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Lesson 9 - Current Future and Trends in Media and Information

The document discusses current and future trends in media and information such as ubiquitous learning, massive open online courses, wearable technology, and 3D environments. It provides examples and definitions of these trends, including how MOOCs deliver content online to unlimited students and how wearable technology incorporates electronic devices into clothing to track health data. The document concludes with learning objectives and a formative assessment asking students to evaluate how technology impacts lives and choose a title for an essay on the topic.

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Shane Bellen
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0% found this document useful (0 votes)
32 views

Lesson 9 - Current Future and Trends in Media and Information

The document discusses current and future trends in media and information such as ubiquitous learning, massive open online courses, wearable technology, and 3D environments. It provides examples and definitions of these trends, including how MOOCs deliver content online to unlimited students and how wearable technology incorporates electronic devices into clothing to track health data. The document concludes with learning objectives and a formative assessment asking students to evaluate how technology impacts lives and choose a title for an essay on the topic.

Uploaded by

Shane Bellen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lesson 9: Current Future

and Trends in Media and


Information
Media and Information Literacy

Prepared by: Ms. Errocel Shane D. Bellen, LPT


WORD RIDDLE
MECHANICS:
1. Form a big circle.
2. Prepare the music and materials to be used for the game.
3. While the music is playing, students should pass the ball around the
class.
4. When the music stops, the student with the ball must read the riddle on
the corresponding colored paper and will give his/her answer:

(Note: students should refer to the TV screen as to the colored paper they
need to read)
BLUE- Look at the numbers on my
face you won’t find 13 in any place.
What am I?
CLOCK/WATCH
YELLOW- You can play with it at night. It
can give you text and call even information
that you want. Who am I?
SMARTPHONE
PINK- I am a word. My name starts in letter
I and ends with the letter T. I am useful in
opening website like Google, Yahoo and
Facebook. Can you guess me?
INTERNET
ORANGE- You can take me wherever you
go. I can take all your precious moments
with your friends and family. I can take
video too. Who am I?
CAMERA
GREEN- I am something in your house in the
living room I am seen. When you sit on the
sofa, you can watch things on my widescreen.
Can you guess me?
TELEVISION
Play a video presentation entitled, “How we'll
work in 2030: Will we abandon offices?”
in the class.
Source: https://www.youtube.com/watch?
v=yzhGXH4Cg-k
FOLLOW-UP QUESTIONS:
1. How has the COVID-19 pandemic affected the way
people work, and what has powered this shift?
2. According to the video, what do post-pandemic workers
want in terms of office and remote work?
3. What potential effects will the downsizing of office spaces
have on cities and the rest of the country as mentioned in the
video?
4. What technological advancements are predicted to impact
transportation in the future, as discussed in the video?
5. According to the video, what is the key conundrum related
to embracing technology and automation in the new
economy?
Learning OBJECTIVES
01 02 03 04
Evaluate current
Define and trends in media
Compare and Create a
and information, contrast constructed-
describe what
and how they media and response
massive open
affect information essay about
online courses. both individuals technologies the
MIL11/12CFT- and the society
in the past
as a whole. technology in
IIIi-27 and present.
MIL11/12CFT-IIIi- the future
26
contents
Current and Future Trends of
1. Media and Information

A. Ubiquitous Learning

b. Massive Open On-line Course

c. Wearable Technology

d. 3D Environment

2. Formative Assessment
Essay: Technology in the
Future (choose your own title)
TREND

A change or development towards


something new or different; reflects
what seems to be going around at
any given time
MASSIVE OPEN ONLINE
COURSES
Refers to a route or pattern of getting content or
information available through an online system that can
be accessed by many people
Also described as a pattern for providing learning
information or content online to any person who needs
to take up a course with no limit on attendance
CONTENT DELIVERY ON MOOCs

Recorded Video
Online Readings Online Assessments Online Interactions
Lectures
Naga College Foundation Inc.
WHITE LABEL
OPEN UNIVERSITY
-Graduating Students
-NCF Employees and School
Personnel
Wearable technology
A wearable technology is also called wearable gadgets; it
is a category of technology devices that can be worn by a
person and often include tracking information related to
health and fitness. A technology that helps the athletes to
get qualified input about vital data during work-out. These
wearable devices or wearables are electronic technologies
or computers that are incorporated in to items of clothing
and accessories which can comfortably be worm the body
Wearable technology
According to Wearable Devices magazine, wearable characteristics
include the following.
• Perform computer-related tasks such as laptops and mobile phones.
• provide sensory and scanning features {such as biofeedback and
tracking of physiological function} that are typically not seen in mobile
or laptop devices
• Have some form of communication capability and will allow the
wearer access to information in real time.
• Date input capabilities
• Local storages capabilities
Wearable technology
According to the magazine,
“already, the current hand-held devices available to
consumers, such as smart phones, iPods, and tablets,
have change the technological and social landscapes
on the global scale, such that walking out in the public
and seeing an individual engaging with a hand-held
device is commonplace”
EXAMPLES OF WEARABLE TECHNOLOGY

SMART WATCHES FITNESS TRACKERS


SMART WATCH
A smartwatch is a wearable computing device
closely resembling a wristwatch or other time-
keeping device. In addition to telling time, many
smartwatches are Bluetooth-capable. The
watch becomes, in effect, a wireless Bluetooth
adaptor capable.
WHAT’S THE DIFFERENCE BETWEEN
CELLPHONE VS. SMART PHONES?

CELL PHONE SMART PHONES


more advanced features, including web
is simply a telephone that doesn’t browsing, software applications and a
need a landline connection. It enables mobile OS. In turn, a smartphone also
offers capabilities such as support for
the user to make and receive phone
biometrics, video chatting, digital
calls. Some cellphones also offer text
assistants and much more. Smartphones
messaging can browse the Internet and run software
programs like a computer.
SMARTPHONES
Smartphones use a touch screen to
allow users to interact with them. There
are thousands of smartphone apps
including games, personal-use, and
business-use programs that all run on
the phone
FITNESS TRACKER
It is a gadget that can be worn by an individual throughout
the day to keep track of various body parameters. Any
wearable fitness tracker needs the person using it to input
physiological details such as their weight, height, gender to
help the tracker make better sense of the data that it
collects. This personalization helps in processing the data
generated by the fitness tracker. There are a number of
sensors which may be added to a tracker, but most
commonly motion sensors are used to determine body
movements.
A technology
that will
calculate and
monitor your
heart rate.
Heart Rate Monitoring Device
FITBIT CHARGE

This watch is good for exercise.


It can count your running time
and the distance.
SMART GLASS

This smart glass can collect information’s from


external and internal. You can listen to music
too while searching information
Misfit Phase Hybrid

This watch can count steps, track distance, calculate calories, and look
at sleep patterns.
It also has haptic sensors so it vibrates when you have an email or a text
message.
5G Smartphone and Network.

5G is the fifth generation of internet speed.


This is the new fastest speed of internet connection. The successor
of 4G
Hologram
It is a pattern of interference produced by
a split coherent beam.
Avatars, Surrogates and Robots
This is a mechanical robot. It is having the
characteristics of a robot. They can do things like humans
Smart Clothing
Smart clothing is designed with embedded technology such as biofeedback sensors,
remote controls, GPS, and haptic feedback. By embedding tech within the fabric you
wear, smart clothing can collect and display data about your physical activity and body
metrics.
3D Environment ( 3D printer and 3D Films, Holograms)

(3) three basic phases in 3D computer graphics creation:


1. 3D modeling – the process of forming a computer
model of an object’s shape
2. Layout and amination – the motion of placement of
objects within a scene
3. 3D rendering – the computer calculation that, generate
the images based on light placement, surface types, and
other qualities.
Thank
you!!
FORMATIVE ASSESSMENT
INDIVIDUALLY-GRADED
Reflect and Evaluate
Think of a title of your essay. Make sure it is related to the topic
and unique.
Guide questions:
1. How do the developments in media and information technology change the way life of humans?
2. Although technology is viewed as indication of progress, what do you think are some of
disadvantages of having invented these sophisticated tools? Why are they disadvantageous?
3. Is there really a need for more advanced technologies? Why or why not?
4. Name of trends or technology that you find useful?
RUBRIC/CRITERIA
Content & Structure - 5 points
Language & Style- 3 points
Analysis & Evidence (personal experiences,
credible sources) - 2 points

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