ArtBox Rules ENglish
ArtBox Rules ENglish
8 Pencils
4 Shape cards
8 Number tokens
Setup
1. Give each player a pencil, a screen, and several sheets from the notepad.
2. Assemble the Drawings board and place it in the middle of the table.
3. Shuffle the Word cards and place the deck face down above the Drawings board, leaving room for a row of drawings.
4. Place Number tokens equal to the number of players next to the Word cards and return the rest to the box - they will not be used.
Example. In a 4-player game, you’ll use tokens #1, #2, #3, and #4.
5. Place the Shape cards below the Drawings board, again leaving room for a row of drawings.
6. Place the Sandglass, Dice, and Victory tokens within easy reach.
7. Decide who will be the first Maestro - either the player who most recently visited an art gallery, the most experienced player, or
simply choose a player at random.
After both Victory tokens have been awarded, the round is over.
• Check each player’s total number of Victory tokens to determine whether the game is over or whether another
round will be played (see Game End & Victory).
• If another round will be played, then the player to the left of the current Maestro will be the new Maestro for the next
round.
• The Number tokens are returned to their place next to the Word cards, players take back their drawings (to use the
back for the next guesses), and a new round begins.
3 Players
If there are 3 players, during Step 1 - Prepare the Canvas, each player takes 3 Word cards and chooses 2 of them to draw. Both
must be drawn before taking a Number token.
When awarding Victory tokens, players count their combined points total for both drawings.
Simplified rules
For an even simpler version of the game perfect for young children (or young-at-heart adults), you may change the rules in the
following ways:
• The word can be drawn without using all the shapes.
• Don’t use the Number tokens. Instead, turn over the sandglass when you start drawing (Step 2 – Creating Your Masterpiece)
and all drawings are considered finished when the sand runs out. In the case of ties, each player receives a Victory token and
players may receive 2 Victory tokens per round.
• Lower the number of required Victory tokens to win by 2.
Example. 3 Victory tokens in 4–player game.
Quick Rules
• Each player takes 2 Word cards and secretly chooses one, the other is placed on the bottom of the deck.
• The Maestro rolls dice and places them on the Shape cards.
• Each player draws their chosen word using the shapes rolled.
• The first player to finish takes the #1 token, the next player takes #2, and so on.
• The Maestro takes each player’s drawing face down, shuffles them, and places them face up near the numbered slots on the
board.
• The Maestro takes each player’s Word card face down, adds random cards from the deck, and shuffles. The cards are placed
face up near the drawing board.
• Players match words with drawings and secretly note their guesses.
• The first player to finish turns the sandglass upside down. After the time runs out, no one can take notes anymore.
• The Maestro checks drawings one by one and writes the number of players who guessed correctly on each drawing.
• The player with the most guessed drawing gets the 1st Victory token. In case of ties, the winner is the player with the lower
number token.
• The second Victory token goes to the player who guessed the most drawings. In case of ties, the winner is the player with the
lower number token. A player may NOT gain 2 Victory tokens in the same round.
• Players check the game end condition. If it has not been met, the next player clockwise becomes the Maestro and a new round
begins.
• If the game end has been reached, the player with the most Victory tokens wins. In case of a tie, the winner is the player with
the most guessed drawing in the last round. If still tied, the player with the lower number token wins.
Ending the game Ending the Game
Number of players Adding cards (standard rules) (experienced players)
3-4 5 2 +2
5-6 4 or 6 or 6
1 +1
7-8 3
or 4 or 4
Credits
Created by: Artem Lis.
Project manager: Roman Shamolin.
Creative director: Denis Plastinin.
Designer: Svetlana Argat.
English localization: Igor Kozlov.