7. It is non-utilitarian in nature.

Author Mellie Leandicho Lopez underlines that ‘laro' is the Filipino general
name for all forms of recreational play in a number of studies conducted by
scholars in our nation, including the book ‘A Study of Philippine Games' (1980).
The closest name for the game is 'palaro,' which refers to a collection of special
occasion games played at wakes, festivals, and town fiestas.

This could also apply to games that are competitive in nature and have a
set number of contestants. ‘Filipinos enjoy to play games,' according to Malay
(1956), and this is observed to be accurate. Traditional and high-tech games are
played at the same time around the country. The neighborhood gathers and shares
games in plazas, open areas, and main roads as part of their recreation,
socialization, and relaxation after a hard day's work, especially in rural areas and
on moonlit nights. They try different sets of games and interact with one another as
part of their recreation, socialization, and relaxation after a hard day's work.

APPLICATION

ACTIVITY 1
Instructions:

 Write your name, student number, course/year/section, and PE Instructor.


Write your answers on a short bond paper. Do not write your answers on this
module. Do not encode your answers, it must be hand written.

Name: ________________________________ Course/Year&Section: ________________


Student Number: __________________ PE Instructor:
______________________________

Directions:
Essay. How would you be able to help restore and conserve our traditional
games such as the Laro ng Lahi.

Page | 4
10pts.

LESSON 2: CLASSIFICATIONS OF FILIPINO TRADITIONAL


GAMES

LET’S RECALL!

What traditional games have you played during your younger years?
Can you recall the traditional games shown in the pictures below?

LET’S DISCUSS!

The Filipino traditional games can be classified in different categories.


The following index can be followed to classify these games.

1. Animals Participating in Man’s Game


Filipino children are known to be creative when it comes to playing games. If
commercial toys are not available, they tend to use animals and insects as the main
characters of the games. One of the popular ones are using the carabao, the
slowmoving turtle, the spider, cricket and even ants. Examples of these games are
suwagan ng kalabaw, saputan sa gagamba, sabong sabungan, alitaptap, kuliglig,
baboy-baboyan
SAPUTAN NG GAGAMBA (Spider Fight)
Game Particulars:
Players: two or more boys ages 8 to10
Setting: Indoors or outdoors anytime of the day
Props: A live spider for each player
A palm midrib one-foot long or a piece of split bamboo or
smooth twig

Page | 5
Pre-game: The players pair off.
Objective: A spider is to spin a web around its opponent Rules:
1. The two spiders meet at the center of the stick, touch or jab each other with
forelegs.
2. The two spiders attack each other
3. The first one to immobilize the other inside a white ball of web wins.

(Source: artstation.com)

2. Ordinary Games
This is the most common category and is laden with formulized language in the
beginning and ending, supernatural motifs, and sympathy for the underdog or
commoner. This is classified further into three more subcategories:
a. Physical Games
These are games characterized by physical strength, energetic motor
movements and endurance. One of the most popular games in this
category are duels, buhat bewang, bunong-braso, rope pulling, finger
wrestling, tampalan ng kamay, mock warefare, tumbang preso, luksong
lubid, among others.
b. Games of Dexterity or Skill
These are games that require staggering feats of memory, foresight
and power of concentration. The emphasis is not prowess but a meticulous
performance of strategic maneuvers. Example of these games are
bolador(kite flying), dama(chess), dampot-bao, trumpo, yoyo,
holen(marbles), biakan( splitting sucargane), etc.
c. Memetic or Drama Games
These are games wherein players step into roles other than themselves and
mimic animals or inanimate objects or other people. Examples of these
games are baka-bakahan, kadja-kadja,boaya, baboy-baboy, lawin at sisiw,
mag-a-mag-anak(family), bahay-bahayahan, langka-langka (watermelon
thief).

Page | 6
BIHAGAN (prisoner’s base)

Source: minsanlangakobatabolgspot.com

Game Particulars:
Players: ten to forty boys or girls
Setting: outdoors where there is enough space to run
Props: none
Pre-game assignment of roles: two captains and one referee are elected
Ground preparation: two lines are drawn 30 meters apart. Between these two
lines, a middle line is drawn. Around five meters behind line, a prisoner’s line
is drawn.
Movements:
1. At a given signal the players will run to the middle line and each one tries to pull a
rival player one meter away from the line.
2. Anyone pulled beyond the prisoner’s line of the enemy team becomes bihag or
captive.
3. The team which has more prisoners, wins.

CHASING GAMES (ASWANG-ASWANG)

Source: becadoremaframwordpress.com

Game Particulars:
Players: two or more
Setting: outdoors

Page | 7
Pre-game: An “it” or “aswang” is chosen. A circle is drawn on the ground the
size of which depends on the number of players
Formation: The aswang stays outside of the circle. The rest of the players
stay inside the circle Movements:
1. The aswang goes around the circle and tries to tag anyone of the players inside
the circle.
2. The players inside move constantly to avoid being tagged.
3. If a player is tagged or goes out of the circle, he exchanges places with the “ it”.
3. Jokes and Trickster Games
These are games in which jokes or tricks are played by a player or a group of
players on one player exposing the individual to physical and mental indignity and
discomfort in front of the opponent. These are divided into practical jokes, games of
power play and guessing games. Examples of which are basag banga, halik sa pwet
sa palayok, pabitin, palipitan ng dila, puto seko, sisiran ng pera sa arina, angel y
demonyo, kaliwa o kanan, pitik-bulag, bato o mais, pikpakbum, takip silim, etc.

Basag-banga (Break the Pot)

Source: youtube.com
Game Particulars:
Players: Unlimited number of children
Game Materials: clay pots full of money or water
Setting: indoor or outdoor
Formation: The players form a line each one ready to take his turn. Objective
of the Game: to break a pot and get the prize inside it Movements:

1. A blindfolded player is made to turn around several times and find his way to
where he thinks the pot is hung. He strikes at the pot with a wooden bat.
2. If he breaks the pot, he gets the prize. If not, the next player will take his turn
and so on until such time that the pot will be hit and broken.
4. Formula Games

Page | 8
These are games in which the whole game is the sum- total of all its parts and each
part is related to and derives its ultimate significance from the entire whole. These
games are further categorized into cumulative games, circular games, games
avoiding pronouns and verbal jousts. Examples of these games are bagol, luskong
tinik, piko, sungka, isahan(teasing game, etc)
Luksong Tinik

Source: 365greatpinoystuff.worldpress.com

Game Particulars:
Players: 4 to 8 girls and boys
Setting: outdoors
Pre-game: assignment of roles: choosing a leader or nanay and the rest of
the players are the anak( children).
Deciding turns: The two leaders step aside and toss a slipper or a wooden
shoe.
Objectives: The players on base are to build a hurdle gradually with their
hands and feet.; the jumpers should try to hurdle each part of the obstacle as
it is being built, without touching it or any part of their body or clothes.
Movements:
1. The two players on base extend their right feet forward and press their soles
against each other. One by one the embers of the opposing team will jump right over
the feet of the other team. This tower of hands and feet will continue until all
members of the team had already placed their hands or feet on the tower.
2. If a child touches the feet, the mother will save her/ him by jumping over the
tower of hands or feet. Should the mother fails, the two teams exchange places and
the game starts over again.

Page | 9
APPLICATION

ACTIVITY 1
Instructions:

 Write your name, student number, course/year/section, and PE Instructor.


Write your answers on a short bond paper. Do not write your answers on this
module. Do not encode your answers, it must be hand written.

Directions:

Task#1-Select and Perform at least 2 of the traditional games that were


discussed.
Option 1: Ask of your family members to assist or play with you
Option 2: Group with your classmates who are as the same municipality as you.
Task#2- Make a creative collage showing pictures or evidence that you have
performed your selected games.
40pts all in all

40pts all in all

Page | 10
Module 3
INDIVIDUAL and DUAL SPORTS
Individual sports are those in which one person competes against another or a number
of solo players. A dual sport (not to be confused with team sports) is a sport in which two
individuals compete against another pair of persons or several pairs of people.
BADMINTON

(Source: www.news.cn)

INTRODUCTION
This module focuses on one kind of individual and dual sports – Badminton. Essential
topics such as the nature and its historical background, facilities and equipment, rules and
regulations and basic skills will be discussed comprehensively with the students being able to
have full understanding about the sports, perform its basic skills and play the game , as well as
realize its importance in values formation- sportsmanship.

 LEARNING OBJECTIVES
At the end of this module, the students will be able to:
 Discuss Badminton as an individual and dual sports, its history rules and
strategies

 Demonstrate the basic skills in Badminton


 Play the game Badminton and follow the rules and regulations

Page | 11
LESSON 1: NATURE AND HISTORY OF BADMINTON

LET’S THINK AND REFLECT!

How and where did badminton originated? Does it have any other names before?

LET’S DISCUSS!

A. NATURE OF BADMINTON
Badminton is an individual and dual sport which can be played as singles and doubles in
which one or two players compete against one other. The goal of the game is to use a racket to
hit the shuttlecock, or "bird," back and forth over a fivefoot-high net in the middle. The bird
should be hit with such speed and accuracy that the opponent will be unable to effectively return
the shot. Depending on the participants' skill levels, the game might be quick or sluggish.

B. HISTORY OF BADMINTON
The sport's origins may be traced back to ancient Greece, China, and India, and it's connected
to the old children's games battledore and shuttlecock. Poona, a variant of the game created in
India and played by British army officers stationed there in the 1860s, was brought to England in
1870 and was played in a similar fashion to tennis. The sport was first developed in 1873 at the
duke of Beaufort's rural home, Badminton, from whence the game gets its name. In 1899, the
first unofficial all-England men's badminton championships were held, followed by the inaugural
women's badminton event the following year. After gaining popularity in Canada, badminton
made its way to the United States, where it has remained popular since 1929. Badminton has
been an Olympic event since 1992, with bird speeds exceeding 100 miles per hour.

LESSON :2 FACILITIES AND EQUIPMENT, RULES and REGULATIONS

LET’S RECALL!

Are you familiar with these sports equipment and facilities?

Page | 12
(
Source:

https://www.badmintonpassion.com/

(Source: badmintonjustin.com
)
(Source: https://www.istockphoto.com/photos/badminton
-court)

LET’S THINK AND REFLECT!

After your PE 211 can you consider yourself as a good Badminton Player?

LET’S DISCUSS!

A. FACILITIES AND EQUIPMENT


1. Racket
Badminton rackets are light, weighing between 79 and 91 grams with the strings on top-
quality rackets. The racket's grip is quite essential. A player's option of grip allows them
to thicken the racket handle and select a comfortable grip surface.

Page | 13
2. Shuttlecock
A shuttlecock (abbreviated as shuttle) is a
projectile with an open conical form that is
also known as bird or birdie.
There are different types of shuttles:
Synthetic Shuttles (nylon shuttles)
Beginners and recreational players are
frequently use this.

Page | 14
Shuttlecock with Feathers
They are frequently utilized by highlevel players and are commonly used for outdoor
use.
Goat skin is frequently used to cover the cork.

3. Court Dimensions
Here are the Court Dimensions of Badminton Court

B. YOU ARE PLAYING IT RIGHT WHEN…


 You hit the shuttlecock over the net and have it land on the designated court areas
C. YOU GOT A POINT IF…
 You successfully hit the shuttlecock over the net and land it on your opponents’
court before they hit it
D. YOU WON THE GAME WHEN…
 You reach 21 points before your opponent, you won the set
 You win the overall game, when you win 2 out of 3 sets played
E. YOU WANT TO BE A BETTER OR GOOD BADMINTON PLAYER, TAKE NOTE OF THE
FOLLOWING RULES AND REGULATIONS
Simplified Rules of Badminton (Badminton World Federation, 2015)
The Laws of Badminton and Competition Regulations in the BWF Statutes provide the detail on
every aspect of the game of badminton.
Below is a brief overview - simplified rules.

Scoring System
• A match consists of the best of 3 games of 21 points.
• Every time there is a serve – there is a point scored.
• The side winning a rally adds a point to its score.
• At 20 all, the side which gains a 2 point lead first, wins that game.
• At 29 all, the side scoring the 30th point, wins that game.
• The side winning a game serves first in the next game.
Interval and Change of Ends
• When the leading score reaches 11 points, players have a 60 second interval.
• A 2 minute interval between each game is allowed.
• In the third game, players change ends when the leading score reaches 11 points.
Page | 15
Singles
• At the beginning of the game (0-0) and when the server’s score is even, the server
serves from the right service court. When the server’s score is odd, the server serves
from the left service court.
• If the server wins a rally, the server scores a point and then serves again from the
alternate service court.
• If the receiver wins a rally, the receiver scores a point and becomes the new server.
They serve from the appropriate service court – left if their score is odd, and right if it is
even.
Doubles
• A side has only one ‘service’.
• The service passes consecutively to the players as shown in the diagram.
• At the beginning of the game and when the score is even, the server serves from the
right service court. When it is odd, the server serves from the left court.
• If the serving side wins a rally, the serving side scores a point and the same server
serves again from the alternate service court.
• If the receiving side wins a rally, the receiving side scores a point. The receiving side
becomes the new serving side.
• The players do not change their respective service courts until they win a point when
their side is serving.
• If players commit an error in the service court, the error is corrected when the mistake is
discovered.
• In a doubles match between A & B against C & D. A & B won the toss and decided to
serve. A to serve to C. A shall be the initial server while C shall be the initial receiver.
Note that this means:
• As in singles, the order of server depends on whether the score is odd or even.
• The service court is changed by the servicing side only when a point is scored. In all
other cases, the players continue to stay in their respective service court from where
they played the previous rally. This guarantees an alternate server.

Page | 16
Scenario Score Service From Server Winner

Love Right Service Court A serves to A&B


All because the score of C. A and C
the serving side is are the
even. initial
server and
receiver.
A & B win a point. A & B will 1-0 Left Service Court A serves to C&D
change service courts. A serves because the score of D.
again from Left service court. C & D the serving side is
will stay in the same service courts. odd.

C & D win a point and also right to 1-1 Left Service Court D serves to A&B
serve. Nobody will change their because the score of A.
respective service courts. the serving side is
odd.

A & B win a point and also right to 2-1 Right Service Court B serves to C&D
serve. Nobody will change their because the score of C.
respective service courts. the serving side is
even.
C & D win a point and also right to 2-2 Right Service Court C serves to C&D
serve. Nobody will change their because the score of B.
respective service courts. the serving side is
even.

C & D win a point. C & D will change 3-2 Left Service Court C serves to A&B
service courts. C serves from Left because the score of A.
service court. A & B will stay in the the serving side is
same service courts. odd.

A & B win a point and also right to 3-3 Left Service Court A serves to A&B
serve. Nobody will change their because the score of C.
respective service courts. the serving side is
odd.

A & B win a point. A & B will change 4-3 Right Service Court A serves to C&D
service courts. A serves again from because the score of D.
Right service court. C & D will stay in the serving side is
the same service courts. even.

LESSON 3 : BASIC SKILLS AND PLAYING STRATEGY

LET’S RECALL!

Have you ever had any past experiences playing in badminton? How was it? Share
your experience to your classmates through a Messenger video call and have it documented.

Page | 17
LET’S THINK AND REFLECT!

What will be the mental, social, emotional, and physical benefits in playing
badminton?

DEMONSTRATE!

A. BASIC SKILLS

Are you familiar with the GRIP of badminton? This is how you do it
• Forehand grip - Shake hands with the grip so the “V” created by the thumb and
forefinger is on the top of the handle and the racket head is perpendicular to the ground.
• Backhand grip - Using a forehand grip, slightly rotate the hand to line the thumb with the
handle's wide side.
Hand Positions while on Grip

(Source: badmintonfever2014blogspot.com)

Correct FOOTWORK will help you play will help you play the spot successfully.
Just follow the steps below
• Begin by taking tiny steps toward the target and end with a long stride.
• In a ready position, the racket is held high, slightly bend the knees, and the body weight
is supported by the balls of the feet.
You will win the game if your STROKES are firm and powerful
There are four serving motion of our rocket arm, which includes the following:
 Overhead Forehand – this stroke is the most common and easy to learn
 Overhead Backhand – this is difficult to learn and only great players can do this stroke
Page | 18
 Underarm Forehand – hitting a low shuttle on the Forehand side
 Underarm Backhand – hitting a low shuttle on the Backhand side
How will you SERVE? Take note, this is the most important shots in the game
You can do this by either the Forehand or the Backhand. Here are the different types
of serves and how will you do it, action!
 Low Serve
• if you’re low choose a position nearer the front service line (doubles). The racket
is swung forward with a minimum follow through
• drops in a downward flight across the short service line
• commonly used in doubles
• used against tall and aggressive players
• this prevents the opponent from smashing the bird
 High Serve
• choose a position near and to the right of the center line, about four feet behind
the service line (singles). Swing the racket forward an let the bird land diagonally
on the opponents court
• in this serve, the shuttlecock travels high and deep into the opponents’ court
• the bird drop sharply near the boundary of the backline
• you have to use th Forehand Grip if you want to execute this kind of serve
• used in singles play especially for girls. Do not use this serve in doubles
• don’t use this serve on tall and strong players
 Flick Serve
• you stand right along the short service line
• this is fast and offensive that the bird travels in an upward direction towards the
far service line
• you need to have a powerful wrist in order to execute correctly this kind of serve
• you have to use this in doubles

Flight Patterns (left to right)

Page | 19
A. underhand clear/high single serve F. hairpin net shot
B. short serve G. smash
C. underhand drop shot H. overhead drop hot
D. overhead clear I. net shot
E. high doubles serve J. drive

B. HOW TO PLAY (PLAYING STRATEGY)

How to play Singles

 Most of the time, you'll be serving for a long time.


 Return a high serve with a drop or a clear.
 Alternate drop and clear shots in your game strategy, then use the smash/drive when
possibilities occur.
 From front to back and side to side, chase your opponent around the court.
How to play Doubles
 Make shots that will provide your partner enough room to make a winning shot if they
return.

Page | 20
 It's never a good idea to play a shot that exposes your partner to smashes.
 At all occasions, make an attacking shot. This implies that you should take all of your
shots from the ground.
 Short and low serves should make up the majority of your serves. Short serves are best
when receiving.
• Each partner is in charge of half of the court, from the net to the baseline, when
playing side-by-side.
• Up-and-back – in the front half of the court, one player operates from the centerline
to just behind the short service line. The partner plays the back half of the court from
the midline, just in front of the double rear service line.
• Up/back rotation combines the two doubles tactics of defense and attack, using the
side-by-side posture for defense and the up and back configuration for attack.
We should always remember the following! (Safety/Etiquette)

 Hold the racket firmly in your hands.


 Avoid hitting your partner with the racket.
 Try to stay on your own court to prevent colliding with other players.
 If additional players enter your court, the game must be stopped.
 Retrieve a bird from another court when the activity comes to a halt.
 Be cautious of the net poles and the walls.
 Agree on the borders and the first server before starting the game.
 Players call their own lines; if in question, repeat the point. After the game or match,
shake hands

TERMINOLOGIES
Alley - The alley is a two-sided expansion of the court's width that is utilized for doubles play.
Backhand - Any stroke done on the side of the body opposite the racket side is referred to as a
backhand.
Baseline - The rear boundary line is known as the baseline.
The shuttlecock is the item that flies over the net and is formally called as a bird.
Block - This is accomplished by putting the racket in front of the bird and allowing it to bounce
back into the opponent's court.
Carry - Holding the bird on the racket for a brief period during the execution of a stroke.
Clear - This is a high-flying shot that lands near the baseline.
Double Hit - This is accomplished by striking the bird twice in a row with the same stroke.
Page | 21
Doubles - Is a four-player game with two players on each team.
Drive - This is a powerful stroke that clears the net in a horizontal plane.
Drop - A shot that barely clears the net and travels slowly.
Fault - Any rule infringement that results in a loss of serve or a point is referred to as a fault.
Forehand - Any stroke executed on the racket side of the body is referred to as a forehand.
Hairpin (net) Stroke - This is a shot from below, extremely near to the net, with the bird just
clearing the net and plummeting rapidly downward.
Home Position - This is the best place to wait for your opponent to return.
Let - Is a play allowed to be replayed.
Match - This is a best-of-three match.
Odd and Even Courts - In singles, the right half of the court is "even," while the left side is
"odd." When the even player serves from the right, the score is even; when the odd
player serves from the left, the score is odd.
Rally - A rally occurs when a player makes a large number of returns in a short period of time.
Ready Position - This is an attentive body stance that allows for fast movement in any
direction.
Receiver - The player to whom the bird is served is known as the receiver.
Server - The player that places the bird in play is known as the server.
Shuttlecock - In badminton, the shuttlecock is a feathered/plastic object that is struck back and
forth.
Singles is a game in which one player is assigned to each end of the court.
Sling - An inaccurate hit, generally caused by the bird lingering on the racket for a brief period.
Smash - This is a strong overhand stroke that sends the bird crashing through the net.
Stroke - The action of striking the bird with the racket is known as a stroke.
Toss/spin - This is the mechanism for determining which team will serve first at the start of a
game.

APPLICATION

ACTIVITY 1
INSTRUCTION
Write your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR. Write your
answers in a SHORT BOND PAPER. DO NOT WRITE your answers in this module. DO NOT
INCODE your answers. Answers MUST BE HANDWRITTEN.

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FILL IN THE BLANKS

Answer the following question on a separate sheet of bond paper. (2 points each)

1. The roots of the sport (badminton) can be traced to Ancient Greece, ______, and
______.
2. Badminton is an individual and dual sport which can be played as ______ and ______ in
which one or two players compete against one other.
3. The bird should be hit with such ______ and ______ that the opponent will be unable to
effectively return the shot.
4. After gaining popularity in ______, badminton made its way to the ______, where it has
remained popular since 1929.
5. Badminton has been a/an ______ event since ______.

ACTIVITY 2
INSTRUCTION
Write your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR. Write your
answers in a SHORT BOND PAPER. DO NOT WRITE your answers in this module. DO NOT
INCODE your answers. Answers MUST BE HANDWRITTEN.

LET’S LABEL THE PARTS!


Label the parts of the Badminton sports equipment illustrated below. Copy or draw the
illustration on a separate sheet of a short bond paper. (1 point each)

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ACTIVITY 3
INSTRUCTION
Put your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR at the
BEGINNING and at the END of your Vlog.

VLOG TIME!

Make a Vlog about the Basic Skills and Playing Strategies used in badminton.
Your Vlog should have at least these parts:

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 Introduction – Introduce yourself and explain what are going to Vlog about  Basic
Skills
 Demonstrate the Forehand and Backhand Grips  Playing Strategy
 Explain what is Singles and Doubles
 Demonstrate Foot works, Strokes and Serves
 Explain the Safety and Etiquettes when playing badminton
The Vlog must be AT LEAST TWO MINUTES and NOT EXCEED 5 MINUTES!

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