Arnis PNG Technical Guidelines
Arnis PNG Technical Guidelines
ARNIS Event
I. SUBMISSION OF ENTRIES
1. Teams must submit a duly accomplished Team Entry Form and Individual Entry
Form to the PNG Secretariat and Organizing Committee.
2. Team and Individual Entry Forms shall be provided by the PNG Organizing
Committee or Secretariat.
3. All Entry Forms must be submitted on or before the designated deadline.
II. QUALIFICATIONS
1. Open to all interested athletes
2. Athletes must meet the specified requirements for the events for the
competition such as age and weight. Athletes turning 18 this year or by
December 31, 2022 are eligible to join.
3. Each Athlete is allowed to enter a maximum of 2 individual events.
4. Each Team is allowed one (1) entry per category.
5. Teams and Athletes must submit and present all required supporting
documents such as PSA Certificate, Medical Certificate, ID’s, Vax Card and
others (if required).
III. EVENTS
FORMS/ANYO (INDIVIDUAL)
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SPARRING (PADDED POINT)
1. COMPETITION RULES
The 2023 Philippine National Games shall follow the Rules and
Guidelines set forth by the Philippine Eskrima Kali Arnis Federation’s
Consolidated Rules for Arnis Competitions in compliance with and approval of
World Eskrima Kali Arnis Federation, the International Federation (IF) for Arnis.
2. FORMAT OF COMPETITION
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The order of performance shall be decided through drawing of
lots or using PEKAF & WEKAF approved Tournament randomizing
program/ software.
3. DISQUALIFICATION RULES
Shall mean all those that form the player’s outfit worn in the competition /
playing area during the competition.
1. Protective Equipment shall ensure the safety of the participants in the Full
Contact Competitions. The use of safety equipment is mandatory. All safety
equipment including Forms Weapons should PASS WEKAF STANDARDS and
ACCREDITATION.
2. Protective Equipment which includes Head Gear, Body Vest, Body Protector,
Arm Guard, Leg Guard, Groin Guard/Cap, Hand Gloves, and weapons shall be
color coded, one red and the other one blue.
3. All protective equipment including weapons for Full Contact Competition shall
be provided by the Tournament Management.
VII. WEAPONS
1. FORMS COMPETITIONS
All weapons used must be a legitimate part of established Filipino
Martial Art systems. These include solo baston/olisi, doble baston/olisi,
bangkaw or replicas of indigenous Filipino long and short blades (kris,
kampilan, barong, bolo, pinuti, etc.)
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3. FULL CONTACT COMPETITIONS – Padded Stick Event
The stick made of rattan wrapped with foam shall be the official weapon
at the competition
VIII. AWARDS
2. FORMS COMPETITIONS
Individual
1st Placer - Gold
2nd Placer - Silver
3rd Placer - Bronze
Protest shall be done immediately after the match and before the next
competition begins. Protest after the match/bout shall be made in writing within thirty
(30) minutes by the coach, duly signed by the athletic manager, coach or authorized
representative of the delegation, and addressed to the Technical Committee.
All other matters not mentioned in the Arnis Technical Handbook and not
covered by the Consolidated Rules for Kali Arnis Eskrima Competitions shall be
decided by the Technical Committee.
The Technical Committee shall then provide a local ground rules for the
competition.
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TABLE OF CONTENTS
PART 2
Game Characteristics
Arnis Full Contact is a combative sport played by two (2) individuals in a court
measuring 8.0 x 8.0 meters, with a smooth and well-kept surface. Players are paired/matched
by division of weight categories. Competitors shall use prescribed weapons in delivering
artistic and legal blows, strikes, and disarms to gain scores in a competitive, safe, fair and
sportsmanlike manner. There are two (2) concepts of game/play in the Full Contact Event,
namely: 1. Live Stick Competitions, and 2. Padded Stick Competitions.
Continuous Sparring
The contest shall consist of three (3) rounds of one (1) minute each, with thirty
(30) seconds of rest in between rounds. Target points shall be any part of the body
above the knee except the groin and the neck. This includes the front and the sides
of the thighs and body, both arms and hands, and the top, front, and sides of the
helmet. Hitting the back of the body is only allowed when the competitors are facing
each other (i.e. through the use of curving strikes). Hitting the back of the head is not
allowed due to insufficient padding on the back of the helmet. Only two (2) consecutive
strikes to the same target area are permitted.
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A panel of three (3) Judges shall decide the winner of the match. A Referee
shall supervise the match but has no decision in the scoring. The Referee will be
provided with an olisi to facilitate managing the match. A timekeeper will manage the
rounds and intermissions. An Arbitrator, who will have authority over the Referee, may
be assigned a ring or group of rings. The Tournament Director will be the highest
authority, and has the power to stop a contest at any time should he/she see fit. But
this must be done at the end of the round.
A. SCORING
The competitor who scores more hits to the head, hands, and all other
legitimate target areas.
The competitor who scores more powerful hits to the head, hands, and
all other legitimate target areas.
When a competitor loses his stick (Disarm or Agaw) through any move
other than foul means. In scoring, the elements of offense, defense,
clean hitting, ring generalship, techniques, and sportsmanship shall be
carefully considered. Aggressiveness also earns credit.
Scoring shall be done using the “10 Point Must” system. The winner of
the round is always awarded ten (10) points (prior to deductions), while the
loser receives anywhere from nine to seven (9-7) points, depending on how
decisively the round was won. The “10 Point Must” system of scoring is applied
as follows:
SCORING
Slight Edge 10-9
Wide Edge 10-8
One Sided 10-7
Judgement for the winner of the match shall be made on the following
conditions:
a. Win by Points
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(3) rounds. If the point totals are equal, the judge will score the match
as a draw on his/her card.The winner of the match will be determined
according to the cards of the three (3) Judges as follows:
c. Win by Disqualification
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2. PADDED STICK COMPETITIONS (FC – PS)
Point Sparring
Game Characteristics
The contest shall consist of one (1) round with an allotted time of two (2) minute.
The philosophy of padded point sparring is ‘One Hit, One Score’ with the first strike
getting the point. Padded Point Sparring is played by two players who are color-
coded, one is Red while the other one is Blue.
Points are awarded to the contestant who scores with strikes on the targeted
areas of the opponent. One (1) point is awarded where there is a “hit” or “strike” to the
body areas from the head, shoulders, torso, arms, legs, and down to the feet including
armor and clothing.
In case that the two (2) minute time allotment for a round has lapsed and the
scores, disarms, fouls of both players are identical, the winner shall be based on the
advantage point principle.
The Advantage Point is the very first score gained by either one of the two
players. If the red player is the first to score in the round, the red player gets the
advantage point. If the blue player is the first to score in the round, then the blue player
gets the advantage point.
In every round, the first score is immediately recorded as the advantage point
corresponding to the player. The recorder notes and documents the player who gets
the advantage point.
In the sword concept events, the player who gets the advantage point wins the
round to break the tie or the draw score.
If at the end the two minute match, both players did not have any score, disarm
and/or fouls that can be used as basis for winner proclamation, then both players will
automatically be eliminated/knocked out.
The order of performance shall be made through drawing of lots and it shall be judged
based on the Consolidated Sports Rules for Arnis Competitions.
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The competition is sub classified as 1. Traditional Forms Competitionss; and 2.
Nontraditional Forms Competitions.
All weapons used in the Forms competition must be of authentic and legitimate part of
Filipino Martial Art in origin and descent. And are classified as 1. Single Weapon such as
single Stick, Sword, Long Sword, Long Stick and a like; and 2. Double Weapon such as Double
Stick, Espada y Daga, Double Sword and a like.
3. SCORING
There shall be five (5) Anyo Judges seated in front of the competition area.
Each competitor shall be given scores between five (5) to ten (10). Ten (10) shall be
the highest score, and five (5) shall be the lowest score. Increments of 0.1 are allowed.
The highest and the lowest of the five (5) scores are dropped to prevent biases
and the remaining three (3) scores are averaged to determine a contestant’s score.
The following actions will result in a deduction per violation to the participant’s
score in order to come up with the final score.
a. Disarm 0.5 point deduction
b. Time Limit Violation 0.5 point deduction
c. Starting Over 0.5 point deduction
d. Finishing in a place 0.5 point deduction
different from the starting point
(unless Judges have been notified in advance that this will occur)
In case of a tie, the first option to settle the tie break is to review the scores and
average the original five (5) scores by including the lowest and highest scores
previously removed. The new scores will be used to break the tie only, and will not be
used to determine results relative to the other competitors in the division. If there still
exists a tie in points, the competitors will be required to perform again and be judged
a second time. Likewise, the new scores will be used to break the tie only, and will not
be used to determine results relative to the other competitors in the division.
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GROUND RULES
PHILIPPINE NATIONAL GAMES 2023 ARNIS COMPETITION
I. GENERAL PROVISIONS
1. Coaches are required to attend the Solidarity Meeting, failure to attend shall forfeit
their right to protest.
II. FORMS
2. Demeaning Acts which are deemed derogatory, disrespectful, and detrimental to the
integrity of Sport and Martial Art will not be allowed and will be considered as a
FOUL/VIOLATION. Examples of such acts are as follows:
1. Removal of Headgear in between rounds will result in deduction of one (1) point from
the score.
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2. There shall be no striking while the opponent’s back is turned. Failure to conform will
result to a foul deduction (safety). The deduction will be given to the athlete who
caused the intentional foul.
3. Pushing the Mask/Headgear is not allowed. A warning shall be given in the first offense
and a point deduction for the second offense thereafter.
IV. PADDED
2. Improper use and abuse of Athlete’s Personal Timeout / “Pagsa-ayos.” A warning shall
be given on the first offense and a Foul / “Maling Gawi” for the second offense
thereafter.
Prepared by:
GERALD O. CAÑETE
BP 2023 Tournament Director
Executive Vice President – PEKAF
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