CP#11 - Problem Solving and Creativity
CP#11 - Problem Solving and Creativity
The steps of the problem-solving cycle include problem identification, problem definition,
strategy formulation, organization of information, allocation of resources, monitoring, and
evaluation.
We may go back and forth through the steps. We can change their order, or even skip or add
steps when it seems appropriate. Following is a description of each part of the problem -solving
cycle.
Our emotions can influence how we implement the problem-solving cycle (Schwarz & Skurnik, 2003).
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Types of Problems
Well-structured problems have clear paths to solutions. These problems also are termed well-
defined problems. An example would be, “How do you find the area of a parallelogram?”
People seem to make three main kinds of errors when trying to solve well -structured problems
(Greeno, 1974; Simon & Reed, 1976; Thomas, 1974). These errors are:
[1] Inadvertently moving backwards
[2] Making illegal moves
[3] Not realizing the nature of the next legal move
A problem space is the universe of all possible actions that can be applied to solving a problem,
given any constraints that apply to the solution of the problem.
Algorithms are sequences of operations (in a problem space) that may be repeated and that, in
theory, guarantee the solution to a problem (Hunt, 1975; Sternberg, 2000). Generally, an
algorithm continues until it satisfies a condition determined by a program.
Unlike computers, however, the human mind does not specialize in high-speed computations of
numerous possible combinations. The limits of our working memory prohibit us from considering
more than just a few possible operations at one time (Hambrick & Engle, 2003; Kintsch et al.,
1999; see also Chapter 5).
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Newell and Simon recognized these limits and observed that humans must use mental shortcuts
for solving problems. These mental shortcuts are termed heuristics—informal, intuitive,
speculative strategies that sometimes lead to an effective solution and sometimes do not (see
Chapter 12 for more on heuristics; Gilovich et al., 2002; Stanovich, 2003; Sternberg, 2000).
Isomorphic Problems. Sometimes, two problems are isomorphic; that is, their formal structure is
the same, and only their content differs.
Problem Representation Does Matter. Consider the various versions of a problem known as the
Tower of Hanoi. In this problem, the problem
solver must use a series of moves to transfer a
set of rings (usually three) from the first of
three pegs to the third of the three pegs,
using as few moves as possible.
Problems such as the Tower of Hanoi
challenge problem-solving skills, in part
through their demands on working memory.
The brain areas that seem most involved in
the Tower of Hanoi task are the prefrontal
cortex, bilateral parietal cortex, and bilateral
premotor cortex (Fincham et al., 2002).
The right hippocampus is critical in the formation of an insightful solution (Luo & Niki, 2003). The
hippocampus is integral to the formation of new memories. Therefore, it makes sense that the
hippocampus would be involved in the formation of an insightful solution, as this pr ocess
involves combining relevant information stored in memory.
In one study, during the preparation prior to viewing of a problem, participants who would later
generate an insightful solution had substantial activation in the frontal lobes, whereas those who
would not generate an insightful solution had comparable activation in the occipital lobes
(Kounios et al., 2006).
Obstacles and Aids to Problem Solving. Several factors can hinder or enhance problem solving.
Among them are mental sets as well as positive and negative transfer.
For example, in the two-string problem, you may fixate on strategies that involve moving
yourself toward the string, rather than moving the string toward you. In the oft-marrying
minister problem, you may fixate on the notion that to marry someone is to become wedded to
the person.
Another type of mental set involves fixation on a particular use (function) for an object.
Specifically, functional fixedness is the inability to realize that something known to have a
particular use may also be used for performing other functions (German & Barrett, 2005;
Rakoczy et al., 2009). An additional type of mental set is considered an aspect of social cognition.
Stereotypes are beliefs that members of a social group tend uniformly to have types of
characteristics.
Negative transfer occurs when solving an earlier problem makes it harder to solve a later one.
Positive transfer occurs when the solution of an earlier problem makes it easier to solve a new
problem. That is, sometimes the transfer of a mental set can be an aid to problem solving.
Transfer of Analogies. Researchers designed some elegant studies of positive transfer involving
analogies (Gick & Holyoak, 1980, 1983).
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Incubation—putting the problem aside for a while without consciously thinking about it—offers
one way in which to minimize negative transfer. It involves taking a pause from the stages of
problem solving. During incubation, you must not consciously think about the problem. You do,
however, allow for the possibility that the problem will be processed subconsciously.
Incubation is an essential stage of the problem-solving process (e.g., Cattell, 1971; von
Helmholtz, 1896). Others have failed to find experimental support for the phenomenon of
incubation (e.g., Baron, 1988).
Additionally, both the left and right prefrontal areas are active during the planning stage of
complex problem solving (Newman et al., 2003). Further evidence for the importance of the
prefrontal regions in problem solving can be seen in cases of traumatic brain injury. Both
problem solving and planning ability decline following traumatic brain injury (Catroppa &
Anderson, 2006). In fact, regarding the problem-solving ability of patients with traumatic brain
injury, those patients who performed best were ones with limited damage to the left prefrontal
regions (Cazalis et al., 2006).
Components are the mental processes used in performing these tasks, such as translating a
sensory input into a mental representation, transforming one conceptual representation into
another, or translating a conceptual representation into a motor output (Sternberg, 1982).
Participants who score higher on traditional intelligence tests take longer to encode the terms of
the problem than do less intelligent participants. But they make up for the extra time by taking
less time to perform the remaining components of the task. In general, more intelligent
participants take longer during global planning — encoding the problem and formulating a
general strategy for attacking the problem (or set of problems). But they take less time for local
planning —forming and implementing strategies for the details of the task (Sternberg, 1981).
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Organization of Knowledge
Knowledge can interact with understanding in problem solving as well (Whitten & Graesser,
2003). Consider a study investigating how knowledge interacts with coherence of a text. This
finding suggests that, in general, learners do better when they are presented new material in a
coherent way.
Elaboration of Knowledge
What differentiated the experts from the novices was the
amount, organization, and use of knowledge. For both
chess tasks, the experts used heuristics for storing and
retrieving information about the positions of the pieces on
the chessboard. The novices, to the contrary, had not
stored significant knowledge about positions.
had to try to memorize the distinctive interrelations among many discrete pieces and positions.
This memorization requires the storage of many more items, thus taxing one’s memory abilities.
Another difference between expert and novice problem solvers is the time spent on various
aspects of problems, and the relationship between problem-solving strategies and the solutions
reached (Lesgold, 1988; Lesgold et al., 1988).
Through these two processes, experts may shift the burden of solving problems from limited-
capacity working memory to infinite capacity long-term memory.
However, some take an alternative approach. This approach acknowledges the importance of
practice in building a knowledge and skill base. It also underscores the importance of something
like talent. Indeed, the interaction between innate abilities modified by experience is widely
accepted in the domain of language acquisition as well as other domains.
Certainly, some skill domains are heavily dependent on nurture. For example, wisdom is partly
knowledge based. The knowledge one uses to make wise judgments is necessarily a result of
experience (Baltes & Smith, 1990).
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Programs of both kinds can be classified as examples of artificial intelligence (AI), or intelligence
in symbol-processing systems such as computers (see Schank & Towle, 2000). Computers cannot
think; they must be programmed to behave as though they are thinking.
That is, they must be programmed to simulate cognitive processes. In this way, they give us
insight into the details of how people process information cognitively.
Turing Test
Probably the first serious attempt to deal with the issue of whether a computer program can be
intelligent was made by Alan Turing (1963). The basic idea behind the Turing Test is whether an
observer can distinguish the performance of a computer from that of a human. The test is
conducted with a computer, a human respondent, and an interrogator.
Often, what researchers are interested in when assessing the “intelligence” of computers is not
their reaction time, which is often much faster than that of humans. They are interested instead
in patterns of reaction time, that is, whether the problems that take the computer relatively
longer to solve also take human participants relatively longer.
Expert Systems are computer programs that can perform the way an expert does in a specific
domain. They are not developed to model human intelligence, but to simulate performance in
just one domain, often a narrow one. They are mostly based on rules that are followed and
worked down like a decision tree.
CREATIVITY
Broadly defined as the process of producing something that is both original and worthwhile
(Csikszentmihalyi, 1999, 2000; Kozbelt, Beghetto, & Runco, 2010; Lubart & Mouchiroud, 2003;
Sternberg & Lubart, 1996). The something could take many forms. It might be a theory, a dance,
a chemical, a process or procedure, a story, a symphony, or almost anything else.
One can seek to understand creativity by going beyond the immediate social, intellectual, and
cultural context to embrace the entire sweep of history (Simonton, 1988, 1994, 1997, 1999,
2010).
Evolutionary thinking also can be used to study creativity (Cziko, 1998; Gabora & Kaufman, 2010;
Simonton, 2010).
Previous research has indicated that this and related Brodmann’s areas are involved in verbal
working memory, task switching, and imagination (Blackwood et al., 2000; Collette et al., 2001;
Sohn et al., 2000; Zurowski et al., 2002).
A selective thinning of cortical areas seems to correlate with intelligence and creativity. A
thinning of the left frontal lobe, lingual, cuneus, angular, inferior parietal, and fusiform gyri
relates to high scores on creativity measures. These areas include several Brodmann’s areas,
including BA 39. Additionally, a relative thickness of the right posterior cingulate gyrus and right
angular gyrus was related to higher creativity as well. These variations in cortical thickness, and
especially a thinning in various areas, probably influence information flow within the brain (Jung
et al., 2010).
KEY THEMES
Domain generality versus domain specificity . Early work on problem solving, such as that by Allen
Newell and Herbert Simon and their colleagues, emphasized the domain generality of problem
solving. These investigators sought to write computer routines, such as the General Problem
Solver, that would solve a broad array of problems. Later theorists have emphasized domain
specificity in problem solving. They have especially called attention to the need for a broad
knowledge base to solve problems successfully.
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Validity of causal inference versus ecological validity. Most studies of creativity have occurred in
laboratory settings. For example, Paul Torrance gave students paper -and-pencil tests of creative
thinking administered in classrooms. In contrast, Howard Gruber has been interested only in
creativity as it occurred in natural settings, such as when Darwin generated his many ideas
behind the theory of evolution.
Applied versus basic research. The field of creativity has generated many insights regarding
fundamental processes used in creative thought. But the field has also spawned a large industry
of “creativity enhancement”—programs designed to make people more creative. Some of these
programs use insights of basic research. Others represent little more than the intuitions of their
inventors. When possible, training should be based on psychological theory and research, rather
than guesswork.